ds2.10/bin/
ds2.10/extra/
ds2.10/extra/crat/
ds2.10/extra/creremote/
ds2.10/extra/mingw/
ds2.10/extra/wolfpaw/
ds2.10/fluffos-2.16-ds05/
ds2.10/fluffos-2.16-ds05/Win32/
ds2.10/fluffos-2.16-ds05/compat/
ds2.10/fluffos-2.16-ds05/compat/simuls/
ds2.10/fluffos-2.16-ds05/include/
ds2.10/fluffos-2.16-ds05/testsuite/
ds2.10/fluffos-2.16-ds05/testsuite/clone/
ds2.10/fluffos-2.16-ds05/testsuite/command/
ds2.10/fluffos-2.16-ds05/testsuite/data/
ds2.10/fluffos-2.16-ds05/testsuite/etc/
ds2.10/fluffos-2.16-ds05/testsuite/include/
ds2.10/fluffos-2.16-ds05/testsuite/inherit/
ds2.10/fluffos-2.16-ds05/testsuite/inherit/master/
ds2.10/fluffos-2.16-ds05/testsuite/log/
ds2.10/fluffos-2.16-ds05/testsuite/single/
ds2.10/fluffos-2.16-ds05/testsuite/single/tests/compiler/
ds2.10/fluffos-2.16-ds05/testsuite/single/tests/efuns/
ds2.10/fluffos-2.16-ds05/testsuite/single/tests/operators/
ds2.10/fluffos-2.16-ds05/testsuite/u/
ds2.10/lib/cmds/admins/
ds2.10/lib/cmds/common/
ds2.10/lib/cmds/creators/include/
ds2.10/lib/daemon/services/
ds2.10/lib/daemon/tmp/
ds2.10/lib/doc/
ds2.10/lib/doc/bguide/
ds2.10/lib/doc/efun/all/
ds2.10/lib/doc/efun/arrays/
ds2.10/lib/doc/efun/buffers/
ds2.10/lib/doc/efun/compile/
ds2.10/lib/doc/efun/floats/
ds2.10/lib/doc/efun/functions/
ds2.10/lib/doc/efun/general/
ds2.10/lib/doc/efun/mixed/
ds2.10/lib/doc/efun/numbers/
ds2.10/lib/doc/efun/parsing/
ds2.10/lib/doc/help/classes/
ds2.10/lib/doc/help/races/
ds2.10/lib/doc/lfun/
ds2.10/lib/doc/lfun/all/
ds2.10/lib/doc/lfun/lib/abilities/
ds2.10/lib/doc/lfun/lib/armor/
ds2.10/lib/doc/lfun/lib/bank/
ds2.10/lib/doc/lfun/lib/bot/
ds2.10/lib/doc/lfun/lib/clay/
ds2.10/lib/doc/lfun/lib/clean/
ds2.10/lib/doc/lfun/lib/clerk/
ds2.10/lib/doc/lfun/lib/client/
ds2.10/lib/doc/lfun/lib/combat/
ds2.10/lib/doc/lfun/lib/connect/
ds2.10/lib/doc/lfun/lib/container/
ds2.10/lib/doc/lfun/lib/corpse/
ds2.10/lib/doc/lfun/lib/creator/
ds2.10/lib/doc/lfun/lib/daemon/
ds2.10/lib/doc/lfun/lib/damage/
ds2.10/lib/doc/lfun/lib/deterioration/
ds2.10/lib/doc/lfun/lib/donate/
ds2.10/lib/doc/lfun/lib/door/
ds2.10/lib/doc/lfun/lib/equip/
ds2.10/lib/doc/lfun/lib/file/
ds2.10/lib/doc/lfun/lib/fish/
ds2.10/lib/doc/lfun/lib/fishing/
ds2.10/lib/doc/lfun/lib/flashlight/
ds2.10/lib/doc/lfun/lib/follow/
ds2.10/lib/doc/lfun/lib/ftp_client/
ds2.10/lib/doc/lfun/lib/ftp_data_connection/
ds2.10/lib/doc/lfun/lib/fuel/
ds2.10/lib/doc/lfun/lib/furnace/
ds2.10/lib/doc/lfun/lib/genetics/
ds2.10/lib/doc/lfun/lib/holder/
ds2.10/lib/doc/lfun/lib/id/
ds2.10/lib/doc/lfun/lib/interactive/
ds2.10/lib/doc/lfun/lib/lamp/
ds2.10/lib/doc/lfun/lib/leader/
ds2.10/lib/doc/lfun/lib/light/
ds2.10/lib/doc/lfun/lib/limb/
ds2.10/lib/doc/lfun/lib/living/
ds2.10/lib/doc/lfun/lib/load/
ds2.10/lib/doc/lfun/lib/look/
ds2.10/lib/doc/lfun/lib/manipulate/
ds2.10/lib/doc/lfun/lib/meal/
ds2.10/lib/doc/lfun/lib/messages/
ds2.10/lib/doc/lfun/lib/player/
ds2.10/lib/doc/lfun/lib/poison/
ds2.10/lib/doc/lfun/lib/position/
ds2.10/lib/doc/lfun/lib/post_office/
ds2.10/lib/doc/lfun/lib/potion/
ds2.10/lib/doc/lfun/lib/room/
ds2.10/lib/doc/lfun/lib/server/
ds2.10/lib/doc/lfun/lib/spell/
ds2.10/lib/doc/lfun/lib/torch/
ds2.10/lib/doc/lfun/lib/vendor/
ds2.10/lib/doc/lfun/lib/virt_sky/
ds2.10/lib/doc/lfun/lib/weapon/
ds2.10/lib/doc/lfun/lib/worn_storage/
ds2.10/lib/doc/lpc/constructs/
ds2.10/lib/doc/lpc/etc/
ds2.10/lib/doc/lpc/intermediate/
ds2.10/lib/doc/lpc/types/
ds2.10/lib/doc/misc/
ds2.10/lib/doc/old/
ds2.10/lib/doc/phints/
ds2.10/lib/domains/
ds2.10/lib/domains/Praxis/adm/
ds2.10/lib/domains/Praxis/attic/
ds2.10/lib/domains/Praxis/cemetery/mon/
ds2.10/lib/domains/Praxis/data/
ds2.10/lib/domains/Praxis/death/
ds2.10/lib/domains/Praxis/mountains/
ds2.10/lib/domains/Praxis/obj/armour/
ds2.10/lib/domains/Praxis/obj/magic/
ds2.10/lib/domains/Praxis/obj/weapon/
ds2.10/lib/domains/Praxis/orc_valley/
ds2.10/lib/domains/Ylsrim/
ds2.10/lib/domains/Ylsrim/adm/
ds2.10/lib/domains/Ylsrim/armor/
ds2.10/lib/domains/Ylsrim/broken/
ds2.10/lib/domains/Ylsrim/fish/
ds2.10/lib/domains/Ylsrim/meal/
ds2.10/lib/domains/Ylsrim/npc/
ds2.10/lib/domains/Ylsrim/obj/
ds2.10/lib/domains/Ylsrim/virtual/
ds2.10/lib/domains/Ylsrim/weapon/
ds2.10/lib/domains/alpha/room/
ds2.10/lib/domains/alpha/virtual/
ds2.10/lib/domains/campus/adm/
ds2.10/lib/domains/campus/etc/
ds2.10/lib/domains/campus/meals/
ds2.10/lib/domains/campus/txt/ai/charles/
ds2.10/lib/domains/campus/txt/ai/charles/bak2/
ds2.10/lib/domains/campus/txt/ai/charles/bak2/bak1/
ds2.10/lib/domains/campus/txt/ai/charly/
ds2.10/lib/domains/campus/txt/ai/charly/bak/
ds2.10/lib/domains/campus/txt/jenny/
ds2.10/lib/domains/cave/doors/
ds2.10/lib/domains/cave/etc/
ds2.10/lib/domains/cave/meals/
ds2.10/lib/domains/cave/weap/
ds2.10/lib/domains/default/chamber/
ds2.10/lib/domains/default/creator/
ds2.10/lib/domains/default/doors/
ds2.10/lib/domains/default/etc/
ds2.10/lib/domains/default/vehicle/
ds2.10/lib/domains/default/virtual/
ds2.10/lib/domains/town/save/
ds2.10/lib/domains/town/txt/shame/
ds2.10/lib/domains/town/virtual/
ds2.10/lib/domains/town/virtual/bottom/
ds2.10/lib/domains/town/virtual/space/
ds2.10/lib/estates/
ds2.10/lib/ftp/
ds2.10/lib/lib/comp/
ds2.10/lib/lib/daemons/
ds2.10/lib/lib/daemons/include/
ds2.10/lib/lib/lvs/
ds2.10/lib/lib/user/
ds2.10/lib/lib/virtual/
ds2.10/lib/log/
ds2.10/lib/log/adm/
ds2.10/lib/log/archive/
ds2.10/lib/log/chan/
ds2.10/lib/log/errors/
ds2.10/lib/log/law/adm/
ds2.10/lib/log/law/email/
ds2.10/lib/log/law/names/
ds2.10/lib/log/law/sites-misc/
ds2.10/lib/log/law/sites-register/
ds2.10/lib/log/law/sites-tempban/
ds2.10/lib/log/law/sites-watch/
ds2.10/lib/log/open/
ds2.10/lib/log/reports/
ds2.10/lib/log/router/
ds2.10/lib/log/secure/
ds2.10/lib/log/watch/
ds2.10/lib/obj/book_source/
ds2.10/lib/obj/include/
ds2.10/lib/powers/prayers/
ds2.10/lib/powers/spells/
ds2.10/lib/realms/template/
ds2.10/lib/realms/template/adm/
ds2.10/lib/realms/template/area/
ds2.10/lib/realms/template/area/armor/
ds2.10/lib/realms/template/area/npc/
ds2.10/lib/realms/template/area/obj/
ds2.10/lib/realms/template/area/room/
ds2.10/lib/realms/template/area/weap/
ds2.10/lib/realms/template/bak/
ds2.10/lib/realms/template/cmds/
ds2.10/lib/save/kills/o/
ds2.10/lib/secure/cfg/classes/
ds2.10/lib/secure/cmds/builders/
ds2.10/lib/secure/cmds/creators/include/
ds2.10/lib/secure/cmds/players/include/
ds2.10/lib/secure/daemon/imc2server/
ds2.10/lib/secure/daemon/include/
ds2.10/lib/secure/lib/
ds2.10/lib/secure/lib/include/
ds2.10/lib/secure/lib/net/include/
ds2.10/lib/secure/lib/std/
ds2.10/lib/secure/log/adm/
ds2.10/lib/secure/log/bak/
ds2.10/lib/secure/log/intermud/
ds2.10/lib/secure/log/network/
ds2.10/lib/secure/modules/
ds2.10/lib/secure/npc/
ds2.10/lib/secure/obj/include/
ds2.10/lib/secure/room/
ds2.10/lib/secure/save/
ds2.10/lib/secure/save/backup/
ds2.10/lib/secure/save/boards/
ds2.10/lib/secure/save/players/g/
ds2.10/lib/secure/tmp/
ds2.10/lib/secure/upgrades/files/
ds2.10/lib/secure/verbs/creators/
ds2.10/lib/std/board/
ds2.10/lib/std/lib/
ds2.10/lib/verbs/admins/include/
ds2.10/lib/verbs/builders/
ds2.10/lib/verbs/common/
ds2.10/lib/verbs/common/include/
ds2.10/lib/verbs/creators/
ds2.10/lib/verbs/creators/include/
ds2.10/lib/verbs/rooms/
ds2.10/lib/verbs/rooms/include/
ds2.10/lib/www/client/
ds2.10/lib/www/errors/
ds2.10/lib/www/images/
ds2.10/win32/
/* Eventually this will handle other kinds of flow
 * materials, but for now it is hardcoded just to be water.
 * Handle this with EXTREME care. It can very easily
 * overwhelm your mud.
 */

#include <lib.h>
#include ROOMS_H
#include <vendor_types.h>
#include <meal_types.h>
#include <medium.h>
#include <respiration_types.h>

inherit LIB_FLASK;
mixed *neighbors = ({});
mixed *rooms = ({});
mixed *first = ({});
mixed *second = ({});
mixed *third = ({});
mixed *fourth = ({});
static int press;
static string FlowType = "water";
static string ThisFile;
static int HBOverride, orig_medium, orig_resp, DoorStopped = 1;

void shb(int i){
    if(!HBOverride) set_heart_beat(i);
}

void create(){
    ::create();
    SetKeyName("flow object");
    SetId( ({"flow","flood","object","water","overflow"}) );
    SetAdjectives( ({"flow","flood"}) );
    SetShort("some water");
    SetLong("This is an overflow of water.");
    SetMass(20);
    SetInvis(1);
    SetBaseCost("silver",10);
    SetVendorType(VT_TREASURE);
    shb(5);
    SetNoCondition(1);
    SetPreventGet("You can't get that.");
    if(FlowType == "water"){
        SetFlaskContents("water");
        SetFlaskUses(2);
        SetStrength(5);
        SetMaxFlask(2);
        SetEverFill(1);
        SetMealType(MEAL_DRINK);
    }
    ThisFile = base_name(this_object());
}

void eventFlood(mixed targets){
    object env = environment();
    if(!env) return;
    foreach(mixed room in scramble_array(targets)){
        mixed flooder;
        object arch = load_object(ROOM_ARCH);
        if(!room) break;
        if(environment() == room) continue;
        if(press < 2) break;
        flooder = filter(all_inventory(room),
                (: base_name($1) == ThisFile :) );
        if(sizeof(flooder)){
            if(sizeof(flooder) > 1) flooder[1..]->eventDestruct();
            flooder = flooder[0];
        }
        else {
            int flood;
            flooder = new(ThisFile);
            flooder->SetProperty("LastLocation", base_name(env)); 
            flood = flooder->eventMove(room);
            if(!flood) continue;
            tell_room(room,"This area starts flooding with water!");
            tell_room(arch,base_name(room)+" has been flooded.");
        }
        if(flooder->GetPressure() < press){
            if(press && flooder->AddPressure(1)) press--;
            if(press < 2){ 
                tell_room(env,"The water recedes a bit.");
            }
        }
    }
}

void CheckRooms(){
    mixed ret = ({});
    object env;
    mapping Exits;
    env = room_environment();
    if(press < 1){
        eventDestruct();
        return;
    }
    if(clonep() && environment() && !living(environment()) && press > 1){
    }
    if(env){
        Exits = env->GetExitMap(); 
        Exits += env->GetEnterMap(); 
        foreach(mixed key, mixed val in Exits){
            mixed door = env->GetDoor(key);
            int ok =1;
            if(door){
                if(DoorStopped && door->GetClosed() && !door->GetPerforated()){
                    ok = 0;
                }
                else{
                }
            }
            if(ok) ret += ({ val });
        }
    }
    if(sizeof(ret)) rooms = ret;
    if(press > 1){
        rooms = ({});
        foreach(mixed key, mixed val in Exits){
            if(member_array(val, ret) == -1) continue;
            if(key == "down") first += ({ load_object(val) });
            else if(key == "up") fourth += ({ load_object(val) });
            else rooms += ({ load_object(val) });
        }
        foreach(mixed room in rooms){
            mixed flooder;
            if(press < 2) break;
            flooder = filter(all_inventory(room),
                    (: base_name($1) == ThisFile :) );
            if(!sizeof(flooder)) second += ({ room });
            else third += ({ room });
        }
        if(sizeof(first) && press > 0) eventFlood(first);
        if(sizeof(second) && press > 1) eventFlood(second);
        if(sizeof(third) && press > 1) eventFlood(third);
        if(sizeof(fourth) && press > 2) eventFlood(fourth);
    }
}

void heart_beat(){
    object env;
    if(!clonep()) return;
    env = environment();
    if(!env || living(env) || press < 2){
        shb(240);
        return;
    }
    CheckRooms();
    if(press > 1 && env){
        env->SetRespirationType(R_WATER);
    }
    else if(env){
        env->SetRespirationType(orig_resp);
    }
    shb(90);
}

int AddPressure(int x){
    int i;
    object env = environment();
    if(!env) return 0;
    i = env->GetFlowLimit();
    if(i && x > 0 && press >= i) return 0;
    if(x){
        if(press == 1 && x > 0){
            tell_room(env,"The area completely fills with water!");
        } 
        if(press > 1 && x < 0){
            tell_room(env,"The water recedes a bit.");
        }
        press += x;
    }
    return press;
}

varargs int eventPrint(string msg, mixed arg2, mixed arg3){
    msg = lower_case(msg);
    if(grepp(msg, "opens") || grepp(msg, "closes") ){
        CheckRooms();
        shb(5);
    }
    return 1;
}

int GetPressure(){
    return press;
}

int SetPressure(int i){
    press = i;
    return press;
}

int GetHBOverride(){
    return HBOverride;
}

int SetHBOverride(int x){
    if(x) HBOverride = 1;
    else HBOverride = 0;
    return HBOverride;
}

int GetDoorStopped(){
    return DoorStopped;
}

int SetDoorStopped(int i){
    DoorStopped = i;
    return DoorStopped;
}

void init(){
    ::init();
}

string GetRoomAffectLong(){
    if(press > 1){
        return "\n%^CYAN%^This area is completely filled with water!%^RESET%^";
    }
    if(press == 1){
        return "\n%^BOLD%^%^BLUE%^This area is flooded with water.%^RESET%^";
    }
    return "";
}

int eventDestruct(){
    object env = environment();
    if(env){
        env->SetRespirationType(orig_resp);
    }
    return ::eventDestruct();
}

int eventMove(mixed dest){
    object env;
    int ret = ::eventMove(dest);
    if(ret && env = room_environment(this_object())){
        orig_resp = env->GetRespirationType();
    }
    return ret;
}

int GeteventPrints() { return 1; }