Veygoth's Magma MUD (Pre-release) version 0.64 Wednesday, July 14, 1999 Veygoth veygoth@stax.net === EVENTS What the heck are events anyways? Events are basically little timers that tell certain things to happen at certain points. This initial implementation of events is a little basic, allowing just the standard tick events to be modified by changing the PULSE_WHATEVER definitions in merc.h. What this does is allow for staggered character, object, mobile, or other update times, this making the MUD run a little more smoothly. As the event code develops further, I plan on using the event system to control room procedures, time delay functions, multiple round spells, and many other things.