chronicles/boards/
chronicles/councils/
chronicles/deity/
chronicles/doc/
chronicles/doc/LICENSES/
chronicles/doc/SMAUG_DOCS/
chronicles/news/
chronicles/player/a/
chronicles/quest/
#AREA        The Old Elder Mansion~



#VERSION     1
#AUTHOR      Orion~
#DERIVATIVES ~

#RANGES
10 100 0 105
$

#NAMEFORMAT &r&G&z[ &G&bGuild of Marauders&G&z, &G&W<%room_name%> &G&z]~

#DESCFORMAT &r&Y&z~

#FLAGS
48

#ECONOMY 0 101250000

#CLIMATE 2 2 2

#MOBILES
#20300
ignith shopkeeper lich undead man~
Ignith~
A lich stands here, his dark eyes glowing, awaiting a customer.
~
~
67108867 4194472 0 C
50 0 0 0d0+0 0d0+0
0 0
112 112 1
13 13 13 20 13 13 13
0 0 0 0 0
36 3 0 0 1 1 0
0 0 0 0 0 0 0 0
#20398
dark trainer paladin vampire teacher~
The Dark Paladin~
A dark paladin is here, his fangs glinting in his menacing grin.
~
~
67109891 4194344 0 C
50 0 0 0d0+0 0d0+0
0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 2 0 0 1 1 0
0 0 0 0 0 0 0 0
#20399
virgin pristine white weeping crying scared~
The Pristine Virgin~
A virgin dressed in white waits here, scared and weeping, awaiting her fate.
~
~
131139 0 0 C
1 0 0 1d1+249 0d0+0
0 0
112 112 2
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
1 0 0 0 3156992 0 0 0
#0


#OBJECTS
#20300
fountain glass~
short The Marauders Guild Glass Fountain~
A fountain of solid glass sprays forth crystal waters.~
~
25 -2147483648 0
0 0 0 0
1 0 0
#20301
fountain podium stone~
the Fountain Podium~
The stone fountain surrounds the podium and is full of fresh water.~
~
12 -2147483648 0
0 0 32 1
1 0 0
#20302
white ivory~
one of the white ivory seats~
Seats crafted of the purest white ivory stand here.~
~
12 -2147483648 0
0 0 1170 0
1 0 0
#20303
grey stone~
one of the grey stone seats~
Seats formed from solid, grey stone stand here.~
~
12 -2147483648 0
0 0 1170 0
1 0 0
#20304
black obsidian~
one of the black obsidian seats~
Seats carved from the blackest obsidian stand here.~
~
12 -2147483648 0
0 0 1170 0
1 0 0
#20305
ring marauders diamond~
A Ring of the Marauders~
A diamond ring glitters brightly here, awaiting its owner.~
~
15 524608 3
750 0 0 15
1 12000 1200
> wear_prog 100~
if isimmort($n)
or isnpc($n)
or guild($n) == Guild of Marauders
else
  mpecho The Gods' Avatar Booms: How DARE you, $n?!?!
  mpechoat $n **BOOM** You have been struck down!
  mpechoaround $n **BOOM** $n has been struck down!
  mpdamage $n 100
  mpat $n mpforce $n remove $o
endif
~
> get_prog 100~
if isimmort($n)
or isnpc($n)
or guild($n) == Guild of Marauders
else
  mpecho The Gods' Avatar Booms: How DARE you, $n?!?!
  mpechoat $n **BOOM** You have been struck down!
  mpechoaround $n **BOOM** $n has been struck down!
  mpat $n mpforce $n drop $o
endif
~
|
#20306
earring runic golden darkness~
A Runic Earring of Darkness~
A golden earring, in the shape of the rune of darkness lies here.~
~
9 524545 65537
7 7 0 0
1 20000 2000
A
13 10
A
12 15
A
18 2
A
19 2
A
4 3
A
14 5
> wear_prog 100~
if isimmort($n)
or isnpc($n)
or guild($n) == Guild of Marauders
else
  mpecho The Gods' Avatar Booms: How DARE you, $n?!?!
  mpechoat $n **BOOM** You have been struck down!
  mpechoaround $n **BOOM** $n has been struck down!
  mpdamage $n 100
  mpat $n mpforce $n remove $o
endif
~
> get_prog 100~
if isimmort($n)
or isnpc($n)
or guild($n) == Guild of Marauders
else
  mpecho The Gods' Avatar Booms: How DARE you, $n?!?!
  mpechoat $n **BOOM** You have been struck down!
  mpechoaround $n **BOOM** $n has been struck down!
  mpat $n mpforce $n drop $o
endif
~
|
#20307
lantern marauders iron~
An Iron Lantern~
A lantern of the Guild of Marauders lies here.~
~
1 524544&65536 1
10 10 -1 0
1 16125 1612
A
13 10
A
12 25
A
18 5
A
19 5
> get_prog 100~
if isimmort($n)
or isnpc($n)
or guild($n) == Guild of Marauders
else
  mpecho The Gods' Avatar Booms: How DARE you, $n?!?!
  mpechoat $n **BOOM** You have been struck down!
  mpechoaround $n **BOOM** $n has been struck down!
  mpat $n mpforce $n drop $o
endif
~
> wear_prog 100~
if isimmort($n)
or isnpc($n)
or guild($n) == Guild of Marauders
else
  mpecho The Gods' Avatar Booms: How DARE you, $n?!?!
  mpechoat $n **BOOM** You have been struck down!
  mpechoaround $n **BOOM** $n has been struck down!
  mpdamage $n 100
  mpat $n mpforce $n remove $o
endif
~
|
#20399
obsidian podium tome communication blood~
The Tome of Desecration~
An obsidian podium sits here, blood flowing through the channels, a tome upon it.~
~
12 -2147483648 0
0 0 0 0
1 0 0
#0


#ROOMS
#20300
The Den~
The den is a set of catacombs lying beneath the old Elder Mansion. The walls
of the catacombs have been smoothed, and polished. The deep grey stone
sparkles from its polished exterior. A wooden staircase leads up, while a
steel rope dangles in the center of the room. A set of five halls lead to
the northwest, northeast, east, south, and west.
~
0 36701196 0
D1
~
~
0 -1 20303
D2
~
~
0 -1 20304
D3
~
~
0 -1 20305
D4
~
~
0 -1 20312
D5
~
~
65664 -1 20306
D6
~
~
0 -1 20302
D7
~
~
0 -1 20301
S
#20301
The Pillaged Hoard~
The enormous chamber is littered with items, some bright, others dull, some
new, others incredibly old. Runes of preservation are engraved on each
wall, protecting the items within their sphere. A small corridor leads to
southeast. 
~
0 37225484 0
D8
~
~
0 -1 20300
S
#20302
The Bloody Cell~
The cell is dimly lit and filled with flickering shadows. Thick, dark blood
stains are splattered over the walls and the floor. The sound of weeping
and sniffling fills the air, echoing loudly off each wall. The skitter of
chains on stone flutters about the cell. A short hall leads to the
southwest. 
~
0 36700172 0
D9
~
~
0 -1 20300
> death_prog 100~
if isnpc($n)
if name($n) == virgin pristine white weeping crying scared
mpecho _red As the life flows from the virgin, her body dusts and blows away.
mpecho _red Another virgin forms in the chains of the cell, filled with fear.
mppurge
mpmload 20399
endif
endif
~
|
S
#20303
The Chamber of Discipline~
Chains, whips, and blades line the walls of the chamber. The rune of death
has been 'painted' on the floor, in blood. The room smells of charred and
burned flesh, hair, and blood. The runes of war, animosity, destruction and
chaos are painted on each wall of the chamber, each in a different color. A
short hall leads to the west. 
~
0 36701196 0
D3
~
~
0 -1 20300
S
#20304
A Stone Grotto~
Runes of silence, privacy and secrecy cover the walls; Each stenciled in
dried blood. The walls are carved from solid rock, and highly polished. A
red carpet leads to and from an obsidian podium. Grooves channeled into the
obsidian allow drops of free-flowing blood to rush through them. Atop the
podium lies a tome, marked with the rune of communication. A short hall
leads to the north.
~
0 36701196 0
D0
~
~
0 -1 20300
S
#20305
The Powerful Pillager~
The chamber echos the moans of those long dead. A wooden counter is set
against the western wall, lined with talismans of various types. A
fireplace lies in the northern portion of the chamber, heating numerous
viles. Some jars of various liquids lie on the floor, next to the fire. A
short hall leads to the east. 
~
0 36701196 0
D1
~
~
0 -1 20300
S
#20306
Portal to Sharad'Laha~
A shimmering, blue gateway lies in the floor of the chamber. The chamber is
circular in shape. The walls are composed of an unknown form of black
stone. A glowing green liquid flows down the walls, in four channeled
grooves, into the cardinal points of the portal. A steel rope dangles in
the center of the room. 
~
0 36701196 0
D4
~
~
65664 -1 20300
D10
~
portal~
526344 -1 20307
> entry_prog 100~
mea $n _blu The portal shimmers as you enter the room.
mer $n _blu The portal shimmers as $n enters the room.
~
|
S
#20307
The Forested Path~
The boundaries of reality are breached. Lush, deep-green fauna fills the
area, fading from view less than two-hundred feet away. The sounds of birds
and squirrels fill the air. A large shadow circles over the area every few
moments, cast by an enormous, red dragon flying overhead. 
~
0 36701196 0
D0
~
~
0 -1 20308
D10
~
portal~
526344 -1 20306
> entry_prog 100~
mea $n _blu The portal shimmers as you enter the room.
mer $n _blu The portal shimmers as $n enters the room.
~
|
S
#20308
The Circle of Sharad'Laha~
A large valley is formed by a break in the forest. The center of the valley
is taken up by a large fountain. The center of the fountain is a large
stone podium. The surrounding valley is formed into seating, surrounding
the podium. Three small pathways lead to and from the north, southeast and
southwest, while a large path leads to the south.
~
0 36701196 0
D0
~
~
0 -1 20310
D2
~
~
0 -1 20307
D8
~
~
0 -1 20309
D9
~
~
0 -1 20311
S
#20309
Swirling Chaos~
Clouds swirl overhead, filling the immediate area with a dreary darkness.
Random lightning and thunder fill the air, the taste of electricity flowing
throughout. A small podium stands within the center of a circle of seats;
Two tall, silver posts stand on either side of the podium, energy traveling
between them. A small pathway leads to and from a thick fog.
~
0 36701196 0
D7
~
~
0 -1 20308
S
#20310
Unbiased Pain~
Fire erupts from the ground at various times. Black lightning flows forth
from the clouds. The smell of burning Oak fills the area, and the sound of
moans of pain and screams of pleasure fill the air. A high-pitched shriek
erupts from the sky every five and a half minutes. A small podium sits
within a circle of seats. A small pathway leads to and from a thick fog, to
the south.
~
0 36701196 0
D2
~
~
0 -1 20308
S
#20311
Ordered Insanity~
The ground does not exist. Pathways run up and down rows of seats; Each seat
floats upon nothingness, unmoving. The chairs encircle a podium that floats
in front of each row of seats. Every few moments a blue orb flies from the
abyss, stops in the exact center of the room, then continues straight up. A
small pathway leads to and from a thick mist, to the northeast. 
~
0 36701196 0
D6
~
~
0 -1 20308
S
#20312
Foyer of the Mansion~
The main portion of the mansion is utterly ruined. The decorations of the
mansion are aged and tattered, while the furniture lies strewn about in
pieces. A single decoration remains in perfect condition: The beheaded
statue of DarkHaven's Founder. The statue's head has been placed squarely
between its feet. A flight of stone stairs lead to and from complete
darkness, and a door leads to and from the south.
~
0 36701196 0
D2
~
'rusted door'~
3 -1 20313
D5
~
~
0 -1 20300
S
#20313
Outside the Mansion~
An old, partially destroyed, mansion lies to the north. The shrubs outside
the mansion are over-grown; The grass around the mansion is about two feet
tall. Hanging on the door is a sign that is in part coated in blood. A
stone pathway leads to the front door and the main gate.  
~
0 36701196 0
D0
~
'rusted door'~
3 -1 20312
D2
~
'rusted gate'~
3 -1 21023
E
sign~
@================================================@
|                     NOTICE                     |
|                                                |
| Beware, this property is condemned. Those who  |
| chance to enter do so at their own risk!       |
|                                                |
|                                                |
@================================================@
|    - The New Darkhaven Town Council            |
@================================================@
~
> entry_prog 100~
if isimmort($n)
or isnpc($n)
or guild($n) == Guild of Marauders
else
mptransfer $n 21023
endif
~
|
S
#20399
Floating in a void~
~
0 36701196 0
S
#0


#RESETS
M 1 20399 1 20302
M 1 20398 1 20303
D 0 20312 2 1
O 1 20300 1 20300
O 1 20301 1 20308
O 1 20302 1 20308
O 1 20303 1 20308
O 1 20304 1 20308
O 1 20304 1 20309
O 1 20302 1 20311
O 1 20303 1 20310
O 1 20399 1 20304
D 0 21023 0 1
D 0 20313 0 1
D 0 20313 2 1
M 1 20300 1 20305
G 1 20307 1
G 1 20306 1
G 1 20305 1
S


#SHOPS
 20300    0  0  0  0  0   120  90         0 23    ; Ignith
0


#REPAIRS
0


#SPECIALS
S


#$