AwakeMUD-0.84B/.ssh/
AwakeMUD-0.84B/doc/
AwakeMUD-0.84B/lib/
AwakeMUD-0.84B/lib/etc/pfiles/
AwakeMUD-0.84B/lib/fixer_data/
AwakeMUD-0.84B/lib/misc/
AwakeMUD-0.84B/lib/text/
AwakeMUD-0.84B/lib/text/help/
AwakeMUD-0.84B/lib/text/wizhelp/
AwakeMUD-0.84B/lib/veh/
AwakeMUD-0.84B/lib/world/
AwakeMUD-0.84B/lib/world/mob/
AwakeMUD-0.84B/lib/world/mtx/
AwakeMUD-0.84B/lib/world/qst/
AwakeMUD-0.84B/lib/world/shp/
AwakeMUD-0.84B/lib/world/veh/
#300
Keywords:	boosted reflexes 1
Name:	a boosted reflexes I
RoomDesc:$
A treatment of boosted reflexes lies here.~
LookDesc:$
This one-time electro-chemical treatment and modification increases the
body's natural reflexes without the need for cybernetic response amplifiers
and neural-enhancement circuitry.  (Not compatible with Wired Reflexes or
a Vehicle Control Rig.  Non-upgradable)
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	electronics
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	15000
[VALUES]
	Val0:	1
	Val1:	50
	Val2:	30
[AFFECT 0]
	Location:	Init Dice
	Modifier:	1
BREAK
#301
Keywords:	boosted reflexes 2
Name:	a boosted reflexes II
RoomDesc:$
A treatment of boosted reflexes lies here.~
LookDesc:$
This one-time electro-chemical treatment and modification increases the
body's natural reflexes without the need for cybernetic response amplifiers
and neural-enhancement circuitry.  (Not compatible with Wired Reflexes or
a Vehicle Control Rig.  Non-upgradable)
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	electronics
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	50000
[VALUES]
	Val0:	2
	Val1:	125
	Val2:	30
[AFFECT 0]
	Location:	Reaction
	Modifier:	1
[AFFECT 1]
	Location:	Init Dice
	Modifier:	1
BREAK
#302
Keywords:	smartgun link II
Name:	smartgun link II
RoomDesc:$
Smartgun link II~
LookDesc:$
This is an upgraded version of the regulat smartgun link. It provides better a
accuracy than the regular version. 
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	electronics
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	4500
[VALUES]
	Val0:	2
	Val1:	50
	Val2:	22
BREAK
#303
Keywords:	boosted reflexes 3
Name:	a boosted reflexes III
RoomDesc:$
A treatment of boosted reflexes lies here.~
LookDesc:$
This one-time electro-chemical treatment and modification increases the
body's natural reflexes without the need for cybernetic responses amplifiers
and neural-enhancement circuitry.  (Not compatible with Wired Reflexes or
a Vehicle Control Rig.  Non-upgradable)
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	electronics
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	135000
[VALUES]
	Val0:	3
	Val1:	280
	Val2:	30
[AFFECT 0]
	Location:	Reaction
	Modifier:	2
[AFFECT 1]
	Location:	Init Dice
	Modifier:	2
BREAK
#304
Keywords:	datajack
Name:	a datajack
RoomDesc:$
An uninstalled datajack is here.~
LookDesc:$
When installed, it lets information travel from a computer, or more commonly,
the Matrix, directly into the user's brain.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	electronics
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	900
[VALUES]
	Val0:	1
	Val1:	20
	Val2:	1
BREAK
#305
Keywords:	flare compensation cybereyes
Name:	a flare compensation
RoomDesc:$
Small pieces of cyberware lay here.~
LookDesc:$
Once installed, they help reduce damage done to the eyes caused by
instantaneous, blinding flashes of light.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	2500
[VALUES]
	Val0:	1
	Val1:	10
	Val2:	8
BREAK
#306
Keywords:	low-light low light vision
Name:	a low-light vision
RoomDesc:$
A set of low-light vision has been discarded here.~
LookDesc:$
Designed to allow humans to have low-light vision.  Not as good as the
natural option belonging to Elves and Orcs, but better than nothing.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	10000000000000
Material:	electronics
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	3750
[VALUES]
	Val0:	1
	Val1:	20
	Val2:	9
BREAK
#307
Keywords:	thermographic vision
Name:	a thermographic vision
RoomDesc:$
Cyber thermographic vision waits to be installed.~
LookDesc:$
Like the low-light version, this allows those born without thermographic
vision to attain it.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	1000000000
Material:	electronics
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	4000
[VALUES]
	Val0:	1
	Val1:	20
	Val2:	10
BREAK
#308
Keywords:	muscle replacement
Name:	a muscle replacement I
RoomDesc:$
Some vat-grown, synthesized muscles lay here.~
LookDesc:$
Synthetically grown in vats, these replace the natural set.  They increase
strength and quickness by the rating.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	20000
[VALUES]
	Val0:	1
	Val1:	100
	Val2:	20
[AFFECT 0]
	Location:	Strength
	Modifier:	1
[AFFECT 1]
	Location:	Quickness
	Modifier:	1
BREAK
#309
Keywords:	muscle replacement
Name:	a muscle replacement II
RoomDesc:$
Some synthesized, vat-grown muscles lay here.~
LookDesc:$
They increase strength and quickness by the rating.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	40000
[VALUES]
	Val0:	2
	Val1:	200
	Val2:	20
[AFFECT 0]
	Location:	Strength
	Modifier:	2
[AFFECT 1]
	Location:	Quickness
	Modifier:	2
BREAK
#310
Keywords:	muscle replacement
Name:	a muscle replacement III
RoomDesc:$
Synthesized, vat-grown muscles lay here.~
LookDesc:$
They increase strength and quickness by the rating.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	60000
[VALUES]
	Val0:	3
	Val1:	300
	Val2:	20
[AFFECT 0]
	Location:	Quickness
	Modifier:	3
[AFFECT 1]
	Location:	Strength
	Modifier:	3
BREAK
#311
Keywords:	muscle replacement
Name:	a muscle replacement IV
RoomDesc:$
A set of synthesized, vat-grown muscles lies here.~
LookDesc:$
They increase strength and quickness by the rating.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	80000
[VALUES]
	Val0:	4
	Val1:	400
	Val2:	20
[AFFECT 0]
	Location:	Strength
	Modifier:	4
[AFFECT 1]
	Location:	Quickness
	Modifier:	4
BREAK
#312
Keywords:	smartlink
Name:	a smartlink system
RoomDesc:$
A smartlink system is here.~
LookDesc:$
Used with an appropriate weapon to increase accuracy. 
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	electronics
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	2500
[VALUES]
	Val0:	1
	Val1:	50
	Val2:	22
BREAK
#313
Keywords:	dermal plating
Name:	a dermal plating I
RoomDesc:$
A set of dermal plating lies in the corner.~
LookDesc:$
This invasive protection system uses hard plastic and metal fibers plates
bonded to the user's skin. Dermal plating is anything but subtle, and limits
skin flexability. The armor plates may be tailored to any surface texture or
color. 
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	adv. plastics
[POINTS]
	Weight:	10
	Barrier:	1
	Cost:	6000
[VALUES]
	Val0:	1
	Val1:	50
	Val2:	23
[AFFECT 0]
	Location:	Body
	Modifier:	1
BREAK
#314
Keywords:	dermal plating
Name:	a dermal plating II
RoomDesc:$
A set of dermal plating lies in the corner.~
LookDesc:$
This invasive protection system uses hard plastic and metal fibers plates
bonded to the user's skin. Dermal plating is anything but subtle, and limits
skin flexability. The armor plates may be tailored to any surface texture or
color.  
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	adv. plastics
[POINTS]
	Weight:	15
	Barrier:	1
	Cost:	15000
[VALUES]
	Val0:	2
	Val1:	100
	Val2:	23
[AFFECT 0]
	Location:	Body
	Modifier:	2
BREAK
#315
Keywords:	dermal plating
Name:	a dermal plating III
RoomDesc:$
A set of dermal plating lies in the corner.~
LookDesc:$
This invasive protection system uses hard plastic and metal fibers plates
bonded to the user's skin. Dermal plating is anything but subtle, and limits
skin flexability. The armor plates may be tailored to any surface texture or
color.  
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	adv. plastics
[POINTS]
	Weight:	20
	Barrier:	1
	Cost:	45000
[VALUES]
	Val0:	3
	Val1:	150
	Val2:	23
[AFFECT 0]
	Location:	Body
	Modifier:	3
BREAK
#316
Keywords:	lacing titanium bone pool cyberware
Name:	a titanium bone lacing
RoomDesc:$
A shining pool of liquid metal is lying here.~
LookDesc:$
The pool looks like some form of liquid metal, obviously created for
Cyberware purposes.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	metal
[POINTS]
	Weight:	10
	Barrier:	1
	Cost:	75000
[VALUES]
	Val0:	3
	Val1:	225
	Val2:	29
[AFFECT 0]
	Location:	Body
	Modifier:	2
[AFFECT 1]
	Location:	Ballistic
	Modifier:	1
[AFFECT 2]
	Location:	Impact
	Modifier:	1
BREAK
#317
Keywords:	lacing bone aluminum pool cyberware
Name:	an aluminium bone lacing
RoomDesc:$
A shining pool of liquid metal is lying here.~
LookDesc:$
The liquid looks like some sort of metal film for limbs.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	electronics
[POINTS]
	Weight:	7
	Barrier:	1
	Cost:	25000
[VALUES]
	Val0:	2
	Val1:	115
	Val2:	29
[AFFECT 0]
	Location:	Body
	Modifier:	1
[AFFECT 1]
	Location:	Impact
	Modifier:	1
BREAK
#318
Keywords:	plastic bone lacing pool
Name:	a plastic bone lacing
RoomDesc:$
A pool of plastic coating is lying here.~
LookDesc:$
The plastic has been reduced to liquid form, for some sort of protection
purpose.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	metal
[POINTS]
	Weight:	3
	Barrier:	1
	Cost:	7500
[VALUES]
	Val0:	1
	Val1:	50
	Val2:	29
[AFFECT 0]
	Location:	Body
	Modifier:	1
BREAK
#319
Keywords:	wired reflexes
Name:	a wired reflexes I
RoomDesc:$
The components of wired reflexes lay here.~
LookDesc:$
This increases the player's reaction by replacing a few 'meat' parts with
cyberware.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	electronics
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	55000
[VALUES]
	Val0:	1
	Val1:	200
	Val2:	30
[AFFECT 0]
	Location:	Init Dice
	Modifier:	1
[AFFECT 1]
	Location:	Reaction
	Modifier:	2
BREAK
#320
Keywords:	wired reflexes
Name:	a wired reflexes II
RoomDesc:$
The components of wired reflexes lay here.~
LookDesc:$
Wired reflexes are implanted neural boosters and adrenaline stimulators. Each
level adds +2 to the user's reaction and gives +1d6 initiative die. 
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	electronics
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	165000
[VALUES]
	Val0:	2
	Val1:	300
	Val2:	30
[AFFECT 0]
	Location:	Reaction
	Modifier:	4
[AFFECT 1]
	Location:	Init Dice
	Modifier:	2
BREAK
#321
Keywords:	wired reflexes
Name:	a wired reflexes III
RoomDesc:$
The components of wired reflexes lay here.~
LookDesc:$
Wired reflexes are implanted neural boosters and adrenaline stimulators. Each
level adds +2 to the user's reaction and gives +1d6 initiative die.      
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	electronics
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	500000
[VALUES]
	Val0:	3
	Val1:	500
	Val2:	30
[AFFECT 0]
	Location:	Reaction
	Modifier:	6
[AFFECT 1]
	Location:	Init Dice
	Modifier:	3
BREAK
#322
Keywords:	dermal sheathing
Name:	a dermal sheathing I
RoomDesc:$
Numerous semi-flexible plates are compiled in a box.~
LookDesc:$
A variation of dermal plating, dermal sheathing has better regenerative
properties, is less obvious, and inceased flexibility.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	adv. plastics
[POINTS]
	Weight:	5
	Barrier:	1
	Cost:	36000
[VALUES]
	Val0:	1
	Val1:	70
	Val2:	23
[AFFECT 0]
	Location:	Body
	Modifier:	2
BREAK
#323
Keywords:	dermal sheathing
Name:	a dermal sheathing II
RoomDesc:$
Various plates lay compiled in a box.~
LookDesc:$
The improved, more flexible version of dermal plating.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	adv. plastics
[POINTS]
	Weight:	7
	Barrier:	1
	Cost:	90000
[VALUES]
	Val0:	2
	Val1:	140
	Val2:	23
[AFFECT 0]
	Location:	Body
	Modifier:	3
BREAK
#324
Keywords:	dermal sheathing
Name:	a dermal sheathing III
RoomDesc:$
Various plates lay compiled in a box.~
LookDesc:$
The improved, more flexible version of dermal plating.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	adv. plastics
[POINTS]
	Weight:	10
	Barrier:	1
	Cost:	180000
[VALUES]
	Val0:	3
	Val1:	210
	Val2:	23
[AFFECT 0]
	Location:	Body
	Modifier:	4
BREAK
#325
Keywords:	chipjack
Name:	a chipjack
RoomDesc:$
An uninstalled chipjack rests here.~
LookDesc:$
Similar to a datajack, but only allowing access to a skillsoft or datasoft.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	electronics
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	900
[VALUES]
	Val0:	1
	Val1:	20
BREAK
#326
Keywords:	boosted reflexes alpha
Name:	a boosted reflexes I -alpha
RoomDesc:$
Upgraded boosted reflexes is here.~
LookDesc:$
This is an improved, more essence-friendly version of boosted reflexes, rating
2
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	180000
[VALUES]
	Val0:	2
	Val1:	100
	Val2:	30
[AFFECT 0]
	Location:	Init Dice
	Modifier:	1
BREAK
#327
Keywords:	boosted reflexes alpha
Name:	a boosted reflexes III -alpha
RoomDesc:$
Upgraded boosted reflexes.~
LookDesc:$
More essence-friendly than the normal boosted reflexes 3.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	405000
[VALUES]
	Val0:	3
	Val1:	224
	Val2:	30
[AFFECT 0]
	Location:	Reaction
	Modifier:	2
[AFFECT 1]
	Location:	Init Dice
	Modifier:	2
BREAK
#328
Keywords:	boosted reflexes beta
Name:	a boosted reflexes II -beta
RoomDesc:$
Upgraded boosted reflexes.~
LookDesc:$
More essence-friendly then the normal, or alpha boosted reflexes 2.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	420000
[VALUES]
	Val0:	2
	Val1:	75
	Val2:	30
[AFFECT 0]
	Location:	Init Dice
	Modifier:	1
[AFFECT 1]
	Location:	Reaction
	Modifier:	1
BREAK
#329
Keywords:	boosted reflexes beta
Name:	a boosted reflexes III -beta
RoomDesc:$
Upgraded boosted reflexes.~
LookDesc:$
More essence-friendly then the normal, or alpha boosted reflexes 3.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	945000
[VALUES]
	Val0:	3
	Val1:	168
	Val2:	30
[AFFECT 0]
	Location:	Reaction
	Modifier:	2
[AFFECT 1]
	Location:	Init Dice
	Modifier:	2
BREAK
#330
Keywords:	boosted reflexes delta
Name:	a boosted reflexes II -delta
RoomDesc:$
Upgraded boosted reflexes.~
LookDesc:$
More essence-friendly than normal, alpha, and beta boosted reflexes 2.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	600000
[VALUES]
	Val0:	2
	Val1:	63
	Val2:	30
[AFFECT 0]
	Location:	Reaction
	Modifier:	1
[AFFECT 1]
	Location:	Init Dice
	Modifier:	1
BREAK
#331
Keywords:	boosted reflexes delta
Name:	a boosted reflexes III -delta
RoomDesc:$
Upgraded boosted reflexes.~
LookDesc:$
More essence-friendly than normal, alpha, and beta boosted reflexes 3.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	1350000
[VALUES]
	Val0:	3
	Val1:	140
	Val2:	30
[AFFECT 0]
	Location:	Reaction
	Modifier:	2
[AFFECT 1]
	Location:	Init Dice
	Modifier:	2
BREAK
#332
Keywords:	muscle replacement alpha
Name:	a muscle replacement III -alpha
RoomDesc:$
Upgraded muscle replacement.~
LookDesc:$
More essence-friendly than normal muscle replacement 3.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	180000
[VALUES]
	Val0:	3
	Val1:	240
	Val2:	20
[AFFECT 0]
	Location:	Quickness
	Modifier:	3
[AFFECT 1]
	Location:	Strength
	Modifier:	3
BREAK
#333
Keywords:	muscle replacement alpha
Name:	a muscle replacement IV -alpha
RoomDesc:$
Upgraded muscle replacement.~
LookDesc:$
More essnce-friendly than normal muscle replacement 4.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	240000
[VALUES]
	Val0:	4
	Val1:	320
	Val2:	20
[AFFECT 0]
	Location:	Quickness
	Modifier:	4
[AFFECT 1]
	Location:	Strength
	Modifier:	4
BREAK
#334
Keywords:	muscle replacement beta
Name:	a muscle replacement III -beta
RoomDesc:$
Upgraded muscle replacement.~
LookDesc:$
More essence-friendly than normal & alpha muscle replacement 3.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	420000
[VALUES]
	Val0:	3
	Val1:	180
	Val2:	20
[AFFECT 0]
	Location:	Quickness
	Modifier:	3
[AFFECT 1]
	Location:	Strength
	Modifier:	3
BREAK
#335
Keywords:	muscle replacement beta
Name:	a muscle replacement IV -beta
RoomDesc:$
Upgraded muscle replacement.~
LookDesc:$
More essence-friendly than normal & alpha muscle replacement 4.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	560000
[VALUES]
	Val0:	4
	Val1:	240
	Val2:	20
[AFFECT 0]
	Location:	Quickness
	Modifier:	4
[AFFECT 1]
	Location:	Strength
	Modifier:	4
BREAK
#336
Keywords:	muscle replacement delta
Name:	a muscle replacement III -delta
RoomDesc:$
Upgraded muscle replacement.~
LookDesc:$
More essence-friendly than normal, alpha, & beta muscle replacement 3.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	600000
[VALUES]
	Val0:	3
	Val1:	150
	Val2:	20
[AFFECT 0]
	Location:	Quickness
	Modifier:	3
[AFFECT 1]
	Location:	Strength
	Modifier:	3
BREAK
#337
Keywords:	muscle replacement delta
Name:	a muscle replacement IV -delta
RoomDesc:$
Upgraded muscle replacement.~
LookDesc:$
More essence-friendly than normal, alpha, & beta muscle replacement 4.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	800000
[VALUES]
	Val0:	4
	Val1:	200
	Val2:	20
[AFFECT 0]
	Location:	Quickness
	Modifier:	4
[AFFECT 1]
	Location:	Strength
	Modifier:	4
BREAK
#338
Keywords:	smartlink system alpha
Name:	a smartlink system -alpha
RoomDesc:$
An alpha version of the smartlink system lies here.~
LookDesc:$
This is a more essence-friendly version of the standard smartlink. 
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	electronics
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	2700
[VALUES]
	Val0:	1
	Val1:	40
	Val2:	22
BREAK
#339
Keywords:	smartlink system beta
Name:	a smartlink system -beta
RoomDesc:$
A beta version of the smartlink system is lying here.~
LookDesc:$
This is a more essence-friendly version of the standard smartlink. 
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	electronics
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	5600
[VALUES]
	Val0:	1
	Val1:	30
	Val2:	22
BREAK
#340
Keywords:	smartlink system delta
Name:	a smartlink system -delta
RoomDesc:$
Upgraded smartlink.~
LookDesc:$
More essence-friendly version of normal smartlink. 
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	electronics
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	12000
[VALUES]
	Val0:	1
	Val1:	25
	Val2:	22
BREAK
#341
Keywords:	dermal plating alpha
Name:	a dermal plating III -alpha
RoomDesc:$
Upgraded dermal plating.~
LookDesc:$
More essence-friendly version of dermal plating. 
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	adv. plastics
[POINTS]
	Weight:	15
	Barrier:	1
	Cost:	135000
[VALUES]
	Val0:	3
	Val1:	120
	Val2:	23
[AFFECT 0]
	Location:	Body
	Modifier:	3
BREAK
#342
Keywords:	dermal plating beta
Name:	a dermal plating III -beta
RoomDesc:$
Upgraded dermal plating.~
LookDesc:$
More essence-friendly than normal & alpha dermal plating 3.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	adv. plastics
[POINTS]
	Weight:	15
	Barrier:	1
	Cost:	31500
[VALUES]
	Val0:	3
	Val1:	90
	Val2:	23
[AFFECT 0]
	Location:	Body
	Modifier:	3
BREAK
#343
Keywords:	dermal plating delta
Name:	a dermal plating III -delta
RoomDesc:$
Upgraded dermal plating.~
LookDesc:$
More essence-friendly than normal, alpha, & beta dermal plating 3.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	adv. plastics
[POINTS]
	Weight:	15
	Barrier:	1
	Cost:	450000
[VALUES]
	Val0:	3
	Val1:	75
	Val2:	23
[AFFECT 0]
	Location:	Body
	Modifier:	3
BREAK
#344
Keywords:	titanium bone lacing alpha
Name:	a titanium bone lacing -alpha
RoomDesc:$
A pool of liquid metal is lying here.~
LookDesc:$
The pool looks like some form of liquid metal, obviously created for
Cyberware purposes.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	metal
[POINTS]
	Weight:	10
	Barrier:	1
	Cost:	337500
[VALUES]
	Val0:	3
	Val1:	180
	Val2:	29
[AFFECT 0]
	Location:	Body
	Modifier:	2
[AFFECT 1]
	Location:	Impact
	Modifier:	1
[AFFECT 2]
	Location:	Ballistic
	Modifier:	1
BREAK
#345
Keywords:	aluminum bone lacing alpha cyberware
Name:	an aluminium bone lacing -alpha
RoomDesc:$
A shining pool of liquid metal is lying here.~
LookDesc:$
The liquid looks like some sort of metal film for limbs.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	metal
[POINTS]
	Weight:	7
	Barrier:	1
	Cost:	112500
[VALUES]
	Val0:	2
	Val1:	92
	Val2:	29
[AFFECT 0]
	Location:	Body
	Modifier:	1
[AFFECT 2]
	Location:	Impact
	Modifier:	1
BREAK
#346
Keywords:	lacing bone titanium cyberware pool
Name:	a titanium bone lacing -beta
RoomDesc:$
A pool of liquid metal is lying here.~
LookDesc:$
The pool looks like some form of liquid metal, obviously created for
Cyberware purposes.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	metal
[POINTS]
	Weight:	10
	Barrier:	1
	Cost:	787500
[VALUES]
	Val0:	3
	Val1:	135
	Val2:	29
[AFFECT 0]
	Location:	Body
	Modifier:	2
[AFFECT 1]
	Location:	Ballistic
	Modifier:	1
[AFFECT 2]
	Location:	Impact
	Modifier:	1
BREAK
#347
Keywords:	lacing bone aluminum beta cyberware
Name:	an aluminium bone lacing -beta
RoomDesc:$
A shining pool of liquid metal is lying here.~
LookDesc:$
The liquid looks like some sort of metal film for limbs.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	electronics
[POINTS]
	Weight:	7
	Barrier:	1
	Cost:	262500
[VALUES]
	Val0:	2
	Val1:	69
	Val2:	29
[AFFECT 0]
	Location:	Body
	Modifier:	1
[AFFECT 2]
	Location:	Impact
	Modifier:	1
BREAK
#348
Keywords:	lacing bone cyberware titanium pool
Name:	a titanium bone lacing -delta
RoomDesc:$
A pool of liquid metal is lying here.~
LookDesc:$
The pool looks like some form of liquid metal, obviously created for
Cyberware purposes.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	electronics
[POINTS]
	Weight:	10
	Barrier:	1
	Cost:	750000
[VALUES]
	Val0:	3
	Val1:	113
	Val2:	29
[AFFECT 0]
	Location:	Body
	Modifier:	2
[AFFECT 1]
	Location:	Impact
	Modifier:	1
[AFFECT 2]
	Location:	Ballistic
	Modifier:	1
BREAK
#349
Keywords:	lacing bone aluminum cyberware pool
Name:	an aluminium bone lacing -delta
RoomDesc:$
A shining pool of liquid metal is lying here.~
LookDesc:$
The liquid looks like some sort of metal film for limbs.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	metal
[POINTS]
	Weight:	7
	Barrier:	1
	Cost:	250000
[VALUES]
	Val0:	2
	Val1:	58
	Val2:	29
[AFFECT 0]
	Location:	Body
	Modifier:	1
[AFFECT 1]
	Location:	Impact
	Modifier:	1
BREAK
#350
Keywords:	wired reflexes alpha
Name:	a wired reflexes II -alpha
RoomDesc:$
Upgraded wired reflexes.~
LookDesc:$
Less essence cost than the normal wired reflexes 2.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	electronics
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	495000
[VALUES]
	Val0:	2
	Val1:	240
	Val2:	30
[AFFECT 0]
	Location:	Reaction
	Modifier:	4
[AFFECT 1]
	Location:	Init Dice
	Modifier:	2
BREAK
#351
Keywords:	wired reflexes alpha
Name:	a wired reflexes III -alpha
RoomDesc:$
Upgraded wired reflexes.~
LookDesc:$
More essence-friendly than the normal wired reflexes 3.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	electronics
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	1500000
[VALUES]
	Val0:	3
	Val1:	400
	Val2:	30
[AFFECT 0]
	Location:	Reaction
	Modifier:	6
[AFFECT 1]
	Location:	Init Dice
	Modifier:	3
BREAK
#352
Keywords:	wired reflexes beta
Name:	a wired reflexes II -beta
RoomDesc:$
Upgraded wired reflexes.~
LookDesc:$
More essence-friendly than normal & alpha wired reflexes 2.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	electronics
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	1155000
[VALUES]
	Val0:	2
	Val1:	180
	Val2:	30
[AFFECT 0]
	Location:	Reaction
	Modifier:	4
[AFFECT 1]
	Location:	Init Dice
	Modifier:	2
BREAK
#353
Keywords:	wired reflexes beta
Name:	a wired reflexes III -beta
RoomDesc:$
Upgraded wired reflexes.~
LookDesc:$
More essence-friendly than normal & alpha wired reflexes 3.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	3500000
[VALUES]
	Val0:	3
	Val1:	300
	Val2:	30
[AFFECT 0]
	Location:	Init Dice
	Modifier:	3
[AFFECT 1]
	Location:	Reaction
	Modifier:	6
BREAK
#354
Keywords:	wired reflexes delta
Name:	a wired reflexes II -delta
RoomDesc:$
Upgraded wired reflexes.~
LookDesc:$
Less essence cost than normal, alpha, & beta wired reflexes 2.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	electronics
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	1650000
[VALUES]
	Val0:	2
	Val1:	150
	Val2:	30
[AFFECT 0]
	Location:	Init Dice
	Modifier:	2
[AFFECT 1]
	Location:	Reaction
	Modifier:	4
BREAK
#355
Keywords:	wired reflexes delta
Name:	a wired reflexes III -delta
RoomDesc:$
Upgraded wired reflexes.~
LookDesc:$
More essence-friendly than normal, alpha, & beta wired reflexes 3.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	electronics
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	5000000
[VALUES]
	Val0:	3
	Val1:	250
	Val2:	30
[AFFECT 0]
	Location:	Reaction
	Modifier:	6
[AFFECT 1]
	Location:	Init Dice
	Modifier:	3
BREAK
#356
Keywords:	dermal sheathing alpha
Name:	a dermal sheathing II -alpha
RoomDesc:$
Upgraded dermal sheathing.~
LookDesc:$
More essence-friendly than the normal dermal sheathing 2.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	adv. plastics
[POINTS]
	Weight:	7
	Barrier:	1
	Cost:	270000
[VALUES]
	Val0:	2
	Val1:	112
	Val2:	23
[AFFECT 0]
	Location:	Body
	Modifier:	3
BREAK
#357
Keywords:	dermal sheathing alpha
Name:	a dermal sheathing III -alpha
RoomDesc:$
Upgraded dermal sheathing.~
LookDesc:$
Less essence cost than the normal dermal sheathing 3.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	adv. plastics
[POINTS]
	Weight:	10
	Barrier:	1
	Cost:	540000
[VALUES]
	Val0:	3
	Val1:	168
	Val2:	23
[AFFECT 0]
	Location:	Body
	Modifier:	4
BREAK
#358
Keywords:	dermal sheathing beta
Name:	a dermal sheathing II -beta
RoomDesc:$
Upgraded dermal sheathing.~
LookDesc:$
More essence-friendly than normal & alpha dermal sheathing.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	adv. plastics
Allergy:	iron
[POINTS]
	Weight:	7
	Barrier:	1
	Cost:	630000
[VALUES]
	Val0:	2
	Val1:	84
	Val2:	23
[AFFECT 0]
	Location:	Body
	Modifier:	3
BREAK
#359
Keywords:	dermal sheathing beta
Name:	a dermal sheathing III -beta
RoomDesc:$
Upgraded dermal sheathing.~
LookDesc:$
More essence-friendly than normal & alpha dermal sheathing.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	adv. plastics
[POINTS]
	Weight:	10
	Barrier:	1
	Cost:	1260000
[VALUES]
	Val0:	3
	Val1:	126
	Val2:	23
[AFFECT 0]
	Location:	Body
	Modifier:	4
BREAK
#360
Keywords:	dermal sheathing delta
Name:	a dermal sheathing II -delta
RoomDesc:$
Upgraded dermal sheathing.~
LookDesc:$
Less essence cost than normal, alpha, & beta dermal sheathing 2.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	adv. plastics
[POINTS]
	Weight:	10
	Barrier:	1
	Cost:	900000
[VALUES]
	Val0:	2
	Val1:	70
	Val2:	23
[AFFECT 0]
	Location:	Body
	Modifier:	3
BREAK
#361
Keywords:	dermal sheathing delta
Name:	a dermal sheathing III -delta
RoomDesc:$
Upgraded dermal sheathing.~
LookDesc:$
More essence-friendly than normal, alpha, & beta dermal sheathing 3.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	adv. plastics
[POINTS]
	Weight:	10
	Barrier:	1
	Cost:	1800000
[VALUES]
	Val0:	3
	Val1:	105
	Val2:	23
[AFFECT 0]
	Location:	Body
	Modifier:	4
BREAK
#362
Keywords:	optical magnification
Name:	an optical magnification I
RoomDesc:$
Optical Magnification rating 1.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	100000000000000000
Material:	electronics
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	2500
[VALUES]
	Val0:	1
	Val1:	20
	Val2:	-1
BREAK
#363
Keywords:	optical magnification
Name:	an optical magnification II
RoomDesc:$
Optical magnification rating 2.~
LookDesc:$
Optical magnification lets you see farther.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	100000000000000000000
Material:	electronics
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	4000
[VALUES]
	Val0:	2
	Val1:	20
	Val2:	-1
BREAK
#364
Keywords:	optical magnification
Name:	an optical magnification III
RoomDesc:$
Optical magnification rating 3.~
LookDesc:$
This lets you see farther with grater accuracy.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	1000000000000000000000
Material:	electronics
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	6000
[VALUES]
	Val0:	3
	Val1:	20
	Val2:	-1
BREAK
#365
Keywords:	electronic magnification
Name:	an electronic magnification I
RoomDesc:$
Electronic magnification rating 1~
LookDesc:$
This is the electronic equivalent of optical magnification 1.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	100000000000000000
Material:	electronics
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	3500
[VALUES]
	Val0:	1
	Val1:	10
	Val2:	-1
BREAK
#366
Keywords:	electronic magnification
Name:	an electronic magnification II
RoomDesc:$
Electronic magnification~
LookDesc:$
The equivalent of optical magnification rating 2.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	100000000000000000000
Material:	electronics
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	7500
[VALUES]
	Val0:	2
	Val1:	10
	Val2:	-1
BREAK
#367
Keywords:	electronic magnification
Name:	an electronic magnification III
RoomDesc:$
Electronic magnification rating 3~
LookDesc:$
The equivalent of optical magnification rating 3.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	1000000000000000000000
Material:	electronics
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	11000
[VALUES]
	Val0:	3
	Val1:	10
	Val2:	-1
BREAK
#368
Keywords:	razors hand handrazors retractable
Name:	a retractable hand razors
RoomDesc:$
Some hand razors lie on the floor.~
LookDesc:$
Sharp metal blades, man's counterpart to claws.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	metal
Allergy:	iron
[POINTS]
	Weight:	2
	Barrier:	1
	Cost:	9000
[VALUES]
	Val0:	1
	Val1:	20
	Val2:	19
BREAK
#369
Keywords:	spurs spur hand retractable
Name:	a retractable spurs
RoomDesc:$
Uninstalled hand spurs lie here.~
LookDesc:$
They look painful..
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	metal
Allergy:	iron
[POINTS]
	Weight:	2
	Barrier:	1
	Cost:	11500
[VALUES]
	Val0:	1
	Val1:	30
	Val2:	21
BREAK
#370
Keywords:	forearm snap blades
Name:	a forearm snap blades
RoomDesc:$
A strange-looking forearm guard lies here.~
LookDesc:$
When you look closer, you see that there are three holes on the guard from
which blades emerge.
~
Type:	Weapon
WearFlags:	110000000000001
ExtraFlags:	0
AffFlags:	0
Material:	plastic
[POINTS]
	Weight:	2
	Barrier:	1
	Cost:	850
[VALUES]
	Val1:	2
	Val3:	301
	Val4:	103
	Val5:	-1
BREAK
#371
Keywords:	radio
Name:	a radio
RoomDesc:$
An uninstalled cybernetic radio.~
LookDesc:$
A small, delicate device.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	100
Material:	electronics
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	4000
[VALUES]
	Val0:	1
	Val1:	50
	Val2:	2
	Val4:	4
	Val5:	3
BREAK
#372
Keywords:	radio receiver
Name:	a radio receiver
RoomDesc:$
An uninstalled cybernetic radio receiver.~
LookDesc:$
A small, delicate device.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	electronics
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	2000
[VALUES]
	Val0:	1
	Val1:	25
	Val2:	3
	Val4:	5
	Val5:	3
BREAK
#373
Keywords:	commlink
Name:	a commlink
RoomDesc:$
A commlink seems to shimmer.~
LookDesc:$
A commlink, used in place of a phone once installed.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	electronics
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	3500
[VALUES]
	Val0:	1
	Val1:	25
	Val2:	4
BREAK
#374
Keywords:	radio
Name:	a radio
RoomDesc:$
A simple radio transceiver lies here.~
LookDesc:$
A palm sized black box with a knob for frequency and volume, and a broadcast
trigger on the side.  An extendable antennae, about 20cm long, is attached to
the top. 
~
Type:	Radio
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	plastic
[POINTS]
	Weight:	1
	Barrier:	3
	Cost:	550
[VALUES]
	Val2:	1
BREAK
#375
Keywords:	radio receiver
Name:	a radio receiver
RoomDesc:$
An uninstalled radio receiver.~
LookDesc:$
It looks like an unfinished object.
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	electronics
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	5000
[VALUES]
	Val0:	1
	Val1:	25
	Val2:	3
	Val4:	5
	Val5:	4
BREAK
#376
Keywords:	large heavy axe
Name:	a large axe
RoomDesc:$
A long, heavy axe is here.~
LookDesc:$
Measuring close to six feet, you'd guess it weighs close to 20 pounds!
~
Type:	Weapon
WearFlags:	110000000000001
ExtraFlags:	1000010000
AffFlags:	0
Material:	metal
[POINTS]
	Weight:	16
	Barrier:	1
	Cost:	15000
[VALUES]
	Val1:	2
	Val2:	4
	Val3:	303
	Val4:	103
	Val5:	-1
BREAK
#377
Keywords:	low light goggles
Name:	a low-light goggles
RoomDesc:$
A pair of low-light goggles lies here.~
LookDesc:$
This enables the user to see with minimal light, similar to the natural
ability of elves and orcs.
~
Type:	Worn
WearFlags:	1000000000000001
ExtraFlags:	0
AffFlags:	10000000000000
Material:	plastic
[POINTS]
	Weight:	3
	Barrier:	1
	Cost:	1000
BREAK
#378
Keywords:	thermo thermographic goggles set pair
Name:	a pair of thermographic goggles
RoomDesc:$
A set of thermographic goggles is here.~
LookDesc:$
It gives the wearer thermographic vision, similar to that of trolls and
dwarves. ~
Type:	Worn
WearFlags:	1000000000000001
ExtraFlags:	0
AffFlags:	1000000000
Material:	plastic
[POINTS]
	Weight:	3
	Barrier:	1
	Cost:	1200
BREAK
#379
Keywords:	panther cannon
Name:	a Panther cannon
RoomDesc:$
A large, dangerous-looking assault cannon is here.~
LookDesc:$
One of the deadliest, and most illegal, personal weapons in the world.
~
Type:	Weapon
WearFlags:	10000000000001
ExtraFlags:	1000000000000
AffFlags:	0
Material:	metal
Allergy:	iron
[POINTS]
	Weight:	18
	Barrier:	1
	Cost:	720000
[VALUES]
	Val0:	18
	Val1:	4
	Val3:	326
	Val4:	121
	Val5:	22
	Val6:	22
	Val7:	-1
	Val8:	-1
	Val9:	-1
BREAK
#380
Keywords:	9 clip round
Name:	a 9-round clip
RoomDesc:$
A clip made for an assault cannon lies here.~
LookDesc:$
Designed to fit exclusively in the panther assault cannon.
~
Type:	Gun Clip
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	metal
Allergy:	iron
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	500
[VALUES]
	Val0:	9
	Val1:	26
BREAK
#381
Keywords:	candle
Name:	a candle
RoomDesc:$
A tipped-over candle lies here.~
LookDesc:$
The wax is a whitish pink color.  The candle is not very long, and will
probably won't take long to burn out.
~
Type:	Light
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
Allergy:	plastic
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	50
[VALUES]
	Val2:	3
BREAK
#382
Keywords:	inanimate carbon rod
Name:	an inanimate carbon rod
RoomDesc:$
An inanimate carbon rod is here.~
LookDesc:$
Once used in a nuclear power plant, the inanimate carbon rod now glows
with an eerie light.
~
Type:	Light
WearFlags:	1
ExtraFlags:	0
AffFlags:	1010
Material:	toxic wastes
[POINTS]
	Weight:	3
	Barrier:	1
	Cost:	1000
[VALUES]
	Val2:	5
BREAK
#383
Keywords:	program slow
Name:	a Slow program R:10
RoomDesc:$
A data disk lies here.~
LookDesc:$
It's a data disk containing the slow program.
~
Type:	Program
WearFlags:	100000000000001
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	400000
[VALUES]
	Val0:	6
	Val1:	10
	Val2:	400
	Val3:	300
BREAK
#384
Keywords:	galactic cyberdeck
Name:	a galactic cyberdeck
RoomDesc:$
A nonexistant cyberdeck sits here.~
LookDesc:$
On the side of this strange piece of technology is stamped:
Made in Andromeda.
~
Type:	Cyberdeck
WearFlags:	100010000000001
ExtraFlags:	100000000000
AffFlags:	0
Material:	adv. plastics
[POINTS]
	Weight:	5
	Barrier:	3
	Cost:	100000000
	IOSpeed:	5000
[VALUES]
	Val0:	15
	Val1:	25
	Val2:	5000
	Val3:	30000
	Val4:	1000
BREAK
#385
Keywords:	bod program
Name:	a Bod program R:20
RoomDesc:$
A data disk lies on the ground.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Program
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	588000
[VALUES]
	Val0:	1
	Val1:	14
	Val2:	588
	Val3:	313
	Val5:	318
BREAK
#386
Keywords:	attack program
Name:	an Attack program R:20
RoomDesc:$
A highly protected disk lies here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Program
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	392000
[VALUES]
	Val0:	5
	Val1:	14
	Val2:	392
	Val3:	2
	Val5:	327
BREAK
#387
Keywords:	attack program sword
Name:	a matrix sword R:4
RoomDesc:$
A strange computerized sword lies here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Program
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	9600
[VALUES]
	Val0:	5
	Val1:	4
	Val2:	48
	Val3:	3
	Val5:	311
BREAK
#388
Keywords:	allegiance psi cyberdeck cyber deck
Name:	an Allegiance Psi
RoomDesc:$
An inexpensive cyberdeck lies on the ground.~
LookDesc:$
The upgrade from the basic Allegiance Sigma cyberdeck. 
~
Type:	Cyberdeck
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	electronics
[POINTS]
	Weight:	5
	Barrier:	1
	Cost:	48000
	IOSpeed:	500
[VALUES]
	Val0:	4
	Val1:	2
	Val2:	250
	Val3:	500
	Val4:	250
BREAK
#389
Keywords:	bod program
Name:	a Bod program R:6
RoomDesc:$
A data disk lies here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Program
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	21600
[VALUES]
	Val0:	1
	Val1:	6
	Val2:	108
	Val3:	300
	Val5:	313
BREAK
#390
Keywords:	tandycorp tandy cyberdeck pcd-1000
Name:	a Tandycorp PCD-1000
RoomDesc:$
A primitive cyberdeck.~
LookDesc:$
A cheap cyberdeck 
~
Type:	Cyberdeck
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	5
	Barrier:	1
	Cost:	21000
[VALUES]
	Val0:	2
	Val2:	100
	Val3:	250
	Val4:	100
BREAK
#391
Keywords:	upgrade reaction
Name:	a reaction upgrade L3
RoomDesc:$
A cyberdeck enhancement lies here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Decking Accessory
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	0
[VALUES]
	Val0:	1
	Val1:	5
	Val2:	3
	Val3:	3
BREAK
#392
Keywords:	sensor program
Name:	a Sensor program R:20
RoomDesc:$
A sensor program is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Program
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	392000
[VALUES]
	Val0:	4
	Val1:	14
	Val2:	392
	Val3:	300
	Val4:	1
	Val5:	300
BREAK
#395
Keywords:	program medic
Name:	a Medic program R:6
RoomDesc:$
A medic program.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Program
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	28800
[VALUES]
	Val0:	7
	Val1:	6
	Val2:	144
	Val3:	311
	Val5:	328
BREAK
#396
Keywords:	program deception
Name:	a Deception program R:6
RoomDesc:$
A data disk is here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Program
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	14400
[VALUES]
	Val0:	13
	Val1:	6
	Val2:	72
	Val3:	299
BREAK
#398
Keywords:	file test
Name:	a test file
RoomDesc:$
A test file lies here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Decking Accessory
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	0
[VALUES]
	Val1:	100
	Val2:	5
BREAK
#399
Keywords:	electronic neo anarchists' anarechists guide awake 2062 naga manual shadowland publications	
Name:	The Neo-Anarchists' Guide to Awake 2062
RoomDesc:$
An electronic manual with the Shadowland Publications logo lies here.~
LookDesc:$
^wIf you are new to this mud, read a very important OOC (out of
character) note by typing 'read ooc' with this item in your hand,
regarding this guide.
^n
^R>>>^LBEGIN DOCUMENT SHADOWLAND_MANUAL_3.0, 42 mp.^R<<<
^n
^r>>>^WWelcome to Shadowland 3.0
^C"I have taken all knowledge to be my province."
			^w--Francis Bacon, 1592.
^L---------------------------------------------------------------
^yUTILITY SECTIONS^n                             ^GGO TO^n
^n
^Wo^n ^cMessage Base/Mail System                ^w(^WOK^w) ^BUT1^n
^Wo^n ^cSprawl Crosstraining                    ^w(^WOK^w) ^BUT2^n
^Wo^n ^cCommunications Systems                  ^w(^WOK^w) ^BUT3^n
^Wo^n ^cMatrix Systems 101                      ^w(^WOK^w) ^BUT4^n
^Wo^n ^cMagical and Astral Powers               ^w(^WOK^w) ^BUT5^n
^Wo^n ^cCybernetics and Bioware                 ^w(^WOK^w) ^BUT6^n
^Wo^n ^cGuns N' Ammo                            ^w(^WOK^w) ^BUT7^n
^Wo^n ^cCar and Driver                          ^w(^WOK^w) ^BUT8^n
^n
^WTo view next section type "read ^BSL2^W"^n.
~
Type:	Other
WearFlags:	100000000000001
ExtraFlags:	0
AffFlags:	0
Material:	fabric
[POINTS]
	Weight:	0
	Barrier:	2
	Cost:	0
[EXTRADESC 0]
	Keywords:	tho
	Desc:$
PLACE HOLDER.  NOT COMPLETE YET.
~
[EXTRADESC 1]
	Keywords:	eli
	Desc:$
>>>Near the Exit of the Neophyte Guild, by Eliuth
	Good day chummer.  As an aging decker, there isn't much
	drive to keep up with the SOTA anymore, but there is still
	alot I can contribute to the shadows at large.  I've ran
	for years, even learned a bit about rigging, and was very
	much a professional in my exploits.  So if you are new to
	the shadows, there is much I can teach you yet.
(OOC NOTE BEGIN)
Skills trained up to level 6 (very good) by Eliuth:
  stealth
  athletics
  computers
  electronics
  computer theory
  biotech
  driving/Bike
  driving/Car
(OOC NOTE END)
<<<
(>) Eliuth, Seattle Neophytic Guild
^WTYPE: 'read ^BTHO^W' to view the next section.^n
~
[EXTRADESC 2]
	Keywords:	kyl
	Desc:$
>>>Training Room, by Kyle
	Hoi.  Now some snot nosed upstart little punks in the sprawl
	think they know a lot about guns.  Well you could go try to
	learn how to shoot a pea shooter from one of these gangers,
	or you can come to me to show you the real drek on guns and
	ammo.  I've been in desert wars six times and have plenty
	a scar to vouch for my presence there.  I'm doing time in
	the Neophyte Guild 'cause the cred is good.  And its cred
	I follow.  Doesn't mean I like you punks.
(OOC NOTE BEGIN)
Skills trained up to level 6 (very good) by Kyle:
  pistols
  rifles
  shotguns
  assault rifle3s
  sub-machine guns
  machine guns
  missile launchers
  assault cannons
(OOC NOTE END)
<<<
(>) Kyle, Seattle Neophytic Guild
~
[EXTRADESC 3]
	Keywords:	jac
	Desc:$
>>>Hall of Fighting, by Jackie C.
	Greetings new runners to the sprawl.  I'm the specialist for
	many forms of martial arts training.  As a black belt in
	all the common martial arts ranging from Aikido to Tae Kwon Do
	to the more obscure martial art forms like the Elven Carromeleg
	martial art.  I also specialize in some weapons related skills
	and can be quite helpful in getting a new runner started.
(OOC NOTE BEGIN)
Skills trained up to level 6 (very good) by Jackie:
  edged weapons
  pole arms
  whips & flails
  clubs
  unarmed combat
  cyber implants
  projectiles
  throwing weapons
(OOC NOTE END)
<<<
(>) Jackie C, Seattle Neophytic Guild
^WTYPE: 'read ^BKYL^W' to view next portion of this section.^n
~
[EXTRADESC 4]
	Keywords:	ut2
	Desc:$
^cSprawl Crosstraining^n
In our constant drive to better ourselves, many have asked of places
where schools can be found, and what to do when we got there.  Well,
new runners often find themselves at a place known as the Neophytic
Guild, that plug ugly little building south of the Space Needle.  This
place isn't the place to go for your novahot runners, but its a place
to start from.  I will introduce you to each of the trainers at the
Neophytic Guild, by their name and their specialties.
(>) Roswell
^WTYPE: 'read ^BJAC^W' to view next portion of this section.^n
~
[EXTRADESC 5]
	Keywords:	ut1
	Desc:$
^cMessage Base/Mail System^n
Shadowland's Mail System is composed of multiple mailing stations.
Several exist within the area of the Northwest, including a mail
station in Tacoma at the mall, and a postal station in Portland,
Tir Tairngire.
Any basic text message can be relayed this way, through the Matrix.
There are also terminals for various topics, Special Interest Groups
(or SIGs) that access portions of the Shadowland network.  One of these
is the terminal that can be found at a bar called "Pook's Place", 
the Club Penumbra in Seattle, or the Afterlife Club in Tacoma.
(ooc:
The commands for using a postal station are at the post office, you
simply type 'mail <name>', write your letter, finish with the @ sign
on a new line, and off its sent.  To use a terminal, you type at
that terminal 'write <message topic>' and exit from it the same
way you would from a mail message, with a @ on a new line.  There
are OOC usage terminals at the Tacoma Mall, Neophyte Guild, and the
Pook's Place bar.)
~
[EXTRADESC 6]
	Keywords:	sl2
	Desc:$
^R>>>^LDISPLAY_INDEX_TWO^R<<<
^n
^r>>>^WWelcome to Shadowland 3.0
^C"Humankind cannot bear very much reality."
			^w--T.S. Eliot.
^L---------------------------------------------------------------
^yINFORMATION SECTIONS^n                         ^GGO TO^n
^n
^Wo^n ^cSeattle Metroplex                       ^w(^WOK^w) ^BSE1^n
	^Wo^n ^cDowntown                        ^w(^WOK^w) ^BSE2^n
	^Wo^n ^cTacoma                          ^w(^WOK^w) ^BTAC^n
	^Wo^n ^cPuyallup                        ^w(^WOK^w) ^BPUY^n
	^Wo^n ^cChinatown                       ^LFILE CORRUPTED^n
	^Wo^n ^cTarislar                        ^w(^WOK^w) ^BTAR^n
	^Wo^n ^cRedmond                         ^w(^WOK^w) ^BRED^n
	^Wo^n ^cAuburn/Renton                   ^LFILE CORRUPTED^n
	^Wo^n ^cSnohomish                       ^LFILE CORRUPTED^n
	^Wo^n ^cFort Lewis                      ^LFILE CORRUPTED^n
	^Wo^n ^cRenton                          ^LFILE CORRUPTED^n
^n
^Wo^n ^cNative American Nations                 ^w(^WOK^w) ^BNAN^n
	^Wo^n ^cCouncil Island                  ^w(^WOK^w) ^BCOI^n
	^Wo^n ^cSinsearach Counci               ^w(^WOK^w) ^BSIN^n
	^Wo^n ^cCascade Ork                     ^LFILE CORRUPTED^n
	^Wo^n ^cCascade Crow                    ^LFILE CORRUPTED^n
	^Wo^n ^cMakaw Council                   ^LFILE CORRUPTED^n
^n
^Wo^n ^cTir Tairngire                           ^w(^WOK^w) ^BTIR^n
	^Wo^n ^cPortland                        ^w(^WOK^w) ^BPOR^n
	^Wo^n ^cGresham                         ^w(^WOK^w) ^BGRE^n
	^Wo^n ^cBeaverton/Progress/Tigard       ^LFILE CORRUPTED^n
	^Wo^n ^cClackamas                       ^LFILE CORRUPTED^n
	^Wo^n ^cRoyal Hill                      ^LFILE CORRUPTED^n
~
[EXTRADESC 7]
	Keywords:	ooc
	Desc:$
(out of character note.  This is an in-character publication from
Shadowland Publications, an e-document that every aspiring runner
in the shadows would keep as their bible.  It is chock full of in
character data, on the world of Shadowrun.  If you want information
on Shadowrun itself, the Role Playing Game by FanPro and WizKids, LLC,
check out their official webpage at http://www.shadowrunrpg.com/ . to
view each section of the document, read <keyword> of each section,
the keyword appearing after the ^w(^WOK^w)^n in ^Bbright blue^n.  For
help with the commands integral to the mud read the help files and
feel free to ask questions on the newbie channel until you are beyond
newbie grade (rep level 16).  This item is to function as a basic
'mini-sourcebook' of in character information that would be readily
available to any runner in the 'plex, as well as a few plot-tie ins
and pieces of information that fixer/conspirator immortals can use.
The level of reliability of the rumors and 'hot paydata' found in
this file, is up to the RP staff.  Reality contradicts itself, why
cant we? ;) )
~
BREAK
#400
Keywords:	factory platelet
Name:	a platelet factory
RoomDesc:$
A small vial of cells sits upright.~
LookDesc:$
Platelet factory.
~
Type:	Bioware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	150000
[VALUES]
	Val0:	1
	Val1:	40
BREAK
#401
Keywords:	symbiotes
Name:	a symbiotes I
RoomDesc:$
A small container filled with cells is here.~
LookDesc:$
Symbiotes.
~
Type:	Bioware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	15000
[VALUES]
	Val0:	1
	Val1:	40
	Val2:	1
BREAK
#402
Keywords:	orthoskin
Name:	an orthoskin I
RoomDesc:$
Some strange semi-natural flesh is here.~
LookDesc:$
Orthoskin, rating 1.
~
Type:	Bioware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	0
[VALUES]
	Val0:	1
	Val1:	50
	Val2:	2
[AFFECT 0]
	Location:	Impact
	Modifier:	1
BREAK
#403
Keywords:	orthoskin
Name:	an orthoskin II
RoomDesc:$
Some semi-natural flesh lies here.~
LookDesc:$
Orthoskin, rating 2.
~
Type:	Bioware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	0
[VALUES]
	Val0:	2
	Val1:	100
	Val2:	2
[AFFECT 0]
	Location:	Ballistic
	Modifier:	1
[AFFECT 1]
	Location:	Impact
	Modifier:	1
BREAK
#404
Keywords:	orthoskin
Name:	an orthoskin III
RoomDesc:$
Some semi-natural fles lies here.~
LookDesc:$
Orthoskin, rating 3.
~
Type:	Bioware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	0
[VALUES]
	Val0:	3
	Val1:	150
	Val2:	2
[AFFECT 0]
	Location:	Ballistic
	Modifier:	1
[AFFECT 1]
	Location:	Impact
	Modifier:	2
BREAK
#405
Keywords:	pheromones tailored
Name:	a tailored pheromones I
RoomDesc:$
A small vial is sitting here.~
LookDesc:$
Tailored pheromones, rating 1.
~
Type:	Bioware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	100000
[VALUES]
	Val0:	1
	Val1:	40
	Val2:	3
[AFFECT 0]
	Location:	Charisma
	Modifier:	1
BREAK
#406
Keywords:	pheromones tailored
Name:	a tailored pheromones II
RoomDesc:$
A small vial is sitting here.~
LookDesc:$
Tailored pheromones, rating 2.
~
Type:	Bioware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	225000
[VALUES]
	Val0:	2
	Val1:	60
	Val2:	3
[AFFECT 0]
	Location:	Charisma
	Modifier:	2
BREAK
#407
Keywords:	pump adrenal
Name:	an adrenal pump I
RoomDesc:$
A delicate organ pulses softly.~
LookDesc:$
Adrenal pump, rating 1.
~
Type:	Bioware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	300000
[VALUES]
	Val0:	1
	Val1:	125
	Val2:	4
[AFFECT 0]
	Location:	Quickness
	Modifier:	1
[AFFECT 1]
	Location:	Strength
	Modifier:	1
[AFFECT 2]
	Location:	Willpower
	Modifier:	1
[AFFECT 3]
	Location:	Reaction
	Modifier:	2
BREAK
#408
Keywords:	pump adrenal
Name:	an adrenal pump II
RoomDesc:$
A delicate organ pulses softly.~
LookDesc:$
Adrenal pump, rating 2.
~
Type:	Bioware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	500000
[VALUES]
	Val0:	2
	Val1:	250
	Val2:	4
[AFFECT 0]
	Location:	Quickness
	Modifier:	2
[AFFECT 1]
	Location:	Strength
	Modifier:	2
[AFFECT 2]
	Location:	Willpower
	Modifier:	2
[AFFECT 3]
	Location:	Reaction
	Modifier:	4
BREAK
#409
Keywords:	gland suprathyroid
Name:	a suprathyroid gland
RoomDesc:$
A throbbing gland sits here.~
LookDesc:$
Suprathyroid gland.
~
Type:	Bioware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	250000
[VALUES]
	Val0:	1
	Val1:	140
	Val2:	5
[AFFECT 0]
	Location:	Quickness
	Modifier:	1
[AFFECT 1]
	Location:	Strength
	Modifier:	1
[AFFECT 2]
	Location:	Reaction
	Modifier:	1
[AFFECT 3]
	Location:	Body
	Modifier:	1
BREAK
#410
Keywords:	booster cerebral
Name:	a cerebral booster I
RoomDesc:$
A strange brain-looking thang is here.~
LookDesc:$
Cerebral booster, rating 1.
~
Type:	Bioware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	250000
[VALUES]
	Val0:	1
	Val1:	40
	Val2:	6
[AFFECT 0]
	Location:	Intelligence
	Modifier:	1
BREAK
#411
Keywords:	booster cerebral
Name:	a cerebral booster II
RoomDesc:$
A brainish-looking creature stares you in the face.~
LookDesc:$
Cerebral booster, rating 2.
~
Type:	Bioware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	550000
[VALUES]
	Val0:	2
	Val1:	80
	Val2:	6
[AFFECT 0]
	Location:	Intelligence
	Modifier:	2
BREAK
#412
Keywords:	editor pain
Name:	a pain editor
RoomDesc:$
A funkadelic pain editor smiles happily.~
LookDesc:$
Pain editor.
~
Type:	Bioware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	300000
[VALUES]
	Val0:	1
	Val1:	60
	Val2:	7
BREAK
#413
Keywords:	accelerator synaptic
Name:	a synaptic accelerator I
RoomDesc:$
A spinal cord adapter lies here.~
LookDesc:$
Synaptic accelerator, rating 1.
~
Type:	Bioware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	375000
[VALUES]
	Val0:	1
	Val1:	30
	Val2:	8
[AFFECT 0]
	Location:	Init Dice
	Modifier:	1
BREAK
#414
Keywords:	accelerator synaptic
Name:	a synaptic accelerator II
RoomDesc:$
A spinal cord adapter lies here.~
LookDesc:$
Synaptic accelerator, rating 2.
~
Type:	Bioware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	1000000
[VALUES]
	Val0:	2
	Val1:	160
	Val2:	8
[AFFECT 0]
	Location:	Init Dice
	Modifier:	2
BREAK
#415
Keywords:	articulation enhanced
Name:	an enhanced articulation
RoomDesc:$
Small ligaments seem to move on their own.~
LookDesc:$
Enhanced articulation.
~
Type:	Bioware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	200000
[VALUES]
	Val0:	1
	Val1:	60
	Val2:	9
[AFFECT 0]
	Location:	Reaction
	Modifier:	1
BREAK
#416
Keywords:	augmentation muscle
Name:	a muscle augmentation I
RoomDesc:$
Unimplanted muscles cover the floor.~
LookDesc:$
Muscle augmentation, rating 1.
~
Type:	Bioware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	225000
[VALUES]
	Val0:	1
	Val1:	40
	Val2:	10
[AFFECT 0]
	Location:	Strength
	Modifier:	1
[AFFECT 1]
	Location:	Quickness
	Modifier:	1
BREAK
#417
Keywords:	augmentation muscle
Name:	a muscle augmentation II
RoomDesc:$
Unimplanted muscles cover the floor.~
LookDesc:$
Muscle augmentation, rating 2.
~
Type:	Bioware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	450000
[VALUES]
	Val0:	2
	Val1:	80
	Val2:	10
[AFFECT 0]
	Location:	Strength
	Modifier:	2
[AFFECT 1]
	Location:	Quickness
	Modifier:	2
BREAK
#418
Keywords:	augmentation muscle
Name:	a muscle augmentation III
RoomDesc:$
Unimplanted muscles cover the floor.~
LookDesc:$
Muscle augmentation, rating 3.
~
Type:	Bioware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	675000
[VALUES]
	Val0:	3
	Val1:	120
	Val2:	10
[AFFECT 0]
	Location:	Quickness
	Modifier:	3
[AFFECT 1]
	Location:	Strength
	Modifier:	3
BREAK
#419
Keywords:	augmentation muscle
Name:	a muscle augmentation IV
RoomDesc:$
Unimplanted muscles cover the floor.~
LookDesc:$
Muscle augmentation, rating 4.
~
Type:	Bioware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	900000
[VALUES]
	Val0:	4
	Val1:	160
	Val2:	10
[AFFECT 0]
	Location:	Quickness
	Modifier:	4
[AFFECT 1]
	Location:	Strength
	Modifier:	4
BREAK
#420
Keywords:	symbiotes
Name:	a symbiotes II
RoomDesc:$
A small container filled with cells is here.~
LookDesc:$
A small container, filled with cells. 
~
Type:	Bioware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	35000
[VALUES]
	Val0:	2
	Val1:	70
	Val2:	1
BREAK
#421
Keywords:	symbiotes
Name:	a symbiotes III
RoomDesc:$
A small container filled with cells is here.~
LookDesc:$
A small container, filled with cells. 
~
Type:	Bioware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	60000
[VALUES]
	Val0:	3
	Val1:	100
	Val2:	1
BREAK
#422
Keywords:	reflexes move-by-wire mbw
Name:	a move-by-wire I
RoomDesc:$
Some advanced reflexes lie here.~
LookDesc:$
It's an experimental reflex system. 
~
Type:	Cyberware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	electronics
[POINTS]
	Weight:	1
	Barrier:	6
	Cost:	625000
[VALUES]
	Val0:	1
	Val1:	250
	Val2:	30
[AFFECT 0]
	Location:	Quickness
	Modifier:	1
[AFFECT 1]
	Location:	Reaction
	Modifier:	2
[AFFECT 2]
	Location:	Init Dice
	Modifier:	1
BREAK
#423
Keywords:	move-by-wire reflexes mbw
Name:	a move-by-wire II
RoomDesc:$
Advanced reflexes lie here.~
LookDesc:$
It's an experimental reflex system. 
~
Type:	Cyberware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	electronics
[POINTS]
	Weight:	1
	Barrier:	6
	Cost:	1500000
[VALUES]
	Val0:	2
	Val1:	400
	Val2:	30
[AFFECT 0]
	Location:	Quickness
	Modifier:	2
[AFFECT 1]
	Location:	Init Dice
	Modifier:	2
[AFFECT 2]
	Location:	Reaction
	Modifier:	4
BREAK
#424
Keywords:	mbw move-by-wire reflexes
Name:	a move-by-wire III
RoomDesc:$
Advanced reflexes lie here.~
LookDesc:$
It's an experimental reflex system. 
~
Type:	Cyberware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	electronics
[POINTS]
	Weight:	1
	Barrier:	4
	Cost:	3000000
[VALUES]
	Val0:	3
	Val1:	550
	Val2:	30
[AFFECT 0]
	Location:	Quickness
	Modifier:	3
[AFFECT 1]
	Location:	Reaction
	Modifier:	6
[AFFECT 2]
	Location:	Init Dice
	Modifier:	3
BREAK
#425
Keywords:	mbw move-by-wire alpha reflexes
Name:	a move-by-wire -alpha
RoomDesc:$
Advanced reflexes lie here.~
LookDesc:$
It's an experimental reflex system. 
~
Type:	Cyberware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	electronics
[POINTS]
	Weight:	1
	Barrier:	4
	Cost:	1875000
[VALUES]
	Val0:	1
	Val1:	200
	Val2:	30
[AFFECT 0]
	Location:	Quickness
	Modifier:	1
[AFFECT 1]
	Location:	Reaction
	Modifier:	2
[AFFECT 2]
	Location:	Init Dice
	Modifier:	1
BREAK
#426
Keywords:	mbw move-by-wire alpha reflexes
Name:	a move-by-wire II -alpha
RoomDesc:$
An advanced reflex system lies here.~
LookDesc:$
It's an experimental reflex system.   
~
Type:	Cyberware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	electronics
[POINTS]
	Weight:	1
	Barrier:	4
	Cost:	4500000
[VALUES]
	Val0:	2
	Val1:	320
	Val2:	30
[AFFECT 0]
	Location:	Quickness
	Modifier:	2
[AFFECT 1]
	Location:	Reaction
	Modifier:	4
[AFFECT 2]
	Location:	Init Dice
	Modifier:	2
BREAK
#427
Keywords:	rig vehicle control
Name:	a vehicle control rig I
RoomDesc:$
A mass of thin wires and processors lies here.~
LookDesc:$
A mass of thin wires, used to create the nervous system of the rigger. 
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	metal
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	12000
[VALUES]
	Val0:	1
	Val1:	200
	Val2:	32
	Val4:	5
	Val5:	6
BREAK
#428
Keywords:	rig vehicle control
Name:	a vehicle control rig II
RoomDesc:$
A mass of thin wires and processors lies here.~
LookDesc:$
A mass of thin wires, used to create the nervous system of the rigger. 
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	metal
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	60000
[VALUES]
	Val0:	2
	Val1:	350
	Val2:	32
	Val4:	5
	Val5:	6
BREAK
#429
Keywords:	rig vehicle control
Name:	a vehicle control rig III
RoomDesc:$
A mass of thin wires and processors lies here.~
LookDesc:$
A mass of thin wires, used to create the nervous system of the rigger. 
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	metal
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	300000
[VALUES]
	Val0:	5
	Val1:	500
	Val2:	32
	Val4:	5
	Val5:	6
BREAK
#431
Keywords:	razors hand handrazors retractable
Name:	a retractable hand razors -alpha
RoomDesc:$
Some hand razors lie on the floor.~
LookDesc:$
These sharp thin blades extend and retract from underneath your fingernails.
They are very sharp and deadly. 
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	metal
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	18000
[VALUES]
	Val0:	1
	Val1:	16
	Val2:	19
BREAK
#432
Keywords:	razors hand handrazors retractable
Name:	a retractable hand razors -beta
RoomDesc:$
Some hand razors lie on the floor.~
LookDesc:$
These sharp thin blades extend and retract from underneath your fingernails.
They are very sharp and deadly.  They are very well made and you hardly know
they are there. I guess the extra nuyen for betaware is worth it. 
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	metal
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	90000
[VALUES]
	Val0:	1
	Val1:	12
	Val2:	19
BREAK
#433
Keywords:	spurs spur hand retractable
Name:	a set of retractable hand spurs -alpha
RoomDesc:$
Uninstalled hand spurs lie here.~
LookDesc:$
These are a set of Alphaware retractable hand spurs. This narrow blade is
attached to the user's bone, similar to a razor can be withdrawn along the
long bone. 
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	metal
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	23000
[VALUES]
	Val0:	1
	Val1:	24
	Val2:	21
BREAK
#434
Keywords:	spurs spur hand retractable
Name:	a set of retractable hand spurs -beta
RoomDesc:$
Uninstalled hand spurs lie here.~
LookDesc:$
This is a set of Betaware retractable hand spurs. This narrow blade is
attached to the user's bone, similar to a razor can be withdrawn along the
long bone.    
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	metal
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	80500
[VALUES]
	Val0:	1
	Val1:	24
	Val2:	21
BREAK
#435
Keywords:	dermal plating
Name:	a dermal plating I -alpha
RoomDesc:$
A set of dermal plating lies in the corner.~
LookDesc:$
This invasive protection system uses hard plastic and metal fibers plates
bonded to the user's skin. Dermal plating is anything but subtle, and limits
skin flexability. The armor plates may be tailored to any surface texture or
color. 
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	adv. plastics
[POINTS]
	Weight:	6
	Barrier:	1
	Cost:	12000
[VALUES]
	Val0:	1
	Val1:	40
	Val2:	23
[AFFECT 0]
	Location:	Body
	Modifier:	1
BREAK
#436
Keywords:	dermal plating
Name:	a dermal plating I -beta
RoomDesc:$
A set of dermal plating lies in the corner.~
LookDesc:$
This invasive protection system uses hard plastic and metal fibers plates
bonded to the user's skin. Dermal plating is anything but subtle, and limits
skin flexability. The armor plates may be tailored to any surface texture or
color. 
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	adv. plastics
[POINTS]
	Weight:	6
	Barrier:	1
	Cost:	42000
[VALUES]
	Val0:	1
	Val1:	30
	Val2:	23
[AFFECT 0]
	Location:	Body
	Modifier:	1
BREAK
#437
Keywords:	dermal plating
Name:	a dermal plating II -alpha
RoomDesc:$
A set of dermal plating lies in the corner.~
LookDesc:$
This invasive protection system uses hard plastic and metal fibers plates
bonded to the user's skin. Dermal plating is anything but subtle, and limits
skin flexability. The armor plates may be tailored to any surface texture or
color.  
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	adv. plastics
[POINTS]
	Weight:	15
	Barrier:	1
	Cost:	30000
[VALUES]
	Val0:	2
	Val1:	80
	Val2:	23
[AFFECT 0]
	Location:	Body
	Modifier:	2
BREAK
#438
Keywords:	dermal plating
Name:	a dermal plating II -beta
RoomDesc:$
A set of dermal plating lies in the corner.~
LookDesc:$
This invasive protection system uses hard plastic and metal fibers plates
bonded to the user's skin. Dermal plating is anything but subtle, and limits
skin flexability. The armor plates may be tailored to any surface texture or
color.  
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	adv. plastics
[POINTS]
	Weight:	10
	Barrier:	1
	Cost:	105000
[VALUES]
	Val0:	2
	Val1:	60
	Val2:	23
[AFFECT 0]
	Location:	Body
	Modifier:	2
BREAK
#439
Keywords:	Cybereye package
Name:	Eye package w/LL, FC and EM II
RoomDesc:$
A complex set of cybereyes have been discarded here.~
LookDesc:$
These cybereyes include low-light vision, flare compensation and electronic
magnification level II. All of this has been included at no additional essence
cst, however the price of these are more expensive. 
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	100000010000000000000
Material:	electronics
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	15000
[VALUES]
	Val0:	1
	Val1:	20
	Val2:	8
BREAK
#440
Keywords:	Cybereye package
Name:	Eye Package w/TH, FC and EM I
RoomDesc:$
A complex set of cybereyes have been discarded here.~
LookDesc:$
These cyber eyes include thermographic vision, flare compensation and
electronic magnification level I. All of this has been included at no
additional essence cst, however the price of these are more expensive.   
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	100000001000000000
Material:	electronics
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	16000
[VALUES]
	Val0:	1
	Val1:	20
	Val2:	8
BREAK
#441
Keywords:	thermo cybereyes alpha
Name:	thermographic cybereyes -alpha
RoomDesc:$
Cyber thermographic vision waits to be installed.~
LookDesc:$
These cybereyes are alphaware and grant thermographic vision. 
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	1000000000
Material:	electronics
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	8000
[VALUES]
	Val0:	1
	Val1:	16
	Val2:	10
BREAK
#442
Keywords:	Cybereye package
Name:	Eye package w/LL, TH and FC
RoomDesc:$
A complex set of cybereyes have been discarded here.~
LookDesc:$
These cybereyes have low-light vision, thermographic and flare compensation.
Perfect for the person who wants flexability in their vision. 
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	10001000000000
Material:	electronics
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	8000
[VALUES]
	Val0:	1
	Val1:	20
	Val2:	8
BREAK
#443
Keywords:	low-light low light vision
Name:	an eye package w/ll,fc and om III -beta
RoomDesc:$
A set of very complex cybereyes are lying here.~
LookDesc:$
This is a set of betware cybereyes with lowlight vision, flare compensation
and optical magnification level III. They are expensive but worth it. 
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	1000000010000000000000
Material:	electronics
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	26000
[VALUES]
	Val0:	1
	Val1:	12
	Val2:	8
BREAK
#444
Keywords:	datajack
Name:	a datajack -alpha
RoomDesc:$
An uninstalled datajack is here.~
LookDesc:$
hen installed, it lets information travel from a computer, or more commonly,
the Matrix, directly into the user's brain.  This is alphaware so a bit more
expensive, but well worth the cost. 
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	electronics
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	2000
[VALUES]
	Val0:	1
	Val1:	16
	Val2:	1
BREAK
#445
Keywords:	articulation enhanced
Name:	enhanced articulation -customized
RoomDesc:$
Small ligaments seem to move on their own.~
LookDesc:$
This is enhanced articulation but it has been specially customized for you. It
saves on body cost, but increases the money cost. 
~
Type:	Bioware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	160000
[VALUES]
	Val0:	1
	Val1:	45
	Val2:	9
[AFFECT 0]
	Location:	Reaction
	Modifier:	1
BREAK
#446
Keywords:	gland suprathyroid
Name:	suprathyroid gland -customized
RoomDesc:$
A throbbing gland sits here.~
LookDesc:$
This is a customized suprathyroid gland. it increases your str, body and
quickness, at a price of eating more. This also costs a pretty penny. 
~
Type:	Bioware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	150000
[VALUES]
	Val0:	1
	Val1:	105
	Val2:	5
[AFFECT 0]
	Location:	Strength
	Modifier:	1
[AFFECT 1]
	Location:	Quickness
	Modifier:	1
[AFFECT 2]
	Location:	Reaction
	Modifier:	1
[AFFECT 3]
	Location:	Body
	Modifier:	1
BREAK
#447
Keywords:	augmentation muscle
Name:	muscle augmentation I -customized
RoomDesc:$
Unimplanted muscles cover the floor.~
LookDesc:$
Muscle augmentation, rating 1 which has been customized. 
~
Type:	Bioware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	180000
[VALUES]
	Val0:	1
	Val1:	30
	Val2:	10
[AFFECT 0]
	Location:	Quickness
	Modifier:	1
[AFFECT 1]
	Location:	Strength
	Modifier:	1
BREAK
#448
Keywords:	augmentation muscle
Name:	muscle augmentation II -customized
RoomDesc:$
Unimplanted muscles cover the floor.~
LookDesc:$
Muscle augmentation, rating 2.
~
Type:	Bioware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	360000
[VALUES]
	Val0:	2
	Val1:	60
	Val2:	10
[AFFECT 0]
	Location:	Quickness
	Modifier:	2
[AFFECT 1]
	Location:	Strength
	Modifier:	2
BREAK
#449
Keywords:	augmentation muscle
Name:	muscle augmentation III -customized
RoomDesc:$
Unimplanted muscles cover the floor.~
LookDesc:$
Muscle augmentation, rating 3.
~
Type:	Bioware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	520000
[VALUES]
	Val0:	3
	Val1:	90
	Val2:	10
[AFFECT 0]
	Location:	Strength
	Modifier:	3
[AFFECT 1]
	Location:	Quickness
	Modifier:	3
BREAK
#450
Keywords:	medkit small
Name:	a medkit
RoomDesc:$
A small medkit is lying here.~
LookDesc:$
The Medkit, while hardly luxurious supplies you with the bare essentials to
keep a shot up runner alive. Useful. 
~
Type:	Kit
WearFlags:	100000000000001
ExtraFlags:	0
AffFlags:	0
Material:	metal
[POINTS]
	Weight:	2
	Barrier:	1
	Cost:	4000
BREAK
#451
Keywords:	patch trauma light pharmaceutical
Name:	a thin trauma patch
RoomDesc:$
A small patch is lying here on the ground.~
LookDesc:$
This thin patch is the mildest over-the-counter wound recovery aid you can
buy. Essentially a medicated band-aid, this small slap patch is individually
wrapped for your protection. Unpeel and place over your little booboo. 
~
Type:	Patch
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	plastic
Allergy:	plastic
[POINTS]
	Weight:	1
	Barrier:	1
	Cost:	20
[VALUES]
	Val0:	3
	Val1:	1
BREAK
#452
Keywords:	patch trauma small
Name:	a small trauma patch
RoomDesc:$
A small patch is lying here on the ground.~
LookDesc:$
Soothe minor wounds and first to second degree burns with this wound recovery
trauma slap patch by Cure-Ad. 
~
Type:	Patch
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	plastic
Allergy:	plastic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	600
[VALUES]
	Val0:	3
	Val1:	3
BREAK
#453
Keywords:	patch trauma
Name:	a trauma patch
RoomDesc:$
A restorative slap patch is lying here on the ground.~
LookDesc:$
Stops bleeding fast and kickstarts your coagulants in and around the wound
site. Makes patients into outpatients in no time. 
~
Type:	Patch
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	plastic
Allergy:	plastic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	3200
[VALUES]
	Val0:	3
	Val1:	6
BREAK
#454
Keywords:	patch trauma thick emergency
Name:	an emergency trauma patch
RoomDesc:$
A thick intensive-care slap patch is wrapped in sterile adhesive.~
LookDesc:$
This slap patch is a thick sheet of sterile adhesive, wrapped in plastic.
Heavily medicated for emergency first application, this medical miracle makes
its appearance in Docwagons everywhere, and explains a large chunk of the
nuyen extracted from your account. 
~
Type:	Patch
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	plastic
Allergy:	plastic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	9000
[VALUES]
	Val0:	3
	Val1:	10
BREAK
#456
Keywords:	accelerator synaptic
Name:	synaptic accelerator I -customized
RoomDesc:$
A spinal cord adapter lies here.~
LookDesc:$
Synaptic accelerator rating I and this has been customized. 
~
Type:	Bioware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	325000
[VALUES]
	Val0:	1
	Val1:	23
	Val2:	8
[AFFECT 0]
	Location:	Init Dice
	Modifier:	1
BREAK
#457
Keywords:	accelerator synaptic
Name:	synaptic accelerator II -customized
RoomDesc:$
A spinal cord adapter lies here.~
LookDesc:$
Synaptic accelerator, rating 2.
~
Type:	Bioware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	900000
[VALUES]
	Val0:	2
	Val1:	120
	Val2:	8
[AFFECT 0]
	Location:	Init Dice
	Modifier:	2
BREAK
#458
Keywords:	symbiotes
Name:	symbiotes II -customized
RoomDesc:$
A small container filled with cells is here.~
LookDesc:$
A small container, filled with cells. 
~
Type:	Bioware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	165000
[VALUES]
	Val0:	2
	Val1:	53
	Val2:	1
BREAK
#459
Keywords:	orthoskin
Name:	orthoskin I -customized
RoomDesc:$
Some strange semi-natural flesh is here.~
LookDesc:$
Orthoskin rating 1 customized. Orhtoskin weaves an energy-diffusing material
under the skin that gives the recipient the equivalent of personal armor. 
~
Type:	Bioware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	0
[VALUES]
	Val0:	1
	Val1:	38
	Val2:	2
[AFFECT 0]
	Location:	Impact
	Modifier:	1
BREAK
#460
Keywords:	pheromones tailored
Name:	tailored pheromones I -customized
RoomDesc:$
A small vial is sitting here.~
LookDesc:$
Tailored pheromones, rating 1.
~
Type:	Bioware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	100000
[VALUES]
	Val0:	1
	Val1:	30
	Val2:	3
[AFFECT 0]
	Location:	Charisma
	Modifier:	1
BREAK
#461
Keywords:	augmentation muscle
Name:	a muscle augmentation IV -customized
RoomDesc:$
Unimplanted muscles cover the floor.~
LookDesc:$
Muscle augmentation, rating 4.
~
Type:	Bioware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	0
	Barrier:	1
	Cost:	1000000
[VALUES]
	Val0:	4
	Val1:	120
	Val2:	10
[AFFECT 0]
	Location:	Quickness
	Modifier:	4
[AFFECT 1]
	Location:	Strength
	Modifier:	4
BREAK
#462
Keywords:	lacing kevlar bone cyberware
Name:	a kevlar bone lacing
RoomDesc:$
Some interesting bonelacing is lying here.~
LookDesc:$
This is some sort of kevlar cyberware lacing. It increases your abilty  take
ballistic hits. 
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	metal
[POINTS]
	Weight:	10
	Barrier:	1
	Cost:	30000
[VALUES]
	Val0:	1
	Val1:	150
	Val2:	29
[AFFECT 1]
	Location:	Body
	Modifier:	1
[AFFECT 2]
	Location:	Ballistic
	Modifier:	1
BREAK
#463
Keywords:	lacing ceramic bone cyberware
Name:	a ceramic bone lacing
RoomDesc:$
Some interesting bonelacing is lying here.~
LookDesc:$
This is some sort of ceramic bonelacing. It increases your impact armor. 
~
Type:	Cyberware
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	metal
[POINTS]
	Weight:	5
	Barrier:	1
	Cost:	20000
[VALUES]
	Val0:	1
	Val1:	100
	Val2:	29
[AFFECT 0]
	Location:	Body
	Modifier:	1
[AFFECT 1]
	Location:	Impact
	Modifier:	2
BREAK
#464
Keywords:	vehicle control rig alpha ii 2 two
Name:	a vehicle control rig II -alpha
RoomDesc:$
A bunch of wires lie here.~
LookDesc:$
A bunch of wires with a chipset at the center with an icon of a car. 
~
Type:	Cyberware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	metal
[POINTS]
	Weight:	0
	Barrier:	24
	Cost:	120000
[VALUES]
	Val0:	2
	Val1:	280
	Val2:	32
BREAK
#465
Keywords:	vehicle control rig beta ii 2 two
Name:	a vehicle control rig II -beta
RoomDesc:$
A bunch of wires lie here.~
LookDesc:$
A bunch of wires with a chipset at the center with an icon of a car. 
~
Type:	Cyberware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	metal
[POINTS]
	Weight:	0
	Barrier:	32
	Cost:	240000
[VALUES]
	Val0:	2
	Val1:	210
	Val2:	32
BREAK
#466
Keywords:	vehicle control rig alpha iii 3 three
Name:	a vehicle control rig III -alpha
RoomDesc:$
A bunch of wires lie here.~
LookDesc:$
A bunch of wires with a chipset at the center with an icon of a car. 
~
Type:	Cyberware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	metal
[POINTS]
	Weight:	0
	Barrier:	32
	Cost:	600000
[VALUES]
	Val0:	3
	Val1:	400
	Val2:	32
BREAK
#467
Keywords:	vehicle control rig iii beta 3 three
Name:	a vehicle control rig III -beta
RoomDesc:$
A bunch of wires lie here.~
LookDesc:$
A bunch of wires with a chipset at the center with an icon of a car. 
~
Type:	Cyberware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	metal
[POINTS]
	Weight:	0
	Barrier:	32
	Cost:	1200000
[VALUES]
	Val0:	3
	Val1:	300
	Val2:	32
BREAK
#495
Keywords:	towering green humboldt skunk marijuana plant
Name:	^gA towering ^Ghumboldt skunk^g plant^n
RoomDesc:$
^gA towering ^Ghumboldt skunk^g plant is tied up and bagged here.~
LookDesc:$
My god what a huge fucking plant!  Its covered with the stickiest, skunkiest,
greenest, most potent Humboldt Skunk #1 buds imaginable. 
~
Type:	Other
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	12
	Barrier:	1
	Cost:	10000
BREAK
#496
Keywords:	crack torch butane lighter
Name:	a crack torch
RoomDesc:$
A high-powered windproof lighter lies here.~
LookDesc:$
A windproof, high powered, hot-flame crack torch. 
~
Type:	Light
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	metal
[POINTS]
	Weight:	1
	Barrier:	4
	Cost:	20
[VALUES]
	Val2:	5
BREAK
#497
Keywords:	towering green humboldt skunk marijuana plant
Name:	^gA towering ^Ghumboldt skunk^g plant^n
RoomDesc:$
^gA towering ^Ghumboldt skunk^g plant rises up to the roof of the greenhouse.^n~
LookDesc:$
My god what a huge fucking plant!  Its covered with the stickiest, skunkiest,
greenest, most potent Humboldt Skunk #1 buds imaginable. 
~
Type:	Other
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	1200
	Barrier:	1
	Cost:	2147483647
BREAK
#498
Keywords:	gigantic green bud pot plant buds
Name:	^gA gigantic ^Ggreen bud^n
RoomDesc:$
^gA gigantic ^Ggreen bud^g grows here.^N~
LookDesc:$
A huge sticky Humboldt Skunk #1 bud, aromatic with a rich skunky smell,
covered in pure THC crystals and dripping THC clear goo.  Good shit man. 
~
Type:	Other
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	12
	Barrier:	1
	Cost:	10000
BREAK
#499
Keywords:	buds green pot bud huge
Name:	^ga huge green bud^n
RoomDesc:$
^gA huge green bud lies on a table ready for your smoking pleasure.^n~
LookDesc:$
A huge sticky Humboldt Skunk #1 bud, oozing with pure THC. 
~
Type:	Other
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	4
	Barrier:	1
	Cost:	5000
BREAK
END