#AREA Shadows of Life~ #VERSION 1 #AUTHOR Orion~ #DERIVATIVES ~ #RANGES 10 100 0 105 $ #NAMEFORMAT &r&G&w[ &G&zGuild of Rogues&G&w, &G&W<%room_name%> &G&w]~ #DESCFORMAT &r&Y&w~ #RESETMSG &r&G&C&zA shadow seeps from a crack in the ground and darts past you towards the exit!~ #FLAGS 48 #ECONOMY 0 101250242 #CLIMATE 2 2 2 #MOBILES #20200 shop keeper man dirth~ Dirth~ A slim man stands behind the counter, fussing over stolen goods. ~ ~ 67108867 4194344 0 C 50 0 0 0d0+0 0d0+0 0 0 112 112 2 13 13 13 20 13 25 13 0 0 0 0 0 0 2 0 0 1 1 0 0 0 0 0 0 0 0 0 #20298 thief master teacher~ The Master Thief~ A master thief is here to demonstrate the ways of the rogue. ~ ~ 67109891 4194344 0 C 50 0 0 0d0+0 0d0+0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 2 0 0 1 1 0 0 0 0 0 0 0 0 0 #20299 blood tree leaves bloody~ The Blood Tree~ A tree stands here with its leaves coated in fresh blood. ~ ~ 131139 0 0 C 1 0 0 1d1+249 0d0+0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 85 3 0 0 1 1 0 0 0 0 0 3156992 0 0 0 > death_prog 100~ scream ~ | #0 #OBJECTS #20200 fountain platinum obsidian gold silver~ The Rogues Guild Fountain~ An obsidian fountain trimmed in silver, gold and platinum sprays clear water.~ ~ 25 -2147483648 0 9999 0 0 0 1 0 0 #20201 podium gathering cherry oak silver~ the Gathering Podium~ A podium of the finest cherry oak and trimmed in silver, sits here.~ ~ 12 -2147483648 0 0 0 32 1 1 0 0 #20202 white ivory~ one of the white ivory seats~ Seats crafted of the purest white ivory stand here.~ ~ 12 -2147483648 0 0 0 1170 0 1 0 0 #20203 grey stone~ one of the grey stone seats~ Seats formed from solid, grey stone stand here.~ ~ 12 -2147483648 0 0 0 1170 0 1 0 0 #20204 black obsidian~ one of the black obsidian seats~ Seats carved from the blackest obsidian stand here.~ ~ 12 -2147483648 0 0 0 1170 0 1 0 0 #20205 metal flask silver dragon engraved~ The Silver-Dragon Flask~ A metal flask, composed of silver, with a dragon engraved on it lies here.~ ~ 17 524544&65536 16385 25 25 6 0 1 3000 300 #20206 cloak shayde black crimson~ A Cloak of Shayde~ A black cloak lies here, crimson designs covering it.~ ~ 9 257 1025 7 7 0 0 1 20000 2000 A 13 20 A 12 30 A 14 10 A 18 4 A 19 4 A 2 5 > get_prog 100~ if isimmort($n) or isnpc($n) or guild($n) == Guild of Rogues else mpecho The Gods' Avatar Booms: How DARE you, $n?!?! mpechoat $n **BOOM** You have been struck down! mpechoaround $n **BOOM** $n has been struck down! mpat $n mpforce $n drop $o endif ~ > wear_prog 100~ if isimmort($n) or isnpc($n) or guild($n) == Guild of Rogues else mpecho The Gods' Avatar Booms: How DARE you, $n?!?! mpechoat $n **BOOM** You have been struck down! mpechoaround $n **BOOM** $n has been struck down! mpdamage $n 100 mpat $n mpforce $n remove $o endif ~ | #20207 ring rogues obsidian~ A Ring of the Rogues~ An obsidian ring lies here twinkling, awaiting its owner.~ ~ 15 524608 3 750 0 0 15 1 12000 1200 > wear_prog 100~ if isimmort($n) or isnpc($n) or guild($n) == Guild of Rogues else mpecho The Gods' Avatar Booms: How DARE you, $n?!?! mpechoat $n **BOOM** You have been struck down! mpechoaround $n **BOOM** $n has been struck down! mpdamage $n 100 mpat $n mpforce $n remove $o endif ~ > get_prog 100~ if isimmort($n) or isnpc($n) or guild($n) == Guild of Rogues else mpecho The Gods' Avatar Booms: How DARE you, $n?!?! mpechoat $n **BOOM** You have been struck down! mpechoaround $n **BOOM** $n has been struck down! mpat $n mpforce $n drop $o endif ~ | #20208 plush velvet couches~ one of the couches~ Plush velvet couches sit snugly against each wall.~ ~ 12 -2147483648 0 0 0 585 24 1 0 0 #20209 lantern rogues ivory~ An Ivory Lantern~ A lantern of the Guild of Rogues lies here.~ ~ 1 524544&65536 1 10 10 -1 0 1 16125 1612 A 13 10 A 12 25 A 18 5 A 19 5 > get_prog 100~ if isimmort($n) or isnpc($n) or guild($n) == Guild of Rogues else mpecho The Gods' Avatar Booms: How DARE you, $n?!?! mpechoat $n **BOOM** You have been struck down! mpechoaround $n **BOOM** $n has been struck down! mpat $n mpforce $n drop $o endif ~ > wear_prog 100~ if isimmort($n) or isnpc($n) or guild($n) == Guild of Rogues else mpecho The Gods' Avatar Booms: How DARE you, $n?!?! mpechoat $n **BOOM** You have been struck down! mpechoaround $n **BOOM** $n has been struck down! mpdamage $n 100 mpat $n mpforce $n remove $o endif ~ | #20299 podium white pine gold tome communication~ The Tome of Communication~ A white pine podium, trimmed in gold, sits here, a tome lying upon it.~ ~ 12 -2147483648 0 0 0 0 0 1 0 0 #0 #ROOMS #20200 The Shadowed Chamber~ Plush velvet couches line the walls of the chamber. Paintings and tapestries hang from the grey stone walls. Each painting and tapestry depicts roguish acts. An ornate fountain is in the center of the room, its obsidian edges partially encircling an ornate rug in the fountain's center. There are four arches, each leading in one of the four cardinal directions, while a large stairwell leads up to a landing. ~ 0 36701196 1 D0 ~ ~ 0 -1 20203 D1 ~ ~ 0 -1 20201 D2 ~ ~ 0 -1 21064 D3 ~ ~ 0 -1 20202 D4 ~ ~ 0 -1 20205 D5 ~ trapdoor~ 2059 -1 20209 E ornate rug~ The rug has a square shape within it, as if it were hiding something. The shape is almost big enough for an over-grown Orc to fit within, no problem, and is in the shape of a door. ~ > entry_prog 100~ if isimmort($n) or isnpc($n) or guild($n) == Guild of Rogues else mptransfer $n 21064 endif ~ | S #20201 The Art of Profit~ A sparring circle is situated in one corner, while a dummy covered in bells stands in the other, the occasional jingle trickling forth from it. The walls are covered in leather parchment, each with instructions on a particular ability. An archway leads to the west. ~ 0 36701196 1 D3 ~ ~ 0 -1 20200 S #20202 The Poisoned Blade~ A single oak counter is situated in the center of the room. A glass case within the counter contains many items marked with a tag. The counter is bolted to the floor with very large bolts, which are glowing. The room itself is bare, save for a few shelves. An archway leads to the east. ~ 0 36701196 1 D1 ~ ~ 0 -1 20200 E tag~ 'This is for sale... that means you buy it! If I catch you stealing from me, you'll lose more than your reputation, next time it will be your hands!' - Dirth, the PISSED! ~ S #20203 Chamber of Loot~ The room is littered with items, some shiny, some dull, most of which look fake. Lockers line the walls, each locked with a mystical lock. A lamp of elven origins hangs from the ceiling, in the center of the room. An archway leads to the east, and another to the south. ~ 0 37225484 1 D1 ~ ~ 0 -1 20204 D2 ~ ~ 0 -1 20200 S #20204 The Shadows Speak~ The room is filled with shadows. The only light in the room comes from personal lights, or the room to the west. The room is bare, for the most part. The only furnishing is a large podium, with a tome lying upon it. The tome is marked with the rune of communication. An archway leads to the west. ~ 0 36701196 1 D3 ~ ~ 0 -1 20203 S #20205 The Chamber of Gathering~ The Chamber of Gathering is an enormous hall. Seats made of white ivory, grey stone, or black obsidian have been situated around a single podium which lies in the center of the chamber. Arches lead in one of three directions: north, east, or west. A stairwell leads downward to a flat. ~ 0 36701192 1 D0 ~ ~ 0 -1 20207 D1 ~ ~ 0 -1 20208 D3 ~ ~ 0 -1 20206 D5 ~ ~ 0 -1 20200 S #20206 The Hall of Whispers~ An enormous hall, ivory in color, forms the Hall of Whispers. Seats fill the hall, encircling a brilliant silver podium which sits at the center of the hall, each crafted shining white ivory. A sing archway leads to the east. ~ 0 36701192 1 D1 ~ ~ 0 -1 20205 S #20207 The Hall of Glimpses~ An enormous hall, plain in color, forms the Hall of Glimpses. Seats fill the hall, encircling a slate podium within the center of the hall, each made of plain grey stone. A single archway leads to the south. ~ 0 36701192 1 D2 ~ ~ 0 -1 20205 S #20208 The Hall of Screams~ An enormous hall, black in color, forms the Hall of Screams. Seats fill the hall, encircling an Onyx podium lying in the hall's center, each made of the darkest obsidian. A single archway leads west. ~ 0 36701192 1 D3 ~ ~ 0 -1 20205 S #20209 The Underground Chamber~ The chamber is bare, aside from the trickling of water from the ceiling. The walls are solid grey stone, each brick meticulously engraved with the name of a master thief. A set of lighter stone briquettes form a sort of pathway. An archway leads north, while a small ladder leads up. ~ 0 36701196 1 D0 ~ ~ 0 -1 20210 D4 ~ trapdoor~ 3 -1 20200 S #20210 A Dark Corridor~ Shadows dance on the walls, from the torches lining the stone path. Each torch is an expensive-looking silver, with an oil based focal point. The oil adds the scent of oak to the air. An archway leads north, and another leads south. ~ 0 36701196 1 D0 ~ ~ 0 -1 20211 D2 ~ ~ 0 -1 20209 S #20211 The Hall of Blood~ A circle of trees has formed around a single tree within the center of this chamber. The trees form the chamber, their leaves form the ceiling, and their trunks form the walls. The trees are mystical in nature, thus their independence from the sun. Through the cracks in the leaves and trunks, stone is visible. A lone tree sits in the center of the room, its movements almost sentient. An archway leads south. ~ 0 36700172 1 D2 ~ ~ 0 -1 20210 > death_prog 100~ if isnpc($n) if name($n) == blood tree leaves bloody mppurge mpecho _blu As the life drains from the mystical tree, another takes root. mpmload 20299 endif endif ~ | S #20299 Floating in a void~ ~ 0 4 1 S #0 #RESETS O 1 20299 1 20204 O 1 20201 1 20205 O 1 20202 1 20205 O 1 20203 1 20205 O 1 20204 1 20205 O 1 20202 1 20206 O 1 20203 1 20207 O 1 20204 1 20208 D 0 20209 4 1 M 1 20299 1 20211 M 1 20298 1 20201 O 1 20200 1 20200 O 1 20208 1 20200 D 0 20200 5 1 M 1 20200 1 20202 G 1 20209 1 G 1 20206 1 G 1 20207 1 G 1 20205 1 G 1 33 1 S #SHOPS 20200 0 0 0 0 0 120 90 0 23 ; Dirth 0 #REPAIRS 0 #SPECIALS S #$