#/domains/town/room/secret.c PersistentInventory ({"([\"Wielded\":0,\"Value\":0,\"Class\":1,\"Worn\":0,\"Deterioration\":0,\"Broken\":0,\"Poison\":0,\"Mass\":3,\"#base_name#\":\"/domains/default/obj/handbook\",\"Properties\":([\"no steal\":1,]),\"Cost\":1000,])","([\"PileAmount\":666,\"Wielded\":0,\"Value\":0,\"PileType\":\"silver\",\"Class\":1,\"Worn\":0,\"Deterioration\":0,\"Broken\":0,\"Poison\":0,\"Mass\":0,\"#base_name#\":\"/lib/pile\",\"Properties\":([]),\"Cost\":0,])",}) PersistentInventoryEnabled 1 InternalDesc "This appears to be a secret room for saving valuables. The master bedroom is west." Opacity 100 ProperNoun 1 Modify 1 Short "the secret stash" Items ([]) Properties ([]) Money ([]) Climate "indoors" DayLight -1970 DummyItems ({}) Gravity 1.000000 NightLight -1970 Town "wilderness" DefaultExits 1 Flying 1 ObviousVisible 1 ActionChance 10 ItemsMap ([]) tick_resolution 5 TerrainType 4 Medium 1 ActionsMap ([]) SinkRoom "" FlyRoom ""