#AREADATA Name Glop /{CGypsy Caravan{x ~ Builders (null)~ VNUMs 8000 8099 Credits (null)~ Security 9 End #MOBILES #8000 young gyspy boy~ a young gyspy boy~ A young boy of gypsy blood is causing a stir in the caravan. ~ He is a tall, thin boy. He is looking for his gang mates. He and his mates cause many problems for the elder caravan members. ~ ACS 0 0 -400 S 20 20 -70 20d20+2000 6d4+9 0 8000 8 8 1 0 0 0 #8001 rebel gypsy~ a rebel gypsy~ A rebellious gypsy plots his evil doing covertly. ~ This gypsy is one of the scruffiest you've seen. He must be some sort of rebel among the caravan. ~ ACS 0 0 -500 S 24 25 -80 20d20+2100 4d10+17 0 8000 8 8 1 0 0 0 #8002 gypsy child~ a gyspy child~ A gyspy child sits here, reading from a small leather book. ~ This small child doesn't cause a ruckus like the older children. He is quite content with just sitting and reading his book. ~ ABFS D 0 0 S 15 20 -60 20d20+2000 4d10+15 0 8000 8 8 1 0 0 0 #8003 strong gypsy man~ a strong gypsy man~ A young, well-built man of gypsy blood stands guard over caravan operations.~ An intimidating gypsy man that squelches any outsiders uprising against the gypsies. Are you going to stand up against him?!? ~ ACS J 0 0 S 28 30 -80 20d20+2400 4d10+20 0 8000 8 8 1 0 0 0 #8004 gypsy~ a gypsy~ A gyspy is here trying to blend in with the crowds. ~ This gypsy blends into the crowd, as his hand travels into another outsider's pocket. ~ ACHS 0 0 -150 S 20 23 -70 20d20+2200 4d10+17 0 8000 8 8 1 0 0 0 #8005 gypsy thief~ a gyspy thief~ A gyspy is here eyeing your belongings. ~ A practitioner in Gypsy Caravan's largest growth industry, thievery, is looking you over for a possible business transaction. ~ ACS 0 0 -400 S 25 25 -80 20d20+2100 4d10+16 0 8000 8 8 2 0 0 0 #8006 gypsy tinkerer~ a gypsy tinkerer~ In the corner, you see a gypsy tinkering with some small items.~ This man is an older man, who in his old age, can only muster up enough energy to tinker with little items. He seems a bit perturbed, being delegated to such a small role in the caravan. ~ AS DF 0 300 S 21 15 -60 20d20+2000 4d10+15 0 8000 8 8 1 0 0 0 #8007 yayal gleep~ Yayal Gleep~ Mr. Gleep is here wanting to know what you want.~ Yayal Gleep is a heavy-set man who gives you the impression that he is unintelligent and unimaginative, but looks can be deceiving. ~ ABCS DFJ 0 -600 S 27 25 -80 20d20+2200 4d10+17 0 8000 8 8 1 0 0 0 #8008 punka throt~ Punka Throt~ Punka Throt is here wringing his hands. ~ He is a thin angular crook, pretty close to everyone's idea of Ebeneezer Scrooge. Indeed, the only thing guaranteed to bring a spark to his dead eyes is the mention of money. ~ ABCFS DF 0 -900 S 24 25 -80 20d20+2200 4d10+17 0 8000 8 8 1 0 0 0 #8009 ernie romano~ Ernie Romano~ Ernie Romano is here collecting for the caravan. ~ Romano is a dour man who knows that he's never going to get a better deal out of life. He is content to run the bite fights for Throt and Gleep. ~ ABCS 0 0 -400 S 22 25 -80 20d20+2200 4d10+17 0 8000 8 8 1 0 0 0 #8010 Gypsy Eckersely~ Eckersley the Head Gyspy~ Eckersley the Gypsy Pack Leader is here watching over the caravan.~ He is a dedicated, if somewhat pessimistic Gypsy. He is the Senior Gypsy of the Downtown Quadrant. ~ AS DFH 0 300 S 34 35 -90 25d10+2500 6d10+20 0 8000 8 8 1 0 0 0 #8011 Gypsy Sara Beddows~ Gypsy Beddows~ Gypsy Beddows paces back and forth questioning Eckersley's decisions. ~ Beddows is an older Gypsy, who in his prime was the leader of this caravan. She is fanatically dedicated to her job and has no ambitions other than to help this caravan. ~ AS DF 0 500 S 24 25 -75 20d20+2200 4d10+17 0 8000 8 8 2 0 0 0 #8012 bite fighter~ a bite fighter~ A bite fighter is here sharpening his teeth. ~ A bite fighter is here with sharpened teeth and a bad attitude. ~ ABF 0 0 -400 S 20 20 -60 20d20+1500 4d10+15 0 8000 8 8 1 0 0 0 #0 #OBJECTS #8000 large stick~ a large stick~ A large stick used to keep outsiders away lies here.~ ~ 3 0 AO 37 10 0 501 2 0 0 E stick~ A standard weapon in Gypsy Caravan. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #8001 knee pads~ a set of knee pads~ There are some knee pads laying here.~ ~ 9 0 AF 0 0 0 0 3 0 0 E knee pads~ It is a set of knee pads. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #8002 stooky gland~ a stooky gland~ There is a stooky gland laying here.~ ~ 26 0 A 0 0 43 28 1 0 0 A 9 -1 E stooky gland~ Stooky glands are known for the restorative properties. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #8003 wand gypsy magic~ a wand of gypsy magic~ A small wand, dropped by a gyspy, sits here.~ ~ 3 0 AO 37 10 0 502 2 0 0 E wand~ The standard weapon for the caravan's Gypsys. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #8004 safe~ the magnetically shielded safe~ A indestructible, immobile safe is here.~ ~ 15 B 0 1005 13 8005 0 1000 0 0 E safe~ This safe looks like not even a master thief could open it. You better find the code box. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #8005 code box~ a code box~ A code box of indeterminate use is here.~ ~ 18 B AO 0 0 0 0 1 0 0 E code box~ The box looks like some kind of access device. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #8006 bashing club~ a bashing club~ A club used to beat the skulls of intruders is here.~ ~ 5 0 AN 0 0 0 7 3 0 0 A 19 15 E bashball bat~ This is the same type of bat used by the little spuggers to play bashball. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #8007 vibroblade~ the Vibroblade~ The Vibroblade is here.~ ~ 5 ABF AN 0 0 0 3 2 0 0 A 2 1 A 5 1 A 19 2 A 18 2 E vibroblade~ Obviously of alien manufacture, this blade enhances fighting and survival skills. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #8008 leather book~ a small leather book~ A leather book, with tattered pages has been dropped here.~ ~ 9 B AN 0 0 0 0 10 0 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #8009 knife~ a knife~ A knife is sitting here...contemplating life.~ ~ 5 0 AN 0 0 0 1 3 0 0 E knife~ It is a knife. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #8010 writing instrument~ a writing instrument~ A tool used for writing is here.~ ~ 5 0 ACN 0 0 0 4 1 0 0 A 3 1 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #8011 gypsy club~ a Gypsy's club~ A Gypsy's club is resting here.~ ~ 5 0 AN 0 0 0 7 3 0 0 A 19 2 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #8012 vault key~ a vault key~ A vault key is here.~ ~ 18 B AO 0 0 0 0 1 0 0 E vault key~ The key looks like it could be useful. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #8013 key card~ a key card~ A key card is laying here.~ ~ 18 0 AO 0 0 0 0 1 0 0 E key card~ It looks like it fits a slot somewhere. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #0 #ROOMS #8001 Entrance to Gypsy Caravan~ A road begins here in the glowing sands. You see many people bustling about to the south, accompanied by numerous wagons. ~ 0 0 1 D0 You see the glowing sand of the badlands. ~ ~ 0 0 5062 D2 The path continues in this direction. ~ ~ 0 0 8002 S #8002 Gypsy Caravan~ You find yourself about a pack of people, that dont seem to take well to outsiders. You can continue to the south, but you should probably keep a close eye on your pockets. ~ 0 0 1 D0 The entrance to Gypsy Caravan is in this direction. ~ ~ 0 0 8001 D2 There is an intersection ahead. ~ ~ 0 0 8003 S #8003 Gypsy Caravan~ ~ 0 0 1 D0 The path continues in this direction. ~ ~ 0 0 8002 D1 Junket way continues in this direction. ~ ~ 0 0 8010 D2 The path continues in this direction. ~ ~ 0 0 8004 D3 A wagon is in this direction. ~ ~ 0 0 8021 S #8004 Gypsy Caravan~ ~ 0 0 1 D0 An intersection lies in this direction. ~ ~ 0 0 8003 D2 The path continues in this direction. ~ ~ 0 0 8005 S #8005 Near a large wagon~ As you continue through the mass of people, you come upon a large wagon to the south. As you look at the wagon you see some writing on its side. It reads, "Arakav Tut". ~ 0 0 1 D0 The path continues in this direction. ~ ~ 0 0 8004 D1 A dark alley lies to the east. ~ ~ 0 0 8011 D2 A large plaza is in this direction. ~ ~ 0 0 8006 D3 A building is in this direction. ~ ~ 0 0 8022 S #8006 Main Wagon~ You have stepped up into a large wagon. Strewn about the wagon are many riches. Where could these people amass such wealth? ~ 0 0 1 D0 The path continues in this direction. ~ ~ 0 0 8005 D1 The path continues in this direction. ~ ~ 0 0 8012 D2 The path continues in this direction. ~ ~ 0 0 8007 D3 A home for Sarky people is to the west. ~ ~ 0 0 8023 S #8007 Near a large wagon~ You are now on the other side of the large wagon, deeper within the gypsy caravan. This side of the wagon has writing too. It reads, 'Caution, Beware'. ~ 0 0 1 D0 A plaza is to the north. ~ ~ 0 0 8006 D1 A wagon is to the east. ~ ~ 0 0 8013 D2 The path continues in this direction. ~ ~ 0 0 8008 D3 A wagon lies to the west. ~ ~ 0 0 8024 S #8008 Gypsy Caravan~ ~ 0 0 1 D0 The path continues in this direction. ~ ~ 0 0 8007 D2 The path continues in this direction. ~ ~ 0 0 8009 S #8009 Gyspy Caravan~ ~ 0 0 1 D0 The path is ahead. ~ ~ 0 0 8008 D1 There is construction this way. ~ ~ 0 0 8014 D2 There is construction ahead. ~ ~ 0 0 8020 D3 A wagon is ahead. ~ ~ 0 0 8025 S #8010 Gypsy Caravan~ The more you wander, the more people you see. Gypsies in all directions, each and every one taking an ominous glance at you. You are obviously not wanted here. You see a small wagon to the east. ~ 0 0 1 D1 An intersection is ahead. ~ ~ 0 0 8015 D3 An intersection is ahead. ~ ~ 0 0 8003 S #8011 Gypsy Caravan~ ~ 0 1 1 D1 An intersection is ahead. ~ ~ 0 0 8017 D3 An intersection is ahead. ~ ~ 0 0 8005 S #8012 Gypsy Caravan~ ~ 0 0 1 D1 An intersection is ahead. ~ ~ 0 0 8018 D3 A large plaza is to the west. ~ ~ 0 0 8006 S #8013 Gypsy Caravan~ ~ 0 0 1 D1 An intersection is ahead. ~ ~ 0 0 8019 D3 An intersection is ahead. ~ ~ 0 0 8007 S #8014 Gyspy Caravan~ ~ 0 0 1 D3 An intersection is ahead. ~ ~ 0 0 8009 S #8015 Near the Small Broken Wagon~ You are standing next to a smaller wagon. This one only has 3 wheels left, and will not be travelling any further with this caravan. ~ 0 0 1 D2 The path continues ahead. ~ ~ 0 0 8016 D3 Junket Way is ahead. ~ ~ 0 0 8010 S #8016 Gyspy Carvan~ As you trudge along through this caravan, you see nothing different around this section, save the small wagon to the north. ~ 0 0 1 D0 An intersection is ahead. ~ ~ 0 0 8015 D1 A door to the east bodes ill. ~ door~ 0 0 8026 D2 The path continues south. ~ ~ 0 0 8017 S #8017 Near the End of the Large Wagon~ You stumble upon the back end of the gypsy's largest wagon. Walking a bit futher south with take you inside. ~ 0 0 1 D0 The path continues north. ~ ~ 0 0 8016 D2 An intersection is ahead. ~ ~ 0 0 8018 D3 A dark alley is west. ~ ~ 0 0 8011 S #8018 Tail End of the Large Wagon~ At this end of the wagon is where the gypsies store their food. You see many sacks of various edible items. ~ 0 0 1 D0 The path continues north. ~ ~ 0 0 8017 D2 The path continues south. ~ ~ 0 0 8019 D3 The path continues west ~ ~ 0 0 8012 S #8019 Near the End of the Large Wagon~ You just passed through the tail end of the large wagon to the north. You are still a bit puzzled over where these people gather all these goodies from. ~ 0 0 1 D0 The path continues north. ~ ~ 0 0 8018 D3 Ed Hilldreth continues west. ~ ~ 0 0 8013 S #8020 Amongst the stragglers~ You reach the end of the caravan. Only a few gypsies are here, trailing behind the others. ~ 0 0 1 D0 An intersection lies north. ~ ~ 0 0 8009 S #8021 Gyspy Carvan~ ~ 0 0 0 D1 An intersection lies east. ~ ~ 0 0 8003 S #8022 Gyspy Carvan~ ~ 0 0 0 D1 An intersection lies east. ~ ~ 0 0 8005 S #8023 Head of the Wagon~ You are standing at the head of this large wagon. The gypsies that notice you in here do not greet you openly. In fact, they really dont want you here. ~ 0 0 0 D1 A large plaza lies east. ~ ~ 0 0 8006 S #8024 Gyspy Carvan~ ~ 0 0 0 D1 An intersection lies east. ~ ~ 0 0 8007 S #8025 Gyspy Carvan~ ~ 0 0 0 D1 An intersection lies east. ~ ~ 0 0 8009 S #8026 Gyspy Carvan~ ~ 0 0 0 D0 ~ door~ 0 8013 8027 D3 ~ door~ 0 0 8016 E sign~ To open insert card. ~ S #8027 Gyspy Carvan~ ~ 0 0 0 D0 ~ vault door~ 0 8012 8028 D2 ~ door~ 0 8013 8026 E vault door~ This vault seems impervious to breaking. There is a keyhole in the lock however. ~ S #8028 Caravan Safe Area~ Here lies the safe of the gypsy caravan. Punka has been left here as a guard to the contents of the safe. ~ 0 0 0 D2 ~ vault door~ 0 8012 8027 S #0 #SPECIALS S #RESETS M 1 8004 5 8003 Load a gypsy M 1 8000 5 8004 Load a young gyspy boy E 0 8006 0 16 A bashing club is loaded wielded of a young gyspy boy M 1 8000 5 8004 Load a young gyspy boy E 0 8009 0 16 A knife is loaded wielded of a young gyspy boy M 1 8004 5 8005 Load a gypsy M 1 8000 5 8006 Load a young gyspy boy E 0 8009 0 16 A knife is loaded wielded of a young gyspy boy M 1 8001 5 8006 Load a rebel gypsy E 0 8009 0 16 A knife is loaded wielded of a rebel gypsy M 1 8004 5 8006 Load a gypsy M 1 8010 1 8007 Load Eckersley the Head Gyspy E 0 8011 0 16 A gypsy's club is loaded wielded of Eckersley the Head Gyspy G 0 8003 0 A wand of gypsy magic is given to Eckersley the Head Gyspy M 1 8001 5 8009 Load a rebel gypsy E 0 8009 0 16 A knife is loaded wielded of a rebel gypsy E 0 8001 0 7 A set of knee pads is loaded on the legs of a rebel gypsy M 1 8011 1 8009 Load Gypsy Beddows E 0 8011 0 16 A gypsy's club is loaded wielded of Gypsy Beddows G 0 8003 0 A wand of gypsy magic is given to Gypsy Beddows M 1 8005 5 8010 Load a gyspy thief E 0 8006 0 16 A bashing club is loaded wielded of a gyspy thief M 1 8001 5 8011 Load a rebel gypsy E 0 8006 0 16 A bashing club is loaded wielded of a rebel gypsy M 1 8012 4 8011 Load a bite fighter M 1 8012 4 8011 Load a bite fighter M 1 8006 5 8012 Load a gypsy tinkerer E 0 8011 0 16 A gypsy's club is loaded wielded of a gypsy tinkerer M 1 8003 5 8013 Load a strong gypsy man E 0 8001 0 7 A set of knee pads is loaded on the legs of a strong gypsy man M 1 8003 5 8014 Load a strong gypsy man G 0 8000 0 A large stick is given to a strong gypsy man M 1 8000 5 8015 Load a young gyspy boy E 0 8009 0 16 A knife is loaded wielded of a young gyspy boy E 0 8001 0 7 A set of knee pads is loaded on the legs of a young gyspy boy M 1 8005 5 8017 Load a gyspy thief E 0 8009 0 16 A knife is loaded wielded of a gyspy thief M 1 8006 5 8018 Load a gypsy tinkerer E 0 8011 0 16 A gypsy's club is loaded wielded of a gypsy tinkerer M 1 8005 5 8019 Load a gyspy thief M 1 8009 1 8021 Load Ernie Romano E 0 8006 0 16 A bashing club is loaded wielded of Ernie Romano G 0 8002 0 A stooky gland is given to Ernie Romano G 0 8013 0 A key card is given to Ernie Romano M 1 8002 4 8023 Load a gyspy child E 0 8008 0 16 A small leather book is loaded wielded of a gyspy child M 1 8002 4 8024 Load a gyspy child E 0 8010 0 16 A writing instrument is loaded wielded of a gyspy child M 1 8006 5 8025 Load a gypsy tinkerer E 0 8011 0 16 A gypsy's club is loaded wielded of a gypsy tinkerer M 1 8007 1 8027 Load Yayal Gleep E 0 8009 0 16 A knife is loaded wielded of Yayal Gleep G 0 8012 0 A vault key is given to Yayal Gleep O 0 8004 0 8028 The magnetically shielded safe loaded to Caravan Safe Area M 1 8008 1 8028 Load Punka Throt E 0 8009 0 16 A knife is loaded wielded of Punka Throt G 0 8005 0 A code box is given to Punka Throt P 0 8007 0 8004 0 The vibroblade put inside the Vibroblade S #SHOPS 0 #MOBPROGS #0 #$