chronicles/boards/
chronicles/councils/
chronicles/deity/
chronicles/doc/
chronicles/doc/LICENSES/
chronicles/doc/SMAUG_DOCS/
chronicles/news/
chronicles/player/a/
chronicles/quest/
#AREA        The Hall of Illumination~



#VERSION     1
#AUTHOR      Orion~
#DERIVATIVES ~

#RANGES
10 100 0 105
$

#NAMEFORMAT &r&G&c[ &G&CGuild of Crusaders&G&c, &G&W<%room_name%> &G&c]~

#DESCFORMAT &r&Y&c~

#RESETMSG &r&G&Y&CA powder blue light floods the area, as the God of Good smiles upon the work done here.~

#FLAGS
48

#ECONOMY 0 31250000

#CLIMATE 2 2 2

#MOBILES
#20100
shop keeper woman eysa~
Eysa~
A woman is here blessing artifacts with her dinity, as well as her beauty.
~
~
67108867 4194472 0 C
50 0 0 0d0+0 0d0+0
0 0
112 112 2
13 13 13 20 13 25 13
0 0 0 0 0
0 1 0 0 1 1 0
0 0 0 0 0 0 0 0
#20199
guild father teacher aged man~
The Guild Father~
An aged man stands here, awaiting another pupil.
~
~
67109891 4194472 0 C
50 0 0 0d0+0 0d0+0
0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 1 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#20100
obsidian fountain~
The Crusaders Guild Chaos Fountain~
An obsidian fountain spews forth crystal clear waters.~
~
25 -2147483648 0
0 0 0 0
1 0 0
#20101
ivory fountain~
The Crusaders Guild Order Fountain~
An ivory fountain spews forth crystal clear waters.~
~
25 -2147483648 0
0 0 0 0
1 0 0
#20102
podium communion ornate oak gold~
the Communion Podium~
An ornate podium, made of the finest oak and trimmed in gold, sits here.~
~
12 -2147483648 0
0 0 32 1
1 0 0
#20103
white ivory~
one of the white ivory seats~
Seats crafted of the purest white ivory stand here.~
~
12 -2147483648 0
0 0 1170 0
1 0 0
#20104
grey stone~
one of the grey stone seats~
Seats formed from solid, grey stone stand here.~
~
12 -2147483648 0
0 0 1170 0
1 0 0
#20105
black obsidian~
one of the black obsidian seats~
Seats carved from the blackest obsidian stand here.~
~
12 -2147483648 0
0 0 1170 0
1 0 0
#20106
ring crusaders silver~
A Ring of the Crusaders~
A silver ring glows brilliantly here, awaiting its owner.~
~
15 524544 3
750 0 0 15
1 12000 1200
> get_prog 100~
if isimmort($n)
or isnpc($n)
or guild($n) == Guild of Crusaders
else
  mpecho The Gods' Avatar Booms: How DARE you, $n?!?!
  mpechoat $n **BOOM** You have been struck down!
  mpechoaround $n **BOOM** $n has been struck down!
  mpat $n mpforce $n drop $o
endif
~
> wear_prog 100~
if isimmort($n)
or isnpc($n)
or guild($n) == Guild of Crusaders
else
  mpecho The Gods' Avatar Booms: How DARE you, $n?!?!
  mpechoat $n **BOOM** You have been struck down!
  mpechoaround $n **BOOM** $n has been struck down!
  mpdamage $n 100
  mpat $n mpforce $n remove $o
endif
~
|
#20107
pendant runic silver light~
A Runic Pendant of Light~
A silver pendant, in the shape of the rune of light lies here.~
~
9 524545 5
7 7 0 0
1 20000 2000
A
13 10
A
12 15
A
18 2
A
19 2
A
4 3
A
14 5
> get_prog 100~
if isimmort($n)
or isnpc($n)
or guild($n) == Guild of Crusaders
else
  mpecho The Gods' Avatar Booms: How DARE you, $n?!?!
  mpechoat $n **BOOM** You have been struck down!
  mpechoaround $n **BOOM** $n has been struck down!
  mpat $n mpforce $n drop $o
endif
~
> wear_prog 100~
if isimmort($n)
or isnpc($n)
or guild($n) == Guild of Crusaders
else
  mpecho The Gods' Avatar Booms: How DARE you, $n?!?!
  mpechoat $n **BOOM** You have been struck down!
  mpechoaround $n **BOOM** $n has been struck down!
  mpdamage $n 100
  mpat $n mpforce $n remove $o
endif
~
|
#20108
lantern crusaders gold~
A Gold Lantern~
A lantern of the Guild of Crusaders lies here.~
~
1 524544&65536 1
10 10 -1 0
1 16125 1612
A
13 10
A
12 25
A
18 5
A
19 5
> get_prog 100~
if isimmort($n)
or isnpc($n)
or guild($n) == Guild of Crusaders
else
  mpecho The Gods' Avatar Booms: How DARE you, $n?!?!
  mpechoat $n **BOOM** You have been struck down!
  mpechoaround $n **BOOM** $n has been struck down!
  mpat $n mpforce $n drop $o
endif
~
> wear_prog 100~
if isimmort($n)
or isnpc($n)
or guild($n) == Guild of Crusaders
else
  mpecho The Gods' Avatar Booms: How DARE you, $n?!?!
  mpechoat $n **BOOM** You have been struck down!
  mpechoaround $n **BOOM** $n has been struck down!
  mpdamage $n 100
  mpat $n mpforce $n remove $o
endif
~
|
#20199
podium quartz tome communication~
The Tome of Divinity~
A podium forged from solid quartz sits here, a tome lying upon it.~
~
12 -2147483648 0
0 0 0 0
1 0 0
#0


#ROOMS
#20100
Hall of Light~
Paintings and tapestries decorate the walls, depicting the God of Good and
their deities. A large oval carpet covers a floor composed of white marble.
An ivory fountain spews forth crystal waters, filling the air with the gust
of trinking waters. The hall extends to the north, east, and south, while a
stairway leads to the meeting hall.
~
0 36701196 0
D0
~
~
0 -1 20101
D1
~
~
0 -1 21168
D2
~
~
0 -1 20103
D3
~
~
0 -1 20102
D4
~
~
0 -1 20104
> entry_prog 100~
if isimmort($n)
or isnpc($n)
or guild($n) == Guild of Crusaders
else
mptransfer $n 21168
endif
~
|
S
#20101
Chamber of Charity~
The floor of the chamber is littered with religious artifacts, while
thousands of vials of holy water, and blessed potions, line the multitude
of shelves on the wall. Each shelf is formed of solid oak, each shelf
engraved with a different religious rune. A corridor leads to the south. 
~
0 37225484 0
D2
~
~
0 -1 20100
S
#20102
The Altar of Light~
The Altar to Order glows with an aura of brilliance, light reflecting off
of the platinum surface. Runes of peace and order are engraved into the
platinum surface. A plush white carpet leads to and from the Altar. A
corridor leads to the east. 
~
0 36701196 0
D1
~
~
0 -1 20100
S
#20103
Holy Necessities~
The shop of the crusaders is not very large. A long wooden counter fills
much of the room. Shelves fixed to the eastern and western walls are
covered in various artifacts, mostly potions and scrolls. A plush carpet
carpet path leads to the north from the counter to the corridor. The
corridor leads to the north. 
~
0 36701196 0
D0
~
~
0 -1 20100
S
#20104
Meeting of Light~
An enormous hall, ivory in color, forms the Meeting of Light. Seats fill the
hall, encircling a brilliant silver podium which sits at the center of the
hall, each crafted of shining white ivory. A corridor leads east, while a
stairway descends to the main hall. 
~
0 36701196 0
D1
~
~
0 -1 20105
D5
~
~
0 -1 20100
S
#20105
Meeting of Balance~
An enormous hall, plain in color, forms the Meeting of Balance. Seats fill
the hall, encircling a slate podium within the center of the hall, each
made of plain grey stone. Corridors lead in three directions: north, east,
and west.  
~
0 36701196 0
D0
~
~
0 -1 20111
D1
~
~
0 -1 20106
D3
~
~
0 -1 20104
S
#20106
Meeting of Shadows~
An enormous hall, black in color, forms the Meeting of Shadows. Seats fill
the hall, encircling a dark onyx podium which sits at the center of the hall,
each made of  the darkest obsidian. A corridor leads west, while a stairway
descends to the main hall. 
~
0 36701196 0
D3
~
~
0 -1 20105
D5
~
~
0 -1 20110
S
#20107
Chamber of Scriptures~
A podium lies within the center of the room, formed of solid quartz, the
podium was a natural formation chiseled into a podium. Atop the podium lies
a tome, the cover of which is inscribed with the rune of communication. A
corridor leads to the north.  
~
0 36701196 0
D0
~
~
0 -1 20110
S
#20108
The Altar of Shadows~
The Altar to Chaos glows with a black aura. The Altar is fashioned from
dark obsidian, while runes of destruction, creation, and time are engraved
upon it. A charcoal grey carpet leads to and from the Altar. A corridor
leads to the west.
~
0 36701196 0
D3
~
~
0 -1 20110
S
#20109
Chamber of Prayer~
The circular chamber is filled with the flickering of candlelight. A circle
of black and white candles encompass the center of the chamber. The wall of
the chamber is encircled with a mural depicting the whole of creation. A
corridor leads to the south. 
~
0 36701196 0
D2
~
~
0 -1 20110
S
#20110
Hall of Shadows~
Paintings and tapestries decorate the walls, depicting the God of Good and
their deities. A large oval carpet covers a floor composed of black marble.
An obsidian fountain spews forth crystal waters, filling the air with the
gust of trinking waters. The hall extends to the north, east, and south,
while a stairway leads to the meeting hall.
~
0 36701196 0
D0
~
~
0 -1 20109
D1
~
~
0 -1 20108
D2
~
~
0 -1 20107
D3
~
~
0 -1 21168
D4
~
~
0 -1 20106
> entry_prog 100~
if isimmort($n)
or isnpc($n)
or guild($n) == Guild of Crusaders
else
mptransfer $n 21168
endif
~
|
S
#20111
Hall of Communion~
The Hall of Communion is an enormous hall. Seats formed from white ivory,
grey stone, or black obsidian have been situated around a single podium
which lies in the center of the hall. A large glass dome allows a wide
view of the sky from the hall. A corridor leads to the south. 
~
0 36701196 0
D2
~
~
0 -1 20105
S
#20199
Floating in a void~
~
0 4 1
S
#0


#RESETS
O 1 20101 1 20100
O 1 20103 1 20104
O 1 20104 1 20105
O 1 20105 1 20106
O 1 20199 1 20107
M 1 20199 1 20109
O 1 20100 1 20110
O 1 20102 1 20111
O 1 20103 1 20111
O 1 20104 1 20111
O 1 20105 1 20111
M 1 20100 1 20103
G 1 20108 1
G 1 20107 1
G 1 20106 1
S


#SHOPS
 20100    0  0  0  0  0   120  90         0 23    ; Eysa
0


#REPAIRS
0


#SPECIALS
S


#$