#AREA The Old Elder Mansion~ #VERSION 1 #AUTHOR Orion~ #DERIVATIVES ~ #RANGES 10 100 0 105 $ #NAMEFORMAT &r&G&z[ &G&bGuild of Marauders&G&z, &G&W<%room_name%> &G&z]~ #DESCFORMAT &r&Y&z~ #FLAGS 48 #ECONOMY 0 101250000 #CLIMATE 2 2 2 #MOBILES #20300 ignith shopkeeper lich undead man~ Ignith~ A lich stands here, his dark eyes glowing, awaiting a customer. ~ ~ 67108867 4194472 0 C 50 0 0 0d0+0 0d0+0 0 0 112 112 1 13 13 13 20 13 13 13 0 0 0 0 0 36 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #20398 dark trainer paladin vampire teacher~ The Dark Paladin~ A dark paladin is here, his fangs glinting in his menacing grin. ~ ~ 67109891 4194344 0 C 50 0 0 0d0+0 0d0+0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 2 0 0 1 1 0 0 0 0 0 0 0 0 0 #20399 virgin pristine white weeping crying scared~ The Pristine Virgin~ A virgin dressed in white waits here, scared and weeping, awaiting her fate. ~ ~ 131139 0 0 C 1 0 0 1d1+249 0d0+0 0 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 1 0 0 0 3156992 0 0 0 #0 #OBJECTS #20300 fountain glass~ short The Marauders Guild Glass Fountain~ A fountain of solid glass sprays forth crystal waters.~ ~ 25 -2147483648 0 0 0 0 0 1 0 0 #20301 fountain podium stone~ the Fountain Podium~ The stone fountain surrounds the podium and is full of fresh water.~ ~ 12 -2147483648 0 0 0 32 1 1 0 0 #20302 white ivory~ one of the white ivory seats~ Seats crafted of the purest white ivory stand here.~ ~ 12 -2147483648 0 0 0 1170 0 1 0 0 #20303 grey stone~ one of the grey stone seats~ Seats formed from solid, grey stone stand here.~ ~ 12 -2147483648 0 0 0 1170 0 1 0 0 #20304 black obsidian~ one of the black obsidian seats~ Seats carved from the blackest obsidian stand here.~ ~ 12 -2147483648 0 0 0 1170 0 1 0 0 #20305 ring marauders diamond~ A Ring of the Marauders~ A diamond ring glitters brightly here, awaiting its owner.~ ~ 15 524608 3 750 0 0 15 1 12000 1200 > wear_prog 100~ if isimmort($n) or isnpc($n) or guild($n) == Guild of Marauders else mpecho The Gods' Avatar Booms: How DARE you, $n?!?! mpechoat $n **BOOM** You have been struck down! mpechoaround $n **BOOM** $n has been struck down! mpdamage $n 100 mpat $n mpforce $n remove $o endif ~ > get_prog 100~ if isimmort($n) or isnpc($n) or guild($n) == Guild of Marauders else mpecho The Gods' Avatar Booms: How DARE you, $n?!?! mpechoat $n **BOOM** You have been struck down! mpechoaround $n **BOOM** $n has been struck down! mpat $n mpforce $n drop $o endif ~ | #20306 earring runic golden darkness~ A Runic Earring of Darkness~ A golden earring, in the shape of the rune of darkness lies here.~ ~ 9 524545 65537 7 7 0 0 1 20000 2000 A 13 10 A 12 15 A 18 2 A 19 2 A 4 3 A 14 5 > wear_prog 100~ if isimmort($n) or isnpc($n) or guild($n) == Guild of Marauders else mpecho The Gods' Avatar Booms: How DARE you, $n?!?! mpechoat $n **BOOM** You have been struck down! mpechoaround $n **BOOM** $n has been struck down! mpdamage $n 100 mpat $n mpforce $n remove $o endif ~ > get_prog 100~ if isimmort($n) or isnpc($n) or guild($n) == Guild of Marauders else mpecho The Gods' Avatar Booms: How DARE you, $n?!?! mpechoat $n **BOOM** You have been struck down! mpechoaround $n **BOOM** $n has been struck down! mpat $n mpforce $n drop $o endif ~ | #20307 lantern marauders iron~ An Iron Lantern~ A lantern of the Guild of Marauders lies here.~ ~ 1 524544&65536 1 10 10 -1 0 1 16125 1612 A 13 10 A 12 25 A 18 5 A 19 5 > get_prog 100~ if isimmort($n) or isnpc($n) or guild($n) == Guild of Marauders else mpecho The Gods' Avatar Booms: How DARE you, $n?!?! mpechoat $n **BOOM** You have been struck down! mpechoaround $n **BOOM** $n has been struck down! mpat $n mpforce $n drop $o endif ~ > wear_prog 100~ if isimmort($n) or isnpc($n) or guild($n) == Guild of Marauders else mpecho The Gods' Avatar Booms: How DARE you, $n?!?! mpechoat $n **BOOM** You have been struck down! mpechoaround $n **BOOM** $n has been struck down! mpdamage $n 100 mpat $n mpforce $n remove $o endif ~ | #20399 obsidian podium tome communication blood~ The Tome of Desecration~ An obsidian podium sits here, blood flowing through the channels, a tome upon it.~ ~ 12 -2147483648 0 0 0 0 0 1 0 0 #0 #ROOMS #20300 The Den~ The den is a set of catacombs lying beneath the old Elder Mansion. The walls of the catacombs have been smoothed, and polished. The deep grey stone sparkles from its polished exterior. A wooden staircase leads up, while a steel rope dangles in the center of the room. A set of five halls lead to the northwest, northeast, east, south, and west. ~ 0 36701196 0 D1 ~ ~ 0 -1 20303 D2 ~ ~ 0 -1 20304 D3 ~ ~ 0 -1 20305 D4 ~ ~ 0 -1 20312 D5 ~ ~ 65664 -1 20306 D6 ~ ~ 0 -1 20302 D7 ~ ~ 0 -1 20301 S #20301 The Pillaged Hoard~ The enormous chamber is littered with items, some bright, others dull, some new, others incredibly old. Runes of preservation are engraved on each wall, protecting the items within their sphere. A small corridor leads to southeast. ~ 0 37225484 0 D8 ~ ~ 0 -1 20300 S #20302 The Bloody Cell~ The cell is dimly lit and filled with flickering shadows. Thick, dark blood stains are splattered over the walls and the floor. The sound of weeping and sniffling fills the air, echoing loudly off each wall. The skitter of chains on stone flutters about the cell. A short hall leads to the southwest. ~ 0 36700172 0 D9 ~ ~ 0 -1 20300 > death_prog 100~ if isnpc($n) if name($n) == virgin pristine white weeping crying scared mpecho _red As the life flows from the virgin, her body dusts and blows away. mpecho _red Another virgin forms in the chains of the cell, filled with fear. mppurge mpmload 20399 endif endif ~ | S #20303 The Chamber of Discipline~ Chains, whips, and blades line the walls of the chamber. The rune of death has been 'painted' on the floor, in blood. The room smells of charred and burned flesh, hair, and blood. The runes of war, animosity, destruction and chaos are painted on each wall of the chamber, each in a different color. A short hall leads to the west. ~ 0 36701196 0 D3 ~ ~ 0 -1 20300 S #20304 A Stone Grotto~ Runes of silence, privacy and secrecy cover the walls; Each stenciled in dried blood. The walls are carved from solid rock, and highly polished. A red carpet leads to and from an obsidian podium. Grooves channeled into the obsidian allow drops of free-flowing blood to rush through them. Atop the podium lies a tome, marked with the rune of communication. A short hall leads to the north. ~ 0 36701196 0 D0 ~ ~ 0 -1 20300 S #20305 The Powerful Pillager~ The chamber echos the moans of those long dead. A wooden counter is set against the western wall, lined with talismans of various types. A fireplace lies in the northern portion of the chamber, heating numerous viles. Some jars of various liquids lie on the floor, next to the fire. A short hall leads to the east. ~ 0 36701196 0 D1 ~ ~ 0 -1 20300 S #20306 Portal to Sharad'Laha~ A shimmering, blue gateway lies in the floor of the chamber. The chamber is circular in shape. The walls are composed of an unknown form of black stone. A glowing green liquid flows down the walls, in four channeled grooves, into the cardinal points of the portal. A steel rope dangles in the center of the room. ~ 0 36701196 0 D4 ~ ~ 65664 -1 20300 D10 ~ portal~ 526344 -1 20307 > entry_prog 100~ mea $n _blu The portal shimmers as you enter the room. mer $n _blu The portal shimmers as $n enters the room. ~ | S #20307 The Forested Path~ The boundaries of reality are breached. Lush, deep-green fauna fills the area, fading from view less than two-hundred feet away. The sounds of birds and squirrels fill the air. A large shadow circles over the area every few moments, cast by an enormous, red dragon flying overhead. ~ 0 36701196 0 D0 ~ ~ 0 -1 20308 D10 ~ portal~ 526344 -1 20306 > entry_prog 100~ mea $n _blu The portal shimmers as you enter the room. mer $n _blu The portal shimmers as $n enters the room. ~ | S #20308 The Circle of Sharad'Laha~ A large valley is formed by a break in the forest. The center of the valley is taken up by a large fountain. The center of the fountain is a large stone podium. The surrounding valley is formed into seating, surrounding the podium. Three small pathways lead to and from the north, southeast and southwest, while a large path leads to the south. ~ 0 36701196 0 D0 ~ ~ 0 -1 20310 D2 ~ ~ 0 -1 20307 D8 ~ ~ 0 -1 20309 D9 ~ ~ 0 -1 20311 S #20309 Swirling Chaos~ Clouds swirl overhead, filling the immediate area with a dreary darkness. Random lightning and thunder fill the air, the taste of electricity flowing throughout. A small podium stands within the center of a circle of seats; Two tall, silver posts stand on either side of the podium, energy traveling between them. A small pathway leads to and from a thick fog. ~ 0 36701196 0 D7 ~ ~ 0 -1 20308 S #20310 Unbiased Pain~ Fire erupts from the ground at various times. Black lightning flows forth from the clouds. The smell of burning Oak fills the area, and the sound of moans of pain and screams of pleasure fill the air. A high-pitched shriek erupts from the sky every five and a half minutes. A small podium sits within a circle of seats. A small pathway leads to and from a thick fog, to the south. ~ 0 36701196 0 D2 ~ ~ 0 -1 20308 S #20311 Ordered Insanity~ The ground does not exist. Pathways run up and down rows of seats; Each seat floats upon nothingness, unmoving. The chairs encircle a podium that floats in front of each row of seats. Every few moments a blue orb flies from the abyss, stops in the exact center of the room, then continues straight up. A small pathway leads to and from a thick mist, to the northeast. ~ 0 36701196 0 D6 ~ ~ 0 -1 20308 S #20312 Foyer of the Mansion~ The main portion of the mansion is utterly ruined. The decorations of the mansion are aged and tattered, while the furniture lies strewn about in pieces. A single decoration remains in perfect condition: The beheaded statue of DarkHaven's Founder. The statue's head has been placed squarely between its feet. A flight of stone stairs lead to and from complete darkness, and a door leads to and from the south. ~ 0 36701196 0 D2 ~ 'rusted door'~ 3 -1 20313 D5 ~ ~ 0 -1 20300 S #20313 Outside the Mansion~ An old, partially destroyed, mansion lies to the north. The shrubs outside the mansion are over-grown; The grass around the mansion is about two feet tall. Hanging on the door is a sign that is in part coated in blood. A stone pathway leads to the front door and the main gate. ~ 0 36701196 0 D0 ~ 'rusted door'~ 3 -1 20312 D2 ~ 'rusted gate'~ 3 -1 21023 E sign~ @================================================@ | NOTICE | | | | Beware, this property is condemned. Those who | | chance to enter do so at their own risk! | | | | | @================================================@ | - The New Darkhaven Town Council | @================================================@ ~ > entry_prog 100~ if isimmort($n) or isnpc($n) or guild($n) == Guild of Marauders else mptransfer $n 21023 endif ~ | S #20399 Floating in a void~ ~ 0 36701196 0 S #0 #RESETS M 1 20399 1 20302 M 1 20398 1 20303 D 0 20312 2 1 O 1 20300 1 20300 O 1 20301 1 20308 O 1 20302 1 20308 O 1 20303 1 20308 O 1 20304 1 20308 O 1 20304 1 20309 O 1 20302 1 20311 O 1 20303 1 20310 O 1 20399 1 20304 D 0 21023 0 1 D 0 20313 0 1 D 0 20313 2 1 M 1 20300 1 20305 G 1 20307 1 G 1 20306 1 G 1 20305 1 S #SHOPS 20300 0 0 0 0 0 120 90 0 23 ; Ignith 0 #REPAIRS 0 #SPECIALS S #$