chronicles/boards/
chronicles/councils/
chronicles/deity/
chronicles/doc/
chronicles/doc/LICENSES/
chronicles/doc/SMAUG_DOCS/
chronicles/news/
chronicles/player/a/
chronicles/quest/
#AREA        Shadows of Life~



#VERSION     1
#AUTHOR      Orion~
#DERIVATIVES ~

#RANGES
10 100 0 105
$

#NAMEFORMAT &r&G&w[ &G&zGuild of Rogues&G&w, &G&W<%room_name%> &G&w]~

#DESCFORMAT &r&Y&w~

#RESETMSG &r&G&C&zA shadow seeps from a crack in the ground and darts past you towards the exit!~

#FLAGS
48

#ECONOMY 0 101250242

#CLIMATE 2 2 2

#MOBILES
#20200
shop keeper man dirth~
Dirth~
A slim man stands behind the counter, fussing over stolen goods.
~
~
67108867 4194344 0 C
50 0 0 0d0+0 0d0+0
0 0
112 112 2
13 13 13 20 13 25 13
0 0 0 0 0
0 2 0 0 1 1 0
0 0 0 0 0 0 0 0
#20298
thief master teacher~
The Master Thief~
A master thief is here to demonstrate the ways of the rogue.
~
~
67109891 4194344 0 C
50 0 0 0d0+0 0d0+0
0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 2 0 0 1 1 0
0 0 0 0 0 0 0 0
#20299
blood tree leaves bloody~
The Blood Tree~
A tree stands here with its leaves coated in fresh blood.
~
~
131139 0 0 C
1 0 0 1d1+249 0d0+0
0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
85 3 0 0 1 1 0
0 0 0 0 3156992 0 0 0
> death_prog 100~
scream
~
|
#0


#OBJECTS
#20200
fountain platinum obsidian gold silver~
The Rogues Guild Fountain~
An obsidian fountain trimmed in silver, gold and platinum sprays clear water.~
~
25 -2147483648 0
9999 0 0 0
1 0 0
#20201
podium gathering cherry oak silver~
the Gathering Podium~
A podium of the finest cherry oak and trimmed in silver, sits here.~
~
12 -2147483648 0
0 0 32 1
1 0 0
#20202
white ivory~
one of the white ivory seats~
Seats crafted of the purest white ivory stand here.~
~
12 -2147483648 0
0 0 1170 0
1 0 0
#20203
grey stone~
one of the grey stone seats~
Seats formed from solid, grey stone stand here.~
~
12 -2147483648 0
0 0 1170 0
1 0 0
#20204
black obsidian~
one of the black obsidian seats~
Seats carved from the blackest obsidian stand here.~
~
12 -2147483648 0
0 0 1170 0
1 0 0
#20205
metal flask silver dragon engraved~
The Silver-Dragon Flask~
A metal flask, composed of silver, with a dragon engraved on it lies here.~
~
17 524544&65536 16385
25 25 6 0
1 3000 300
#20206
cloak shayde black crimson~
A Cloak of Shayde~
A black cloak lies here, crimson designs covering it.~
~
9 257 1025
7 7 0 0
1 20000 2000
A
13 20
A
12 30
A
14 10
A
18 4
A
19 4
A
2 5
> get_prog 100~
if isimmort($n)
or isnpc($n)
or guild($n) == Guild of Rogues
else
  mpecho The Gods' Avatar Booms: How DARE you, $n?!?!
  mpechoat $n **BOOM** You have been struck down!
  mpechoaround $n **BOOM** $n has been struck down!
  mpat $n mpforce $n drop $o
endif
~
> wear_prog 100~
if isimmort($n)
or isnpc($n)
or guild($n) == Guild of Rogues
else
  mpecho The Gods' Avatar Booms: How DARE you, $n?!?!
  mpechoat $n **BOOM** You have been struck down!
  mpechoaround $n **BOOM** $n has been struck down!
  mpdamage $n 100
  mpat $n mpforce $n remove $o
endif
~
|
#20207
ring rogues obsidian~
A Ring of the Rogues~
An obsidian ring lies here twinkling, awaiting its owner.~
~
15 524608 3
750 0 0 15
1 12000 1200
> wear_prog 100~
if isimmort($n)
or isnpc($n)
or guild($n) == Guild of Rogues
else
  mpecho The Gods' Avatar Booms: How DARE you, $n?!?!
  mpechoat $n **BOOM** You have been struck down!
  mpechoaround $n **BOOM** $n has been struck down!
  mpdamage $n 100
  mpat $n mpforce $n remove $o
endif
~
> get_prog 100~
if isimmort($n)
or isnpc($n)
or guild($n) == Guild of Rogues
else
  mpecho The Gods' Avatar Booms: How DARE you, $n?!?!
  mpechoat $n **BOOM** You have been struck down!
  mpechoaround $n **BOOM** $n has been struck down!
  mpat $n mpforce $n drop $o
endif
~
|
#20208
plush velvet couches~
one of the couches~
Plush velvet couches sit snugly against each wall.~
~
12 -2147483648 0
0 0 585 24
1 0 0
#20209
lantern rogues ivory~
An Ivory Lantern~
A lantern of the Guild of Rogues lies here.~
~
1 524544&65536 1
10 10 -1 0
1 16125 1612
A
13 10
A
12 25
A
18 5
A
19 5
> get_prog 100~
if isimmort($n)
or isnpc($n)
or guild($n) == Guild of Rogues
else
  mpecho The Gods' Avatar Booms: How DARE you, $n?!?!
  mpechoat $n **BOOM** You have been struck down!
  mpechoaround $n **BOOM** $n has been struck down!
  mpat $n mpforce $n drop $o
endif
~
> wear_prog 100~
if isimmort($n)
or isnpc($n)
or guild($n) == Guild of Rogues
else
  mpecho The Gods' Avatar Booms: How DARE you, $n?!?!
  mpechoat $n **BOOM** You have been struck down!
  mpechoaround $n **BOOM** $n has been struck down!
  mpdamage $n 100
  mpat $n mpforce $n remove $o
endif
~
|
#20299
podium white pine gold tome communication~
The Tome of Communication~
A white pine podium, trimmed in gold, sits here, a tome lying upon it.~
~
12 -2147483648 0
0 0 0 0
1 0 0
#0


#ROOMS
#20200
The Shadowed Chamber~
Plush velvet couches line the walls of the chamber. Paintings and tapestries
hang from the grey stone walls. Each painting and tapestry depicts roguish
acts. An ornate fountain is in the center of the room, its obsidian edges
partially encircling an ornate rug in the fountain's center. There are four
arches, each leading in one of the four cardinal directions, while a large
stairwell leads up to a landing.
~
0 36701196 1
D0
~
~
0 -1 20203
D1
~
~
0 -1 20201
D2
~
~
0 -1 21064
D3
~
~
0 -1 20202
D4
~
~
0 -1 20205
D5
~
trapdoor~
2059 -1 20209
E
ornate rug~
The rug has a square shape within it, as if it were hiding something. The
shape is almost big enough for an over-grown Orc to fit within, no problem,
and is in the shape of a door.  
~
> entry_prog 100~
if isimmort($n)
or isnpc($n)
or guild($n) == Guild of Rogues
else
mptransfer $n 21064
endif
~
|
S
#20201
The Art of Profit~
A sparring circle is situated in one corner, while a dummy covered in
bells stands in the other, the occasional jingle trickling forth from it.
The walls are covered in leather parchment, each with instructions on a
particular ability. An archway leads to the west. 
~
0 36701196 1
D3
~
~
0 -1 20200
S
#20202
The Poisoned Blade~
A single oak counter is situated in the center of the room. A glass case
within the counter contains many items marked with a tag. The  counter is
bolted to the floor with very large bolts, which are glowing. The room
itself is bare, save for a few shelves. An archway leads to the east.
~
0 36701196 1
D1
~
~
0 -1 20200
E
tag~
'This is for sale... that means you buy it! If I catch you stealing  from
me, you'll lose more than your reputation, next time it will  be your
hands!' - Dirth, the PISSED! 
~
S
#20203
Chamber of Loot~
The room is littered with items, some shiny, some dull, most of which look
fake. Lockers line the walls, each locked with a mystical lock. A lamp of
elven origins hangs from the ceiling, in the center of the room. An archway
leads to the east, and another to the south. 
~
0 37225484 1
D1
~
~
0 -1 20204
D2
~
~
0 -1 20200
S
#20204
The Shadows Speak~
The room is filled with shadows. The only light in the room comes from
personal lights, or the room to the west. The room is bare, for the most
part. The only furnishing is a large podium, with a tome lying upon it. The
tome is marked with the rune of communication. An archway leads to the
west. 
~
0 36701196 1
D3
~
~
0 -1 20203
S
#20205
The Chamber of Gathering~
The Chamber of Gathering is an enormous hall. Seats made of white ivory,
grey stone, or black obsidian have been situated around a single podium
which lies in the center of the chamber. Arches lead in one of three
directions: north, east, or west. A stairwell leads downward to a flat.
~
0 36701192 1
D0
~
~
0 -1 20207
D1
~
~
0 -1 20208
D3
~
~
0 -1 20206
D5
~
~
0 -1 20200
S
#20206
The Hall of Whispers~
An enormous hall, ivory in color, forms the Hall of Whispers. Seats fill the
hall, encircling a brilliant silver podium which sits at the center of the
hall, each crafted shining white ivory. A sing archway leads to the east. 
~
0 36701192 1
D1
~
~
0 -1 20205
S
#20207
The Hall of Glimpses~
An enormous hall, plain in color, forms the Hall of Glimpses. Seats fill the
hall, encircling a slate podium within the center of the hall, each made of
plain grey stone. A single archway leads to the south. 
~
0 36701192 1
D2
~
~
0 -1 20205
S
#20208
The Hall of Screams~
An enormous hall, black in color, forms the Hall of Screams. Seats fill the
hall, encircling an Onyx podium lying in the hall's center, each made of the
darkest obsidian. A single archway leads west. 
~
0 36701192 1
D3
~
~
0 -1 20205
S
#20209
The Underground Chamber~
The chamber is bare, aside from the trickling of water from the ceiling. The
walls are solid grey stone, each brick meticulously engraved with the name
of a master thief. A set of lighter stone briquettes form a sort of pathway.
An archway leads north, while a small ladder leads up. 
~
0 36701196 1
D0
~
~
0 -1 20210
D4
~
trapdoor~
3 -1 20200
S
#20210
A Dark Corridor~
Shadows dance on the walls, from the torches lining the stone path. Each
torch is an expensive-looking silver, with an oil based focal point. The
oil adds the scent of oak to the air. An archway leads north, and another
leads south. 
~
0 36701196 1
D0
~
~
0 -1 20211
D2
~
~
0 -1 20209
S
#20211
The Hall of Blood~
A circle of trees has formed around a single tree within the center of
this chamber. The trees form the chamber, their leaves form the ceiling,
and their trunks form the walls. The trees are mystical in nature, thus
their independence from the sun. Through the cracks in the leaves and
trunks, stone is visible. A lone tree sits in the center of the room, its
movements almost sentient. An archway leads south.  
~
0 36700172 1
D2
~
~
0 -1 20210
> death_prog 100~
if isnpc($n)
if name($n) == blood tree leaves bloody
mppurge
mpecho _blu As the life drains from the mystical tree, another takes root.
mpmload 20299
endif
endif
~
|
S
#20299
Floating in a void~
~
0 4 1
S
#0


#RESETS
O 1 20299 1 20204
O 1 20201 1 20205
O 1 20202 1 20205
O 1 20203 1 20205
O 1 20204 1 20205
O 1 20202 1 20206
O 1 20203 1 20207
O 1 20204 1 20208
D 0 20209 4 1
M 1 20299 1 20211
M 1 20298 1 20201
O 1 20200 1 20200
O 1 20208 1 20200
D 0 20200 5 1
M 1 20200 1 20202
G 1 20209 1
G 1 20206 1
G 1 20207 1
G 1 20205 1
G 1 33 1
S


#SHOPS
 20200    0  0  0  0  0   120  90         0 23    ; Dirth
0


#REPAIRS
0


#SPECIALS
S


#$