/**************************************************************************** * Eldhamud Codebase V2.2 * * ------------------------------------------------------------------------ * * EldhaMUD code (C) 2003-2008 by Robert Powell (Tommi) * * ------------------------------------------------------------------------ * * Original SMAUG 1.4a written by Thoric (Derek Snider) with Altrag, * * Blodkai, Haus, Narn, Scryn, Swordbearer, Tricops, Gorog, Rennard, * * Grishnakh, Fireblade, and Nivek. * * * * Original MERC 2.1 code by Hatchet, Furey, and Kahn. * * * * Original DikuMUD code by: Hans Staerfeldt, Katja Nyboe, Tom Madsen, * * Michael Seifert, and Sebastian Hammer. * * ------------------------------------------------------------------------ * * Commands for personal player settings/statictics * ****************************************************************************/ #include <ctype.h> #include <stdio.h> #include <string.h> #include <time.h> #include "./Headers/mud.h" /* * Locals */ char *tiny_affect_loc_name ( int location ); int strlen_color ( char *argument ); void do_gold ( CHAR_DATA * ch, char *argument ) { set_char_color ( AT_GOLD, ch ); ch_printf ( ch, "You have %s gold pieces.\r\n", num_punct ( ch->gold ) ); return; } void do_score ( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; AFFECT_DATA *paf; if ( IS_NPC ( ch ) ) { return; } sprintf ( buf, "%s", num_punct ( exp_level ( ch, ch->level + 1 ) - ch->exp ) ); set_pager_color ( AT_SCORE, ch ); if ( get_trust ( ch ) != ch->level ) pager_printf ( ch, "You are trusted at level %d.&D\r\n", get_trust ( ch ) ); pager_printf_color ( ch, "&D--[&c%-10s %-25s&D]--------------------------------------&D\r\n", ch->name, ch->pcdata->title ); pager_printf_color ( ch, "&D Level: &W%-4d &DClan : &w%-10.10s &DItems: &w%d &w(max %d) &D\r\n", ch->level, capitalize ( get_race ( ch ) ), ch->carry_number, can_carry_n ( ch ) ); pager_printf_color ( ch, "&D Years: &W%-4d &DClass: &w%-10.10s &DWeight: &w%d &w(max %d) &D\r\n", get_age ( ch ), capitalize ( get_Class ( ch ) ), ch->carry_weight, can_carry_w ( ch ) ); pager_printf_color ( ch, "&D STR : &W%2.2d&D(&w%2.2d&D) HitRoll: &c%-4d &D Armor: &w%-d &D\r\n", get_curr_str ( ch ), ch->perm_str, GET_HITROLL ( ch ), GET_AC ( ch ) ); pager_printf_color ( ch, "&D INT : &W%2.2d&D(&w%2.2d&D) DamRoll: &c%-4d &D Align: &w%-4d &D\r\n", get_curr_int ( ch ), ch->perm_int, GET_DAMROLL ( ch ), ch->perm_dex, ch->alignment ); pager_printf_color ( ch, "&D WIS : &W%2.2d&D(&w%2.2d&D) &D\r\n", get_curr_wis ( ch ), ch->perm_wis ); pager_printf_color ( ch, "&D DEX : &W%2.2d&D(&w%2.2d&D) Quest: &W%d points.&D &D\r\n", get_curr_dex ( ch ), ch->perm_dex, ch->pcdata->quest_curr ); pager_printf_color ( ch, "&D CON : &W%2.2d&D(&w%2.2d&D) PRACT: &W%3d &D\r\n", get_curr_con ( ch ), ch->perm_con, ch->practice ); pager_printf_color ( ch, "&D LCK : &W%2.2d&D(&w%2.2d&D) EXP : &W%-12s&D TNL : &W%-12s&D &D\r\n", get_curr_lck ( ch ), ch->perm_lck, num_punct ( ch->exp ), buf ); pager_printf_color ( ch, "&D CHA : &W%2.2d&D(&w%2.2d&D) GOLD : &Y%-11s &D\r\n", get_curr_cha ( ch ), ch->perm_cha, num_punct ( ch->gold ) ); send_to_pager ( "&D-[&cHealth Status&D]----------------------------------------------------------------&D\r\n", ch ); pager_printf_color ( ch, "&D HP : &G%-5d &Dof &G%5d &D\r\n", ch->hit, ch->max_hit ); pager_printf_color ( ch, "&D Mana: &G%-5d &Dof &G%5d &D\r\n", ch->mana, ch->max_mana ); pager_printf_color ( ch, "&D Move: &G%-5d &Dof &G%5d &D\r\n", ch->move, ch->max_move ); send_to_pager ( "&D-[&cPlay Data&D]--------------------------------------------------------------------&D\r\n", ch ); pager_printf_color ( ch, "&D Played: &W%d &Dhours&D\r\n", ( get_age ( ch ) - 17 ) * 2 ); pager_printf_color ( ch, "&D Log In: &w%s&D\r", ctime ( & ( ch->logon ) ) ); pager_printf_color ( ch, "&D Saved : &w%s&D\r", ch->save_time ? ctime ( & ( ch->save_time ) ) : "no save this session\n" ); pager_printf_color ( ch, "&D Time : &w%s&D\r", ctime ( ¤t_time ) ); send_to_pager ( "&D-[&cFight Data&D]-------------------------------------------------------------------&D\r\n", ch ); if ( ch->style == STYLE_DRAGON ) sprintf ( buf, "Dragon" ); else if ( ch->style == STYLE_NAGA ) sprintf ( buf, "Naga" ); else if ( ch->style == STYLE_SCORPION ) sprintf ( buf, "Scorpion" ); else if ( ch->style == STYLE_TIGER ) sprintf ( buf, "Tiger" ); else if ( ch->style == STYLE_UNICORN ) sprintf ( buf, "Unicorn" ); else if ( ch->style == STYLE_PHOENIX ) sprintf ( buf, "Phoenix" ); else if ( ch->style == STYLE_CRANE ) sprintf ( buf, "Crane" ); else if ( ch->style == STYLE_BADGER ) sprintf ( buf, "Badger" ); else sprintf ( buf, "Standard" ); pager_printf ( ch, " Pkills: &w%-3d&D Pdeaths: &w%-3d&D Illegal Pkills: &w%-3d&D\r\n", ch->pcdata->pkills, ch->pcdata->pdeaths, ch->pcdata->illegal_pk ); pager_printf ( ch, " MKills: &w%-5d &D Mdeaths: &w%-5d &D\r\n", ch->pcdata->mkills, ch->pcdata->mdeaths ); pager_printf ( ch, " Wimpy : &Y%-5d &D Style : &w%-10.10s &D\r\n", ch->wimpy, buf ); if ( ch->pcdata->clan ) { send_to_pager ( "&D-[&cClan Stats&D]-------------------------------------------------------------------&D\r\n", ch ); pager_printf ( ch, "%-14.14s Clan AvPkills : %-5d Clan NonAvpkills : %-5d&D\r\n", ch->pcdata->clan->name, ch->pcdata->clan->pkills[6], ( ch->pcdata->clan->pkills[1] + ch->pcdata->clan->pkills[2] + ch->pcdata->clan->pkills[3] + ch->pcdata->clan->pkills[4] + ch->pcdata->clan->pkills[5] ) ); pager_printf ( ch, " Clan AvPdeaths: %-5d Clan NonAvpdeaths: %-5d&D\r\n", ch->pcdata->clan->pdeaths[6], ( ch->pcdata->clan->pdeaths[1] + ch->pcdata->clan->pdeaths[2] + ch->pcdata->clan->pdeaths[3] + ch->pcdata->clan->pdeaths[4] + ch->pcdata->clan->pdeaths[5] ) ); } if ( ch->pcdata->deity ) { send_to_pager ( "&D-[&cDeity Data&D]-------------------------------------------------------------------&D\r\n", ch ); if ( ch->pcdata->favor > 2250 ) sprintf ( buf, "loved" ); else if ( ch->pcdata->favor > 2000 ) sprintf ( buf, "cherished" ); else if ( ch->pcdata->favor > 1750 ) sprintf ( buf, "honored" ); else if ( ch->pcdata->favor > 1500 ) sprintf ( buf, "praised" ); else if ( ch->pcdata->favor > 1250 ) sprintf ( buf, "favored" ); else if ( ch->pcdata->favor > 1000 ) sprintf ( buf, "respected" ); else if ( ch->pcdata->favor > 750 ) sprintf ( buf, "liked" ); else if ( ch->pcdata->favor > 250 ) sprintf ( buf, "tolerated" ); else if ( ch->pcdata->favor > -250 ) sprintf ( buf, "ignored" ); else if ( ch->pcdata->favor > -750 ) sprintf ( buf, "shunned" ); else if ( ch->pcdata->favor > -1000 ) sprintf ( buf, "disliked" ); else if ( ch->pcdata->favor > -1250 ) sprintf ( buf, "dishonored" ); else if ( ch->pcdata->favor > -1500 ) sprintf ( buf, "disowned" ); else if ( ch->pcdata->favor > -1750 ) sprintf ( buf, "abandoned" ); else if ( ch->pcdata->favor > -2000 ) sprintf ( buf, "despised" ); else if ( ch->pcdata->favor > -2250 ) sprintf ( buf, "hated" ); else sprintf ( buf, "damned" ); pager_printf ( ch, "Deity: %-20s Favor: %s&D\r\n", ch->pcdata->deity->name, buf ); } if ( IS_IMMORTAL ( ch ) ) { send_to_pager ( "&D-[&cImmortal Data&D]----------------------------------------------------------------&D\r\n", ch ); pager_printf ( ch, "&D Wizinvis &D[&W%s&D] &DWizlevel &D(&w%d&D)&D\r\n", xIS_SET ( ch->act, PLR_WIZINVIS ) ? "X" : " ", ch->pcdata->wizinvis ); pager_printf ( ch, "&D Bamfin: &w%s&D\r\n", ( ch->pcdata->bamfin[0] != STRING_NULL ) ? ch->pcdata->bamfin : "appears in a swirling mist." ); pager_printf ( ch, "&D Bamfout: &w%s&D\r\n", ( ch->pcdata->bamfout[0] != STRING_NULL ) ? ch->pcdata->bamfout : "leaves in a swirling mist." ); if ( ch->pcdata->area ) { pager_printf ( ch, " Vnums: Room (%-5.5d - %-5.5d) Object (%-5.5d - %-5.5d) Mob (%-5.5d - %-5.5d)&D\r\n", ch->pcdata->area->low_r_vnum, ch->pcdata->area->hi_r_vnum, ch->pcdata->area->low_o_vnum, ch->pcdata->area->hi_o_vnum, ch->pcdata->area->low_m_vnum, ch->pcdata->area->hi_m_vnum ); pager_printf ( ch, "Area Loaded [%s]&D\r\n", ( IS_SET ( ch->pcdata->area->status, AREA_LOADED ) ) ? "yes" : "no" ); } } if ( ch->first_affect ) { int i; SKILLTYPE *sktmp; i = 0; send_to_pager ( "&D-[&cAffect Data&D]------------------------------------------------------------------&D\r\n", ch ); for ( paf = ch->first_affect; paf; paf = paf->next ) { if ( ( sktmp = get_skilltype ( paf->type ) ) == NULL ) continue; if ( paf->modifier == 0 ) pager_printf ( ch, "&D[&w%-24.24s&D;&w%5d rds&D]&D ", sktmp->name, paf->duration ); else if ( paf->modifier > 999 ) pager_printf ( ch, "&D[&w%-15.15s&D;&w %7.7s&D;&w%5d rds&D]&D ", sktmp->name, tiny_affect_loc_name ( paf->location ), paf->duration ); else pager_printf ( ch, "&D[&w%-11.11s&D;&w%+-3.3d %7.7s&D;&w%5d rds&D]&D ", sktmp->name, paf->modifier, tiny_affect_loc_name ( paf->location ), paf->duration ); if ( i == 0 ) i = 1; if ( ( ++i % 2 ) == 0 ) send_to_pager ( "&D\r\n", ch ); } } sprintf ( buf, "&D-[&cMagical Tattoo's&D]------------------------------------------------------------&W&D\r\n %s&D\r\n", tattoo_bit_name ( ch->tattoo ) ); pager_printf ( ch, "&w %s", buf ); if ( ch->pcdata->bestowments && ch->pcdata->bestowments[0] != STRING_NULL ) { send_to_pager ( "&D-[&c Bestowments &D]----------------------------------------------------------------&D\r\n", ch ); pager_printf ( ch, "You are bestowed with the command(s): %s.&D\r\n", ch->pcdata->bestowments ); } send_to_char ( "&D--------------------------------------------------------------------------------&D\r\n", ch ); return; } /* * Return ascii name of an affect location. */ char *tiny_affect_loc_name ( int location ) { switch ( location ) { case APPLY_NONE: return "NIL"; case APPLY_STR: return " STR "; case APPLY_DEX: return " DEX "; case APPLY_INT: return " INT "; case APPLY_WIS: return " WIS "; case APPLY_CON: return " CON "; case APPLY_CHA: return " CHA "; case APPLY_LCK: return " LCK "; case APPLY_SEX: return " SEX "; case APPLY_CLASS: return " CLASS"; case APPLY_LEVEL: return " LVL "; case APPLY_AGE: return " AGE "; case APPLY_MANA: return " MANA "; case APPLY_HIT: return " HV "; case APPLY_MOVE: return " MOVE "; case APPLY_GOLD: return " GOLD "; case APPLY_EXP: return " EXP "; case APPLY_AC: return " AC "; case APPLY_HITROLL: return " HITRL"; case APPLY_DAMROLL: return " DAMRL"; case APPLY_SAVING_POISON: return "SV POI"; case APPLY_SAVING_MENTAL: return "SV MENTAL"; case APPLY_SAVING_PHYSICAL: return "SV PHYSICAL"; case APPLY_SAVING_WEAPONS: return "SV WEAPONS"; case APPLY_NOT_USED: return "SV NOT_USED"; case APPLY_HEIGHT: return "HEIGHT"; case APPLY_WEIGHT: return "WEIGHT"; case APPLY_AFFECT: return "AFF BY"; case APPLY_RESISTANT: return "RESIST"; case APPLY_IMMUNE: return "IMMUNE"; case APPLY_SUSCEPTIBLE: return "SUSCEPT"; case APPLY_WEAPONSPELL: return " WEAPON"; case APPLY_BACKSTAB: return "BACKSTB"; case APPLY_PICK: return " PICK "; case APPLY_TRACK: return " TRACK "; case APPLY_STEAL: return " STEAL "; case APPLY_SNEAK: return " SNEAK "; case APPLY_HIDE: return " HIDE "; case APPLY_PALM: return " PALM "; case APPLY_DETRAP: return " DETRAP"; case APPLY_DODGE: return " DODGE "; case APPLY_PEEK: return " PEEK "; case APPLY_SCAN: return " SCAN "; case APPLY_GOUGE: return " GOUGE "; case APPLY_SEARCH: return " SEARCH"; case APPLY_MOUNT: return " MOUNT "; case APPLY_DISARM: return " DISARM"; case APPLY_KICK: return " KICK "; case APPLY_PARRY: return " PARRY "; case APPLY_BASH: return " BASH "; case APPLY_STUN: return " STUN "; case APPLY_PUNCH: return " PUNCH "; case APPLY_CLIMB: return " CLIMB "; case APPLY_GRIP: return " GRIP "; case APPLY_SCRIBE: return " SCRIBE"; case APPLY_BREW: return " BREW "; case APPLY_WEARSPELL: return " WEAR "; case APPLY_REMOVESPELL: return " REMOVE"; case APPLY_STRIPSN: return " DISPEL"; case APPLY_REMOVE: return " REMOVE"; case APPLY_DIG: return " DIG "; case APPLY_FULL: return " HUNGER"; case APPLY_THIRST: return " THIRST"; case APPLY_DRUNK: return " DRUNK "; case APPLY_BLOOD: return " BLOOD "; case APPLY_COOK: return " COOK "; case APPLY_RECURRINGSPELL: return " RECURR"; case APPLY_CONTAGIOUS: return "CONTGUS"; case APPLY_ODOR: return " ODOR "; case APPLY_ROOMFLAG: return " RMFLG "; case APPLY_SECTORTYPE: return " SECTOR"; case APPLY_ROOMLIGHT: return " LIGHT "; case APPLY_TELEVNUM: return " TELEVN"; case APPLY_TELEDELAY: return " TELEDY"; }; bug ( "Affect_location_name: unknown location %d.", location ); return "(?)"; } char *get_Class ( CHAR_DATA * ch ) { if ( IS_NPC ( ch ) && ch->Class < MAX_NPC_CLASS && ch->Class >= 0 ) return ( npc_Class[ch->Class] ); else if ( !IS_NPC ( ch ) && ch->Class < MAX_PC_CLASS && ch->Class >= 0 ) return Class_table[ch->Class]->who_name; return ( "Unknown" ); } char *get_race ( CHAR_DATA * ch ) { if ( ch->race < MAX_PC_RACE && ch->race >= 0 ) return ( race_table[ch->race]->race_name ); if ( ch->race < MAX_NPC_RACE && ch->race >= 0 ) return ( npc_race[ch->race] ); return ( "Unknown" ); } /* -Thoric * Display your current exp, level, and surrounding level exp requirements */ void do_level ( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; int x, lowlvl, hilvl; if ( ch->level == 1 ) lowlvl = 1; else lowlvl = UMAX ( 2, ch->level - 5 ); hilvl = URANGE ( ch->level, ch->level + 5, MAX_LEVEL ); set_char_color ( AT_LEVEL, ch ); ch_printf ( ch, "\r\n&DExperience required, levels &w%d&D to&w %d&D:\r\n", lowlvl, hilvl ); send_to_char ( "--------------------------------------------------------------------------------\r\n", ch ); sprintf ( buf, " &DExp (&cCurrent Experience :&w %12s&D)", num_punct ( ch->exp ) ); sprintf ( buf2, " &DExp (&cExperience Needed Till Next Level:&w %12s&D)", num_punct ( exp_level ( ch, ch->level + 1 ) - ch->exp ) ); for ( x = lowlvl; x <= hilvl; x++ ) ch_printf ( ch, " (&c%2d&D) &w%12s%s&D\r\n", x, num_punct ( exp_level ( ch, x ) ), ( x == ch->level ) ? buf : ( x == ch->level + 1 ) ? buf2 : "&D Exp" ); send_to_char ( "--------------------------------------------------------------------------------\r\n", ch ); } /* Affects-at-a-glance, Blodkai */ void do_affected ( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; AFFECT_DATA *paf; SKILLTYPE *skill; if ( IS_NPC ( ch ) ) return; set_char_color ( AT_SCORE, ch ); argument = one_argument ( argument, arg ); if ( !str_cmp ( arg, "by" ) ) { send_to_char_color ( "\r\n&DImbued with:\r\n", ch ); ch_printf_color ( ch, "&C%s\r\n", !xIS_EMPTY ( ch->affected_by ) ? affect_bit_name ( &ch->affected_by ) : "nothing" ); if ( ch->level >= 20 ) { send_to_char ( "\r\n", ch ); if ( ch->resistant > 0 ) { send_to_char_color ( "&DResistances: ", ch ); ch_printf_color ( ch, "&C%s\r\n", flag_string ( ch->resistant, ris_flags ) ); } if ( ch->immune > 0 ) { send_to_char_color ( "&DImmunities: ", ch ); ch_printf_color ( ch, "&C%s\r\n", flag_string ( ch->immune, ris_flags ) ); } if ( ch->susceptible > 0 ) { send_to_char_color ( "&DSuscepts: ", ch ); ch_printf_color ( ch, "&C%s\r\n", flag_string ( ch->susceptible, ris_flags ) ); } } return; } if ( !ch->first_affect ) { send_to_char_color ( "\r\n&CNo cantrip or skill affects you.\r\n", ch ); } else { send_to_char ( "\r\n", ch ); for ( paf = ch->first_affect; paf; paf = paf->next ) if ( ( skill = get_skilltype ( paf->type ) ) != NULL ) { set_char_color ( AT_BLUE, ch ); send_to_char ( "Affected: ", ch ); set_char_color ( AT_SCORE, ch ); if ( ch->level >= 20 || IS_PKILL ( ch ) ) { if ( paf->duration < 25 ) set_char_color ( AT_WHITE, ch ); if ( paf->duration < 6 ) set_char_color ( AT_WHITE + AT_BLINK, ch ); ch_printf ( ch, "(%5d) ", paf->duration ); } ch_printf ( ch, "%-18s\r\n", skill->name ); } } return; } void do_inventory ( CHAR_DATA * ch, char *argument ) { set_char_color ( AT_RED, ch ); send_to_char ( "You are carrying:\r\n", ch ); show_list_to_char ( ch->first_carrying, ch, TRUE, TRUE ); return; } size_t mudstrlcpy ( char *dst, const char *src, size_t siz ) { register char *d = dst; register const char *s = src; register size_t n = siz; /* * Copy as many bytes as will fit */ if ( n != 0 && --n != 0 ) { do { if ( ( *d++ = *s++ ) == 0 ) break; } while ( --n != 0 ); } /* * Not enough room in dst, add NUL and traverse rest of src */ if ( n == 0 ) { if ( siz != 0 ) *d = STRING_NULL; /* NUL-terminate dst */ while ( *s++ ) ; } return ( s - src - 1 ); /* count does not include NUL */ } char *condtxt ( int current, int base ) { static char text[30]; current *= 1; base *= 1; if ( current == 0 ) mudstrlcpy ( text, " }R[BROKEN!]&D", 30 ); else if ( current == 1 ) mudstrlcpy ( text, " }R[ALMOST BROKEN!]&D", 30 ); else if ( current == 2 ) mudstrlcpy ( text, " }R[Worthless!]&D", 30 ); else if ( current == 3 ) mudstrlcpy ( text, " }R[Worn!]&D", 30 ); else if ( current == 4 ) mudstrlcpy ( text, " &Y[Dire Repair]&D", 30 ); else if ( current == 5 ) mudstrlcpy ( text, " &Y[Urgent Repair]&D", 30 ); else if ( current == 6 ) mudstrlcpy ( text, " &Y[Needs Repair]&D", 30 ); else if ( current == 7 ) mudstrlcpy ( text, " &Y[Rundown]&D", 30 ); else if ( current == 8 ) mudstrlcpy ( text, " &g[Wearing]&D", 30 ); else if ( current == 9 ) mudstrlcpy ( text, " &g[Good]&D", 30 ); else if ( current == 10 ) mudstrlcpy ( text, " &g[Very Good]&D", 30 ); else if ( current == 11 ) mudstrlcpy ( text, " &g[Superb]&D", 30 ); else mudstrlcpy ( text, " &G[Perfect]&D", 30 ); return text; } void do_equipment ( CHAR_DATA * ch, char *argument ) { CHAR_DATA *victim; OBJ_DATA *obj, *obj2; bool found = FALSE; int iWear, count = 0; if ( !ch ) return; if ( !argument || argument[0] == STRING_NULL || !IS_IMMORTAL ( ch ) ) victim = ch; else { if ( ! ( victim = get_char_world ( ch, argument ) ) ) { ch_printf ( ch, "There is nobody named %s online.\r\n", argument ); return; } } if ( victim != ch ) ch_printf ( ch, "&c%s is using:\r\n", IS_NPC ( victim ) ? victim->short_descr : victim->name ); else send_to_char ( "&cYou are using:\r\n", ch ); set_char_color ( AT_DGREY, ch ); for ( iWear = 0; iWear < MAX_WEAR; iWear++ ) { count = 0; if ( iWear < ( MAX_WEAR - 3 ) ) { if ( ( !IS_NPC ( victim ) ) && ( victim->race > 0 ) && ( victim->race < MAX_PC_RACE ) ) send_to_char ( race_table[victim->race]->where_name[iWear], ch ); else send_to_char ( where_name[iWear], ch ); } if ( ( obj2 = get_eq_char ( victim, iWear ) ) == NULL && iWear < ( MAX_WEAR - 3 ) ) send_to_char ( "&c<Nothing>&D", ch ); for ( obj = victim->first_carrying; obj; obj = obj->next_content ) { if ( obj->wear_loc == iWear ) { count++; if ( iWear >= ( MAX_WEAR - 3 ) ) { if ( ( !IS_NPC ( victim ) ) && ( victim->race > 0 ) && ( victim->race < MAX_PC_RACE ) ) send_to_char ( race_table[victim->race]->where_name[iWear], ch ); else send_to_char ( where_name[iWear], ch ); } if ( count > 1 ) send_to_char ( "&C<&W LAYERED &C>&D ", ch ); if ( can_see_obj ( ch, obj ) ) { send_to_char ( format_obj_to_char ( obj, ch, TRUE ), ch ); if ( obj->item_type == ITEM_ARMOR ) send_to_char ( condtxt ( obj->value[3], 1 ), ch ); if ( obj->item_type == ITEM_LIGHT ) send_to_char ( condtxt ( obj->value[0], 1 ), ch ); if ( obj->item_type == ITEM_CONTAINER ) send_to_char ( condtxt ( obj->value[3], 1 ), ch ); if ( obj->item_type == ITEM_SHOVEL ) send_to_char ( condtxt ( obj->value[3], 1 ), ch ); if ( obj->item_type == ITEM_WEAPON || obj->item_type == ITEM_MISSILE_WEAPON ) send_to_char ( condtxt ( obj->value[0], 12 ), ch ); if ( obj->item_type == ITEM_PROJECTILE ) send_to_char ( condtxt ( obj->value[5], obj->value[0] ), ch ); send_to_char ( "\r\n", ch ); } else send_to_char ( "something.\r\n", ch ); found = TRUE; } } if ( count == 0 && iWear < ( MAX_WEAR ) ) send_to_char ( "\r\n", ch ); } return; } void set_title ( CHAR_DATA * ch, char *title ) { char buf[MAX_STRING_LENGTH]; if ( IS_NPC ( ch ) ) { bug ( "Set_title: NPC.", 0 ); return; } if ( isalpha ( title[0] ) || isdigit ( title[0] ) ) { buf[0] = ' '; mudstrlcpy ( buf + 1, title, MAX_STRING_LENGTH ); } else // strcpy( buf, title ); { buf[0] = ' '; mudstrlcpy ( buf + 1, title, MAX_STRING_LENGTH ); } STRFREE ( ch->pcdata->title ); ch->pcdata->title = STRALLOC ( buf ); return; } void do_title ( CHAR_DATA * ch, char *argument ) { if ( IS_NPC ( ch ) ) return; set_char_color ( AT_SCORE, ch ); if ( IS_SET ( ch->pcdata->flags, PCFLAG_NOTITLE ) ) { set_char_color ( AT_IMMORT, ch ); send_to_char ( "The Gods prohibit you from changing your title.\r\n", ch ); return; } if ( argument[0] == STRING_NULL ) { send_to_char ( "Change your title to what?\r\n", ch ); return; } if ( strlen_color ( argument ) > 27 ) argument[27] = STRING_NULL; smash_tilde ( argument ); set_title ( ch, argument ); send_to_char ( "Ok.\r\n", ch ); } /* * Set your personal description -Thoric */ void do_description ( CHAR_DATA * ch, char *argument ) { if ( IS_NPC ( ch ) ) { send_to_char ( "Monsters are too dumb to do that!\r\n", ch ); return; } if ( !ch->desc ) { bug ( "do_description: no descriptor", 0 ); return; } switch ( ch->substate ) { default: bug ( "do_description: illegal substate", 0 ); return; case SUB_RESTRICTED: send_to_char ( "You cannot use this command from within another command.\r\n", ch ); return; case SUB_NONE: ch->substate = SUB_PERSONAL_DESC; ch->dest_buf = ch; start_editing ( ch, ch->description ); return; case SUB_PERSONAL_DESC: STRFREE ( ch->description ); ch->description = copy_buffer ( ch ); stop_editing ( ch ); return; } } /* Ripped off do_description for whois bio's -- Scryn*/ void do_bio ( CHAR_DATA * ch, char *argument ) { if ( IS_NPC ( ch ) ) { send_to_char ( "Mobs cannot set a bio.\r\n", ch ); return; } if ( ch->level < 5 ) { set_char_color ( AT_SCORE, ch ); send_to_char ( "You must be at least level five to write your bio...\r\n", ch ); return; } if ( !ch->desc ) { bug ( "do_bio: no descriptor", 0 ); return; } switch ( ch->substate ) { default: bug ( "do_bio: illegal substate", 0 ); return; case SUB_RESTRICTED: send_to_char ( "You cannot use this command from within another command.\r\n", ch ); return; case SUB_NONE: ch->substate = SUB_PERSONAL_BIO; ch->dest_buf = ch; start_editing ( ch, ch->pcdata->bio ); return; case SUB_PERSONAL_BIO: STRFREE ( ch->pcdata->bio ); ch->pcdata->bio = copy_buffer ( ch ); stop_editing ( ch ); return; } } void do_statreport ( CHAR_DATA * ch, char *argument ) { char buf[MAX_INPUT_LENGTH]; if ( IS_NPC ( ch ) ) { send_to_char ( "Huh?\r\n", ch ); return; } sprintf ( buf, "&D--------------------------------------------------------------------------------\r\n" "&c Stat Report for %s \r\n" "&D--------------------------------------------------------------------------------\r\n" "&D %d of %d hp\r\n" "&D %d of %d mana\r\n" "&D %d of %d mv\r\n" "&D %d xp.\r\n" "&D--------------------------------------------------------------------------------\r\n" "&c Base Current \r\n" "&D %-2d str %-2d str \r\n" "&D %-2d wis %-2d wis \r\n" "&D %-2d int %-2d int \r\n" "&D %-2d dex %-2d dex \r\n" "&D %-2d con %-2d con \r\n" "&D %-2d cha %-2d cha \r\n" "&D %-2d lck %-2d lck \r\n" "&D--------------------------------------------------------------------------------\r\n", ch->name, ch->hit, ch->max_hit , ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp, ch->perm_str, get_curr_str ( ch ), ch->perm_wis, get_curr_wis ( ch ), ch->perm_int, get_curr_int ( ch ), ch->perm_dex, get_curr_dex ( ch ), ch->perm_con, get_curr_con ( ch ), ch->perm_cha, get_curr_cha ( ch ), ch->perm_lck, get_curr_lck ( ch ) ); act ( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM ); act ( AT_REPORT, buf, ch, NULL, NULL, TO_CHAR ); return; } void do_fprompt ( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; set_char_color ( AT_GREY, ch ); if ( IS_NPC ( ch ) ) { send_to_char ( "NPC's can't change their prompt..\r\n", ch ); return; } smash_tilde ( argument ); one_argument ( argument, arg ); if ( !*arg || !str_cmp ( arg, "display" ) ) { send_to_char ( "Your current fighting prompt string:\r\n", ch ); set_char_color ( AT_WHITE, ch ); ch_printf ( ch, "%s\r\n", !str_cmp ( ch->pcdata->fprompt, "" ) ? "(default prompt)" : ch->pcdata->fprompt ); set_char_color ( AT_GREY, ch ); send_to_char ( "Type 'help prompt' for information on changing your prompt.\r\n", ch ); return; } send_to_char ( "Replacing old prompt of:\r\n", ch ); set_char_color ( AT_WHITE, ch ); ch_printf ( ch, "%s\r\n", !str_cmp ( ch->pcdata->fprompt, "" ) ? "(default fprompt)" : ch->pcdata->fprompt ); if ( ch->pcdata->fprompt ) STRFREE ( ch->pcdata->fprompt ); if ( strlen ( argument ) > 128 ) argument[128] = STRING_NULL; /* * Can add a list of pre-set prompts here if wanted.. perhaps * 'prompt 1' brings up a different, pre-set prompt */ if ( !str_cmp ( arg, "bprompt" ) ) ch->pcdata->fprompt = STRALLOC ( "%h HP %m M %v MV %E" ); else if ( !str_cmp ( arg, "default" ) ) ch->pcdata->fprompt = STRALLOC ( "" ); else ch->pcdata->fprompt = STRALLOC ( argument ); return; } void do_prompt ( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; set_char_color ( AT_GREY, ch ); if ( IS_NPC ( ch ) ) { send_to_char ( "NPC's can't change their prompt..\r\n", ch ); return; } smash_tilde ( argument ); one_argument ( argument, arg ); if ( !*arg || !str_cmp ( arg, "display" ) ) { send_to_char ( "Your current prompt string:\r\n", ch ); set_char_color ( AT_WHITE, ch ); ch_printf ( ch, "%s\r\n", !str_cmp ( ch->pcdata->prompt, "" ) ? "(default prompt)" : ch->pcdata->prompt ); set_char_color ( AT_GREY, ch ); send_to_char ( "Type 'help prompt' for information on changing your prompt.\r\n", ch ); return; } send_to_char ( "Replacing old prompt of:\r\n", ch ); set_char_color ( AT_WHITE, ch ); ch_printf ( ch, "%s\r\n", !str_cmp ( ch->pcdata->prompt, "" ) ? "(default prompt)" : ch->pcdata->prompt ); if ( ch->pcdata->prompt ) STRFREE ( ch->pcdata->prompt ); if ( strlen ( argument ) > 128 ) argument[128] = STRING_NULL; /* * Can add a list of pre-set prompts here if wanted.. perhaps * 'prompt 1' brings up a different, pre-set prompt */ if ( !str_cmp ( arg, "default" ) ) ch->pcdata->prompt = STRALLOC ( "" ); else ch->pcdata->prompt = STRALLOC ( argument ); return; }