bast/
bast/area/
bast/backup/
bast/clans/
bast/doc/MSP/
bast/doc/OLC11/
bast/doc/OLC11/doc/
bast/doc/OLC11/options/
bast/log/
bast/mobprogs/
bast/player/
Veygoth's Magma MUD (Pre-release) version 0.64
Wednesday, July 14, 1999

Veygoth		veygoth@stax.net

=== EVENTS

What the heck are events anyways?

Events are basically little timers that tell certain things to happen at
certain points.  This initial implementation of events is a little basic,
allowing just the standard tick events to be modified by changing the
PULSE_WHATEVER definitions in merc.h.  What this does is allow for
staggered character, object, mobile, or other update times, this making
the MUD run a little more smoothly.

As the event code develops further, I plan on using the event system to
control room procedures, time delay functions, multiple round spells, and
many other things.