AwakeMUD-0.84B/.ssh/
AwakeMUD-0.84B/doc/
AwakeMUD-0.84B/lib/
AwakeMUD-0.84B/lib/etc/pfiles/
AwakeMUD-0.84B/lib/fixer_data/
AwakeMUD-0.84B/lib/misc/
AwakeMUD-0.84B/lib/text/
AwakeMUD-0.84B/lib/text/help/
AwakeMUD-0.84B/lib/text/wizhelp/
AwakeMUD-0.84B/lib/veh/
AwakeMUD-0.84B/lib/world/
AwakeMUD-0.84B/lib/world/mob/
AwakeMUD-0.84B/lib/world/mtx/
AwakeMUD-0.84B/lib/world/qst/
AwakeMUD-0.84B/lib/world/shp/
AwakeMUD-0.84B/lib/world/veh/
/* ************************************************************************
*   File: spells.c                                      Part of CircleMUD *
*  Usage: Implementation of "manual spells".  Circle 2.2 spell compat.    *
*                                                                         *
*  All rights reserved.  See license.doc for complete information.        *
*                                                                         *
*  Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
*  CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991.               *
************************************************************************ */

#include <stdio.h>
#include <string.h>

#include "structs.h"
#include "awake.h"
#include "utils.h"
#include "comm.h"
#include "spells.h"
#include "handler.h"
#include "db.h"

extern struct room_data *world;
extern struct char_data *character_list;
extern struct cha_app_type cha_app[];
extern struct int_app_type int_app[];
extern struct index_data *obj_index;

extern struct weather_data weather_info;
extern struct descriptor_data *descriptor_list;
extern struct zone_data *zone_table;

extern int mini_mud;
extern int pk_allowed;

extern struct default_mobile_stats *mob_defaults;
extern char weapon_verbs[];
extern int *max_ac_applys;
extern struct apply_mod_defaults *apmd;

void clearMemory(struct char_data * ch);
void act(char *str, int i, struct char_data * c, struct obj_data * o,
         void *vict_obj, int j);

void weight_change_object(struct obj_data * obj, int weight);
void add_follower(struct char_data * ch, struct char_data * leader);


/*
 * Special spells appear below.
 */