clan/
class/
data/
doc/ideas/
doc/mobprogs/
gods/
log/
player/
time/
/*
 *  The unique portions of SunderMud code as well as the integration efforts
 *  for code from other sources is based on the efforts of:
 *
 *  Lotherius (elfren@aros.net)
 *
 *  This code can only be used under the terms of the DikuMud, Merc,
 *  and ROM licenses. The same requirements apply to the changes that
 *  have been made.
 *
 * All other copyrights remain in place and in force.
*/


/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

#include "everything.h"
 
#if !defined(macintosh)
extern  int     _filbuf         args( (FILE *) );
#endif



/*
 * Array of containers read for proper re-nesting of objects.
 */
#define MAX_NEST	100
static	OBJ_DATA *	rgObjNest	[MAX_NEST];



/*
 * Local functions.
 */
void	fwrite_char	args( ( CHAR_DATA *ch,  FILE *fp ) );
void	fwrite_obj	args( ( CHAR_DATA *ch,  OBJ_DATA  *obj,
			    FILE *fp, int iNest ) );
void	fwrite_pet	args( ( CHAR_DATA *pet, FILE *fp) );
void	fread_char	args( ( CHAR_DATA *ch,  FILE *fp ) );
void    fread_pet	args( ( CHAR_DATA *ch,  FILE *fp ) );
void	fread_obj	args( ( CHAR_DATA *ch,  FILE *fp ) );

/*
 * Save a character and inventory.
 * Would be cool to save NPC's too for quest purposes,
 *   some of the infrastructure is provided.
 */
void save_char_obj( CHAR_DATA *ch )
{
    char strsave[MAX_INPUT_LENGTH];
    char buf[MAX_STRING_LENGTH];
    FILE *fp;

    if ( IS_NPC(ch) )
	return;

    if ( ch->desc != NULL && ch->desc->original != NULL )
	ch = ch->desc->original;

#if defined(unix)
    /* create god log */
    if (IS_HERO(ch) || ch->level >= LEVEL_HERO)
    {
	fclose(fpReserve);
	sprintf(strsave, "%s%s",GOD_DIR, capitalize(ch->name));
	if ((fp = fopen(strsave,"w")) == NULL)
	{
	    bug("Save_char_obj: fopen",0);
	    perror(strsave);
 	}

	fprintf(fp,"Lev %2d Trust %2d  %s%s\n",
	    ch->level, get_trust(ch), ch->name, ch->pcdata->title);
	fclose( fp );
	fpReserve = fopen( NULL_FILE, "r" );
    }
#endif

    fclose( fpReserve );
    sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) );
    if ( ( fp = fopen( PLAYER_TEMP, "w" ) ) == NULL )
    {
	bug( "Save_char_obj: fopen", 0 );
	perror( strsave );
    }
    else
    {
	fwrite_char( ch, fp );
	if ( ch->carrying != NULL )
	    fwrite_obj( ch, ch->carrying, fp, 0 );
	/* save the pets */
	if (ch->pet != NULL && ch->pet->in_room == ch->in_room)
	    fwrite_pet(ch->pet,fp);
	fprintf( fp, "#END\n" );
    }
    fclose( fp );
    /* move the file */
	umask(006);
    sprintf(buf,"mv %s %s",PLAYER_TEMP,strsave);
    system(buf);
#if defined(COMPRESS_PFILES)
        sprintf(buf,"gzip -fq %s",strsave);
        system(buf);
#endif
/* 	chmod (PLAYER_TEMP, 00660);
	chmod (strsave, 00660); */ 
    fpReserve = fopen( NULL_FILE, "r" );
    return;
}



/*
 * Write the char.
 */
void fwrite_char( CHAR_DATA *ch, FILE *fp )
{
    AFFECT_DATA *paf;
    int sn,i;

    fprintf( fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER"	);

    fprintf( fp, "Name %s~\n",	ch->name		);
    fprintf( fp, "Vers %d\n",   4			);
    if (ch->short_descr[0] != '\0')
      	fprintf( fp, "ShD  %s~\n",	ch->short_descr	);
    if( ch->long_descr[0] != '\0')
		fprintf( fp, "LnD  %s~\n",	ch->long_descr	);
    if (ch->description[0] != '\0')
    	fprintf( fp, "Desc %s~\n",	ch->description	);
    if (ch->short_descr_orig[0] != '\0')
      	fprintf( fp, "ShDOrig  %s~\n",	ch->short_descr_orig	);
    if( ch->long_descr_orig[0] != '\0')
		fprintf( fp, "LnDOrig  %s~\n",	ch->long_descr_orig	);
    if (ch->description_orig[0] != '\0')
    	fprintf( fp, "DescOrig %s~\n",	ch->description_orig	);
	if (ch->poly_name[0] != '\0')
		fprintf (fp, "Polyname %s~\n",  ch->poly_name			);
    fprintf( fp, "Race %s~\n", pc_race_table[ch->race].name );
    fprintf( fp, "Sex  %d\n",	ch->sex			);
    fprintf( fp, "Cla  %d\n",	ch->class		);
    fprintf( fp, "Levl %d\n",	ch->level		);
    if (ch->trust != 0)
	fprintf( fp, "Tru  %d\n",	ch->trust	);
    fprintf( fp, "Sec  %d\n",    ch->pcdata->security   );      /* OLC */
	if (ch->recall_perm)
	fprintf( fp, "Recall %d\n", 	ch->recall_perm 	);
	fprintf( fp, "Home	 %d\n",		ch->pcdata->home_room );
	fprintf( fp, "Clan %s~\n", 	ch->pcdata->clan_name);
	fprintf( fp, "Clrank %d\n", ch->pcdata->clan_rank);
    fprintf( fp, "Plyd %d\n",
	ch->played + (int) (current_time - ch->logon)	);
	fprintf( fp, "Brating %d\n", ch->pcdata->battle_rating);
	fprintf( fp, "Pkwin %d\n", ch->pcdata->pkill_wins);
	fprintf( fp, "Pkloss %d\n", ch->pcdata->pkill_losses);
    fprintf( fp, "Note %ld\n",		ch->last_note	);
    fprintf( fp, "Scro %d\n", 	ch->lines		);
    fprintf( fp, "Room %d\n",
        (  ch->in_room == get_room_index( ROOM_VNUM_LIMBO )
        && ch->was_in_room != NULL )
            ? ch->was_in_room->vnum
            : ch->in_room == NULL ? ch->recall_perm : ch->in_room->vnum );

    fprintf( fp, "HMV  %d %d %d %d %d %d\n",
	ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move );
    if (ch->gold > 0)
      fprintf( fp, "Gold %ld\n",	ch->gold		);
    else
      fprintf( fp, "Gold %d\n", 0			); 
    fprintf( fp, "Exp  %d\n",	ch->exp			);
    if (ch->act != 0)
	fprintf( fp, "Act  %ld\n",   ch->act		);
    if (ch->affected_by != 0)
	fprintf( fp, "AfBy %d\n",	ch->affected_by	);
    fprintf( fp, "Comm %ld\n",   ch->comm		);
	fprintf( fp, "Notify %ld\n", ch->notify		);
	if (get_trust(ch) >= LEVEL_IMMORTAL)
		fprintf (fp, "Wiznet %ld\n", ch->wiznet );
	fprintf( fp, "Notify %ld\n", ch->notify		);
    if (ch->invis_level != 0)
	fprintf( fp, "Invi %d\n", 	ch->invis_level	);
	if (ch->cloak_level != 0)
	fprintf (fp, "Cloak %d\n",	ch->cloak_level );
    fprintf( fp, "Pos  %d\n",	
	ch->position == POS_FIGHTING ? POS_STANDING : ch->position );
    if (ch->practice != 0)
    	fprintf( fp, "Prac %d\n",	ch->practice	);
    if (ch->train != 0)
	fprintf( fp, "Trai %d\n",	ch->train	);
    if (ch->saving_throw != 0)
	fprintf( fp, "Save  %d\n",	ch->saving_throw);
    fprintf( fp, "Alig  %d\n",	ch->alignment		);
    if (ch->hitroll != 0)
	fprintf( fp, "Hit   %d\n",	ch->hitroll	);
    if (ch->damroll != 0)
	fprintf( fp, "Dam   %d\n",	ch->damroll	);
    fprintf( fp, "ACs %d %d %d %d\n",	
	ch->armor[0],ch->armor[1],ch->armor[2],ch->armor[3]);
    if (ch->wimpy !=0 )
	fprintf( fp, "Wimp  %d\n",	ch->wimpy	);
    fprintf( fp, "Attr %d %d %d %d %d\n",
	ch->perm_stat[STAT_STR],
	ch->perm_stat[STAT_INT],
	ch->perm_stat[STAT_WIS],
	ch->perm_stat[STAT_DEX],
	ch->perm_stat[STAT_CON] );

    fprintf (fp, "AMod %d %d %d %d %d\n",
	ch->mod_stat[STAT_STR],
	ch->mod_stat[STAT_INT],
	ch->mod_stat[STAT_WIS],
	ch->mod_stat[STAT_DEX],
	ch->mod_stat[STAT_CON] );

    if ( IS_NPC(ch) )
    {
	fprintf( fp, "Vnum %d\n",	ch->pIndexData->vnum	);
    }
    else
    {
	fprintf( fp, "Pass %s~\n",	ch->pcdata->pwd		);
	if (ch->pcdata->bamfin[0] != '\0')
	    fprintf( fp, "Bin  %s~\n",	ch->pcdata->bamfin);
	if (ch->pcdata->bamfout[0] != '\0')
		fprintf( fp, "Bout %s~\n",	ch->pcdata->bamfout);
	fprintf( fp, "Titl %s~\n",	ch->pcdata->title	);
        fprintf( fp, "Emai %s~\n",      ch->pcdata->email       );
	fprintf( fp, "ImTi %s~\n",	ch->pcdata->immtitle	);
	if (ch->startyear <= 1) 
	{
	    ch->startyear = time_info.year;
	    ch->startmonth = time_info.month;
	    ch->startday = time_info.day;
	}

	fprintf( fp, "Syer %d\n",	ch->startyear );
	fprintf( fp, "Smnt %d\n",	ch->startmonth );
	fprintf( fp, "Sday %d\n",	ch->startday );
	fprintf( fp, "Amod %d\n", 	ch->pcdata->age_mod );
    	fprintf( fp, "Pnts %d\n",   	ch->pcdata->points      );
	fprintf( fp, "TSex %d\n",	ch->pcdata->true_sex	);
	fprintf( fp, "LLev %d\n",	ch->pcdata->last_level	);
	fprintf( fp, "HMVP %d %d %d\n", ch->pcdata->perm_hit, 
						   ch->pcdata->perm_mana,
						   ch->pcdata->perm_move);
	fprintf( fp, "Cond %d %d %d\n",
	    ch->pcdata->condition[0],
	    ch->pcdata->condition[1],
	    ch->pcdata->condition[2] );
	fprintf( fp, "Prompt %s~\n", ch->pcdata->prompt   );
	{
		struct alias_data *tmp;
		int counter;
		fprintf( fp, "Alias\n");
		for (counter=0; counter < MAX_ALIAS ; counter++)
			{
			tmp = ch->pcdata->aliases[counter];
			if (tmp != NULL)
				fprintf (fp, "%s~%s~\n", tmp->name, tmp->command_string);
			else
				continue;	
			}
		fprintf (fp, "@~\n");
	}

        /* Save note board status */
        /* Save number of boards in case that number changes */
        fprintf (fp, "Boards       %d ", MAX_BOARD);
        for (i = 0; i < MAX_BOARD; i++)
                fprintf (fp, "%s %ld ", boards[i].short_name,
                         ch->pcdata->last_note[i]);
        fprintf (fp, "\n");
		
	for ( sn = 0; sn < MAX_SKILL; sn++ )
	{
	    if ( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0 )
	    {
		fprintf( fp, "Sk %d '%s'\n",
		    ch->pcdata->learned[sn], skill_table[sn].name );
	    }
	}

    }

    for ( paf = ch->affected; paf != NULL; paf = paf->next )
    {
	if (paf->type < 0 || paf->type >= MAX_SKILL)
	    continue;
	
	fprintf( fp, "AffD '%s' %3d %3d %3d %3d %10d\n",
	    skill_table[paf->type].name,
	    paf->level,
	    paf->duration,
	    paf->modifier,
	    paf->location,
	    paf->bitvector );
    }

    fprintf( fp, "End\n\n" );
    return;
}

/* write a pet */
void fwrite_pet( CHAR_DATA *pet, FILE *fp)
{
    AFFECT_DATA *paf;
    
    fprintf(fp,"#PET\n");
    
    fprintf(fp,"Vnum %d\n",pet->pIndexData->vnum);
    
    fprintf(fp,"Name %s~\n", pet->name);
    if (pet->short_descr != pet->pIndexData->short_descr)
    	fprintf(fp,"ShD  %s~\n", pet->short_descr);
    if (pet->long_descr != pet->pIndexData->long_descr)
    	fprintf(fp,"LnD  %s~\n", pet->long_descr);
    if (pet->description != pet->pIndexData->description)
    	fprintf(fp,"Desc %s~\n", pet->description);
    if (pet->race != pet->pIndexData->race)
    	fprintf(fp,"Race %s~\n", race_table[pet->race].name);
    fprintf(fp,"Sex  %d\n", pet->sex);
    if (pet->level != pet->pIndexData->level)
    	fprintf(fp,"Levl %d\n", pet->level);
    fprintf(fp, "HMV  %d %d %d %d %d %d\n",
    	pet->hit, pet->max_hit, pet->mana, pet->max_mana, pet->move, pet->max_move);
    if (pet->gold > 0)
    	fprintf(fp,"Gold %ld\n",pet->gold);
    if (pet->exp > 0)
    	fprintf(fp, "Exp  %d\n", pet->exp);
    if (pet->act != pet->pIndexData->act)
    	fprintf(fp, "Act  %ld\n", pet->act);
    if (pet->affected_by != pet->pIndexData->affected_by)
    	fprintf(fp, "AfBy %d\n", pet->affected_by);
    if (pet->comm != 0)
    	fprintf(fp, "Comm %ld\n", pet->comm);
    fprintf(fp,"Pos  %d\n", pet->position = POS_FIGHTING ? POS_STANDING : pet->position);
    if (pet->saving_throw != 0)
    	fprintf(fp, "Save %d\n", pet->saving_throw);
    if (pet->alignment != pet->pIndexData->alignment)
    	fprintf(fp, "Alig %d\n", pet->alignment);
    if (pet->hitroll != pet->pIndexData->hitroll)
    	fprintf(fp, "Hit  %d\n", pet->hitroll);
    if (pet->damroll != pet->pIndexData->damage[DICE_BONUS])
    	fprintf(fp, "Dam  %d\n", pet->damroll);
    fprintf(fp, "ACs  %d %d %d %d\n",
    	pet->armor[0],pet->armor[1],pet->armor[2],pet->armor[3]);
    fprintf(fp, "Attr %d %d %d %d %d\n",
    	pet->perm_stat[STAT_STR], pet->perm_stat[STAT_INT],
    	pet->perm_stat[STAT_WIS], pet->perm_stat[STAT_DEX],
    	pet->perm_stat[STAT_CON]);
    fprintf(fp, "AMod %d %d %d %d %d\n",
    	pet->mod_stat[STAT_STR], pet->mod_stat[STAT_INT],
    	pet->mod_stat[STAT_WIS], pet->mod_stat[STAT_DEX],
    	pet->mod_stat[STAT_CON]);
    
    for ( paf = pet->affected; paf != NULL; paf = paf->next )
    {
    	if (paf->type < 0 || paf->type >= MAX_SKILL)
    	    continue;
    	    
    	fprintf(fp, "AffD '%s' %3d %3d %3d %3d %10d\n",
    	    skill_table[paf->type].name,
    	    paf->level, paf->duration, paf->modifier,paf->location,
    	    paf->bitvector);
    }
    
    fprintf(fp,"End\n");
    return;
}
    
/*
 * Write an object and its contents.
 */
void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest )
{
    EXTRA_DESCR_DATA *ed;
    AFFECT_DATA *paf;

    /*
     * Slick recursion to write lists backwards,
     *   so loading them will load in forwards order.
     */
    if ( obj->next_content != NULL )
	fwrite_obj( ch, obj->next_content, fp, iNest );

    /*
     * Castrate storage characters.
     */    
 /* Castrate disappearing items. */
 /*   if ( (ch->level < obj->level - 10 && obj->item_type != ITEM_CONTAINER) */
    if ( (obj->item_type == ITEM_KEY && !ITEM_NOPURGE)
    ||   (obj->item_type == ITEM_MAP && !obj->value[0]))
	return;

    fprintf( fp, "#O\n" );
    fprintf( fp, "Vnum %d\n",   obj->pIndexData->vnum        );
    if (!obj->pIndexData->new_format)
	fprintf( fp, "Oldstyle\n");
    if (obj->enchanted)
	fprintf( fp,"Enchanted\n");
    fprintf( fp, "Nest %d\n",	iNest	  	     );
	fprintf( fp, "Size   %d\n", obj->size				);

    /* these data are only used if they do not match the defaults */

    if ( obj->name != obj->pIndexData->name)
    	fprintf( fp, "Name %s~\n",	obj->name		     );
    if ( obj->short_descr != obj->pIndexData->short_descr)
        fprintf( fp, "ShD  %s~\n",	obj->short_descr	     );
    if ( obj->description != obj->pIndexData->description)
        fprintf( fp, "Desc %s~\n",	obj->description	     );
    if ( obj->extra_flags != obj->pIndexData->extra_flags)
        fprintf( fp, "ExtF %d\n",	obj->extra_flags	     );
    if ( obj->wear_flags != obj->pIndexData->wear_flags)
        fprintf( fp, "WeaF %d\n",	obj->wear_flags		     );
    if ( obj->item_type != obj->pIndexData->item_type)
        fprintf( fp, "Ityp %d\n",	obj->item_type		     );
    if ( obj->weight != obj->pIndexData->weight)
        fprintf( fp, "Wt   %d\n",	obj->weight		     );

    /* variable data */

    fprintf( fp, "Wear %d\n",   obj->wear_loc                );
    if (obj->level != 0)
        fprintf( fp, "Lev  %d\n",	obj->level		     );
    if (obj->timer != 0)
        fprintf( fp, "Time %d\n",	obj->timer	     );
    fprintf( fp, "Cost %d\n",	obj->cost		     );
	fprintf( fp, "Cond %d\n",	obj->condition		 );
   	fprintf( fp, "Val  %d %d %d %d %d\n",
	    obj->value[0], obj->value[1], obj->value[2], obj->value[3],
	    obj->value[4]	     );
   	fprintf( fp, "ValOrig  %d %d %d %d %d\n",
	    obj->valueorig[0], obj->valueorig[1], obj->valueorig[2], 
		obj->valueorig[3], obj->valueorig[4]	     );

    switch ( obj->item_type )
    {
    case ITEM_POTION:
    case ITEM_SCROLL:
	if ( obj->value[1] > 0 )
	{
	    fprintf( fp, "Spell 1 '%s'\n", 
		skill_table[obj->value[1]].name );
	}

	if ( obj->value[2] > 0 )
	{
	    fprintf( fp, "Spell 2 '%s'\n", 
		skill_table[obj->value[2]].name );
	}

	if ( obj->value[3] > 0 )
	{
	    fprintf( fp, "Spell 3 '%s'\n", 
		skill_table[obj->value[3]].name );
	}

	break;

    case ITEM_PILL:
    case ITEM_STAFF:
    case ITEM_WAND:
	if ( obj->value[3] > 0 )
	{
	    fprintf( fp, "Spell 3 '%s'\n", 
		skill_table[obj->value[3]].name );
	}

	break;
    }

    for ( paf = obj->affected; paf != NULL; paf = paf->next )
    {
	if (paf->type < 0 || paf->type >= MAX_SKILL)
	    continue;
	fprintf( fp, "AffD '%s' %d %d %d %d %d\n",
	    skill_table[paf->type].name,
	    paf->level,
	    paf->duration,
	    paf->modifier,
	    paf->location,
	    paf->bitvector
	    );
    }

    for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
    {
	fprintf( fp, "ExDe %s~ %s~\n",
	    ed->keyword, ed->description );
    }

    fprintf( fp, "End\n\n" );

    if ( obj->contains != NULL )
	fwrite_obj( ch, obj->contains, fp, iNest + 1 );

    return;
}



/*
 * Load a char and inventory into a new ch structure.
 */
bool load_char_obj( DESCRIPTOR_DATA *d, char *name )
{
    static PC_DATA pcdata_zero;
    char strsave[MAX_INPUT_LENGTH];
    char buf[100];
    CHAR_DATA *ch;
    FILE *fp;
    bool found;
    int stat;

    if ( char_free == NULL )
    {
	ch				= alloc_perm( sizeof(*ch) );
    }
    else
    {
	ch				= char_free;
	char_free			= char_free->next;
    }
    clear_char( ch );

    if ( pcdata_free == NULL )
    {
	ch->pcdata			= alloc_perm( sizeof(*ch->pcdata) );
    }
    else
    {
	ch->pcdata			= pcdata_free;
	pcdata_free			= pcdata_free->next;
    }
    *ch->pcdata				= pcdata_zero;

    d->character			= ch;
    ch->desc				= d;
    ch->name				= str_dup( name );
    ch->poly_name			= str_dup( "" );
    ch->description			= str_dup ("");
    ch->short_descr			= str_dup ("");
    ch->long_descr			= str_dup ("");
    ch->description_orig		= str_dup ("");
    ch->short_descr_orig		= str_dup ("");
    ch->long_descr_orig			= str_dup ("");
    ch->version				= 0;
    ch->race				= race_lookup("human");
    ch->affected_by			= 0;
    ch->act				= PLR_NOSUMMON;
    ch->pcdata->board                   = &boards[DEFAULT_BOARD];
    ch->comm				= COMM_COMBINE 
					| COMM_PROMPT;
    ch->notify				= 0;
    ch->invis_level			= 0;
    ch->cloak_level			= 0;
    ch->practice			= 0;
    ch->train				= 0;
    ch->hitroll				= 0;
    ch->damroll				= 0;
    ch->trust				= 0;
    ch->recall_perm			= ROOM_VNUM_LIMBO;
    ch->recall_temp			= 0;
    ch->wimpy			 	= 0;
	ch->quitting			= FALSE;
	ch->searching			= FALSE;
    ch->saving_throw			= 0;
    ch->pcdata->points			= 0;
	ch->pcdata->pwd_tries		= 0;
    ch->pcdata->confirm_delete		= FALSE;
    ch->pcdata->pwd			= str_dup( "" );
    ch->pcdata->bamfin			= str_dup( "" );
    ch->pcdata->bamfout			= str_dup( "" );
    ch->pcdata->title			= str_dup( "" );
    ch->pcdata->email			= str_dup( "" );
    ch->pcdata->immtitle		= str_dup( "-GOD-" );
    for (stat =0; stat < MAX_STATS; stat++)
	ch->perm_stat[stat]		= 13;
    ch->startyear = 0;
    ch->startmonth = 0;
    ch->startday = 0;
    ch->pcdata->age_mod =0;
	{
		int counter;
		for (counter = 0 ; counter < MAX_ALIAS ; counter ++)
			ch->pcdata->aliases[counter] = NULL;
	}
	ch->pcdata->has_alias		= FALSE;
    ch->pcdata->perm_hit		= 0;
    ch->pcdata->perm_mana		= 0;
    ch->pcdata->perm_move		= 0;
    ch->pcdata->true_sex		= 0;
    ch->pcdata->last_level		= 0;
    ch->pcdata->condition[COND_THIRST]	= 48; 
    ch->pcdata->condition[COND_FULL]	= 48;
    ch->pcdata->security                = 0;    /* OLC */
    ch->pcdata->prompt =		strdup ("{G({W%h/%Hhp %m/%Mmn %v/%Vmv{G){x");
	ch->pcdata->home_room 		= ROOM_VNUM_CHAT;
	ch->pcdata->clan_num		= -1;
	ch->pcdata->clan_rank		= -1;
	ch->pcdata->clan			= NULL;
	sprintf (ch->pcdata->clan_name, "none");

    found = FALSE;
    fclose( fpReserve );
    
    #if defined(unix)
    /* decompress if .gz file exists */
    sprintf( strsave, "%s%s%s", PLAYER_DIR, capitalize(name),".gz");
    if ( ( fp = fopen( strsave, "r" ) ) != NULL )
    {
	fclose(fp);
	sprintf(buf,"gzip -dfq %s",strsave);
	system(buf);
    }
    #endif

    sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( name ) );
    if ( ( fp = fopen( strsave, "r" ) ) != NULL )
    {
	int iNest;

	for ( iNest = 0; iNest < MAX_NEST; iNest++ )
	    rgObjNest[iNest] = NULL;

	found = TRUE;
	for ( ; ; )
	{
	    char letter;
	    char *word;

	    letter = fread_letter( fp );
	    if ( letter == '*' )
	    {
		fread_to_eol( fp );
		continue;
	    }

	    if ( letter != '#' )
	    {
		bug( "Load_char_obj: # not found.", 0 );
		break;
	    }

	    word = fread_word( fp );
	    if      ( !str_cmp( word, "PLAYER" ) ) fread_char ( ch, fp );
	    else if ( !str_cmp( word, "OBJECT" ) ) fread_obj  ( ch, fp );
	    else if ( !str_cmp( word, "O"      ) ) fread_obj  ( ch, fp );
	    else if ( !str_cmp( word, "PET"    ) ) fread_pet  ( ch, fp );
	    else if ( !str_cmp( word, "END"    ) ) break;
	    else
	    {
		bug( "Load_char_obj: bad section.", 0 );
		break;
	    }
	}
	fclose( fp );
    }

    fpReserve = fopen( NULL_FILE, "r" );


    /* initialize race */
    if (found)
    {
	int i;

	if (ch->race == 0)
	    ch->race = race_lookup("human");

	ch->size = pc_race_table[ch->race].size;
	ch->dam_type = 17; /*punch */

	for (i = 0; i < 5; i++)
	{
	    if (pc_race_table[ch->race].skills[i] == NULL)
		break;
	}
	ch->affected_by = ch->affected_by|race_table[ch->race].aff;
	ch->imm_flags	= ch->imm_flags | race_table[ch->race].imm;
	ch->res_flags	= ch->res_flags | race_table[ch->race].res;
	ch->vuln_flags	= ch->vuln_flags | race_table[ch->race].vuln;
	ch->form	= race_table[ch->race].form;
	ch->parts	= race_table[ch->race].parts;
    }

	
    /* RT initialize skills */

    if (found && ch->version < 2)  /* need to add the new skills */
    {
	ch->pcdata->learned[gsn_recall] = 50;
    }
 
    /* fix levels */
    if (found && ch->version < 3 && (ch->level > 35 || ch->trust > 35))
    {
	switch (ch->level)
	{
	    case(40) : ch->level = 60;	break;  /* imp -> imp */
	    case(39) : ch->level = 58; 	break;	/* god -> supreme */
	    case(38) : ch->level = 56;  break;	/* deity -> god */
	    case(37) : ch->level = 53;  break;	/* angel -> demigod */
	}

        switch (ch->trust)
        {
            case(40) : ch->trust = 60;  break;	/* imp -> imp */
            case(39) : ch->trust = 58;  break;	/* god -> supreme */
            case(38) : ch->trust = 56;  break;	/* deity -> god */
            case(37) : ch->trust = 53;  break;	/* angel -> demigod */
            case(36) : ch->trust = 51;  break;	/* hero -> hero */
        }
    }
   

    return found;
}



/*
 * Read in a char.
 */

#if defined(KEY)
#undef KEY
#endif

#define KEY( literal, field, value )					\
				if ( !str_cmp( word, literal ) )	\
				{					\
				    field  = value;			\
				    fMatch = TRUE;			\
				    break;				\
				}

void fread_char( CHAR_DATA *ch, FILE *fp )
{
    char buf[MAX_STRING_LENGTH];
    char *word;
    bool fMatch;

    for ( ; ; )
    {
	word   = feof( fp ) ? "End" : fread_word( fp );
	fMatch = FALSE;

	switch ( UPPER(word[0]) )
	{
	case '*':
	    fMatch = TRUE;
	    fread_to_eol( fp );
	    break;

	case 'A':
	    KEY( "Act",		ch->act,		fread_number( fp ) );
	    KEY( "AffectedBy",	ch->affected_by,	fread_number( fp ) );
	    KEY( "AfBy",	ch->affected_by,	fread_number( fp ) );
	    KEY( "Alignment",	ch->alignment,		fread_number( fp ) );
	    KEY( "Alig",	ch->alignment,		fread_number( fp ) );
	    KEY( "Amod", 	ch->pcdata->age_mod,   fread_number( fp ) );
		
		if (!str_cmp( word, "Alias"))
			{
			struct alias_data *tmp;
			int counter=0;
			char *word;
			bool done = FALSE;
		
			while (!done)
				{
				word=fread_string(fp);
				if (!str_cmp(word, "@"))
					done = TRUE;
				else
					{
					tmp = (struct alias_data *) malloc (sizeof (struct alias_data));
					tmp->name = strdup(word);
					tmp->command_string = fread_string (fp);
					ch->pcdata->aliases[counter]=tmp;
					ch->pcdata->has_alias = TRUE;
					counter++;
					}
				free_string(word);
				}
			fMatch=TRUE;
			break;
			}
		

	    if (!str_cmp( word, "AC") || !str_cmp(word,"Armor"))
	    {
		fread_to_eol(fp);
		fMatch = TRUE;
		break;
	    }

	    if (!str_cmp(word,"ACs"))
	    {
		int i;

		for (i = 0; i < 4; i++)
		    ch->armor[i] = fread_number(fp);
		fMatch = TRUE;
		break;
	    }

	    if ( !str_cmp( word, "Affect" ) || !str_cmp( word, "Aff" ) 
	    ||   !str_cmp( word, "AffD") || !str_cmp (word, "AffnewD") )
	    {
		AFFECT_DATA *paf;

		if ( !affect_free )
		{
		    paf		= alloc_perm( sizeof(*paf) );
		}
		else
		{
		    paf		= affect_free;
		    affect_free	= affect_free->next;
		}

	  	if (!str_cmp(word,"AffD") || !str_cmp(word, "AffnewD"))
		{
		    int sn;
		    sn = skill_lookup(fread_word(fp));
		    if (sn < 0)
			bug("Fread_char: unknown skill.",0);
		    else
			paf->type = sn;
	 	}
		else  /* old form */
		    paf->type	= fread_number( fp );
		if (ch->version == 0)
		  paf->level = ch->level;
		else
		  paf->level	= fread_number( fp );
		paf->duration	= fread_number( fp );
		paf->modifier	= fread_number( fp );
		paf->location	= fread_number( fp );
		paf->bitvector	= fread_number( fp );
		if (!str_cmp(word, "AffnewD")) /* Zeran - compatibility only */
			{
			int os;
			os = fread_number (fp);
			}
		paf->next	= ch->affected;
		ch->affected	= paf;
		fMatch = TRUE;
		break;
	    }

	    if ( !str_cmp( word, "AttrMod"  ) || !str_cmp(word,"AMod"))
	    {
		int stat;
		for (stat = 0; stat < MAX_STATS; stat ++)
		   ch->mod_stat[stat] = fread_number(fp);
		fMatch = TRUE;
		break;
	    }

	    if ( !str_cmp( word, "AttrPerm" ) || !str_cmp(word,"Attr"))
	    {
		int stat;

		for (stat = 0; stat < MAX_STATS; stat++)
		    ch->perm_stat[stat] = fread_number(fp);
		fMatch = TRUE;
		break;
	    }
	    break;

	case 'B':
	    KEY( "Bamfin",	ch->pcdata->bamfin,	fread_string( fp ) );
	    KEY( "Bamfout",	ch->pcdata->bamfout,	fread_string( fp ) );
	    KEY( "Bin",		ch->pcdata->bamfin,	fread_string( fp ) );

            if (!str_cmp(word, "Boards" ))
            {
                int i,num = fread_number (fp);
                    /* number of boards saved */
                char *boardname;
                for (; num ; num-- ) /* for each of the board saved */
                {
                   boardname = fread_word (fp);
                   i = board_lookup (boardname);
                         /* find board number */

                   if (i == BOARD_NOTFOUND)
                         /* Does board still exist ? */
                   {
                      sprintf (buf, "fread_char: %s had unknown board name: %s. Skipped.", 
				ch->name, boardname);
                      log_string (buf);
                      fread_number (fp);
                           /* read last_note and skip info */
                    }
                    else /* Save it */
                    ch->pcdata->last_note[i] = fread_number (fp);
               }        /* for */

               fMatch = TRUE;
            } /* Boards */

	    KEY( "Bout",	ch->pcdata->bamfout,	fread_string( fp ) );
            KEY( "Brating",     ch->pcdata->battle_rating, fread_number(fp ) );
	    break;

	case 'C':
            KEY( "Cloak",	ch->cloak_level,	fread_number(fp) );
	    KEY( "Class",	ch->class,		fread_number( fp ) );
	    KEY( "Cla",		ch->class,		fread_number( fp ) );
            KEY( "Clrank", 	ch->pcdata->clan_rank , fread_number(fp));
	
		if (!str_cmp (word, "Clan"))
			{	
			char *dummy;
			dummy=fread_string(fp);
			strcpy (ch->pcdata->clan_name, dummy);
			fMatch=TRUE;
			break;
			}	
			
	    if ( !str_cmp( word, "Condition" ) || !str_cmp(word,"Cond"))
	    {
		ch->pcdata->condition[0] = fread_number( fp );
		ch->pcdata->condition[1] = fread_number( fp );
		ch->pcdata->condition[2] = fread_number( fp );
		fMatch = TRUE;
		break;
	    }
	    KEY("Comm",		ch->comm,		fread_number( fp ) ); 
          
	    break;

	case 'D':
	    KEY( "Damroll",	ch->damroll,		fread_number( fp ) );
	    KEY( "Dam",		ch->damroll,		fread_number( fp ) );
	    KEY( "Description",	ch->description,	fread_string( fp ) );
	    KEY( "Desc",	ch->description,	fread_string( fp ) );
	    KEY( "DescOrig",	ch->description_orig,	fread_string( fp ) );
	    break;

	case 'E':
	    if ( !str_cmp( word, "End" ) )
		{
		set_clan_pointer(ch);
		return;
		}
	    KEY( "Exp",		ch->exp,		fread_number( fp ) );
	    KEY( "Emai",        ch->pcdata->email,      fread_string( fp ) ); 
	    break;

	case 'G':
	    KEY( "Gold",	ch->gold,		fread_number( fp ) );

	case 'H':
	    KEY( "Hitroll",	ch->hitroll,		fread_number( fp ) );
	    KEY( "Hit",		ch->hitroll,		fread_number( fp ) );
	    KEY( "Home", 	ch->pcdata->home_room,  fread_number (fp) );

	    if ( !str_cmp( word, "HpManaMove" ) || !str_cmp(word,"HMV"))
	    {
		ch->hit		= fread_number( fp );
		ch->max_hit	= fread_number( fp );
		ch->mana	= fread_number( fp );
		ch->max_mana	= fread_number( fp );
		ch->move	= fread_number( fp );
		ch->max_move	= fread_number( fp );
		fMatch = TRUE;
		break;
	    }

            if ( !str_cmp( word, "HpManaMovePerm" ) || !str_cmp(word,"HMVP"))
            {
                ch->pcdata->perm_hit	= fread_number( fp );
                ch->pcdata->perm_mana   = fread_number( fp );
                ch->pcdata->perm_move   = fread_number( fp );
                fMatch = TRUE;
                break;
            }
      
	    break;

	case 'I':
	    KEY( "ImTi",        ch->pcdata->immtitle,   fread_string( fp ) );
	    KEY( "InvisLevel",	ch->invis_level,	fread_number( fp ) );
	    KEY( "Invi",	ch->invis_level,	fread_number( fp ) );
	    break;

	case 'L':
	    KEY( "LastLevel",	ch->pcdata->last_level, fread_number( fp ) );
	    KEY( "LLev",	ch->pcdata->last_level, fread_number( fp ) );
	    KEY( "Level",	ch->level,		fread_number( fp ) );
	    KEY( "Lev",		ch->level,		fread_number( fp ) );
	    KEY( "Levl",	ch->level,		fread_number( fp ) );
	    KEY( "LongDescr",	ch->long_descr,		fread_string( fp ) );
	    KEY( "LnD",		ch->long_descr,		fread_string( fp ) );
	    KEY( "LnDOrig",	ch->long_descr_orig,	fread_string( fp ) );
	    break;

	case 'N':
	    KEY( "Name",	ch->name,		fread_string( fp ) );
	    KEY( "Note",	ch->last_note,		fread_number( fp ) );
	    KEY( "Notify",	ch->notify,		fread_number( fp ) );
	    break;

	case 'P':
	    KEY( "Password",	ch->pcdata->pwd,	fread_string( fp ) );
	    KEY( "Prompt", 	ch->pcdata->prompt,     fread_string( fp ) );
	    KEY( "Pass",	ch->pcdata->pwd,	fread_string( fp ) );
	    KEY( "Played",	ch->played,		fread_number( fp ) );
	    KEY( "Plyd",	ch->played,		fread_number( fp ) );
	    KEY( "Points",	ch->pcdata->points,	fread_number( fp ) );
	    KEY( "Pnts",	ch->pcdata->points,	fread_number( fp ) );
	    KEY( "Position",	ch->position,		fread_number( fp ) );
	    KEY( "Pos",		ch->position,		fread_number( fp ) );
	    KEY( "Practice",	ch->practice,		fread_number( fp ) );
	    KEY( "Prac",	ch->practice,		fread_number( fp ) );
		KEY( "Polyname", ch->poly_name, 	fread_string( fp ) );
		KEY( "Pkwin", ch->pcdata->pkill_wins, fread_number( fp) );
		KEY( "Pkloss", ch->pcdata->pkill_losses, fread_number( fp) );
	    break;

	case 'R':
	    KEY( "Race",        ch->race,	
				race_lookup(fread_string( fp )) );
		KEY( "Recall", 		ch->recall_perm, fread_number(fp) );

	    if ( !str_cmp( word, "Room" ) )
	    {
		ch->in_room = get_room_index( fread_number( fp ) );
		if ( ch->in_room == NULL )
		    ch->in_room = get_room_index( ROOM_VNUM_LIMBO );
		fMatch = TRUE;
		break;
	    }

	    break;

	case 'S':
	    KEY( "SavingThrow",	ch->saving_throw,	fread_number( fp ) );
	    KEY( "Save",	ch->saving_throw,	fread_number( fp ) );
	    KEY( "Scro",	ch->lines,		fread_number( fp ) );
	    KEY( "Sex",		ch->sex,		fread_number( fp ) );
	    KEY( "ShortDescr",	ch->short_descr,	fread_string( fp ) );
	    KEY( "ShD",		ch->short_descr,	fread_string( fp ) );
            KEY( "Sec",         ch->pcdata->security,   fread_number( fp ) );   /* OLC */
	    KEY( "Syer",	ch->startyear, 		fread_number( fp ) ); /* elfren*/
	    KEY( "Smnt",	ch->startmonth,		fread_number( fp ) );
	    KEY( "Sday",	ch->startday,		fread_number( fp ) );
	    KEY( "ShDOrig",	ch->short_descr_orig,	fread_string( fp ) );

	    if ( !str_cmp( word, "Skill" ) || !str_cmp(word,"Sk"))
	    {
		int sn;
		int value;
		char *temp;

		value = fread_number( fp );
		temp = fread_word( fp ) ;
		sn = skill_lookup(temp);
		/* sn    = skill_lookup( fread_word( fp ) ); */
		if ( sn < 0 )
		{
		    fprintf(stderr,"%s",temp);
		    bug( "Fread_char: unknown skill. ", 0 );
		}
		else
		    ch->pcdata->learned[sn] = value;
		fMatch = TRUE;
	    }

	    break;

	case 'T':
            KEY( "TrueSex",     ch->pcdata->true_sex,  	fread_number( fp ) );
	    KEY( "TSex",	ch->pcdata->true_sex,   fread_number( fp ) );
	    KEY( "Trai",	ch->train,		fread_number( fp ) );
	    KEY( "Trust",	ch->trust,		fread_number( fp ) );
	    KEY( "Tru",		ch->trust,		fread_number( fp ) );

	    if ( !str_cmp( word, "Title" )  || !str_cmp( word, "Titl"))
	    {
		ch->pcdata->title = fread_string( fp );
    		if (ch->pcdata->title[0] != '.' && ch->pcdata->title[0] != ',' 
		&&  ch->pcdata->title[0] != '!' && ch->pcdata->title[0] != '?')
		{
		    sprintf( buf, " %s", ch->pcdata->title );
		    free_string( ch->pcdata->title );
		    ch->pcdata->title = str_dup( buf );
		}
		fMatch = TRUE;
		break;
	    }

	    break;

	case 'V':
	    KEY( "Version",     ch->version,		fread_number ( fp ) );
	    KEY( "Vers",	ch->version,		fread_number ( fp ) );
	    if ( !str_cmp( word, "Vnum" ) )
	    {
		ch->pIndexData = get_mob_index( fread_number( fp ) );
		fMatch = TRUE;
		break;
	    }
	    break;

	case 'W':
	    KEY( "Wimpy",	ch->wimpy,		fread_number( fp ) );
	    KEY( "Wimp",	ch->wimpy,		fread_number( fp ) );
	    KEY( "Wiznet", 	ch->wiznet,		fread_number( fp ) );
	    break;
	}

	if ( !fMatch )
	{
	    bug( "Fread_char: no match.", 0 );
	    fread_to_eol( fp );
	} 
	}
}

/* load a pet from the forgotten reaches */
void fread_pet( CHAR_DATA *ch, FILE *fp )
{
    char *word;
    CHAR_DATA *pet;
    bool fMatch;

    /* first entry had BETTER be the vnum or we barf */
    word = feof(fp) ? "END" : fread_word(fp);
    if (!str_cmp(word,"Vnum"))
    {
    	int vnum;
    	
    	vnum = fread_number(fp);
    	if (get_mob_index(vnum) == NULL)
	{
    	    bug("Fread_pet: bad vnum %d.",vnum);
	    pet = create_mobile(get_mob_index(MOB_VNUM_ZOMBIE));
	}
    	else
    	    pet = create_mobile(get_mob_index(vnum));
    }
    else
    {
        bug("Fread_pet: no vnum in file.",0);
        pet = create_mobile(get_mob_index(MOB_VNUM_ZOMBIE));
    }
    
    for ( ; ; )
    {
    	word 	= feof(fp) ? "END" : fread_word(fp);
    	fMatch = FALSE;
    	
    	switch (UPPER(word[0]))
    	{
    	case '*':
    	    fMatch = TRUE;
    	    fread_to_eol(fp);
    	    break;
    		
    	case 'A':
    	    KEY( "Act",		pet->act,		fread_number(fp));
    	    KEY( "AfBy",	pet->affected_by,	fread_number(fp));
    	    KEY( "Alig",	pet->alignment,		fread_number(fp));
    	    
    	    if (!str_cmp(word,"ACs"))
    	    {
    	    	int i;
    	    	
    	    	for (i = 0; i < 4; i++)
    	    	    pet->armor[i] = fread_number(fp);
    	    	fMatch = TRUE;
    	    	break;
    	    }
    	    
    	    if (!str_cmp(word,"AffD"))
    	    {
    	    	AFFECT_DATA *paf;
    	    	int sn;
    	    	
    	    	if (affect_free == NULL)
    	    	    paf = alloc_perm(sizeof(*paf));
    	    	else
    	    	{
    	    	    paf = affect_free;
    	    	    affect_free = affect_free->next;
    	    	}
    	    	
    	    	sn = skill_lookup(fread_word(fp));
    	     	if (sn < 0)
    	     	    bug("Fread_char: unknown skill.",0);
    	     	else
    	     	   paf->type = sn;
    	     	   
    	     	paf->level	= fread_number(fp);
    	     	paf->duration	= fread_number(fp);
    	     	paf->modifier	= fread_number(fp);
    	     	paf->location	= fread_number(fp);
    	     	paf->bitvector	= fread_number(fp);
    	     	paf->next	= pet->affected;
    	     	pet->affected	= paf;
    	     	fMatch		= TRUE;
    	     	break;
    	    }
    	     
    	    if (!str_cmp(word,"AMod"))
    	    {
    	     	int stat;
    	     	
    	     	for (stat = 0; stat < MAX_STATS; stat++)
    	     	    pet->mod_stat[stat] = fread_number(fp);
    	     	fMatch = TRUE;
    	     	break;
    	    }
    	     
    	    if (!str_cmp(word,"Attr"))
    	    {
    	         int stat;
    	         
    	         for (stat = 0; stat < MAX_STATS; stat++)
    	             pet->perm_stat[stat] = fread_number(fp);
    	         fMatch = TRUE;
    	         break;
    	    }
    	    break;
    	     
    	 case 'C':
    	     KEY( "Comm",	pet->comm,		fread_number(fp));
    	     break;
    	     
    	 case 'D':
    	     KEY( "Dam",	pet->damroll,		fread_number(fp));
    	     KEY( "Desc",	pet->description,	fread_string(fp));
    	     break;
    	     
    	 case 'E':
    	     if (!str_cmp(word,"End"))
	     {
		pet->leader = ch;
		pet->master = ch;
		ch->pet = pet;
    	     	return;
	     }
    	     KEY( "Exp",	pet->exp,		fread_number(fp));
    	     break;
    	     
    	 case 'G':
    	     KEY( "Gold",	pet->gold,		fread_number(fp));
    	     break;
    	     
    	 case 'H':
    	     KEY( "Hit",	pet->hitroll,		fread_number(fp));
    	     
    	     if (!str_cmp(word,"HMV"))
    	     {
    	     	pet->hit	= fread_number(fp);
    	     	pet->max_hit	= fread_number(fp);
    	     	pet->mana	= fread_number(fp);
    	     	pet->max_mana	= fread_number(fp);
    	     	pet->move	= fread_number(fp);
    	     	pet->max_move	= fread_number(fp);
    	     	fMatch = TRUE;
    	     	break;
    	     }
    	     break;
    	     
     	case 'L':
    	     KEY( "Levl",	pet->level,		fread_number(fp));
    	     KEY( "LnD",	pet->long_descr,	fread_string(fp));
			
    	     break;
    	     
    	case 'N':
    	     KEY( "Name",	pet->name,		fread_string(fp));
    	     break;
    	     
    	case 'P':
    	     KEY( "Pos",	pet->position,		fread_number(fp));
    	     break;
    	     
	case 'R':
    	    KEY( "Race",	pet->race, race_lookup(fread_string(fp)));
    	    break;
 	    
    	case 'S' :
    	    KEY( "Save",	pet->saving_throw,	fread_number(fp));
    	    KEY( "Sex",		pet->sex,		fread_number(fp));
    	    KEY( "ShD",		pet->short_descr,	fread_string(fp));
    	    break;
    	    
    	if ( !fMatch )
    	{
    	    bug("Fread_pet: no match.",0);
    	    fread_to_eol(fp);
    	}
    	
    	}
    }
    
}



void fread_obj( CHAR_DATA *ch, FILE *fp )
{
    static OBJ_DATA obj_zero;
    OBJ_DATA *obj;
    char *word;
    int iNest;
    bool fMatch;
    bool fNest;
    bool fVnum;
    bool first;
    bool new_format;  /* to prevent errors */
    bool make_new;    /* update object */
    
    fVnum = FALSE;
    obj = NULL;
    first = TRUE;  /* used to counter fp offset */
    new_format = FALSE;
    make_new = FALSE;

    word   = feof( fp ) ? "End" : fread_word( fp );
    if (!str_cmp(word,"Vnum" ))
    {
        int vnum;
	first = FALSE;  /* fp will be in right place */
 
        vnum = fread_number( fp );
        if (  get_obj_index( vnum )  == NULL )
	{
            bug( "Fread_obj: bad vnum %d.", vnum );
	}
        else
	{
	    obj = create_object(get_obj_index(vnum),-1);
	    new_format = TRUE;
	}
	    
    }

    if (obj == NULL)  /* either not found or old style */
    {
    	if ( obj_free == NULL )
    	{
	    obj		= alloc_perm( sizeof(*obj) );
    	}
    	else
    	{
	    obj		= obj_free;
	    obj_free	= obj_free->next;
    	}

    	*obj		= obj_zero;
    	obj->name		= str_dup( "" );
    	obj->short_descr	= str_dup( "" );
    	obj->description	= str_dup( "" );
    }

    fNest		= FALSE;
    fVnum		= TRUE;
    iNest		= 0;

    for ( ; ; )
    {
	if (first)
	    first = FALSE;
	else
	    word   = feof( fp ) ? "End" : fread_word( fp );
	fMatch = FALSE;

	switch ( UPPER(word[0]) )
	{
	case '*':
	    fMatch = TRUE;
	    fread_to_eol( fp );
	    break;

	case 'A':
	    if ( !str_cmp( word, "Affect" ) || !str_cmp(word,"Aff")
	    ||   !str_cmp( word, "AffD"))
	    {
		AFFECT_DATA *paf;

		if ( affect_free == NULL )
		{
		    paf		= alloc_perm( sizeof(*paf) );
		}
		else
		{
		    paf		= affect_free;
		    affect_free	= affect_free->next;
		}

		if (!str_cmp(word, "AffD"))
		{
		    int sn;
		    sn = skill_lookup(fread_word(fp));
		    if (sn < 0)
			bug("Fread_obj: unknown skill.",0);
		    else
		   	paf->type = sn;
		}
		else /* old form */
		    paf->type	= fread_number( fp );
		if (ch->version == 0)
		  paf->level = 20;
		else
		  paf->level	= fread_number( fp );
		paf->duration	= fread_number( fp );
		paf->modifier	= fread_number( fp );
		paf->location	= fread_number( fp );
		paf->bitvector	= fread_number( fp );
		paf->next	= obj->affected;
		obj->affected	= paf;
		fMatch		= TRUE;
		break;
	    }
	    break;

	case 'C':
	    KEY( "Cost",	obj->cost,		fread_number( fp ) );
		KEY( "Cond",    obj->condition,  fread_number (fp) );
	    break;

	case 'D':
	    KEY( "Description",	obj->description,	fread_string( fp ) );
	    KEY( "Desc",	obj->description,	fread_string( fp ) );
	    break;

	case 'E':

	    if ( !str_cmp( word, "Enchanted"))
	    {
		obj->enchanted = TRUE;
	 	fMatch 	= TRUE;
		break;
	    }

	    KEY( "ExtraFlags",	obj->extra_flags,	fread_number( fp ) );
	    KEY( "ExtF",	obj->extra_flags,	fread_number( fp ) );

	    if ( !str_cmp( word, "ExtraDescr" ) || !str_cmp(word,"ExDe"))
	    {
		EXTRA_DESCR_DATA *ed;

		if ( extra_descr_free == NULL )
		{
		    ed			= alloc_perm( sizeof(*ed) );
		}
		else
		{
		    ed			= extra_descr_free;
		    extra_descr_free	= extra_descr_free->next;
		}

		ed->keyword		= fread_string( fp );
		ed->description		= fread_string( fp );
		ed->next		= obj->extra_descr;
		obj->extra_descr	= ed;
		fMatch = TRUE;
	    }

	    if ( !str_cmp( word, "End" ) )
	    {
                if ( !fNest || ( fVnum && obj->pIndexData == NULL ) )
                {
                    bug( "Fread_obj: incomplete object.", 0 );
					extract_obj (obj);
                    return;
                }
                else
                {
                    if ( !fVnum )
                    {
                        free_string( obj->name        );
                        free_string( obj->description );
                        free_string( obj->short_descr );
                        obj->next = obj_free;
                        obj_free  = obj;

                        obj = create_object( get_obj_index( OBJ_VNUM_DUMMY ), 0 );
                    }

                    if (!new_format)
                    {
                        obj->next       = object_list;
                        object_list     = obj;
                        obj->pIndexData->count++;
                    }

                    if (!obj->pIndexData->new_format
                    && obj->item_type == ITEM_ARMOR
                    &&  obj->value[1] == 0)
                    {
                        obj->value[1] = obj->value[0];
                        obj->value[2] = obj->value[0];
                    }
                    if (make_new)
                    {
                        int wear;

                        wear = obj->wear_loc;
                        extract_obj(obj);

                        obj = create_object(obj->pIndexData,0);
                        obj->wear_loc = wear;
                    }
                    if ( iNest == 0 || rgObjNest[iNest] == NULL )
                        obj_to_char( obj, ch );
                    else
                        obj_to_obj( obj, rgObjNest[iNest-1] );
                    return;
                }

	    }
	    break;

	case 'I':
	    KEY( "ItemType",	obj->item_type,		fread_number( fp ) );
	    KEY( "Ityp",	obj->item_type,		fread_number( fp ) );
	    break;

	case 'L':
	    KEY( "Level",	obj->level,		fread_number( fp ) );
	    KEY( "Lev",		obj->level,		fread_number( fp ) );
	    break;

	case 'N':
	    KEY( "Name",	obj->name,		fread_string( fp ) );

	    if ( !str_cmp( word, "Nest" ) )
	    {
		iNest = fread_number( fp );
		if ( iNest < 0 || iNest >= MAX_NEST )
		{
		    bug( "Fread_obj: bad nest %d.", iNest );
		}
		else
		{
		    rgObjNest[iNest] = obj;
		    fNest = TRUE;
		}
		fMatch = TRUE;
	    }
	    break;

   	case 'O':
	    if ( !str_cmp( word,"Oldstyle" ) )
	    {
		if (obj->pIndexData != NULL && obj->pIndexData->new_format)
		    make_new = TRUE;
		fMatch = TRUE;
	    }
	    break;
	
	case 'S':
	    KEY( "ShortDescr",	obj->short_descr,	fread_string( fp ) );
	    KEY( "ShD",		obj->short_descr,	fread_string( fp ) );
		KEY( "Size", 	obj->size,			fread_number(fp));

	    if ( !str_cmp( word, "Spell" ) )
	    {
		int iValue;
		int sn;

		iValue = fread_number( fp );
		sn     = skill_lookup( fread_word( fp ) );
		if ( iValue < 0 || iValue > 3 )
		{
		    bug( "Fread_obj: bad iValue %d.", iValue );
		}
		else if ( sn < 0 )
		{
		    bug( "Fread_obj: unknown skill.", 0 );
		}
		else
		{
		    obj->value[iValue] = sn;
		}
		fMatch = TRUE;
		break;
	    }

	    break;

	case 'T':
	    KEY( "Timer",	obj->timer,		fread_number( fp ) );
	    KEY( "Time",	obj->timer,		fread_number( fp ) );
	    break;

	case 'V':
	    if ( !str_cmp( word, "Values" ) || !str_cmp(word,"Vals"))
	    {
		obj->value[0]	= fread_number( fp );
		obj->value[1]	= fread_number( fp );
		obj->value[2]	= fread_number( fp );
		obj->value[3]	= fread_number( fp );
		if (obj->item_type == ITEM_WEAPON && obj->value[0] == 0)
		   obj->value[0] = obj->pIndexData->value[0];
		fMatch		= TRUE;
		break;
	    }

	    if ( !str_cmp( word, "Val" ) )
	    {
		obj->value[0] 	= fread_number( fp );
	 	obj->value[1]	= fread_number( fp );
	 	obj->value[2] 	= fread_number( fp );
		obj->value[3]	= fread_number( fp );
		obj->value[4]	= fread_number( fp );
		fMatch = TRUE;
		break;
	    }
	    
		if ( !str_cmp( word, "ValOrig" ) )
	    {
		obj->valueorig[0] 	= fread_number( fp );
	 	obj->valueorig[1]	= fread_number( fp );
	 	obj->valueorig[2] 	= fread_number( fp );
		obj->valueorig[3]	= fread_number( fp );
		obj->valueorig[4]	= fread_number( fp );
		fMatch = TRUE;
		break;
	    }

	    if ( !str_cmp( word, "Vnum" ) )
	    {
		int vnum;

		vnum = fread_number( fp );
		if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL )
		    bug( "Fread_obj: bad vnum %d.", vnum );
		else
		    fVnum = TRUE;
		fMatch = TRUE;
		break;
	    }
	    break;

	case 'W':
	    KEY( "WearFlags",	obj->wear_flags,	fread_number( fp ) );
	    KEY( "WeaF",	obj->wear_flags,	fread_number( fp ) );
	    KEY( "WearLoc",	obj->wear_loc,		fread_number( fp ) );
	    KEY( "Wear",	obj->wear_loc,		fread_number( fp ) );
	    KEY( "Weight",	obj->weight,		fread_number( fp ) );
	    KEY( "Wt",		obj->weight,		fread_number( fp ) );
	    break;

	}

	if ( !fMatch )
	{
	    bug( "Fread_obj: no match.", 0 );
	    fread_to_eol( fp );
	}
    }
}


void do_last( CHAR_DATA *ch, char *argument )
{
    char buf [MAX_STRING_LENGTH];
    char arg [MAX_INPUT_LENGTH];
    char name[MAX_INPUT_LENGTH];
    struct stat fst;

    one_argument( argument, arg );
    if ( arg[0] == '\0' )
    {
    send_to_char( "Usage: last <playername>\n\r", ch );
    return;
    }
    strcpy( name, capitalize(arg) );
#if defined (COMPRESS_PFILES)
    sprintf( buf, "%s/%s.gz", PLAYER_DIR, name );
#else
    sprintf( buf, "%s/%s", PLAYER_DIR, name );
#endif
    if ( stat( buf, &fst ) != -1 )
      sprintf( buf, "%s was last on: %s\r", name, ctime( &fst.st_mtime ) );
    else
      sprintf( buf, "%s was not found.\n\r", name );
   send_to_char( buf, ch );
}