#AREA The Hidden Cabin~ #VERSION 1 #AUTHOR Orion~ #DERIVATIVES ~ #RANGES 10 100 0 105 $ #NAMEFORMAT &r&G&b[ &G&zGuild of Mercenaries&G&b, &G&w<%room_name%> &G&b]~ #DESCFORMAT &r&Y&b~ #RESETMSG &r&G&Y&G&OA slight rattle pervades the calmness of the cabin, then dissipates.~ #FLAGS 0 #ECONOMY 0 101250000 #CLIMATE 2 2 2 #MOBILES #20500 shop keeper man yavin~ Yavin~ A burly man bedecked in war-torn chainmail stands here. ~ ~ 67108867 4194344 0 C 50 0 0 0d0+0 0d0+0 0 0 112 112 1 13 13 13 20 13 25 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #20599 archer man teacher~ The Archer~ A nimble man stand here, playing with a bow. ~ ~ 67109891 4194344 0 C 50 0 0 0d0+0 0d0+0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 5 0 0 1 1 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #20500 ornate stone fountain~ The Mercenaries Guild Fountain~ An ornate stone fountain spews forth crystal clear waters.~ ~ 25 -2147483648 0 0 0 0 0 1 0 0 #20501 podium conference oak obsidian~ the Conference Podium~ An ornate podium, made of dark oak and trimmed in obsidian, sits here.~ ~ 12 -2147483648 0 0 0 32 1 1 0 0 #20502 white ivory~ one of the white ivory seats~ Seats crafted of the purest white ivory stand here.~ ~ 12 -2147483648 0 0 0 1170 0 1 0 0 #20503 grey stone~ one of the grey stone seats~ Seats formed from solid, grey stone stand here.~ ~ 12 -2147483648 0 0 0 1170 0 1 0 0 #20504 black obsidian~ one of the black obsidian seats~ Seats carved from the blackest obsidian stand here.~ ~ 12 -2147483648 0 0 0 1170 0 1 0 0 #20505 ring mercenaries cobalt~ A Ring of the Mercenaries~ A cobalt ring glows brilliantly here, awaiting its owner.~ ~ 15 524544 3 750 0 0 15 1 12000 1200 > get_prog 100~ if isimmort($n) or isnpc($n) or guild($n) == Guild of Mercenaries else mpecho The Gods' Avatar Booms: How DARE you, $n?!?! mpechoat $n **BOOM** You have been struck down! mpechoaround $n **BOOM** $n has been struck down! mpat $n mpforce $n drop $o endif ~ > wear_prog 100~ if isimmort($n) or isnpc($n) or guild($n) == Guild of Mercenaries else mpecho The Gods' Avatar Booms: How DARE you, $n?!?! mpechoat $n **BOOM** You have been struck down! mpechoaround $n **BOOM** $n has been struck down! mpdamage $n 100 mpat $n mpforce $n remove $o endif ~ | #20506 gauntlets spiked mithril~ A Pair of Spiked Gauntlets~ A set of mithril gauntlets with spikes around the edges lie here.~ ~ 9 524545 129 7 7 0 0 1 20000 2000 A 13 10 A 12 15 A 18 2 A 19 2 A 1 3 A 14 5 > get_prog 100~ if isimmort($n) or isnpc($n) or guild($n) == Guild of Mercenaries else mpecho The Gods' Avatar Booms: How DARE you, $n?!?! mpechoat $n **BOOM** You have been struck down! mpechoaround $n **BOOM** $n has been struck down! mpat $n mpforce $n drop $o endif ~ > wear_prog 100~ if isimmort($n) or isnpc($n) or guild($n) == Guild of Mercenaries else mpecho The Gods' Avatar Booms: How DARE you, $n?!?! mpechoat $n **BOOM** You have been struck down! mpechoaround $n **BOOM** $n has been struck down! mpdamage $n 100 mpat $n mpforce $n remove $o endif ~ | #20507 lantern mercenaries brass~ A Brass Lantern~ A lantern of the Guild of Mercenaries lies here.~ ~ 1 524544&65536 1 10 10 -1 0 1 16125 1612 A 13 10 A 12 25 A 18 5 A 19 5 > get_prog 100~ if isimmort($n) or isnpc($n) or guild($n) == Guild of Mercenaries else mpecho The Gods' Avatar Booms: How DARE you, $n?!?! mpechoat $n **BOOM** You have been struck down! mpechoaround $n **BOOM** $n has been struck down! mpat $n mpforce $n drop $o endif ~ > wear_prog 100~ if isimmort($n) or isnpc($n) or guild($n) == Guild of Mercenaries else mpecho The Gods' Avatar Booms: How DARE you, $n?!?! mpechoat $n **BOOM** You have been struck down! mpechoaround $n **BOOM** $n has been struck down! mpdamage $n 100 mpat $n mpforce $n remove $o endif ~ | #20508 soft reclining chairs~ one of the recliners~ Soft reclining chairs sit in a circle around the room.~ ~ 12 -2147483648 0 0 0 585 24 1 0 0 #20599 podium wooden tome communication~ The Tome of Destruction~ A wooden podium sits here, a tome lying upon it.~ ~ 12 -2147483648 0 0 0 0 0 1 0 0 #0 #ROOMS #20500 A Forest Clearing~ A clearing in the trees gives way to a large statue of the Elder of the Great Gods of old. Large conifers stand around the statue in a perfect circle. Small pinecones are scattered around the statue in random order. To the southwest lies a large cabin made of white pine. The entrance lacking even a door. ~ 0 36701196 1 D6 ~ ~ 0 -1 21185 D9 ~ ~ 0 -1 20501 > entry_prog 100~ if isimmort($n) or isnpc($n) or guild($n) == Guild of Mercenaries else mptransfer $n 21185 endif ~ | S #20501 Main Hall~ The main hall is an octagonal room of enormous proportions. The white pine that forms the walls has been shaved and sanded to utter, smooth perfection. Scuff marks and indentations litter the floor of the hall. Silver trim lines the walls, as well as all the arched doorways. The hallway extends to the north, east, south, west, northeast, and northwest. ~ 0 36701196 1 D0 ~ ~ 0 -1 20502 D1 ~ ~ 0 -1 20503 D2 ~ ~ 0 -1 20504 D3 ~ ~ 0 -1 20505 D6 ~ ~ 0 -1 20500 D7 ~ ~ 0 -1 20510 S #20502 The Closet~ Thick pine shelves line the northern wall of the closet, while hooks labeled armor are placed all along the eastern wall. On the western wall are several pegs, each engraved with the glyph of weaponry. On the floor of the closet are a bevy of random items. The hallway extends to the south. ~ 0 37225484 1 D2 ~ ~ 0 -1 20501 S #20503 The Midnight Mercenary~ A large, cubical room, the Midnight Mercenary is littered with items to aid the adventuring Mercenary in their travels. Plain, white-pine, demonstration stands line each wall. On the eastern wall lies weapons of enormous power. Each engraved with the name and an imagigram of the former owner. On the west lies armors of great protective abilities, each of which is meticulously clean. The north and south display case contains items for sale, each item preceded by a small sign with a unit of value. The hallway extends to the west. ~ 0 36701196 1 D3 ~ ~ 0 -1 20501 S #20504 The Sparring Circle~ A large pine sparring platform lies within the center of this chamber, while smaller sparring platforms are placed in a circle around it. Each platform has its share of dried blood and cracked planks. Several seats encircle the large platform. The walls are lined with various weapons, each worn from repeated use. The hallway extends to the north. ~ 0 36701196 1 D0 ~ ~ 0 -1 20501 S #20505 The Back Office~ The walls of the office are bare, save for a few announcements by the elders looking for new members for their war parties. In the center of the room is a plain, wooden podium, upon which lies a communication tome. The hallway extends to the east. ~ 0 36701196 1 D1 ~ ~ 0 -1 20501 S #20506 The Main Conference Hall~ The Main Conference Hall is an enormous chamber. Seats made of white ivory, grey stone, or black obsidian have been situated around a lone podium which lies in the center of the hall. The hallway extends to the north, east, northwest, and southwest. ~ 0 36701196 1 D0 ~ ~ 0 -1 20507 D1 ~ ~ 0 -1 20508 D7 ~ ~ 0 -1 20511 D9 ~ ~ 0 -1 20509 S #20507 The Golden Conference Hall~ An enormous chamber forms the Golden Conference Hall. Seats fill the hall, encircling a podium of golden pine. Each seat is crafted from the purest white ivory. The floor of the hall is solid white pine. ~ 0 36701196 1 D2 ~ ~ 0 -1 20506 S #20508 The Grey Conference Hall~ An enormous chamber forms the Grey Conference Hall. Seats fill the hall, encircling a petrified, oaken podium. Each seat is crafted from the smoothest grey stone. The floor of the hall is made of dullish grey clouds. ~ 0 36701196 1 D3 ~ ~ 0 -1 20506 S #20509 The Obsidian Conference Hall~ An enormous chamber forms the Obsidian Conference Hall. Seats fill the hall, encircling a dark onyx podium. Each seat is crafted from the blackest of obsidian. The floor of the hall is made of stormy black clouds. ~ 0 36701196 1 D6 ~ ~ 0 -1 20506 S #20510 The Lower Stairwell~ A large stairwell, the walls are lit by silver torches. The light glitters off the fire basin, dancing shadows filling the area. The wide steps are formed of thick, white, pine planks. A thick, steel rail guards the edge of the stairs. ~ 0 36701196 1 D4 ~ ~ 0 -1 20511 D8 ~ ~ 0 -1 20501 S #20511 The Upper Stairwell~ A large stairwell, the walls are lit by silver torches. The light glitters off the fire basin, dancing shadows filling the area. The wide steps are formed of thick, white, pine planks. A thick, steel rail guards the edge of the stairs. ~ 0 36701196 1 D5 ~ ~ 0 -1 20510 D8 ~ ~ 0 -1 20506 S #20599 Floating in a void~ ~ 0 36701196 1 S #0 #RESETS O 1 20502 1 20507 O 1 20503 1 20508 O 1 20504 1 20509 M 1 20599 1 20504 O 1 20599 1 20505 O 1 20501 1 20506 O 1 20502 1 20506 O 1 20503 1 20506 O 1 20504 1 20506 M 1 20500 1 20503 G 1 20505 1 G 1 20506 1 G 1 20507 1 O 1 20500 1 20501 O 1 20508 1 20501 S #SHOPS 20500 0 0 0 0 0 120 90 0 23 ; Yavin 0 #REPAIRS 0 #SPECIALS S #$