/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright5 (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, David * * Love, Guilherme 'Willie' Arnold, and Mitchell Tse. * * * * EnvyMud 2.0 improvements copyright (C) 1995 by Michael Quan and * * Mitchell Tse. * * * * EnvyMud 2.2 improvements copyright (C) 1996, 1997 by Michael Quan. * * * * In order to use any part of this Envy Diku Mud, you must comply with * * the original Diku license in 'license.doc', the Merc license in * * 'license.txt', as well as the Envy license in 'license.nvy'. * * In particular, you may not remove either of these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #if defined( macintosh ) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include <stdarg.h> #include "merc.h" #if !defined( macintosh ) extern int _filbuf args( (FILE *) ); #endif #if !defined( ultrix ) && !defined( apollo ) #include <memory.h> #endif /* * Globals. */ SYSTEM_DATA sysdata; /* for mud configuration */ HELP_DATA * help_first; HELP_DATA * help_last; SHOP_DATA * shop_first; SHOP_DATA * shop_last; GAME_DATA * game_first; GAME_DATA * game_last; CHAR_DATA * char_free; EXTRA_DESCR_DATA * extra_descr_free; AFFECT_DATA * affect_free; NOTE_DATA * note_free; OBJ_DATA * obj_free; PC_DATA * pcdata_free; char bug_buf [ MAX_INPUT_LENGTH*2 ]; CHAR_DATA * char_list; CHAR_DATA * not_char_list; char * help_greeting; char * help_greeting_color; char log_buf [ MAX_INPUT_LENGTH*2 ]; KILL_DATA kill_table [ MAX_LEVEL ]; NOTE_DATA * note_list; OBJ_DATA * object_list; TIME_INFO_DATA time_info; WEATHER_DATA weather_info; time_t down_time; time_t warning1; time_t warning2; bool Reboot; QUEST_INDEX_DATA * quest_first = NULL; ROOM_INDEX_DATA * room_index_hash[MAX_KEY_HASH]; // WARNING: If you get more than 4kb of illegal names, this will have to // be increased or the mud will barf. also, is_name will also have to // change. - Veygoth char strName[MAX_STRING_LENGTH]; int gsn_aware; /* Veygoth */ int gsn_backstab; int gsn_bandage; /* Veygoth */ int gsn_bash; int gsn_berserk; /* by Thelonius */ int gsn_blindfighting; /* Veygoth */ int gsn_bodyslam; int gsn_charge; int gsn_circle; /* by Thelonius */ int gsn_disarm; int gsn_dodge; int gsn_guard; int gsn_headbutt; int gsn_hide; int gsn_peek; int gsn_pick_lock; int gsn_poison_weapon; /* by Thelonius */ int gsn_quick_chant; /* Veygoth */ int gsn_scrolls; /* by Binky / Thelonius */ int gsn_snare; /* by Binky / Thelonius */ int gsn_sneak; int gsn_springleap; int gsn_staves; /* by Binky / Thelonius */ int gsn_steal; int gsn_switch; /* Veygoth */ int gsn_untangle; /* by Thelonius */ int gsn_wands; /* by Binky / Thelonius */ int gsn_doorbash; int gsn_dual; /* by Thelonius */ int gsn_enhanced_damage; int gsn_kick; int gsn_parry; int gsn_rescue; int gsn_second_attack; int gsn_third_attack; /* * Psionicist gsn's (by Thelonius). */ int gsn_chameleon; int gsn_heighten; int gsn_shadow; /* * New gsn's (by Zen & other ppl). */ int gsn_shield_block; int gsn_fast_healing; int gsn_fourth_attack; int gsn_brew; int gsn_scribe; int gsn_dirt; int gsn_meditate; /* by Zen */ int gsn_swim; /* by Zen */ int gsn_trip; int gsn_track; int gsn_unarmed; /* Veygoth */ int gsn_whirlwind; int gsn_hit; int gsn_slash; int gsn_pierce; int gsn_whip; int gsn_explode; int gsn_pound; int gsn_suction; int gsn_shot; int gsn_mount; /* * Race gsn's (by Kahn). */ int gsn_vampiric_bite; // Misc gsn stuff by Veygoth int gsn_carve; /* * Spell GSN's */ int spl_armor; int spl_bless; int spl_breathe_water; /* by Thelonius */ int spl_burning_hands; int spl_blindness; int spl_charm_person; int spl_curse; int spl_detect_evil; int spl_detect_good; int spl_detect_invis; int spl_detect_magic; int spl_domination; int spl_flame_shield; int spl_fly; int spl_frost_shield; int spl_giant_strength; int spl_infravision; int spl_shock_shield; int spl_invis; int spl_levitation; int spl_mass_invis; int spl_mass_vortex_lift; /* by Zen */ int spl_mute; /* by Thelonius */ int spl_poison; int spl_shield; int spl_sleep; int spl_turn_undead; int spl_plague; /* * Locals. */ MOB_INDEX_DATA * mob_index_hash [ MAX_KEY_HASH ]; OBJ_INDEX_DATA * obj_index_hash [ MAX_KEY_HASH ]; AREA_DATA * area_first; AREA_DATA * area_last; extern char str_empty [ 1 ]; int top_affect; int top_area; int top_ed; int top_exit; int top_help; int top_mob_index; int top_obj_index; int top_reset; int top_room; int top_shop; int top_game; int top_vnum_room; int top_vnum_mob; int top_vnum_obj; int top_quest; int top_qmsg; int top_qdata; int top_qitem; int top_event; int top_memdata; /* * Memory management. * Increase MAX_STRING from 1500000 if you have too. * Tune the others only if you understand what you're doing. * MAX_STRING is now in ssm.c */ extern int MAX_STRING; #if defined( macintosh ) #define MAX_PERM_BLOCK 131072 #define MAX_MEM_LIST 11 void * rgFreeList [ MAX_MEM_LIST ]; const int rgSizeList [ MAX_MEM_LIST ] = { 16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768-64 }; #else #define MAX_PERM_BLOCK 131072 #define MAX_MEM_LIST 14 void * rgFreeList [ MAX_MEM_LIST ]; const int rgSizeList [ MAX_MEM_LIST ] = { 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768-64 }; #endif extern int nAllocString; extern int sAllocString; extern int nOverFlowString; extern int sOverFlowString; extern bool Full; int nAllocPerm; int sAllocPerm; /* * Semi-locals. */ bool fBootDb; FILE * fpArea; char strArea [ MAX_INPUT_LENGTH ]; void init_string_space ( void ); void boot_done( ); char * daPrompt; /* * Local booting procedures. */ void init_mm args( ( void ) ); void load_area_file args( ( void ) ); void load_area args( ( FILE *fp ) ); void load_helps args( ( FILE *fp ) ); void load_recall args( ( FILE *fp ) ); void load_mobiles args( ( FILE *fp ) ); void load_resets args( ( FILE *fp ) ); void load_specials args( ( FILE *fp ) ); void load_games args( ( FILE *fp ) ); void load_notes args( ( void ) ); void load_ban args( ( void ) ); void load_names args( ( void ) ); void load_sysdata args( ( void ) ); void save_sysdata args( ( void ) ); void load_down_time args( ( void ) ); void fix_exits args( ( void ) ); void load_quests args( ( FILE *fp ) ); void reset_area args( ( AREA_DATA *pArea ) ); /* * MOBprogram locals */ int mprog_name_to_type args ( ( char* name ) ); MPROG_DATA * mprog_file_read args ( ( const char* f, MPROG_DATA* mprg, MOB_INDEX_DATA *pMobIndex ) ); void load_mobprogs args ( ( FILE* fp ) ); void mprog_read_programs args ( ( FILE* fp, MOB_INDEX_DATA *pMobIndex ) ); /* * Non-Envy Loading procedures. * Put any new loading function in this section. */ void new_load_area args( ( FILE *fp ) ); /* OLC */ void load_bast_rooms args( ( FILE *fp ) ); /* Basternae rooms*/ void load_bast_objects args( ( FILE *fp ) ); /* Basternae objs*/ void load_bast_mobiles args( ( FILE *fp ) ); /* Basternae mobs*/ void load_bast_resets args( ( FILE *fp ) ); /* Basternae loads*/ void load_bast_shops args( ( FILE *fp ) ); /* Basternae shops*/ int bast_spell_lookup args( ( int skill ) ); /* Bast Magic items*/ /* * Big mama top level function. */ void boot_db( void ) { #ifdef HARDCORE_DEBUG ROOM_INDEX_DATA *pRoomIndex; char buf[MAX_STRING_LENGTH]; #endif /* * Init some data space stuff. */ { init_string_space( ); fBootDb = TRUE; } fprintf( stderr, "[*****] BOOT: ---------------------------[ Boot Log ]---------------------------" ); /* * Init random number generator. */ log_string( "Initializing random number generator" ); { init_mm( ); } /* * Set time and weather. */ log_string( "Setting time and weather" ); { long lhour, lday, lmonth; lhour = ( current_time - 650336715 ) / ( PULSE_WEATHER / PULSE_PER_SECOND ); time_info.hour = lhour % 24; lday = lhour / 24; time_info.day = lday % 35; lmonth = lday / 35; time_info.month = lmonth % 17; time_info.year = lmonth / 17; if ( time_info.hour < 5 ) weather_info.sunlight = MOON_SET; else if ( time_info.hour < 6 ) weather_info.sunlight = SUN_RISE; else if ( time_info.hour < 19 ) weather_info.sunlight = SUN_LIGHT; else if ( time_info.hour < 20 ) weather_info.sunlight = SUN_SET; else if ( time_info.hour < 24 ) weather_info.sunlight = SUN_DARK; else weather_info.sunlight = MOON_RISE; weather_info.change = 0; weather_info.mmhg = 960; if ( time_info.month >= 7 && time_info.month <=12 ) weather_info.mmhg += number_range( 1, 50 ); else weather_info.mmhg += number_range( 1, 80 ); if ( weather_info.mmhg <= 980 ) weather_info.sky = SKY_LIGHTNING; else if ( weather_info.mmhg <= 1000 ) weather_info.sky = SKY_RAINING; else if ( weather_info.mmhg <= 1020 ) weather_info.sky = SKY_CLOUDY; else weather_info.sky = SKY_CLOUDLESS; } /* * Assign gsn's for skills which have them. * Init skills_table class levels. */ // also initialize the spells_table - Veygoth log_string( "Assigning gsn's" ); { int sn; int class; for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skills_table[sn].pgsn ) *skills_table[sn].pgsn = sn; for ( class = 0; class < MAX_CLASS; class++ ) skills_table[sn].skill_level[class] = L_APP; } for ( sn = 0; sn < MAX_SPELL; sn++ ) { if ( spells_table[sn].pgsn ) *spells_table[sn].pgsn = sn; for ( class = 0; class < MAX_CLASS; class++ ) spells_table[sn].spell_circle[class] = MAX_CIRCLE; } } load_sysdata( ); log_string( "Loading socials" ); load_socials( ); log_string( "Loading classes" ); load_classes( ); /* * Read in all the area files. */ log_string( "Reading in area files..." ); { FILE *fpList; char strsave [ MAX_INPUT_LENGTH ]; sprintf( strsave, "%s%s", AREA_DIR, AREA_LIST ); if ( !( fpList = fopen( strsave, "r" ) ) ) { perror( AREA_LIST ); exit( 1 ); } for ( ; ; ) { int stat; strcpy( strArea, fread_word( fpList, &stat ) ); if ( strArea[0] == '$' ) break; load_area_file( ); } fclose( fpList ); } /* * Fix up exits. * Declare db booting over. * Reset all areas once. * Load up the notes file. */ { log_string( "Fixing exits" ); fix_exits( ); fBootDb = FALSE; daPrompt = str_dup( "&+g<%hhp %mm %vmv>\n\r<&n%T %E&+g>&n " ); boot_done( ); log_string( "Resetting areas" ); area_update( ); log_string( "Loading notes" ); load_notes( ); log_string( "Loading bans" ); load_ban( ); log_string( "Loading illegal names" ); load_names( ); load_clans( ); log_string( "Loading down time" ); load_down_time( ); load_corpses( ); load_fraglist( ); MOBtrigger = TRUE; } log_string( "Creating events." ); create_event( EVENT_SAVE_CORPSES, PULSE_SAVE_CORPSES, NULL, NULL, 0 ); create_event( EVENT_SAVE_SYSDATA, PULSE_SAVE_SYSDATA, NULL, NULL, 0 ); create_event( EVENT_VIOLENCE_UPDATE, PULSE_VIOLENCE, NULL, NULL, 0 ); create_event( EVENT_AREA_UPDATE, PULSE_AREA, NULL, NULL, 0 ); create_event( EVENT_ROOM_UPDATE, PULSE_ROOM, NULL, NULL, 0 ); create_event( EVENT_OBJECT_SPECIAL, PULSE_OBJECT, NULL, NULL, 0 ); create_event( EVENT_MOBILE_UPDATE, PULSE_MOBILE, NULL, NULL, 0 ); create_event( EVENT_WEATHER_UPDATE, PULSE_WEATHER, NULL, NULL, 0 ); create_event( EVENT_CHAR_UPDATE, PULSE_CHAR_UPDATE, NULL, NULL, 0 ); create_event( EVENT_OBJECT_UPDATE, PULSE_OBJ_UPDATE, NULL, NULL, 0 ); create_event( EVENT_LIST_UPDATE, PULSE_LIST, NULL, NULL, 0 ); create_event( EVENT_AGGR_UPDATE, PULSE_AGGRESS, NULL, NULL, 0 ); create_event( EVENT_MEMORIZE_UPDATE, PULSE_MEMORIZE, NULL, NULL, 0 ); create_event( EVENT_HIT_GAIN, PULSE_HITGAIN, NULL, NULL, 0 ); create_event( EVENT_MANA_GAIN, PULSE_MANAGAIN, NULL, NULL, 0 ); create_event( EVENT_MOVE_GAIN, PULSE_MOVEGAIN, NULL, NULL, 0 ); return; } /* * Snarf an 'area' header line. */ void load_area_file( ) { int stat; char buf [ MAX_STRING_LENGTH ]; if ( !fBootDb ) { bug( "Load_area: can't load area if not booting!", 0 ); return; } if ( strArea[0] == '-' ) { fpArea = stdin; strcpy ( buf, &strArea[1] ); strcpy ( strArea, buf ); } else { char strsave [ MAX_INPUT_LENGTH ]; sprintf( strsave, "%s%s", AREA_DIR, strArea ); if ( !( fpArea = fopen( strsave, "r" ) ) ) { perror( strArea ); exit( 1 ); } } for ( ; ; ) { char *word; if ( fread_letter( fpArea ) != '#' ) { bug( "Load_area: # not found.", 0 ); exit( 1 ); } word = fread_word( fpArea, &stat ); if ( word[0] == '$' ) break; else if ( !str_cmp( word, "AREA" ) ) load_area ( fpArea ); else if ( !str_cmp( word, "HELPS" ) ) load_helps ( fpArea ); else if ( !str_cmp( word, "RECALL" ) ) load_recall ( fpArea ); else if ( !str_cmp( word, "MOBILES" ) ) load_mobiles ( fpArea ); else if ( !str_cmp( word, "BASTMOBS" ) ) load_bast_mobiles ( fpArea ); else if ( !str_cmp( word, "MOBPROGS" ) ) load_mobprogs( fpArea ); else if ( !str_cmp( word, "RESETS" ) ) load_resets ( fpArea ); else if ( !str_cmp( word, "BASTRESETS" ) ) load_bast_resets ( fpArea ); else if ( !str_cmp( word, "BASTSHOPS" ) ) load_bast_shops ( fpArea ); else if ( !str_cmp( word, "SPECIALS" ) ) load_specials( fpArea ); else if ( !str_cmp( word, "GAMES" ) ) load_games( fpArea ); else if ( !str_cmp( word, "AREADATA" ) ) new_load_area( fpArea ); else if( !str_cmp( word, "BASTROOMS" ) ) load_bast_rooms( fpArea ); else if ( !str_cmp( word, "BASTOBJECTS" ) ) load_bast_objects( fpArea ); else if ( !str_cmp( word, "QUESTS" ) ) load_quests( fpArea ); else { bug( "Load_area: bad section name.", 0 ); exit( 1 ); } } if ( fpArea != stdin ) fclose( fpArea ); fpArea = NULL; if ( area_last ) { fprintf( stderr, "%-14s: Rooms: %5d - %-5d Objs: %5d - %-5d Mobs: %5d - %d\n", area_last->filename, area_last->low_r_vnum, area_last->hi_r_vnum, area_last->low_o_vnum, area_last->hi_o_vnum, area_last->low_m_vnum, area_last->hi_m_vnum ); } else fprintf( stderr, "(%s)\n", strArea ); return; } /* * Snarf an 'area' header line. */ void load_area( FILE *fp ) { AREA_DATA *pArea; char author [ MAX_STRING_LENGTH ]; char range [ MAX_STRING_LENGTH ]; char name [ MAX_STRING_LENGTH ]; char arg1 [ MAX_STRING_LENGTH ]; char arg2 [ MAX_STRING_LENGTH ]; char buf [ MAX_STRING_LENGTH ]; char *ptr; pArea = alloc_perm( sizeof( *pArea ) ); /* pArea->reset_first = NULL; * OLC-Removed pArea->reset_last = NULL; */ /* * Ugly hack to convert well behaved areas to new format. -Zen */ temp_fread_string( fp, buf ); while ( ( ptr = strchr( buf, '{' ) ) ) *ptr = '"'; while ( ( ptr = strchr( buf, '}' ) ) ) *ptr = '"'; ptr = &buf[0]; ptr = one_argument( ptr, range ); ptr = one_argument( ptr, author ); strcpy( name, ptr ); ptr = &range[0]; ptr = one_argument( ptr, arg1 ); ptr = one_argument( ptr, arg2 ); if ( is_number( arg1 ) && is_number( arg2 ) ) { pArea->llv = atoi( arg1 ); pArea->ulv = atoi( arg2 ); } else if ( !str_cmp( arg1, "All" ) ) { pArea->llv = 0; pArea->ulv = MAX_LEVEL; } else { pArea->llv = 0; pArea->ulv = 0; } pArea->name = str_dup( name ); pArea->author = str_dup( capitalize( author ) ); pArea->resetmsg = str_dup( "You hear the patter of little feet." ); pArea->recall = ROOM_VNUM_TEMPLE; pArea->area_flags = AREA_LOADING; pArea->security = 1; pArea->builders = str_dup( "None" ); pArea->lvnum = 0; pArea->uvnum = 0; pArea->vnum = top_area; pArea->filename = str_dup( strArea ); pArea->age = 15; pArea->nplayer = 0; pArea->low_r_vnum = 0; pArea->hi_r_vnum = 0; pArea->low_o_vnum = 0; pArea->hi_o_vnum = 0; pArea->low_m_vnum = 0; pArea->hi_m_vnum = 0; if ( !area_first ) area_first = pArea; if ( area_last ) { area_last->next = pArea; REMOVE_BIT( area_last->area_flags, AREA_LOADING ); } area_last = pArea; pArea->next = NULL; top_area++; return; } /* * OLC * Snarf an 'area' header line. Check this format. MUCH better. Add fields * too. * * #AREAFILE * Name -Newbie School~ * Author Locke~ * Levels 1 54 * Recall 3001 * Reset You hear hitting a pencil on paper.~ * End * * The first character of the name ( '-' or '*' ) signs, that the area * is taken from the original (-) or has been added by wizards (*). * * -Sektor */ void fread_area( FILE *fp, AREA_DATA *pArea ) { char *word; char buf [ MAX_STRING_LENGTH ]; int i; int j; int error_count = 0; int status; char *p; int tmpi; int num_keys; int last_key = 0; char def_author [] = "Envy"; char def_reset [] = "You hear the patter of little feet."; struct key_data key_tab [] = { { "Name", TRUE, MAND, { &pArea->name, NULL } }, { "Author", TRUE, (unlong) &def_author,{ &pArea->author, NULL } }, { "Levels", FALSE, 9999, { &pArea->llv, &pArea->ulv, NULL } }, { "Security", FALSE, MAND, { &pArea->security, NULL } }, { "VNUMs", FALSE, MAND, { &pArea->lvnum, &pArea->uvnum, NULL } }, { "Builders", TRUE, MAND, { &pArea->builders, NULL } }, { "Recall", FALSE, ROOM_VNUM_TEMPLE, { &pArea->recall, NULL } }, { "Reset", TRUE, (unlong) &def_reset, { &pArea->resetmsg, NULL } }, { "\0", FALSE, 0 } }; for ( num_keys = 0; *key_tab [num_keys].key; ) num_keys++; for ( ; !feof (fp) ; ) { word = fread_word( fp, &status ); if ( !word ) { bug( "fread_area: Error reading key. EOF?", 0 ); fread_to_eol( fp ); break; } /* This little diddy searches for the keyword from the last keyword found */ for ( i = last_key; i < last_key + num_keys && str_cmp (key_tab [i % num_keys].key, word); ) i++; i = i % num_keys; if ( !str_cmp (key_tab [i].key, word) ) last_key = i; else i = num_keys; if ( *key_tab [i].key ) /* Key entry found in key_tab */ { if ( key_tab [i].string == SPECIFIED ) bug ("Key already specified.", 0); /* Entry is a string */ else if ( key_tab [i].string ) { if ( ( p = fread_string( fp, &status ) ) && !status ) { free_string ( *(char **)key_tab [i].ptrs [0] ); *(char **)key_tab [i].ptrs [0] = p; } } /* Entry is an integer */ else for ( j = 0; key_tab [i].ptrs [j]; j++ ) { tmpi = fread_number ( fp, &status ); if ( !status ) *(int *)key_tab [i].ptrs [j] = tmpi; } if ( status ) { fread_to_eol( fp ); continue; } else key_tab [i].string = SPECIFIED; } else if ( !str_cmp( word, "End" ) ) break; else { sprintf( buf, "fread_area: Unknown key '%s' in file.", word ); bug( buf, 0 ); fread_to_eol( fp ); } } /* Require all manditory fields, set defaults */ for ( i = 0; *key_tab [i].key; i++ ) { if ( key_tab [i].string == SPECIFIED || key_tab [i].deflt == DEFLT ) continue; if ( key_tab [i].deflt == MAND ) { sprintf( buf, "Manditory field '%s' missing from file.", key_tab [i].key ); bug( buf, 0 ); error_count++; continue; } /* This if/else sets default strings and numbers */ if ( key_tab [i].string && key_tab [i].deflt ) { free_string( *(char **)key_tab [i].ptrs [0] ); *(char **)key_tab [i].ptrs [0] = str_dup( (char *)key_tab [i].deflt ); } else for ( j = 0; key_tab [i].ptrs [j]; j++ ) *(int *)key_tab [i].ptrs [j] = key_tab [i].deflt; } if ( pArea->llv == 9999 ) pArea->llv = 0; if ( pArea->ulv == 9999 ) pArea->ulv = MAX_LEVEL; return; } void new_load_area( FILE *fp ) { AREA_DATA *pArea; pArea = alloc_perm( sizeof( *pArea ) ); pArea->recall = ROOM_VNUM_TEMPLE; pArea->area_flags = AREA_LOADING; pArea->security = 1; pArea->builders = str_dup( "None" ); pArea->lvnum = 0; pArea->uvnum = 0; pArea->vnum = top_area; pArea->filename = str_dup( strArea ); pArea->age = 15; pArea->nplayer = 0; pArea->low_r_vnum = 0; pArea->hi_r_vnum = 0; pArea->low_o_vnum = 0; pArea->hi_o_vnum = 0; pArea->low_m_vnum = 0; pArea->hi_m_vnum = 0; fread_area( fp, pArea ); if ( !area_first ) area_first = pArea; if ( area_last ) { area_last->next = pArea; REMOVE_BIT( area_last->area_flags, AREA_LOADING ); } area_last = pArea; pArea->next = NULL; top_area++; return; } /* * Sets vnum range for area using OLC protection features. */ void assign_area_vnum( int vnum ) { if ( area_last->lvnum == 0 || area_last->uvnum == 0 ) area_last->lvnum = area_last->uvnum = vnum; if ( vnum != URANGE( area_last->lvnum, vnum, area_last->uvnum ) ) if ( vnum < area_last->lvnum ) area_last->lvnum = vnum; else area_last->uvnum = vnum; return; } /* * Snarf a help section. */ void load_helps( FILE *fp ) { HELP_DATA *pHelp; char *keyword; int level; int stat; for ( ; ; ) { level = fread_number( fp, &stat ); keyword = fread_string( fp, &stat ); if ( keyword[0] == '$' ) break; pHelp = alloc_perm( sizeof( *pHelp ) ); pHelp->level = level; pHelp->keyword = keyword; pHelp->text = fread_string( fp, &stat ); pHelp->area = area_last ? area_last : NULL; if ( !str_cmp( pHelp->keyword, "greeting_color" ) ) help_greeting_color = pHelp->text; else if ( !str_cmp( pHelp->keyword, "greeting_ascii" ) ) help_greeting = pHelp->text; if ( !help_first ) help_first = pHelp; if ( help_last ) help_last->next = pHelp; help_last = pHelp; pHelp->next = NULL; top_help++; } return; } /* * Snarf a recall point. */ void load_recall( FILE *fp ) { AREA_DATA *pArea; char buf [ MAX_STRING_LENGTH ]; int stat; pArea = area_last; pArea->recall = fread_number( fp, &stat ); if ( pArea->recall < 1 ) { sprintf( buf, "Load_recall: %s invalid recall point", pArea->name ); bug( buf, 0 ); pArea->recall = ROOM_VNUM_TEMPLE; } return; } /* * Snarf a mob section. */ void load_mobiles( FILE *fp ) { MOB_INDEX_DATA *pMobIndex; int count; if ( !area_last ) /* OLC */ { bug( "Load_mobiles: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { char *race; char letter; int vnum; int iHash; int stat; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_mobiles: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp, &stat ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_mob_index( vnum ) ) { bug( "Load_mobiles: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pMobIndex = alloc_perm( sizeof( *pMobIndex ) ); pMobIndex->vnum = vnum; if ( !area_last->low_m_vnum ) area_last->low_m_vnum = vnum; if ( vnum > area_last->hi_m_vnum ) area_last->hi_m_vnum = vnum; pMobIndex->area = area_last; pMobIndex->player_name = fread_string( fp, &stat ); pMobIndex->short_descr = fread_string( fp, &stat ); pMobIndex->long_descr = fread_string( fp, &stat ); pMobIndex->description = fread_string( fp, &stat ); pMobIndex->long_descr[0] = UPPER( pMobIndex->long_descr[0] ); pMobIndex->description[0] = UPPER( pMobIndex->description[0] ); pMobIndex->act = fread_number( fp, &stat ) | ACT_IS_NPC; pMobIndex->affected_by[0] = fread_number( fp, &stat ); // Set all other vectors to zero since this file format only has // one vector - Veygoth if( NUM_AFFECT_VECTORS > 1 ) { for( count = 1; count < NUM_AFFECT_VECTORS; count++ ) { pMobIndex->affected_by[count] = 0; } } pMobIndex->pShop = NULL; pMobIndex->alignment = fread_number( fp, &stat ); letter = fread_letter( fp ); pMobIndex->level = fread_number( fp, &stat ); pMobIndex->class = 0; /* Took number_fuzzy out of above line to store mob levels at a constant due to OLC resaving areas --Stoked */ /* * The unused stuff is for imps who want to use the old-style * stats-in-files method. */ fread_number( fp, &stat ); /* Unused */ fread_number( fp, &stat ); /* Unused */ fread_number( fp, &stat ); /* Unused */ fread_letter( fp ); /* Unused */ fread_number( fp, &stat ); /* Unused */ fread_letter( fp ); /* Unused */ fread_number( fp, &stat ); /* Unused */ fread_number( fp, &stat ); /* Unused */ fread_letter( fp ); /* Unused */ fread_number( fp, &stat ); /* Unused */ fread_letter( fp ); /* Unused */ fread_number( fp, &stat ); /* Unused */ fread_number( fp, &stat ); /* Unused */ fread_number( fp, &stat ); /* Unused */ fread_number( fp, &stat ); /* Unused */ race = fread_string( fp, &stat ); pMobIndex->sex = fread_number( fp, &stat ); pMobIndex->race = race_lookup( race ); if ( pMobIndex->race < 0 ) { bug( "Load_mobiles: vnum %d bad race.", vnum ); pMobIndex->race = 0; } if ( letter != 'S' ) { bug( "Load_mobiles: vnum %d non-S.", vnum ); exit( 1 ); } letter = fread_letter( fp ); if ( letter == '>' ) { ungetc( letter, fp ); mprog_read_programs( fp, pMobIndex ); } else ungetc( letter,fp ); iHash = vnum % MAX_KEY_HASH; pMobIndex->next = mob_index_hash[iHash]; mob_index_hash[iHash] = pMobIndex; top_mob_index++; top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob; assign_area_vnum( vnum ); kill_table[URANGE( 0, pMobIndex->level, MAX_LEVEL-1 )].number++; } return; } /* * Load a Basternae format mob section - Veygoth. */ void load_bast_mobiles( FILE *fp ) { MOB_INDEX_DATA *pMobIndex; char buf[MAX_STRING_LENGTH]; // better error messages... int count; if ( !area_last ) /* OLC */ { bug( "Load_mobiles: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { char *race; char letter; int vnum; int iHash; int stat; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_mobiles: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp, &stat ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_mob_index( vnum ) ) { bug( "Load_mobiles: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pMobIndex = alloc_perm( sizeof( *pMobIndex ) ); pMobIndex->vnum = vnum; if ( !area_last->low_m_vnum ) area_last->low_m_vnum = vnum; if ( vnum > area_last->hi_m_vnum ) area_last->hi_m_vnum = vnum; pMobIndex->area = area_last; pMobIndex->player_name = fread_string( fp, &stat ); pMobIndex->short_descr = fread_string( fp, &stat ); pMobIndex->long_descr = fread_string( fp, &stat ); pMobIndex->description = fread_string( fp, &stat ); pMobIndex->long_descr[0] = UPPER( pMobIndex->long_descr[0] ); pMobIndex->description[0] = UPPER( pMobIndex->description[0] ); pMobIndex->act = fread_number( fp, &stat ) | ACT_IS_NPC; pMobIndex->affected_by[0] = fread_number( fp, &stat ); pMobIndex->affected_by[1] = fread_number( fp, &stat ); pMobIndex->affected_by[2] = fread_number( fp, &stat ); pMobIndex->affected_by[3] = fread_number( fp, &stat ); // Set all other vectors to zero since this file format only has // two vectors - Veygoth if( NUM_AFFECT_VECTORS > 4 ) { for( count = 2; count < NUM_AFFECT_VECTORS; count++ ) { pMobIndex->affected_by[count] = 0; } } pMobIndex->pShop = NULL; pMobIndex->alignment = fread_number( fp, &stat ); letter = fread_letter( fp ); race = fread_word( fp, &stat ); pMobIndex->race = race_key_lookup( race ); if ( pMobIndex->race < 0 ) { sprintf( buf, "Load_mobiles: vnum %d bad race key %s", vnum, race ); bug( buf, 0 ); pMobIndex->race = 0; } /* hometown not used */ fread_number( fp, &stat ); pMobIndex->class = fread_number( fp, &stat ); // This class_convert will not be necessary if we add // classes in the same order as they are in DE. // It'll make us load a lil faster - Veygoth pMobIndex->class = class_convert( pMobIndex->class ); switch( pMobIndex->class ) { default: break; case CLASS_THIEF: case CLASS_MERCENARY: case CLASS_ASSASSIN: pMobIndex->spec_fun = spec_mob_lookup( "spec_thief" ); break; case CLASS_CLERIC: pMobIndex->spec_fun = spec_mob_lookup( "spec_cast_cleric" ); break; case CLASS_SORCERER: pMobIndex->spec_fun = spec_mob_lookup( "spec_cast_sorcerer" ); break; case CLASS_PSIONICIST: pMobIndex->spec_fun = spec_mob_lookup( "spec_cast_psionicist" ); break; }; pMobIndex->level = fread_number( fp, &stat ); /* Took number_fuzzy out of above line to store mob levels at a constant due to OLC resaving areas --Stoked */ /* * The unused stuff is for imps who want to use the old-style * stats-in-files method. */ fread_number( fp, &stat ); /* Unused */ fread_number( fp, &stat ); /* Unused */ fread_number( fp, &stat ); /* Unused */ fread_letter( fp ); /* Unused */ fread_number( fp, &stat ); /* Unused */ fread_letter( fp ); /* Unused */ fread_number( fp, &stat ); /* Unused */ fread_number( fp, &stat ); /* Unused */ fread_letter( fp ); /* Unused */ fread_number( fp, &stat ); /* Unused */ fread_letter( fp ); /* Unused */ fread_number( fp, &stat ); /* Unused */ fread_word( fp, &stat ); /* Unused */ fread_number( fp, &stat ); /* Unused */ fread_number( fp, &stat ); /* Unused */ fread_number( fp, &stat ); pMobIndex->sex = fread_number( fp, &stat ); if ( letter != 'S' ) { bug( "Load_mobiles: vnum %d non-S.", vnum ); exit( 1 ); } letter = fread_letter( fp ); if ( letter == '>' ) { ungetc( letter, fp ); mprog_read_programs( fp, pMobIndex ); } else ungetc( letter,fp ); iHash = vnum % MAX_KEY_HASH; pMobIndex->next = mob_index_hash[iHash]; mob_index_hash[iHash] = pMobIndex; top_mob_index++; top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob; assign_area_vnum( vnum ); kill_table[URANGE( 0, pMobIndex->level, MAX_LEVEL-1 )].number++; } return; } // This function is used to load objects stored in the Basternae format. // - Veygoth void load_bast_objects( FILE *fp ) { int count; OBJ_INDEX_DATA *pObjIndex; char buf[MAX_STRING_LENGTH]; // better error messages... if ( !area_last ) { bug( "Load_objects: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { char letter; int vnum; int iHash; int stat; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_objects: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp, &stat ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_obj_index( vnum ) ) { bug( "Load_objects: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pObjIndex = alloc_perm( sizeof( *pObjIndex ) ); pObjIndex->vnum = vnum; for( count = 0; count < NUM_AFFECT_VECTORS; count++ ) { pObjIndex->affected_by[count] = 0; } if ( !area_last->low_o_vnum ) area_last->low_o_vnum = vnum; if ( vnum > area_last->hi_o_vnum ) area_last->hi_o_vnum = vnum; pObjIndex->area = area_last; /* OLC */ pObjIndex->name = fread_string( fp, &stat ); pObjIndex->short_descr = fread_string( fp, &stat ); pObjIndex->description = fread_string( fp, &stat ); /* Action description */ fread_string( fp, &stat ); pObjIndex->short_descr[0] = LOWER( pObjIndex->short_descr[0] ); pObjIndex->description[0] = UPPER( pObjIndex->description[0] ); pObjIndex->item_type = fread_number( fp, &stat ); pObjIndex->material = fread_number( fp, &stat ); if( pObjIndex->material >= MAX_MATERIAL ) { sprintf( buf, "Object %d has material type beyond maximum allowable value.", vnum ); log_string( buf ); } pObjIndex->size = fread_number( fp, &stat ); pObjIndex->volume = fread_number( fp, &stat ); pObjIndex->craftsmanship = fread_number( fp, &stat ); // Damage resistance bonus not used, may not be - Veygoth /* damage resistance bonus */ fread_number( fp, &stat ); pObjIndex->extra_flags[0] = fread_number( fp, &stat ); pObjIndex->wear_flags = fread_number( fp, &stat ); pObjIndex->extra_flags[1] = fread_number( fp, &stat ); pObjIndex->anti_flags = fread_number( fp, &stat ); pObjIndex->anti_flags2 = fread_number( fp, &stat ); pObjIndex->value[0] = fread_number( fp, &stat ); pObjIndex->value[1] = fread_number( fp, &stat ); pObjIndex->value[2] = fread_number( fp, &stat ); pObjIndex->value[3] = fread_number( fp, &stat ); pObjIndex->value[4] = fread_number( fp, &stat ); pObjIndex->value[5] = fread_number( fp, &stat ); pObjIndex->value[6] = fread_number( fp, &stat ); pObjIndex->value[7] = fread_number( fp, &stat ); pObjIndex->weight = fread_number( fp, &stat ); pObjIndex->cost = fread_number( fp, &stat ); if( pObjIndex->cost == 0 ) set_cost( pObjIndex ); pObjIndex->condition = fread_number( fp, &stat ); // convert area to Magma format - Veygoth if( pObjIndex->size == 3) pObjIndex->size = 4; else if( pObjIndex->size == 4) pObjIndex->size = 6; else if( pObjIndex->size == 5) pObjIndex->size = 8; else if( pObjIndex->size == 6) pObjIndex->size = 7; else if( pObjIndex->size == 7) pObjIndex->size = 10; else if( pObjIndex->size == 8) pObjIndex->size = 3; else if( pObjIndex->size == 9) pObjIndex->size = 5; else if( pObjIndex->size == 10) pObjIndex->size = 0; else if( pObjIndex->size == 0) pObjIndex->size = 11; /* * Check here for the redundancy of invisible light sources - Kahn * * Not bothering to check - Veygoth */ for ( ; ; ) { char letter; letter = fread_letter( fp ); if ( letter == 'A' ) { AFFECT_DATA *paf; paf = alloc_perm( sizeof( *paf ) ); paf->skill = -1; paf->spell = -1; paf->duration = -1; paf->location = fread_number( fp, &stat ); paf->modifier = fread_number( fp, &stat ); set_bitvector( paf, AFF_NONE); paf->next = pObjIndex->affected; pObjIndex->affected = paf; top_affect++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = alloc_perm( sizeof( *ed ) ); ed->keyword = fread_string( fp, &stat ); ed->description = fread_string( fp, &stat ); ed->next = pObjIndex->extra_descr; pObjIndex->extra_descr = ed; top_ed++; } // trap data currently ignored - Veygoth else if( letter == 'T' ) { fread_number( fp, &stat ); fread_number( fp, &stat ); fread_number( fp, &stat ); fread_number( fp, &stat ); } else if( letter == '#' ) { ungetc( letter, fp ); break; } else { // Currently ignoring affect bits on objects - Veygoth ungetc( letter, fp ); pObjIndex->affected_by[0] = fread_number( fp, &stat ); pObjIndex->affected_by[1] = fread_number( fp, &stat ); pObjIndex->affected_by[2] = fread_number( fp, &stat ); pObjIndex->affected_by[3] = fread_number( fp, &stat ); } } /* * Translate character strings *value[] into integers: sn's for * items with spells, or straight conversion for other items. * - Thelonius */ switch ( pObjIndex->item_type ) { default: break; case TYPE_PILL: case TYPE_POTION: case TYPE_SCROLL: pObjIndex->value[1] = bast_spell_lookup( pObjIndex->value[1] ); pObjIndex->value[2] = bast_spell_lookup( pObjIndex->value[2] ); pObjIndex->value[3] = bast_spell_lookup( pObjIndex->value[3] ); pObjIndex->value[4] = bast_spell_lookup( pObjIndex->value[4] ); break; case TYPE_STAFF: case TYPE_WAND: pObjIndex->value[3] = bast_spell_lookup( pObjIndex->value[3] ); break; } iHash = vnum % MAX_KEY_HASH; pObjIndex->next = obj_index_hash[iHash]; obj_index_hash[iHash] = pObjIndex; top_obj_index++; top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj; assign_area_vnum( vnum ); } return; } // Veygoth - this function is supposed to reference the spell number // used in DE to the spell used in Magma. Currently it does not do // anything but place an annoying message in the log file. int bast_spell_lookup( int skill ) { switch ( skill ) { default: bug( "Magic item with unrecognized skill %d disabled.", skill); return 0; break; case -1: case 0: return 0; break; case 1: return spl_armor; break; case 3: return spl_bless; break; case 4: return spl_blindness; break; case 5: return spl_burning_hands; break; case 7: return spl_charm_person; break; case 17: return spl_curse; break; case 19: return spl_detect_invis; break; case 29: return spl_invis; break; case 33: return spl_poison; break; case 38: return spl_sleep; break; case 39: return spl_giant_strength; break; case 83: return spl_levitation; break; case 84: return spl_fly; break; case 85: return spl_breathe_water; break; case 90: return spl_detect_evil; break; case 91: return spl_detect_good; break; case 92: return spl_detect_magic; break; case 95: return spl_mass_invis; break; case 106: return spl_infravision; break; case 108: return spl_flame_shield; break; case 127: return spl_mute; break; case 128: return spl_turn_undead; break; case 131: return spl_frost_shield; break; case 170: return spl_domination; break; case 186: return spl_plague; break; } } /* * Adds a reset to a room. OLC * Similar to add_reset in olc.c */ void new_reset( ROOM_INDEX_DATA *pR, RESET_DATA *pReset ) { RESET_DATA *pr; if ( !pR ) return; pr = pR->reset_last; if ( !pr ) { pR->reset_first = pReset; pR->reset_last = pReset; } else { pR->reset_last->next = pReset; pR->reset_last = pReset; pR->reset_last->next = NULL; } top_reset++; return; } /* * Snarf a reset section. */ void load_resets( FILE *fp ) { RESET_DATA *pReset; int iLastRoom = 0; int iLastObj = 0; int stat; if ( !area_last ) { bug( "Load_resets: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { EXIT_DATA *pexit; ROOM_INDEX_DATA *pRoomIndex; char letter; if ( ( letter = fread_letter( fp ) ) == 'S' ) break; if ( letter == '*' ) { fread_to_eol( fp ); continue; } pReset = alloc_perm( sizeof( *pReset ) ); pReset->command = letter; /* if_flag */ fread_number( fp, &stat ); pReset->arg1 = fread_number( fp, &stat ); pReset->arg2 = fread_number( fp, &stat ); pReset->arg3 = ( letter == 'G' || letter == 'R' ) ? 0 : fread_number( fp, &stat ); fread_to_eol( fp ); pReset->arg4 = 0; pReset->arg5 = 0; pReset->arg6 = 0; pReset->arg7 = 0; /* * Validate parameters. * We're calling the index functions for the side effect. */ switch ( letter ) { default: bug( "Load_resets: bad command '%c'.", letter ); exit( 1 ); break; case 'M': get_mob_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) ) { new_reset( pRoomIndex, pReset ); iLastRoom = pReset->arg3; } break; case 'O': get_obj_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) ) { new_reset( pRoomIndex, pReset ); iLastObj = pReset->arg3; } break; case 'P': get_obj_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( iLastObj ) ) ) { new_reset( pRoomIndex, pReset ); } break; case 'G': case 'E': get_obj_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( iLastRoom ) ) ) { new_reset( pRoomIndex, pReset ); iLastObj = iLastRoom; } break; case 'D': pRoomIndex = get_room_index( pReset->arg1 ); if ( pReset->arg2 < 0 || pReset->arg2 >= MAX_DIR || !pRoomIndex || !( pexit = pRoomIndex->exit[pReset->arg2] ) || !IS_SET( pexit->rs_flags, EX_ISDOOR ) ) { bug( "Load_resets: 'D': exit %d not door.", pReset->arg2 ); } switch ( pReset->arg3 ) { default: bug( "Load_resets: 'D': bad 'locks': %d." , pReset->arg3); case 0: break; case 1: SET_BIT( pexit->rs_flags, EX_CLOSED ); break; case 2: SET_BIT( pexit->rs_flags, EX_CLOSED | EX_LOCKED ); break; } break; case 'R': if ( pReset->arg2 < 0 || pReset->arg2 > MAX_DIR ) /* Last Door. */ { bug( "Load_resets: 'R': bad exit %d.", pReset->arg2 ); exit( 1 ); } if ( ( pRoomIndex = get_room_index( pReset->arg1 ) ) ) new_reset( pRoomIndex, pReset ); break; } } return; } /* * Load a Basternae style reset section - Veygoth. */ void load_bast_resets( FILE *fp ) { RESET_DATA *pReset; int iLastRoom = 0; int iLastObj = 0; int stat; if ( !area_last ) { bug( "Load_resets: no #AREA seen yet.", 0 ); exit( 1 ); } // Ignore all Basternae area header stuff... fread_word( fp, &stat ); fread_string( fp, &stat); fread_number( fp, &stat); fread_number( fp, &stat); fread_number( fp, &stat); fread_number( fp, &stat); fread_number( fp, &stat); fread_number( fp, &stat); for ( ; ; ) { EXIT_DATA *pexit; ROOM_INDEX_DATA *pRoomIndex; char letter; if ( ( letter = fread_letter( fp ) ) == 'S' ) break; if ( letter == '*' ) { fread_to_eol( fp ); continue; } pReset = alloc_perm( sizeof( *pReset ) ); pReset->command = letter; /* if_flag */ fread_number( fp, &stat ); pReset->arg1 = fread_number( fp, &stat ); pReset->arg2 = fread_number( fp, &stat ); pReset->arg3 = fread_number( fp, &stat ); pReset->arg4 = fread_number( fp, &stat ); pReset->arg5 = fread_number( fp, &stat ); pReset->arg6 = fread_number( fp, &stat ); pReset->arg7 = fread_number( fp, &stat ); fread_to_eol( fp ); /* * Validate parameters. * We're calling the index functions for the side effect. */ switch ( letter ) { default: bug( "Load_resets: bad command '%c'.", letter ); exit( 1 ); break; case 'M': get_mob_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) ) { new_reset( pRoomIndex, pReset ); iLastRoom = pReset->arg3; } break; case 'F': get_mob_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) ) { new_reset( pRoomIndex, pReset ); iLastRoom = pReset->arg3; } break; case 'O': get_obj_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) ) { new_reset( pRoomIndex, pReset ); iLastObj = pReset->arg3; } break; case 'P': get_obj_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( iLastObj ) ) ) { new_reset( pRoomIndex, pReset ); } break; case 'G': case 'E': get_obj_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( iLastRoom ) ) ) { new_reset( pRoomIndex, pReset ); iLastObj = iLastRoom; } break; case 'D': pRoomIndex = get_room_index( pReset->arg1 ); if( !pRoomIndex ) log_string( "Nonexistant room index for door." ); if ( pReset->arg2 < 0 || pReset->arg2 >= MAX_DIR || !pRoomIndex || !( pexit = pRoomIndex->exit[pReset->arg2] ) || !IS_SET( pexit->rs_flags, EX_ISDOOR ) ) { bug( "Load_resets: 'D' exit %d not door.", pReset->arg2 ); } break; case 'R': if ( pReset->arg2 < 0 || pReset->arg2 > MAX_DIR ) /* Last Door. */ { bug( "Load_resets: 'R' bad exit %d.", pReset->arg2 ); exit( 1 ); } if ( ( pRoomIndex = get_room_index( pReset->arg1 ) ) ) new_reset( pRoomIndex, pReset ); break; } } return; } // Loads Basternae style room sections. Only difference from // new_load_rooms is that new_load_rooms automatically converts // the sector type from Envy zones to Magma zones - Veygoth void load_bast_rooms( FILE *fp ) { ROOM_INDEX_DATA *pRoomIndex; #ifdef HARDCORE_DEBUG ROOM_INDEX_DATA *room; int count; #endif int iHash; if ( !area_last ) { bug( "Load_rooms: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { char letter; int vnum; int door; int stat; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_rooms: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp, &stat ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_room_index( vnum ) ) { bug( "Load_rooms: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pRoomIndex = alloc_perm( sizeof( *pRoomIndex ) ); pRoomIndex->people = NULL; pRoomIndex->contents = NULL; pRoomIndex->extra_descr = NULL; pRoomIndex->area = area_last; pRoomIndex->vnum = vnum; #ifdef HARDCORE_DEBUG bug( "Found room with vnum %d.", pRoomIndex->vnum ); #endif if ( !area_last->low_r_vnum ) area_last->low_r_vnum = vnum; if ( vnum > area_last->hi_r_vnum ) area_last->hi_r_vnum = vnum; pRoomIndex->name = fread_string( fp, &stat ); pRoomIndex->description = fread_string( fp, &stat ); /* Area number */ fread_number( fp, &stat ); /*Unused*/ pRoomIndex->room_flags = fread_number( fp, &stat ); pRoomIndex->orig_room_flags = pRoomIndex->room_flags; /* OLC */ pRoomIndex->sector_type = fread_number( fp, &stat ); pRoomIndex->light = 0; for ( door = 0; door < MAX_DIR; door++ ) pRoomIndex->exit[door] = NULL; for ( ; ; ) { letter = fread_letter( fp ); if ( letter == 'S' || letter == 's' ) { if ( letter == 's' ) bug( "Load_rooms: vnum %d has lowercase 's'", vnum ); break; } if ( letter == 'D' ) { EXIT_DATA *pexit; int locks; door = fread_number( fp, &stat ); if ( door < 0 || door >= MAX_DIR ) { bug( "Fread_rooms: vnum %d has bad door number.", vnum ); exit( 1 ); } pexit = alloc_perm( sizeof( *pexit ) ); pexit->description = fread_string( fp, &stat ); pexit->keyword = fread_string( fp, &stat ); locks = fread_number( fp, &stat ); // convert exits - Veygoth switch( locks ) { case 0: pexit->exit_info = 0; break; case 1: pexit->exit_info = EX_ISDOOR | EX_CLOSED; break; case 2: pexit->exit_info = EX_ISDOOR | EX_CLOSED | EX_LOCKED; break; case 3: pexit->exit_info = EX_ISDOOR | EX_CLOSED | EX_LOCKED | EX_BASHPROOF | EX_PICKPROOF; break; case 4: pexit->exit_info = EX_ISDOOR | EX_SECRET; break; case 5: pexit->exit_info = EX_SECRET | EX_ISDOOR | EX_CLOSED; break; case 6: pexit->exit_info = EX_ISDOOR | EX_CLOSED | EX_LOCKED | EX_SECRET; break; case 7: pexit->exit_info = EX_ISDOOR | EX_CLOSED | EX_LOCKED | EX_BASHPROOF | EX_PICKPROOF | EX_SECRET; break; case 8: pexit->exit_info = EX_BLOCKED; break; case 9: pexit->exit_info = EX_BLOCKED | EX_ISDOOR | EX_CLOSED; break; case 10: pexit->exit_info = EX_ISDOOR | EX_CLOSED | EX_LOCKED | EX_BLOCKED; break; case 11: pexit->exit_info = EX_ISDOOR | EX_CLOSED | EX_LOCKED | EX_BASHPROOF | EX_PICKPROOF | EX_BLOCKED; break; case 12: pexit->exit_info = EX_ISDOOR | EX_BLOCKED | EX_SECRET; break; case 13: pexit->exit_info = EX_SECRET | EX_ISDOOR | EX_CLOSED | EX_BLOCKED; break; case 14: pexit->exit_info = EX_ISDOOR | EX_CLOSED | EX_LOCKED | EX_SECRET | EX_BLOCKED; break; case 15: pexit->exit_info = EX_ISDOOR | EX_CLOSED | EX_LOCKED | EX_BASHPROOF | EX_PICKPROOF | EX_SECRET | EX_BLOCKED; break; default: bug( "The MUD does not understand an exits value of %d. Defaulting to generic closed door.", locks ); pexit->exit_info = EX_ISDOOR; break; }; pexit->rs_flags = pexit->exit_info; pexit->key = fread_number( fp, &stat ); pexit->vnum = fread_number( fp, &stat ); pRoomIndex->exit[door] = pexit; top_exit++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = alloc_perm( sizeof( *ed ) ); ed->keyword = fread_string( fp, &stat ); ed->description = fread_string( fp, &stat ); ed->next = pRoomIndex->extra_descr; pRoomIndex->extra_descr = ed; top_ed++; } // Fall chance - Veygoth else if ( letter == 'F' ) { pRoomIndex->fall_chance = fread_number( fp, &stat ); } // Current not yet used, values discarded - Veygoth else if ( letter == 'C' ) { fread_number( fp, &stat ); fread_number( fp, &stat ); } // Mana not yet used, values discarded - Veygoth else if ( letter == 'M' ) { fread_number( fp, &stat ); fread_number( fp, &stat ); } else { bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum ); exit( 1 ); } } iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; top_room++; top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; assign_area_vnum( vnum ); } return; } /* * Load a Basternae format shop section - Veygoth. */ void load_bast_shops( FILE *fp ) { SHOP_DATA *pShop; int keeper = 0; for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; int iTrade; int stat; char letter; int count; letter = fread_letter( fp ); if( letter != '#' ) { bug( "Load shops: # not found before vnum", 0 ); } keeper = fread_number( fp, &stat ); letter = fread_letter( fp ); if( letter != '~' ) { bug( "Load shops: ~ not found after vnum", 0 ); } letter = fread_letter( fp ); if( letter == 'S' ) return; else if( letter != 'N' ) { bug( "Shop section: Letter 'N' not found after shop vnum", 0 ); } if ( keeper == 0 ) break; pShop = alloc_perm( sizeof( *pShop ) ); pShop->keeper = keeper; for( count = 0; count < MAX_SELL; count++ ) { pShop->sell_item[count] = fread_number( fp, &stat ); if( pShop->sell_item[count] == 0) break; } pShop->profit_buy = fread_number( fp, &stat ) * 100; letter = fread_letter( fp ); if( letter != '.' ) bug( "Expecting decimal point in shop profit_buy value", 0); pShop->profit_buy += fread_number( fp, &stat ); pShop->profit_sell = fread_number( fp, &stat ) * 100; letter = fread_letter( fp ); if( letter != '.' ) bug( "Expecting decimal point in shop profit_sell value", 0); pShop->profit_sell += fread_number( fp, &stat ); for ( iTrade = 0; iTrade < MAX_BUY; iTrade++ ) { pShop->buy_type[iTrade] = fread_number( fp, &stat ); if( pShop->buy_type[iTrade] == 0 ) break; } // discard seven message strings fread_string( fp, &stat ); fread_string( fp, &stat ); fread_string( fp, &stat ); fread_string( fp, &stat ); fread_string( fp, &stat ); fread_string( fp, &stat ); fread_string( fp, &stat ); // discard two numbers fread_number( fp, &stat ); fread_number( fp, &stat ); /*discard*/ fread_number( fp, &stat ); fread_number( fp, &stat ); // room vnum of shop discarded fread_number( fp, &stat ); pShop->open_hour = fread_number( fp, &stat ); pShop->close_hour = fread_number( fp, &stat ); // discard second open and close times fread_number( fp, &stat); fread_number( fp, &stat); // discard racist, roam, and killable flags fread_letter( fp ); fread_letter( fp ); fread_letter( fp ); // discard open and close messages fread_string( fp, &stat ); fread_string( fp, &stat ); // discard the rest of the junk fread_number( fp, &stat ); fread_number( fp, &stat ); fread_letter( fp ); fread_number( fp, &stat ); fread_string( fp, &stat ); // end of the shop letter = fread_letter( fp ); if( letter != 'X') { bug( "Letter 'X' not found at end of shop section", 0 ); } fread_to_eol( fp ); pMobIndex = get_mob_index( pShop->keeper ); pMobIndex->pShop = pShop; if ( !shop_first ) shop_first = pShop; if ( shop_last ) shop_last->next = pShop; shop_last = pShop; pShop->next = NULL; top_shop++; } return; } // Loads a #QUESTS section. Quest data must remain in a certain order // (that which is created by DikuEdit) in order to load properly // -- Veygoth void load_quests( FILE *fp ) { QUEST_INDEX_DATA *quest; QUEST_DATA *qdata; QUEST_ITEM *qitem; TALK_DATA *message; bool log = IS_SET( sysdata.act, MUD_VERBOSE_QUESTLOAD ); if ( !area_last ) { bug( "Load_quests: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { char letter; int vnum; int stat; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_quests: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp, &stat ); if ( vnum == 0 ) break; if( log ) log_string( "Valid quest vnum found." ); quest = create_quest( ); quest->vnum = vnum; for( ; ; ) { letter = fread_letter( fp ); if( letter == 'M' ) { if( log ) log_string( "Message found" ); if( !quest ) { bug( "Error in load_quests: message data seen before quest vnum.", 0 ); exit( 1 ); } message = create_quest_message( ); message->keywords = fread_string( fp, &stat ); message->message = fread_string( fp, &stat ); message->next = quest->messages; quest->messages = message; } else if( letter == 'Q' ) { if( log ) log_string( "Quest data found" ); if( !quest ) { bug( "Error in load_quests: quest data seen before quest vnum.", 0 ); exit( 1 ); } qdata = create_quest_data( ); qdata->complete = fread_string( fp, &stat ); qdata->next = quest->quests; quest->quests = qdata; } else if( letter == 'R' ) { if( log ) log_string( "Receive item found" ); if( !quest ) { bug( "Error in load_quests: receive item data seen before quest vnum.", 0 ); exit( 1 ); } if( !quest->quests ) { bug( "Error in load_quests: receive item data seen before quest data.", 0 ); exit( 1 ); } qitem = create_quest_item( ); qitem->give = FALSE; letter = fread_letter( fp ); switch( letter ) { case 'I': qitem->type = 0; break; case 'C': qitem->type = 1; break; case 'E': qitem->type = 2; break; case 'S': qitem->type = 3; break; default: bug( "Quest Item data: Invalid Give type!", 0 ); break; } qitem->value = fread_number( fp, &stat ); qitem->next = quest->quests->give; quest->quests->give = qitem; } else if( letter == 'G' ) { if( log ) log_string( "Give item found" ); if( !quest ) { bug( "Error in load_quests: give item data seen before quest vnum.", 0 ); exit( 1 ); } if( !quest->quests ) { bug( "Error in load_quests: give item data seen before quest data.", 0 ); exit( 1 ); } qitem = create_quest_item( ); qitem->give = TRUE; letter = fread_letter( fp ); switch( letter ) { case 'I': qitem->type = 0; break; case 'C': qitem->type = 1; break; case 'T': qitem->type = 2; break; default: bug( "Quest Item data: Invalid Give type!", 0 ); break; } qitem->value = fread_number( fp, &stat ); qitem->next = quest->quests->receive; quest->quests->receive = qitem; } else if( letter == 'S' ) { if( log ) log_string( "End of quest found" ); // reset everything so we get proper error messages: quest = NULL; qdata = NULL; qitem = NULL; message = NULL; break; } else if( letter == 'D' ) { if( log ) log_string( "Disappearance Message found" ); if( !quest ) { bug( "Error in load_quests: disappear message seen before quest vnum.", 0 ); exit( 1 ); } if( !quest->quests ) { bug( "Error in load_quests: disappear message seen before quest data.", 0 ); exit( 1 ); } quest->quests->disappear = fread_string( fp, &stat ); } } } return; } /* * Snarf spec proc declarations. */ void load_specials( FILE *fp ) { for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; OBJ_INDEX_DATA *pObjIndex; char letter; int stat; switch ( letter = fread_letter( fp ) ) { default: bug( "Load_specials: letter '%c' not *MS.", letter ); exit( 1 ); case 'S': return; case '*': break; case 'M': pMobIndex = get_mob_index ( fread_number ( fp, &stat ) ); if( pMobIndex->spec_fun ) { if( pMobIndex->spec_fun2 ) bug( "Mob being assigned a third special function. Class function negated.\n\r", 0 ); pMobIndex->spec_fun2 = pMobIndex->spec_fun; } pMobIndex->spec_fun = spec_mob_lookup( fread_word ( fp, &stat ) ); if ( pMobIndex->spec_fun == 0 ) { bug( "Load_specials: 'M': vnum %d.", pMobIndex->vnum ); exit( 1 ); } break; case 'O': pObjIndex = get_obj_index ( fread_number ( fp, &stat ) ); pObjIndex->spec_fun = spec_obj_lookup( fread_word ( fp, &stat ) ); if ( pObjIndex->spec_fun == 0 ) { bug( "Load_specials: 'O': vnum %d.", pObjIndex->vnum ); exit( 1 ); } break; } fread_to_eol( fp ); } } /* * Snarf games proc declarations. */ void load_games( FILE *fp ) { int croupier = 0; for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; GAME_DATA *pGame; char letter; int stat; pGame = alloc_perm( sizeof( GAME_DATA ) ); switch ( letter = fread_letter( fp ) ) { default: bug( "Load_games: letter '%c' not *MS.", letter ); exit( 1 ); case 'S': return; case '*': break; case 'M': croupier = fread_number( fp, &stat ); if ( croupier == 0 ) { free_mem( pGame, sizeof( GAME_DATA ) ); return; } pMobIndex = get_mob_index( croupier ); pMobIndex->pGame = pGame; pGame->croupier = croupier; pGame->game_fun = game_lookup( fread_word ( fp, &stat ) ); pGame->bankroll = fread_number( fp, &stat ); pGame->max_wait = fread_number( fp, &stat ); pGame->cheat = fread_number( fp, &stat ); if ( pGame->game_fun == 0 ) { bug( "Load_games: 'M': vnum %d.", pMobIndex->vnum ); exit( 1 ); } fread_to_eol( fp ); break; } if ( !game_first ) game_first = pGame; if ( game_last ) game_last->next = pGame; game_last = pGame; pGame->next = NULL; top_game++; } return; } /* * Snarf notes file. */ void load_notes( void ) { FILE *fp; NOTE_DATA *pnotelast; char strsave [ MAX_INPUT_LENGTH ]; sprintf( strsave, "%s%s", SYSTEM_DIR, NOTE_FILE ); if ( !( fp = fopen( strsave, "r" ) ) ) return; pnotelast = NULL; for ( ; ; ) { NOTE_DATA *pnote; int letter; int stat; do { letter = getc( fp ); if ( feof( fp ) ) { fclose( fp ); return; } } while ( isspace( letter ) ); ungetc( letter, fp ); pnote = alloc_mem( sizeof( *pnote ) ); if ( str_cmp( fread_word( fp, &stat ), "sender" ) ) break; pnote->sender = fread_string( fp, &stat ); if ( str_cmp( fread_word( fp, &stat ), "date" ) ) break; pnote->date = fread_string( fp, &stat ); if ( str_cmp( fread_word( fp, &stat ), "stamp" ) ) break; pnote->date_stamp = fread_number( fp, &stat ); if ( str_cmp( fread_word( fp, &stat ), "to" ) ) break; pnote->to_list = fread_string( fp, &stat ); if ( str_cmp( fread_word( fp, &stat ), "subject" ) ) break; pnote->subject = fread_string( fp, &stat ); if ( str_cmp( fread_word( fp, &stat ), "text" ) ) break; pnote->text = fread_string( fp, &stat ); if ( !note_list ) note_list = pnote; else pnotelast->next = pnote; pnotelast = pnote; } strcpy( strArea, NOTE_FILE ); fpArea = fp; bug( "Load_notes: bad key word.", 0 ); exit( 1 ); return; } void load_sysdata( void ) { char *word; char buf [ MAX_STRING_LENGTH ]; int i; int j; int error_count = 0; int status; char *p; int tmpi; int num_keys; int last_key = 0; FILE *fp; char strsave [ MAX_INPUT_LENGTH ]; char def_time [] = ""; struct key_data key_tab [] = { { "AllTimeMax", FALSE, MAND, { &sysdata.all_time_max, NULL } }, { "TimeOfMax", TRUE, (unlong) &def_time,{ &sysdata.time_of_max, NULL } }, { "Act", FALSE, 0, { &sysdata.act, NULL } }, { "Hour", FALSE, 0, { &time_info.hour, NULL } }, { "Day", FALSE, 0, { &time_info.day, NULL } }, { "Month", FALSE, 0, { &time_info.month, NULL } }, { "Year", FALSE, 0, { &time_info.day, NULL } }, { "\0", FALSE, 0 } }; sprintf( strsave, "%s%s", SYSTEM_DIR, SYSDATA_FILE ); if ( !( fp = fopen( strsave, "r" ) ) ) return; for ( num_keys = 0; *key_tab [num_keys].key; ) num_keys++; for ( ; !feof (fp) ; ) { word = fread_word( fp, &status ); if ( !word ) { bug( "fread_area: Error reading key. EOF?", 0 ); fread_to_eol( fp ); break; } /* This little diddy searches for the keyword from the last keyword found */ for ( i = last_key; i < last_key + num_keys && str_cmp (key_tab [i % num_keys].key, word); ) i++; i = i % num_keys; if ( !str_cmp (key_tab [i].key, word) ) last_key = i; else i = num_keys; if ( *key_tab [i].key ) /* Key entry found in key_tab */ { if ( key_tab [i].string == SPECIFIED ) bug ("Key already specified.", 0); /* Entry is a string */ else if ( key_tab [i].string ) { if ( ( p = fread_string( fp, &status ) ) && !status ) { free_string ( *(char **)key_tab [i].ptrs [0] ); *(char **)key_tab [i].ptrs [0] = p; } } /* Entry is an integer */ else for ( j = 0; key_tab [i].ptrs [j]; j++ ) { tmpi = fread_number ( fp, &status ); if ( !status ) *(int *)key_tab [i].ptrs [j] = tmpi; } if ( status ) { fread_to_eol( fp ); continue; } else key_tab [i].string = SPECIFIED; } else if ( !str_cmp( word, "End" ) ) break; else { sprintf( buf, "load_sysdata: Unknown key '%s' in file.", word ); bug( buf, 0 ); fread_to_eol( fp ); } } /* Require all manditory fields, set defaults */ for ( i = 0; *key_tab [i].key; i++ ) { if ( key_tab [i].string == SPECIFIED || key_tab [i].deflt == DEFLT ) continue; if ( key_tab [i].deflt == MAND ) { sprintf( buf, "Manditory field '%s' missing from sysfile.", key_tab [i].key ); bug( buf, 0 ); error_count++; continue; } /* This if/else sets default strings and numbers */ if ( key_tab [i].string && key_tab [i].deflt ) { free_string( *(char **)key_tab [i].ptrs [0] ); *(char **)key_tab [i].ptrs [0] = str_dup( (char *)key_tab [i].deflt ); } else for ( j = 0; key_tab [i].ptrs [j]; j++ ) *(int *)key_tab [i].ptrs [j] = key_tab [i].deflt; } fclose( fp ); sysdata.max_players = 0; return; } void save_sysdata( void ) { FILE *fp; char strsave [ MAX_INPUT_LENGTH ]; fclose( fpReserve ); sprintf( strsave, "%s%s", SYSTEM_DIR, SYSDATA_FILE ); if ( !( fp = fopen( strsave, "w" ) ) ) return; fprintf( fp, "AllTimeMax %d\n", sysdata.all_time_max ); fprintf( fp, "TimeOfMax %s~\n", sysdata.time_of_max ); fprintf( fp, "Act %d\n", sysdata.act ); fprintf( fp, "Hour %d\n", time_info.hour ); fprintf( fp, "Day %d\n", time_info.day ); fprintf( fp, "Month %d\n", time_info.month ); fprintf( fp, "Year %d\n", time_info.year ); fprintf( fp, "End\n" ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } void load_down_time( void ) { FILE *fp; int number = 0; char strsave [ MAX_INPUT_LENGTH ]; down_time = 0; warning1 = 0; warning2 = 0; Reboot = FALSE; sprintf( strsave, "%s%s", SYSTEM_DIR, DOWN_TIME_FILE ); if ( !( fp = fopen( strsave, "r" ) ) ) return; for ( ; ; ) { char *word; int letter; int stat; do { letter = getc( fp ); if ( feof( fp ) ) { fclose( fp ); if ( down_time > 0 && down_time < 301 ) { down_time = current_time + 300; warning2 = down_time - 150; warning1 = warning2 - 75; } else if ( down_time > 0 ) { down_time += current_time; warning2 = down_time - 150; warning1 = warning2 - 150; } return; } } while ( isspace( letter ) ); ungetc( letter, fp ); word = fread_word( fp, &stat ); if ( !str_cmp( word, "HOUR" ) ) { number = fread_number( fp, &stat ); if ( number > 0 ) down_time += (time_t) ( number * 3600 ); } if ( !str_cmp( word, "MINUTE" ) ) { number = fread_number( fp, &stat ); if ( number > 0 ) down_time += (time_t) ( number * 60 ); } if ( !str_cmp( word, "REBOOT" ) ) { Reboot = TRUE; } } } /* * Load up the ban file */ void load_ban( void ) { BAN_DATA *pban; FILE *fp; char strsave [ MAX_INPUT_LENGTH ]; sprintf( strsave, "%s%s", SYSTEM_DIR, BAN_FILE ); if ( !( fp = fopen( strsave, "r" ) ) ) return; for ( ; ; ) { int letter; int stat; do { letter = getc( fp ); if ( feof( fp ) ) { fclose( fp ); return; } } while ( isspace( letter ) ); ungetc( letter, fp ); if ( !ban_free ) { pban = alloc_perm( sizeof( *pban ) ); } else { pban = ban_free; ban_free = ban_free->next; } pban->name = fread_string( fp, &stat ); pban->next = ban_list; ban_list = pban; } } // Load_names, takes from Vasco Costa's (a.k.a. Zen) GreedMUD code // // Loads up a list of illegal names void load_names( void ) { FILE *fp; char strsave[MAX_INPUT_LENGTH]; sprintf( strsave, "%s%s", SYSTEM_DIR, NAME_LIST ); if( ! ( fp = fopen( strsave, "r" ) ) ) return; strName[0] = '\0'; for( ; ; ) { char *word; int stat; word = fread_word( fp, &stat ); if( word[0] == '$') break; strcat( strName, word ); strcat( strName, " " ); } fclose( fp ); return; } /* * Translate all room exits from virtual to real. * Has to be done after all rooms are read in. * Check for bad or suspicious reverse exits. */ void fix_exits( void ) { EXIT_DATA *pexit; EXIT_DATA *pexit_rev; ROOM_INDEX_DATA *pRoomIndex; ROOM_INDEX_DATA *to_room; char buf [ MAX_STRING_LENGTH ]; extern const int rev_dir [ ]; int door; int iHash; for( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex; pRoomIndex = pRoomIndex->next ) { bool fexit; fexit = FALSE; for ( door = 0; door < MAX_DIR; door++ ) { if ( ( pexit = pRoomIndex->exit[door] ) ) { fexit = TRUE; if ( pexit->vnum <= 0 ) pexit->to_room = NULL; else pexit->to_room = get_room_index( pexit->vnum ); } } if ( !fexit ) SET_BIT( pRoomIndex->room_flags, ROOM_NO_MOB ); } } for( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex; pRoomIndex = pRoomIndex->next ) { for ( door = 0; door < MAX_DIR; door++ ) { if ( ( pexit = pRoomIndex->exit[door] ) && ( to_room = pexit->to_room ) && ( pexit_rev = to_room->exit[rev_dir[door]] ) && pexit_rev->to_room != pRoomIndex ) { sprintf( buf, "Fix_exits: %d:%d -> %d:%d -> %d.", pRoomIndex->vnum, door, to_room->vnum, rev_dir[door], ( !pexit_rev->to_room ) ? 0 : pexit_rev->to_room->vnum ); bug( buf, 0 ); } } } } return; } void reset_room( ROOM_INDEX_DATA *pRoom ) { RESET_DATA *pReset; CHAR_DATA *pMob; CHAR_DATA *LastMob = NULL; int iexit; int level = 0; bool last; if ( !pRoom ) return; pMob = NULL; last = TRUE; #ifdef HARDCORE_DEBUG log_string( "Resetting room exits" ); #endif for ( iexit = 0; iexit < MAX_DIR; iexit++ ) { EXIT_DATA *pexit; #ifdef HARDCORE_DEBUG bug( "Checking direction %d", iexit ); #endif if ( !( pexit = pRoom->exit[iexit] ) || IS_SET( pexit->exit_info, EX_BASHED ) ) continue; #ifdef HARDCORE_DEBUG bug( "Resetting exit in direction %d", iexit ); #endif pexit->exit_info = pexit->rs_flags; if ( ( pexit->to_room ) && ( ( pexit = pexit->to_room->exit[rev_dir[iexit]] ) ) ) { /* nail the other side */ #ifdef HARDCORE_DEBUG bug( "Resetting other side of exit in direction %d", iexit ); #endif pexit->exit_info = pexit->rs_flags; } } #ifdef HARDCORE_DEBUG log_string( "Activating room resets" ); #endif for ( pReset = pRoom->reset_first; pReset; pReset = pReset->next ) { OBJ_DATA *pObj; OBJ_DATA *LastObj; MOB_INDEX_DATA *pMobIndex; OBJ_INDEX_DATA *pObjIndex; OBJ_INDEX_DATA *pObjToIndex; ROOM_INDEX_DATA *pRoomIndex; switch ( pReset->command ) { default: bug( "Reset_room: bad command %c.", pReset->command ); break; case 'M': if ( !( pMobIndex = get_mob_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'M': bad vnum %d.", pReset->arg1 ); continue; } if ( !( pRoomIndex = get_room_index( pReset->arg3 ) ) ) { bug( "Reset_area: 'R': bad vnum %d.", pReset->arg3 ); continue; } if ( ( pMobIndex->spec_fun == spec_mob_lookup( "spec_cast_ghost" ) && ( weather_info.sunlight > SUN_DARK ) && ( weather_info.sunlight < MOON_RISE ) ) ) { last = FALSE; continue; } level = URANGE( 0, pMobIndex->level - 2, LEVEL_HERO ); if ( pMobIndex->count >= pReset->arg2 ) { last = FALSE; break; } pMob = create_mobile( pMobIndex ); /* * Check for pet shop. */ { ROOM_INDEX_DATA *pRoomIndexPrev; pRoomIndexPrev = get_room_index( pRoomIndex->vnum - 1 ); if ( pRoomIndexPrev && IS_SET( pRoomIndexPrev->room_flags, ROOM_PET_SHOP ) ) SET_BIT( pMob->act, ACT_PET ); } if ( room_is_dark( pRoomIndex ) ) SET_AFF_BIT( pMob, AFF_INFRARED ); LastMob = pMob; char_to_room( pMob, pRoomIndex ); level = URANGE( 0, pMob->level - 2, LEVEL_HERO ); last = TRUE; break; case 'F': if ( !( pMobIndex = get_mob_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'M': bad vnum %d.", pReset->arg1 ); continue; } if ( !( pRoomIndex = get_room_index( pReset->arg3 ) ) ) { bug( "Reset_area: 'R': bad vnum %d.", pReset->arg3 ); continue; } if ( ( pMobIndex->spec_fun == spec_mob_lookup( "spec_cast_ghost" ) && ( weather_info.sunlight > SUN_DARK ) && ( weather_info.sunlight < MOON_RISE ) ) ) { last = FALSE; continue; } level = URANGE( 0, pMobIndex->level - 2, LEVEL_HERO ); if ( pMobIndex->count >= pReset->arg2 ) { last = FALSE; break; } pMob = create_mobile( pMobIndex ); /* * Check for pet shop. */ { ROOM_INDEX_DATA *pRoomIndexPrev; pRoomIndexPrev = get_room_index( pRoomIndex->vnum - 1 ); if ( pRoomIndexPrev && IS_SET( pRoomIndexPrev->room_flags, ROOM_PET_SHOP ) ) SET_BIT( pMob->act, ACT_PET ); } if ( room_is_dark( pRoomIndex ) ) SET_AFF_BIT( pMob, AFF_INFRARED ); // set following bit. can't have a message sent because // there is no valid room number (causes a segmentation fault) // - Veygoth add_follower_nomsg( pMob, LastMob); LastMob = pMob; char_to_room( pMob, pRoomIndex ); level = URANGE( 0, pMob->level - 2, LEVEL_HERO ); last = TRUE; break; case 'O': if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'O': bad vnum %d.", pReset->arg1 ); continue; } if ( !( pRoomIndex = get_room_index( pReset->arg3 ) ) ) { bug( "Reset_room: 'O': bad vnum %d.", pReset->arg3 ); continue; } if ( pRoom->area->nplayer > 0 || count_obj_list( pObjIndex, pRoomIndex->contents ) > 0 ) { last = FALSE; break; } pObj = create_object( pObjIndex, number_fuzzy( level ) ); pObj->cost = 0; obj_to_room( pObj, pRoom ); last = TRUE; break; case 'P': if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'P': bad vnum %d.", pReset->arg1 ); continue; } if ( !( pObjToIndex = get_obj_index( pReset->arg3 ) ) ) { bug( "Reset_room: 'P': bad vnum %d.", pReset->arg3 ); continue; } if ( pRoom->area->nplayer > 0 || !( LastObj = get_obj_type( pObjToIndex ) ) || count_obj_list( pObjIndex, LastObj->contains ) > 0 ) { last = FALSE; break; } pObj = create_object( pObjIndex, number_fuzzy( LastObj->level ) ); obj_to_obj( pObj, LastObj ); last = TRUE; /* * Ensure that the container gets reset. OLC 1.1b */ if ( LastObj->item_type == TYPE_CONTAINER ) { LastObj->value[1] = LastObj->pIndexData->value[1]; } else { /* THIS SPACE INTENTIONALLY LEFT BLANK */ } break; case 'G': case 'E': if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'E' or 'G': bad vnum %d.", pReset->arg1 ); continue; } if ( !last ) break; if ( !LastMob ) { bug( "Reset_room: 'E' or 'G': null mob for vnum %d.", pReset->arg1 ); last = FALSE; break; } if ( LastMob->pIndexData->pShop ) /* Shop-keeper? */ { int olevel; switch ( pObjIndex->item_type ) { default: olevel = 0; break; case TYPE_PILL: olevel = number_range( 0, 10 ); break; case TYPE_POTION: olevel = number_range( 0, 10 ); break; case TYPE_SCROLL: olevel = number_range( 5, 15 ); break; case TYPE_WAND: olevel = number_range( 10, 20 ); break; case TYPE_STAFF: olevel = number_range( 15, 25 ); break; case TYPE_ARMOR: olevel = number_range( 5, 15 ); break; case TYPE_OTHER: olevel = number_range( 5, 15 ); break; case TYPE_CLOTHING: olevel = number_range( 5, 15 ); break; case TYPE_WEAPON: if ( pReset->command == 'G' ) olevel = number_range( 5, 15 ); else olevel = number_fuzzy( level ); break; } pObj = create_object( pObjIndex, olevel ); if ( pReset->command == 'G' ) SET_OBJ_STAT( pObj, ITEM_INVENTORY ); } else { pObj = create_object( pObjIndex, number_fuzzy( level ) ); } obj_to_char( pObj, LastMob ); if ( pReset->command == 'E' ) equip_char( LastMob, pObj, pReset->arg3 ); last = TRUE; break; case 'D': break; case 'R': break; } } #ifdef HARDCORE_DEBUG log_string( "Done with room" ); #endif return; } /* * Repopulate areas periodically. */ void area_update( void ) { AREA_DATA *pArea; char buf [ MAX_STRING_LENGTH ]; for ( pArea = area_first; pArea; pArea = pArea->next ) { // CHAR_DATA *pch; if ( ++pArea->age < 3 ) continue; /* * Check for PC's. */ /* Reset message disabled by Veygoth. if ( pArea->nplayer > 0 && pArea->age == 15 - 1 ) { for ( pch = char_list; pch; pch = pch->next ) { if ( !IS_NPC( pch ) && IS_AWAKE( pch ) && pch->in_room && pch->in_room->area == pArea ) { sprintf( buf, "%s\n\r", pArea->resetmsg ); send_to_char( buf, pch ); } } } End of disabled reset message code. */ /* * Check age and reset. */ if ( pArea->nplayer == 0 || pArea->age >= 15 ) { sprintf( buf, "%s has just been reset.", pArea->filename ); wiznet( NULL, WIZ_RESETS, L_DIR, buf ); #ifdef HARDCORE_DEBUG log_string( buf ); #endif reset_area( pArea ); pArea->age = number_range( 0, 3 ); } } return; } /* * OLC * Reset one area. */ void reset_area( AREA_DATA *pArea ) { ROOM_INDEX_DATA *pRoom; int vnum; #ifdef HARDCORE_DEBUG bug( "Low area vnum %d.", pArea->lvnum ); bug( "High area vnum %d.", pArea->uvnum ); #endif for ( vnum = pArea->lvnum; vnum <= pArea->uvnum; vnum++ ) { if ( ( pRoom = get_room_index( vnum ) ) ) { #ifdef HARDCORE_DEBUG bug( "Resetting room %d", pRoom->vnum ); #endif reset_room( pRoom ); } } return; } /* * Take a character data from the free list and clean it out. */ CHAR_DATA *new_character( bool player ) { static PC_DATA pcdata_zero; CHAR_DATA *ch; if ( !char_free ) { ch = alloc_perm( sizeof( CHAR_DATA ) ); } else { ch = char_free; char_free = char_free->next; } clear_char( ch ); if ( player ) { if ( !pcdata_free ) { ch->pcdata = alloc_perm( sizeof( *ch->pcdata ) ); } else { ch->pcdata = pcdata_free; pcdata_free = pcdata_free->next; } *ch->pcdata = pcdata_zero; } ch->deleted = FALSE; return ch; } AFFECT_DATA *new_affect( void ) { AFFECT_DATA *paf; if ( !affect_free ) return alloc_perm( sizeof( AFFECT_DATA ) ); paf = affect_free; affect_free = affect_free->next; return paf; } OBJ_DATA *new_object( void ) { OBJ_DATA *obj; if ( !obj_free ) { obj = alloc_perm( sizeof( *obj ) ); } else { obj = obj_free; obj_free = obj_free->next; } memset( obj, 0, sizeof( OBJ_DATA ) ); obj->deleted = FALSE; return obj; } EXTRA_DESCR_DATA *new_extra_descr( void ) { EXTRA_DESCR_DATA *ed; if ( !extra_descr_free ) return alloc_perm( sizeof( EXTRA_DESCR_DATA ) ); ed = extra_descr_free; extra_descr_free = extra_descr_free->next; return ed; } /* * Create an instance of a mobile. */ CHAR_DATA *create_mobile( MOB_INDEX_DATA *pMobIndex ) { CHAR_DATA *mob; int count; if ( !pMobIndex ) { bug( "Create_mobile: NULL pMobIndex.", 0 ); exit( 1 ); } mob = new_character( FALSE ); mob->pIndexData = pMobIndex; mob->name = str_dup( pMobIndex->player_name ); mob->short_descr = str_dup( pMobIndex->short_descr ); mob->long_descr = str_dup( pMobIndex->long_descr ); mob->description = str_dup( pMobIndex->description ); mob->spec_fun = pMobIndex->spec_fun; mob->spec_fun2 = pMobIndex->spec_fun2; mob->class = pMobIndex->class; mob->level = number_fuzzy( pMobIndex->level ); mob->act = pMobIndex->act; for( count = 0; count < NUM_AFFECT_VECTORS; count++ ) { mob->affected_by[count] = pMobIndex->affected_by[count]; } mob->alignment = pMobIndex->alignment; mob->sex = pMobIndex->sex; mob->race = pMobIndex->race; mob->cast_spl = 0; mob->cast_time = 0; mob->perm_str = dice( 2, 46 ) + 8; mob->perm_int = dice( 2, 46 ) + 8; mob->perm_wis = dice( 2, 46 ) + 8; mob->perm_dex = dice( 2, 46 ) + 8; mob->perm_con = dice( 2, 46 ) + 8; mob->perm_agi = dice( 2, 46 ) + 8; mob->perm_cha = dice( 2, 46 ) + 8; mob->perm_pow = dice( 2, 46 ) + 8; mob->perm_luk = dice( 2, 46 ) + 8; mob->mod_str = 0; mob->mod_int = 0; mob->mod_wis = 0; mob->mod_dex = 0; mob->mod_con = 0; mob->mod_agi = 0; mob->mod_cha = 0; mob->mod_pow = 0; mob->mod_luk = 0; mob->resistant = pMobIndex->resistant; mob->immune = pMobIndex->immune; mob->susceptible = pMobIndex->susceptible; if( mob->race < MAX_COIN_RACE ) { mob->money.copper = number_fuzzy( pMobIndex->level / 3 ); mob->money.silver = number_fuzzy( pMobIndex->level / 5 ); mob->money.gold = number_fuzzy( pMobIndex->level / 8 ); mob->money.platinum = number_fuzzy( pMobIndex->level / 24 ); } else { mob->money.copper = 0; mob->money.silver = 0; mob->money.gold = 0; mob->money.platinum = 0; } mob->armor = interpolate( mob->level, 100, -100 ); mob->max_hit = mob->level * 8 + number_range( mob->level * mob->level / 4, mob->level * mob->level ); mob->hit = mob->max_hit; /* * Insert in list. */ mob->next = char_list; char_list = mob; pMobIndex->count++; return mob; } /* * Create an instance of an object. */ OBJ_DATA *create_object( OBJ_INDEX_DATA *pObjIndex, int level ) { int count; OBJ_DATA *obj; char buf[MAX_STRING_LENGTH]; // better error messages... if( level < 1 ) level = 1; if ( !pObjIndex ) { bug( "Create_object: NULL pObjIndex.", 0 ); exit( 1 ); } obj = new_object(); obj->pIndexData = pObjIndex; obj->in_room = NULL; obj->level = level; obj->wear_loc = -1; obj->name = str_dup( pObjIndex->name ); obj->short_descr = str_dup( pObjIndex->short_descr ); obj->description = str_dup( pObjIndex->description ); obj->spec_fun = pObjIndex->spec_fun; obj->item_type = pObjIndex->item_type; obj->extra_flags[0] = pObjIndex->extra_flags[0]; obj->extra_flags[1] = pObjIndex->extra_flags[1]; for( count = 0; count < NUM_AFFECT_VECTORS; count++ ) obj->affected_by[count] = pObjIndex->affected_by[count]; obj->wear_flags = pObjIndex->wear_flags; obj->anti_flags = pObjIndex->anti_flags; obj->anti_flags2 = pObjIndex->anti_flags2; obj->material = pObjIndex->material; obj->size = pObjIndex->size; obj->volume = pObjIndex->volume; obj->craftsmanship = pObjIndex->craftsmanship; obj->value[0] = pObjIndex->value[0]; obj->value[1] = pObjIndex->value[1]; obj->value[2] = pObjIndex->value[2]; obj->value[3] = pObjIndex->value[3]; obj->value[4] = pObjIndex->value[4]; obj->value[5] = pObjIndex->value[5]; obj->value[6] = pObjIndex->value[6]; obj->value[7] = pObjIndex->value[7]; obj->weight = pObjIndex->weight; obj->cost = pObjIndex->cost; obj->condition = pObjIndex->condition; obj->deleted = FALSE; /* * Mess with object properties. */ switch ( obj->item_type ) { default: sprintf( buf, "Read_object: vnum %d bad type %d", pObjIndex->vnum, obj->item_type ); bug( buf, 0 ); break; case TYPE_LIGHT: case TYPE_TREASURE: case TYPE_OTHER: case TYPE_PEN: case TYPE_TRASH: case TYPE_CONTAINER: case TYPE_DRINK_CON: case TYPE_KEY: case TYPE_FOOD: case TYPE_BOAT: case TYPE_CORPSE_NPC: case TYPE_CORPSE_PC: case TYPE_FOUNTAIN: case TYPE_PORTAL: case TYPE_QUIVER: case TYPE_MISSILEWEAP: case TYPE_TOTEM: case TYPE_SHIELD: case TYPE_INSTRUMENT: case TYPE_SPELLBOOK: case TYPE_LOCKPICK: break; case TYPE_SCROLL: obj->value[0] = number_fuzzy( obj->value[0] ); break; case TYPE_WAND: case TYPE_STAFF: obj->value[0] = number_fuzzy( obj->value[0] ); obj->value[1] = number_fuzzy( obj->value[1] ); obj->value[2] = obj->value[1]; break; case TYPE_WEAPON: case TYPE_RANGED_WEAPON: break; case TYPE_ARMOR: obj->value[0] = number_fuzzy( level / 4 + 2 ); break; case TYPE_CLOTHING: obj->value[0] = number_fuzzy( level / 4 + 2 ); break; case TYPE_POTION: case TYPE_PILL: obj->value[0] = number_fuzzy( number_fuzzy( obj->value[0] ) ); break; case TYPE_MONEY: obj->value[0] = obj->cost; break; } obj->next = object_list; object_list = obj; pObjIndex->count++; return obj; } /* * Create some quest index data - Veygoth */ QUEST_INDEX_DATA *create_quest( ) { QUEST_INDEX_DATA *quest; quest = alloc_perm( sizeof( *quest )); memset( quest, 0, sizeof( QUEST_INDEX_DATA )); quest->vnum = 0; quest->quests = NULL; quest->messages = NULL; quest->next = quest_first; quest_first = quest; top_quest++; return quest; } /* * Create some quest data - Veygoth */ QUEST_DATA *create_quest_data( ) { QUEST_DATA *qdata; qdata = alloc_perm( sizeof( *qdata )); memset( qdata, 0, sizeof( QUEST_DATA )); qdata->next = NULL; qdata->receive = NULL; qdata->give = NULL; qdata->disappear = NULL; qdata->complete = NULL; top_qdata++; return qdata; } /* * Create some quest message data - Veygoth */ TALK_DATA *create_quest_message( ) { TALK_DATA *message; message = alloc_perm( sizeof( *message )); memset( message, 0, sizeof( TALK_DATA )); message->next = NULL; message->keywords = NULL; message->message = NULL; top_qmsg++; return message; } /* * Create some quest data - Veygoth */ QUEST_ITEM *create_quest_item( ) { QUEST_ITEM *qitem; qitem = alloc_perm( sizeof( *qitem )); memset( qitem, 0, sizeof( QUEST_ITEM )); qitem->complete = FALSE; qitem->give = FALSE; qitem->type = 0; qitem->value = 0; top_qitem++; return qitem; } /* * Clear a new character. */ void clear_char( CHAR_DATA *ch ) { static CHAR_DATA ch_zero; *ch = ch_zero; ch->name = &str_empty[0]; ch->short_descr = &str_empty[0]; ch->long_descr = &str_empty[0]; ch->description = &str_empty[0]; ch->last_note = 0; ch->logon = current_time; ch->armor = 100; ch->position = POS_STANDING; ch->level = 0; ch->race = 0; ch->hit = 20; ch->max_hit = 20; ch->mana = 100; ch->max_mana = 100; ch->move = 150; ch->max_move = 150; ch->leader = NULL; ch->master = NULL; ch->deleted = FALSE; ch->hunting = NULL; ch->fearing = NULL; ch->hating = NULL; ch->riding = NULL; ch->rider = NULL; ch->resistant = 0; ch->immune = 0; ch->susceptible = 0; return; } /* * Free a character. */ void free_char( CHAR_DATA *ch ) { OBJ_DATA *obj; OBJ_DATA *obj_next; AFFECT_DATA *paf; /* * This places the character in a place we know exists and allows for * more controled removal of mud effects and such. Suggested by Erwin. */ ch->in_room = get_room_index( ROOM_VNUM_LIMBO ); for ( obj = ch->carrying; obj; obj = obj_next ) { obj_next = obj->next_content; if ( obj->deleted ) continue; extract_obj( obj ); } for ( paf = ch->affected; paf; paf = paf->next ) { if ( paf->deleted ) continue; affect_remove( ch, paf ); } free_string( ch->name ); free_string( ch->short_descr ); free_string( ch->long_descr ); free_string( ch->description ); if ( ch->pcdata ) { free_string( ch->pcdata->pwd ); free_string( ch->pcdata->bamfin ); free_string( ch->pcdata->bamfout ); free_string( ch->pcdata->immskll ); free_string( ch->pcdata->title ); free_string( ch->pcdata->prompt ); ch->pcdata->next = pcdata_free; pcdata_free = ch->pcdata; } ch->next = char_free; char_free = ch; return; } /* * Get an extra description from a list. */ char *get_extra_descr( const char *name, EXTRA_DESCR_DATA *ed ) { for ( ; ed; ed = ed->next ) { if ( is_name( name, ed->keyword ) ) return ed->description; } return NULL; } /* * Translates mob virtual number to its mob index struct. * Hash table lookup. */ MOB_INDEX_DATA *get_mob_index( int vnum ) { MOB_INDEX_DATA *pMobIndex; /* * There is a possibility of vnum passed is negative. * Trapping suggested by Erwin Andreasen -Kahn */ if ( vnum < 0 ) return NULL; for ( pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex; pMobIndex = pMobIndex->next ) { if ( pMobIndex->vnum == vnum ) return pMobIndex; } if ( fBootDb ) { bug( "Get_mob_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } /* * Translates mob virtual number to its obj index struct. * Hash table lookup. */ OBJ_INDEX_DATA *get_obj_index( int vnum ) { OBJ_INDEX_DATA *pObjIndex; /* * There is a possibility of vnum passed is negative. * Trapping suggested by Erwin Andreasen -Kahn */ if ( vnum < 0 ) return NULL; for ( pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex; pObjIndex = pObjIndex->next ) { if ( pObjIndex->vnum == vnum ) return pObjIndex; } if ( fBootDb ) { bug( "Get_obj_index: bad vnum %d.", vnum ); bug( "The mud would previously crash at this point. This has been disabled, but fix this damn problem as fast as you can, cuz it's gonna screw a _LOT_ of stuff up and cause crashes later!", 0 ); } return NULL; } /* * Translates mob virtual number to its room index struct. * Hash table lookup. */ ROOM_INDEX_DATA *get_room_index( int vnum ) { ROOM_INDEX_DATA *pRoomIndex; /* * There is a possibility of vnum passed is negative. * Trapping suggested by Erwin Andreasen -Kahn */ if ( vnum < 0 ) return NULL; for ( pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH]; pRoomIndex; pRoomIndex = pRoomIndex->next ) { if ( pRoomIndex->vnum == vnum ) return pRoomIndex; } if ( fBootDb ) { bug( "Get_room_index: bad vnum %d.", vnum ); } return NULL; } /* * Read a letter from a file. */ char fread_letter( FILE *fp ) { char c; do { c = getc( fp ); } while ( isspace( c ) ); return c; } /* * Read a number from a file. */ int fread_number( FILE *fp, int *status ) { int c; bool sign; int number; int stat; do { c = getc( fp ); } while ( isspace( c ) ); number = 0; sign = FALSE; if ( c == '+' ) { c = getc( fp ); } else if ( c == '-' ) { sign = TRUE; c = getc( fp ); } if ( !isdigit( c ) ) { *status = 1; bug( "Fread_number: bad format.", 0 ); bug( " If bad object, check for missing '~' in value[] fields.", 0 ); return 0; } while ( isdigit(c) ) { number = number * 10 + c - '0'; c = getc( fp ); } if ( sign ) number = 0 - number; if ( c == '|' ) number += fread_number( fp, &stat ); else if ( c != ' ' ) ungetc( c, fp ); return number; } /* * Read to end of line (for comments). */ void fread_to_eol( FILE *fp ) { int c; do { c = getc( fp ); } while ( c != '\n' && c != '\r' && c != EOF ); do { c = getc( fp ); } while ( c == '\n' || c == '\r' ); ungetc( c, fp ); return; } /* * Read one word (into static buffer). */ char *fread_word( FILE *fp, int *status ) { static char word [ MAX_INPUT_LENGTH ]; char *pword; int cEnd; *status = 0; do { cEnd = getc( fp ); } while ( isspace( cEnd ) ); if ( cEnd == '\'' || cEnd == '"' ) { pword = word; } else { word[0] = cEnd; pword = word+1; cEnd = ' '; } for ( ; pword < word + MAX_INPUT_LENGTH; pword++ ) { *pword = getc( fp ); if ( cEnd == ' ' ? isspace( *pword ) : *pword == cEnd ) { if ( cEnd == ' ' ) ungetc( *pword, fp ); *pword = '\0'; return word; } } bug( "Fread_word: word too long.", 0 ); *status = 1; return NULL; } /* * Allocate some ordinary memory, * with the expectation of freeing it someday. */ void *alloc_mem( int sMem ) { void *pMem; int iList; for ( iList = 0; iList < MAX_MEM_LIST; iList++ ) { if ( sMem <= rgSizeList[iList] ) break; } if ( iList == MAX_MEM_LIST ) { bug( "Alloc_mem: size %d too large.", sMem ); exit( 1 ); } if ( !rgFreeList[iList] ) { pMem = alloc_perm( rgSizeList[iList] ); } else { pMem = rgFreeList[iList]; rgFreeList[iList] = * ( (void **) rgFreeList[iList] ); } return pMem; } /* * Free some memory. * Recycle it back onto the free list for blocks of that size. */ void free_mem( void *pMem, int sMem ) { int iList; for ( iList = 0; iList < MAX_MEM_LIST; iList++ ) { if ( sMem <= rgSizeList[iList] ) break; } if ( iList == MAX_MEM_LIST ) { bug( "Free_mem: size %d too large.", sMem ); exit( 1 ); } * ( (void **) pMem ) = rgFreeList[iList]; rgFreeList[iList] = pMem; return; } /* * Allocate some permanent memory. * Permanent memory is never freed, * pointers into it may be copied safely. */ void *alloc_perm( int sMem ) { void *pMem; static char *pMemPerm; static int iMemPerm; while ( sMem % sizeof( long ) != 0 ) sMem++; if ( sMem > MAX_PERM_BLOCK ) { bug( "Alloc_perm: %d too large.", sMem ); exit( 1 ); } if ( !pMemPerm || iMemPerm + sMem > MAX_PERM_BLOCK ) { iMemPerm = 0; if ( !( pMemPerm = calloc( 1, MAX_PERM_BLOCK ) ) ) { perror( "Alloc_perm" ); exit( 1 ); } } pMem = pMemPerm + iMemPerm; iMemPerm += sMem; nAllocPerm += 1; sAllocPerm += sMem; return pMem; } /* * Translate area range values to Envy style ranges. -Zen */ char *range_string( AREA_DATA *pArea ) { static char buf [ 512 ]; if ( !pArea ) return "none"; if ( pArea->llv == 0 && pArea->ulv == MAX_LEVEL ) sprintf( buf, " All " ); else if ( pArea->llv == 0 && pArea->ulv == 0 ) sprintf( buf, "None " ); else sprintf( buf, "%2d %2d", pArea->llv, pArea->ulv ); return buf; } void do_areas( CHAR_DATA *ch, char *argument ) { AREA_DATA *pArea1; AREA_DATA *pArea2; char buf [ MAX_STRING_LENGTH ]; char buf1 [ MAX_STRING_LENGTH*4 ]; int iArea; int iAreaHalf; buf1[0] = '\0'; iAreaHalf = ( top_area + 1 ) / 2; pArea1 = area_first; pArea2 = area_first; for ( iArea = 0; iArea < iAreaHalf; iArea++ ) pArea2 = pArea2->next; for ( iArea = 0; iArea < iAreaHalf; iArea++ ) { sprintf( buf, "{%5.5s} %-15.15s %-52.52s \n\r", range_string( pArea1 ), pArea1->author, pArea1->name ); strcat( buf1, buf ); if ( pArea2 ) { sprintf( buf, "{%5.5s} %-15.15s %-52.52s\n\r", range_string( pArea2 ), pArea2->author, pArea2->name ); } else sprintf( buf, "\n\r" ); strcat( buf1, buf ); pArea1 = pArea1->next; if ( pArea2 ) pArea2 = pArea2->next; } send_to_char( buf1, ch ); return; } void do_memory( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; char buf [ MAX_STRING_LENGTH ]; rch = get_char( ch ); if ( !authorized( rch, "memory" ) ) return; sprintf( buf, "Affects %5d - %4d bytes each (%d total)\n\r", top_affect, sizeof( AFFECT_DATA ), (top_affect * sizeof( AFFECT_DATA )) ); send_to_char( buf, ch ); sprintf( buf, "Areas %5d - %4d bytes each (%d total)\n\r", top_area, sizeof( AREA_DATA ), (top_area * sizeof( AREA_DATA )) ); send_to_char( buf, ch ); sprintf( buf, "ExDes %5d - %4d bytes each (%d total)\n\r", top_ed, sizeof( EXTRA_DESCR_DATA ), (top_ed * sizeof( EXTRA_DESCR_DATA )) ); send_to_char( buf, ch ); sprintf( buf, "Exits %5d - %4d bytes each (%d total)\n\r", top_exit, sizeof( EXIT_DATA ), (top_exit * sizeof( EXIT_DATA )) ); send_to_char( buf, ch ); sprintf( buf, "Helps %5d - %4d bytes each (%d total)\n\r", top_help, sizeof( HELP_DATA ), (top_help * sizeof( HELP_DATA )) ); send_to_char( buf, ch ); sprintf( buf, "Mobs %5d - %4d bytes each (%d total)\n\r", top_mob_index, sizeof( MOB_INDEX_DATA ), (top_mob_index * sizeof( MOB_INDEX_DATA )) ); send_to_char( buf, ch ); sprintf( buf, "Objs %5d - %4d bytes each (%d total)\n\r", top_obj_index, sizeof( OBJ_INDEX_DATA ), (top_obj_index * sizeof( OBJ_INDEX_DATA )) ); send_to_char( buf, ch ); sprintf( buf, "Resets %5d - %4d bytes each (%d total)\n\r", top_reset, sizeof( RESET_DATA ), (top_reset * sizeof( RESET_DATA )) ); send_to_char( buf, ch ); sprintf( buf, "Rooms %5d - %4d bytes each (%d total)\n\r", top_room, sizeof( ROOM_INDEX_DATA ), (top_room * sizeof( ROOM_INDEX_DATA )) ); send_to_char( buf, ch ); sprintf( buf, "Shops %5d - %4d bytes each (%d total)\n\r", top_shop, sizeof( SHOP_DATA ), (top_shop * sizeof( SHOP_DATA )) ); send_to_char( buf, ch ); sprintf( buf, "Quests %5d - %4d bytes each (%d total)\n\r", top_quest, sizeof( QUEST_INDEX_DATA ), (top_quest * sizeof( QUEST_INDEX_DATA )) ); send_to_char( buf, ch ); sprintf( buf, "- Msgs %5d - %4d bytes each (%d total)\n\r", top_qmsg, sizeof( TALK_DATA ), (top_qmsg * sizeof( TALK_DATA )) ); send_to_char( buf, ch ); sprintf( buf, "- Qdata %5d - %4d bytes each (%d total)\n\r", top_qdata, sizeof( QUEST_DATA ), (top_qdata * sizeof( QUEST_DATA )) ); send_to_char( buf, ch ); sprintf( buf, "- Qitem %5d - %4d bytes each (%d total)\n\r", top_qitem, sizeof( QUEST_ITEM ), (top_qitem * sizeof( QUEST_ITEM )) ); send_to_char( buf, ch ); sprintf( buf, "Events %5d - %4d bytes each (%d total)\n\r", top_event, sizeof( EVENT_DATA ), (top_event * sizeof( EVENT_DATA )) ); send_to_char( buf, ch ); sprintf( buf, "Memdata %5d - %4d bytes each (%d total)\n\r", top_memdata, sizeof( MEM_DATA ), (top_memdata * sizeof( MEM_DATA )) ); send_to_char( buf, ch ); sprintf( buf, "Perms %5d blocks of %7d bytes.\n\r\n\r", nAllocPerm, sAllocPerm ); send_to_char( buf, ch ); sprintf( buf, "Shared Strings %5d strings of %7d bytes (max %d).\n\r", nAllocString, sAllocString, MAX_STRING ); send_to_char( buf, ch ); sprintf( buf, "Overflow Strings %5d strings of %7d bytes.\n\r", nOverFlowString, sOverFlowString ); send_to_char( buf, ch ); if ( Full ) { sprintf( buf, "Shared String Heap is full, increase MAX_STRING.\n\r" ); send_to_char( buf, ch ); } return; } /* * Stick a little fuzz on a number. */ int number_fuzzy( int number ) { switch ( number_bits( 2 ) ) { case 0: number -= 1; break; case 3: number += 1; break; } return UMAX( 1, number ); } /* * Generate a random number. */ int number_range( int from, int to ) { int power; int number; if ( ( to = to - from + 1 ) <= 1 ) return from; for ( power = 2; power < to; power <<= 1 ) ; while ( ( number = number_mm( ) & ( power - 1 ) ) >= to ) ; return from + number; } /* * Generate a percentile roll. */ int number_percent( void ) { int percent; while ( ( percent = number_mm( ) & ( 128-1 ) ) > 99 ) ; return 1 + percent; } /* * Generate a random door. */ int number_door( void ) { int door; // Was using MAX_DIR which caused it to crash occasionally // because we needed to do MAX_DIR -1 - Veygoth door = number_range( 0, (MAX_DIR-1) ); return door; } int number_bits( int width ) { return number_mm( ) & ( ( 1 << width ) - 1 ); } /* * I've gotten too many bad reports on OS-supplied random number generators. * This is the Mitchell-Moore algorithm from Knuth Volume II. * Best to leave the constants alone unless you've read Knuth. * -- Furey */ static int rgiState[2+55]; void init_mm( ) { int *piState; int iState; piState = &rgiState[2]; piState[-2] = 55 - 55; piState[-1] = 55 - 24; piState[0] = ( (int) current_time ) & ( ( 1 << 30 ) - 1 ); piState[1] = 1; for ( iState = 2; iState < 55; iState++ ) { piState[iState] = ( piState[iState-1] + piState[iState-2] ) & ( ( 1 << 30 ) - 1 ); } return; } int number_mm( void ) { int *piState; int iState1; int iState2; int iRand; piState = &rgiState[2]; iState1 = piState[-2]; iState2 = piState[-1]; iRand = ( piState[iState1] + piState[iState2] ) & ( ( 1 << 30 ) - 1 ); piState[iState1] = iRand; if ( ++iState1 == 55 ) iState1 = 0; if ( ++iState2 == 55 ) iState2 = 0; piState[-2] = iState1; piState[-1] = iState2; return iRand >> 6; } /* * Roll some dice. */ int dice( int number, int size ) { int idice; int sum; switch ( size ) { case 0: return 0; case 1: return number; } for ( idice = 0, sum = 0; idice < number; idice++ ) sum += number_range( 1, size ); return sum; } /* * Simple linear interpolation. */ int interpolate( int level, int value_00, int value_47 ) { return value_00 + level * ( value_47 - value_00 ) / 47; } /* * Removes the tildes from a string. * Used for player-entered strings that go into disk files. */ void smash_tilde( char *str ) { for ( ; *str != '\0'; str++ ) { if ( *str == '~' ) *str = '-'; } return; } /* * Compare strings, case insensitive. * Return TRUE if different * (compatibility with historical functions). */ bool str_cmp( const char *astr, const char *bstr ) { if ( !astr ) { bug( "Str_cmp: null astr.", 0 ); return TRUE; } if ( !bstr ) { bug( "Str_cmp: null bstr.", 0 ); return TRUE; } for ( ; *astr || *bstr; astr++, bstr++ ) { if ( LOWER( *astr ) != LOWER( *bstr ) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for prefix matching. * Return TRUE if astr not a prefix of bstr * (compatibility with historical functions). */ bool str_prefix( const char *astr, const char *bstr ) { if ( !astr ) { bug( "Str_prefix: null astr.", 0 ); return TRUE; } if ( !bstr ) { bug( "Str_prefix: null bstr.", 0 ); return TRUE; } for ( ; *astr; astr++, bstr++ ) { if ( LOWER( *astr ) != LOWER( *bstr ) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for match anywhere. * Returns TRUE is astr not part of bstr. * (compatibility with historical functions). */ bool str_infix( const char *astr, const char *bstr ) { char c0; int sstr1; int sstr2; int ichar; if ( ( c0 = LOWER( astr[0] ) ) == '\0' ) return FALSE; sstr1 = strlen( astr ); sstr2 = strlen( bstr ); for ( ichar = 0; ichar <= sstr2 - sstr1; ichar++ ) { if ( c0 == LOWER( bstr[ichar] ) && !str_prefix( astr, bstr + ichar ) ) return FALSE; } return TRUE; } /* * Compare strings, case insensitive, for suffix matching. * Return TRUE if astr not a suffix of bstr * (compatibility with historical functions). */ bool str_suffix( const char *astr, const char *bstr ) { int sstr1; int sstr2; sstr1 = strlen( astr ); sstr2 = strlen( bstr ); if ( sstr1 <= sstr2 && !str_cmp( astr, bstr + sstr2 - sstr1 ) ) return FALSE; else return TRUE; } /* * Returns an initial-capped string. */ char *capitalize( const char *str ) { static char strcap [ MAX_STRING_LENGTH ]; int i; for ( i = 0; str[i] != '\0'; i++ ) strcap[i] = LOWER( str[i] ); strcap[i] = '\0'; strcap[0] = UPPER( strcap[0] ); return strcap; } /* * Returns an all-caps string. */ char *all_capitalize( const char *str ) { static char strcap [ MAX_STRING_LENGTH ]; int i; for ( i = 0; str[i] != '\0'; i++ ) strcap[i] = UPPER( str[i] ); strcap[i] = '\0'; return strcap; } /* * Append a string to a file. */ void append_file( CHAR_DATA *ch, char *file, char *str ) { FILE *fp; if ( IS_NPC( ch ) || str[0] == '\0' ) return; fclose( fpReserve ); if ( !( fp = fopen( file, "a" ) ) ) { perror( file ); send_to_char( "Could not open the file!\n\r", ch ); } else { fprintf( fp, "[%5d] %s: %s\n", ch->in_room ? ch->in_room->vnum : 0, ch->name, str ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Reports a bug. */ void bug( const char *str, int param ) { FILE *fp; char buf [ MAX_STRING_LENGTH ]; if ( fpArea ) { int iLine; int iChar; if ( fpArea == stdin ) { iLine = 0; } else { iChar = ftell( fpArea ); fseek( fpArea, 0, 0 ); for ( iLine = 0; ftell( fpArea ) < iChar; iLine++ ) { while ( getc( fpArea ) != '\n' ); } fseek( fpArea, iChar, 0 ); } sprintf( buf, "[*****] FILE: %s LINE: %d", strArea, iLine ); log_string( buf ); if ( ( fp = fopen( "SHUTDOWN.TXT", "a" ) ) ) { fprintf( fp, "[*****] %s\n", buf ); fclose( fp ); } } strcpy( buf, "[*****] BUG: " ); sprintf( buf + strlen( buf ), str, param ); log_string( buf ); wiznet( NULL, WIZ_DEBUG, L_DIR, buf ); fclose( fpReserve ); /* Removed the logging to BUGS.TXT because the log files are enough info and we want BUGS.TXT readable */ fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Reports a bug. * Got it from Erwin S.A. source - Zen */ void bugf( char * fmt, ... ) { char buf [ MAX_STRING_LENGTH ]; va_list args; va_start( args, fmt ); vsprintf( buf, fmt, args ); va_end( args ); bug ( buf, 0 ); return; } /* * Clan warnings, info, etc. */ void log_clan( const char *str ) { FILE *fp; char strsave [ MAX_INPUT_LENGTH ]; fclose( fpReserve ); sprintf( strsave, "%s%s", SYSTEM_DIR, CLAN_FILE ); if ( ( fp = fopen( strsave, "a" ) ) ) { fprintf( fp, "%s\n", str ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Writes a string to the log. */ void log_string( const char *str ) { char *strtime; strtime = ctime( ¤t_time ); strtime[strlen( strtime )-1] = '\0'; fprintf( stderr, "%s :: %s\n", strtime, str ); return; } /* * Writes a string to the log. * Got it from Erwin S.A. source - Zen */ void logf( char * fmt, ... ) { char buf [ 2 * MAX_STRING_LENGTH ]; va_list args; va_start( args, fmt ); vsprintf( buf, fmt, args ); va_end( args ); log_string( buf ); return; } /* * This function is here to aid in debugging. * If the last expression in a function is another function call, * gcc likes to generate a JMP instead of a CALL. * This is called "tail chaining." * It hoses the debugger call stack for that call. * So I make this the last call in certain critical functions, * where I really need the call stack to be right for debugging! * * If you don't understand this, then LEAVE IT ALONE. * Don't remove any calls to tail_chain anywhere. * * -- Furey */ void tail_chain( void ) { return; } /* * MOBProg functions: * This routine transfers between alpha and numeric forms of the * mob_prog bitvector types. This allows the use of the words in the * mob/script files. */ int mprog_name_to_type ( char *name ) { if ( !str_cmp( name, "in_file_prog" ) ) return IN_FILE_PROG; if ( !str_cmp( name, "act_prog" ) ) return ACT_PROG; if ( !str_cmp( name, "speech_prog" ) ) return SPEECH_PROG; if ( !str_cmp( name, "rand_prog" ) ) return RAND_PROG; if ( !str_cmp( name, "fight_prog" ) ) return FIGHT_PROG; if ( !str_cmp( name, "hitprcnt_prog" ) ) return HITPRCNT_PROG; if ( !str_cmp( name, "death_prog" ) ) return DEATH_PROG; if ( !str_cmp( name, "entry_prog" ) ) return ENTRY_PROG; if ( !str_cmp( name, "greet_prog" ) ) return GREET_PROG; if ( !str_cmp( name, "all_greet_prog" ) ) return ALL_GREET_PROG; if ( !str_cmp( name, "give_prog" ) ) return GIVE_PROG; if ( !str_cmp( name, "bribe_prog" ) ) return BRIBE_PROG; return( ERROR_PROG ); } /* * This routine reads in scripts of MOBprograms from a file. */ MPROG_DATA* mprog_file_read( const char *f, MPROG_DATA *mprg, MOB_INDEX_DATA *pMobIndex ) { char MOBProgfile[ MAX_INPUT_LENGTH ]; MPROG_DATA *mprg2; FILE *progfile; char letter; bool done = FALSE; int stat; sprintf( MOBProgfile, "%s%s", MOB_DIR, f ); progfile = fopen( MOBProgfile, "r" ); if ( !progfile ) { bug( "Mob: %d couldnt open mobprog file", pMobIndex->vnum ); exit( 1 ); } mprg2 = mprg; switch ( letter = fread_letter( progfile ) ) { case '>': break; case '|': bug( "empty mobprog file.", 0 ); exit( 1 ); break; default: bug( "in mobprog file syntax error.", 0 ); exit( 1 ); break; } while ( !done ) { mprg2->type = mprog_name_to_type( fread_word( progfile, &stat ) ); switch ( mprg2->type ) { case ERROR_PROG: bug( "mobprog file type error", 0 ); exit( 1 ); break; case IN_FILE_PROG: bug( "mprog file contains a call to file.", 0 ); exit( 1 ); break; default: pMobIndex->progtypes = pMobIndex->progtypes | mprg2->type; mprg2->arglist = fread_string( progfile, &stat ); mprg2->comlist = fread_string( progfile, &stat ); switch ( letter = fread_letter( progfile ) ) { case '>': mprg2->next = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) ); mprg2 = mprg2->next; mprg2->next = NULL; break; case '|': done = TRUE; break; default: bug( "in mobprog file syntax error.", 0 ); exit( 1 ); break; } break; } } fclose( progfile ); return mprg2; } void load_mobprogs( FILE *fp ) { MOB_INDEX_DATA *iMob; MPROG_DATA *original; MPROG_DATA *working; char letter; int value; int stat; for ( ; ; ) switch ( letter = fread_letter( fp ) ) { default: bug( "Load_mobprogs: bad command '%c'.",letter); exit(1); break; case 'S': case 's': fread_to_eol( fp ); return; case '*': fread_to_eol( fp ); break; case 'M': case 'm': value = fread_number( fp, &stat ); if ( !( iMob = get_mob_index( value ) ) ) { bug( "Load_mobprogs: vnum %d doesnt exist", value ); exit( 1 ); } /* Go to the end of the prog command list if other commands exist */ if ( ( original = iMob->mobprogs ) ) for ( ; original->next; original = original->next ); working = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) ); if ( original ) original->next = working; else iMob->mobprogs = working; working = mprog_file_read( fread_word( fp, &stat ), working, iMob ); working->next = NULL; fread_to_eol( fp ); break; } return; } void mprog_read_programs( FILE *fp, MOB_INDEX_DATA *pMobIndex ) { MPROG_DATA *mprg; char buf [MAX_STRING_LENGTH]; char letter; bool done = FALSE; int stat; if ( ( letter = fread_letter( fp ) ) != '>' ) { bug( "Load_mobiles: vnum %d MOBPROG char", pMobIndex->vnum ); exit( 1 ); } pMobIndex->mobprogs = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) ); mprg = pMobIndex->mobprogs; while ( !done ) { mprg->type = mprog_name_to_type( fread_word( fp, &stat ) ); switch ( mprg->type ) { case ERROR_PROG: bug( "Load_mobiles: vnum %d MOBPROG type.", pMobIndex->vnum ); exit( 1 ); break; case IN_FILE_PROG: temp_fread_string( fp, buf ); mprg = mprog_file_read( buf, mprg, pMobIndex ); fread_to_eol( fp ); switch ( letter = fread_letter( fp ) ) { case '>': mprg->next = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) ); mprg = mprg->next; mprg->next = NULL; break; case '|': mprg->next = NULL; fread_to_eol( fp ); done = TRUE; break; default: bug( "Load_mobiles: vnum %d bad MOBPROG.", pMobIndex->vnum ); exit( 1 ); break; } break; default: pMobIndex->progtypes = pMobIndex->progtypes | mprg->type; mprg->arglist = fread_string( fp, &stat ); fread_to_eol( fp ); mprg->comlist = fread_string( fp, &stat ); fread_to_eol( fp ); switch ( letter = fread_letter( fp ) ) { case '>': mprg->next = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) ); mprg = mprg->next; mprg->next = NULL; break; case '|': mprg->next = NULL; fread_to_eol( fp ); done = TRUE; break; default: bug( "Load_mobiles: vnum %d bad MOBPROG.", pMobIndex->vnum ); exit( 1 ); break; } break; } } return; } // Converts the classes used in the editor to the classes used on the MUD. // // Though having a need for this function is kind of wasteful, it does // allow us to translate a class in the editor to one int the game if // we were to do something like remove rangers or assassins yet still // wanted the mobs to have the warrior and thief abilities without // having to rewrite the whole zone - Veygoth int class_convert( int class ) { switch( class ) { default: bug( "Invalid class %d!", class ); return CLASS_NONE; break; case 0: return CLASS_NONE; break; case 2: return CLASS_RANGER; break; case 1: case 7: return CLASS_WARRIOR; break; case 4: return CLASS_PALADIN; break; case 5: return CLASS_ANTIPALADIN; break; case 3: return CLASS_PSIONICIST; break; case 6: case 8: case 9: return CLASS_CLERIC; break; case 10: case 11: case 12: case 17: return CLASS_SORCERER; break; case 13: return CLASS_THIEF; break; case 14: return CLASS_ASSASSIN; break; case 15: return CLASS_MERCENARY; break; case 16: return CLASS_BARD; break; case 18: case 19: case 20: case 21: return CLASS_SORCERER; break; }; }