#AREADATA Name Arcite /{CTradition Chantry{x~ Builders Arcite~ VNUMs 12100 12199 Credits Arcite~ Security 9 End #MOBILES #12100 Herman golem stone statue man~ a stone golem~ A squat stone statue of a man stands here with his hands on his hips.~ The statue is flawlessly carved to depict a dwarflike male. ~ ABMPR DFHJPQT 0 850 S 200 32000 -10000 100d80+400000 50d100+5000 0 8000 8 8 1 0 256 0 #0 #OBJECTS #0 #ROOMS #12100 Chantry Entrance~ This spacious room is far larger than it should be as seen from the outside, an obvious demonstration of the skill possessed by Tradition mages. Masterfully painted portraits of several important figures in Tradition history hang on the walls, the purple carpet upon which you tread is a rich silk weave, and the unnaturally bright candles do not even flicker or spatter wax upon the floor. A raised circle of a dull brown stone stands in the center of the room. A brass plaque is affixed to the wall. ~ 0 2 0 D5 ~ ~ 0 0 3019 E plaque~ {CStep on the Dais and Chant the Name of the Tradition hall you wish.{x ~ T brotherhood~ {M$n disappears in a brilliant flash of light.{x~ {MThe dais glows brightly as Quintessence surges through the Pattern of space.{x~ all~ 16384 12101 0 T chorus~ {M$n disappears in a brilliant flash of light.{x~ {MThe dais glows brightly as Quintessence surges through the Pattern of space.{x~ all~ 16384 12102 0 T ecstasy~ {M$n disappears in a brilliant flash of light.{x~ {MThe dais glows brightly as Quintessence surges through the Pattern of space.{x~ all~ 16384 12103 0 T dreamspeaker~ {M$n disappears in a brilliant flash of light.{x~ {MThe dais glows brightly as Quintessence surges through the Pattern of space.{x~ all~ 16384 12104 0 T euthanatos~ {M$n disappears in a brilliant flash of light.{x~ {MThe dais glows brightly as Quintessence surges through the Pattern of space.{x~ all~ 16384 12105 0 T hermes~ {M$n disappears in a brilliant flash of light.{x~ {MThe dais glows brightly as Quintessence surges through the Pattern of space.{x~ all~ 16384 12106 0 T ether~ {M$n disappears in a brilliant flash of light.{x~ {MThe dais glows brightly as Quintessence surges through the Pattern of space.{x~ all~ 16384 12107 0 T verbena~ {M$n disappears in a brilliant flash of light.{x~ {MThe dais glows brightly as Quintessence surges through the Pattern of space.{x~ all~ 16384 12108 0 T convocation~ {M$n disappears in a brilliant flash of light.{x~ {MThe dais glows brightly as Quintessence surges through the Pattern of space.{x~ all~ 16384 12109 0 S #12101 The Akashic Temple~ The adherents to this tradition convene here occasionally to engage in their fierce physical and mental training. The Brotherhood maintains here an arena for sparring, weights, and racks of weapons, all surrounded by an excellent library. ~ 0 0 0 D5 ~ ~ 1 0 12100 S #12102 The Celestial Chorus~ The members of this religious tradition come and go freely from this suite of rooms, conversing quietly over their newest discoveries of the universal Aum. In this library are some of the oldest texts owned by any member of the Traditions. Of course, within these halls, as with virtually every tradition, religious diversity is abundant. ~ 0 0 0 D5 ~ ~ 1 0 12100 S #12103 The Smoke-filled Lodge~ This room provides they eye with a swirling barrage of sensory stimulus as it tries to accommodate the needs of its practictioners. An empty space for physical movement, a terrarium, musical instruments, cushions and privacy screens: any imaginable aid to the Ecstatic Cultist might be found here. ~ 0 0 0 D5 ~ ~ 1 0 12100 S #12104 The Wilderness~ This pocket in space contains not a room, but a world! But what a bizarre world it is, containing forests and sand dunes, rocky crags next to marshes, and virgin tundra all seemingly immense yet juxtaposed with one another. It is a land where totemic spirits of every ilk might easily be found. ~ 0 0 0 D5 ~ ~ 1 0 12100 S #12105 The Room of the Wheel~ The greatest gift granted to the living is the ability to change, and the most profound change that can occur is the journey from life into death. Here the Euthanatos aspirant begins her agama, and having passed that ordeal the initiate may commence her studies in text and research. On one wall a massive wheel spins, but remaining at it center, fixed and immutable, is the final letter of the greek alphabet. ~ 0 0 0 D5 ~ ~ 1 0 12100 S #12106 The Warded Room~ Of all the traditions, the members of the Order of Hermes appear to be the most ritualistic. Formal summoning circles scrawling with arcane symbols and a cornucopia of bottled ingredients line the shelved walls. Massive tomes and scrolls still wet with ink are carefully stored here beside clay tablets crawling with cuneiform tracts on magic. Rigid study is an expectation of its members. ~ 0 0 0 D5 ~ ~ 1 0 12100 S #12107 The Laboratory~ Enshrined on a pedestal is an ancient text bound in leather and plated with gold leaf, but all around it lies a chaotic collection of intricate devices that boggle the comprehension. The room shows signs of obvious disuse, and it now serves as little more than a storage. ~ 0 0 0 D5 ~ ~ 1 0 12100 E book~ This text could be none other than the original Kitab al Alacir, the Book of Ether. ~ S #12108 The Verdant Room~ This refuge for Verbena traditionalists demonstrates their reverence for life and its complete understanding, up to and including its end. The walls teem with growing things kept alive by natural sunlight with no discernable source and a trickle of water that can be heard in the distance. In the center of the room is an altar hewn from natural stone, and at its front is a massive fire pit. ~ 0 0 0 D5 ~ ~ 1 0 12100 E altar~ This altar has seen centuries of use. In fact, examining it you can see that recently it was used in a mordant rite: the rivulet of blood that once trickled down its side is not yet quite dry. ~ S #12109 The Hall of Convocation~ The hallway extends a bowshot in all directions, and on those walls torches burn dismally like distant candles in the dark. At the center of the room is a circular table with chairs for the archmages of each tradition. ~ 0 16 0 D5 ~ ~ 1 0 12100 S #0 #SPECIALS M 12100 spec_mage_guard Load to: a stone golem S #RESETS D 0 12101 5 1 D 0 12102 5 1 D 0 12103 5 1 D 0 12104 5 1 D 0 12105 5 1 D 0 12106 5 1 D 0 12107 5 1 D 0 12108 5 1 D 0 12109 5 1 M 1 12100 1 12100 Load a stone golem S #SHOPS 0 #MOBPROGS #0 #$