bast/
bast/area/
bast/backup/
bast/clans/
bast/doc/MSP/
bast/doc/OLC11/
bast/doc/OLC11/doc/
bast/doc/OLC11/options/
bast/log/
bast/mobprogs/
bast/player/
Veygoth's Magma MUD (Pre-release) version 0.64
Wednesday, July 14, 1999

AREA.LST	- Contains a list of all areas to be loaded into the server.
		The areas are loaded in top-down order.

If you want to add a zone to the MUD, add its name in the AREA.LST file
and make sure that it is in the area directory.

GETTING BASTERNAE AND DURIS ZONES TO LOAD
-----------------------------------------
The Basternae and Duris zone format uses multiple files while the Magma
zone format uses a single file for each zone.  There is a conversion
utility named convzone that will convert them into a format usable by
Magma.  Basically, it combines all of the files into one .are file which
can then be loaded into the MUD.  To convert the zone, put all of
the files into the convzone directory and type convzone <zone filename>.
I.E. If you have a zone that has files named zombie.wld, zombie.obj,
zombie.zon, zombie.set, zombie.mob, zombie.shp, etc. you would type
"convzone zombie" at the prompt.  This would generate a file named
zombie.are that you could load into the MUD.  Right now the convzone
program is not fully operational, but you can create zone files from
a .wld file (room file) by running zonefromwld on that file.

DIFFERENT TYPES OF HEADERS FOR AREA SECTIONS
--------------------------------------------
#ROOMDATA - UltraEnvy 0.87 format rooms (becoming obsolete)
#BASTROOMS - Basternae/Duris format rooms
#ROOMS - Magma format rooms (coming soon)
#AREADATA - UltraEnvy 0.87 format area data
#OBJECTS - Magma format objects (coming soon)
#NEWOBJECTS - UltraEnvy 0.87 format rooms
#BASTOBJECTS - Basternae/Duris format rooms
#RESETS - UltraEnvy 0.87 format resets
#BASTRESETS - Basternae/Duris format resets
#MOBILES - UltraEnvy 0.87 format mobiles
#BASTMOBS - Basternae/Duris format mobiles

-- Veygoth