/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, David *
* Love, Guilherme 'Willie' Arnold, and Mitchell Tse. *
* *
* EnvyMud 2.0 improvements copyright (C) 1995 by Michael Quan and *
* Mitchell Tse. *
* *
* In order to use any part of this Envy Diku Mud, you must comply with *
* the original Diku license in 'license.doc', the Merc license in *
* 'license.txt', as well as the Envy license in 'license.nvy'. *
* In particular, you may not remove either of these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#if defined( macintosh )
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
/*
* The following special functions are available for objects.
*/
DECLARE_OBJ_FUN( spec_giggle );
DECLARE_OBJ_FUN( spec_soul_moan );
DECLARE_OBJ_FUN( spec_hum );
DECLARE_OBJ_FUN( spec_haste );
DECLARE_OBJ_FUN( spec_stoneskin );
DECLARE_OBJ_FUN( spec_sneak );
DECLARE_OBJ_FUN( spec_hide );
DECLARE_OBJ_FUN( spec_invisibility );
DECLARE_OBJ_FUN( spec_wp_lightning );
OBJ_FUN *spec_obj_lookup( const char *name )
{
int cmd;
for ( cmd = 0; *spec_obj_table[cmd].spec_name; cmd++ )
if ( !str_cmp( name, spec_obj_table[cmd].spec_name ) )
return spec_obj_table[cmd].spec_fun;
return 0;
}
char *spec_obj_string( OBJ_FUN *fun )
{
int cmd;
for ( cmd = 0; *spec_obj_table[cmd].spec_fun; cmd++ )
if ( fun == spec_obj_table[cmd].spec_fun )
return spec_obj_table[cmd].spec_name;
return 0;
}
/*
* Object special function commands.
*/
const struct spec_obj_type spec_obj_table [ ] =
{
{ "spec_giggle", spec_giggle },
{ "spec_soul_moan", spec_soul_moan },
{ "spec_hum", spec_hum },
{ "spec_haste", spec_haste },
{ "spec_stoneskin", spec_stoneskin },
{ "spec_sneak", spec_sneak },
{ "spec_hide", spec_hide },
{ "spec_invisibility", spec_invisibility },
{ "spec_wp_lightning", spec_wp_lightning },
{ "", 0 }
};
/*
* Special procedures for objects.
*/
bool spec_giggle( OBJ_DATA *obj, CHAR_DATA *keeper )
{
if ( !keeper || !keeper->in_room )
return FALSE;
if ( number_percent( ) < 5 )
{
act( "$p&n carried by $n&n starts giggling to itself!",
keeper, obj, NULL, TO_ROOM );
act( "$p&n carried by you starts giggling to itself!",
keeper, obj, NULL, TO_CHAR );
return TRUE;
}
return FALSE;
}
bool spec_hum( OBJ_DATA *obj, CHAR_DATA *keeper )
{
log_string( "obj: checking humming" );
if ( !keeper || !keeper->in_room )
return FALSE;
if ( number_percent( ) < 4 )
{
act( "A faint hum can be heard from $p&n carried by $n&n.",
keeper, obj, NULL, TO_ROOM );
act( "Your $p&n hums faintly.",
keeper, obj, NULL, TO_CHAR );
return TRUE;
}
return FALSE;
}
bool spec_soul_moan( OBJ_DATA *obj, CHAR_DATA *keeper )
{
log_string( "obj: checking soul moan" );
if ( !keeper || !keeper->in_room )
return FALSE;
if ( number_percent( ) < 2 )
{
act( "The soul in $p&n carried by $n&n moans in agony.",
keeper, obj, NULL, TO_ROOM );
act( "The soul in $p&n carried by you moans to be set free!",
keeper, obj, NULL, TO_CHAR );
return TRUE;
}
if ( number_percent( ) < 2 )
{
act( "The soul in $p&n carried by $n&n tries to free itself!",
keeper, obj, NULL, TO_ROOM );
act( "The soul in $p&n carried by you starts writhing!",
keeper, obj, NULL, TO_CHAR );
return TRUE;
}
return FALSE;
}
// Haste proc disabled until haste spell coded - Veygoth
bool spec_haste( OBJ_DATA *obj, CHAR_DATA *keeper )
{
/* log_string( "obj: now doing check for perm haste procs on items." );
if( !IS_AFFECTED( keeper, AFF_HASTE ))
{
spell_haste( spl_haste, 30, keeper, keeper );
log_string( "obj: perm haste activate ok" );
return TRUE;
}
*/
return FALSE;
}
bool spec_sneak( OBJ_DATA *obj, CHAR_DATA *keeper )
{
return FALSE;
}
bool spec_hide( OBJ_DATA *obj, CHAR_DATA *keeper )
{
return FALSE;
}
bool spec_invisibility( OBJ_DATA *obj, CHAR_DATA *keeper )
{
return FALSE;
}
bool spec_stoneskin( OBJ_DATA *obj, CHAR_DATA *keeper )
{
return FALSE;
}
bool spec_wp_lightning( OBJ_DATA *obj, CHAR_DATA *keeper )
{
return FALSE;
}