#AREA Engen Wu New Player School~ #VERSION 2 #AUTHOR The_Fury~ #RANGES 1 3 1 45 #SPELLLIMIT 0 #RESETMSG A new student passes by you on his way to the next class.~ #RESETFREQ 2 #FLAGS 1 #ECONOMY 0 24199980 #CONTINENT xianza~ #CLIMATE 2 2 2 #MOBILES # 4000 practice attack dummy~ a practice attack dummy~ A practice attack dummy stands here waiting to be hit. ~ ~ 1 0 3 0 0 0 0 150994947 0 12 12 0 0 0 1 1 0 0 0 0 # 4001 Master Zhao~ Master Zhao~ Master Zhao is here, training new adventurers. ~ ~ 30 0 3 0 0 0 0 67109891 0 12 12 1 0 0 0 0 0 0 0 0 > greet_prog 100~ if ispc($n) say Ah $n, your new arround here right? mpsleep 20 say Well, since your a new student, I'll give you some advice. mpsleep 10 say Now, $n, pay attention because I dont like to repeat myself. emote glares into your eyes. mpsleep 20 say To help you survive on the battlefield you may want to practice with say some type of weapon and maybe an attacking skill or something defensive. emote nods mpsleep 10 emote smiles say Remeber, you only have a few practice points, and you will not earn any say more until you gain a new level, so choose carefully! mpsleep 20 emote gasps! say Oh yeah! say If you want to know how many practices you have, check your SCORE! mpsleep 10 say Now move along, you have alot to learn! else nod $n endif ~ | # 4002 Xhuna training master~ Master Xhuna~ Master Xhuna is here, training new adventurers. ~ ~ 30 0 3 0 0 0 0 67108867&128 0 12 12 0 0 0 0 0 0 0 0 0 > greet_prog 100~ if ispc($n) say $n welcome to my training room. endif ~ | # 4003 Master Shin Li~ Shin Li~ Master Shin Li stands before you. ~ ~ 30 0 3 0 0 0 0 67108867&16 0 12 12 0 0 0 0 0 0 0 0 0 > greet_prog 100~ if ispc($n) say Oh Greetings $n, I have been expecting you for sometime. mpsleep 10 say There are practice dummys in the 4 rooms that lead off of this one. Enter+ each room in turn and kill the dummys, making sure to get all the say items out+ of each corpse. mpsleep 10 say If you are in need of healing, type HEAL while standing in this room to see+ what healing services i can offer you. endif ~ | # 4004 arenea~ a magical arenea~ A magical arenea skuttles about here. ~ An aranea is an intelligent, shapechanging spider with sorcerous powers. In its natural form, an aranea resembles a big spider, with a humpbacked body a little bigger than a human torso. It has fanged mandibles like a normal spider. Two small arms, each about 2 feet long, lie below the mandibles. Each arm has a hand with four many-jointed fingers and a double-jointed thumb. ~ 1 76 3 0 0 0 0 35 0 12 12 0 0 0 0 0 4263 0 0 0 # 4005 basan monster~ Basan~ A smoking basan stands here, scratching in the dirt. ~ Lurking in the mountain recesses of Ehime Prefecture, this monster bird resembles nothing so much as an oversized barnyard fowl. During the day it hides itself away in bamboo groves, but at night it emerges and wanders into villages, making a strange rustling basabasa noise and causing people to peek out of their houses, only to find nothing there. The basan is also said to breathe fox-fire, creating eerie ghost-flames. It is, however, not known to cause any injury to humans. ~ 1 15 3 0 0 0 0 16777251 0 12 12 0 0 0 0 0 4263 0 0 0 # 4006 master feng~ Feng~ Master Feng stands before you. ~ ~ 30 0 3 0 0 0 0 83888131 0 12 12 0 0 0 0 0 0 0 0 0 > greet_prog 100~ if ispc($n) say Congratulations on making it to the end of the gauntlet $n. if level ($n)==2 mpadvance $n 3 endif endif ~ | # 4007 Si Cho store keeper~ Si Cho~ Si Cho the store keeper stands here. ~ ~ 30 0 3 0 0 0 0 67110915 0 12 12 0 0 0 0 0 0 0 0 0 # 4008 Grand Master~ The Grand Master~ The Grand Master is here greeting new students. ~ ~ 1 0 3 0 0 0 0 67108867 0 12 12 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if ispc($n) emote looks down to you. say I have been waiting for you $n. say I am known as the Grand Master. emote nods wisely. mpsleep 20 say I sense that you have the thirst for adventure within you, say as well as the heart of a true warrior. mpsleep 10 say The first steps of that adventure begins here, so please.. say listen to the masters and carefully read the rooms and say their descriptions. mpsleep 20 say Along the way you will find words that are highlighted in say white letters, those words will have their own help files. mpsleep 20 emote slowly strokes his long white beard with his hand. say You can find these files by typing: Help KEYWORD say For example, Help Newbie would show you the help file for say new players. mpsleep 20 say Now, the next step is yours to take. emote slowly strokes his long white beard with his hand. else nod $n endif ~ | # 4999 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 1 0 3 0 0 0 0 1 0 12 12 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #4000 sandles leather peasent~ leather peasent sandels~ A dusty pair of leather peasent sandles.~ ~ 9 0 1025 0 0 0 13 1 0 0 #4001 cotton peasent trousers~ cotton peasent trousers~ A pair of cotton peasent trousers.~ ~ 9 0 513 0 0 0 13 1 0 0 #4002 kappa shell shield~ kappa shell shield~ A kappa shell shield.~ ~ 9 0 129 0 0 0 13 1 0 0 #4003 peasent fingerless gloves~ peasent fingerless cotton gloves~ A pair of cotton fingerless peasent gloves.~ ~ 9 0 33 0 0 0 13 1 0 0 #4004 peasent cotton shirt~ peasent cotton shirt~ A peasent cotton shirt.~ ~ 9 0 17 0 0 0 13 1 0 0 #4005 wicker carry all backpack basket~ wicker basket~ A wicker carry all basket.~ ~ 15 0 9 200 3 0 13 1 0 0 #4006 large straw hat~ a large straw hat~ A large straw hat.~ ~ 9 0 3 0 0 0 13 1 0 0 #4007 orb of Light~ orb of Light~ An orb of light floats here.~ ~ 1 0 2049 13 0 -1 0 1 0 0 #4008 leather vest~ leather vest~ A peasant's leather vest lies crumpled here on the ground.~ ~ 9 0 5 0 0 0 13 1 0 0 #4009 ancient tomb spell identify~ an ancient tomb of spell identify~ An ancient tomb of spell identify.~ ~ 2 8256 1 1 -1 -1 -1 1 200 20 'identify' 'NONE' 'NONE' #4010 magical spring~ a refreshing fountain~ A fountian of pure water cascades here.~ ~ 25 64 0 30000 30000 0 0 1 0 0 #4011 ancient tomb spell fireball~ an ancient tomb of spell fireball~ An ancient tomb of spell fireball.~ ~ 2 8192 257 1 -1 -1 -1 1 200 100 'fireball' 'NONE' 'NONE' #4012 practice blade death faction~ a practice blade~ A death faction practice blade.~ ~ 5 32768&56 65 13 0 0 2 2 0 1 0 0 #4014 life faction practice sword~ a practice sword~ A life faction practice sword.~ ~ 5 32768&56 65 13 0 0 1 1 0 1 0 0 #4016 decay faction practice hammer~ a practice hammer~ A decay faction practice hammer.~ ~ 5 32768&44 65 13 0 0 4 5 0 1 0 0 #4018 growth faction practice polearm~ a practice polearm~ A growth faction practice polearm.~ ~ 5 1073774592&52 65 13 0 0 7 12 0 1 0 0 #4999 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 0 0 0 0 0 1 0 0 #0 #ROOMS #4000 Running the Gauntlet~ Dry white bones lay scattered all about this field of battle intersperced with peiced of broken armor and weapons. Small tufts of grass struggle to take root in the soil, compacted and trampled by the many heros who come this way seeking fame and fortune. ~ 0 0 2 D1 ~ ~ 0 0 4003 0 0 0 D2 ~ ~ 0 0 4001 0 0 0 R M 0 4005 3 4000 S #4001 Running the Gauntlet~ Dry white bones lay scattered all about this field of battle intersperced with peiced of broken armor and weapons. Small tufts of grass struggle to take root in the soil, compacted and trampled by the many heros who come this way seeking fame and fortune. ~ 0 0 2 D0 ~ ~ 0 0 4000 0 0 0 D2 ~ ~ 0 0 4002 0 0 0 R M 0 4005 4 4001 S #4002 Running the Gauntlet~ Dry white bones lay scattered all about this field of battle intersperced with peiced of broken armor and weapons. Small tufts of grass struggle to take root in the soil, compacted and trampled by the many heros who come this way seeking fame and fortune. ~ 0 0 2 D0 ~ ~ 0 0 4001 0 0 0 D1 ~ ~ 0 0 4005 0 0 0 R M 0 4005 5 4002 S #4003 Running the Gauntlet~ Dry white bones lay scattered all about this field of battle intersperced with peiced of broken armor and weapons. Small tufts of grass struggle to take root in the soil, compacted and trampled by the many heros who come this way seeking fame and fortune. ~ 0 0 2 D2 ~ ~ 0 0 4004 0 0 0 D3 ~ ~ 0 0 4000 0 0 0 R M 0 4005 13 4003 S #4004 Running the Gauntlet~ Dry white bones lay scattered all about this field of battle intersperced with peiced of broken armor and weapons. Small tufts of grass struggle to take root in the soil, compacted and trampled by the many heros who come this way seeking fame and fortune. ~ 0 0 2 D0 ~ ~ 0 0 4003 0 0 0 D1 ~ ~ 0 0 4007 0 0 0 R M 0 4005 12 4004 S #4005 Running the Gauntlet~ Dry white bones lay scattered all about this field of battle intersperced with peiced of broken armor and weapons. Small tufts of grass struggle to take root in the soil, compacted and trampled by the many heros who come this way seeking fame and fortune. ~ 0 0 2 D2 ~ ~ 0 0 4006 0 0 0 D3 ~ ~ 0 0 4002 0 0 0 R M 0 4005 6 4005 S #4006 A Small Rest Area~ Dry white bones lay scattered all about this field of battle intersperced with peiced of broken armor and weapons. Small tufts of grass struggle to take root in the soil, compacted and trampled by the many heros who come this way seeking fame and fortune. ~ 0 1024 2 D0 ~ ~ 0 0 4005 0 0 0 D1 ~ ~ 0 0 4008 0 0 0 S #4007 Running the Gauntlet~ Dry white bones lay scattered all about this field of battle intersperced with peiced of broken armor and weapons. Small tufts of grass struggle to take root in the soil, compacted and trampled by the many heros who come this way seeking fame and fortune. ~ 0 0 2 D3 ~ ~ 0 0 4004 0 0 0 S #4008 Running the Gauntlet~ Dry white bones lay scattered all about this field of battle intersperced with peiced of broken armor and weapons. Small tufts of grass struggle to take root in the soil, compacted and trampled by the many heros who come this way seeking fame and fortune. ~ 0 0 2 D1 ~ ~ 0 0 4014 0 0 0 D3 ~ ~ 0 0 4006 0 0 0 R M 0 4005 7 4008 S #4009 Tutorial Lesson 11 "WILDERNESS MAP" ~ The overland wilderness maps are one of the places where you will spend a lot of your time. These ASCII maps are full of monsters to hunt and train on, are where you will be sent on quests as well as combat other players. It is advisable to download and install the Fury Font from the website as it contains many glyphs used on the maps that are not available in other fonts. ~ 0 1032 0 D0 ~ ~ 0 -1 4011 1 0 0 D2 ~ ~ 0 -1 4033 1 0 0 S #4010 Hall of Notes and Boards~ ~ 0 4 0 S #4011 Tutorial Lesson 12 "COMMUNICATION"~ The CHANNEL command will show you the channels that you currently have access to and are able to communicate over. Be advised that all public channel communication is to be PG in nature. Severe penalties are in place for anyone swearing or being abusive. ~ 0 1032 0 D0 ~ ~ 0 -1 4012 1 0 0 D2 ~ ~ 0 -1 4009 1 0 0 S #4012 Tutorial Lesson "GRADUATION"~ Congratulations, you have made it to the final room of The Oriental Dojo new player tutorial. If you feel unsure about anything so far, please go back and look over the information provided. If you feel that your ready for real adventure, then proceed to the west and enter the final challenge of the tutorial, The Gauntlet. There is only one way out of The Gauntlet and that is to make it to the end. If you survive, you will be rewarded greatly and be transported to the Academy where fame and fortune await you. ~ 0 1032 0 D2 ~ ~ 0 -1 4011 1 0 0 D3 ~ ~ 0 -1 4007 1 0 0 S #4013 Running the Gauntlet~ Dry white bones lay scattered all about this field of battle intersperced with peiced of broken armor and weapons. Small tufts of grass struggle to take root in the soil, compacted and trampled by the many heros who come this way seeking fame and fortune. ~ 0 0 2 D1 ~ ~ 0 0 4015 0 0 0 D2 ~ ~ 0 0 4014 0 0 0 R M 0 4005 9 4013 S #4014 Running the Gauntlet~ Dry white bones lay scattered all about this field of battle intersperced with peiced of broken armor and weapons. Small tufts of grass struggle to take root in the soil, compacted and trampled by the many heros who come this way seeking fame and fortune. ~ 0 0 2 D0 ~ ~ 0 0 4013 0 0 0 D3 ~ ~ 0 0 4008 0 0 0 R M 0 4005 8 4014 S #4015 Running the Gauntlet~ Dry white bones lay scattered all about this field of battle intersperced with peiced of broken armor and weapons. Small tufts of grass struggle to take root in the soil, compacted and trampled by the many heros who come this way seeking fame and fortune. ~ 0 0 2 D2 ~ ~ 0 0 4016 0 0 0 D3 ~ ~ 0 0 4013 0 0 0 R M 0 4005 10 4015 S #4016 Running the Gauntlet~ Dry white bones lay scattered all about this field of battle intersperced with peiced of broken armor and weapons. Small tufts of grass struggle to take root in the soil, compacted and trampled by the many heros who come this way seeking fame and fortune. ~ 0 0 2 D0 ~ ~ 0 0 4015 0 0 0 D1 ~ ~ 0 -1 4018 1 0 0 R M 0 4005 11 4016 S #4017 Tutorial Stat Trainers Room~ There are seven stats that can be improved upon by spending an amount of practice points in exchange for a 1 point increase in the chosen stat. Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma and Luck will all play an important role in shaping your experiences and effectiveness as a The Oriental Dojo combatant. Typing HELP <stat name> will give you information about a given stat and what effect it has over your character. The maximum you can train any stat to is 21. You can also train Hp, Mana and Move points, there is no limit on how many of those you can have. You are only restricted by your number of practice points. ~ 0 1032 0 D1 ~ ~ 0 0 4021 0 0 0 R M 0 4002 1 4017 S #4018 Running the Gauntlet~ Dry white bones lay scattered all about this field of battle intersperced with peiced of broken armor and weapons. Small tufts of grass struggle to take root in the soil, compacted and trampled by the many heros who come this way seeking fame and fortune. ~ 0 0 2 D1 ~ ~ 0 0 4019 0 0 0 D3 ~ ~ 0 -1 4016 1 0 0 R M 0 4005 11 4018 R M 0 4005 11 4018 S #4019 The End of the Gauntlet~ Congratulations, you have made it to the end of the gauntlet. From here travel east, then go south into the City of Oakland, where true adventure awaits you. ~ 0 1028 2 D3 ~ ~ 0 -1 4018 1 0 0 D4 ~ ~ 0 -1 10040 1 0 0 R M 0 4006 1 4019 S #4020 Tutorial Lesson 1 "SCORE"~ The &WSCORE&z command will show you many important details about your character. Your level, race, class even how much gold you are carrying. Whenever you need to know something about your character, the &WSCORE&z command is the best place to start. ~ 0 1032 0 D0 ~ ~ 0 -1 4025 1 0 0 S #4021 The Grand Reception Hall~ Welcome to the grand reception hall of The Oriental Dojo's new player tutorial. The reception hall is a buzz with people from all over Engen Wu who have come to try their luck and match their skills against the best fighters in all the Lands. To the east you will find a skilled trainer who can help you practice your skills and to the west is a trainer who can help you train your attribute points. ~ 0 1032 0 D0 ~ ~ 0 0 4020 0 0 0 D1 ~ ~ 0 0 4024 0 0 0 D2 ~ ~ 0 -1 4049 1 0 0 D3 ~ ~ 0 0 4017 0 0 0 R M 0 4008 1 4021 S #4022 Welcome to The Oriental Dojo Tutorial Zone~ Welcome to The Oriental Dojo new player tutorial. It is highly recommended that take some time and go through the tutorial zone. Within each of its rooms you will learn the basic ideas and game of The Oriental Dojo and survival in the world of Engen Wu. If you are an experienced mudder and wish to bypass the tutorial you may use the EQUIP_ME to receive a basic set of equipment and be transported to the Engen Wu PvP Academy. ~ 0 1036 0 D0 ~ ~ 0 -1 4047 1 0 0 R O 0 4010 1 4022 S #4023 Hall of Shops and Items~ ~ 0 4 0 S #4024 Tutorial Skill Practice Room~ Practicing and mastering your skills is important for your survival on the battlefields of Engen Wu. The &WPRACTICE&z command will show you what skills you currently have access to, while &WSLIST&z will show you all the skills that your class has assigned to it and the levels at which you gain the skill. The &WPRACTICE&z command must issued at a trainer to actually &WPRACTICE&z a skill. Once you have entered the academy you will need to find other trainers to help you &WPRACTICE&z. ~ 0 1032 0 D3 ~ ~ 0 0 4021 0 0 0 R M 0 4001 1 4024 S #4025 Tutorial Lesson 2 "EQUIPMENT"~ The armors you wear effect how effective you are in the battle field. The &WEQUIP&z command is used to check what EQUIPments you are wearing. As you level up new EQUIPments will become available for use. They can be purchased from shops, from other players on the auction channel and also found in the corpses of dead monsters. The lower your AC rating the more highly armored you are. ~ 0 1032 0 D0 ~ ~ 0 -1 4028 1 0 0 D2 ~ ~ 0 -1 4020 1 0 0 S #4026 West Room~ There is nothing much in this room at all. Turn around and go back back out the exit you entered by. ~ 0 1024 0 D1 ~ ~ 0 0 4030 0 0 0 S #4027 Tutorial Magic Store~ Row upon row of dust covered books line the timber shelves, worn through years of use and neglect. Strange symbols and words of long forgoten languages can be seen on the spines of the leather bound books, some inlayed with gold and mother of perl. A desk sits in the middle of the room, clean and freshly pollished, with a single open text upon it, with the librarian sitting patiently behind the desk. ~ 0 1032 0 D1 ~ ~ 0 0 4034 0 0 0 R M 0 4007 1 4027 R G 0 4011 1 R G 0 4009 1 S #4028 Tutorial Lesson 3 "MOVEMENT"~ Well, You have managed to make it this far all on your own. Congratulations. Exits will take you from one room to another, from one area to another or onto and off of the wilderness map. So far you have used the N,S,E,W directions to &WMOVE&z to this room. But there are many other types of &WEXITS&z that you may encounter on your travels through Engen Wu. Of the other basic exits are NW,NE,SE,SW Up and Down. Other exits might need to be entered, or dug up to reveal them. Go down from here and try a few more exits before continuing north and on through the tutorial. ~ 0 1032 0 D0 ~ ~ 0 -1 4037 1 0 0 D2 ~ ~ 0 -1 4025 1 0 0 D4 ~ ~ 0 -1 4999 1 0 0 D5 ~ ~ 0 -1 4030 1 0 0 S #4029 North Room~ There is nothing much in this room at all. Turn around and go back back out the exit you entered by. ~ 0 1024 0 D2 ~ ~ 0 0 4030 0 0 0 S #4030 Center of the Hall of Movement~ From this central hall you can move north, south, east and west. Go into each of the four room that branch off this one and see if there is anything to be found. ~ 0 1024 0 D0 ~ ~ 0 0 4029 0 0 0 D1 ~ ~ 0 0 4032 0 0 0 D2 ~ ~ 0 0 4031 0 0 0 D3 ~ ~ 0 0 4026 0 0 0 D4 ~ ~ 0 -1 4028 1 0 0 S #4031 South Room~ There is nothing much in this room at all. Turn around and go back back out the exit you entered by. ~ 0 1024 0 D0 ~ ~ 0 0 4030 0 0 0 S #4032 East Room~ There is nothing much in this room at all. Turn around and go back back out the exit you entered by. ~ 0 1024 0 D3 ~ ~ 0 0 4030 0 0 0 S #4033 Tutorial Lesson 10 "HEALING"~ You very survival depends greatly on monitoring your own health and how much damage you have received. To heal oneself there are potions and salves, healing magics and also the REST and SLEEP commands. Some items like bedrolls can be purchased from vendors that will speed up how quickly you are able to recover your vital statistics. ~ 0 1032 0 D0 ~ ~ 0 -1 4009 1 0 0 D2 ~ ~ 0 -1 4039 1 0 0 S #4034 Tutorial Lesson 8 "MAGICAL ARTS"~ Every class within The Fury .PvP. has the ability to learn magical arts that will aid them in many aspects of the game. Classes that are physical or mental in focus. Mental focus gives the class many magical options and fewer physical optins, while a physical focus gives the class many physical options and fewer magical skills. The STUDY command can be used with books and scrolls to learn new magical skills for your class. ~ 0 1032 0 D0 ~ ~ 0 -1 4039 1 0 0 D2 ~ ~ 0 0 4035 0 0 0 D3 ~ ~ 0 0 4027 0 0 0 S #4035 Tutorial Lesson 7 "COMBAT"~ Combat is a daily part of life within Engen Wu. The killing of monsters is one of the primary methods used to gain experience points that are used to level up your character. There are a number of ways to stay alive while fighting monsters. Potions can be used or healing spells can be cast to heal your hitpoints. CON can be used to see how you compare to the moster your about to fight and WIMPY can be set so you flee before the monster can kill you, but beware, some moneters will persue you till the bitter end. If your ready to face your first opponent, travel down from here and engage the monsters below this room. ~ 0 1032 0 D0 ~ ~ 0 0 4034 0 0 0 D2 ~ ~ 0 0 4036 0 0 0 D5 ~ ~ 0 -1 4042 1 0 0 S #4036 Tutorial Lesson 6 "GAME ECONOMY"~ The currency use within Engen Wu is gold. Gold is used for all transactions, from purchasing equipment, studying new skills, buying food and adventuring supplies, even buying your own mount for speedier travel. There are a number of different ways that you can obtain gold. Completing quests and tasks will reward you with gold, as will killing monsters and selling the items you find within their corpses. ~ 0 1032 0 D0 ~ ~ 0 0 4035 0 0 0 D2 ~ ~ 0 -1 4038 1 0 0 S #4037 Tutorial Lesson 4 "CHARACTER CUSTOMIZATION"~ There are many ways to customize your character. Scattered through out the realms are NPC's who can restring your items to make them look unique. You can also have a biography that outlines details about your character personality, its history and its goals. BIO will put you into the editor were you can enter and change your characters biography. As an element of roleplay, all players are encoraged to write a biography for their characters. ~ 0 1032 0 D0 ~ ~ 0 -1 4038 1 0 0 D2 ~ ~ 0 -1 4028 1 0 0 S #4038 Tutorial Lesson 5 "CHARACTER CONFIGURATION"~ Many aspects of your game experience can be configured by you the player. CONFIG will allow you to set such things as the auto collection of gold and items from corpses or to display game output as you wish to see it. PROMPT will allow you to change what details are shown in your prompt. COLOR will let you change many of the defaut colors that are used within the game. ~ 0 1032 0 D0 ~ ~ 0 -1 4036 1 0 0 D2 ~ ~ 0 -1 4037 1 0 0 S #4039 Tutorial Lesson 9 "STUDY" ~ The STUDY skill is an integral component of the magic system in The Oriental Dojo You can use the STUDY skill to learn new magical spells. Books, Tombs and other objects of arcane knowledge can be found at various masters within The Engen Wu Academy. ~ 0 1032 0 D0 ~ ~ 0 -1 4033 1 0 0 D2 ~ ~ 0 -1 4034 1 0 0 S #4040 West Battle Room~ Typing Kill Dummy will initiate combat with a practice dummy in this room. ~ 0 8 0 D1 ~ ~ 0 0 4042 0 0 0 R M 0 4000 8 4040 R E 0 4003 1 5 R M 0 4000 8 4040 R E 0 4002 1 7 S #4041 North Battle Room~ Typing Kill Dummy will initiate combat with a practice dummy in this room. ~ 0 8 0 D2 ~ ~ 0 0 4042 0 0 0 R M 0 4000 8 4041 R E 0 4005 1 3 R G 0 4000 1 R M 0 4000 8 4041 R E 0 4004 1 4 S #4042 Center of The Hall Of Combat~ This is the central hall of combat training. Exits leading from this room lead to practice dummys that new adventurers can hone their skills on before moving out into the real world. ~ 0 1032 0 D0 ~ ~ 0 0 4041 0 0 0 D1 ~ ~ 0 0 4044 0 0 0 D2 ~ ~ 0 0 4043 0 0 0 D3 ~ ~ 0 0 4040 0 0 0 D4 ~ ~ 0 -1 4035 1 0 0 R M 0 4003 1 4042 S #4043 South Battle Room~ Typing Kill Dummy will initiate combat with a practice dummy in this room. ~ 0 8 0 D0 ~ ~ 0 0 4042 0 0 0 R M 0 4000 8 4043 R E 0 4001 1 9 R M 0 4000 8 4043 R E 0 4007 1 0 S #4044 East Battle Room~ Typing Kill Dummy will initiate combat with a practice dummy in this room. ~ 0 8 0 D3 ~ ~ 0 0 4042 0 0 0 R M 0 4000 8 4044 R E 0 4008 1 2 R M 0 4000 8 4044 R E 0 4006 1 1 S #4045 Tutorial Lesson 12 "QUESTING"~ ~ 0 1073741828 1 S #4046 Hall Of The First Quest~ ~ 0 1073741828 1 S #4047 Creation: Clan~ Command: select-clan <clan name> Command: select-clan done ~ 0 1036&2 0 S #4048 Creation: Fighting Style~ Command: select-style ~ 0 1036&2 0 S #4049 Creation: Sex~ Command: select-gender ~ 0 1036&2 0 S #4999 A Room Above The Hall Of Exits~ ~ 0 1028 1 D5 ~ ~ 0 -1 4028 1 0 0 S #0 #SHOPS 4007 2 0 0 0 0 120 90 0 23 ; Si Cho 0 #REPAIRS 0 #SPECIALS S #$