Mud20/accounts/
Mud20/accounts/c/
Mud20/accounts/f/
Mud20/accounts/k/
Mud20/accounts/s/
Mud20/accounts/t/
Mud20/area_current/
Mud20/area_current/newareas/
Mud20/bin/
Mud20/clans/
Mud20/gods/
Mud20/old-sources/
Mud20/player/
Mud20/player/a/del/
Mud20/player/b/
Mud20/player/b/bak/
Mud20/player/b/del/
Mud20/player/f/
Mud20/player/f/bak/
Mud20/player/f/del/
Mud20/player/k/
Mud20/player/k/bak/
Mud20/player/k/del/
Mud20/player/k/dmp/
Mud20/player/m/
Mud20/player/m/bak/
Mud20/player/o/
Mud20/player/o/bak/
Mud20/player/p/
Mud20/player/s/
Mud20/player/s/bak/
Mud20/player/s/del/
Mud20/player/t/
Mud20/player/t/del/
Mud20/player/v/
Mud20/public_html/
Mud20/races/
Mud20/skilltables/
__MACOSX/Mud20/accounts/
__MACOSX/Mud20/accounts/c/
__MACOSX/Mud20/accounts/f/
__MACOSX/Mud20/accounts/k/
__MACOSX/Mud20/accounts/s/
__MACOSX/Mud20/area_current/
__MACOSX/Mud20/area_current/core_areas/
__MACOSX/Mud20/area_current/helps/
__MACOSX/Mud20/area_current/newareas/
__MACOSX/Mud20/backups/
__MACOSX/Mud20/bin/
__MACOSX/Mud20/clans/
__MACOSX/Mud20/gods/
__MACOSX/Mud20/log/
__MACOSX/Mud20/old-sources/
__MACOSX/Mud20/player/
__MACOSX/Mud20/player/a/del/
__MACOSX/Mud20/player/b/
__MACOSX/Mud20/player/b/bak/
__MACOSX/Mud20/player/f/
__MACOSX/Mud20/player/f/bak/
__MACOSX/Mud20/player/f/del/
__MACOSX/Mud20/player/k/
__MACOSX/Mud20/player/k/bak/
__MACOSX/Mud20/player/k/del/
__MACOSX/Mud20/player/k/dmp/
__MACOSX/Mud20/player/m/
__MACOSX/Mud20/player/m/bak/
__MACOSX/Mud20/player/o/
__MACOSX/Mud20/player/o/bak/
__MACOSX/Mud20/player/p/
__MACOSX/Mud20/player/s/
__MACOSX/Mud20/player/s/bak/
__MACOSX/Mud20/player/t/del/
__MACOSX/Mud20/player/v/
__MACOSX/Mud20/public_html/
__MACOSX/Mud20/races/
__MACOSX/Mud20/skilltables/
#AREA Dwarven Caravan~
#AUTHORS Presto~
#VERSION 3
#RANGES 0 99 0 99
#FLAGS AFLAG_NOTELEPORT


#HELPS
0 CARAVAN 'DWARVEN CARAVAN'~
{128}
                               Dwarven Caravan
{308}
The Dwarven Caravan is actually a mobile area.  It's made of eleven rooms,
which travel the roads of the central continent in a circular loop.  You
can see this loop by putting the maps together.  The caravan costs only ten
gold pieces to get on board.

  {128}(A) {058}Story
  {128}(B) {058}A map of the caravan.
{a}CARSTORY
{b}CARMAP 'CARAVAN MAP'
~

0 CARSTORY~
{128}
                                    Story
{308}
Quite some time ago, a group of dwarves was outcast from its homeland. They
became nomads, wandering the realm in a great caravan.  Lacking funds, they
decided to allow passengers to ride their caravan for a price.  They also
began selling merchandise, and it became their way of life.

  {128}(A) {058}Map of the caravan, or
  {128}(-) {058}Return
{a}CARMAP 'CARAVAN MAP'
{b}CARAVAN 'DWARVEN CARAVAN'
~

0 CARMAP 'CARAVAN MAP'~
{128}
                                     Map
{308}
The caravan looks like:    _____    _____    _____    _____    _____
                          |     |__|     |__|     |__|     |__|     |
  Oxen--Oxen--Oxen--Oxen--|         Armor    Foods                  |
                          |Lobby                      Altars  Casino|
  Oxen--Oxen--Oxen--Oxen--|      __ Wepns __ Magic __       __      |
                          |_____|  |_____|  |_____|  |_____|  |_____|
                             ^        ^        ^        ^        ^
                             |        |        |        |        |
  {128}(A) {058}Story {308}              Enter/      Shop Wagons    Prayer     Play
  {128}(-) {058}Return{308}               Exit       One and Two     Wagon   Blackjack
{a}CARSTORY
{-}CARAVAN 'DWARVEN CARAVAN'
~

0 BLACKJACK~
{128}
                                  BlackJack
{308}
Blackjack, also known as "21", is a game of chance where you start with two
cards, between ace and king.  Aces have value 1, face cards have value 10,
and numbered cards are each worth face value.  The object of the game is to
reach a total as close to twenty-one as possible, without exceeding twenty-
one.  Since you start with only two cards, which will have a total between
two and twenty, you have the option to HIT for another card, or STAND with
your existing hand.  If you hit, your new card is added in with your existing
hand.  There is no limit to the number of times you can hit.  If you stand,
the dealer will then deal himself cards, and the person closest to twenty-one
without going over will win.  To begin a game, say "new deal".

  {128}(A) {058}Specifics of the game
{a}BJDETAILS
~

0 BJDETAILS~
{128}
                                Costs/Money
{308}
To play blackjack it costs 10,000 gold pieces.
If you beat the dealer, you win 20,000 gold pieces.
If you beat the dealer and he has a total of 19, you win 25,000 gold pieces.
If you beat the dealer and he has a total of 20, you win 30,000 gold pieces!
{128}
                                    Cards
{308}
You are allowed to HIT for as many cards as you want.
The dealer is only allowed a maximum of five cards.

  {128}(-) {058}Return
{-}BLACKJACK
~

0 $~


#MOBILES
#17900
caravan master~
the caravan master~
A dwarven caravan master leads his caravan along the roads here.~
The caravan is made up of an incredibly long train of wagons, and it's
being pulled along the roads by eight oxen, commanded by the caravan
master.  He does not look like someone you'd want to fight.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
0 S
95 0 0 1d1+9999 1d1+99
0 RACE_DWARF
POS_STANDING POS_STANDING SEX_NEUTRAL
>rand_prog 100~
mpmadd self quest 0 2 1
if quest (0,2,$i) < 3
  break
endif
mpecho The caravan rolls along.
mpat 17900 mppurge carmap
mpat 19249 mppurge carmap
mpat 9726  mppurge carmap
switch inroom ($i)
  case 17008
    mpgoto 17014
    mpat 17900 connect down 17014
    mpat 17900 mpareaecho The caravan rolls along.
    mpat 17900 mpoload 17923
    mpat 19249 mpoload 17923
    mpat 9726  mpoload 17923
  case 17014
    mpgoto 17020
    mpat 17900 connect down 17020
    mpat 17900 mpareaecho The caravan rolls along.
    mpat 17900 shout Next stop: The Great Western Cross Roads.
    mpat 17900 mpoload 17924
    mpat 19249 mpoload 17924
    mpat 9726  mpoload 17924
  case 17020
    mpgoto 17026
    mpat 17900 connect down 17026
    mpat 17900 mpareaecho The caravan comes to a stop for a second.
    mpat 17900 mpoload 17925
    mpat 19249 mpoload 17925
    mpat 9726  mpoload 17925
  case 17026
    mpgoto 17076
    mpat 17900 connect down 17076
    mpat 17900 mpareaecho The caravan rolls along.
    mpat 17900 mpoload 17926
    mpat 19249 mpoload 17926
    mpat 9726  mpoload 17926
  case 17076
    mpgoto 17083
    mpat 17900 connect down 17083
    mpat 17900 mpareaecho The caravan rolls along.
    mpat 17900 mpoload 17927
    mpat 19249 mpoload 17927
    mpat 9726  mpoload 17927
  case 17083
    mpgoto 17093
    mpat 17900 connect down 17093
    mpat 17900 mpareaecho The caravan rolls along.
    mpat 17900 mpoload 17928
    mpat 19249 mpoload 17928
    mpat 9726  mpoload 17928
  case 17093
    mpgoto 17100
    mpat 17900 connect down 17100
    mpat 17900 mpareaecho The caravan rolls along.
    mpat 17900 shout Next Stop: The Road to Ofcol.
    mpat 17900 mpoload 17929
    mpat 19249 mpoload 17929
    mpat 9726  mpoload 17929
  case 17100
    mpgoto 17106
    mpat 17900 connect down 17106
    mpat 17900 mpareaecho The caravan comes to a stop for a second.
    mpat 17900 mpoload 17930
    mpat 19249 mpoload 17930
    mpat 9726  mpoload 17930
  case 17106
    mpgoto 17138
    mpat 17900 connect down 17138
    mpat 17900 mpareaecho The caravan rolls along.
    mpat 17900 mpoload 17931
    mpat 19249 mpoload 17931
    mpat 9726  mpoload 17931
  case 17138
    mpgoto 17145
    mpat 17900 connect down 17145
    mpat 17900 mpareaecho The caravan rolls along.
    mpat 17900 mpoload 17932
    mpat 19249 mpoload 17932
    mpat 9726  mpoload 17932
  case 17145
    mpgoto 17154
    mpat 17900 connect down 17154
    mpat 17900 mpareaecho The caravan rolls along.
    mpat 17900 shout Next Stop: The Cross Roads North of Roterodamum.
    mpat 17900 mpoload 17933
    mpat 19249 mpoload 17933
    mpat 9726  mpoload 17933
  case 17154
    mpgoto 17160
    mpat 17900 connect down 17160
    mpat 17900 mpareaecho The caravan comes to a stop for a second.
    mpat 17900 shout Next Stop: Outside the West Gate of Roterodamum.
    mpat 17900 mpoload 17934
    mpat 19249 mpoload 17934
    mpat 9726  mpoload 17934
  case 17160
    mpgoto 6000
    mpat 17900 connect down 6000
    mpat 17900 mpareaecho The caravan comes to a stop for a second.
    mpat 17900 mpoload 17935
    mpat 19249 mpoload 17935
    mpat 9726  mpoload 17935
  case 6000
    mpgoto 6137
    mpat 17900 connect down 6137
    mpat 17900 mpareaecho The caravan rolls along.
    mpat 17900 shout Next Stop: The Dwarven Cross Roads.
    mpat 17900 mpoload 17936
    mpat 19249 mpoload 17936
    mpat 9726  mpoload 17936
  case 6137
    mpgoto 17409
    mpat 17900 connect down 17409
    mpat 17900 mpareaecho The caravan comes to a stop for a few minutes.
    mpat 17900 mpoload 17937
    mpat 19249 mpoload 17937
    mpat 9726  mpoload 17937
  case 17409
    mpgoto 17396
    mpat 17900 connect down 17396
    mpat 17900 mpareaecho The caravan rolls along.
    mpat 17900 mpoload 17938
    mpat 19249 mpoload 17938
    mpat 9726  mpoload 17938
  case 17396
    mpgoto 17390
    mpat 17900 connect down 17390
    mpat 17900 mpareaecho The caravan rolls along.
    mpat 17900 mpoload 17939
    mpat 19249 mpoload 17939
    mpat 9726  mpoload 17939
  case 17390
    mpgoto 17382
    mpat 17900 connect down 17382
    mpat 17900 mpareaecho The caravan rolls along.
    mpat 17900 shout Next Stop: The Road to Entropy.
    mpat 17900 mpoload 17940
    mpat 19249 mpoload 17940
    mpat 9726  mpoload 17940
  case 17382
    mpgoto 17377
    mpat 17900 connect down 17377
    mpat 17900 mpareaecho The caravan comes to a stop for a second.
    mpat 17900 mpoload 17941
    mpat 19249 mpoload 17941
    mpat 9726  mpoload 17941
  case 17377
    mpgoto 17371
    mpat 17900 connect down 17371
    mpat 17900 mpareaecho The caravan rolls along.
    mpat 17900 mpoload 17942
    mpat 19249 mpoload 17942
    mpat 9726  mpoload 17942
  case 17371
    mpgoto 17365
    mpat 17900 connect down 17365
    mpat 17900 mpareaecho The caravan rolls along.
    mpat 17900 mpoload 17943
    mpat 19249 mpoload 17943
    mpat 9726  mpoload 17943
  case 17365
    mpgoto 17359
    mpat 17900 connect down 17359
    mpat 17900 mpareaecho The caravan rolls along.
    mpat 17900 mpoload 17944
    mpat 19249 mpoload 17944
    mpat 9726  mpoload 17944
  case 17359
    mpgoto 17351
    mpat 17900 connect down 17351
    mpat 17900 mpareaecho The caravan rolls along.
    mpat 17900 mpoload 17945
    mpat 19249 mpoload 17945
    mpat 9726  mpoload 17945
  case 17351
    mpgoto 17346
    mpat 17900 connect down 17346
    mpat 17900 mpareaecho The caravan rolls along.
    mpat 17900 shout Next Stop: Outside the Realm of Amber.
    mpat 17900 mpoload 17946
    mpat 19249 mpoload 17946
    mpat 9726  mpoload 17946
  case 17346
    mpgoto 17337
    mpat 17900 connect down 17337
    mpat 17900 mpareaecho The caravan comes to a stop for a second.
    mpat 17900 mpoload 17947
    mpat 19249 mpoload 17947
    mpat 9726  mpoload 17947
  case 17337
    mpgoto 17330
    mpat 17900 connect down 17330
    mpat 17900 mpareaecho The caravan rolls along.
    mpat 17900 mpoload 17948
    mpat 19249 mpoload 17948
    mpat 9726  mpoload 17948
  case 17330
    mpgoto 17324
    mpat 17900 connect down 17324
    mpat 17900 mpareaecho The caravan rolls along.
    mpat 17900 mpoload 17949
    mpat 19249 mpoload 17949
    mpat 9726  mpoload 17949
  case 17324
    mpgoto 17318
    mpat 17900 connect down 17318
    mpat 17900 mpareaecho The caravan rolls along.
    mpat 17900 shout Next Stop: Outside the East Gate of Kytar.
    mpat 17900 mpoload 17950
    mpat 19249 mpoload 17950
    mpat 9726  mpoload 17950
  case 17318
    mpgoto 17008
    mpat 17900 connect down 17008
    mpat 17900 mpareaecho The caravan comes to a stop for a second.
    mpat 17900 mpoload 17922
    mpat 19249 mpoload 17922
    mpat 9726  mpoload 17922
  default
    mpgoto 17008
endswitch
mpecho A dwarven caravan has arrived.
say Need a ride?  It costs 10 gold pieces.
~
>bribe_prog 10~
mpjunk i3
tell $n Climb on board!
mpat 17900 mpecho $n climbs aboard.
mptransfer $n 17900
mpat 17900 mpforce $n look auto
mpecho $n climbs into the passenger wagon of the caravan.
endif
~
>speech_prog yes ya yeah sure ok~
if gold ($n) < 10
  say You don't have enough gold.  Sorry.
else
  tell $n Climb on board!
  mpmadd $n gold -10
  mpat 17900 mpecho $n climbs aboard.
  mptransfer $n 17900
  mpat 17900 mpforce $n look auto
  mpecho $n climbs into the passenger wagon of the caravan.
endif
~
>greet_prog 100~
tell $n Need a ride?  It costs 10 gps.
if quest (0,4,$i) < 2
  mpmset self quest 0 4 2
endif
~
|
#17901
fabric weaver dwarf~
the fabric weaver~
The dwarven fabric weaver is here, awaiting a sale.~
The fabric weaver is an elderly dwarf.  She's wearing some of the items she
sells.  She doesn't act quite as old as you would guess from her looks.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
0 S
95 0 0 1d1+9999 1d1+99
100000 RACE_DWARF
POS_STANDING POS_STANDING SEX_FEMALE
#17902
weaponsmith dwarf~
the weaponsmith~
The weaponsmith is here, hoping you'll buy some of his wares.~
He is a stout dwarf, with a long, dark beard, and large, blue eyes.
His warm smile reassures you that he won't use his weapons against you.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
0 S
95 0 0 1d1+9999 1d1+99
100000 RACE_DWARF
POS_STANDING POS_STANDING SEX_MALE
#17903
baker dwarf~
the baker~
The baker is here, hoping you'll take part in his grand buffet.~
The baker is a large dwarf, with an extra large stomach and appetite.
He's got a grey beard and his stomach shakes like a bowl of jam.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
0 S
95 0 0 1d1+9999 1d1+99
100000 RACE_DWARF
POS_STANDING POS_STANDING SEX_MALE
#17904
magician dwarf~
the magician~
The magician is here, rearranging his stand.~
The magician is an old, wisened dwarf with a long white beard.  He has
very strange eyes that seem able to pierce you like knives.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
0 S
95 0 0 1d1+9999 1d1+99
100000 RACE_DWARF
POS_STANDING POS_STANDING SEX_MALE
#17905
dealer dwarf~
the dealer~
The dealer is here, hoping to win your gold pieces.~
The dealer is tall for a dwarf.  That way he can see over the table and
make sure no one is cheating.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
0 S
95 0 0 1d1+9999 1d1+99
100000 RACE_DWARF
POS_STANDING POS_STANDING SEX_MALE
>all_greet_prog 100~
tell $n Welcome to the Blackjack Table.
tell $n Type HELP BLACKJACK for instructions.
mpmset $n quest 0 5 0
~
>speech_prog p new deal~
mpmset $n quest 0 5 0
if gold ($n) < 10000
  tell $n Minimum bet is 10000.  You don't have that much.
  break
else
  mpmadd $n gold -10000
  mpechoat $n {168}You bet 10000 gold pieces.
endif
if rand (7)
  mpmadd $n quest 0 5 1
  mpechoat $n Your first card is an ACE.
else
  if rand (8)
    mpmadd $n quest 0 5 2
    mpechoat $n Your first card is a TWO.
  else
    if rand (9)
      mpmadd $n quest 0 5 3
      mpechoat $n Your first card is a THREE.
    else
      if rand (10)
        mpmadd $n quest 0 5 4
        mpechoat $n Your first card is a FOUR.
      else
        if rand (11)
          mpmadd $n quest 0 5 5
          mpechoat $n Your first card is a FIVE.
        else
          if rand (12)
            mpmadd $n quest 0 5 6
            mpechoat $n Your first card is a SIX.
          else
            if rand (14)
              mpmadd $n quest 0 5 7
              mpechoat $n Your first card is a SEVEN.
            else
              if rand (16)
                mpmadd $n quest 0 5 8
                mpechoat $n Your first card is a EIGHT.
              else
                if rand (20)
                  mpmadd $n quest 0 5 9
                  mpechoat $n Your first card is a NINE.
                else
                  if rand (25)
                    mpmadd $n quest 0 5 10
                    mpechoat $n Your first card is a TEN.
                  else
                    if rand (33)
                      mpmadd $n quest 0 5 10
                      mpechoat $n Your first card is a JACK.
                    else
                      if rand (50)
                        mpmadd $n quest 0 5 10
                        mpechoat $n Your first card is a QUEEN.
                      else
                        mpmadd $n quest 0 5 10
                        mpechoat $n Your first card is a KING.
                      endif
                    endif
                  endif
                endif
              endif
            endif
          endif
        endif
      endif
    endif
  endif
endif
if rand (7)
  mpmadd $n quest 0 5 1
  mpechoat $n Your second card is an ACE.
else
  if rand (8)
    mpmadd $n quest 0 5 2
    mpechoat $n Your second card is a TWO.
  else
    if rand (9)
      mpmadd $n quest 0 5 3
      mpechoat $n Your second card is a THREE.
    else
      if rand (10)
        mpmadd $n quest 0 5 4
        mpechoat $n Your second card is a FOUR.
      else
        if rand (11)
          mpmadd $n quest 0 5 5
          mpechoat $n Your second card is a FIVE.
        else
          if rand (12)
            mpmadd $n quest 0 5 6
            mpechoat $n Your second card is a SIX.
          else
            if rand (14)
              mpmadd $n quest 0 5 7
              mpechoat $n Your second card is a SEVEN.
            else
              if rand (16)
                mpmadd $n quest 0 5 8
                mpechoat $n Your second card is a EIGHT.
              else
                if rand (20)
                  mpmadd $n quest 0 5 9
                  mpechoat $n Your second card is a NINE.
                else
                  if rand (25)
                    mpmadd $n quest 0 5 10
                    mpechoat $n Your second card is a TEN.
                  else
                    if rand (33)
                      mpmadd $n quest 0 5 10
                      mpechoat $n Your second card is a JACK.
                    else
                      if rand (50)
                        mpmadd $n quest 0 5 10
                        mpechoat $n Your second card is a QUEEN.
                      else
                        mpmadd $n quest 0 5 10
                        mpechoat $n Your second card is a KING.
                      endif
                    endif
                  endif
                endif
              endif
            endif
          endif
        endif
      endif
    endif
  endif
endif
if quest (0,5,$n) == 2
  mpechoat $n The total of your hand is TWO.
endif
if quest (0,5,$n) == 3
  mpechoat $n The total of your hand is THREE.
endif
if quest (0,5,$n) == 4
  mpechoat $n The total of your hand is FOUR.
endif
if quest (0,5,$n) == 5
  mpechoat $n The total of your hand is FIVE.
endif
if quest (0,5,$n) == 6
  mpechoat $n The total of your hand is SIX.
endif
if quest (0,5,$n) == 7
  mpechoat $n The total of your hand is SEVEN.
endif
if quest (0,5,$n) == 8
  mpechoat $n The total of your hand is EIGHT.
endif
if quest (0,5,$n) == 9
  mpechoat $n The total of your hand is NINE.
endif
if quest (0,5,$n) == 10
  mpechoat $n The total of your hand is TEN.
endif
if quest (0,5,$n) == 11
  mpechoat $n The total of your hand is ELEVEN.
endif
if quest (0,5,$n) == 12
  mpechoat $n The total of your hand is TWELVE.
endif
if quest (0,5,$n) == 13
  mpechoat $n The total of your hand is THIRTEEN.
endif
if quest (0,5,$n) == 14
  mpechoat $n The total of your hand is FOURTEEN.
endif
if quest (0,5,$n) == 15
  mpechoat $n The total of your hand is FIFTEEN.
endif
if quest (0,5,$n) == 16
  mpechoat $n The total of your hand is SIXTEEN.
endif
if quest (0,5,$n) == 17
  mpechoat $n The total of your hand is SEVENTEEN.
endif
if quest (0,5,$n) == 18
  mpechoat $n The total of your hand is EIGHTEEN.
endif
if quest (0,5,$n) == 19
  mpechoat $n The total of your hand is NINETEEN.
endif
if quest (0,5,$n) == 20
  mpechoat $n The total of your hand is TWENTY.
endif
tell $n Do you wish to HIT or STAND?
~
>speech_prog hit~
if quest (0,5,$n) == 0
  tell $n You're not in a game.  Say "new deal" instead.
  break
endif
if quest (0,5,$n) > 21
  tell $n You're busted.  Say "new deal" instead.
  break
endif
if rand (7)
  mpmadd $n quest 0 5 1
  tell $n You draw an ACE.
else
  if rand (8)
    mpmadd $n quest 0 5 2
    tell $n You draw a TWO.
  else
    if rand (9)
      mpmadd $n quest 0 5 3
      tell $n You draw a THREE.
    else
      if rand (10)
        mpmadd $n quest 0 5 4
        tell $n You draw a FOUR.
      else
        if rand (11)
          mpmadd $n quest 0 5 5
          tell $n You draw a FIVE.
        else
          if rand (12)
            mpmadd $n quest 0 5 6
            tell $n You draw a SIX.
          else
            if rand (14)
              mpmadd $n quest 0 5 7
              tell $n You draw a SEVEN.
            else
              if rand (16)
                mpmadd $n quest 0 5 8
                tell $n You draw a EIGHT.
              else
                if rand (20)
                  mpmadd $n quest 0 5 9
                  tell $n You draw a NINE.
                else
                  if rand (25)
                    mpmadd $n quest 0 5 10
                    tell $n You draw a TEN.
                  else
                    if rand (33)
                      mpmadd $n quest 0 5 10
                      tell $n You draw a JACK.
                    else
                      if rand (50)
                        mpmadd $n quest 0 5 10
                        tell $n You draw a QUEEN.
                      else
                        mpmadd $n quest 0 5 10
                        tell $n You draw a KING.
                      endif
                    endif
                  endif
                endif
              endif
            endif
          endif
        endif
      endif
    endif
  endif
endif
if quest (0,5,$n) == 3
  mpechoat $n The total of your hand is THREE.
endif
if quest (0,5,$n) == 4
  mpechoat $n The total of your hand is FOUR.
endif
if quest (0,5,$n) == 5
  mpechoat $n The total of your hand is FIVE.
endif
if quest (0,5,$n) == 6
  mpechoat $n The total of your hand is SIX.
endif
if quest (0,5,$n) == 7
  mpechoat $n The total of your hand is SEVEN.
endif
if quest (0,5,$n) == 8
  mpechoat $n The total of your hand is EIGHT.
endif
if quest (0,5,$n) == 9
  mpechoat $n The total of your hand is NINE.
endif
if quest (0,5,$n) == 10
  mpechoat $n The total of your hand is TEN.
endif
if quest (0,5,$n) == 11
  mpechoat $n The total of your hand is ELEVEN.
endif
if quest (0,5,$n) == 12
  mpechoat $n The total of your hand is TWELVE.
endif
if quest (0,5,$n) == 13
  mpechoat $n The total of your hand is THIRTEEN.
endif
if quest (0,5,$n) == 14
  mpechoat $n The total of your hand is FOURTEEN.
endif
if quest (0,5,$n) == 15
  mpechoat $n The total of your hand is FIFTEEN.
endif
if quest (0,5,$n) == 16
  mpechoat $n The total of your hand is SIXTEEN.
endif
if quest (0,5,$n) == 17
  mpechoat $n The total of your hand is SEVENTEEN.
endif
if quest (0,5,$n) == 18
  mpechoat $n The total of your hand is EIGHTEEN.
endif
if quest (0,5,$n) == 19
  mpechoat $n The total of your hand is NINETEEN.
endif
if quest (0,5,$n) == 20
  mpechoat $n The total of your hand is TWENTY.
endif
if quest (0,5,$n) == 21
  mpechoat $n The total of your hand is TWENTY-ONE.
endif
if quest (0,5,$n) == 22
  mpechoat $n The total of your hand is TWENTY-TWO.
endif
if quest (0,5,$n) == 23
  mpechoat $n The total of your hand is TWENTY-THREE.
endif
if quest (0,5,$n) == 24
  mpechoat $n The total of your hand is TWENTY-FOUR.
endif
if quest (0,5,$n) == 25
  mpechoat $n The total of your hand is TWENTY-FIVE.
endif
if quest (0,5,$n) == 26
  mpechoat $n The total of your hand is TWENTY-SIX.
endif
if quest (0,5,$n) == 27
  mpechoat $n The total of your hand is TWENTY-SEVEN.
endif
if quest (0,5,$n) == 28
  mpechoat $n The total of your hand is TWENTY-EIGHT.
endif
if quest (0,5,$n) == 29
  mpechoat $n The total of your hand is TWENTY-NINE.
endif
if quest (0,5,$n) == 30
  mpechoat $n The total of your hand is THIRTY.
endif
if quest (0,5,$n) > 21
  mpechoat $n {168}You are busted!
  mpmset $n quest 0 5 0
  if quest (16,16,$n) > 0
    mpmadd $n quest 16 16 -1
  endif
endif
~
>speech_prog stand~
if quest (0,5,$n) == 0
  tell $n You're not in a game.  Say "new deal" instead.
  break
endif
if quest (0,5,$n) > 21
  tell $n You're busted.  Say "new deal" instead.
  break
endif
mpmset self quest 0 10 0
mpechoat $n The dealer takes his first two cards.
if rand (7)
  mpmadd self quest 0 5 1
else
  if rand (8)
    mpmadd self quest 0 5 2
  else
    if rand (9)
      mpmadd self quest 0 5 3
    else
      if rand (10)
        mpmadd self quest 0 5 4
      else
        if rand (11)
          mpmadd self quest 0 5 5
        else
          if rand (12)
            mpmadd self quest 0 5 6
          else
            if rand (14)
              mpmadd self quest 0 5 7
            else
              if rand (16)
                mpmadd self quest 0 5 8
              else
                if rand (20)
                  mpmadd self quest 0 5 9
                else
                  mpmadd self quest 0 5 10
                endif
              endif
            endif
          endif
        endif
      endif
    endif
  endif
endif
if rand (7)
  mpmadd self quest 0 5 1
else
  if rand (8)
    mpmadd self quest 0 5 2
  else
    if rand (9)
      mpmadd self quest 0 5 3
    else
      if rand (10)
        mpmadd self quest 0 5 4
      else
        if rand (11)
          mpmadd self quest 0 5 5
        else
          if rand (12)
            mpmadd self quest 0 5 6
          else
            if rand (14)
              mpmadd self quest 0 5 7
            else
              if rand (16)
                mpmadd self quest 0 5 8
              else
                if rand (20)
                  mpmadd self quest 0 5 9
                else
                  mpmadd self quest 0 5 10
                endif
              endif
            endif
          endif
        endif
      endif
    endif
  endif
endif
if quest (0,5,$i) == 2
  mpechoat $n The dealer begins with a total of TWO.
endif
if quest (0,5,$i) == 3
  mpechoat $n The dealer begins with a total of THREE.
endif
if quest (0,5,$i) == 4
  mpechoat $n The dealer begins with a total of FOUR.
endif
if quest (0,5,$i) == 5
  mpechoat $n The dealer begins with a total of FIVE.
endif
if quest (0,5,$i) == 6
  mpechoat $n The dealer begins with a total of SIX.
endif
if quest (0,5,$i) == 7
  mpechoat $n The dealer begins with a total of SEVEN.
endif
if quest (0,5,$i) == 8
  mpechoat $n The dealer begins with a total of EIGHT.
endif
if quest (0,5,$i) == 9
  mpechoat $n The dealer begins with a total of NINE.
endif
if quest (0,5,$i) == 10
  mpechoat $n The dealer begins with a total of TEN.
endif
if quest (0,5,$i) == 11
  mpechoat $n The dealer begins with a total of ELEVEN.
endif
if quest (0,5,$i) == 12
  mpechoat $n The dealer begins with a total of TWELVE.
endif
if quest (0,5,$i) == 13
  mpechoat $n The dealer begins with a total of THIRTEEN.
endif
if quest (0,5,$i) == 14
  mpechoat $n The dealer begins with a total of FOURTEEN.
endif
if quest (0,5,$i) == 15
  mpechoat $n The dealer begins with a total of FIFTEEN.
endif
if quest (0,5,$i) == 16
  mpechoat $n The dealer begins with a total of SIXTEEN.
endif
if quest (0,5,$i) == 17
  mpechoat $n The dealer begins with a total of SEVENTEEN.
endif
if quest (0,5,$i) == 18
  mpechoat $n The dealer begins with a total of EIGHTEEN.
endif
if quest (0,5,$i) == 19
  mpechoat $n The dealer begins with a total of NINETEEN.
endif
if quest (0,5,$i) == 20
  mpechoat $n The dealer begins with a total of TWENTY.
endif
if quest (5,1,$i) == 0
  if quest (0,5,$i) > 12
    if quest (0,5,$i) < 16
      if rand (33)
        mpmset self quest 5 1 1
      endif
    endif
  endif
  if quest (0,5,$i) > 15
    if quest (0,5,$i) < 18
      if rand (66)
        mpmset self quest 5 1 1
      endif
    endif
  endif
  if quest (0,5,$i) > 17
    mpmset self quest 5 1 1
  endif
endif
if quest (5,1,$i) == 0
  mpechoat $n The dealer takes a card.
  if rand (7)
    mpmadd self quest 0 5 1
  else
    if rand (8)
      mpmadd self quest 0 5 2
    else
      if rand (9)
        mpmadd self quest 0 5 3
      else
        if rand (10)
          mpmadd self quest 0 5 4
        else
          if rand (11)
            mpmadd self quest 0 5 5
          else
            if rand (12)
              mpmadd self quest 0 5 6
            else
              if rand (14)
                mpmadd self quest 0 5 7
              else
                if rand (16)
                  mpmadd self quest 0 5 8
                else
                  if rand (20)
                    mpmadd self quest 0 5 9
                  else
                    mpmadd self quest 0 5 10
                  endif
                endif
              endif
            endif
          endif
        endif
      endif
    endif
  endif
endif
if quest (0,5,$i) == 3
  mpechoat $n The dealer now has a total of THREE.
endif
if quest (0,5,$i) == 4
  mpechoat $n The dealer now has a total of FOUR.
endif
if quest (0,5,$i) == 5
  mpechoat $n The dealer now has a total of FIVE.
endif
if quest (0,5,$i) == 6
  mpechoat $n The dealer now has a total of SIX.
endif
if quest (0,5,$i) == 7
  mpechoat $n The dealer now has a total of SEVEN.
endif
if quest (0,5,$i) == 8
  mpechoat $n The dealer now has a total of EIGHT.
endif
if quest (0,5,$i) == 9
  mpechoat $n The dealer now has a total of NINE.
endif
if quest (0,5,$i) == 10
  mpechoat $n The dealer now has a total of TEN.
endif
if quest (0,5,$i) == 11
  mpechoat $n The dealer now has a total of ELEVEN.
endif
if quest (0,5,$i) == 12
  mpechoat $n The dealer now has a total of TWELVE.
endif
if quest (0,5,$i) == 13
  mpechoat $n The dealer now has a total of THIRTEEN.
endif
if quest (0,5,$i) == 14
  mpechoat $n The dealer now has a total of FOURTEEN.
endif
if quest (0,5,$i) == 15
  mpechoat $n The dealer now has a total of FIFTEEN.
endif
if quest (0,5,$i) == 16
  mpechoat $n The dealer now has a total of SIXTEEN.
endif
if quest (0,5,$i) == 17
  mpechoat $n The dealer now has a total of SEVENTEEN.
endif
if quest (0,5,$i) == 18
  mpechoat $n The dealer now has a total of EIGHTEEN.
endif
if quest (0,5,$i) == 19
  mpechoat $n The dealer now has a total of NINETEEN.
endif
if quest (0,5,$i) == 20
  mpechoat $n The dealer now has a total of TWENTY.
endif
if quest (0,5,$i) == 21
  mpechoat $n The dealer now has a total of TWENTY-ONE.
endif
if quest (5,1,$i) == 0
  if quest (0,5,$i) > 12
    if quest (0,5,$i) < 16
      if rand (33)
        mpmset self quest 5 1 1
      endif
    endif
  endif
  if quest (0,5,$i) > 15
    if quest (0,5,$i) < 18
      if rand (66)
        mpmset self quest 5 1 1
      endif
    endif
  endif
  if quest (0,5,$i) > 17
    mpmset self quest 5 1 1
  endif
endif
if quest (5,1,$i) == 0
  mpechoat $n The dealer takes another card.
  if rand (7)
    mpmadd self quest 0 5 1
  else
    if rand (8)
      mpmadd self quest 0 5 2
    else
      if rand (9)
        mpmadd self quest 0 5 3
      else
        if rand (10)
          mpmadd self quest 0 5 4
        else
          if rand (11)
            mpmadd self quest 0 5 5
          else
            if rand (12)
              mpmadd self quest 0 5 6
            else
              if rand (14)
                mpmadd self quest 0 5 7
              else
                if rand (16)
                  mpmadd self quest 0 5 8
                else
                  if rand (20)
                    mpmadd self quest 0 5 9
                  else
                    mpmadd self quest 0 5 10
                  endif
                endif
              endif
            endif
          endif
        endif
      endif
    endif
  endif
  if quest (0,5,$i) == 3
    mpechoat $n The dealer now has a total of THREE.
  endif
  if quest (0,5,$i) == 4
    mpechoat $n The dealer now has a total of FOUR.
  endif
  if quest (0,5,$i) == 5
    mpechoat $n The dealer now has a total of FIVE.
  endif
  if quest (0,5,$i) == 6
    mpechoat $n The dealer now has a total of SIX.
  endif
  if quest (0,5,$i) == 7
    mpechoat $n The dealer now has a total of SEVEN.
  endif
  if quest (0,5,$i) == 8
    mpechoat $n The dealer now has a total of EIGHT.
  endif
  if quest (0,5,$i) == 9
    mpechoat $n The dealer now has a total of NINE.
  endif
  if quest (0,5,$i) == 10
    mpechoat $n The dealer now has a total of TEN.
  endif
  if quest (0,5,$i) == 11
    mpechoat $n The dealer now has a total of ELEVEN.
  endif
  if quest (0,5,$i) == 12
    mpechoat $n The dealer now has a total of TWELVE.
  endif
  if quest (0,5,$i) == 13
    mpechoat $n The dealer now has a total of THIRTEEN.
  endif
  if quest (0,5,$i) == 14
    mpechoat $n The dealer now has a total of FOURTEEN.
  endif
  if quest (0,5,$i) == 15
    mpechoat $n The dealer now has a total of FIFTEEN.
  endif
  if quest (0,5,$i) == 16
    mpechoat $n The dealer now has a total of SIXTEEN.
  endif
  if quest (0,5,$i) == 17
    mpechoat $n The dealer now has a total of SEVENTEEN.
  endif
  if quest (0,5,$i) == 18
    mpechoat $n The dealer now has a total of EIGHTEEN.
  endif
  if quest (0,5,$i) == 19
    mpechoat $n The dealer now has a total of NINETEEN.
  endif
  if quest (0,5,$i) == 20
    mpechoat $n The dealer now has a total of TWENTY.
  endif
  if quest (0,5,$i) == 21
    mpechoat $n The dealer now has a total of TWENTY-ONE.
  endif
endif
if quest (5,1,$i) == 0
  if quest (0,5,$i) > 12
    if quest (0,5,$i) < 16
      if rand (33)
        mpmset self quest 5 1 1
      endif
    endif
  endif
  if quest (0,5,$i) > 15
    if quest (0,5,$i) < 18
      if rand (66)
        mpmset self quest 5 1 1
      endif
    endif
  endif
  if quest (0,5,$i) > 17
    mpmset self quest 5 1 1
  endif
endif
if quest (5,1,$i) == 0
  mpechoat $n The dealer takes his fifth, and final, card.
  if rand (7)
    mpmadd self quest 0 5 1
  else
    if rand (8)
      mpmadd self quest 0 5 2
    else
      if rand (9)
        mpmadd self quest 0 5 3
      else
        if rand (10)
          mpmadd self quest 0 5 4
        else
          if rand (11)
            mpmadd self quest 0 5 5
          else
            if rand (12)
              mpmadd self quest 0 5 6
            else
              if rand (14)
                mpmadd self quest 0 5 7
              else
                if rand (16)
                  mpmadd self quest 0 5 8
                else
                  if rand (20)
                    mpmadd self quest 0 5 9
                  else
                    mpmadd self quest 0 5 10
                  endif
                endif
              endif
            endif
          endif
        endif
      endif
    endif
  endif
endif
mpechoat $n The dealer stands.
if quest (0,5,$i) == 5
  mpechoat $n The dealer ends with a total of FIVE.
  if quest (0,5,$n) < 5
    mpmset self quest 6 2 2
  else
    if quest (0,5,$n) == 5
      mpmset self quest 6 2 1
    endif
  endif
endif
if quest (0,5,$i) == 6
  mpechoat $n The dealer ends with a total of SIX.
  if quest (0,5,$n) < 6
    mpmset self quest 6 2 2
  else
    if quest (0,5,$n) == 6
      mpmset self quest 6 2 1
    endif
  endif
endif
if quest (0,5,$i) == 7
  mpechoat $n The dealer ends with a total of SEVEN.
  if quest (0,5,$n) < 7
    mpmset self quest 6 2 2
  else
    if quest (0,5,$n) == 7
      mpmset self quest 6 2 1
    endif
  endif
endif
if quest (0,5,$i) == 8
  mpechoat $n The dealer ends with a total of EIGHT.
  if quest (0,5,$n) < 8
    mpmset self quest 6 2 2
  else
    if quest (0,5,$n) == 8
      mpmset self quest 6 2 1
    endif
  endif
endif
if quest (0,5,$i) == 9
  mpechoat $n The dealer ends with a total of NINE.
  if quest (0,5,$n) < 9
    mpmset self quest 6 2 2
  else
    if quest (0,5,$n) == 9
      mpmset self quest 6 2 1
    endif
  endif
endif
if quest (0,5,$i) == 10
  mpechoat $n The dealer ends with a total of TEN.
  if quest (0,5,$n) < 10
    mpmset self quest 6 2 2
  else
    if quest (0,5,$n) == 10
      mpmset self quest 6 2 1
    endif
  endif
endif
if quest (0,5,$i) == 11
  mpechoat $n The dealer ends with a total of ELEVEN.
  if quest (0,5,$n) < 11
    mpmset self quest 6 2 2
  else
    if quest (0,5,$n) == 11
      mpmset self quest 6 2 1
    endif
  endif
endif
if quest (0,5,$i) == 12
  mpechoat $n The dealer ends with a total of TWELVE.
  if quest (0,5,$n) < 12
    mpmset self quest 6 2 2
  else
    if quest (0,5,$n) == 12
      mpmset self quest 6 2 1
    endif
  endif
endif
if quest (0,5,$i) == 13
  mpechoat $n The dealer ends with a total of THIRTEEN.
  if quest (0,5,$n) < 13
    mpmset self quest 6 2 2
  else
    if quest (0,5,$n) == 13
      mpmset self quest 6 2 1
    endif
  endif
endif
if quest (0,5,$i) == 14
  mpechoat $n The dealer ends with a total of FOURTEEN.
  if quest (0,5,$n) < 14
    mpmset self quest 6 2 2
  else
    if quest (0,5,$n) == 14
      mpmset self quest 6 2 1
    endif
  endif
endif
if quest (0,5,$i) == 15
  mpechoat $n The dealer ends with a total of FIFTEEN.
  if quest (0,5,$n) < 15
    mpmset self quest 6 2 2
  else
    if quest (0,5,$n) == 15
      mpmset self quest 6 2 1
    endif
  endif
endif
if quest (0,5,$i) == 16
  mpechoat $n The dealer ends with a total of SIXTEEN.
  if quest (0,5,$n) < 16
    mpmset self quest 6 2 2
  else
    if quest (0,5,$n) == 16
      mpmset self quest 6 2 1
    endif
  endif
endif
if quest (0,5,$i) == 17
  mpechoat $n The dealer ends with a total of SEVENTEEN.
  if quest (0,5,$n) < 17
    mpmset self quest 6 2 2
  else
    if quest (0,5,$n) == 17
      mpmset self quest 6 2 1
    endif
  endif
endif
if quest (0,5,$i) == 18
  mpechoat $n The dealer ends with a total of EIGHTEEN.
  if quest (0,5,$n) < 18
    mpmset self quest 6 2 2
  else
    if quest (0,5,$n) == 18
      mpmset self quest 6 2 1
    endif
  endif
endif
if quest (0,5,$i) == 19
  mpechoat $n The dealer ends with a total of NINETEEN.
  if quest (0,5,$n) < 19
    mpmset self quest 6 2 2
  else
    if quest (0,5,$n) == 19
      mpmset self quest 6 2 1
    endif
  endif
endif
if quest (0,5,$i) == 20
  mpechoat $n The dealer ends with a total of TWENTY.
  if quest (0,5,$n) < 20
    mpmset self quest 6 2 2
  else
    if quest (0,5,$n) == 20
      mpmset self quest 6 2 1
    endif
  endif
endif
if quest (0,5,$i) == 21
  mpechoat $n The dealer ends with a total of TWENTY-ONE.
  if quest (0,5,$n) < 21
    mpmset self quest 6 2 2
  else
    if quest (0,5,$n) == 21
      mpmset self quest 6 2 1
    endif
  endif
endif
if quest (0,5,$i) > 21
  grumble 
  mpechoat $n The dealer is busted!
  mpmadd $n quest 16 16 1
endif
if quest (6,2,$i) == 0
  if quest (0,5,$i) == 19
    mpechoat $n {168}You win 25,000 gold pieces!
    mpmadd $n gold 25000
  else
    if quest (0,5,$i) == 20
      mpechoat $n {168}You win 30,000 gold pieces!
      mpmadd $n gold 30000
    else
      mpechoat $n {168}You win 20,000 gold pieces!
      mpmadd $n gold 20000
    endif
  endif
  mpmadd $n quest 16 16 1
  if quest (16,16,$n) > 1000
    mplog $n won another black jack game. 1000+ and counting
  endif
endif
if quest (6,2,$i) == 1
  mpechoat $n It's a draw.
endif
if quest (6,2,$i) == 2
  smile 
  mpechoat $n The dealer wins.
  if quest (16,16,$n) > 0
    mpmadd $n quest 16 16 -1
  endif
endif
mpmset $n quest 0 5 0
mpforce $n request
~
|
#0


#SHOPS
17900 ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING  100   0  0 23
17901 ITEM_TYPE_ARMOR ITEM_TYPE_LIGHT ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING  100  50  0 23
17902 ITEM_TYPE_WEAPON ITEM_TYPE_AMMO ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING  100  50  0 23
17903 ITEM_TYPE_FOOD ITEM_TYPE_DRINK_CON ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING  100  50  0 23
17904 ITEM_TYPE_SCROLL ITEM_TYPE_STAFF ITEM_TYPE_WAND ITEM_TYPE_POTION ITEM_TYPE_TREASURE  100  50  0 23
0


#SPECIALS
S


#OBJECTS
#17900
piece fabric white~
a piece of white fabric~
A piece of white fabric lies on the ground here.~
This fabric was made by the dwarven caravan.
~
ITEM_TYPE_ARMOR
FLAG_MAGIC
CAN_WEAR_TAKE|CAN_WEAR_NECK|CAN_WEAR_WRIST
1 0 0 0 0 0 0 0
2 36 1
A APPLY_INT 1 0
#17901
piece fabric red~
a piece of red fabric~
A piece of red fabric lies on the ground here.~
This fabric was made by the dwarven caravan.
~
ITEM_TYPE_ARMOR
FLAG_MAGIC
CAN_WEAR_TAKE|CAN_WEAR_NECK|CAN_WEAR_WRIST
1 0 0 0 0 0 0 0
2 36 1
A APPLY_DAMROLL 1 0
#17902
piece fabric blue~
a piece of blue fabric~
A piece of blue fabric lies on the ground here.~
This fabric was made by the dwarven caravan.
~
ITEM_TYPE_ARMOR
FLAG_MAGIC
CAN_WEAR_TAKE|CAN_WEAR_NECK|CAN_WEAR_WRIST
1 0 0 0 0 0 0 0
2 36 1
A APPLY_STR 1 0
#17903
piece fabric green~
a piece of green fabric~
A piece of green fabric lies on the ground here.~
This fabric was made by the dwarven caravan.
~
ITEM_TYPE_ARMOR
FLAG_MAGIC
CAN_WEAR_TAKE|CAN_WEAR_NECK|CAN_WEAR_WRIST
1 0 0 0 0 0 0 0
2 36 1
A APPLY_DEX 1 0
#17904
piece fabric yellow~
a piece of yellow fabric~
A piece of yellow fabric lies on the ground here.~
This fabric was made by the dwarven caravan.
~
ITEM_TYPE_ARMOR
FLAG_MAGIC
CAN_WEAR_TAKE|CAN_WEAR_NECK|CAN_WEAR_WRIST
1 0 0 0 0 0 0 0
2 36 1
A APPLY_HITROLL 1 0
#17905
hammer dwarven~
a dwarven hammer~
A dwarven hammer lies on the ground here.~
This hammer was made by the dwarven caravan.
~
ITEM_TYPE_WEAPON
0
CAN_WEAR_TAKE|CAN_WEAR_WIELD
WEAPON_TYPE_MACE_LIGHT 2 4 WEAPON_CRUSH 0 0 0 0
5 50 1
#17906
dagger dwarven~
a dwarven dagger~
A dwarven dagger lies on the ground here.~
This dagger was made by the dwarven caravan.
~
ITEM_TYPE_WEAPON
0
CAN_WEAR_TAKE|CAN_WEAR_WIELD
WEAPON_TYPE_DAGGER 2 3 WEAPON_PIERCE 0 0 0 0
1 39 1
#17907
bow dwarven~
a dwarven bow~
A dwarven bow lies on the ground here.~
This bow was made by the dwarven caravan.
~
ITEM_TYPE_WEAPON
0
CAN_WEAR_TAKE|CAN_WEAR_WIELD
WEAPON_TYPE_SHORTBOW 1 7 WEAPON_WHIP 0 0 0 0
1 45 1
#17908
arrow dwarven~
a dwarven arrow~
A dwarven arrow lies on the ground here.~
This arrow was made by the dwarven caravan.
~
ITEM_TYPE_AMMO
0
CAN_WEAR_TAKE|CAN_WEAR_HOLD
10 6 10 4 0 0 0 0
1 10 13
#17909
chicken baked~
a baked chicken~
A baked chicken lies on the ground here.~
This chicken was baked by the dwarven caravan.
~
ITEM_TYPE_FOOD
0
CAN_WEAR_TAKE|CAN_WEAR_HOLD
20 0 0 0 0 0 0 0
1 24 1
#17910
steak grilled~
a grilled steak~
A grilled steak lies on the ground here.~
This steak was grilled by the dwarven caravan.
~
ITEM_TYPE_FOOD
0
CAN_WEAR_TAKE|CAN_WEAR_HOLD
24 0 0 0 0 0 0 0
1 32 1
#17911
fish breaded~
a breaded fish~
A breaded fish lies on the ground here.~
This fish was breaded by the dwarven caravan.
~
ITEM_TYPE_FOOD
0
CAN_WEAR_TAKE|CAN_WEAR_HOLD
12 0 0 0 0 0 0 0
1 19 1
#17912
lettuce head~
a head of lettuce~
A head of lettuce les on the ground here.~
This head of lettuce was grown by the dwarven caravan.
~
ITEM_TYPE_FOOD
0
CAN_WEAR_TAKE|CAN_WEAR_HOLD
6 0 0 0 0 0 0 0
1 10 1
#17913
orange~
an orange~
An orange lies on the ground here.~
This orange was grown by the dwarven caravan.
~
ITEM_TYPE_FOOD
0
CAN_WEAR_TAKE|CAN_WEAR_HOLD
8 0 0 0 0 0 0 0
1 10 1
#17914
lemon~
a lemon~
A lemon lies on the ground here.~
This lemon was grown by the dwarven caravan.
~
ITEM_TYPE_FOOD
0
CAN_WEAR_TAKE|CAN_WEAR_HOLD
7 0 0 0 0 0 0 0
1 10 1
#17915
tea glass~
a glass of tea~
A glass of tea lies on the ground here.~
This glass of tea was poured by the dwarven caravan.
~
ITEM_TYPE_DRINK_CON
0
CAN_WEAR_TAKE|CAN_WEAR_HOLD
3 3 LIQ_TEA 0 0 0 0 0
1 10 1
#17916
beer mug~
a mug of beer~
A mug of beer lies on the ground here.~
This mug of beer was brewed by the dwarven caravan.
~
ITEM_TYPE_DRINK_CON
0
CAN_WEAR_TAKE|CAN_WEAR_HOLD
2 2 LIQ_BEER 0 0 0 0 0
1 10 1
#17917
barrel water~
a barrel of water~
A barrel of water sets here.~
This barrel is owned by the dwarven caravan.
~
ITEM_TYPE_DRINK_CON
0
0
99 99 LIQ_WATER 0 0 0 0 0
1 10 1
#17918
recall scroll~
a scroll of recall~
A scroll of recall lies on the ground here.~
This scroll was written by the dwarven caravan.
~
ITEM_TYPE_SCROLL
FLAG_MAGIC
CAN_WEAR_TAKE|CAN_WEAR_HOLD
7 SPELL_WORD_OF_RECALL -1 -1 0 0 0 0
1 750 6
#17919
staff armor~
a staff of armor~
A staff of armor lies on the ground here.~
This staff was crafted by the dwarven caravan.
~
ITEM_TYPE_STAFF
FLAG_MAGIC
CAN_WEAR_TAKE|CAN_WEAR_HOLD
5 3 3 SPELL_ARMOR 0 0 0 0
4 345 4
#17920
potion yellow invis detect invisible~
a yellow potion of detect invisible~
A yellow potion of detect invisible lies on the ground here.~
This potion was mixed by the dwarven caravan.
~
ITEM_TYPE_POTION
FLAG_MAGIC
CAN_WEAR_TAKE|CAN_WEAR_HOLD
3 SPELL_DETECT_INVIS -1 -1 0 0 0 0
1 185 3
#17921
wand cure light wounds~
a wand of cure light wounds~
A wand of cure light wounds lies on the ground here.~
This wand was forged by the dwarven caravan.
~
ITEM_TYPE_WAND
FLAG_MAGIC
CAN_WEAR_TAKE|CAN_WEAR_HOLD
10 3 3 SPELL_CURE_LIGHT 0 0 0 0
2 421 5
#17922
caravan map carmap~
the dwarven route~
A map of the route of the dwarven caravan is here.~
The map reads:
        *=========================================================*
        |  KY%---|   |                    |                     | |
        |    |   |---+-------|            |-----|            |--| |
        |    |       |       |------------|     |---|        |    |
        |    |                                      |-----|--+----|
        |    |         Route of the Dwarven Caravan          |    |
        |  |---------------|                             |---RO   |
        |  MK              |-----|  |-------|        |---|   |    |
        |                        |--|       |  | |---|       |--| |
        |                           |       |--+-|              |-|
        |  % = Current Location     |          |                  |
        *=========================================================*
~
ITEM_TYPE_TRASH
0
0
0 0 0 0 0 0 0 0
1 10 1
#17923
caravan map carmap~
the dwarven route~
A map of the route of the dwarven caravan is here.~
The map reads:
        *=========================================================*
        |  KY---%|   |                    |                     | |
        |    |   |---+-------|            |-----|            |--| |
        |    |       |       |------------|     |---|        |    |
        |    |                                      |-----|--+----|
        |    |         Route of the Dwarven Caravan          |    |
        |  |---------------|                             |---RO   |
        |  MK              |-----|  |-------|        |---|   |    |
        |                        |--|       |  | |---|       |--| |
        |                           |       |--+-|              |-|
        |  % = Current Location     |          |                  |
        *=========================================================*
~
ITEM_TYPE_TRASH
0
0
0 0 0 0 0 0 0 0
1 10 1
#17924
caravan map carmap~
the dwarven route~
A map of the route of the dwarven caravan is here.~
The map reads:
        *=========================================================*
        |  KY----|   |                    |                     | |
        |    |   |%--+-------|            |-----|            |--| |
        |    |       |       |------------|     |---|        |    |
        |    |                                      |-----|--+----|
        |    |         Route of the Dwarven Caravan          |    |
        |  |---------------|                             |---RO   |
        |  MK              |-----|  |-------|        |---|   |    |
        |                        |--|       |  | |---|       |--| |
        |                           |       |--+-|              |-|
        |  % = Current Location     |          |                  |
        *=========================================================*
~
ITEM_TYPE_TRASH
0
0
0 0 0 0 0 0 0 0
1 10 1
#17925
caravan map carmap~
the dwarven route~
A map of the route of the dwarven caravan is here.~
The map reads:
        *=========================================================*
        |  KY----|   |                    |                     | |
        |    |   |---%-------|            |-----|            |--| |
        |    |       |       |------------|     |---|        |    |
        |    |                                      |-----|--+----|
        |    |         Route of the Dwarven Caravan          |    |
        |  |---------------|                             |---RO   |
        |  MK              |-----|  |-------|        |---|   |    |
        |                        |--|       |  | |---|       |--| |
        |                           |       |--+-|              |-|
        |  % = Current Location     |          |                  |
        *=========================================================*
~
ITEM_TYPE_TRASH
0
0
0 0 0 0 0 0 0 0
1 10 1
#17926
caravan map carmap~
the dwarven route~
A map of the route of the dwarven caravan is here.~
The map reads:
        *=========================================================*
        |  KY----|   |                    |                     | |
        |    |   |---+---%---|            |-----|            |--| |
        |    |       |       |------------|     |---|        |    |
        |    |                                      |-----|--+----|
        |    |         Route of the Dwarven Caravan          |    |
        |  |---------------|                             |---RO   |
        |  MK              |-----|  |-------|        |---|   |    |
        |                        |--|       |  | |---|       |--| |
        |                           |       |--+-|              |-|
        |  % = Current Location     |          |                  |
        *=========================================================*
~
ITEM_TYPE_TRASH
0
0
0 0 0 0 0 0 0 0
1 10 1
#17927
caravan map carmap~
the dwarven route~
A map of the route of the dwarven caravan is here.~
The map reads:
        *=========================================================*
        |  KY----|   |                    |                     | |
        |    |   |---+-------%            |-----|            |--| |
        |    |       |       |------------|     |---|        |    |
        |    |                                      |-----|--+----|
        |    |         Route of the Dwarven Caravan          |    |
        |  |---------------|                             |---RO   |
        |  MK              |-----|  |-------|        |---|   |    |
        |                        |--|       |  | |---|       |--| |
        |                           |       |--+-|              |-|
        |  % = Current Location     |          |                  |
        *=========================================================*
~
ITEM_TYPE_TRASH
0
0
0 0 0 0 0 0 0 0
1 10 1
#17928
caravan map carmap~
the dwarven route~
A map of the route of the dwarven caravan is here.~
The map reads:
        *=========================================================*
        |  KY----|   |                    |                     | |
        |    |   |---+-------|            |-----|            |--| |
        |    |       |       |---%--------|     |---|        |    |
        |    |                                      |-----|--+----|
        |    |         Route of the Dwarven Caravan          |    |
        |  |---------------|                             |---RO   |
        |  MK              |-----|  |-------|        |---|   |    |
        |                        |--|       |  | |---|       |--| |
        |                           |       |--+-|              |-|
        |  % = Current Location     |          |                  |
        *=========================================================*
~
ITEM_TYPE_TRASH
0
0
0 0 0 0 0 0 0 0
1 10 1
#17929
caravan map carmap~
the dwarven route~
A map of the route of the dwarven caravan is here.~
The map reads:
        *=========================================================*
        |  KY----|   |                    |                     | |
        |    |   |---+-------|            |-----|            |--| |
        |    |       |       |--------%---|     |---|        |    |
        |    |                                      |-----|--+----|
        |    |         Route of the Dwarven Caravan          |    |
        |  |---------------|                             |---RO   |
        |  MK              |-----|  |-------|        |---|   |    |
        |                        |--|       |  | |---|       |--| |
        |                           |       |--+-|              |-|
        |  % = Current Location     |          |                  |
        *=========================================================*
~
ITEM_TYPE_TRASH
0
0
0 0 0 0 0 0 0 0
1 10 1
#17930
caravan map carmap~
the dwarven route~
A map of the route of the dwarven caravan is here.~
The map reads:
        *=========================================================*
        |  KY----|   |                    |                     | |
        |    |   |---+-------|            %-----|            |--| |
        |    |       |       |------------|     |---|        |    |
        |    |                                      |-----|--+----|
        |    |         Route of the Dwarven Caravan          |    |
        |  |---------------|                             |---RO   |
        |  MK              |-----|  |-------|        |---|   |    |
        |                        |--|       |  | |---|       |--| |
        |                           |       |--+-|              |-|
        |  % = Current Location     |          |                  |
        *=========================================================*
~
ITEM_TYPE_TRASH
0
0
0 0 0 0 0 0 0 0
1 10 1
#17931
caravan map carmap~
the dwarven route~
A map of the route of the dwarven caravan is here.~
The map reads:
        *=========================================================*
        |  KY----|   |                    |                     | |
        |    |   |---+-------|            |-----%            |--| |
        |    |       |       |------------|     |---|        |    |
        |    |                                      |-----|--+----|
        |    |         Route of the Dwarven Caravan          |    |
        |  |---------------|                             |---RO   |
        |  MK              |-----|  |-------|        |---|   |    |
        |                        |--|       |  | |---|       |--| |
        |                           |       |--+-|              |-|
        |  % = Current Location     |          |                  |
        *=========================================================*
~
ITEM_TYPE_TRASH
0
0
0 0 0 0 0 0 0 0
1 10 1
#17932
caravan map carmap~
the dwarven route~
A map of the route of the dwarven caravan is here.~
The map reads:
        *=========================================================*
        |  KY----|   |                    |                     | |
        |    |   |---+-------|            |-----|            |--| |
        |    |       |       |------------|     |---%        |    |
        |    |                                      |-----|--+----|
        |    |         Route of the Dwarven Caravan          |    |
        |  |---------------|                             |---RO   |
        |  MK              |-----|  |-------|        |---|   |    |
        |                        |--|       |  | |---|       |--| |
        |                           |       |--+-|              |-|
        |  % = Current Location     |          |                  |
        *=========================================================*
~
ITEM_TYPE_TRASH
0
0
0 0 0 0 0 0 0 0
1 10 1
#17933
caravan map carmap~
the dwarven route~
A map of the route of the dwarven caravan is here.~
The map reads:
        *=========================================================*
        |  KY----|   |                    |                     | |
        |    |   |---+-------|            |-----|            |--| |
        |    |       |       |------------|     |---|        |    |
        |    |                                      |---%-|--+----|
        |    |         Route of the Dwarven Caravan          |    |
        |  |---------------|                             |---RO   |
        |  MK              |-----|  |-------|        |---|   |    |
        |                        |--|       |  | |---|       |--| |
        |                           |       |--+-|              |-|
        |  % = Current Location     |          |                  |
        *=========================================================*
~
ITEM_TYPE_TRASH
0
0
0 0 0 0 0 0 0 0
1 10 1
#17934
caravan map carmap~
the dwarven route~
A map of the route of the dwarven caravan is here.~
The map reads:
        *=========================================================*
        |  KY----|   |                    |                     | |
        |    |   |---+-------|            |-----|            |--| |
        |    |       |       |------------|     |---|        |    |
        |    |                                      |-----|--%----|
        |    |         Route of the Dwarven Caravan          |    |
        |  |---------------|                             |---RO   |
        |  MK              |-----|  |-------|        |---|   |    |
        |                        |--|       |  | |---|       |--| |
        |                           |       |--+-|              |-|
        |  % = Current Location     |          |                  |
        *=========================================================*
~
ITEM_TYPE_TRASH
0
0
0 0 0 0 0 0 0 0
1 10 1
#17935
caravan map carmap~
the dwarven route~
A map of the route of the dwarven caravan is here.~
The map reads:
        *=========================================================*
        |  KY----|   |                    |                     | |
        |    |   |---+-------|            |-----|            |--| |
        |    |       |       |------------|     |---|        |    |
        |    |                                      |-----|--+----|
        |    |         Route of the Dwarven Caravan          |    |
        |  |---------------|                             |--%RO   |
        |  MK              |-----|  |-------|        |---|   |    |
        |                        |--|       |  | |---|       |--| |
        |                           |       |--+-|              |-|
        |  % = Current Location     |          |                  |
        *=========================================================*
~
ITEM_TYPE_TRASH
0
0
0 0 0 0 0 0 0 0
1 10 1
#17936
caravan map carmap~
the dwarven route~
A map of the route of the dwarven caravan is here.~
The map reads:
        *=========================================================*
        |  KY----|   |                    |                     | |
        |    |   |---+-------|            |-----|            |--| |
        |    |       |       |------------|     |---|        |    |
        |    |                                      |-----|--+----|
        |    |         Route of the Dwarven Caravan          |    |
        |  |---------------|                             |---RO   |
        |  MK              |-----|  |-------|        |---|   |    |
        |                        |--|       |  | |--%|       |--| |
        |                           |       |--+-|              |-|
        |  % = Current Location     |          |                  |
        *=========================================================*
~
ITEM_TYPE_TRASH
0
0
0 0 0 0 0 0 0 0
1 10 1
#17937
caravan map carmap~
the dwarven route~
A map of the route of the dwarven caravan is here.~
The map reads:
        *=========================================================*
        |  KY----|   |                    |                     | |
        |    |   |---+-------|            |-----|            |--| |
        |    |       |       |------------|     |---|        |    |
        |    |                                      |-----|--+----|
        |    |         Route of the Dwarven Caravan          |    |
        |  |---------------|                             |---RO   |
        |  MK              |-----|  |-------|        |---|   |    |
        |                        |--|       |  | |---|       |--| |
        |                           |       |--%-|              |-|
        |  % = Current Location     |          |                  |
        *=========================================================*
~
ITEM_TYPE_TRASH
0
0
0 0 0 0 0 0 0 0
1 10 1
#17938
caravan map carmap~
the dwarven route~
A map of the route of the dwarven caravan is here.~
The map reads:
        *=========================================================*
        |  KY----|   |                    |                     | |
        |    |   |---+-------|            |-----|            |--| |
        |    |       |       |------------|     |---|        |    |
        |    |                                      |-----|--+----|
        |    |         Route of the Dwarven Caravan          |    |
        |  |---------------|                             |---RO   |
        |  MK              |-----|  |-------|        |---|   |    |
        |                        |--|       %  | |---|       |--| |
        |                           |       |--+-|              |-|
        |  % = Current Location     |          |                  |
        *=========================================================*
~
ITEM_TYPE_TRASH
0
0
0 0 0 0 0 0 0 0
1 10 1
#17939
caravan map carmap~
the dwarven route~
A map of the route of the dwarven caravan is here.~
The map reads:
        *=========================================================*
        |  KY----|   |                    |                     | |
        |    |   |---+-------|            |-----|            |--| |
        |    |       |       |------------|     |---|        |    |
        |    |                                      |-----|--+----|
        |    |         Route of the Dwarven Caravan          |    |
        |  |---------------|                             |---RO   |
        |  MK              |-----|  |-----%-|        |---|   |    |
        |                        |--|       |  | |---|       |--| |
        |                           |       |--+-|              |-|
        |  % = Current Location     |          |                  |
        *=========================================================*
~
ITEM_TYPE_TRASH
0
0
0 0 0 0 0 0 0 0
1 10 1
#17940
caravan map carmap~
the dwarven route~
A map of the route of the dwarven caravan is here.~
The map reads:
        *=========================================================*
        |  KY----|   |                    |                     | |
        |    |   |---+-------|            |-----|            |--| |
        |    |       |       |------------|     |---|        |    |
        |    |                                      |-----|--+----|
        |    |         Route of the Dwarven Caravan          |    |
        |  |---------------|                             |---RO   |
        |  MK              |-----|  |-%-----|        |---|   |    |
        |                        |--|       |  | |---|       |--| |
        |                           |       |--+-|              |-|
        |  % = Current Location     |          |                  |
        *=========================================================*
~
ITEM_TYPE_TRASH
0
0
0 0 0 0 0 0 0 0
1 10 1
#17941
caravan map carmap~
the dwarven route~
A map of the route of the dwarven caravan is here.~
The map reads:
        *=========================================================*
        |  KY----|   |                    |                     | |
        |    |   |---+-------|            |-----|            |--| |
        |    |       |       |------------|     |---|        |    |
        |    |                                      |-----|--+----|
        |    |         Route of the Dwarven Caravan          |    |
        |  |---------------|                             |---RO   |
        |  MK              |-----|  |-------|        |---|   |    |
        |                        |--%       |  | |---|       |--| |
        |                           |       |--+-|              |-|
        |  % = Current Location     |          |                  |
        *=========================================================*
~
ITEM_TYPE_TRASH
0
0
0 0 0 0 0 0 0 0
1 10 1
#17942
caravan map carmap~
the dwarven route~
A map of the route of the dwarven caravan is here.~
The map reads:
        *=========================================================*
        |  KY----|   |                    |                     | |
        |    |   |---+-------|            |-----|            |--| |
        |    |       |       |------------|     |---|        |    |
        |    |                                      |-----|--+----|
        |    |         Route of the Dwarven Caravan          |    |
        |  |---------------|                             |---RO   |
        |  MK              |-----%  |-------|        |---|   |    |
        |                        |--|       |  | |---|       |--| |
        |                           |       |--+-|              |-|
        |  % = Current Location     |          |                  |
        *=========================================================*
~
ITEM_TYPE_TRASH
0
0
0 0 0 0 0 0 0 0
1 10 1
#17943
caravan map carmap~
the dwarven route~
A map of the route of the dwarven caravan is here.~
The map reads:
        *=========================================================*
        |  KY----|   |                    |                     | |
        |    |   |---+-------|            |-----|            |--| |
        |    |       |       |------------|     |---|        |    |
        |    |                                      |-----|--+----|
        |    |         Route of the Dwarven Caravan          |    |
        |  |---------------|                             |---RO   |
        |  MK              |%----|  |-------|        |---|   |    |
        |                        |--|       |  | |---|       |--| |
        |                           |       |--+-|              |-|
        |  % = Current Location     |          |                  |
        *=========================================================*
~
ITEM_TYPE_TRASH
0
0
0 0 0 0 0 0 0 0
1 10 1
#17944
caravan map carmap~
the dwarven route~
A map of the route of the dwarven caravan is here.~
The map reads:
        *=========================================================*
        |  KY----|   |                    |                     | |
        |    |   |---+-------|            |-----|            |--| |
        |    |       |       |------------|     |---|        |    |
        |    |                                      |-----|--+----|
        |    |         Route of the Dwarven Caravan          |    |
        |  |-------------%-|                             |---RO   |
        |  MK              |-----|  |-------|        |---|   |    |
        |                        |--|       |  | |---|       |--| |
        |                           |       |--+-|              |-|
        |  % = Current Location     |          |                  |
        *=========================================================*
~
ITEM_TYPE_TRASH
0
0
0 0 0 0 0 0 0 0
1 10 1
#17945
caravan map carmap~
the dwarven route~
A map of the route of the dwarven caravan is here.~
The map reads:
        *=========================================================*
        |  KY----|   |                    |                     | |
        |    |   |---+-------|            |-----|            |--| |
        |    |       |       |------------|     |---|        |    |
        |    |                                      |-----|--+----|
        |    |         Route of the Dwarven Caravan          |    |
        |  |---------%-----|                             |---RO   |
        |  MK              |-----|  |-------|        |---|   |    |
        |                        |--|       |  | |---|       |--| |
        |                           |       |--+-|              |-|
        |  % = Current Location     |          |                  |
        *=========================================================*
~
ITEM_TYPE_TRASH
0
0
0 0 0 0 0 0 0 0
1 10 1
#17946
caravan map carmap~
the dwarven route~
A map of the route of the dwarven caravan is here.~
The map reads:
        *=========================================================*
        |  KY----|   |                    |                     | |
        |    |   |---+-------|            |-----|            |--| |
        |    |       |       |------------|     |---|        |    |
        |    |                                      |-----|--+----|
        |    |         Route of the Dwarven Caravan          |    |
        |  |-----%---------|                             |---RO   |
        |  MK              |-----|  |-------|        |---|   |    |
        |                        |--|       |  | |---|       |--| |
        |                           |       |--+-|              |-|
        |  % = Current Location     |          |                  |
        *=========================================================*
~
ITEM_TYPE_TRASH
0
0
0 0 0 0 0 0 0 0
1 10 1
#17947
caravan map carmap~
the dwarven route~
A map of the route of the dwarven caravan is here.~
The map reads:
        *=========================================================*
        |  KY----|   |                    |                     | |
        |    |   |---+-------|            |-----|            |--| |
        |    |       |       |------------|     |---|        |    |
        |    |                                      |-----|--+----|
        |    |         Route of the Dwarven Caravan          |    |
        |  |-%-------------|                             |---RO   |
        |  MK              |-----|  |-------|        |---|   |    |
        |                        |--|       |  | |---|       |--| |
        |                           |       |--+-|              |-|
        |  % = Current Location     |          |                  |
        *=========================================================*
~
ITEM_TYPE_TRASH
0
0
0 0 0 0 0 0 0 0
1 10 1
#17948
caravan map carmap~
the dwarven route~
A map of the route of the dwarven caravan is here.~
The map reads:
        *=========================================================*
        |  KY----|   |                    |                     | |
        |    |   |---+-------|            |-----|            |--| |
        |    |       |       |------------|     |---|        |    |
        |    |                                      |-----|--+----|
        |    %         Route of the Dwarven Caravan          |    |
        |  |---------------|                             |---RO   |
        |  MK              |-----|  |-------|        |---|   |    |
        |                        |--|       |  | |---|       |--| |
        |                           |       |--+-|              |-|
        |  % = Current Location     |          |                  |
        *=========================================================*
~
ITEM_TYPE_TRASH
0
0
0 0 0 0 0 0 0 0
1 10 1
#17949
caravan map carmap~
the dwarven route~
A map of the route of the dwarven caravan is here.~
The map reads:
        *=========================================================*
        |  KY----|   |                    |                     | |
        |    |   |---+-------|            |-----|            |--| |
        |    |       |       |------------|     |---|        |    |
        |    %                                      |-----|--+----|
        |    |         Route of the Dwarven Caravan          |    |
        |  |---------------|                             |---RO   |
        |  MK              |-----|  |-------|        |---|   |    |
        |                        |--|       |  | |---|       |--| |
        |                           |       |--+-|              |-|
        |  % = Current Location     |          |                  |
        *=========================================================*
~
ITEM_TYPE_TRASH
0
0
0 0 0 0 0 0 0 0
1 10 1
#17950
caravan map carmap~
the dwarven route~
A map of the route of the dwarven caravan is here.~
The map reads:
        *=========================================================*
        |  KY----|   |                    |                     | |
        |    %   |---+-------|            |-----|            |--| |
        |    |       |       |------------|     |---|        |    |
        |    |                                      |-----|--+----|
        |    |         Route of the Dwarven Caravan          |    |
        |  |---------------|                             |---RO   |
        |  MK              |-----|  |-------|        |---|   |    |
        |                        |--|       |  | |---|       |--| |
        |                           |       |--+-|              |-|
        |  % = Current Location     |          |                  |
        *=========================================================*
~
ITEM_TYPE_TRASH
0
0
0 0 0 0 0 0 0 0
1 10 1
#0


#ROOMS
#17900
The Passenger Lobby~
You're in a fairly large lobby.  The sides of this wagon are lined with
windows which provide an excellent view of the land as you roll along.
South of you are some shop wagons with eager dwarves awaiting sales.
The caravan exit is down, where you see the roads of the realm awaiting.
~
0 ROOM_INDOORS|ROOM_SAFE SECT_INSIDE
DDIR_SOUTH
You see some shop wagons.~
~
0 -1 17901
DDIR_DOWN
~
~
0 -1 17324
S
#17901
The First Shop Wagon~
You're in the first shop wagon.  To the east is an elderly dwarf woman with
some fine fabrics she uses to make clothing and armor.  To the west is a
hefty dwarf with some powerful hammers and sharp daggers that could be used
as good weapons.  There are more wagons to the south.
~
0 ROOM_INDOORS|ROOM_SAFE SECT_INSIDE
DDIR_NORTH
You see the main passenger lobby.~
~
0 -1 17900
DDIR_EAST
You see an elderly dwarf selling fabrics.~
~
0 -1 17902
DDIR_SOUTH
You see the second shop wagon.~
~
0 -1 17904
DDIR_WEST
You see a hefty dwarf selling weapons.~
~
0 -1 17903
S
#17902
The Fabric Stand~
There's a lot of colored fabrics here, and each one seems to have its own
special aura surrounding it.  The colors are incredible, and they feel like
they're made of satin.  To the west you see a weapons stand.
~
0 ROOM_INDOORS|ROOM_SAFE SECT_INSIDE
DDIR_WEST
You see the weapons stand.~
~
0 -1 17901
S
#17903
The Weapons Stand~
Here you see a lot of different weapons.  There's hammers, daggers, spears,
and other weapons made with the finest in dwarven craftsmanship.  To the
east you see the fabric stand.
~
0 ROOM_INDOORS|ROOM_SAFE SECT_INSIDE
DDIR_EAST
You see the fabric stand.~
~
0 -1 17901
S
#17904
The Second Shop Wagon~
Here you smell something incredibly delicious, and looking to the east you
can see it.  Before you sets a grand buffet of fruits, vegetables, cooked
meats, and a great selection of beverages to choose from.  To the west is
an ancient dwarf with a long white beard selling magic items.  To the north
you can see the first wagon with its fabric and weapons shops, and to the
south is another wagon with a couple of altars.
~
0 ROOM_INDOORS|ROOM_SAFE SECT_INSIDE
DDIR_NORTH
You see the first shop wagon.~
~
0 -1 17901
DDIR_EAST
You see the foods and beverages buffet.~
~
0 -1 17905
DDIR_SOUTH
You see the prayer wagon.~
~
0 -1 17907
DDIR_WEST
You see a magic stand.~
~
0 -1 17906
S
#17905
The Grand Buffet~
Here you can see and smell the best foods and beverages the dwarves have
to offer.  There's all sorts of treats and delicasies to choose from.
To the west you can see a magic stand.
~
0 ROOM_INDOORS|ROOM_SAFE SECT_INSIDE
DDIR_WEST
You see a magic stand.~
~
0 -1 17904
S
#17906
The Magic Stand~
Here you can find scrolls, staves, potions, wands, and other magical items.
The stand is kind of drab except for the incredible craftsmanship that
went into carving the letter "D" into the wall behind the stand.  To the
east you can see the food buffet.
~
0 ROOM_INDOORS|ROOM_SAFE SECT_INSIDE
DDIR_EAST
You see the food buffet.~
~
0 -1 17904
S
#17907
The Prayer Wagon~
Here you find yourself in a comfortable wagon, with a bunch of comfortable
chairs set up.  To the east you see a large, white altar, with an "O"
carved into its face.  To the west is a dark, obsidian altar, with a
hastily carved "C" in its face.  To the south is a door marked: Gamblers
Only!  To the north you can see the shop wagons of the caravan.
~
0 ROOM_INDOORS|ROOM_ALTAR_N|ROOM_SAFE SECT_INSIDE
DDIR_NORTH
You see the shop wagons.~
~
0 -1 17904
DDIR_EAST
You see an altar dedicated to Order.~
~
0 -1 17908
DDIR_SOUTH
You see a door marked: Gamblers Only!~
door~
EX_ISDOOR|EX_CLOSED -1 17910
DDIR_WEST
You see an altar dedicated to Chaos.~
~
0 -1 17909
S
#17908
Order's Altar~
You find yourself standing before Order's Altar.  It's beautifully carved,
all in white, and there's a large "O" on the face of the altar.  The "O"
seems to be carved in a perfect circle, without any flaws.  To the west
is the common room of the prayer wagon.
~
0 ROOM_INDOORS|ROOM_SAFE SECT_INSIDE
DDIR_WEST
You see the common room of the prayer wagon.~
~
0 -1 17907
S
#17909
Chaos' Altar~
Before you sets Chaos' Altar, carved totally in black, with several flaws
in the carving, but they must be intentional.  The "C" carved into the altar
looks more like a "U" turned on it's side.  To the east you can see the
common room of the prayer wagon.
~
0 ROOM_INDOORS|ROOM_SAFE SECT_INSIDE
DDIR_EAST
You see the common room of the prayer wagon.~
~
0 -1 17907
S
#17910
The Dwarven Blackjack Table~
This wagon is for gamblers only.  Here you can wager and play cards, and
possibly win some gold.  The table is pretty large, to accomodate large
numbers of players.  To the north is the prayer wagon.
~
0 ROOM_INDOORS|ROOM_SAFE SECT_INSIDE
DDIR_NORTH
You see the prayer wagon.~
door~
EX_ISDOOR|EX_CLOSED -1 17907
S
#0


#RESETS
D 17907 DIR_SOUTH DOOR_CLOSED
D 17910 DIR_NORTH DOOR_CLOSED
M 17900 100 17900
M 17901 100 17902
G 17900 100 0
G 17901 100 0
G 17902 100 0
G 17903 100 0
G 17904 100 0
M 17902 100 17903
G 17905 100 0
G 17906 100 0
G 17907 100 0
G 17908 100 0
M 17903 100 17905
G 17909 100 0
G 17910 100 0
G 17911 100 0
G 17912 100 0
G 17913 100 0
G 17914 100 0
G 17915 100 0
G 17916 100 0
O 17917   1 17905
M 17904 100 17906
G 17918 100 0
G 17919 100 0
G 17920 100 0
G 17921 100 0
M 17905 100 17910
S


#$

XXXXXXXXXX
#Savearea