#AREA The Path to Adventure~ #AUTHORS Kregor~ #VERSION 4 #RANGES 1 5 1 5 #OLC_RANGES 3700 3799 #FLAGS AFLAG_NOTELEPORT|AFLAG_NEWHELPS|AFLAG_AUTOSAVE|AFLAG_CONVERTED #JUSTICE $ #HELPS -1 'PATH TO ADVENTURE' 'TRAINING AREA' NEWBIE~ 'path to adventure' 'training area' newbie~ {178} The Pathway to Adventure{200} ======================== {300} The Pathway to Adventure is the place where new characters can learn the way of the game, and the Mud20 system. In the course offered here, you will learn the game basics, try your first melee, your first skills, your first spells, and ultimately complete your first level and be ready to embark upon adventure. If you are a new player to this MUD, the best advice to be given is: take your time. The Mud20 system is not paced like most MUDs, and there is far more to the game system than leveling up. And gaining a level is an accomplishment. Pay attention to your teachers, and you will have a good grasp of making it in the realms that await you at the end of this journey. ~ 0 $~ #MOBILES #3700 caravan foreman~ the caravan foreman~ {038}The foreman of the caravan is here, directing the teamsters.~ {038}He is a road-worn, aged man, his face crinkled and haggard from the years of rough riding with the sun and sand in his face. But his presence is one of authority and command. He wields a large falchion at his belt, and it's best to assume he really does know how to use it. ~ U 6 CLASS_FIGHTER RACE_HUMAN SEX_MALE POS_STANDING GOD_NEUTRAL ACT_SENTINEL AFF_TONGUES|AFF_TRUESIGHT 0 ARMOR_TYPE_CLOTH d10+0 0d0+0 0 0 0 18 14 18 10 12 8 0 0 SIZE_MEDIUM 0 0 0 0 0 0 0 C CLASS_FIGHTER 4 C CLASS_ROGUE 2 O WEAR_WIELD 3726 >rand_prog 100~ if delayed ($i) break endif if quest (0,1,$r) == 0 mpdelay self 1 1 $r mpmset self quest 0 2 0 mpmset $r quest 0 1 1 endif ~ >delay_prog 1~ if existsroom ($X) if quest (0,2,$i) == 0 mpechoat $t After days of endless sands, the caravan you are travelling in comes to a halt at a small oasis. endif if quest (0,2,$i) == 1 mpechoat $t You wander out of your wagon, along with others, as $I stations the guards around the wagons. endif if quest (0,2,$i) == 2 sayto $t We will be resting here for a while. You can wander about, but not too far, or we will leave you behind. smirk $t endif if quest (0,2,$i) == 3 sayto $t If you need provision, you can see one of the merchants in the caravan. Just come check with me when you are ready to depart again. break endif mpmadd self quest 0 2 1 mpdelay self 4 1 $t endif ~ >greet_prog 100~ sayto $n We need to be departing for our desination again soon, $n. Are you ready to get back in the wagons? mpechoat $n {108}OOC: sayto foreman your answer ~ >sayto_prog yes aye ready~ shake $n sayto $n We cannot depart yet after all. Scouts report a large gathering of bandit warlords between here and the city. We will have to make our home here until we get a clearer road. ~ >sayto_prog no nae~ sayto $n Well, get yourself ready soon. We need to get moving again. ~ | #3701 caravan guard~ a caravan guard~ {038}A caravan guard keeps watch over the oasis.~ {038}A large, intimidating brute of a man. His girth spills over his belt, but his massive arms still bespeak of his strength. ~ U 6 CLASS_WARRIOR RACE_HUMAN SEX_NEUTRAL POS_STANDING GOD_NEUTRAL ACT_SENTINEL AFF_TONGUES|AFF_TRUESIGHT 0 ARMOR_TYPE_CLOTH d8+0 0d0+0 0 0 0 18 10 10 10 12 6 0 0 SIZE_MEDIUM 0 0 0 0 0 0 0 C CLASS_WARRIOR 6 O WEAR_WIELD 3726 >intercept_prog east~ sayto $n You should not go further down the road without the rest of the caravan. mpechoat $n $I bars your passing. mpechoaround $n $I bars $N's passing. ~ >intercept_prog north~ sayto $n I have orders not to let passengers wander out into the wildlands. mpechoat $n $I bars your passing. mpechoaround $n $I bars $N's passing. ~ | #3702 caravan guard~ a caravan guard~ {038}A caravan guard keeps watch over the oasis.~ {038}A large, intimidating brute of a man. His girth spills over his belt, but his massive arms still bespeak of his strength. ~ U 6 CLASS_WARRIOR RACE_HUMAN SEX_NEUTRAL POS_STANDING GOD_NEUTRAL ACT_SENTINEL AFF_TONGUES|AFF_TRUESIGHT 0 ARMOR_TYPE_CLOTH d8+0 0d0+0 0 0 0 18 10 10 10 12 6 0 0 SIZE_MEDIUM 0 0 0 0 0 0 0 C CLASS_WARRIOR 6 O WEAR_WIELD 3726 >intercept_prog west~ sayto $n You should not go further down the road without the rest of the caravan. mpechoat $n $I bars your passing. mpechoaround $n $I bars $N's passing. ~ >intercept_prog north~ sayto $n I have orders not to let passengers wander out into the wildlands. mpechoat $n $I bars your passing. mpechoaround $n $I bars $N's passing. ~ | #3703 desert nomad~ a desert nomad~ {038}A desert nomad stands guard at the palisade gate.~ {038}Tall and lean, his sandy robes conceal the true extent of muscle beneath. The scars on him reveal him to be a man with many years of battle under his belt. ~ U 5 CLASS_WARRIOR RACE_HUMAN SEX_MALE POS_STANDING GOD_NEUTRAL ACT_SENTINEL 0 0 ARMOR_TYPE_CLOTH d8+0 0d0+0 0 0 0 15 9 12 16 12 7 0 0 SIZE_MEDIUM 0 0 0 0 0 0 0 C CLASS_WARRIOR 5 O WEAR_BOTH_HANDS 3719 #3704 desert oracle~ a desert oracle~ An elderly oracle tends to the needy here.~ {038}This elderly man wears the tribal looking robes of a desert shaman. His eyes brim with wisdom, set into a face that is bronzed and creased, weathered by the desert sun. ~ S 4 CLASS_CLERIC RACE_HUMAN SEX_MALE POS_STANDING GOD_LATHANDER ACT_SENTINEL|ACT_TRAIN|ACT_IS_HEALER C CLASS_CLERIC 4 O WEAR_WIELD 3720 % 7 concentration~ % 7 diplomacy~ % 7 first aid~ % 7 sense motive~ % 7 spellcraft~ #3705 newly created mobile~ a newly created mobile~ a newly created mobile stands here~ ~ U 1 CLASS_CLERIC RACE_NONE SEX_NEUTRAL POS_STANDING GOD_NEUTRAL ACT_SENTINEL 0 0 ARMOR_TYPE_CLOTH d8+0 0d0+0 1000 -1000 0 10 12 10 12 8 10 BTYPE_BIPEDAL 0 SIZE_MEDIUM RTYPE_NONE 0 0 0 0 0 0 C CLASS_CLERIC 1 #3706 elderly trapper~ an elderly trapper~ {030}A grey-haired trapper is tanning a hide.~ {038}He is withered from constant exposure to the sun, and his brow stern and wizened. He wears garb made of the hides and skins alike to the ones he tans here. ~ S 4 CLASS_RANGER RACE_HUMAN SEX_MALE POS_STANDING GOD_NEUTRAL ACT_SENTINEL M ~ C CLASS_RANGER 4 #3707 massive burly blacksmith~ a massive blacksmith~ {030}A massive, burly blacksmith examines his work.~ ~ S 4 CLASS_EXPERT RACE_HUMAN SEX_MALE POS_STANDING GOD_NEUTRAL ACT_SENTINEL C CLASS_EXPERT 4 % 7 armorsmithing~ % 7 weaponsmithing~ #0 #OBJECTS #3700 basic steel mace~ {078}a basic steel mace~ {078}You see a plain metal mace lying here.~ This is a basic, but sturdy weapon for those who are just starting to embark upon a life of adventure. ~ ITEM_TYPE_WEAPON 0 CAN_WEAR_TAKE|CAN_WEAR_WIELD 0 MATERIAL_METAL 4 SIZE_SMALL WEAPON_TYPE_MACE_LIGHT 0 0 0 0 0 0 0 40 500 1 #3701 basic steel dagger~ {078}a basic steel dagger~ {078}A plain metal dagger lies here.~ This is a basic, but sturdy weapon for those who are just starting to embark upon a life of adventure. ~ ITEM_TYPE_WEAPON 0 CAN_WEAR_TAKE|CAN_WEAR_WIELD 0 MATERIAL_METAL 1 SIZE_TINY WEAPON_TYPE_DAGGER 0 0 0 0 0 0 0 10 200 1 #3702 basic steel sword longsword~ {078}a basic steel longsword~ {078}A plain steel longsword lies here.~ This is a basic, but sturdy weapon for those who are just starting to embark upon a life of adventure. ~ ITEM_TYPE_WEAPON 0 CAN_WEAR_TAKE|CAN_WEAR_WIELD|CAN_WEAR_BOTH 0 MATERIAL_METAL 4 SIZE_MEDIUM WEAPON_TYPE_SWORD_LONG 0 0 0 0 0 0 0 40 1500 1 #3703 plain leather tunic~ {038}a plain leather tunic~ {038}A plain leather tunic lies here.~ {038}This is a basic, but sturdy tunic made out of supple leather. It allows for modest protection at a decent price for those that need armor. ~ ITEM_TYPE_ARMOR 0 CAN_WEAR_TAKE|CAN_WEAR_BODY 0 MATERIAL_LEATHER 10 SIZE_MEDIUM ARMOR_TYPE_LEATHER 0 0 5 0 0 0 0 30 300 1 #3704 plain wooden shield~ {038}a plain wooden shield~ {038}A small shield made of wood lies here.~ {038}A simple shield made of wood formed around a metal rim, with bands of {078}steel. {038}Modest affordable protection for those proficient with a shield. ~ ITEM_TYPE_ARMOR 0 CAN_WEAR_TAKE|CAN_WEAR_SHIELD 0 MATERIAL_WOOD 5 SIZE_MEDIUM ARMOR_TYPE_LIGHT_SHIELD 0 0 5 0 0 0 0 100 300 1 #3705 linen desert cloak~ {038}a linen hooded cloak~ {038}A linen hooded cloak {300}lies here.~ {038}A light, but sturdy dun cloak with a hood, that will serve to shed off the sands driven by the desert winds, and provide some haven from the blazing sun. ~ ITEM_TYPE_ARMOR FLAG_RESIZE CAN_WEAR_TAKE|CAN_WEAR_ABOUT 0 MATERIAL_CLOTH 5 SIZE_MEDIUM ARMOR_TYPE_CLOTH ARMORFLAG_HOODED|512 0 5 0 0 0 0 0 5 1 #3706 plain leather cap~ {038}a plain leather cap~ {078}A plain steel cap lies here.~ {038}Basic, sturdy protection of well-stitched leather will do the job for protecting the head of an aspiring young adventurer. ~ ITEM_TYPE_ARMOR 0 CAN_WEAR_TAKE|CAN_WEAR_HEAD 0 MATERIAL_LEATHER 10 SIZE_MEDIUM ARMOR_TYPE_LEATHER 0 0 5 0 0 0 0 45 200 1 #3707 plain leather leggings~ {038}a pair of leather leggings~ {038}A pair of plain leather leggings lies here.~ {038}This is basic, but sturdy protection made out of supple leather. It allows for modest protection at a decent price for those that need armor. ~ ITEM_TYPE_ARMOR 0 CAN_WEAR_TAKE|CAN_WEAR_LEGS 0 MATERIAL_LEATHER 10 SIZE_MEDIUM ARMOR_TYPE_LEATHER 0 0 5 0 0 0 0 30 200 1 #3708 pair leather boots~ {038}a pair of leather boots~ {038}A pair of leather boots lies here.~ {038}This is basic, but sturdy protection made out of supple leather. It allows for modest protection at a decent price for those that need armor. ~ ITEM_TYPE_ARMOR 0 CAN_WEAR_TAKE|CAN_WEAR_FEET 0 MATERIAL_LEATHER 10 SIZE_MEDIUM ARMOR_TYPE_LEATHER 0 0 5 0 0 0 0 30 50 1 #3709 pair leather gloves~ {038}a pair of leather gloves~ {038}A pair of plain leather gloves lies here.~ {038}This is basic, but sturdy protection made out of supple leather. It allows for modest protection at a decent price for those that need armor. ~ ITEM_TYPE_ARMOR 0 CAN_WEAR_TAKE|CAN_WEAR_HANDS 0 MATERIAL_LEATHER 10 SIZE_MEDIUM ARMOR_TYPE_LEATHER 0 0 5 0 0 0 0 30 50 1 #3710 plain leather armguards~ {038}plain leather armguards~ {038}A pair of leather armguards lies here.~ {038}This is basic, but sturdy protection made out of supple leather. It allows for modest protection at a decent price for those that need armor. ~ ITEM_TYPE_ARMOR 0 CAN_WEAR_TAKE|CAN_WEAR_ARMS 0 MATERIAL_LEATHER 10 SIZE_MEDIUM ARMOR_TYPE_LEATHER 0 0 5 0 0 0 0 30 200 1 #3711 short shafted arrow~ {038}a short shafted arrow~ {038}A short shafted arrow {300}lies here.~ {038}This basic arrow has a shorter shaft, suited for a short bow. ~ ITEM_TYPE_AMMO 0 CAN_WEAR_TAKE 0 MATERIAL_SOFTWOOD 30 SIZE_MEDIUM 45 0 0 0 0 0 0 0 1 10 1 #3712 plain leather belt~ {038}a plain leather belt~ {038}A plain leather belt lies here.~ ~ ITEM_TYPE_ARMOR 0 CAN_WEAR_TAKE|CAN_WEAR_WAIST 0 MATERIAL_LEATHER 10 SIZE_MEDIUM ARMOR_TYPE_LEATHER 0 0 5 0 0 0 0 30 100 1 #3713 leather beltpouch pouch~ {038}a leather beltpouch~ {038}A simple leather beltpouch lies here{300}.~ {038}Made with a closeaable flap, it will fit nicely on the belt and allow for handy storage of various small items. ~ ITEM_TYPE_CONTAINER 0 CAN_WEAR_TAKE|CAN_WEAR_BELT 0 MATERIAL_LEATHER 15 SIZE_TINY 50 CONT_CLOSEABLE 0 25 0 0 0 0 30 10 1 #3714 leather knife sheath~ {038}a leather knife sheath~ {038}A leather knife sheath {300}lies here.~ {038}A leather sheath for holding a small weapon. It can be worn on a belt, or around a leg or wrist. ~ ITEM_TYPE_SHEATH 0 CAN_WEAR_TAKE|CAN_WEAR_WRIST|CAN_WEAR_BELT|CAN_WEAR_LEGS|CAN_WEAR_ANKLE 0 MATERIAL_LEATHER 10 SIZE_TINY 0 0 0 1 LAYER_OVER 0 0 0 30 10 1 #3715 scabbard leather~ {038}a leather scabbard~ {038}A leather scabbard {300}lies here.~ {038}A simple leather scabbard, made for holding a one-handed weapon. ~ ITEM_TYPE_SHEATH 0 CAN_WEAR_TAKE|CAN_WEAR_BODY|CAN_WEAR_BELT 0 MATERIAL_LEATHER 15 SIZE_MEDIUM 0 0 0 1 LAYER_OVER 0 0 0 50 10 11 #3716 iron rations~ {038}iron rations~ {038}A wrapped package of rations lies here.~ ~ ITEM_TYPE_FOOD 0 CAN_WEAR_TAKE 0 MATERIAL_FLESH 16 SIZE_DIMINUTIVE 48 0 0 0 0 0 0 0 96 10 1 E iron rations~ It's a day's worth of rations, wrapped tightly to keep preserved. ~ #3717 buffalo water skin waterskin~ {038}a buffalo hide waterskin~ {038}A buffalo hide waterskin is left on the ground.~ ~ ITEM_TYPE_DRINK_CON 0 CAN_WEAR_TAKE|CAN_WEAR_HOLD 0 MATERIAL_HIDE 10 SIZE_TINY 8 8 LIQ_WATER 0 0 0 0 0 16 40 1 #3718 simple pack backpack~ {038}a simple leather pack~ {038}A simple leather pack has been left here.~ {038}To open this bag type: OPEN PACK To see what is inside the bag type: LOOK IN PACK To get something out of this bag type: GET ALL PACK or GET <item> PACK To put something back in this bag type: PUT ALL PACK or PUT <item> PACK ~ ITEM_TYPE_CONTAINER 0 CAN_WEAR_TAKE|CAN_WEAR_BACK 0 MATERIAL_LEATHER 20 SIZE_SMALL 500 CONT_CLOSEABLE|CONT_CLOSED -1 0 0 0 0 0 40 1000 1 #3719 basic hardwood spear~ {038}a basic hardwood spear~ {038}A simple spear of hardwood lies here.~ This is a basic, but sturdy weapon for those who are just starting to embark upon a life of adventure. ~ ITEM_TYPE_WEAPON 0 CAN_WEAR_TAKE|CAN_WEAR_BOTH 0 MATERIAL_WOOD 9 SIZE_LARGE WEAPON_TYPE_LONGSPEAR 0 0 0 0 0 0 0 90 500 1 #3720 basic hardwood staff~ {038}a basic hardwood staff~ {038}A simple hardwood staff lies here.~ This is a basic, but sturdy weapon for those who are just starting to embark upon a life of adventure. ~ ITEM_TYPE_WEAPON 0 CAN_WEAR_TAKE|CAN_WEAR_BOTH 0 MATERIAL_WOOD 4 SIZE_LARGE WEAPON_TYPE_QUARTERSTAFF 0 0 0 0 0 0 0 40 5 1 #3721 birchwood bow~ {038}a birchwood bow~ {038}A birchwood bow {300}lies here.~ This is a basic, but sturdy weapon for those who are just starting to embark upon a life of adventure. ~ ITEM_TYPE_WEAPON 0 CAN_WEAR_TAKE|CAN_WEAR_WIELD 0 MATERIAL_WOOD 2 SIZE_MEDIUM WEAPON_TYPE_SHORTBOW 0 0 0 0 0 0 0 20 3000 1 #3722 basic steel rapier~ {078}a basic steel rapier~ {078}A basic rapier made of steel lies here.~ This is a basic, but sturdy weapon for those who are just starting to embark upon a life of adventure. ~ ITEM_TYPE_WEAPON 0 CAN_WEAR_TAKE|CAN_WEAR_WIELD 0 MATERIAL_METAL 2 SIZE_MEDIUM WEAPON_TYPE_RAPIER 0 0 0 0 0 0 0 20 2000 1 #3723 basic steel kama~ {078}a basic steel kama~ {078}A basic steel kama {300}lies here.~ This is a basic, but sturdy weapon for those who are just starting to embark upon a life of adventure. ~ ITEM_TYPE_WEAPON 0 CAN_WEAR_TAKE|CAN_WEAR_WIELD 0 MATERIAL_METAL 2 SIZE_MEDIUM WEAPON_TYPE_KAMA 0 0 0 0 0 0 0 20 200 1 #3724 basic steel sai~ {078}a basic steel sai~ {078}A basic sai made of steel lies here.~ This is a basic, but sturdy weapon for those who are just starting to embark upon a life of adventure. ~ ITEM_TYPE_WEAPON 0 CAN_WEAR_TAKE|CAN_WEAR_WIELD 0 MATERIAL_METAL 1 SIZE_TINY WEAPON_TYPE_SAI 0 0 0 0 0 0 0 10 100 1 #3725 darkened leather bandolier~ {108}a darkened leather bandolier~ {108}A darkened leather bandolier lies here~ {108}Crafed of soft darkened leather, made to wear across the chest and over the shoulder, with a row of sheaths for small thrown weapons. ~ ITEM_TYPE_SHEATH FLAG_TRANSPARENT CAN_WEAR_TAKE|CAN_WEAR_BODY 0 MATERIAL_LEATHER 15 SIZE_SMALL 10 0 0 8 LAYER_OVER 0 0 0 40 10 1 #3726 steel falchion~ {078}a steel falchion~ {078}A gleaming steel falchion lies here.~ This large, cleaving blade holds a sharp edge. ~ ITEM_TYPE_WEAPON 0 CAN_WEAR_TAKE|CAN_WEAR_WIELD 0 MATERIAL_METAL 8 SIZE_MEDIUM WEAPON_TYPE_FALCHION 0 0 0 0 0 0 0 80 7500 1 #3727 oasis water~ the oasis~ {168}An oasis of clear water draws people to drink.~ {168}The water in this small pond is clear and calm. Desert grasses grow in patches around it. You can drink safely from it, and it may be the last opportunity to do so for many miles before your destination. ~ ITEM_TYPE_FOUNTAIN 0 0 0 MATERIAL_WATER 735 SIZE_HUGE 0 0 LIQ_WATER 0 0 0 0 0 896 10 1 #3728 basic steel battleaxe axe~ {078}a basic steel battleaxe~ {078}A basic steel battleaxe {300}lies here.~ {078}This is a basic, but sturdy weapon for those who are just starting to embark upon a life of adventure. ~ ITEM_TYPE_WEAPON 0 CAN_WEAR_TAKE|CAN_WEAR_WIELD 0 MATERIAL_METAL 6 SIZE_MEDIUM WEAPON_TYPE_BATTLEAXE 0 0 0 0 0 0 0 60 1000 1 #3729 basic steel hammer warhammer~ {078}a basic steel hammer~ {078}A basic steel hammer {300}lies here.~ {078}This is a basic, but sturdy weapon for those who are just starting to embark upon a life of adventure. ~ ITEM_TYPE_WEAPON 0 CAN_WEAR_TAKE|CAN_WEAR_WIELD 0 MATERIAL_METAL 5 SIZE_MEDIUM WEAPON_TYPE_WARHAMMER 0 0 0 0 0 0 0 50 1200 1 #3730 basic steel scimitar~ {078}a basic steel scimitar~ {078}A basic steel scimitar {300}lies here.~ {078}This is a basic, but sturdy weapon for those who are just starting to embark upon a life of adventure. ~ ITEM_TYPE_WEAPON 0 CAN_WEAR_TAKE|CAN_WEAR_WIELD 0 MATERIAL_METAL 4 SIZE_MEDIUM WEAPON_TYPE_SCIMITAR 0 0 0 0 0 0 0 40 1500 1 #3731 basic steel greatsword~ {078}a basic steel greatsword~ {078}A basic steel greatsword {300}lies here.~ {078}This is a basic, but sturdy weapon for those who are just starting to embark upon a life of adventure. ~ ITEM_TYPE_WEAPON 0 0 0 MATERIAL_METAL 8 SIZE_LARGE WEAPON_TYPE_GREATSWORD 0 0 0 0 0 0 0 80 5000 1 #0 #ROOMS #3700 A waypoint along a caravan trail~ {038}The dusty trail travels along the trade route toward your destination, taking you from the place you left to embark upon a career of adventure. While the pack animals and livestock are watered and fed, merchants and passengers wander about and stretch their legs in anticipation of the next leg of their journey. The caravan is heavily guarded, and there's a strong feeling of safety and peace around the campsite. ~ 0 ROOM_NO_MOB|ROOM_SAFE SECT_ROAD 0 0 0 DDIR_NORTH ~ ~ 0 -1 3709 0 0 0 DDIR_EAST ~ ~ 0 -1 3701 0 0 0 DDIR_SOUTH ~ ~ 0 -1 3705 0 0 0 DDIR_WEST ~ ~ 0 -1 3702 0 0 0 S #3701 Along the caravan trail~ {038}The dusty trail travels along the trade route toward your destination, taking you from the place you left to embark upon a career of adventure. While the pack animals and livestock are watered and fed, merchants and passengers wander about and stretch their legs in anticipation of the next leg of their journey. The caravan is heavily guarded, and there's a strong feeling of safety and peace around the campsite. ~ 0 ROOM_SAFE SECT_ROAD 0 0 0 DDIR_NORTH ~ ~ 0 -1 3717 0 0 0 DDIR_EAST ~ ~ 0 -1 3703 0 0 0 DDIR_SOUTH ~ ~ 0 -1 3707 0 0 0 DDIR_WEST ~ ~ 0 -1 3700 0 0 0 S #3702 Along the caravan trail~ {038}The dusty trail travels along the trade route toward your destination, taking you from the place you left to embark upon a career of adventure. While the pack animals and livestock are watered and fed, merchants and passengers wander about and stretch their legs in anticipation of the next leg of their journey. The caravan is heavily guarded, and there's a strong feeling of safety and peace around the campsite. ~ 0 ROOM_SAFE SECT_ROAD 0 0 0 DDIR_NORTH ~ ~ 0 -1 3718 0 0 0 DDIR_EAST ~ ~ 0 -1 3700 0 0 0 DDIR_SOUTH ~ ~ 0 -1 3706 0 0 0 DDIR_WEST ~ ~ 0 -1 3704 0 0 0 S #3703 Along the caravan trail~ {038}The dusty trail travels along the trade route toward your destination, taking you from the place you left to embark upon a career of adventure. While the pack animals and livestock are watered and fed, merchants and passengers wander about and stretch their legs in anticipation of the next leg of their journey. The caravan is heavily guarded, and there's a strong feeling of safety and peace around the campsite. ~ 0 0 SECT_ROAD 0 0 0 DDIR_WEST ~ ~ 0 -1 3701 0 0 0 S #3704 Along the caravan trail~ {038}The dusty trail travels along the trade route toward your destination, taking you from the place you left to embark upon a career of adventure. While the pack animals and livestock are watered and fed, merchants and passengers wander about and stretch their legs in anticipation of the next leg of their journey. The caravan is heavily guarded, and there's a strong feeling of safety and peace around the campsite. ~ 0 0 SECT_ROAD 0 0 0 DDIR_EAST ~ ~ 0 -1 3702 0 0 0 S #3705 Outside the caravan wagons~ {138}The sands beside the road stir in the winds, and the line of wagons on either side of the beaten pathway are the sole shelter in this vast expanse. The merchants and vagrants mill about as the guards make certain no one gets out of line. Most of the carts and wagons are simple, some weatherbeaten and cabbled together. Others stand out, like the {118}ornat{138}ely {128}decora{138}ted {158}wagon {138}parked on the eastern edge of the wagon train. ~ 0 ROOM_SAFE SECT_DESERT 0 0 0 DDIR_NORTH ~ ~ 0 -1 3700 0 0 0 DDIR_EAST ~ ~ 0 -1 3707 0 0 0 DDIR_SOUTH ~ ~ 0 -1 3708 0 0 0 DDIR_WEST ~ ~ 0 -1 3706 0 0 0 S #3706 A merchant wagon~ {108}Various wares are lashed upon racks and shelves in this wagon. Boxes and cases are tightly packed, leaving little room to move inside. Nonetheless, it houses the broad-armed blacksmith, set on plying his wares at his destination. ~ 0 ROOM_SAFE SECT_INSIDE 0 0 0 DDIR_NORTH ~ ~ 0 -1 3702 0 0 0 DDIR_EAST ~ ~ 0 -1 3705 0 0 0 S #3707 A flamboyant gypsy wagon~ {138}As you step inside the curtain of this ornately decorated wagon you note the elaborate {018}brocade lined {138}ceiling which arches above your head, All round you note the finely polished wooden cabinetry which has delicately carved patterns of flowers, {058}fruit and {128}ivy, {138}some of which is expertly painted or richly touched with gold leaf. Tucked away at the far end of the wagon is a loft bed, draped with a curtain and accessible only by the small ladder. A tiny table is set with a simple lantern , a bottle or two of wine and a pair of well used chairs. Hanging about you note some fine hand sewn silk garments and accessories a few pouches and other bric a brac. ~ 0 ROOM_SAFE SECT_INSIDE 0 0 0 DDIR_NORTH ~ ~ 0 -1 3701 0 0 0 DDIR_WEST ~ ~ 0 -1 3705 0 0 0 S #3708 A merchant wagon~ {108}The scent of hides and tanning brine belie this as a tanner's wagon. Hides and leather clothing in various stages are hung about the sides of the wagon. Curled up on the floor of the wagon, a large canine, looking more wild than tame, sleeps as the caravan is at rest. ~ 0 ROOM_SAFE SECT_INSIDE 0 0 0 DDIR_NORTH ~ ~ 0 -1 3705 0 0 0 S #3709 Outside a pallisade gate~ {138}To the north of the implied trail in the desert sands, there is a wooden pallisade around a small encampment. The nomadic village has sprung up around a small oasis. This is perhaps the last trace of civilazation before you reach your destination. ~ 0 0 SECT_DESERT 0 0 0 DDIR_NORTH ~ palisade gate~ EX_ISDOOR|EX_CLOSED|EX_WINDOW -1 3716 0 0 0 DDIR_SOUTH ~ ~ 0 -1 3700 0 0 0 S #3710 An oasis encampment~ {138}Small tents and makeshift cabins dot the area around the oasis, offering a measure of comfort and refuge to nomads, desperate men, and of course, wandering adventurers. Sands whip gently in the winds in the heat of the desert sun. To the west, there is a ramshackle building, with the sounds of music coming from the curtain door. ~ 0 0 SECT_DESERT 0 0 0 DDIR_NORTH ~ ~ 0 -1 3711 0 0 0 DDIR_EAST ~ ~ 0 -1 3716 0 0 0 DDIR_WEST ~ ~ 0 -1 3720 0 0 0 N {038}Small tents and makeshift cabins dot the area around the oasis, offering a measure of comfort and refuge to nomads, desperate men, and of course, wandering adventurers. The wind is piercing cold as night covers the desert sands. To the west, there is a ramshackle building, with the sounds of music coming from the curtain door. ~ S #3711 An oasis encampment~ {138}Small tents and makeshift cabins dot the area around the oasis, offering a measure of comfort and refuge to nomads, desperate men, and of course, wandering adventurers. Sands whip gently in the winds in the heat of the desert sun. ~ 0 0 SECT_DESERT 0 0 0 DDIR_EAST ~ ~ 0 -1 3712 0 0 0 DDIR_SOUTH ~ ~ 0 -1 3710 0 0 0 N {038}Small tents and makeshift cabins dot the area around the oasis, offering a measure of comfort and refuge to nomads, desperate men, and of course, wandering adventurers. The wind is piercing cold as night covers the desert sands. ~ S #3712 An oasis encampment~ {138}Small tents and makeshift cabins dot the area around the oasis, offering a measure of comfort and refuge to nomads, desperate men, and of course, wandering adventurers. Sands whip gently in the winds in the heat of the sun. To the north is one of the few more permanent structures in the oasis - a small temple of stone, with a small symbol above the door. ~ 0 0 SECT_DESERT 0 0 0 DDIR_NORTH ~ ~ 0 -1 3719 0 0 0 DDIR_EAST ~ ~ 0 -1 3713 0 0 0 DDIR_SOUTH ~ ~ 0 -1 3716 0 0 0 DDIR_WEST ~ ~ 0 -1 3711 0 0 0 E symbol~ {138}The symbol is crudely carved, but is easily recognizable as a sun with rays around its preimeter. The inside of the symbol has been colored hastily with saffron dye to make it deep yellow. ~ N {038}Small tents and makeshift cabins dot the area around the oasis, offering a measure of comfort and refuge to nomads, desperate men, and of course, wandering adventurers. The chill of desert night is felt in the winds whipping across the sands. To the north, is one of the few more permanent structures in the oasis - a small temple, of stone, with a small symbol above the door. ~ S #3713 An oasis encampment~ {138}Small tents and makeshift cabins dot the area around the oasis, offering a measure of comfort and refuge to nomads, desperate men, and of course, wandering adventurers. Sands whip gently in the winds in the heat of the desert sun. ~ 0 0 SECT_DESERT 0 0 0 DDIR_SOUTH ~ ~ 0 -1 3714 0 0 0 DDIR_WEST ~ ~ 0 -1 3712 0 0 0 N {038}Small tents and makeshift cabins dot the area around the oasis, offering a measure of comfort and refuge to nomads, desperate men, and of course, wandering adventurers. The wind is piercing cold as night covers the desert sands. ~ S #3714 An oasis encampment~ {138}Small tents and makeshift cabins dot the area around the oasis, offering a measure of comfort and refuge to nomads, desperate men, and of course, wandering adventurers. Sands whip gently in the winds in the heat of the desert sun. ~ 0 0 SECT_DESERT 0 0 0 DDIR_NORTH ~ ~ 0 -1 3713 0 0 0 DDIR_WEST ~ ~ 0 -1 3716 0 0 0 N {038}Small tents and makeshift cabins dot the area around the oasis, offering a measure of comfort and refuge to nomads, desperate men, and of course, wandering adventurers. The wind is piercing cold as night covers the desert sands. ~ S #3715 An oasis encampment~ {138}Small tents and makeshift cabins dot the area around the oasis, offering a measure of comfort and refuge to nomads, desperate men, and of course, wandering adventurers. Sands whip gently in the winds across in the heat of the sun. ~ 0 0 SECT_DESERT 0 0 0 N {038}Small tents and makeshift cabins dot the area around the oasis, offering a measure of comfort and refuge to nomads, desperate men, and of course, wandering adventurers. The wind is piercing cold as night covers the desert sands. ~ S #3716 Around the oasis~ {038}This small nomadic village has sprouted up around this oasis. The small pool of water bustles with both visitors and inhabitants drawing water and passing between the hovels around it. ~ 0 ROOM_SAFE SECT_DESERT 0 0 0 DDIR_NORTH ~ ~ 0 -1 3712 0 0 0 DDIR_EAST ~ ~ 0 -1 3714 0 0 0 DDIR_SOUTH ~ palisade gate~ EX_ISDOOR|EX_CLOSED|EX_WINDOW -1 3709 0 0 0 DDIR_WEST ~ ~ 0 -1 3710 0 0 0 S #3717 The desert outside the pallisade~ {138}To the north of the implied trail in the desert sands, there is a wooden pallisade around a small encampment. The nomadic village has sprung up around a small oasis. This is perhaps the last trace of civilazation before you reach your destination. ~ 0 ROOM_NO_MOB SECT_DESERT 0 0 0 DDIR_EAST ~ ~ 0 -1 3721 0 0 0 DDIR_SOUTH ~ ~ 0 -1 3701 0 0 0 S #3718 The desert outside the pallisade~ {138}To the north of the implied trail in the desert sands, there is a wooden pallisade around a small encampment. The nomadic village has sprung up around a small oasis. This is perhaps the last trace of civilazation before you reach your destination. ~ 0 0 SECT_DESERT 0 0 0 DDIR_SOUTH ~ ~ 0 -1 3702 0 0 0 DDIR_WEST ~ ~ 0 -1 3739 0 0 0 S #3719 A small stone temple~ {078}This small shrine is sparsely lit by thin windows in the stone. To one side of the one-room shelter, there are a few small cots which seem to be for tending those who are hurt or ill. Dominating the center of the shrine is a carved stone altar crested by a crudely hewn ray-encircled sun. ~ 0 ROOM_INDOORS SECT_INSIDE 0 0 0 DDIR_SOUTH ~ ~ 0 -1 3712 0 0 0 S #3720 A small festhall~ ~ 0 ROOM_INDOORS SECT_INSIDE 0 0 0 DDIR_EAST ~ ~ 0 -1 3710 0 0 0 S #3721 The desert wildlands~ ~ 0 0 SECT_DESERT 0 0 0 DDIR_EAST ~ ~ 0 -1 3722 0 0 0 DDIR_WEST ~ ~ 0 -1 3717 0 0 0 S #3722 The desert wildlands~ ~ 0 0 SECT_DESERT 0 0 0 DDIR_NORTH ~ ~ 0 -1 3723 0 0 0 DDIR_WEST ~ ~ 0 -1 3721 0 0 0 S #3723 The desert wildlands~ ~ 0 0 SECT_DESERT 0 0 0 DDIR_NORTH ~ ~ 0 -1 3724 0 0 0 DDIR_SOUTH ~ ~ 0 -1 3722 0 0 0 S #3724 The desert wildlands~ ~ 0 0 SECT_DESERT 0 0 0 DDIR_NORTH ~ ~ 0 -1 3725 0 0 0 DDIR_SOUTH ~ ~ 0 -1 3723 0 0 0 S #3725 The desert wildlands~ ~ 0 0 SECT_DESERT 0 0 0 DDIR_EAST ~ ~ 0 -1 3726 0 0 0 DDIR_SOUTH ~ ~ 0 -1 3724 0 0 0 DDIR_WEST ~ ~ 0 -1 3727 0 0 0 S #3726 The desert wildlands~ ~ 0 0 SECT_DESERT 0 0 0 DDIR_WEST ~ ~ 0 -1 3725 0 0 0 S #3727 The desert wildlands~ ~ 0 0 SECT_DESERT 0 0 0 DDIR_NORTH ~ ~ 0 -1 3728 0 0 0 DDIR_EAST ~ ~ 0 -1 3725 0 0 0 S #3728 The desert wildlands~ ~ 0 0 SECT_DESERT 0 0 0 DDIR_NORTH ~ ~ 0 -1 3729 0 0 0 DDIR_SOUTH ~ ~ 0 -1 3727 0 0 0 DDIR_WEST ~ ~ 0 -1 3730 0 0 0 S #3729 The desert wildlands~ ~ 0 0 SECT_DESERT 0 0 0 DDIR_SOUTH ~ ~ 0 -1 3728 0 0 0 S #3730 The desert wildlands~ ~ 0 0 SECT_DESERT 0 0 0 DDIR_EAST ~ ~ 0 -1 3728 0 0 0 DDIR_WEST ~ ~ 0 -1 3731 0 0 0 S #3731 The desert wildlands~ ~ 0 0 SECT_DESERT 0 0 0 DDIR_EAST ~ ~ 0 -1 3730 0 0 0 DDIR_WEST ~ ~ 0 -1 3732 0 0 0 S #3732 The desert wildlands~ ~ 0 0 SECT_DESERT 0 0 0 DDIR_EAST ~ ~ 0 -1 3731 0 0 0 DDIR_WEST ~ ~ 0 -1 3733 0 0 0 S #3733 The desert wildlands~ ~ 0 0 SECT_DESERT 0 0 0 DDIR_EAST ~ ~ 0 -1 3732 0 0 0 DDIR_SOUTH ~ ~ 0 -1 3734 0 0 0 S #3734 The desert wildlands~ ~ 0 0 SECT_DESERT 0 0 0 DDIR_NORTH ~ ~ 0 -1 3733 0 0 0 DDIR_WEST ~ ~ 0 -1 3735 0 0 0 S #3735 The desert wildlands~ ~ 0 0 SECT_DESERT 0 0 0 DDIR_EAST ~ ~ 0 -1 3734 0 0 0 DDIR_SOUTH ~ ~ 0 -1 3736 0 0 0 S #3736 The desert wildlands~ ~ 0 0 SECT_DESERT 0 0 0 DDIR_NORTH ~ ~ 0 -1 3735 0 0 0 DDIR_SOUTH ~ ~ 0 -1 3737 0 0 0 DDIR_WEST ~ ~ 0 -1 3740 0 0 0 S #3737 The desert wildlands~ ~ 0 0 SECT_DESERT 0 0 0 DDIR_NORTH ~ ~ 0 -1 3736 0 0 0 DDIR_SOUTH ~ ~ 0 -1 3738 0 0 0 S #3738 The desert wildlands~ ~ 0 0 SECT_DESERT 0 0 0 DDIR_NORTH ~ ~ 0 -1 3737 0 0 0 DDIR_EAST ~ ~ 0 -1 3739 0 0 0 S #3739 The desert wildlands~ ~ 0 0 SECT_DESERT 0 0 0 DDIR_EAST ~ ~ 0 -1 3718 0 0 0 DDIR_WEST ~ ~ 0 -1 3738 0 0 0 S #3740 The desert wildlands~ ~ 0 0 SECT_DESERT 0 0 0 DDIR_EAST ~ ~ 0 -1 3736 0 0 0 DDIR_WEST ~ ~ 0 -1 3741 0 0 0 S #3741 A dark cavern~ ~ 0 ROOM_INDOORS SECT_UNDER_GROUND 0 0 0 DDIR_NORTH ~ ~ 0 -1 3742 0 0 0 DDIR_EAST ~ ~ 0 -1 3740 0 0 0 S #3742 A dark cavern~ ~ 0 ROOM_INDOORS SECT_UNDER_GROUND 0 0 0 DDIR_SOUTH ~ ~ 0 -1 3741 0 0 0 DDIR_WEST ~ ~ 0 -1 3743 0 0 0 S #3743 A dark cavern~ ~ 0 ROOM_INDOORS SECT_UNDER_GROUND 0 0 0 DDIR_EAST ~ ~ 0 -1 3742 0 0 0 DDIR_WEST ~ ~ 0 -1 3744 0 0 0 S #3744 A dark cavern~ ~ 0 ROOM_INDOORS SECT_UNDER_GROUND 0 0 0 DDIR_NORTH ~ ~ 0 -1 3745 0 0 0 DDIR_EAST ~ ~ 0 -1 3743 0 0 0 S #3745 A dark cavern~ ~ 0 ROOM_INDOORS SECT_UNDER_GROUND 0 0 0 DDIR_EAST ~ ~ 0 -1 3746 0 0 0 DDIR_SOUTH ~ ~ 0 -1 3744 0 0 0 DDIR_WEST ~ ~ 0 -1 3747 0 0 0 S #3746 A dark cavern~ ~ 0 ROOM_INDOORS SECT_UNDER_GROUND 0 0 0 DDIR_WEST ~ ~ 0 -1 3745 0 0 0 S #3747 A dark cavern~ ~ 0 ROOM_INDOORS SECT_UNDER_GROUND 0 0 0 DDIR_NORTH ~ ~ 0 -1 3749 0 0 0 DDIR_EAST ~ ~ 0 -1 3745 0 0 0 DDIR_SOUTH ~ ~ 0 -1 3748 0 0 0 S #3748 A dark cavern~ ~ 0 ROOM_INDOORS SECT_UNDER_GROUND 0 0 0 DDIR_NORTH ~ ~ 0 -1 3747 0 0 0 S #3749 A dark cavern~ ~ 0 ROOM_INDOORS SECT_UNDER_GROUND 0 0 0 DDIR_SOUTH ~ ~ 0 -1 3747 0 0 0 S #0 #SHOPS 3706 ITEM_TYPE_NONE ITEM_TYPE_NONE ITEM_TYPE_NONE ITEM_TYPE_NONE 0 100 50 0 23 ; an elderly trapper 3707 ITEM_TYPE_NONE ITEM_TYPE_NONE ITEM_TYPE_NONE ITEM_TYPE_NONE 0 100 50 0 23 ; a massive blacksmith 0 #INNS 0 #STABLES 0 #RESETS M 3700 100 3700 ; the caravan foreman in A waypoint along a carava M 3701 100 3701 ; a caravan guard in Along the caravan trail M 3702 100 3702 ; a caravan guard in Along the caravan trail D 3716 DIR_SOUTH DOOR_CLOSED ; door in Around the oasis O 3727 100 3716 ; the oasis in Around the oasis D 3709 DIR_NORTH DOOR_CLOSED ; door in Outside a pallisade gate M 3703 100 3709 ; a desert nomad in Outside a pallisade gate M 3704 100 3719 ; a desert oracle in A small stone temple M 3706 100 3708 ; an elderly trapper in A merchant wagon G 3715 100 0 ; carries a leather scabbard G 3714 100 0 ; carries a leather knife sheath G 3718 100 0 ; carries a simple leather pack G 3711 100 0 ; carries a short shafted arrow G 3721 100 0 ; carries a birchwood bow G 3713 100 0 ; carries a leather beltpouch G 3712 100 0 ; carries a plain leather belt G 3705 100 0 ; carries a linen hooded cloak G 3704 100 0 ; carries a plain wooden shield M 3707 100 3706 ; a massive blacksmith in A merchant wagon G 3731 100 0 ; carries a basic steel greatsword G 3730 100 0 ; carries a basic steel scimitar G 3726 100 0 ; carries a steel falchion G 3729 100 0 ; carries a basic steel hammer G 3728 100 0 ; carries a basic steel battleaxe G 3723 100 0 ; carries a basic steel kama G 3719 100 0 ; carries a basic hardwood spear G 3702 100 0 ; carries a basic steel longsword G 3701 100 0 ; carries a basic steel dagger G 3700 100 0 ; carries a basic steel mace S #SPECIALS S #$ XXXXXXXXXX #Savearea