/* ************************************************************************ * File: spells.h Part of CircleMUD * * Usage: header file: constants and fn prototypes for spell system * * * * All rights reserved. See license.doc for complete information. * * * * Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University * * CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. * ************************************************************************ */ #ifndef _spells_h_ #define _spells_h_ /* Most of the contents of the original spells.h have been moved to * awake.h --Dunk */ struct attack_hit_type { char *singular; char *plural; char *different; }; int find_skill_num(char *name); void mag_objectmagic(struct char_data *ch, struct obj_data *obj, char *argument); void mob_cast(struct char_data *ch, struct char_data *tch, struct obj_data *tobj, int spellnum, int level); #endif