/* /lib/props/uniqueness.c * From the Dead Souls Mud Library * Allows certain objects to be made rareor unique * Created by Descartes of Borg 961222 * Version: @(#) uniqueness.c 1.1@(#) * Last modified: 97/01/01 */ #include <daemons.h> private static int array Rarity = 0; private static int Unique = 0; private static int MaxClones = 0; int array GetRarity(){ return Rarity; } int array SetRarity(int count, int days){ return (Rarity = ({ count, days })); } int GetUnique(){ return Unique; } int SetUnique(int x){ Unique = x; if( Unique ){ UNIQUE_D->eventTouchObject(); this_object()->SetRetain(0); } return Unique; } int GetMaxClones(){ return MaxClones; } int SetMaxClones(int x){ if(x > -1) MaxClones = x; else MaxClones = 0; if( MaxClones == 1 ){ this_object()->SetUnique(1); } if(MaxClones) this_object()->SetRetain(0); return MaxClones; }