chronicles/boards/
chronicles/councils/
chronicles/deity/
chronicles/doc/
chronicles/doc/LICENSES/
chronicles/doc/SMAUG_DOCS/
chronicles/news/
chronicles/player/a/
chronicles/quest/
#AREA        The Hidden Cabin~



#VERSION     1
#AUTHOR      Orion~
#DERIVATIVES ~

#RANGES
10 100 0 105
$

#NAMEFORMAT &r&G&b[ &G&zGuild of Mercenaries&G&b, &G&w<%room_name%> &G&b]~

#DESCFORMAT &r&Y&b~

#RESETMSG &r&G&Y&G&OA slight rattle pervades the calmness of the cabin, then dissipates.~

#FLAGS
0

#ECONOMY 0 101250000

#CLIMATE 2 2 2

#MOBILES
#20500
shop keeper man yavin~
Yavin~
A burly man bedecked in war-torn chainmail stands here.
~
~
67108867 4194344 0 C
50 0 0 0d0+0 0d0+0
0 0
112 112 1
13 13 13 20 13 25 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
#20599
archer man teacher~
The Archer~
A nimble man stand here, playing with a bow.
~
~
67109891 4194344 0 C
50 0 0 0d0+0 0d0+0
0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 5 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#20500
ornate stone fountain~
The Mercenaries Guild Fountain~
An ornate stone fountain spews forth crystal clear waters.~
~
25 -2147483648 0
0 0 0 0
1 0 0
#20501
podium conference oak obsidian~
the Conference Podium~
An ornate podium, made of dark oak and trimmed in obsidian, sits here.~
~
12 -2147483648 0
0 0 32 1
1 0 0
#20502
white ivory~
one of the white ivory seats~
Seats crafted of the purest white ivory stand here.~
~
12 -2147483648 0
0 0 1170 0
1 0 0
#20503
grey stone~
one of the grey stone seats~
Seats formed from solid, grey stone stand here.~
~
12 -2147483648 0
0 0 1170 0
1 0 0
#20504
black obsidian~
one of the black obsidian seats~
Seats carved from the blackest obsidian stand here.~
~
12 -2147483648 0
0 0 1170 0
1 0 0
#20505
ring mercenaries cobalt~
A Ring of the Mercenaries~
A cobalt ring glows brilliantly here, awaiting its owner.~
~
15 524544 3
750 0 0 15
1 12000 1200
> get_prog 100~
if isimmort($n)
or isnpc($n)
or guild($n) == Guild of Mercenaries
else
  mpecho The Gods' Avatar Booms: How DARE you, $n?!?!
  mpechoat $n **BOOM** You have been struck down!
  mpechoaround $n **BOOM** $n has been struck down!
  mpat $n mpforce $n drop $o
endif
~
> wear_prog 100~
if isimmort($n)
or isnpc($n)
or guild($n) == Guild of Mercenaries
else
  mpecho The Gods' Avatar Booms: How DARE you, $n?!?!
  mpechoat $n **BOOM** You have been struck down!
  mpechoaround $n **BOOM** $n has been struck down!
  mpdamage $n 100
  mpat $n mpforce $n remove $o
endif
~
|
#20506
gauntlets spiked mithril~
A Pair of Spiked Gauntlets~
A set of mithril gauntlets with spikes around the edges lie here.~
~
9 524545 129
7 7 0 0
1 20000 2000
A
13 10
A
12 15
A
18 2
A
19 2
A
1 3
A
14 5
> get_prog 100~
if isimmort($n)
or isnpc($n)
or guild($n) == Guild of Mercenaries
else
  mpecho The Gods' Avatar Booms: How DARE you, $n?!?!
  mpechoat $n **BOOM** You have been struck down!
  mpechoaround $n **BOOM** $n has been struck down!
  mpat $n mpforce $n drop $o
endif
~
> wear_prog 100~
if isimmort($n)
or isnpc($n)
or guild($n) == Guild of Mercenaries
else
  mpecho The Gods' Avatar Booms: How DARE you, $n?!?!
  mpechoat $n **BOOM** You have been struck down!
  mpechoaround $n **BOOM** $n has been struck down!
  mpdamage $n 100
  mpat $n mpforce $n remove $o
endif
~
|
#20507
lantern mercenaries brass~
A Brass Lantern~
A lantern of the Guild of Mercenaries lies here.~
~
1 524544&65536 1
10 10 -1 0
1 16125 1612
A
13 10
A
12 25
A
18 5
A
19 5
> get_prog 100~
if isimmort($n)
or isnpc($n)
or guild($n) == Guild of Mercenaries
else
  mpecho The Gods' Avatar Booms: How DARE you, $n?!?!
  mpechoat $n **BOOM** You have been struck down!
  mpechoaround $n **BOOM** $n has been struck down!
  mpat $n mpforce $n drop $o
endif
~
> wear_prog 100~
if isimmort($n)
or isnpc($n)
or guild($n) == Guild of Mercenaries
else
  mpecho The Gods' Avatar Booms: How DARE you, $n?!?!
  mpechoat $n **BOOM** You have been struck down!
  mpechoaround $n **BOOM** $n has been struck down!
  mpdamage $n 100
  mpat $n mpforce $n remove $o
endif
~
|
#20508
soft reclining chairs~
one of the recliners~
Soft reclining chairs sit in a circle around the room.~
~
12 -2147483648 0
0 0 585 24
1 0 0
#20599
podium wooden tome communication~
The Tome of Destruction~
A wooden podium sits here, a tome lying upon it.~
~
12 -2147483648 0
0 0 0 0
1 0 0
#0


#ROOMS
#20500
A Forest Clearing~
A clearing in the trees gives way to a large statue of the Elder of the
Great Gods of old. Large conifers stand around the statue in a perfect
circle. Small pinecones are scattered around the statue in random order.
To the southwest lies a large cabin made of white pine. The entrance
lacking even a door.
~
0 36701196 1
D6
~
~
0 -1 21185
D9
~
~
0 -1 20501
> entry_prog 100~
if isimmort($n)
or isnpc($n)
or guild($n) == Guild of Mercenaries
else
mptransfer $n 21185
endif
~
|
S
#20501
Main Hall~
The main hall is an octagonal room of enormous proportions. The white
pine that forms the walls has been shaved and sanded to utter, smooth
perfection. Scuff marks and indentations litter the floor of the hall.
Silver trim lines the walls, as well as all the arched doorways. The
hallway extends to the north, east, south, west, northeast, and
northwest.
~
0 36701196 1
D0
~
~
0 -1 20502
D1
~
~
0 -1 20503
D2
~
~
0 -1 20504
D3
~
~
0 -1 20505
D6
~
~
0 -1 20500
D7
~
~
0 -1 20510
S
#20502
The Closet~
Thick pine shelves line the northern wall of the closet, while hooks
labeled armor are placed all along the eastern wall. On the western
wall are several pegs, each engraved with the glyph of weaponry. On
the floor of the closet are a bevy of random items. The hallway
extends to the south.
~
0 37225484 1
D2
~
~
0 -1 20501
S
#20503
The Midnight Mercenary~
A large, cubical room, the Midnight Mercenary is littered with items
to aid the adventuring Mercenary in their travels. Plain, white-pine,
demonstration stands line each wall. On the eastern wall lies weapons
of enormous power. Each engraved with the name and an imagigram of the
former owner. On the west lies armors of great protective abilities,
each of which is meticulously clean. The north and south display case
contains items for sale, each item preceded by a small sign with a unit
of value. The hallway extends to the west.
~
0 36701196 1
D3
~
~
0 -1 20501
S
#20504
The Sparring Circle~
A large pine sparring platform lies within the center of this chamber,
while smaller sparring platforms are placed in a circle around it. Each
platform has its share of dried blood and cracked planks. Several seats
encircle the large platform. The walls are lined with various weapons,
each worn from repeated use. The hallway extends to the north.
~
0 36701196 1
D0
~
~
0 -1 20501
S
#20505
The Back Office~
The walls of the office are bare, save for a few announcements by the
elders looking for new members for their war parties. In the center of
the room is a plain, wooden podium, upon which lies a communication
tome. The hallway extends to the east.
~
0 36701196 1
D1
~
~
0 -1 20501
S
#20506
The Main Conference Hall~
The Main Conference Hall is an enormous chamber. Seats made of white
ivory, grey stone, or black obsidian have been situated around a lone
podium which lies in the center of the hall. The hallway extends to
the north, east, northwest, and southwest.
~
0 36701196 1
D0
~
~
0 -1 20507
D1
~
~
0 -1 20508
D7
~
~
0 -1 20511
D9
~
~
0 -1 20509
S
#20507
The Golden Conference Hall~
An enormous chamber forms the Golden Conference Hall. Seats fill the hall,
encircling a podium of golden pine. Each seat is crafted from the purest
white ivory. The floor of the hall is solid white pine.
~
0 36701196 1
D2
~
~
0 -1 20506
S
#20508
The Grey Conference Hall~
An enormous chamber forms the Grey Conference Hall. Seats fill the hall,
encircling a petrified, oaken podium. Each seat is crafted from the
smoothest grey stone. The floor of the hall is made of dullish grey clouds.
~
0 36701196 1
D3
~
~
0 -1 20506
S
#20509
The Obsidian Conference Hall~
An enormous chamber forms the Obsidian Conference Hall. Seats fill the hall,
encircling a dark onyx podium. Each seat is crafted from the blackest of
obsidian. The floor of the hall is made of stormy black clouds.
~
0 36701196 1
D6
~
~
0 -1 20506
S
#20510
The Lower Stairwell~
A large stairwell, the walls are lit by silver torches. The light glitters
off the fire basin, dancing shadows filling the area. The wide steps are
formed of thick, white, pine planks. A thick, steel rail guards the edge
of the stairs.
~
0 36701196 1
D4
~
~
0 -1 20511
D8
~
~
0 -1 20501
S
#20511
The Upper Stairwell~
A large stairwell, the walls are lit by silver torches. The light glitters
off the fire basin, dancing shadows filling the area. The wide steps are
formed of thick, white, pine planks. A thick, steel rail guards the edge
of the stairs.
~
0 36701196 1
D5
~
~
0 -1 20510
D8
~
~
0 -1 20506
S
#20599
Floating in a void~
~
0 36701196 1
S
#0


#RESETS
O 1 20502 1 20507
O 1 20503 1 20508
O 1 20504 1 20509
M 1 20599 1 20504
O 1 20599 1 20505
O 1 20501 1 20506
O 1 20502 1 20506
O 1 20503 1 20506
O 1 20504 1 20506
M 1 20500 1 20503
G 1 20505 1
G 1 20506 1
G 1 20507 1
O 1 20500 1 20501
O 1 20508 1 20501
S


#SHOPS
 20500    0  0  0  0  0   120  90         0 23    ; Yavin
0


#REPAIRS
0


#SPECIALS
S


#$