/**************************************************************************** * Eldhamud Codebase V2.2 * * ------------------------------------------------------------------------ * * EldhaMUD code (C) 2003-2008 by Robert Powell (Tommi) * * ------------------------------------------------------------------------ * * Original SMAUG 1.4a written by Thoric (Derek Snider) with Altrag, * * Blodkai, Haus, Narn, Scryn, Swordbearer, Tricops, Gorog, Rennard, * * Grishnakh, Fireblade, and Nivek. * * * * Original MERC 2.1 code by Hatchet, Furey, and Kahn. * * * * Original DikuMUD code by: Hans Staerfeldt, Katja Nyboe, Tom Madsen, * * Michael Seifert, and Sebastian Hammer. * * ------------------------------------------------------------------------ * * Database management module * ****************************************************************************/ #include <ctype.h> #include <stdio.h> #include <stdarg.h> #include <string.h> #include <time.h> #include <dlfcn.h> #include <sys/stat.h> #include <dirent.h> #include "./Headers/mud.h" extern int _filbuf args ( ( FILE * ) ); #if defined(KEY) #undef KEY #endif void init_supermob ( void ); #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } /* * Globals. */ WIZENT *first_wiz; WIZENT *last_wiz; time_t last_restore_all_time = 0; HELP_DATA *first_help; HELP_DATA *last_help; SHOP_DATA *first_shop; SHOP_DATA *last_shop; REPAIR_DATA *first_repair; REPAIR_DATA *last_repair; TELEPORT_DATA *first_teleport; TELEPORT_DATA *last_teleport; OBJ_DATA *extracted_obj_queue; EXTRACT_CHAR_DATA *extracted_char_queue; char bug_buf[2 * MAX_INPUT_LENGTH]; CHAR_DATA *first_char; CHAR_DATA *last_char; char *help_greeting; void mapreset ( void ); char log_buf[2 * MAX_INPUT_LENGTH]; OBJ_DATA *first_object; OBJ_DATA *last_object; TIME_INFO_DATA time_info; WEATHER_DATA weather_info; int weath_unit; /* global weather param */ int rand_factor; int climate_factor; int neigh_factor; int max_vector; int cur_qobjs; int cur_qchars; int nummobsloaded; int numobjsloaded; int physicalobjects; int last_pkroom; MAP_INDEX_DATA *first_map; /* maps */ AUCTION_DATA *auction; /* auctions */ QUEST_DATA *questmaster; FILE *fpLOG; /* weaponry */ short gsn_pugilism; short gsn_swords; short gsn_daggers; short gsn_whips; short gsn_talonous_arms; short gsn_maces_hammers; short gsn_blowguns; short gsn_slings; short gsn_axes; short gsn_spears; short gsn_staves; short gsn_archery; short gsn_polearm; /* thief */ short gsn_dodge; short gsn_gouge; /* thief & warrior */ short gsn_disarm; short gsn_enhanced_damage; short gsn_front_kick; short gsn_side_kick; short gsn_jab; short gsn_roundhouse; short gsn_parry; short gsn_punch; short gsn_hook; short gsn_stun; short gsn_grip; short gsn_tumble; /* other */ short gsn_mount; short gsn_scribe; short gsn_brew; short gsn_climb; short gsn_scan; short gsn_meditate; /* spells */ short gsn_blindness; short gsn_curse; short gsn_poison; short gsn_enchant_armor; short gsn_enchant_weapon; short gsn_study; /* new language support tommi */ short gsn_common; /* for searching */ short gsn_first_spell; short gsn_first_skill; short gsn_first_weapon; short gsn_first_tongue; short gsn_top_sn; /* For styles */ short gsn_style_standard; short gsn_style_dragon; short gsn_style_naga; short gsn_style_scorpion; short gsn_style_tiger; short gsn_style_unicorn; short gsn_style_phoenix; short gsn_style_crane; short gsn_style_badger; /* * Locals. */ MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH]; OBJ_INDEX_DATA *obj_index_hash[MAX_KEY_HASH]; ROOM_INDEX_DATA *room_index_hash[MAX_KEY_HASH]; AREA_DATA *first_area; AREA_DATA *last_area; AREA_DATA *first_area_name; /*Used for alphanum. sort */ AREA_DATA *last_area_name; AREA_DATA *first_build; AREA_DATA *last_build; AREA_DATA *first_asort; AREA_DATA *last_asort; AREA_DATA *first_bsort; AREA_DATA *last_bsort; SYSTEM_DATA sysdata; int top_affect; int top_area; int top_ed; int top_exit; int top_help; int top_mob_index; int top_obj_index; int top_reset; int top_room; int top_shop; int top_repair; int top_vroom; /* * Semi-locals. */ bool fBootDb; FILE *fpArea; char strArea[MAX_INPUT_LENGTH]; /* * Local booting procedures. */ void init_mm args ( ( void ) ); void load_maps args ( ( void ) ); /* Load in Overland Maps - Samson 8-1-99 */ void load_mapresets args ( ( void ) ); /* Load resets for Overland Maps - Samson 1-13-01 */ void load_continent args ( ( AREA_DATA * tarea, FILE * fp ) ); /* Continent support - Samson 9-16-00 */ void boot_log args ( ( const char *str, ... ) ); void load_area args ( ( FILE * fp ) ); void load_author args ( ( AREA_DATA * tarea, FILE * fp ) ); void load_economy args ( ( AREA_DATA * tarea, FILE * fp ) ); void load_resetmsg args ( ( AREA_DATA * tarea, FILE * fp ) ); /* Rennard */ void load_flags args ( ( AREA_DATA * tarea, FILE * fp ) ); void load_helps args ( ( AREA_DATA * tarea, FILE * fp ) ); void load_mobiles args ( ( AREA_DATA * tarea, FILE * fp ) ); void load_objects args ( ( AREA_DATA * tarea, FILE * fp ) ); void load_resets args ( ( AREA_DATA * tarea, FILE * fp ) ); void load_rooms args ( ( AREA_DATA * tarea, FILE * fp ) ); void load_shops args ( ( AREA_DATA * tarea, FILE * fp ) ); void load_repairs args ( ( AREA_DATA * tarea, FILE * fp ) ); void load_specials args ( ( AREA_DATA * tarea, FILE * fp ) ); void load_ranges args ( ( AREA_DATA * tarea, FILE * fp ) ); void load_climate args ( ( AREA_DATA * tarea, FILE * fp ) ); /* FB */ void load_neighbor args ( ( AREA_DATA * tarea, FILE * fp ) ); void load_buildlist args ( ( void ) ); bool load_systemdata args ( ( SYSTEM_DATA * sys ) ); void load_version args ( ( AREA_DATA * tarea, FILE * fp ) ); void load_watchlist args ( ( void ) ); void load_reserved args ( ( void ) ); void initialize_economy args ( ( void ) ); void sort_reserved args ( ( RESERVE_DATA * pRes ) ); void load_weatherdata args ( ( void ) ); /* * External booting function */ void renumber_put_resets ( ROOM_INDEX_DATA * room ); void wipe_resets ( ROOM_INDEX_DATA * room ); void load_colors args ( ( void ) ); void do_random_weapon ( CHAR_DATA * ch ); void do_random_armor ( CHAR_DATA * ch ); void do_random_treasure ( CHAR_DATA * ch ); void fread_questmaster args ( ( void ) ); /* * MUDprogram locals */ int mprog_name_to_type args ( ( char *name ) ); MPROG_DATA *mprog_file_read args ( ( char *f, MPROG_DATA * mprg, MOB_INDEX_DATA * pMobIndex ) ); /* int oprog_name_to_type args ( ( char* name ) ); */ MPROG_DATA *oprog_file_read args ( ( char *f, MPROG_DATA * mprg, OBJ_INDEX_DATA * pObjIndex ) ); /* int rprog_name_to_type args ( ( char* name ) ); */ MPROG_DATA *rprog_file_read args ( ( char *f, MPROG_DATA * mprg, ROOM_INDEX_DATA * pRoomIndex ) ); void load_mudprogs args ( ( AREA_DATA * tarea, FILE * fp ) ); void load_objprogs args ( ( AREA_DATA * tarea, FILE * fp ) ); void load_roomprogs args ( ( AREA_DATA * tarea, FILE * fp ) ); void mprog_read_programs args ( ( FILE * fp, MOB_INDEX_DATA * pMobIndex ) ); void oprog_read_programs args ( ( FILE * fp, OBJ_INDEX_DATA * pObjIndex ) ); void rprog_read_programs args ( ( FILE * fp, ROOM_INDEX_DATA * pRoomIndex ) ); void shutdown_mud ( char *reason ) { FILE *fp; if ( ( fp = fopen ( SHUTDOWN_FILE, "a" ) ) != NULL ) { fprintf ( fp, "%s\n", reason ); fclose ( fp ); } } /* * Big mama top level function. */ void boot_db ( bool fCopyOver ) { short wear, x; fpArea = NULL; show_hash ( 32 ); unlink ( BOOTLOG_FILE ); boot_log ( "---------------------[ Boot Log ]--------------------" ); log_string ( "Initializing libdl support..." ); /* * Open up a handle to the executable's symbol table for later use * when working with commands */ sysdata.dlHandle = dlopen ( NULL, RTLD_LAZY ); if ( !sysdata.dlHandle ) { log_string ( "dl: Error opening local system executable as handle, please check compile flags." ); shutdown_mud ( "libdl failure" ); exit ( 1 ); } log_string ( "Loading Commands" ); load_commands( ); log_string ( "Loading System Data Configuration..." ); load_systemdata ( &sysdata ); log_string ( "Loading Overland Maps...." ); load_maps( ); log_string ( "Loading socials" ); load_socials( ); log_string ( "Loading skill table" ); load_skill_table( ); sort_skill_table( ); gsn_first_spell = 0; gsn_first_skill = 0; gsn_first_weapon = 0; gsn_first_tongue = 0; gsn_top_sn = top_sn; for ( x = 0; x < top_sn; x++ ) if ( !gsn_first_spell && skill_table[x]->type == SKILL_SPELL ) gsn_first_spell = x; else if ( !gsn_first_skill && skill_table[x]->type == SKILL_SKILL ) gsn_first_skill = x; else if ( !gsn_first_weapon && skill_table[x]->type == SKILL_WEAPON ) gsn_first_weapon = x; else if ( !gsn_first_tongue && skill_table[x]->type == SKILL_TONGUE ) gsn_first_tongue = x; log_string ( "Loading Classes" ); load_Classes( ); log_string ( "Loading races" ); load_races( ); /* * load liquids into the system from the liquidtable.dat file -Nopey */ log_string ( "Loading liquids" ); load_liquids( ); /* * load mixtures into the system from the mixturetable.dat file -Nopey */ log_string ( "Loading mixtures" ); load_mixtures( ); log_string ( "Loading tongues" ); load_tongues( ); log_string ( "Making wizlist" ); /* * make_wizlist( ); */ fBootDb = TRUE; nummobsloaded = 0; numobjsloaded = 0; physicalobjects = 0; sysdata.maxplayers = 0; first_object = NULL; last_object = NULL; first_char = NULL; last_char = NULL; first_area = NULL; first_area_name = NULL; /*Used for alphanum. sort */ last_area_name = NULL; last_area = NULL; first_build = NULL; last_area = NULL; first_shop = NULL; last_shop = NULL; first_repair = NULL; last_repair = NULL; first_teleport = NULL; last_teleport = NULL; first_asort = NULL; last_asort = NULL; extracted_obj_queue = NULL; extracted_char_queue = NULL; cur_qobjs = 0; cur_qchars = 0; cur_char = NULL; cur_obj = 0; cur_obj_serial = 0; cur_char_died = FALSE; cur_obj_extracted = FALSE; cur_room = NULL; quitting_char = NULL; loading_char = NULL; saving_char = NULL; last_pkroom = 1; first_ban = NULL; last_ban = NULL; CREATE ( auction, AUCTION_DATA, 1 ); auction->item = NULL; auction->hist_timer = 0; for ( x = 0; x < AUCTION_MEM; x++ ) auction->history[x] = NULL; weath_unit = 10; rand_factor = 2; climate_factor = 1; neigh_factor = 3; max_vector = weath_unit * 3; for ( wear = 0; wear < MAX_WEAR; wear++ ) for ( x = 0; x < MAX_LAYERS; x++ ) save_equipment[wear][x] = NULL; /* * Init random number generator. */ log_string ( "Initializing random number generator" ); init_mm( ); /* * Set time and weather. */ { long lhour, lday, lmonth; log_string ( "Setting time and weather" ); lhour = ( current_time - 650336715 ) / ( PULSE_TICK / PULSE_PER_SECOND ); time_info.hour = lhour % 24; lday = lhour / 24; time_info.day = lday % 30; lmonth = lday / 30; time_info.month = lmonth % 12; time_info.year = lmonth / 12; if ( time_info.hour < 5 ) time_info.sunlight = SUN_DARK; else if ( time_info.hour < 6 ) time_info.sunlight = SUN_RISE; else if ( time_info.hour < 19 ) time_info.sunlight = SUN_LIGHT; else if ( time_info.hour < 20 ) time_info.sunlight = SUN_SET; else time_info.sunlight = SUN_DARK; } /* * Assign gsn's for skills which need them. */ { log_string ( "Assigning gsn's" ); ASSIGN_GSN ( gsn_style_standard, "standard style" ); ASSIGN_GSN ( gsn_style_dragon, "dragon style" ); ASSIGN_GSN ( gsn_style_naga, "naga style" ); ASSIGN_GSN ( gsn_style_scorpion, "scorpion style" ); ASSIGN_GSN ( gsn_style_tiger, "tiger style" ); ASSIGN_GSN ( gsn_style_unicorn, "unicorn style" ); ASSIGN_GSN ( gsn_style_phoenix, "phoenix style" ); ASSIGN_GSN ( gsn_style_crane, "crane style" ); ASSIGN_GSN ( gsn_style_badger, "badger style" ); /* * new gsn assigns for the new weapon skills - Grimm */ ASSIGN_GSN ( gsn_pugilism, "pugilism" ); ASSIGN_GSN ( gsn_swords, "sword" ); ASSIGN_GSN ( gsn_daggers, "dagger" ); ASSIGN_GSN ( gsn_whips, "whip" ); ASSIGN_GSN ( gsn_talonous_arms, "talon" ); ASSIGN_GSN ( gsn_maces_hammers, "hammer" ); ASSIGN_GSN ( gsn_blowguns, "blowgun" ); ASSIGN_GSN ( gsn_slings, "sling" ); ASSIGN_GSN ( gsn_axes, "axe" ); ASSIGN_GSN ( gsn_spears, "spear" ); ASSIGN_GSN ( gsn_staves, "stave" ); ASSIGN_GSN ( gsn_archery, "archery" ); ASSIGN_GSN ( gsn_polearm, "polearm" ); ASSIGN_GSN ( gsn_tumble, "tumble" ); ASSIGN_GSN ( gsn_dodge, "dodge" ); ASSIGN_GSN ( gsn_gouge, "gouge" ); ASSIGN_GSN ( gsn_disarm, "disarm" ); ASSIGN_GSN ( gsn_enhanced_damage, "enhanced damage" ); ASSIGN_GSN ( gsn_front_kick, "front kick" ); ASSIGN_GSN ( gsn_side_kick, "side kick" ); ASSIGN_GSN ( gsn_jab, "jab" ); ASSIGN_GSN ( gsn_hook, "hook" ); ASSIGN_GSN ( gsn_roundhouse, "roundhouse" ); ASSIGN_GSN ( gsn_parry, "parry" ); ASSIGN_GSN ( gsn_punch, "punch" ); ASSIGN_GSN ( gsn_stun, "stun" ); ASSIGN_GSN ( gsn_grip, "grip" ); ASSIGN_GSN ( gsn_mount, "mount" ); ASSIGN_GSN ( gsn_scribe, "scribe" ); ASSIGN_GSN ( gsn_brew, "brew" ); ASSIGN_GSN ( gsn_climb, "climb" ); ASSIGN_GSN ( gsn_scan, "scan" ); ASSIGN_GSN ( gsn_curse, "curse" ); ASSIGN_GSN ( gsn_poison, "poison" ); ASSIGN_GSN ( gsn_meditate, "meditate" ); ASSIGN_GSN ( gsn_enchant_armor, "enchant armor" ); ASSIGN_GSN ( gsn_enchant_armor, "enchant weapon" ); /* * new language support by tommi */ ASSIGN_GSN ( gsn_common, "common" ); ASSIGN_GSN ( gsn_study, "study" ); } /* * Read in all the area files. */ { FILE *fpList; log_string ( "Reading in area files..." ); if ( ( fpList = fopen ( AREA_LIST, "r" ) ) == NULL ) { perror ( AREA_LIST ); shutdown_mud ( "Unable to open area list" ); exit ( 1 ); } for ( ;; ) { strcpy ( strArea, fread_word ( fpList ) ); if ( strArea[0] == '$' ) break; load_area_file ( last_area, strArea ); } fclose ( fpList ); } /* * initialize supermob. * must be done before reset_area! * */ init_supermob( ); /* * Fix up exits. * Declare db booting over. * Reset all areas once. * Load up the notes file. */ { log_string ( "Fixing exits" ); fix_exits( ); fBootDb = FALSE; log_string ( "Initializing economy" ); initialize_economy( ); if ( fCopyOver ) { log_string ( "Loading world state..." ); load_world ( supermob ); } log_string ( "Resetting areas" ); area_update( ); log_string ( "Loading overland resets..." ); load_mapresets( ); log_string ( "Reseting overland..." ); if ( !fCopyOver ) mapreset( ); log_string ( "Loading buildlist" ); load_buildlist( ); log_string ( "Loading clans" ); load_clans( ); log_string ( "Loading deities" ); load_deity( ); log_string ( "Loading bans" ); load_banlist( ); log_string ( "Loading reserved names" ); load_reserved( ); log_string ( "Loading Housing System" ); load_homedata( ); log_string ( "Loading Home Accessories" ); load_accessories( ); log_string ( "loading Home Auction System" ); load_homebuy( ); MOBtrigger = TRUE; } log_string ( "Loading Weather Data" ); load_weatherdata( ); log_string ( "Initializing Weather" ); init_area_weather( ); CREATE ( questmaster, QUEST_DATA, 1 ); fread_questmaster( ); log_string ( "Initializing Questmaster" ); return; } /* * Load an 'area' header line. */ void load_area ( FILE * fp ) { AREA_DATA *pArea; CREATE ( pArea, AREA_DATA, 1 ); pArea->first_room = pArea->last_room = NULL; pArea->name = fread_string_nohash ( fp ); pArea->author = STRALLOC ( "unknown" ); pArea->filename = str_dup ( strArea ); pArea->age = 60; pArea->nplayer = 0; pArea->low_r_vnum = 0; pArea->low_o_vnum = 0; pArea->low_m_vnum = 0; pArea->hi_r_vnum = 0; pArea->hi_o_vnum = 0; pArea->hi_m_vnum = 0; pArea->low_soft_range = 0; pArea->hi_soft_range = MAX_LEVEL; pArea->low_hard_range = 0; pArea->hi_hard_range = MAX_LEVEL; pArea->spelllimit = 0; pArea->continent = 0; /* * initialize weather data - FB */ CREATE ( pArea->weather, WEATHER_DATA, 1 ); pArea->weather->temp = 0; pArea->weather->precip = 0; pArea->weather->wind = 0; pArea->weather->temp_vector = 0; pArea->weather->precip_vector = 0; pArea->weather->wind_vector = 0; pArea->weather->climate_temp = 2; pArea->weather->climate_precip = 2; pArea->weather->climate_wind = 2; pArea->weather->first_neighbor = NULL; pArea->weather->last_neighbor = NULL; pArea->weather->echo = NULL; pArea->weather->echo_color = AT_GREY; area_version = 0; LINK ( pArea, first_area, last_area, next, prev ); top_area++; return; } /* Load the version number of the area file if none exists, then it * is set to version 0 when #AREANAME is read in which is why we check for * the #AREANAME here. --Shaddai */ void load_version ( AREA_DATA * tarea, FILE * fp ) { if ( !tarea ) { bug ( "Load_author: no #AREANAME seen yet." ); if ( fBootDb ) { shutdown_mud ( "No #AREANAME" ); exit ( 1 ); } else return; } area_version = fread_number ( fp ); return; } /* * Load an author section. Scryn 2/1/96 */ void load_author ( AREA_DATA * tarea, FILE * fp ) { if ( !tarea ) { bug ( "Load_author: no #AREANAME seen yet." ); if ( fBootDb ) { shutdown_mud ( "No #AREANAME" ); exit ( 1 ); } else return; } if ( tarea->author ) STRFREE ( tarea->author ); tarea->author = fread_string ( fp ); return; } /* * Load an economy section. Thoric */ void load_economy ( AREA_DATA * tarea, FILE * fp ) { if ( !tarea ) { bug ( "Load_economy: no #AREANAME seen yet." ); if ( fBootDb ) { shutdown_mud ( "No #AREANAME" ); exit ( 1 ); } else return; } tarea->high_economy = fread_number ( fp ); tarea->low_economy = fread_number ( fp ); return; } /* Load a continent - Samson 9-16-00 */ void load_continent ( AREA_DATA * tarea, FILE * fp ) { char *pointer; int value; if ( !tarea ) { bug ( "Load_continent: no #AREANAME seen yet." ); if ( fBootDb ) { shutdown_mud ( "No #AREANAME" ); exit ( 1 ); } else return; } pointer = fread_string_nohash ( fp ); value = get_continent ( pointer ); DISPOSE ( pointer ); if ( value < 0 || value > ACON_MAX ) { tarea->continent = 0; bug ( "load_continent: Invalid area continent, set to 'alsherok' by default.", 0 ); } else tarea->continent = value; return; } /* Reset Message Load, Rennard */ void load_resetmsg ( AREA_DATA * tarea, FILE * fp ) { if ( !tarea ) { bug ( "Load_resetmsg: no #AREANAME seen yet." ); if ( fBootDb ) { shutdown_mud ( "No #AREANAME" ); exit ( 1 ); } else return; } if ( tarea->resetmsg ) DISPOSE ( tarea->resetmsg ); tarea->resetmsg = fread_string_nohash ( fp ); return; } void load_resetfreq ( AREA_DATA * tarea, FILE * fp ) { if ( !tarea ) { bug ( "Load_economy: no #AREANAME seen yet." ); if ( fBootDb ) { shutdown_mud ( "No #AREANAME" ); exit ( 1 ); } else return; } tarea->reset_frequency = fread_number ( fp ); return; } /* * Load area flags. Narn, Mar/96 */ void load_flags ( AREA_DATA * tarea, FILE * fp ) { if ( !tarea ) { bug ( "Load_flags: no #AREANAME seen yet." ); if ( fBootDb ) { shutdown_mud ( "No #AREANAME" ); exit ( 1 ); } else return; } tarea->flags = fread_number ( fp ); return; } /* * Adds a help page to the list if it is not a duplicate of an existing page. * Page is insert-sorted by keyword. -Thoric * (The reason for sorting is to keep do_hlist looking nice) */ void add_help ( HELP_DATA * pHelp ) { HELP_DATA *tHelp; int match; for ( tHelp = first_help; tHelp; tHelp = tHelp->next ) if ( pHelp->level == tHelp->level && strcmp ( pHelp->keyword, tHelp->keyword ) == 0 ) { bug ( "add_help: duplicate: %s. Deleting.", pHelp->keyword ); STRFREE ( pHelp->text ); STRFREE ( pHelp->keyword ); DISPOSE ( pHelp ); return; } else if ( ( match = strcmp ( pHelp->keyword[0] == '\'' ? pHelp->keyword + 1 : pHelp->keyword, tHelp->keyword[0] == '\'' ? tHelp->keyword + 1 : tHelp->keyword ) ) < 0 || ( match == 0 && pHelp->level > tHelp->level ) ) { if ( !tHelp->prev ) first_help = pHelp; else tHelp->prev->next = pHelp; pHelp->prev = tHelp->prev; pHelp->next = tHelp; tHelp->prev = pHelp; break; } if ( !tHelp ) LINK ( pHelp, first_help, last_help, next, prev ); top_help++; } /* * Load a help section. */ void load_helps ( AREA_DATA * tarea, FILE * fp ) { HELP_DATA *pHelp; for ( ;; ) { CREATE ( pHelp, HELP_DATA, 1 ); pHelp->level = fread_number ( fp ); pHelp->keyword = fread_string ( fp ); if ( pHelp->keyword[0] == '$' ) { STRFREE ( pHelp->keyword ); DISPOSE ( pHelp ); break; } pHelp->text = fread_string ( fp ); if ( pHelp->keyword[0] == STRING_NULL ) { STRFREE ( pHelp->text ); STRFREE ( pHelp->keyword ); DISPOSE ( pHelp ); continue; } if ( !str_cmp ( pHelp->keyword, "greeting" ) ) help_greeting = pHelp->text; add_help ( pHelp ); } return; } /* * Add a character to the list of all characters -Thoric */ void add_char ( CHAR_DATA * ch ) { LINK ( ch, first_char, last_char, next, prev ); } /* * Load a mob section. */ void load_mobiles ( AREA_DATA * tarea, FILE * fp ) { MOB_INDEX_DATA *pMobIndex; if ( !tarea ) { bug ( "Load_mobiles: no #AREA seen yet." ); if ( fBootDb ) { shutdown_mud ( "No #AREA" ); exit ( 1 ); } else return; } for ( ;; ) { int vnum; char letter; int iHash; bool oldmob; bool tmpBootDb; letter = fread_letter ( fp ); if ( letter != '#' ) { bug ( "Load_mobiles: # not found." ); if ( fBootDb ) { shutdown_mud ( "# not found" ); exit ( 1 ); } else return; } vnum = fread_number ( fp ); if ( vnum == 0 ) break; tmpBootDb = fBootDb; fBootDb = FALSE; if ( get_mob_index ( vnum ) ) { if ( tmpBootDb ) { bug ( "Load_mobiles: vnum %d duplicated.", vnum ); shutdown_mud ( "duplicate vnum" ); exit ( 1 ); } } else { oldmob = FALSE; CREATE ( pMobIndex, MOB_INDEX_DATA, 1 ); } fBootDb = tmpBootDb; pMobIndex->vnum = vnum; if ( fBootDb ) { if ( !tarea->low_m_vnum ) tarea->low_m_vnum = vnum; if ( vnum > tarea->hi_m_vnum ) tarea->hi_m_vnum = vnum; } pMobIndex->player_name = fread_string ( fp ); pMobIndex->short_descr = fread_string ( fp ); pMobIndex->long_descr = fread_string ( fp ); pMobIndex->description = fread_string ( fp ); pMobIndex->long_descr[0] = UPPER ( pMobIndex->long_descr[0] ); pMobIndex->description[0] = UPPER ( pMobIndex->description[0] ); pMobIndex->level = fread_number ( fp ); pMobIndex->race = fread_number ( fp ); pMobIndex->Class = fread_number ( fp ); pMobIndex->hitplus = fread_number ( fp ); pMobIndex->damplus = fread_number ( fp ); pMobIndex->hitroll = fread_number ( fp ); pMobIndex->damroll = fread_number ( fp ); pMobIndex->act = fread_bitvector ( fp ); xSET_BIT ( pMobIndex->act, ACT_IS_NPC ); pMobIndex->alignment = fread_number ( fp ); pMobIndex->position = fread_number ( fp ); pMobIndex->defposition = fread_number ( fp ); pMobIndex->sex = fread_number ( fp ); pMobIndex->height = fread_number ( fp ); pMobIndex->weight = fread_number ( fp ); pMobIndex->speaks = fread_number ( fp ); pMobIndex->speaking = fread_number ( fp ); pMobIndex->xflags = fread_number ( fp ); pMobIndex->immune = fread_number ( fp ); pMobIndex->resistant = fread_number ( fp ); pMobIndex->susceptible = fread_number ( fp ); pMobIndex->pShop = NULL; pMobIndex->rShop = NULL; letter = fread_letter ( fp ); if ( letter == '>' ) { ungetc ( letter, fp ); mprog_read_programs ( fp, pMobIndex ); } else { ungetc ( letter, fp ); } iHash = vnum % MAX_KEY_HASH; pMobIndex->next = mob_index_hash[iHash]; mob_index_hash[iHash] = pMobIndex; top_mob_index++; } return; } /* * Load an obj section. */ void load_objects ( AREA_DATA * tarea, FILE * fp ) { OBJ_INDEX_DATA *pObjIndex; char letter; char *ln; int x1, x2, x3, x4, x5, x6; if ( !tarea ) { bug ( "Load_objects: no #AREANAME seen yet." ); if ( fBootDb ) { shutdown_mud ( "No #AREANAME" ); exit ( 1 ); } else return; } for ( ;; ) { char buf[MAX_STRING_LENGTH]; int vnum; int iHash; bool tmpBootDb; bool oldobj; letter = fread_letter ( fp ); if ( letter != '#' ) { bug ( "Load_objects: # not found." ); if ( fBootDb ) { shutdown_mud ( "# not found" ); exit ( 1 ); } else return; } vnum = fread_number ( fp ); if ( vnum == 0 ) break; tmpBootDb = fBootDb; fBootDb = FALSE; if ( get_obj_index ( vnum ) ) { if ( tmpBootDb ) { bug ( "Load_objects: vnum %d duplicated.", vnum ); shutdown_mud ( "duplicate vnum" ); exit ( 1 ); } else { pObjIndex = get_obj_index ( vnum ); sprintf ( buf, "Cleaning object: %d", vnum ); log_string_plus ( buf, LOG_BUILD, sysdata.log_level ); clean_obj ( pObjIndex ); oldobj = TRUE; } } else { oldobj = FALSE; CREATE ( pObjIndex, OBJ_INDEX_DATA, 1 ); } fBootDb = tmpBootDb; pObjIndex->vnum = vnum; if ( fBootDb ) { if ( !tarea->low_o_vnum ) tarea->low_o_vnum = vnum; if ( vnum > tarea->hi_o_vnum ) tarea->hi_o_vnum = vnum; } pObjIndex->name = fread_string ( fp ); pObjIndex->short_descr = fread_string ( fp ); pObjIndex->description = fread_string ( fp ); pObjIndex->action_desc = fread_string ( fp ); pObjIndex->short_descr[0] = LOWER ( pObjIndex->short_descr[0] ); pObjIndex->description[0] = UPPER ( pObjIndex->description[0] ); pObjIndex->item_type = fread_number ( fp ); pObjIndex->extra_flags = fread_bitvector ( fp ); ln = fread_line ( fp ); x1 = x2 = 0; sscanf ( ln, "%d %d", &x1, &x2 ); pObjIndex->wear_flags = x1; pObjIndex->layers = x2; ln = fread_line ( fp ); x1 = x2 = x3 = x4 = x5 = x6 = 0; sscanf ( ln, "%d %d %d %d %d %d", &x1, &x2, &x3, &x4, &x5, &x6 ); pObjIndex->value[0] = x1; pObjIndex->value[1] = x2; pObjIndex->value[2] = x3; pObjIndex->value[3] = x4; pObjIndex->value[4] = x5; pObjIndex->value[5] = x6; pObjIndex->weight = fread_number ( fp ); pObjIndex->weight = UMAX ( 1, pObjIndex->weight ); pObjIndex->cost = fread_number ( fp ); pObjIndex->rent = fread_number ( fp ); /* unused */ if ( pObjIndex->item_type == ITEM_WEAPON ) { pObjIndex->value[0] = 13; pObjIndex->value[1] = 0; pObjIndex->value[2] = 0; } if ( pObjIndex->item_type == ITEM_ARMOR ) { pObjIndex->value[0] = 0; pObjIndex->value[1] = 0; pObjIndex->value[3] = 13; } if ( pObjIndex->item_type == ITEM_LIGHT ) { pObjIndex->value[0] = 13; } if ( pObjIndex->item_type == ITEM_CONTAINER ) { pObjIndex->value[3] = 13; } if ( area_version != 0 ) { switch ( pObjIndex->item_type ) { case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: pObjIndex->value[1] = skill_lookup ( fread_word ( fp ) ); pObjIndex->value[2] = skill_lookup ( fread_word ( fp ) ); pObjIndex->value[3] = skill_lookup ( fread_word ( fp ) ); break; case ITEM_STAFF: case ITEM_WAND: pObjIndex->value[3] = skill_lookup ( fread_word ( fp ) ); break; case ITEM_SALVE: pObjIndex->value[4] = skill_lookup ( fread_word ( fp ) ); pObjIndex->value[5] = skill_lookup ( fread_word ( fp ) ); break; } } for ( ;; ) { letter = fread_letter ( fp ); if ( letter == 'A' ) { AFFECT_DATA *paf; CREATE ( paf, AFFECT_DATA, 1 ); paf->type = -1; paf->duration = -1; paf->location = fread_number ( fp ); paf->modifier = fread_number ( fp ); xCLEAR_BITS ( paf->bitvector ); LINK ( paf, pObjIndex->first_affect, pObjIndex->last_affect, next, prev ); top_affect++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; CREATE ( ed, EXTRA_DESCR_DATA, 1 ); ed->keyword = fread_string ( fp ); ed->description = fread_string ( fp ); LINK ( ed, pObjIndex->first_extradesc, pObjIndex->last_extradesc, next, prev ); top_ed++; } else if ( letter == '>' ) { ungetc ( letter, fp ); oprog_read_programs ( fp, pObjIndex ); } else { ungetc ( letter, fp ); break; } } if ( !oldobj ) { iHash = vnum % MAX_KEY_HASH; pObjIndex->next = obj_index_hash[iHash]; obj_index_hash[iHash] = pObjIndex; top_obj_index++; } } return; } /* * Load a reset section. */ void load_resets ( AREA_DATA * tarea, FILE * fp ) { ROOM_INDEX_DATA *pRoomIndex = NULL; ROOM_INDEX_DATA *roomlist; bool not01 = FALSE; int count = 0; if ( !tarea ) { bug ( "%s", "Load_resets: no #AREANAME seen yet." ); if ( fBootDb ) { shutdown_mud ( "No #AREANAME" ); exit ( 1 ); } else return; } if ( !tarea->first_room ) { bug ( "%s: No #ROOMS section found. Cannot load resets.", __FUNCTION__ ); if ( fBootDb ) { shutdown_mud ( "No #ROOMS" ); exit ( 1 ); } else return; } for ( ;; ) { EXIT_DATA *pexit; char letter; int extra, arg1, arg2, arg3; if ( ( letter = fread_letter ( fp ) ) == 'S' ) break; if ( letter == '*' ) { fread_to_eol ( fp ); continue; } extra = fread_number ( fp ); if ( letter == 'M' || letter == 'O' ) extra = 0; arg1 = fread_number ( fp ); arg2 = fread_number ( fp ); arg3 = ( letter == 'G' || letter == 'R' ) ? 0 : fread_number ( fp ); fread_to_eol ( fp ); ++count; /* * Validate parameters. * We're calling the index functions for the side effect. */ switch ( letter ) { default: bug ( "%s: bad command '%c'.", __FUNCTION__, letter ); if ( fBootDb ) boot_log ( "%s: %s (%d) bad command '%c'.", __FUNCTION__, tarea->filename, count, letter ); return; case 'M': if ( get_mob_index ( arg1 ) == NULL && fBootDb ) boot_log ( "%s: %s (%d) 'M': mobile %d doesn't exist.", __FUNCTION__, tarea->filename, count, arg1 ); if ( ( pRoomIndex = get_room_index ( arg3 ) ) == NULL && fBootDb ) boot_log ( "%s: %s (%d) 'M': room %d doesn't exist.", __FUNCTION__, tarea->filename, count, arg3 ); else add_reset ( pRoomIndex, letter, extra, arg1, arg2, arg3 ); break; case 'O': if ( get_obj_index ( arg1 ) == NULL && fBootDb ) boot_log ( "%s: %s (%d) '%c': object %d doesn't exist.", __FUNCTION__, tarea->filename, count, letter, arg1 ); if ( ( pRoomIndex = get_room_index ( arg3 ) ) == NULL && fBootDb ) boot_log ( "%s: %s (%d) '%c': room %d doesn't exist.", __FUNCTION__, tarea->filename, count, letter, arg3 ); else { if ( !pRoomIndex ) bug ( "%s: Unable to add room reset - room not found.", __FUNCTION__ ); else add_reset ( pRoomIndex, letter, extra, arg1, arg2, arg3 ); } break; case 'P': if ( get_obj_index ( arg1 ) == NULL && fBootDb ) boot_log ( "%s: %s (%d) '%c': object %d doesn't exist.", __FUNCTION__, tarea->filename, count, letter, arg1 ); if ( arg3 > 0 ) { if ( get_obj_index ( arg3 ) == NULL && fBootDb ) boot_log ( "%s: %s (%d) 'P': destination object %d doesn't exist.", __FUNCTION__, tarea->filename, count, arg3 ); if ( extra > 1 ) not01 = TRUE; } if ( !pRoomIndex ) bug ( "%s: Unable to add room reset - room not found.", __FUNCTION__ ); else { if ( arg3 == 0 ) arg3 = OBJ_VNUM_MONEY_ONE; // This may look stupid, but for some reason it works. add_reset ( pRoomIndex, letter, extra, arg1, arg2, arg3 ); } break; case 'G': case 'E': if ( get_obj_index ( arg1 ) == NULL && fBootDb ) boot_log ( "%s: %s (%d) '%c': object %d doesn't exist.", __FUNCTION__, tarea->filename, count, letter, arg1 ); if ( !pRoomIndex ) bug ( "%s: Unable to add room reset - room not found.", __FUNCTION__ ); else add_reset ( pRoomIndex, letter, extra, arg1, arg2, arg3 ); break; case 'H': bug ( "%s: Unable to convert legacy hide reset. Must be converted manually.", __FUNCTION__ ); break; case 'D': if ( ! ( pRoomIndex = get_room_index ( arg1 ) ) ) { bug ( "%s: 'D': room %d doesn't exist.", __FUNCTION__, arg1 ); bug ( "Reset: %c %d %d %d %d", letter, extra, arg1, arg2, arg3 ); if ( fBootDb ) boot_log ( "%s: %s (%d) 'D': room %d doesn't exist.", __FUNCTION__, tarea->filename, count, arg1 ); break; } if ( arg2 < 0 || arg2 > MAX_DIR + 1 || ! ( pexit = get_exit ( pRoomIndex, arg2 ) ) || !IS_SET ( pexit->exit_info, EX_ISDOOR ) ) { bug ( "%s: 'D': exit %d not door.", __FUNCTION__, arg2 ); bug ( "Reset: %c %d %d %d %d", letter, extra, arg1, arg2, arg3 ); if ( fBootDb ) boot_log ( "%s: %s (%d) 'D': exit %d not door.", __FUNCTION__, tarea->filename, count, arg2 ); } if ( arg3 < 0 || arg3 > 2 ) { bug ( "%s: 'D': bad 'locks': %d.", __FUNCTION__, arg3 ); if ( fBootDb ) boot_log ( "%s: %s (%d) 'D': bad 'locks': %d.", __FUNCTION__, tarea->filename, count, arg3 ); } add_reset ( pRoomIndex, letter, extra, arg1, arg2, arg3 ); break; case 'R': if ( ! ( pRoomIndex = get_room_index ( arg1 ) ) && fBootDb ) boot_log ( "%s: %s (%d) 'R': room %d doesn't exist.", __FUNCTION__, tarea->filename, count, arg1 ); else add_reset ( pRoomIndex, letter, extra, arg1, arg2, arg3 ); if ( arg2 < 0 || arg2 > 10 ) { bug ( "%s: 'R': bad exit %d.", __FUNCTION__, arg2 ); if ( fBootDb ) boot_log ( "%s: %s (%d) 'R': bad exit %d.", __FUNCTION__, tarea->filename, count, arg2 ); break; } break; } } if ( !not01 ) { for ( roomlist = tarea->first_room; roomlist; roomlist = roomlist->next_aroom ) renumber_put_resets ( roomlist ); } return; } void load_room_reset ( ROOM_INDEX_DATA * room, FILE * fp ) { EXIT_DATA *pexit; char letter; int extra, arg1, arg2, arg3; bool not01 = FALSE; int count = 0; letter = fread_letter ( fp ); extra = fread_number ( fp ); if ( letter == 'M' || letter == 'O' ) extra = 0; arg1 = fread_number ( fp ); arg2 = fread_number ( fp ); arg3 = ( letter == 'G' || letter == 'R' ) ? 0 : fread_number ( fp ); fread_to_eol ( fp ); ++count; /* * Validate parameters. * We're calling the index functions for the side effect. */ switch ( letter ) { default: bug ( "%s: bad command '%c'.", __FUNCTION__, letter ); if ( fBootDb ) boot_log ( "%s: %s (%d) bad command '%c'.", __FUNCTION__, room->area->filename, count, letter ); return; case 'M': if ( get_mob_index ( arg1 ) == NULL && fBootDb ) boot_log ( "%s: %s (%d) 'M': mobile %d doesn't exist.", __FUNCTION__, room->area->filename, count, arg1 ); break; case 'O': if ( get_obj_index ( arg1 ) == NULL && fBootDb ) boot_log ( "%s: %s (%d) '%c': object %d doesn't exist.", __FUNCTION__, room->area->filename, count, letter, arg1 ); break; case 'P': if ( get_obj_index ( arg1 ) == NULL && fBootDb ) boot_log ( "%s: %s (%d) '%c': object %d doesn't exist.", __FUNCTION__, room->area->filename, count, letter, arg1 ); if ( arg3 <= 0 ) arg3 = OBJ_VNUM_MONEY_ONE; // This may look stupid, but for some reason it works. if ( get_obj_index ( arg3 ) == NULL && fBootDb ) boot_log ( "%s: %s (%d) 'P': destination object %d doesn't exist.", __FUNCTION__, room->area->filename, count, arg3 ); if ( extra > 1 ) not01 = TRUE; break; case 'G': case 'E': if ( get_obj_index ( arg1 ) == NULL && fBootDb ) boot_log ( "%s: %s (%d) '%c': object %d doesn't exist.", __FUNCTION__, room->area->filename, count, letter, arg1 ); break; case 'T': case 'H': break; case 'D': if ( arg2 < 0 || arg2 > MAX_DIR + 1 || ! ( pexit = get_exit ( room, arg2 ) ) || !IS_SET ( pexit->exit_info, EX_ISDOOR ) ) { bug ( "%s: 'D': exit %d not door.", __FUNCTION__, arg2 ); bug ( "Reset: %c %d %d %d %d", letter, extra, arg1, arg2, arg3 ); if ( fBootDb ) boot_log ( "%s: %s (%d) 'D': exit %d not door.", __FUNCTION__, room->area->filename, count, arg2 ); } if ( arg3 < 0 || arg3 > 2 ) { bug ( "%s: 'D': bad 'locks': %d.", __FUNCTION__, arg3 ); if ( fBootDb ) boot_log ( "%s: %s (%d) 'D': bad 'locks': %d.", __FUNCTION__, room->area->filename, count, arg3 ); } break; case 'R': if ( arg2 < 0 || arg2 > 10 ) { bug ( "%s: 'R': bad exit %d.", __FUNCTION__, arg2 ); if ( fBootDb ) boot_log ( "%s: %s (%d) 'R': bad exit %d.", __FUNCTION__, room->area->filename, count, arg2 ); break; } break; } add_reset ( room, letter, extra, arg1, arg2, arg3 ); if ( !not01 ) renumber_put_resets ( room ); return; } /* * Load a room section. */ void load_rooms ( AREA_DATA * tarea, FILE * fp ) { ROOM_INDEX_DATA *pRoomIndex; char buf[MAX_STRING_LENGTH]; char *ln; if ( !tarea ) { bug ( "Load_rooms: no #AREANAME seen yet." ); shutdown_mud ( "No #AREANAME" ); exit ( 1 ); } tarea->first_room = tarea->last_room = NULL; for ( ;; ) { int vnum; char letter; int door; int iHash; bool tmpBootDb; bool oldroom; long int x1, x2, x3, x4, x5, x6, x7, x8; letter = fread_letter ( fp ); if ( letter != '#' ) { bug ( "Load_rooms: # not found." ); if ( fBootDb ) { shutdown_mud ( "# not found" ); exit ( 1 ); } else return; } vnum = fread_number ( fp ); if ( vnum == 0 ) break; tmpBootDb = fBootDb; fBootDb = FALSE; if ( get_room_index ( vnum ) != NULL ) { if ( tmpBootDb ) { bug ( "Load_rooms: vnum %d duplicated.", vnum ); shutdown_mud ( "duplicate vnum" ); exit ( 1 ); } else { pRoomIndex = get_room_index ( vnum ); sprintf ( buf, "Cleaning room: %d", vnum ); log_string_plus ( buf, LOG_BUILD, sysdata.log_level ); clean_room ( pRoomIndex ); oldroom = TRUE; } } else { oldroom = FALSE; CREATE ( pRoomIndex, ROOM_INDEX_DATA, 1 ); pRoomIndex->first_person = NULL; pRoomIndex->last_person = NULL; pRoomIndex->first_content = NULL; pRoomIndex->last_content = NULL; } fBootDb = tmpBootDb; pRoomIndex->area = tarea; pRoomIndex->vnum = vnum; pRoomIndex->first_extradesc = NULL; pRoomIndex->last_extradesc = NULL; if ( fBootDb ) { if ( !tarea->low_r_vnum ) tarea->low_r_vnum = vnum; if ( vnum > tarea->hi_r_vnum ) tarea->hi_r_vnum = vnum; } pRoomIndex->name = fread_string ( fp ); pRoomIndex->description = fread_string ( fp ); pRoomIndex->NULL_VAR = fread_number ( fp ); pRoomIndex->room_flags = fread_bitvector ( fp ); /* * Area number fread_number( fp ); */ ln = fread_line ( fp ); x1 = x2 = x3 = x4 = x5 = x6 = 0; sscanf ( ln, "%li %li %li %li", &x1, &x2, &x3, &x4 ); pRoomIndex->sector_type = x1; pRoomIndex->tele_delay = x2; pRoomIndex->tele_vnum = x3; pRoomIndex->tunnel = x4; if ( pRoomIndex->sector_type < 0 || pRoomIndex->sector_type >= SECT_MAX ) { bug ( "Fread_rooms: vnum %d has bad sector_type %d.", vnum, pRoomIndex->sector_type ); pRoomIndex->sector_type = 1; } pRoomIndex->light = 0; pRoomIndex->first_exit = NULL; pRoomIndex->last_exit = NULL; for ( ;; ) { letter = fread_letter ( fp ); if ( letter == 'S' ) break; if ( letter == 'D' ) { EXIT_DATA *pexit; int locks; door = fread_number ( fp ); if ( door < 0 || door > 10 ) { bug ( "Fread_rooms: vnum %d has bad door number %d.", vnum, door ); if ( fBootDb ) exit ( 1 ); } else { if ( area_version < 2 ) { pexit = make_exit ( pRoomIndex, NULL, door ); pexit->description = fread_string ( fp ); pexit->keyword = fread_string ( fp ); pexit->exit_info = 0; ln = fread_line ( fp ); x1 = x2 = x3 = x4 = x5 = x6 = 0; sscanf ( ln, "%li %li %li %li %li %li", &x1, &x2, &x3, &x4, &x5, &x6 ); locks = x1; pexit->key = x2; pexit->vnum = x3; pexit->vdir = door; pexit->distance = x4; pexit->pulltype = x5; pexit->pull = x6; } else { pexit = make_exit ( pRoomIndex, NULL, door ); pexit->description = fread_string ( fp ); pexit->keyword = fread_string ( fp ); pexit->exit_info = 0; ln = fread_line ( fp ); x1 = x2 = x3 = x4 = x5 = x6 = x7 = x8 = 0; sscanf ( ln, "%li %li %li %li %li %li %li %li", &x1, &x2, &x3, &x4, &x5, &x6, &x7, &x8 ); locks = x1; pexit->key = x2; pexit->vnum = x3; pexit->vdir = door; pexit->distance = x4; pexit->x = x5; pexit->y = x6; pexit->pulltype = x7; pexit->pull = x8; } switch ( locks ) { case 1: pexit->exit_info = EX_ISDOOR; break; case 2: pexit->exit_info = EX_ISDOOR | EX_PICKPROOF; break; default: pexit->exit_info = locks; } } } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; CREATE ( ed, EXTRA_DESCR_DATA, 1 ); ed->keyword = fread_string ( fp ); ed->description = fread_string ( fp ); LINK ( ed, pRoomIndex->first_extradesc, pRoomIndex->last_extradesc, next, prev ); top_ed++; } else if ( letter == 'R' ) load_room_reset ( pRoomIndex, fp ); else if ( letter == '>' ) { ungetc ( letter, fp ); rprog_read_programs ( fp, pRoomIndex ); } else { bug ( "Load_rooms: vnum %d has flag '%c' not 'DES'.", vnum, letter ); shutdown_mud ( "Room flag not DES" ); exit ( 1 ); } } if ( !oldroom ) { iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; LINK ( pRoomIndex, tarea->first_room, tarea->last_room, next_aroom, prev_aroom ); top_room++; } } return; } /* * Load a shop section. */ void load_shops ( AREA_DATA * tarea, FILE * fp ) { SHOP_DATA *pShop; for ( ;; ) { MOB_INDEX_DATA *pMobIndex; int iTrade; CREATE ( pShop, SHOP_DATA, 1 ); pShop->keeper = fread_number ( fp ); if ( pShop->keeper == 0 ) { DISPOSE ( pShop ); break; } for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ ) pShop->buy_type[iTrade] = fread_number ( fp ); pShop->profit_buy = fread_number ( fp ); pShop->profit_sell = fread_number ( fp ); pShop->profit_buy = URANGE ( pShop->profit_sell + 5, pShop->profit_buy, 1000 ); pShop->profit_sell = URANGE ( 0, pShop->profit_sell, pShop->profit_buy - 5 ); pShop->open_hour = fread_number ( fp ); pShop->close_hour = fread_number ( fp ); fread_to_eol ( fp ); pMobIndex = get_mob_index ( pShop->keeper ); pMobIndex->pShop = pShop; if ( !first_shop ) first_shop = pShop; else last_shop->next = pShop; pShop->next = NULL; pShop->prev = last_shop; last_shop = pShop; top_shop++; } return; } /* * Load a repair shop section. -Thoric */ void load_repairs ( AREA_DATA * tarea, FILE * fp ) { REPAIR_DATA *rShop; for ( ;; ) { MOB_INDEX_DATA *pMobIndex; int iFix; CREATE ( rShop, REPAIR_DATA, 1 ); rShop->keeper = fread_number ( fp ); if ( rShop->keeper == 0 ) { DISPOSE ( rShop ); break; } for ( iFix = 0; iFix < MAX_FIX; iFix++ ) rShop->fix_type[iFix] = fread_number ( fp ); rShop->profit_fix = fread_number ( fp ); rShop->shop_type = fread_number ( fp ); rShop->open_hour = fread_number ( fp ); rShop->close_hour = fread_number ( fp ); fread_to_eol ( fp ); pMobIndex = get_mob_index ( rShop->keeper ); pMobIndex->rShop = rShop; if ( !first_repair ) first_repair = rShop; else last_repair->next = rShop; rShop->next = NULL; rShop->prev = last_repair; last_repair = rShop; top_repair++; } return; } /* * Load spec proc declarations. */ void load_specials ( AREA_DATA * tarea, FILE * fp ) { for ( ;; ) { MOB_INDEX_DATA *pMobIndex; char letter; switch ( letter = fread_letter ( fp ) ) { default: bug ( "Load_specials: letter '%c' not *MS.", letter ); exit ( 1 ); case 'S': return; case '*': break; case 'M': pMobIndex = get_mob_index ( fread_number ( fp ) ); pMobIndex->spec_fun = spec_lookup ( fread_word ( fp ) ); if ( pMobIndex->spec_fun == 0 ) { bug ( "Load_specials: 'M': vnum %d.", pMobIndex->vnum ); exit ( 1 ); } break; } fread_to_eol ( fp ); } } /* * Load soft / hard area ranges. */ void load_ranges ( AREA_DATA * tarea, FILE * fp ) { if ( !tarea ) { bug ( "Load_ranges: no #AREANAME seen yet." ); shutdown_mud ( "No #AREANAME" ); exit ( 1 ); } tarea->low_soft_range = fread_number ( fp ); tarea->hi_soft_range = fread_number ( fp ); tarea->low_hard_range = fread_number ( fp ); tarea->hi_hard_range = fread_number ( fp ); return; } /* * Load climate information for the area * Last modified: July 13, 1997 * Fireblade */ void load_climate ( AREA_DATA * tarea, FILE * fp ) { if ( !tarea ) { bug ( "load_climate: no #AREANAME seen yet" ); if ( fBootDb ) { shutdown_mud ( "No #AREANAME" ); exit ( 1 ); } else return; } tarea->weather->climate_temp = fread_number ( fp ); tarea->weather->climate_precip = fread_number ( fp ); tarea->weather->climate_wind = fread_number ( fp ); return; } /* * Load data for a neghboring weather system * Last modified: July 13, 1997 * Fireblade */ void load_neighbor ( AREA_DATA * tarea, FILE * fp ) { NEIGHBOR_DATA *new; if ( !tarea ) { bug ( "load_neighbor: no #AREANAME seen yet." ); if ( fBootDb ) { shutdown_mud ( "No #AREANAME" ); exit ( 1 ); } else return; } CREATE ( new, NEIGHBOR_DATA, 1 ); new->next = NULL; new->prev = NULL; new->address = NULL; new->name = fread_string ( fp ); LINK ( new, tarea->weather->first_neighbor, tarea->weather->last_neighbor, next, prev ); return; } /* * Go through all areas, and set up initial economy based on mob * levels and gold */ void initialize_economy ( void ) { AREA_DATA *tarea; MOB_INDEX_DATA *mob; int idx, gold, rng; for ( tarea = first_area; tarea; tarea = tarea->next ) { /* * skip area if they already got some gold */ if ( tarea->high_economy > 0 || tarea->low_economy > 10000 ) continue; rng = tarea->hi_soft_range - tarea->low_soft_range; if ( rng ) rng /= 2; else rng = 25; gold = rng * rng * 50000; boost_economy ( tarea, gold ); for ( idx = tarea->low_m_vnum; idx < tarea->hi_m_vnum; idx++ ) if ( ( mob = get_mob_index ( idx ) ) != NULL ) boost_economy ( tarea, mob->gold * 10 ); } } /* * Translate all room exits from virtual to real. * Has to be done after all rooms are read in. * Check for bad reverse exits. */ void fix_exits ( void ) { ROOM_INDEX_DATA *pRoomIndex; EXIT_DATA *pexit, *pexit_next, *r_exit; int iHash; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex; pRoomIndex = pRoomIndex->next ) { bool fexit; fexit = FALSE; for ( pexit = pRoomIndex->first_exit; pexit; pexit = pexit_next ) { pexit_next = pexit->next; pexit->rvnum = pRoomIndex->vnum; if ( pexit->vnum <= 0 || ( pexit->to_room = get_room_index ( pexit->vnum ) ) == NULL ) { if ( fBootDb ) boot_log ( "Fix_exits: room %d, exit %s leads to bad vnum (%d)", pRoomIndex->vnum, dir_name[pexit->vdir], pexit->vnum ); bug ( "Deleting %s exit in room %d", dir_name[pexit->vdir], pRoomIndex->vnum ); extract_exit ( pRoomIndex, pexit ); } else fexit = TRUE; } if ( !fexit ) xSET_BIT ( pRoomIndex->room_flags, ROOM_NO_MOB ); } } /* * Set all the rexit pointers -Thoric */ for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex; pRoomIndex = pRoomIndex->next ) { for ( pexit = pRoomIndex->first_exit; pexit; pexit = pexit->next ) { if ( pexit->to_room && !pexit->rexit ) { r_exit = get_exit_to ( pexit->to_room, rev_dir[pexit->vdir], pRoomIndex->vnum ); if ( r_exit ) { pexit->rexit = r_exit; r_exit->rexit = pexit; } } } } } return; } /* * Get diku-compatable exit by number -Thoric */ EXIT_DATA *get_exit_number ( ROOM_INDEX_DATA * room, int xit ) { EXIT_DATA *pexit; int count; count = 0; for ( pexit = room->first_exit; pexit; pexit = pexit->next ) if ( ++count == xit ) return pexit; return NULL; } /* * (prelude...) This is going to be fun... NOT! * (conclusion) QSort is f*cked! */ int exit_comp ( EXIT_DATA ** xit1, EXIT_DATA ** xit2 ) { int d1, d2; d1 = ( *xit1 )->vdir; d2 = ( *xit2 )->vdir; if ( d1 < d2 ) return -1; if ( d1 > d2 ) return 1; return 0; } void sort_exits ( ROOM_INDEX_DATA * room ) { EXIT_DATA *pexit; /* *texit *//* Unused */ EXIT_DATA *exits[MAX_REXITS]; int x, nexits; nexits = 0; for ( pexit = room->first_exit; pexit; pexit = pexit->next ) { exits[nexits++] = pexit; if ( nexits > MAX_REXITS ) { bug ( "sort_exits: more than %d exits in room... fatal", nexits ); return; } } qsort ( &exits[0], nexits, sizeof ( EXIT_DATA * ), ( int ( * ) ( const void *, const void * ) ) exit_comp ); for ( x = 0; x < nexits; x++ ) { if ( x > 0 ) exits[x]->prev = exits[x - 1]; else { exits[x]->prev = NULL; room->first_exit = exits[x]; } if ( x >= ( nexits - 1 ) ) { exits[x]->next = NULL; room->last_exit = exits[x]; } else exits[x]->next = exits[x + 1]; } } void randomize_exits ( ROOM_INDEX_DATA * room, short maxdir ) { EXIT_DATA *pexit; int nexits, /* maxd, */ d0, d1, count, door; /* Maxd unused */ int vdirs[MAX_REXITS]; nexits = 0; for ( pexit = room->first_exit; pexit; pexit = pexit->next ) vdirs[nexits++] = pexit->vdir; for ( d0 = 0; d0 < nexits; d0++ ) { if ( vdirs[d0] > maxdir ) continue; count = 0; while ( vdirs[ ( d1 = number_range ( d0, nexits - 1 ) ) ] > maxdir || ++count > 5 ) ; if ( vdirs[d1] > maxdir ) continue; door = vdirs[d0]; vdirs[d0] = vdirs[d1]; vdirs[d1] = door; } count = 0; for ( pexit = room->first_exit; pexit; pexit = pexit->next ) pexit->vdir = vdirs[count++]; sort_exits ( room ); } /* * Repopulate areas periodically. */ void area_update ( void ) { AREA_DATA *pArea; for ( pArea = first_area; pArea; pArea = pArea->next ) { CHAR_DATA *pch; int reset_age = pArea->reset_frequency ? pArea->reset_frequency : 15; if ( ( reset_age == -1 && pArea->age == -1 ) || ++pArea->age < ( reset_age - 1 ) ) continue; /* * Check for PC's. */ if ( pArea->nplayer > 0 && pArea->age == ( reset_age - 1 ) ) { char buf[MAX_STRING_LENGTH]; /* * Rennard */ if ( pArea->resetmsg ) snprintf ( buf, MAX_STRING_LENGTH, "%s\r\n", pArea->resetmsg ); else mudstrlcpy ( buf, "You hear some squeaking sounds...\r\n", MAX_STRING_LENGTH ); for ( pch = first_char; pch; pch = pch->next ) { if ( !IS_NPC ( pch ) && IS_AWAKE ( pch ) && pch->in_room && pch->in_room->area == pArea ) { set_char_color ( AT_RESET, pch ); send_to_char ( buf, pch ); } } } /* * Check age and reset. * Note: Mud Academy resets every 3 minutes (not 15). */ if ( pArea->nplayer == 0 || pArea->age >= reset_age ) { ROOM_INDEX_DATA *pRoomIndex; reset_area ( pArea ); if ( reset_age == -1 ) pArea->age = -1; else pArea->age = number_range ( 0, reset_age / 5 ); pRoomIndex = get_room_index ( ROOM_VNUM_SCHOOL ); if ( pRoomIndex != NULL && pArea == pRoomIndex->area && pArea->reset_frequency == 0 ) pArea->age = 15 - 3; } } return; } /* * Create an instance of a mobile. */ CHAR_DATA *create_mobile ( MOB_INDEX_DATA * pMobIndex ) { CHAR_DATA *mob; if ( !pMobIndex ) { bug ( "Create_mobile: NULL pMobIndex." ); exit ( 1 ); } CREATE ( mob, CHAR_DATA, 1 ); clear_char ( mob ); mob->pIndexData = pMobIndex; mob->editor = NULL; mob->name = QUICKLINK ( pMobIndex->player_name ); mob->short_descr = QUICKLINK ( pMobIndex->short_descr ); mob->long_descr = QUICKLINK ( pMobIndex->long_descr ); mob->description = QUICKLINK ( pMobIndex->description ); mob->spec_fun = pMobIndex->spec_fun; mob->mpscriptpos = 0; mob->level = pMobIndex->level; mob->act = pMobIndex->act; mob->sector = -1; mob->home_vnum = -1; if ( xIS_SET ( mob->act, ACT_MOBINVIS ) ) mob->mobinvis = mob->level; mob->affected_by = pMobIndex->affected_by; mob->alignment = pMobIndex->alignment; mob->sex = pMobIndex->sex; mob->armor = interpolate ( mob->level, 150, -150 ); mob->hitplus = pMobIndex->hitplus; mob->max_hit = mob->level * 6 + number_range ( mob->level * mob->level / 2, mob->level * mob->level ) + mob->hitplus; mob->hit = mob->max_hit; mob->gold = number_range ( mob->level, mob->level * 4 ); mob->exp = pMobIndex->exp; mob->position = pMobIndex->position; mob->defposition = pMobIndex->defposition; mob->barenumdie = mob->level / 2; if ( mob->level < 2 ) mob->baresizedie = 2; else if ( mob->level == 3 ) mob->baresizedie = 3; else if ( mob->level == 4 ) mob->baresizedie = 4; else if ( mob->level == 5 ) mob->baresizedie = 5; else mob->baresizedie = 6; mob->mobthac0 = 17; mob->hitplus = pMobIndex->hitplus; mob->damplus = pMobIndex->damplus; int stats; if ( mob->level < 5 ) stats = 12; else if ( mob->level >= 5 && mob->level < 10 ) { stats = 14; if (chance ( mob, 15)) xSET_BIT ( mob->defenses, DFND_DODGE ); if (chance ( mob, 15)) xSET_BIT ( mob->defenses, DFND_TUMBLE ); if (chance ( mob, 15)) xSET_BIT ( mob->affected_by, AFF_SANCTUARY ); } else if ( mob->level >= 10 && mob->level < 15 ) { stats = 17; if (chance ( mob, 20)) xSET_BIT ( mob->defenses, DFND_DODGE ); if (chance ( mob, 20)) xSET_BIT ( mob->defenses, DFND_TUMBLE ); if (chance ( mob, 20)) xSET_BIT ( mob->affected_by, AFF_SANCTUARY ); } else if ( mob->level >= 15 && mob->level < 20 ) { stats = 20; if (chance ( mob, 25)) xSET_BIT ( mob->defenses, DFND_DODGE ); if (chance ( mob, 25)) xSET_BIT ( mob->defenses, DFND_TUMBLE ); if (chance ( mob, 25)) xSET_BIT ( mob->affected_by, AFF_SANCTUARY ); } else if ( mob->level >= 20 && mob->level < 25 ) { stats = 23; if (chance ( mob, 35)) xSET_BIT ( mob->defenses, DFND_DODGE ); if (chance ( mob, 35)) xSET_BIT ( mob->defenses, DFND_TUMBLE ); if (chance ( mob, 35)) xSET_BIT ( mob->affected_by, AFF_SANCTUARY ); } else if ( mob->level >= 25 ) { stats = 25; if (chance ( mob, 45)) xSET_BIT ( mob->defenses, DFND_DODGE ); if (chance ( mob, 45)) xSET_BIT ( mob->defenses, DFND_TUMBLE ); if (chance ( mob, 45)) xSET_BIT ( mob->affected_by, AFF_SANCTUARY ); } mob->perm_str = stats; mob->perm_dex = stats; mob->perm_wis = stats; mob->perm_int = stats; mob->perm_con = stats; mob->perm_cha = stats; mob->perm_lck = stats; mob->hitroll = pMobIndex->hitroll; mob->damroll = pMobIndex->damroll; mob->race = pMobIndex->race; mob->Class = pMobIndex->Class; mob->xflags = pMobIndex->xflags; mob->saving_poison_death = pMobIndex->saving_poison_death; mob->saving_mental = pMobIndex->saving_mental; mob->saving_physical = pMobIndex->saving_physical; mob->saving_weapons = pMobIndex->saving_weapons; mob->height = pMobIndex->height; mob->weight = pMobIndex->weight; mob->resistant = pMobIndex->resistant; mob->immune = pMobIndex->immune; mob->susceptible = pMobIndex->susceptible; mob->attacks = pMobIndex->attacks; mob->defenses = pMobIndex->defenses; mob->speaks = pMobIndex->speaks; mob->speaking = pMobIndex->speaking; /* * Perhaps add this to the index later --Shaddai */ xCLEAR_BITS ( mob->no_affected_by ); mob->no_resistant = 0; mob->no_immune = 0; mob->no_susceptible = 0; if ( pMobIndex->rShop || pMobIndex->pShop ) { xSET_BIT ( mob->act, ACT_PACIFIST ); add_char ( mob ); pMobIndex->count++; nummobsloaded++; return mob; } add_char ( mob ); pMobIndex->count++; nummobsloaded++; return mob; } /* * Create an instance of an object. */ OBJ_DATA *create_object ( OBJ_INDEX_DATA * pObjIndex, int level ) { OBJ_DATA *obj; if ( !pObjIndex ) { bug ( "Create_object: NULL pObjIndex." ); exit ( 1 ); } CREATE ( obj, OBJ_DATA, 1 ); obj->pIndexData = pObjIndex; obj->in_room = NULL; obj->level = level; obj->wear_loc = -1; obj->count = 1; cur_obj_serial = UMAX ( ( cur_obj_serial + 1 ) & ( BV30 - 1 ), 1 ); obj->serial = obj->pIndexData->serial = cur_obj_serial; obj->name = QUICKLINK ( pObjIndex->name ); obj->short_descr = QUICKLINK ( pObjIndex->short_descr ); obj->description = QUICKLINK ( pObjIndex->description ); obj->action_desc = QUICKLINK ( pObjIndex->action_desc ); obj->item_type = pObjIndex->item_type; obj->extra_flags = pObjIndex->extra_flags; obj->wear_flags = pObjIndex->wear_flags; obj->value[0] = pObjIndex->value[0]; obj->value[1] = pObjIndex->value[1]; obj->value[2] = pObjIndex->value[2]; obj->value[3] = pObjIndex->value[3]; obj->value[4] = pObjIndex->value[4]; obj->value[5] = pObjIndex->value[5]; obj->weight = pObjIndex->weight; obj->cost = pObjIndex->cost; obj->x = -1; obj->y = -1; obj->map = -1; /* * obj->cost = number_fuzzy( 10 ) * * number_fuzzy( level ) * number_fuzzy( level ); */ /* * Mess with object properties. */ switch ( obj->item_type ) { default: bug ( "Read_object: vnum %d bad type.", pObjIndex->vnum ); bug ( "------------------------> %d ", obj->item_type ); break; case ITEM_LIGHT: case ITEM_TREASURE: case ITEM_FURNITURE: case ITEM_TRASH: case ITEM_CONTAINER: case ITEM_DRINK_CON: case ITEM_KEY: case ITEM_KEYRING: case ITEM_ODOR: case ITEM_CHANCE: break; case ITEM_COOK: case ITEM_FOOD: /* * optional food condition (rotting food) -Thoric * value1 is the max condition of the food * value4 is the optional initial condition */ if ( obj->value[4] ) obj->timer = obj->value[4]; else obj->timer = obj->value[1]; break; case ITEM_BOAT: case ITEM_CORPSE_NPC: case ITEM_CORPSE_PC: case ITEM_FOUNTAIN: case ITEM_BLOOD: case ITEM_BLOODSTAIN: case ITEM_SCRAPS: case ITEM_PIPE: case ITEM_HERB_CON: case ITEM_HERB: case ITEM_INCENSE: case ITEM_FIRE: case ITEM_BOOK: case ITEM_SWITCH: case ITEM_LEVER: case ITEM_PULLCHAIN: case ITEM_BUTTON: case ITEM_DIAL: case ITEM_RUNE: case ITEM_RUNEPOUCH: case ITEM_MATCH: case ITEM_TRAP: case ITEM_MAP: case ITEM_PORTAL: case ITEM_PAPER: case ITEM_PEN: case ITEM_TINDER: case ITEM_LOCKPICK: case ITEM_SPIKE: case ITEM_DISEASE: case ITEM_OIL: case ITEM_FUEL: case ITEM_QUIVER: case ITEM_SHOVEL: case ITEM_DYE: case ITEM_SEWKIT: case ITEM_HANDMADE: case ITEM_QUESTTOKEN: case ITEM_ORE: case ITEM_FISHING_POLE: case ITEM_FISHING_BAIT: break; case ITEM_SALVE: obj->value[3] = number_fuzzy ( obj->value[3] ); break; case ITEM_SCROLL: obj->value[0] = number_fuzzy ( obj->value[0] ); break; case ITEM_WAND: case ITEM_STAFF: obj->value[0] = number_fuzzy ( obj->value[0] ); obj->value[1] = number_fuzzy ( obj->value[1] ); obj->value[2] = obj->value[1]; break; case ITEM_WEAPON: case ITEM_MISSILE_WEAPON: case ITEM_PROJECTILE: obj->value[1] = number_fuzzy ( 3 + level * 1.5 ); //TODO obj->value[2] = number_fuzzy ( 8 + level * 3 ); if ( obj->value[0] == 0 ) obj->value[0] = INIT_WEAPON_CONDITION; obj->value[5] = obj->level; break; case ITEM_ARMOR: obj->value[0] = number_fuzzy ( level + 2 ); if ( obj->value[1] == 0 ) obj->value[1] = obj->value[0]; obj->value[5] = obj->level; break; case ITEM_POTION: case ITEM_PILL: obj->level = obj->value[0]; obj->value[0] = number_fuzzy ( number_fuzzy ( obj->value[0] ) ); break; case ITEM_MONEY: obj->value[0] = obj->cost; if ( obj->value[0] == 0 ) obj->value[0] = 1; break; } LINK ( obj, first_object, last_object, next, prev ); ++pObjIndex->count; ++numobjsloaded; ++physicalobjects; return obj; } /* * Clear a new character. */ void clear_char ( CHAR_DATA * ch ) { ch->editor = NULL; ch->hunting = NULL; ch->fearing = NULL; ch->hating = NULL; ch->name = NULL; ch->short_descr = NULL; ch->long_descr = NULL; ch->description = NULL; ch->next = NULL; ch->prev = NULL; ch->reply = NULL; ch->retell = NULL; ch->first_carrying = NULL; ch->last_carrying = NULL; ch->next_in_room = NULL; ch->prev_in_room = NULL; ch->fighting = NULL; ch->switched = NULL; ch->first_affect = NULL; ch->last_affect = NULL; ch->prev_cmd = NULL; /* maps */ ch->last_cmd = NULL; ch->dest_buf = NULL; ch->alloc_ptr = NULL; ch->spare_ptr = NULL; ch->mount = NULL; xCLEAR_BITS ( ch->affected_by ); ch->logon = current_time; ch->armor = 100; ch->position = POS_STANDING; ch->practice = 0; ch->hit = 50; ch->max_hit = 50; ch->mana = 200; ch->max_mana = 200; ch->move = 400; ch->max_move = 400; ch->height = 72; ch->weight = 180; ch->xflags = 0; ch->race = 0; ch->Class = 3; ch->speaking = LANG_COMMON; ch->speaks = LANG_COMMON; ch->barenumdie = 1; ch->baresizedie = 4; ch->substate = 0; ch->tempnum = 0; ch->perm_str = 13; ch->perm_dex = 13; ch->perm_int = 13; ch->perm_wis = 13; ch->perm_cha = 13; ch->perm_con = 13; ch->perm_lck = 13; ch->mod_str = 0; ch->mod_dex = 0; ch->mod_int = 0; ch->mod_wis = 0; ch->mod_cha = 0; ch->mod_con = 0; ch->mod_lck = 0; ch->x = -1; /* Overland Map - Samson 7-31-99 */ ch->y = -1; ch->map = -1; return; } /* * Free a character. */ void free_char ( CHAR_DATA * ch ) { OBJ_DATA *obj; AFFECT_DATA *paf; TIMER *timer; MPROG_ACT_LIST *mpact, *mpact_next; if ( !ch ) { bug ( "Free_char: null ch!" ); return; } if ( ch->desc ) bug ( "Free_char: char still has descriptor." ); while ( ( obj = ch->last_carrying ) != NULL ) extract_obj ( obj ); while ( ( paf = ch->last_affect ) != NULL ) affect_remove ( ch, paf ); while ( ( timer = ch->first_timer ) != NULL ) extract_timer ( ch, timer ); if ( ch->editor ) stop_editing ( ch ); STRFREE ( ch->name ); STRFREE ( ch->short_descr ); STRFREE ( ch->long_descr ); STRFREE ( ch->description ); stop_hunting ( ch ); stop_hating ( ch ); stop_fearing ( ch ); free_fight ( ch ); if ( ch->pcdata ) { IGNORE_DATA *temp, *next; /* * free up memory allocated to stored ignored names */ for ( temp = ch->pcdata->first_ignored; temp; temp = next ) { next = temp->next; UNLINK ( temp, ch->pcdata->first_ignored, ch->pcdata->last_ignored, next, prev ); STRFREE ( temp->name ); DISPOSE ( temp ); } STRFREE ( ch->pcdata->filename ); STRFREE ( ch->pcdata->deity_name ); STRFREE ( ch->pcdata->clan_name ); DISPOSE ( ch->pcdata->pwd ); /* no hash */ DISPOSE ( ch->pcdata->bamfin ); /* no hash */ DISPOSE ( ch->pcdata->bamfout ); /* no hash */ DISPOSE ( ch->pcdata->rank ); STRFREE ( ch->pcdata->title ); STRFREE ( ch->pcdata->bio ); DISPOSE ( ch->pcdata->bestowments ); /* no hash */ DISPOSE ( ch->pcdata->homepage ); /* no hash */ STRFREE ( ch->pcdata->authed_by ); STRFREE ( ch->pcdata->prompt ); STRFREE ( ch->pcdata->fprompt ); if ( ch->pcdata->questarea ) STRFREE ( ch->pcdata->questarea ); if ( ch->pcdata->questroom ) STRFREE ( ch->pcdata->questroom ); if ( ch->pcdata->helled_by ) STRFREE ( ch->pcdata->helled_by ); if ( ch->pcdata->subprompt ) STRFREE ( ch->pcdata->subprompt ); #ifdef IMC imc_freechardata ( ch ); #endif DISPOSE ( ch->pcdata ); } for ( mpact = ch->mpact; mpact; mpact = mpact_next ) { mpact_next = mpact->next; DISPOSE ( mpact->buf ); DISPOSE ( mpact ); } DISPOSE ( ch ); return; } /* * Get an extra description from a list. */ char *get_extra_descr ( const char *name, EXTRA_DESCR_DATA * ed ) { for ( ; ed; ed = ed->next ) if ( is_name ( name, ed->keyword ) ) return ed->description; return NULL; } /* * Translates mob virtual number to its mob index struct. * Hash table lookup. */ MOB_INDEX_DATA *get_mob_index ( int vnum ) { MOB_INDEX_DATA *pMobIndex; if ( vnum < 0 ) vnum = 0; for ( pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex; pMobIndex = pMobIndex->next ) if ( pMobIndex->vnum == vnum ) return pMobIndex; if ( fBootDb ) bug ( "Get_mob_index: bad vnum %d.", vnum ); return NULL; } /* * Translates obj virtual number to its obj index struct. * Hash table lookup. */ OBJ_INDEX_DATA *get_obj_index ( int vnum ) { OBJ_INDEX_DATA *pObjIndex; if ( vnum < 0 ) vnum = 0; for ( pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex; pObjIndex = pObjIndex->next ) if ( pObjIndex->vnum == vnum ) return pObjIndex; if ( fBootDb ) bug ( "Get_obj_index: bad vnum %d.", vnum ); return NULL; } /* * Translates room virtual number to its room index struct. * Hash table lookup. */ ROOM_INDEX_DATA *get_room_index ( int vnum ) { ROOM_INDEX_DATA *pRoomIndex; if ( vnum < 0 ) vnum = 0; for ( pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH]; pRoomIndex; pRoomIndex = pRoomIndex->next ) if ( pRoomIndex->vnum == vnum ) return pRoomIndex; if ( fBootDb ) bug ( "Get_room_index: bad vnum %d.", vnum ); return NULL; } /* * Added lots of EOF checks, as most of the file crashes are based on them. * If an area file encounters EOF, the fread_* functions will shutdown the * MUD, as all area files should be read in in full or bad things will * happen during the game. Any files loaded in without fBootDb which * encounter EOF will return what they have read so far. These files * should include player files, and in-progress areas that are not loaded * upon bootup. * -- Altrag */ /* * Read a letter from a file. */ char fread_letter ( FILE * fp ) { char c; do { if ( feof ( fp ) ) { bug ( "fread_letter: EOF encountered on read.\r\n" ); if ( fBootDb ) exit ( 1 ); return STRING_NULL; } c = getc ( fp ); } while ( isspace ( c ) ); return c; } /* * Read a number from a file. */ int fread_number ( FILE * fp ) { int number; bool sign; char c; do { if ( feof ( fp ) ) { bug ( "fread_number: EOF encountered on read.\r\n" ); if ( fBootDb ) exit ( 1 ); return 0; } c = getc ( fp ); } while ( isspace ( c ) ); number = 0; sign = FALSE; if ( c == '+' ) { c = getc ( fp ); } else if ( c == '-' ) { sign = TRUE; c = getc ( fp ); } if ( !isdigit ( c ) ) { bug ( "Fread_number: bad format. (%c)", c ); if ( fBootDb ) exit ( 1 ); return 0; } while ( isdigit ( c ) ) { if ( feof ( fp ) ) { bug ( "fread_number: EOF encountered on read.\r\n" ); if ( fBootDb ) exit ( 1 ); return number; } number = number * 10 + c - '0'; c = getc ( fp ); } if ( sign ) number = 0 - number; if ( c == '|' ) number += fread_number ( fp ); else if ( c != ' ' ) ungetc ( c, fp ); return number; } /* * custom str_dup using create -Thoric */ char *str_dup ( char const *str ) { static char *ret; int len; if ( !str ) return NULL; len = strlen ( str ) + 1; CREATE ( ret, char, len ); strcpy ( ret, str ); return ret; } /* * Read a string from file fp */ char *fread_string ( FILE * fp ) { char buf[MAX_STRING_LENGTH]; char *plast; char c; int ln; plast = buf; buf[0] = STRING_NULL; ln = 0; /* * Skip blanks. * Read first char. */ do { if ( feof ( fp ) ) { bug ( "fread_string: EOF encountered on read.\r\n" ); if ( fBootDb ) exit ( 1 ); return STRALLOC ( "" ); } c = getc ( fp ); } while ( isspace ( c ) ); if ( ( *plast++ = c ) == '~' ) return STRALLOC ( "" ); for ( ;; ) { if ( ln >= ( MAX_STRING_LENGTH - 1 ) ) { bug ( "fread_string: string too long" ); *plast = STRING_NULL; return STRALLOC ( buf ); } switch ( *plast = getc ( fp ) ) { default: plast++; ln++; break; case EOF: bug ( "Fread_string: EOF" ); if ( fBootDb ) exit ( 1 ); *plast = STRING_NULL; return STRALLOC ( buf ); break; case '\n': plast++; ln++; *plast++ = '\r'; ln++; break; case '\r': break; case '~': *plast = STRING_NULL; return STRALLOC ( buf ); } } } /* * Read a string from file fp using str_dup (ie: no string hashing) */ char *fread_string_nohash ( FILE * fp ) { char buf[MAX_STRING_LENGTH]; char *plast; char c; int ln; plast = buf; buf[0] = STRING_NULL; ln = 0; /* * Skip blanks. * Read first char. */ do { if ( feof ( fp ) ) { bug ( "fread_string_no_hash: EOF encountered on read.\r\n" ); if ( fBootDb ) exit ( 1 ); return str_dup ( "" ); } c = getc ( fp ); } while ( isspace ( c ) ); if ( ( *plast++ = c ) == '~' ) return str_dup ( "" ); for ( ;; ) { if ( ln >= ( MAX_STRING_LENGTH - 1 ) ) { bug ( "fread_string_no_hash: string too long" ); *plast = STRING_NULL; return str_dup ( buf ); } switch ( *plast = getc ( fp ) ) { default: plast++; ln++; break; case EOF: bug ( "Fread_string_no_hash: EOF" ); if ( fBootDb ) exit ( 1 ); *plast = STRING_NULL; return str_dup ( buf ); break; case '\n': plast++; ln++; *plast++ = '\r'; ln++; break; case '\r': break; case '~': *plast = STRING_NULL; return str_dup ( buf ); } } } /* * Read to end of line (for comments). */ void fread_to_eol ( FILE * fp ) { char c; do { if ( feof ( fp ) ) { bug ( "fread_to_eol: EOF encountered on read.\r\n" ); if ( fBootDb ) exit ( 1 ); return; } c = getc ( fp ); } while ( c != '\n' && c != '\r' ); do { c = getc ( fp ); } while ( c == '\n' || c == '\r' ); ungetc ( c, fp ); return; } /* * Read to end of line into static buffer -Thoric */ char *fread_line ( FILE * fp ) { static char line[MAX_STRING_LENGTH]; char *pline; char c; int ln; pline = line; line[0] = STRING_NULL; ln = 0; /* * Skip blanks. * Read first char. */ do { if ( feof ( fp ) ) { bug ( "fread_line: EOF encountered on read.\r\n" ); if ( fBootDb ) exit ( 1 ); strcpy ( line, "" ); return line; } c = getc ( fp ); } while ( isspace ( c ) ); ungetc ( c, fp ); do { if ( feof ( fp ) ) { bug ( "fread_line: EOF encountered on read.\r\n" ); if ( fBootDb ) exit ( 1 ); *pline = STRING_NULL; return line; } c = getc ( fp ); *pline++ = c; ln++; if ( ln >= ( MAX_STRING_LENGTH - 1 ) ) { bug ( "fread_line: line too long" ); break; } } while ( c != '\n' && c != '\r' ); do { c = getc ( fp ); } while ( c == '\n' || c == '\r' ); ungetc ( c, fp ); *pline = STRING_NULL; return line; } /* * Read one word (into static buffer). */ char *fread_word ( FILE * fp ) { static char word[MAX_INPUT_LENGTH]; char *pword; char cEnd; do { if ( feof ( fp ) ) { bug ( "fread_word: EOF encountered on read.\r\n" ); if ( fBootDb ) exit ( 1 ); word[0] = STRING_NULL; return word; } cEnd = getc ( fp ); } while ( isspace ( cEnd ) ); if ( cEnd == '\'' || cEnd == '"' ) { pword = word; } else { word[0] = cEnd; pword = word + 1; cEnd = ' '; } for ( ; pword < word + MAX_INPUT_LENGTH; pword++ ) { if ( feof ( fp ) ) { bug ( "fread_word: EOF encountered on read.\r\n" ); if ( fBootDb ) exit ( 1 ); *pword = STRING_NULL; return word; } *pword = getc ( fp ); if ( cEnd == ' ' ? isspace ( *pword ) : *pword == cEnd ) { if ( cEnd == ' ' ) ungetc ( *pword, fp ); *pword = STRING_NULL; return word; } } bug ( "Fread_word: word too long" ); exit ( 1 ); return NULL; } void do_memory ( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; int hash; set_char_color ( AT_PLAIN, ch ); argument = one_argument ( argument, arg ); send_to_char_color ( "\r\n&wSystem Memory [arguments - hash, check, showhigh]\r\n", ch ); ch_printf_color ( ch, "&wAffects: &W%5d\t\t\t&wAreas: &W%5d\r\n", top_affect, top_area ); ch_printf_color ( ch, "&wExtDes: &W%5d\t\t\t&wExits: &W%5d\r\n", top_ed, top_exit ); ch_printf_color ( ch, "&wHelps: &W%5d\t\t\t&wResets: &W%5d\r\n", top_help, top_reset ); ch_printf_color ( ch, "&wIdxMobs: &W%5d\t\t\t&wMobiles: &W%5d\r\n", top_mob_index, nummobsloaded ); ch_printf_color ( ch, "&wIdxObjs: &W%5d\t\t\t&wObjs: &W%5d(%d)\r\n", top_obj_index, numobjsloaded, physicalobjects ); ch_printf_color ( ch, "&wRooms: &W%5d\t\t\t&wVRooms: &W%5d\r\n", top_room, top_vroom ); ch_printf_color ( ch, "&wShops: &W%5d\t\t\t&wRepShps: &W%5d\r\n", top_shop, top_repair ); ch_printf_color ( ch, "&wCurOq's: &W%5d\t\t\t&wCurCq's: &W%5d\r\n", cur_qobjs, cur_qchars ); ch_printf_color ( ch, "&wPlayers: &W%5d\t\t\t&wMaxplrs: &W%5d\r\n", num_descriptors, sysdata.maxplayers ); ch_printf_color ( ch, "&wMaxEver: &W%5d\t\t\t&wTopsn: &W%5d(%d)\r\n", sysdata.alltimemax, top_sn, MAX_SKILL ); ch_printf_color ( ch, "&wMaxEver was recorded on: &W%s\r\n\r\n", sysdata.time_of_max ); ch_printf_color ( ch, "&wPotion Val: &W%-16d &wScribe/Brew: &W%d/%d\r\n", sysdata.upotion_val, sysdata.scribed_used, sysdata.brewed_used ); ch_printf_color ( ch, "&wPill Val: &W%-16d &wGlobal loot: &W%d\r\n", sysdata.upill_val, sysdata.global_looted ); if ( !str_cmp ( arg, "check" ) ) { #ifdef HASHSTR send_to_char ( check_hash ( argument ), ch ); #else send_to_char ( "Hash strings not enabled.\r\n", ch ); #endif return; } if ( !str_cmp ( arg, "showhigh" ) ) { #ifdef HASHSTR show_high_hash ( atoi ( argument ) ); #else send_to_char ( "Hash strings not enabled.\r\n", ch ); #endif return; } if ( argument[0] != STRING_NULL ) hash = atoi ( argument ); else hash = -1; if ( !str_cmp ( arg, "hash" ) ) { #ifdef HASHSTR ch_printf ( ch, "Hash statistics:\r\n%s", hash_stats( ) ); if ( hash != -1 ) hash_dump ( hash ); #else send_to_char ( "Hash strings not enabled.\r\n", ch ); #endif } return; } /* * Stick a little fuzz on a number. */ int number_fuzzy ( int number ) { switch ( number_bits ( 2 ) ) { case 0: number -= 1; break; case 3: number += 1; break; } return UMAX ( 1, number ); } /* * Generate a random number. * Ooops was (number_mm() % to) + from which doesn't work -Shaddai */ int number_range ( int from, int to ) { if ( ( to - from ) < 1 ) return from; return ( ( number_mm( ) % ( to - from + 1 ) ) + from ); } /* * Generate a percentile roll. * number_mm() % 100 only does 0-99, changed to do 1-100 -Shaddai */ int number_percent ( void ) { return ( number_mm( ) % 100 ) + 1; } /* * Generate a random door. */ int number_door ( void ) { int door; while ( ( door = number_mm( ) & ( 16 - 1 ) ) > 9 ) ; return door; /* * return number_mm() & 10; */ } int number_bits ( int width ) { return number_mm( ) & ( ( 1 << width ) - 1 ); } /* * I've gotten too many bad reports on OS-supplied random number generators. * This is the Mitchell-Moore algorithm from Knuth Volume II. * Best to leave the constants alone unless you've read Knuth. * -- Furey */ static int rgiState[2 + 55]; void init_mm( ) { int *piState; int iState; piState = &rgiState[2]; piState[-2] = 55 - 55; piState[-1] = 55 - 24; piState[0] = ( ( int ) current_time ) & ( ( 1 << 30 ) - 1 ); piState[1] = 1; for ( iState = 2; iState < 55; iState++ ) { piState[iState] = ( piState[iState - 1] + piState[iState - 2] ) & ( ( 1 << 30 ) - 1 ); } return; } int number_mm ( void ) { int *piState; int iState1; int iState2; int iRand; piState = &rgiState[2]; iState1 = piState[-2]; iState2 = piState[-1]; iRand = ( piState[iState1] + piState[iState2] ) & ( ( 1 << 30 ) - 1 ); piState[iState1] = iRand; if ( ++iState1 == 55 ) iState1 = 0; if ( ++iState2 == 55 ) iState2 = 0; piState[-2] = iState1; piState[-1] = iState2; return iRand >> 6; } /* * Roll some dice.-Thoric */ int dice ( int number, int size ) { int idice; int sum; switch ( size ) { case 0: return 0; case 1: return number; } for ( idice = 0, sum = 0; idice < number; idice++ ) sum += number_range ( 1, size ); return sum; } /* * Simple linear interpolation. */ int interpolate ( int level, int value_00, int value_32 ) { return value_00 + level * ( value_32 - value_00 ) / 32; } /* * Removes the tildes from a string. * Used for player-entered strings that go into disk files. */ void smash_tilde ( char *str ) { for ( ; *str != STRING_NULL; str++ ) if ( *str == '~' ) *str = '-'; return; } /* * Encodes the tildes in a string. -Thoric * Used for player-entered strings that go into disk files. */ void hide_tilde ( char *str ) { for ( ; *str != STRING_NULL; str++ ) if ( *str == '~' ) *str = HIDDEN_TILDE; return; } char *show_tilde ( char *str ) { static char buf[MAX_STRING_LENGTH]; char *bufptr; bufptr = buf; for ( ; *str != STRING_NULL; str++, bufptr++ ) { if ( *str == HIDDEN_TILDE ) *bufptr = '~'; else *bufptr = *str; } *bufptr = STRING_NULL; return buf; } /* * Compare strings, case insensitive. * Return TRUE if different * (compatibility with historical functions). */ bool str_cmp ( const char *astr, const char *bstr ) { if ( !astr ) { bug ( "Str_cmp: null astr." ); if ( bstr ) fprintf ( stderr, "str_cmp: astr: (null) bstr: %s\n", bstr ); return TRUE; } if ( !bstr ) { bug ( "Str_cmp: null bstr." ); if ( astr ) fprintf ( stderr, "str_cmp: astr: %s bstr: (null)\n", astr ); return TRUE; } for ( ; *astr || *bstr; astr++, bstr++ ) { if ( LOWER ( *astr ) != LOWER ( *bstr ) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for prefix matching. * Return TRUE if astr not a prefix of bstr * (compatibility with historical functions). */ bool str_prefix ( const char *astr, const char *bstr ) { if ( !astr ) { bug ( "Strn_cmp: null astr." ); return TRUE; } if ( !bstr ) { bug ( "Strn_cmp: null bstr." ); return TRUE; } for ( ; *astr; astr++, bstr++ ) { if ( LOWER ( *astr ) != LOWER ( *bstr ) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for match anywhere. * Returns TRUE is astr not part of bstr. * (compatibility with historical functions). */ bool str_infix ( const char *astr, const char *bstr ) { int sstr1; int sstr2; int ichar; char c0; if ( ( c0 = LOWER ( astr[0] ) ) == STRING_NULL ) return FALSE; sstr1 = strlen ( astr ); sstr2 = strlen ( bstr ); for ( ichar = 0; ichar <= sstr2 - sstr1; ichar++ ) if ( c0 == LOWER ( bstr[ichar] ) && !str_prefix ( astr, bstr + ichar ) ) return FALSE; return TRUE; } /* * Compare strings, case insensitive, for suffix matching. * Return TRUE if astr not a suffix of bstr * (compatibility with historical functions). */ bool str_suffix ( const char *astr, const char *bstr ) { int sstr1; int sstr2; sstr1 = strlen ( astr ); sstr2 = strlen ( bstr ); if ( sstr1 <= sstr2 && !str_cmp ( astr, bstr + sstr2 - sstr1 ) ) return FALSE; else return TRUE; } /* * Returns an initial-capped string. */ char *capitalize ( const char *str ) { static char strcap[MAX_STRING_LENGTH]; int i; for ( i = 0; str[i] != STRING_NULL; i++ ) strcap[i] = LOWER ( str[i] ); strcap[i] = STRING_NULL; strcap[0] = UPPER ( strcap[0] ); return strcap; } /* * Returns a lowercase string. */ char *strlower ( const char *str ) { static char strlow[MAX_STRING_LENGTH]; int i; for ( i = 0; str[i] != STRING_NULL; i++ ) strlow[i] = LOWER ( str[i] ); strlow[i] = STRING_NULL; return strlow; } /* * Returns an uppercase string. */ char *strupper ( const char *str ) { static char strup[MAX_STRING_LENGTH]; int i; for ( i = 0; str[i] != STRING_NULL; i++ ) strup[i] = UPPER ( str[i] ); strup[i] = STRING_NULL; return strup; } /* * Returns TRUE or FALSE if a letter is a vowel -Thoric */ bool isavowel ( char letter ) { char c; c = LOWER ( letter ); if ( c == 'a' || c == 'e' || c == 'i' || c == 'o' || c == 'u' ) return TRUE; else return FALSE; } /* * Shove either "a " or "an " onto the beginning of a string -Thoric */ char *aoran ( const char *str ) { static char temp[MAX_STRING_LENGTH]; if ( !str ) { bug ( "Aoran(): NULL str" ); return ""; } if ( isavowel ( str[0] ) || ( strlen ( str ) > 1 && LOWER ( str[0] ) == 'y' && !isavowel ( str[1] ) ) ) strcpy ( temp, "an " ); else strcpy ( temp, "a " ); strcat ( temp, str ); return temp; } /* * Append a string to a file. */ void append_file ( CHAR_DATA * ch, char *file, char *str ) { FILE *fp; if ( IS_NPC ( ch ) || str[0] == STRING_NULL ) return; fclose ( fpLOG ); if ( ( fp = fopen ( file, "a" ) ) == NULL ) { perror ( file ); send_to_char ( "Could not open the file!\r\n", ch ); } else { fprintf ( fp, "[%5d] %s: %s\n", ch->in_room ? ch->in_room->vnum : 0, ch->name, str ); fclose ( fp ); } fpLOG = fopen ( NULL_FILE, "r" ); return; } /* * Append a string to a file. */ void append_to_file ( char *file, char *str ) { FILE *fp; if ( ( fp = fopen ( file, "a" ) ) == NULL ) perror ( file ); else { fprintf ( fp, "%s\n", str ); fclose ( fp ); } return; } /* * Reports a bug. */ void bug ( const char *str, ... ) { char buf[MAX_STRING_LENGTH]; FILE *fp; struct stat fst; if ( fpArea != NULL ) { int iLine; int iChar; if ( fpArea == stdin ) { iLine = 0; } else { iChar = ftell ( fpArea ); fseek ( fpArea, 0, 0 ); for ( iLine = 0; ftell ( fpArea ) < iChar; iLine++ ) { while ( getc ( fpArea ) != '\n' ) ; } fseek ( fpArea, iChar, 0 ); } sprintf ( buf, "[*****] FILE: %s LINE: %d", strArea, iLine ); log_string ( buf ); if ( stat ( SHUTDOWN_FILE, &fst ) != -1 ) /* file exists */ { if ( ( fp = fopen ( SHUTDOWN_FILE, "a" ) ) != NULL ) { fprintf ( fp, "[*****] %s\n", buf ); fclose ( fp ); } } } strcpy ( buf, "[*****] BUG: " ); { va_list param; va_start ( param, str ); vsprintf ( buf + strlen ( buf ), str, param ); va_end ( param ); } log_string ( buf ); return; } /* * Add a string to the boot-up log -Thoric */ void boot_log ( const char *str, ... ) { char buf[MAX_STRING_LENGTH]; FILE *fp; va_list param; va_start ( param, str ); vsprintf ( buf + strlen ( buf ), str, param ); va_end ( param ); log_string ( buf ); fclose ( fpLOG ); if ( ( fp = fopen ( BOOTLOG_FILE, "a" ) ) != NULL ) { fprintf ( fp, "%s\n", buf ); fclose ( fp ); } fpLOG = fopen ( NULL_FILE, "r" ); return; } /* * Dump a text file to a player, a line at a time -Thoric */ void show_file ( CHAR_DATA * ch, char *filename ) { FILE *fp; char buf[MAX_STRING_LENGTH]; int c; int num = 0; fclose ( fpReserve ); if ( ( fp = fopen ( filename, "r" ) ) != NULL ) { while ( !feof ( fp ) ) { while ( ( buf[num] = fgetc ( fp ) ) != EOF && buf[num] != '\n' && buf[num] != '\r' && num < ( MAX_STRING_LENGTH - 2 ) ) num++; c = fgetc ( fp ); if ( ( c != '\n' && c != '\r' ) || c == buf[num] ) ungetc ( c, fp ); buf[num++] = '\n'; buf[num++] = '\r'; buf[num] = STRING_NULL; send_to_pager_color ( buf, ch ); num = 0; } /* * Thanks to stu <sprice@ihug.co.nz> from the mailing list in pointing * * This out. */ fclose ( fp ); } fpReserve = fopen ( NULL_FILE, "r" ); } /* * Show the boot log file -Thoric */ void do_dmesg ( CHAR_DATA * ch, char *argument ) { set_pager_color ( AT_LOG, ch ); show_file ( ch, BOOTLOG_FILE ); } /* * Writes a string to the log, extended version -Thoric */ void log_string_plus ( const char *str, short log_type, short level ) { char *strtime; int offset; strtime = ctime ( ¤t_time ); strtime[strlen ( strtime ) - 1] = STRING_NULL; fprintf ( stderr, "%s :: %s\n", strtime, str ); if ( strncmp ( str, "Log ", 4 ) == 0 ) offset = 4; else offset = 0; switch ( log_type ) { default: to_channel ( str + offset, CHANNEL_LOG, "Log", level ); break; case LOG_BUILD: to_channel ( str + offset, CHANNEL_BUILD, "Build", level ); break; case LOG_COMM: to_channel ( str + offset, CHANNEL_COMM, "Comm", level ); break; case LOG_WARN: to_channel ( str + offset, CHANNEL_WARN, "Warn", level ); break; case LOG_ALL: break; } return; } /* * wizlist builder! -Thoric */ void towizfile ( const char *line ) { int filler, xx; char outline[MAX_STRING_LENGTH]; FILE *wfp; outline[0] = STRING_NULL; if ( line && line[0] != STRING_NULL ) { filler = ( 78 - strlen ( line ) ); if ( filler < 1 ) filler = 1; filler /= 2; for ( xx = 0; xx < filler; xx++ ) strcat ( outline, " " ); strcat ( outline, line ); } strcat ( outline, "\r\n" ); wfp = fopen ( WIZLIST_FILE, "a" ); if ( wfp ) { fputs ( outline, wfp ); fclose ( wfp ); } } void add_to_wizlist ( char *name, int level ) { WIZENT *wiz, *tmp; #ifdef DEBUG log_string ( "Adding to wizlist..." ); #endif CREATE ( wiz, WIZENT, 1 ); wiz->name = str_dup ( name ); wiz->level = level; if ( !first_wiz ) { wiz->last = NULL; wiz->next = NULL; first_wiz = wiz; last_wiz = wiz; return; } /* * insert sort, of sorts */ for ( tmp = first_wiz; tmp; tmp = tmp->next ) if ( level > tmp->level ) { if ( !tmp->last ) first_wiz = wiz; else tmp->last->next = wiz; wiz->last = tmp->last; wiz->next = tmp; tmp->last = wiz; return; } wiz->last = last_wiz; wiz->next = NULL; last_wiz->next = wiz; last_wiz = wiz; return; } /* * Wizlist builder -Thoric */ void make_wizlist( ) { DIR *dp; struct dirent *dentry; FILE *gfp; char *word; int ilevel, iflags; WIZENT *wiz, *wiznext; char buf[MAX_STRING_LENGTH]; first_wiz = NULL; last_wiz = NULL; dp = opendir ( GOD_DIR ); ilevel = 0; dentry = readdir ( dp ); while ( dentry ) { if ( dentry->d_name[0] != '.' ) { sprintf ( buf, "%s%s", GOD_DIR, dentry->d_name ); gfp = fopen ( buf, "r" ); if ( gfp ) { word = feof ( gfp ) ? "End" : fread_word ( gfp ); ilevel = fread_number ( gfp ); fread_to_eol ( gfp ); word = feof ( gfp ) ? "End" : fread_word ( gfp ); if ( !str_cmp ( word, "Pcflags" ) ) iflags = fread_number ( gfp ); else iflags = 0; fclose ( gfp ); if ( IS_SET ( iflags, PCFLAG_RETIRED ) ) ilevel = MAX_LEVEL - 15; if ( IS_SET ( iflags, PCFLAG_GUEST ) ) ilevel = MAX_LEVEL - 16; add_to_wizlist ( dentry->d_name, ilevel ); } } dentry = readdir ( dp ); } closedir ( dp ); unlink ( WIZLIST_FILE ); sprintf ( buf, " Administration and Staff of %s!", sysdata.mud_name ); towizfile ( buf ); buf[0] = STRING_NULL; ilevel = 65535; for ( wiz = first_wiz; wiz; wiz = wiz->next ) { if ( wiz->level < ilevel ) { if ( buf[0] ) { towizfile ( buf ); buf[0] = STRING_NULL; } towizfile ( "" ); ilevel = wiz->level; switch ( ilevel ) { case MAX_LEVEL - 0: towizfile ( "ADMINISTRATION & GAME OWNERS" ); break; case MAX_LEVEL - 1: towizfile ( "DEPARMENT HEADS" ); break; case MAX_LEVEL - 2: case MAX_LEVEL - 3: case MAX_LEVEL - 4: case MAX_LEVEL - 5: towizfile ( "SENIOR STAFF" ); break; case MAX_LEVEL - 6: case MAX_LEVEL - 7: case MAX_LEVEL - 8: case MAX_LEVEL - 9: case MAX_LEVEL - 10: case MAX_LEVEL - 11: case MAX_LEVEL - 12: case MAX_LEVEL - 13: case MAX_LEVEL - 14: towizfile ( " STAFF" ); break; case MAX_LEVEL - 15: towizfile ( " Retired" ); break; default: towizfile ( " STAFF" ); break; } } if ( strlen ( buf ) + strlen ( wiz->name ) > 76 ) { towizfile ( buf ); buf[0] = STRING_NULL; } strcat ( buf, " " ); strcat ( buf, wiz->name ); if ( strlen ( buf ) > 70 ) { towizfile ( buf ); buf[0] = STRING_NULL; } } if ( buf[0] ) towizfile ( buf ); for ( wiz = first_wiz; wiz; wiz = wiznext ) { wiznext = wiz->next; DISPOSE ( wiz->name ); DISPOSE ( wiz ); } first_wiz = NULL; last_wiz = NULL; } void do_makewizlist ( CHAR_DATA * ch, char *argument ) { make_wizlist( ); } /* mud prog functions */ /* This routine reads in scripts of MUDprograms from a file */ int mprog_name_to_type ( char *name ) { if ( !str_cmp ( name, "in_file_prog" ) ) return IN_FILE_PROG; if ( !str_cmp ( name, "act_prog" ) ) return ACT_PROG; if ( !str_cmp ( name, "speech_prog" ) ) return SPEECH_PROG; if ( !str_cmp ( name, "rand_prog" ) ) return RAND_PROG; if ( !str_cmp ( name, "fight_prog" ) ) return FIGHT_PROG; if ( !str_cmp ( name, "hitprcnt_prog" ) ) return HITPRCNT_PROG; if ( !str_cmp ( name, "death_prog" ) ) return DEATH_PROG; if ( !str_cmp ( name, "entry_prog" ) ) return ENTRY_PROG; if ( !str_cmp ( name, "greet_prog" ) ) return GREET_PROG; if ( !str_cmp ( name, "all_greet_prog" ) ) return ALL_GREET_PROG; if ( !str_cmp ( name, "give_prog" ) ) return GIVE_PROG; if ( !str_cmp ( name, "bribe_prog" ) ) return BRIBE_PROG; if ( !str_cmp ( name, "time_prog" ) ) return TIME_PROG; if ( !str_cmp ( name, "hour_prog" ) ) return HOUR_PROG; if ( !str_cmp ( name, "wear_prog" ) ) return WEAR_PROG; if ( !str_cmp ( name, "remove_prog" ) ) return REMOVE_PROG; if ( !str_cmp ( name, "sac_prog" ) ) return SAC_PROG; if ( !str_cmp ( name, "look_prog" ) ) return LOOK_PROG; if ( !str_cmp ( name, "exa_prog" ) ) return EXA_PROG; if ( !str_cmp ( name, "zap_prog" ) ) return ZAP_PROG; if ( !str_cmp ( name, "get_prog" ) ) return GET_PROG; if ( !str_cmp ( name, "drop_prog" ) ) return DROP_PROG; if ( !str_cmp ( name, "damage_prog" ) ) return DAMAGE_PROG; if ( !str_cmp ( name, "repair_prog" ) ) return REPAIR_PROG; if ( !str_cmp ( name, "greet_prog" ) ) return GREET_PROG; if ( !str_cmp ( name, "randiw_prog" ) ) return RANDIW_PROG; if ( !str_cmp ( name, "speechiw_prog" ) ) return SPEECHIW_PROG; if ( !str_cmp ( name, "pull_prog" ) ) return PULL_PROG; if ( !str_cmp ( name, "push_prog" ) ) return PUSH_PROG; if ( !str_cmp ( name, "sleep_prog" ) ) return SLEEP_PROG; if ( !str_cmp ( name, "rest_prog" ) ) return REST_PROG; if ( !str_cmp ( name, "rfight_prog" ) ) return FIGHT_PROG; if ( !str_cmp ( name, "enter_prog" ) ) return ENTRY_PROG; if ( !str_cmp ( name, "leave_prog" ) ) return LEAVE_PROG; if ( !str_cmp ( name, "rdeath_prog" ) ) return DEATH_PROG; if ( !str_cmp ( name, "script_prog" ) ) return SCRIPT_PROG; if ( !str_cmp ( name, "use_prog" ) ) return USE_PROG; return ( ERROR_PROG ); } MPROG_DATA *mprog_file_read ( char *f, MPROG_DATA * mprg, MOB_INDEX_DATA * pMobIndex ) { char MUDProgfile[MAX_INPUT_LENGTH]; FILE *progfile; char letter; MPROG_DATA *mprg_next, *mprg2; bool done = FALSE; sprintf ( MUDProgfile, "%s%s", PROG_DIR, f ); progfile = fopen ( MUDProgfile, "r" ); if ( !progfile ) { bug ( "Mob: %d couldn't open mudprog file", pMobIndex->vnum ); exit ( 1 ); } mprg2 = mprg; switch ( letter = fread_letter ( progfile ) ) { case '>': break; case '|': bug ( "empty mudprog file." ); exit ( 1 ); break; default: bug ( "in mudprog file syntax error." ); exit ( 1 ); break; } while ( !done ) { mprg2->type = mprog_name_to_type ( fread_word ( progfile ) ); switch ( mprg2->type ) { case ERROR_PROG: bug ( "mudprog file type error" ); exit ( 1 ); break; case IN_FILE_PROG: bug ( "mprog file contains a call to file." ); exit ( 1 ); break; default: xSET_BIT ( pMobIndex->progtypes, mprg2->type ); mprg2->arglist = fread_string ( progfile ); mprg2->comlist = fread_string ( progfile ); switch ( letter = fread_letter ( progfile ) ) { case '>': CREATE ( mprg_next, MPROG_DATA, 1 ); mprg_next->next = mprg2; mprg2 = mprg_next; break; case '|': done = TRUE; break; default: bug ( "in mudprog file syntax error." ); exit ( 1 ); break; } break; } } fclose ( progfile ); return mprg2; } /* Load a MUDprogram section from the area file. */ void load_mudprogs ( AREA_DATA * tarea, FILE * fp ) { MOB_INDEX_DATA *iMob; MPROG_DATA *original; MPROG_DATA *working; char letter; int value; for ( ;; ) switch ( letter = fread_letter ( fp ) ) { default: bug ( "Load_mudprogs: bad command '%c'.", letter ); exit ( 1 ); break; case 'S': case 's': fread_to_eol ( fp ); return; case '*': fread_to_eol ( fp ); break; case 'M': case 'm': value = fread_number ( fp ); if ( ( iMob = get_mob_index ( value ) ) == NULL ) { bug ( "Load_mudprogs: vnum %d doesnt exist", value ); exit ( 1 ); } /* * Go to the end of the prog command list if other commands * exist */ if ( ( original = iMob->mudprogs ) != NULL ) for ( ; original->next; original = original->next ) ; CREATE ( working, MPROG_DATA, 1 ); if ( original ) original->next = working; else iMob->mudprogs = working; working = mprog_file_read ( fread_word ( fp ), working, iMob ); working->next = NULL; fread_to_eol ( fp ); break; } return; } /* This procedure is responsible for reading any in_file MUDprograms. */ void mprog_read_programs ( FILE * fp, MOB_INDEX_DATA * pMobIndex ) { MPROG_DATA *mprg; char letter; bool done = FALSE; if ( ( letter = fread_letter ( fp ) ) != '>' ) { bug ( "Load_mobiles: vnum %d MUDPROG char", pMobIndex->vnum ); exit ( 1 ); } CREATE ( mprg, MPROG_DATA, 1 ); pMobIndex->mudprogs = mprg; while ( !done ) { mprg->type = mprog_name_to_type ( fread_word ( fp ) ); switch ( mprg->type ) { case ERROR_PROG: bug ( "Load_mobiles: vnum %d MUDPROG type.", pMobIndex->vnum ); exit ( 1 ); break; case IN_FILE_PROG: mprg = mprog_file_read ( fread_string ( fp ), mprg, pMobIndex ); fread_to_eol ( fp ); switch ( letter = fread_letter ( fp ) ) { case '>': CREATE ( mprg->next, MPROG_DATA, 1 ); mprg = mprg->next; break; case '|': mprg->next = NULL; fread_to_eol ( fp ); done = TRUE; break; default: bug ( "Load_mobiles: vnum %d bad MUDPROG.", pMobIndex->vnum ); exit ( 1 ); break; } break; default: xSET_BIT ( pMobIndex->progtypes, mprg->type ); mprg->arglist = fread_string ( fp ); fread_to_eol ( fp ); mprg->comlist = fread_string ( fp ); fread_to_eol ( fp ); switch ( letter = fread_letter ( fp ) ) { case '>': CREATE ( mprg->next, MPROG_DATA, 1 ); mprg = mprg->next; break; case '|': mprg->next = NULL; fread_to_eol ( fp ); done = TRUE; break; default: bug ( "Load_mobiles: vnum %d bad MUDPROG.", pMobIndex->vnum ); exit ( 1 ); break; } break; } } return; } /*************************************************************/ /* obj prog functions */ /* This routine transfers between alpha and numeric forms of the * mob_prog bitvector types. This allows the use of the words in the * mob/script files. */ /* This routine reads in scripts of OBJprograms from a file */ MPROG_DATA *oprog_file_read ( char *f, MPROG_DATA * mprg, OBJ_INDEX_DATA * pObjIndex ) { char MUDProgfile[MAX_INPUT_LENGTH]; FILE *progfile; char letter; MPROG_DATA *mprg_next, *mprg2; bool done = FALSE; sprintf ( MUDProgfile, "%s%s", PROG_DIR, f ); progfile = fopen ( MUDProgfile, "r" ); if ( !progfile ) { bug ( "Obj: %d couldnt open mudprog file", pObjIndex->vnum ); exit ( 1 ); } mprg2 = mprg; switch ( letter = fread_letter ( progfile ) ) { case '>': break; case '|': bug ( "empty objprog file." ); exit ( 1 ); break; default: bug ( "in objprog file syntax error." ); exit ( 1 ); break; } while ( !done ) { mprg2->type = mprog_name_to_type ( fread_word ( progfile ) ); switch ( mprg2->type ) { case ERROR_PROG: bug ( "objprog file type error" ); exit ( 1 ); break; case IN_FILE_PROG: bug ( "objprog file contains a call to file." ); exit ( 1 ); break; default: xSET_BIT ( pObjIndex->progtypes, mprg2->type ); mprg2->arglist = fread_string ( progfile ); mprg2->comlist = fread_string ( progfile ); switch ( letter = fread_letter ( progfile ) ) { case '>': CREATE ( mprg_next, MPROG_DATA, 1 ); mprg_next->next = mprg2; mprg2 = mprg_next; break; case '|': done = TRUE; break; default: bug ( "in objprog file syntax error." ); exit ( 1 ); break; } break; } } fclose ( progfile ); return mprg2; } /* Load a MUDprogram section from the area file. */ void load_objprogs ( AREA_DATA * tarea, FILE * fp ) { OBJ_INDEX_DATA *iObj; MPROG_DATA *original; MPROG_DATA *working; char letter; int value; for ( ;; ) switch ( letter = fread_letter ( fp ) ) { default: bug ( "Load_objprogs: bad command '%c'.", letter ); exit ( 1 ); break; case 'S': case 's': fread_to_eol ( fp ); return; case '*': fread_to_eol ( fp ); break; case 'M': case 'm': value = fread_number ( fp ); if ( ( iObj = get_obj_index ( value ) ) == NULL ) { bug ( "Load_objprogs: vnum %d doesnt exist", value ); exit ( 1 ); } /* * Go to the end of the prog command list if other commands * exist */ if ( ( original = iObj->mudprogs ) != NULL ) for ( ; original->next; original = original->next ) ; CREATE ( working, MPROG_DATA, 1 ); if ( original ) original->next = working; else iObj->mudprogs = working; working = oprog_file_read ( fread_word ( fp ), working, iObj ); working->next = NULL; fread_to_eol ( fp ); break; } return; } /* This procedure is responsible for reading any in_file OBJprograms. */ void oprog_read_programs ( FILE * fp, OBJ_INDEX_DATA * pObjIndex ) { MPROG_DATA *mprg; char letter; bool done = FALSE; if ( ( letter = fread_letter ( fp ) ) != '>' ) { bug ( "Load_objects: vnum %d OBJPROG char", pObjIndex->vnum ); exit ( 1 ); } CREATE ( mprg, MPROG_DATA, 1 ); pObjIndex->mudprogs = mprg; while ( !done ) { mprg->type = mprog_name_to_type ( fread_word ( fp ) ); switch ( mprg->type ) { case ERROR_PROG: bug ( "Load_objects: vnum %d OBJPROG type.", pObjIndex->vnum ); exit ( 1 ); break; case IN_FILE_PROG: mprg = oprog_file_read ( fread_string ( fp ), mprg, pObjIndex ); fread_to_eol ( fp ); switch ( letter = fread_letter ( fp ) ) { case '>': CREATE ( mprg->next, MPROG_DATA, 1 ); mprg = mprg->next; break; case '|': mprg->next = NULL; fread_to_eol ( fp ); done = TRUE; break; default: bug ( "Load_objects: vnum %d bad OBJPROG.", pObjIndex->vnum ); exit ( 1 ); break; } break; default: xSET_BIT ( pObjIndex->progtypes, mprg->type ); mprg->arglist = fread_string ( fp ); fread_to_eol ( fp ); mprg->comlist = fread_string ( fp ); fread_to_eol ( fp ); switch ( letter = fread_letter ( fp ) ) { case '>': CREATE ( mprg->next, MPROG_DATA, 1 ); mprg = mprg->next; break; case '|': mprg->next = NULL; fread_to_eol ( fp ); done = TRUE; break; default: bug ( "Load_objects: vnum %d bad OBJPROG.", pObjIndex->vnum ); exit ( 1 ); break; } break; } } return; } /*************************************************************/ /* room prog functions */ /* This routine transfers between alpha and numeric forms of the * mob_prog bitvector types. This allows the use of the words in the * mob/script files. */ /* This routine reads in scripts of OBJprograms from a file */ MPROG_DATA *rprog_file_read ( char *f, MPROG_DATA * mprg, ROOM_INDEX_DATA * RoomIndex ) { char MUDProgfile[MAX_INPUT_LENGTH]; FILE *progfile; char letter; MPROG_DATA *mprg_next, *mprg2; bool done = FALSE; sprintf ( MUDProgfile, "%s%s", PROG_DIR, f ); progfile = fopen ( MUDProgfile, "r" ); if ( !progfile ) { bug ( "Room: %d couldnt open roomprog file", RoomIndex->vnum ); exit ( 1 ); } mprg2 = mprg; switch ( letter = fread_letter ( progfile ) ) { case '>': break; case '|': bug ( "empty roomprog file." ); exit ( 1 ); break; default: bug ( "in roomprog file syntax error." ); exit ( 1 ); break; } while ( !done ) { mprg2->type = mprog_name_to_type ( fread_word ( progfile ) ); switch ( mprg2->type ) { case ERROR_PROG: bug ( "roomprog file type error" ); exit ( 1 ); break; case IN_FILE_PROG: bug ( "roomprog file contains a call to file." ); exit ( 1 ); break; default: xSET_BIT ( RoomIndex->progtypes, mprg2->type ); mprg2->arglist = fread_string ( progfile ); mprg2->comlist = fread_string ( progfile ); switch ( letter = fread_letter ( progfile ) ) { case '>': CREATE ( mprg_next, MPROG_DATA, 1 ); mprg_next->next = mprg2; mprg2 = mprg_next; break; case '|': done = TRUE; break; default: bug ( "in roomprog file syntax error." ); exit ( 1 ); break; } break; } } fclose ( progfile ); return mprg2; } /* Load a ROOMprogram section from the area file. */ void load_roomprogs ( AREA_DATA * tarea, FILE * fp ) { ROOM_INDEX_DATA *iRoom; MPROG_DATA *original; MPROG_DATA *working; char letter; int value; for ( ;; ) switch ( letter = fread_letter ( fp ) ) { default: bug ( "Load_objprogs: bad command '%c'.", letter ); exit ( 1 ); break; case 'S': case 's': fread_to_eol ( fp ); return; case '*': fread_to_eol ( fp ); break; case 'M': case 'm': value = fread_number ( fp ); if ( ( iRoom = get_room_index ( value ) ) == NULL ) { bug ( "Load_roomprogs: vnum %d doesnt exist", value ); exit ( 1 ); } /* * Go to the end of the prog command list if other commands * exist */ if ( ( original = iRoom->mudprogs ) != NULL ) for ( ; original->next; original = original->next ) ; CREATE ( working, MPROG_DATA, 1 ); if ( original ) original->next = working; else iRoom->mudprogs = working; working = rprog_file_read ( fread_word ( fp ), working, iRoom ); working->next = NULL; fread_to_eol ( fp ); break; } return; } /* This procedure is responsible for reading any in_file ROOMprograms. */ void rprog_read_programs ( FILE * fp, ROOM_INDEX_DATA * pRoomIndex ) { MPROG_DATA *mprg; char letter; bool done = FALSE; if ( ( letter = fread_letter ( fp ) ) != '>' ) { bug ( "Load_rooms: vnum %d ROOMPROG char", pRoomIndex->vnum ); exit ( 1 ); } CREATE ( mprg, MPROG_DATA, 1 ); pRoomIndex->mudprogs = mprg; while ( !done ) { mprg->type = mprog_name_to_type ( fread_word ( fp ) ); switch ( mprg->type ) { case ERROR_PROG: bug ( "Load_rooms: vnum %d ROOMPROG type.", pRoomIndex->vnum ); exit ( 1 ); break; case IN_FILE_PROG: mprg = rprog_file_read ( fread_string ( fp ), mprg, pRoomIndex ); fread_to_eol ( fp ); switch ( letter = fread_letter ( fp ) ) { case '>': CREATE ( mprg->next, MPROG_DATA, 1 ); mprg = mprg->next; break; case '|': mprg->next = NULL; fread_to_eol ( fp ); done = TRUE; break; default: bug ( "Load_rooms: vnum %d bad ROOMPROG.", pRoomIndex->vnum ); exit ( 1 ); break; } break; default: xSET_BIT ( pRoomIndex->progtypes, mprg->type ); mprg->arglist = fread_string ( fp ); fread_to_eol ( fp ); mprg->comlist = fread_string ( fp ); fread_to_eol ( fp ); switch ( letter = fread_letter ( fp ) ) { case '>': CREATE ( mprg->next, MPROG_DATA, 1 ); mprg = mprg->next; break; case '|': mprg->next = NULL; fread_to_eol ( fp ); done = TRUE; break; default: bug ( "Load_rooms: vnum %d bad ROOMPROG.", pRoomIndex->vnum ); exit ( 1 ); break; } break; } } return; } /*************************************************************/ /* Function to delete a room index. Called from do_rdelete in build.c Narn, May/96 Don't ask me why they return bool.. :).. oh well.. -- Alty Don't ask me either, so I changed it to void. - Samson */ void delete_room ( ROOM_INDEX_DATA * room ) { int hash; ROOM_INDEX_DATA *prev, *limbo = get_room_index ( ROOM_VNUM_LIMBO ); OBJ_DATA *o; CHAR_DATA *ch; EXTRA_DESCR_DATA *ed; EXIT_DATA *ex; MPROG_ACT_LIST *mpact; MPROG_DATA *mp; UNLINK ( room, room->area->first_room, room->area->last_room, next_aroom, prev_aroom ); while ( ( ch = room->first_person ) != NULL ) { if ( !IS_NPC ( ch ) ) { char_from_room ( ch ); char_to_room ( ch, limbo ); } else extract_char ( ch, TRUE ); } while ( ( o = room->first_content ) != NULL ) extract_obj ( o ); wipe_resets ( room ); while ( ( ed = room->first_extradesc ) != NULL ) { room->first_extradesc = ed->next; STRFREE ( ed->keyword ); STRFREE ( ed->description ); DISPOSE ( ed ); --top_ed; } while ( ( ex = room->first_exit ) != NULL ) extract_exit ( room, ex ); while ( ( mpact = room->mpact ) != NULL ) { room->mpact = mpact->next; DISPOSE ( mpact->buf ); DISPOSE ( mpact ); } while ( ( mp = room->mudprogs ) != NULL ) { room->mudprogs = mp->next; STRFREE ( mp->arglist ); STRFREE ( mp->comlist ); DISPOSE ( mp ); } STRFREE ( room->name ); STRFREE ( room->description ); hash = room->vnum % MAX_KEY_HASH; if ( room == room_index_hash[hash] ) room_index_hash[hash] = room->next; else { for ( prev = room_index_hash[hash]; prev; prev = prev->next ) if ( prev->next == room ) break; if ( prev ) prev->next = room->next; else bug ( "delete_room: room %d not in hash bucket %d.", room->vnum, hash ); } DISPOSE ( room ); --top_room; return; } /* See comment on delete_room. */ void delete_obj ( OBJ_INDEX_DATA * obj ) { int hash; OBJ_INDEX_DATA *prev; OBJ_DATA *o, *o_next; EXTRA_DESCR_DATA *ed; AFFECT_DATA *af; MPROG_DATA *mp; /* * Remove references to object index */ for ( o = first_object; o; o = o_next ) { o_next = o->next; if ( o->pIndexData == obj ) extract_obj ( o ); } while ( ( ed = obj->first_extradesc ) != NULL ) { obj->first_extradesc = ed->next; STRFREE ( ed->keyword ); STRFREE ( ed->description ); DISPOSE ( ed ); --top_ed; } while ( ( af = obj->first_affect ) != NULL ) { obj->first_affect = af->next; DISPOSE ( af ); --top_affect; } while ( ( mp = obj->mudprogs ) != NULL ) { obj->mudprogs = mp->next; STRFREE ( mp->arglist ); STRFREE ( mp->comlist ); DISPOSE ( mp ); } STRFREE ( obj->name ); STRFREE ( obj->short_descr ); STRFREE ( obj->description ); STRFREE ( obj->action_desc ); hash = obj->vnum % MAX_KEY_HASH; if ( obj == obj_index_hash[hash] ) obj_index_hash[hash] = obj->next; else { for ( prev = obj_index_hash[hash]; prev; prev = prev->next ) if ( prev->next == obj ) break; if ( prev ) prev->next = obj->next; else bug ( "delete_obj: object %d not in hash bucket %d.", obj->vnum, hash ); } DISPOSE ( obj ); --top_obj_index; return; } /* See comment on delete_room. */ void delete_mob ( MOB_INDEX_DATA * mob ) { int hash; MOB_INDEX_DATA *prev; CHAR_DATA *ch, *ch_next; MPROG_DATA *mp; for ( ch = first_char; ch; ch = ch_next ) { ch_next = ch->next; if ( ch->pIndexData == mob ) extract_char ( ch, TRUE ); } while ( ( mp = mob->mudprogs ) != NULL ) { mob->mudprogs = mp->next; STRFREE ( mp->arglist ); STRFREE ( mp->comlist ); DISPOSE ( mp ); } if ( mob->pShop ) { UNLINK ( mob->pShop, first_shop, last_shop, next, prev ); DISPOSE ( mob->pShop ); --top_shop; } if ( mob->rShop ) { UNLINK ( mob->rShop, first_repair, last_repair, next, prev ); DISPOSE ( mob->rShop ); --top_repair; } STRFREE ( mob->player_name ); STRFREE ( mob->short_descr ); STRFREE ( mob->long_descr ); STRFREE ( mob->description ); hash = mob->vnum % MAX_KEY_HASH; if ( mob == mob_index_hash[hash] ) mob_index_hash[hash] = mob->next; else { for ( prev = mob_index_hash[hash]; prev; prev = prev->next ) if ( prev->next == mob ) break; if ( prev ) prev->next = mob->next; else bug ( "delete_mob: mobile %d not in hash bucket %d.", mob->vnum, hash ); } DISPOSE ( mob ); --top_mob_index; return; } /* * Creat a new room (for online building) -Thoric */ ROOM_INDEX_DATA *make_room ( int vnum, AREA_DATA * area ) { ROOM_INDEX_DATA *pRoomIndex; int iHash; CREATE ( pRoomIndex, ROOM_INDEX_DATA, 1 ); pRoomIndex->first_person = NULL; pRoomIndex->last_person = NULL; pRoomIndex->first_content = NULL; pRoomIndex->last_content = NULL; pRoomIndex->first_reset = pRoomIndex->last_reset = NULL; pRoomIndex->first_extradesc = NULL; pRoomIndex->last_extradesc = NULL; pRoomIndex->area = area; pRoomIndex->vnum = vnum; pRoomIndex->name = STRALLOC ( "Floating in a void" ); pRoomIndex->description = STRALLOC ( "" ); xCLEAR_BITS ( pRoomIndex->room_flags ); xSET_BIT ( pRoomIndex->room_flags, ROOM_PROTOTYPE ); pRoomIndex->sector_type = 1; pRoomIndex->light = 0; pRoomIndex->first_exit = NULL; pRoomIndex->last_exit = NULL; LINK ( pRoomIndex, area->first_room, area->last_room, next_aroom, prev_aroom ); iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; top_room++; return pRoomIndex; } /* * Create a new INDEX object (for online building) -Thoric * Option to clone an existing index object. */ OBJ_INDEX_DATA *make_object ( int vnum, int cvnum, char *name ) { OBJ_INDEX_DATA *pObjIndex, *cObjIndex; char buf[MAX_STRING_LENGTH]; int iHash; if ( cvnum > 0 ) cObjIndex = get_obj_index ( cvnum ); else cObjIndex = NULL; CREATE ( pObjIndex, OBJ_INDEX_DATA, 1 ); pObjIndex->vnum = vnum; pObjIndex->name = STRALLOC ( name ); pObjIndex->first_affect = NULL; pObjIndex->last_affect = NULL; pObjIndex->first_extradesc = NULL; pObjIndex->last_extradesc = NULL; if ( !cObjIndex ) { sprintf ( buf, "A newly created %s", name ); pObjIndex->short_descr = STRALLOC ( buf ); sprintf ( buf, "Some god dropped a newly created %s here.", name ); pObjIndex->description = STRALLOC ( buf ); pObjIndex->action_desc = STRALLOC ( "" ); pObjIndex->short_descr[0] = LOWER ( pObjIndex->short_descr[0] ); pObjIndex->description[0] = UPPER ( pObjIndex->description[0] ); pObjIndex->item_type = ITEM_TRASH; xCLEAR_BITS ( pObjIndex->extra_flags ); xSET_BIT ( pObjIndex->extra_flags, ITEM_PROTOTYPE ); pObjIndex->wear_flags = 0; pObjIndex->value[0] = 0; pObjIndex->value[1] = 0; pObjIndex->value[2] = 0; pObjIndex->value[3] = 0; pObjIndex->value[4] = 0; pObjIndex->value[5] = 0; pObjIndex->weight = 1; pObjIndex->cost = 0; } else { EXTRA_DESCR_DATA *ed, *ced; AFFECT_DATA *paf, *cpaf; pObjIndex->short_descr = QUICKLINK ( cObjIndex->short_descr ); pObjIndex->description = QUICKLINK ( cObjIndex->description ); pObjIndex->action_desc = QUICKLINK ( cObjIndex->action_desc ); pObjIndex->item_type = cObjIndex->item_type; pObjIndex->extra_flags = cObjIndex->extra_flags; xSET_BIT ( pObjIndex->extra_flags, ITEM_PROTOTYPE ); pObjIndex->wear_flags = cObjIndex->wear_flags; pObjIndex->value[0] = cObjIndex->value[0]; pObjIndex->value[1] = cObjIndex->value[1]; pObjIndex->value[2] = cObjIndex->value[2]; pObjIndex->value[3] = cObjIndex->value[3]; pObjIndex->value[4] = cObjIndex->value[4]; pObjIndex->value[5] = cObjIndex->value[5]; pObjIndex->weight = cObjIndex->weight; pObjIndex->cost = cObjIndex->cost; for ( ced = cObjIndex->first_extradesc; ced; ced = ced->next ) { CREATE ( ed, EXTRA_DESCR_DATA, 1 ); ed->keyword = QUICKLINK ( ced->keyword ); ed->description = QUICKLINK ( ced->description ); LINK ( ed, pObjIndex->first_extradesc, pObjIndex->last_extradesc, next, prev ); top_ed++; } for ( cpaf = cObjIndex->first_affect; cpaf; cpaf = cpaf->next ) { CREATE ( paf, AFFECT_DATA, 1 ); paf->type = cpaf->type; paf->duration = cpaf->duration; paf->location = cpaf->location; paf->modifier = cpaf->modifier; paf->bitvector = cpaf->bitvector; LINK ( paf, pObjIndex->first_affect, pObjIndex->last_affect, next, prev ); top_affect++; } } pObjIndex->count = 0; iHash = vnum % MAX_KEY_HASH; pObjIndex->next = obj_index_hash[iHash]; obj_index_hash[iHash] = pObjIndex; top_obj_index++; return pObjIndex; } /* * Create a new INDEX mobile (for online building) -Thoric * Option to clone an existing index mobile. */ MOB_INDEX_DATA *make_mobile ( int vnum, int cvnum, char *name, int level ) { MOB_INDEX_DATA *pMobIndex, *cMobIndex; char buf[MAX_STRING_LENGTH]; int iHash; if ( cvnum > 0 ) cMobIndex = get_mob_index ( cvnum ); else cMobIndex = NULL; CREATE ( pMobIndex, MOB_INDEX_DATA, 1 ); pMobIndex->vnum = vnum; pMobIndex->count = 0; pMobIndex->killed = 0; pMobIndex->player_name = STRALLOC ( name ); if ( !cMobIndex ) { sprintf ( buf, "A newly created %s", name ); pMobIndex->short_descr = STRALLOC ( buf ); sprintf ( buf, "Some god abandoned a newly created %s here.\r\n", name ); pMobIndex->long_descr = STRALLOC ( buf ); pMobIndex->description = STRALLOC ( "" ); pMobIndex->short_descr[0] = LOWER ( pMobIndex->short_descr[0] ); pMobIndex->long_descr[0] = UPPER ( pMobIndex->long_descr[0] ); pMobIndex->description[0] = UPPER ( pMobIndex->description[0] ); xCLEAR_BITS ( pMobIndex->act ); xSET_BIT ( pMobIndex->act, ACT_IS_NPC ); xSET_BIT ( pMobIndex->act, ACT_PROTOTYPE ); xCLEAR_BITS ( pMobIndex->affected_by ); pMobIndex->pShop = NULL; pMobIndex->rShop = NULL; pMobIndex->spec_fun = NULL; pMobIndex->mudprogs = NULL; xCLEAR_BITS ( pMobIndex->progtypes ); pMobIndex->alignment = 0; pMobIndex->level = level; pMobIndex->mobthac0 = 0; pMobIndex->ac = 0; pMobIndex->hitnodice = 0; pMobIndex->hitsizedice = 0; pMobIndex->hitplus = 0; pMobIndex->damnodice = 0; pMobIndex->damsizedice = 0; pMobIndex->damplus = 0; pMobIndex->gold = 0; pMobIndex->exp = 0; /* * Bug noticed by Sevoreria Dragonlight * -- So we set it back to constants.. :P.. changed to POS_STANDING -- Alty */ pMobIndex->position = POS_STANDING; pMobIndex->defposition = POS_STANDING; pMobIndex->sex = 0; pMobIndex->perm_str = 13; pMobIndex->perm_dex = 13; pMobIndex->perm_int = 13; pMobIndex->perm_wis = 13; pMobIndex->perm_cha = 13; pMobIndex->perm_con = 13; pMobIndex->perm_lck = 13; pMobIndex->race = 0; pMobIndex->Class = 3; pMobIndex->xflags = 0; pMobIndex->resistant = 0; pMobIndex->immune = 0; pMobIndex->susceptible = 0; pMobIndex->numattacks = 0; xCLEAR_BITS ( pMobIndex->attacks ); xCLEAR_BITS ( pMobIndex->defenses ); } else { pMobIndex->short_descr = QUICKLINK ( cMobIndex->short_descr ); pMobIndex->long_descr = QUICKLINK ( cMobIndex->long_descr ); pMobIndex->description = QUICKLINK ( cMobIndex->description ); pMobIndex->act = cMobIndex->act; xSET_BIT ( pMobIndex->act, ACT_PROTOTYPE ); pMobIndex->affected_by = cMobIndex->affected_by; pMobIndex->pShop = NULL; pMobIndex->rShop = NULL; pMobIndex->spec_fun = cMobIndex->spec_fun; pMobIndex->mudprogs = NULL; xCLEAR_BITS ( pMobIndex->progtypes ); pMobIndex->alignment = cMobIndex->alignment; pMobIndex->level = cMobIndex->level; pMobIndex->mobthac0 = cMobIndex->mobthac0; pMobIndex->ac = cMobIndex->ac; pMobIndex->hitnodice = cMobIndex->hitnodice; pMobIndex->hitsizedice = cMobIndex->hitsizedice; pMobIndex->hitplus = cMobIndex->hitplus; pMobIndex->damnodice = cMobIndex->damnodice; pMobIndex->damsizedice = cMobIndex->damsizedice; pMobIndex->damplus = cMobIndex->damplus; pMobIndex->gold = cMobIndex->gold; pMobIndex->exp = cMobIndex->exp; pMobIndex->position = cMobIndex->position; pMobIndex->defposition = cMobIndex->defposition; pMobIndex->sex = cMobIndex->sex; pMobIndex->perm_str = cMobIndex->perm_str; pMobIndex->perm_dex = cMobIndex->perm_dex; pMobIndex->perm_int = cMobIndex->perm_int; pMobIndex->perm_wis = cMobIndex->perm_wis; pMobIndex->perm_cha = cMobIndex->perm_cha; pMobIndex->perm_con = cMobIndex->perm_con; pMobIndex->perm_lck = cMobIndex->perm_lck; pMobIndex->race = cMobIndex->race; pMobIndex->Class = cMobIndex->Class; pMobIndex->xflags = cMobIndex->xflags; pMobIndex->resistant = cMobIndex->resistant; pMobIndex->immune = cMobIndex->immune; pMobIndex->susceptible = cMobIndex->susceptible; pMobIndex->numattacks = cMobIndex->numattacks; pMobIndex->attacks = cMobIndex->attacks; pMobIndex->defenses = cMobIndex->defenses; } iHash = vnum % MAX_KEY_HASH; pMobIndex->next = mob_index_hash[iHash]; mob_index_hash[iHash] = pMobIndex; top_mob_index++; return pMobIndex; } /* * Creates a simple exit with no fields filled but rvnum and optionally * to_room and vnum. -Thoric * Exits are inserted into the linked list based on vdir. */ EXIT_DATA *make_exit ( ROOM_INDEX_DATA * pRoomIndex, ROOM_INDEX_DATA * to_room, short door ) { EXIT_DATA *pexit, *texit; bool broke; CREATE ( pexit, EXIT_DATA, 1 ); pexit->vdir = door; pexit->rvnum = pRoomIndex->vnum; pexit->to_room = to_room; pexit->x = 0; pexit->y = 0; pexit->distance = 1; if ( to_room ) { pexit->vnum = to_room->vnum; texit = get_exit_to ( to_room, rev_dir[door], pRoomIndex->vnum ); if ( texit ) /* assign reverse exit pointers */ { texit->rexit = pexit; pexit->rexit = texit; } } broke = FALSE; for ( texit = pRoomIndex->first_exit; texit; texit = texit->next ) if ( door < texit->vdir ) { broke = TRUE; break; } if ( !pRoomIndex->first_exit ) pRoomIndex->first_exit = pexit; else { /* * keep exits in incremental order - insert exit into list */ if ( broke && texit ) { if ( !texit->prev ) pRoomIndex->first_exit = pexit; else texit->prev->next = pexit; pexit->prev = texit->prev; pexit->next = texit; texit->prev = pexit; top_exit++; return pexit; } pRoomIndex->last_exit->next = pexit; } pexit->next = NULL; pexit->prev = pRoomIndex->last_exit; pRoomIndex->last_exit = pexit; top_exit++; return pexit; } void fix_area_exits ( AREA_DATA * tarea ) { ROOM_INDEX_DATA *pRoomIndex; EXIT_DATA *pexit, *r_exit; int rnum; bool fexit; for ( rnum = tarea->low_r_vnum; rnum <= tarea->hi_r_vnum; rnum++ ) { if ( ( pRoomIndex = get_room_index ( rnum ) ) == NULL ) continue; fexit = FALSE; for ( pexit = pRoomIndex->first_exit; pexit; pexit = pexit->next ) { fexit = TRUE; pexit->rvnum = pRoomIndex->vnum; if ( pexit->vnum <= 0 ) pexit->to_room = NULL; else pexit->to_room = get_room_index ( pexit->vnum ); } if ( !fexit ) xSET_BIT ( pRoomIndex->room_flags, ROOM_NO_MOB ); } for ( rnum = tarea->low_r_vnum; rnum <= tarea->hi_r_vnum; rnum++ ) { if ( ( pRoomIndex = get_room_index ( rnum ) ) == NULL ) continue; for ( pexit = pRoomIndex->first_exit; pexit; pexit = pexit->next ) { if ( pexit->to_room && !pexit->rexit ) { r_exit = get_exit_to ( pexit->to_room, rev_dir[pexit->vdir], pRoomIndex->vnum ); if ( r_exit ) { pexit->rexit = r_exit; r_exit->rexit = pexit; } } } } } void load_area_file ( AREA_DATA * tarea, char *filename ) { if ( fBootDb ) tarea = last_area; if ( !fBootDb && !tarea ) { bug ( "Load_area: null area!" ); return; } if ( ( fpArea = fopen ( filename, "r" ) ) == NULL ) { perror ( filename ); bug ( "load_area: error loading file (can't open) %s", filename ); return; } /* * area_version = 0; */ for ( ;; ) { char *word; if ( fread_letter ( fpArea ) != '#' ) { bug ( "%s: #not found", __FUNCTION__ ); exit ( 1 ); } word = fread_word ( fpArea ); if ( word[0] == '$' ) break; else if ( !str_cmp ( word, "AREA" ) ) { if ( fBootDb ) { load_area ( fpArea ); tarea = last_area; } else { DISPOSE ( tarea->name ); tarea->name = fread_string_nohash ( fpArea ); } } else if ( !str_cmp ( word, "AUTHOR" ) ) load_author ( tarea, fpArea ); else if ( !str_cmp ( word, "FLAGS" ) ) load_flags ( tarea, fpArea ); else if ( !str_cmp ( word, "RANGES" ) ) load_ranges ( tarea, fpArea ); else if ( !str_cmp ( word, "ECONOMY" ) ) load_economy ( tarea, fpArea ); else if ( !str_cmp ( word, "CONTINENT" ) ) load_continent ( tarea, fpArea ); else if ( !str_cmp ( word, "RESETMSG" ) ) load_resetmsg ( tarea, fpArea ); else if ( !str_cmp ( word, "RESETFREQ" ) ) load_resetfreq ( tarea, fpArea ); /* * Rennard */ else if ( !str_cmp ( word, "HELPS" ) ) load_helps ( tarea, fpArea ); else if ( !str_cmp ( word, "MOBILES" ) ) load_mobiles ( tarea, fpArea ); else if ( !str_cmp ( word, "MUDPROGS" ) ) load_mudprogs ( tarea, fpArea ); else if ( !str_cmp ( word, "OBJECTS" ) ) load_objects ( tarea, fpArea ); else if ( !str_cmp ( word, "OBJPROGS" ) ) load_objprogs ( tarea, fpArea ); else if ( !str_cmp ( word, "RESETS" ) ) load_resets ( tarea, fpArea ); else if ( !str_cmp ( word, "ROOMS" ) ) load_rooms ( tarea, fpArea ); else if ( !str_cmp ( word, "SHOPS" ) ) load_shops ( tarea, fpArea ); else if ( !str_cmp ( word, "REPAIRS" ) ) load_repairs ( tarea, fpArea ); else if ( !str_cmp ( word, "SPECIALS" ) ) load_specials ( tarea, fpArea ); else if ( !str_cmp ( word, "CLIMATE" ) ) load_climate ( tarea, fpArea ); else if ( !str_cmp ( word, "NEIGHBOR" ) ) load_neighbor ( tarea, fpArea ); else if ( !str_cmp ( word, "VERSION" ) ) load_version ( tarea, fpArea ); else if ( !str_cmp ( word, "SPELLLIMIT" ) ) { tarea->spelllimit = fread_number ( fpArea ); } else { bug ( "%s: bad section name: %s", __FUNCTION__, word ); if ( fBootDb ) exit ( 1 ); else { fclose ( fpArea ); fpArea = NULL; return; } } } fclose ( fpArea ); fpArea = NULL; if ( tarea ) { if ( fBootDb ) { sort_area_by_name ( tarea ); /* 4/27/97 */ sort_area ( tarea, FALSE ); } fprintf ( stderr, "%-14s: Rooms: %5d - %-5d Objs: %5d - %-5d Mobs: %5d - %d\n", tarea->filename, tarea->low_r_vnum, tarea->hi_r_vnum, tarea->low_o_vnum, tarea->hi_o_vnum, tarea->low_m_vnum, tarea->hi_m_vnum ); if ( !tarea->author ) tarea->author = STRALLOC ( "" ); SET_BIT ( tarea->status, AREA_LOADED ); } else fprintf ( stderr, "(%s)\n", filename ); } void load_reserved ( void ) { RESERVE_DATA *res; FILE *fp; if ( ! ( fp = fopen ( SYSTEM_DIR RESERVED_LIST, "r" ) ) ) return; for ( ;; ) { if ( feof ( fp ) ) { bug ( "Load_reserved: no $ found." ); fclose ( fp ); return; } CREATE ( res, RESERVE_DATA, 1 ); res->name = fread_string_nohash ( fp ); if ( *res->name == '$' ) break; sort_reserved ( res ); } DISPOSE ( res->name ); DISPOSE ( res ); fclose ( fp ); return; } /* Build list of in_progress areas. Do not load areas. * define AREA_READ if you want it to build area names rather than reading * them out of the area files. -- Altrag */ void load_buildlist ( void ) { DIR *dp; struct dirent *dentry; FILE *fp; char buf[MAX_STRING_LENGTH]; AREA_DATA *pArea; char line[81]; char word[81]; int low, hi; int mlow, mhi, olow, ohi, rlow, rhi; bool badfile = FALSE; char temp; dp = opendir ( GOD_DIR ); dentry = readdir ( dp ); while ( dentry ) { if ( dentry->d_name[0] != '.' ) { sprintf ( buf, "%s%s", GOD_DIR, dentry->d_name ); if ( ! ( fp = fopen ( buf, "r" ) ) ) { bug ( "Load_buildlist: invalid file" ); perror ( buf ); dentry = readdir ( dp ); continue; } log_string ( buf ); badfile = FALSE; rlow = rhi = olow = ohi = mlow = mhi = 0; while ( !feof ( fp ) && !ferror ( fp ) ) { low = 0; hi = 0; word[0] = 0; line[0] = 0; if ( ( temp = fgetc ( fp ) ) != EOF ) ungetc ( temp, fp ); else break; fgets ( line, 80, fp ); sscanf ( line, "%s %d %d", word, &low, &hi ); if ( !strcmp ( word, "Level" ) ) { if ( low < LEVEL_IMMORTAL ) { sprintf ( buf, "%s: God file with level %d < %d", dentry->d_name, low, LEVEL_IMMORTAL ); badfile = TRUE; } } if ( !strcmp ( word, "RoomRange" ) ) rlow = low, rhi = hi; else if ( !strcmp ( word, "MobRange" ) ) mlow = low, mhi = hi; else if ( !strcmp ( word, "ObjRange" ) ) olow = low, ohi = hi; } fclose ( fp ); if ( rlow && rhi && !badfile ) { sprintf ( buf, "%s%s.are", BUILD_DIR, dentry->d_name ); if ( ! ( fp = fopen ( buf, "r" ) ) ) { bug ( "Load_buildlist: cannot open area file for read" ); perror ( buf ); dentry = readdir ( dp ); continue; } #if !defined(READ_AREA) /* Dont always want to read stuff.. dunno.. shrug */ strcpy ( word, fread_word ( fp ) ); if ( word[0] != '#' || strcmp ( &word[1], "AREA" ) ) { sprintf ( buf, "Make_buildlist: %s.are: no #AREANAME found.", dentry->d_name ); fclose ( fp ); dentry = readdir ( dp ); continue; } #endif CREATE ( pArea, AREA_DATA, 1 ); sprintf ( buf, "%s.are", dentry->d_name ); pArea->author = STRALLOC ( dentry->d_name ); pArea->filename = str_dup ( buf ); #if !defined(READ_AREA) pArea->name = fread_string_nohash ( fp ); #else sprintf ( buf, "{PROTO} %s", dentry->d_name ); pArea->name = str_dup ( buf ); #endif fclose ( fp ); pArea->low_r_vnum = rlow; pArea->hi_r_vnum = rhi; pArea->low_m_vnum = mlow; pArea->hi_m_vnum = mhi; pArea->low_o_vnum = olow; pArea->hi_o_vnum = ohi; pArea->low_soft_range = -1; pArea->hi_soft_range = -1; pArea->low_hard_range = -1; pArea->hi_hard_range = -1; CREATE ( pArea->weather, WEATHER_DATA, 1 ); /* FB */ pArea->weather->temp = 0; pArea->weather->precip = 0; pArea->weather->wind = 0; pArea->weather->temp_vector = 0; pArea->weather->precip_vector = 0; pArea->weather->wind_vector = 0; pArea->weather->climate_temp = 2; pArea->weather->climate_precip = 2; pArea->weather->climate_wind = 2; pArea->weather->first_neighbor = NULL; pArea->weather->last_neighbor = NULL; pArea->weather->echo = NULL; pArea->weather->echo_color = AT_GREY; pArea->first_room = pArea->last_room = NULL; LINK ( pArea, first_build, last_build, next, prev ); fprintf ( stderr, "%-14s: Rooms: %5d - %-5d Objs: %5d - %-5d " "Mobs: %5d - %-5d\n", pArea->filename, pArea->low_r_vnum, pArea->hi_r_vnum, pArea->low_o_vnum, pArea->hi_o_vnum, pArea->low_m_vnum, pArea->hi_m_vnum ); sort_area ( pArea, TRUE ); } } dentry = readdir ( dp ); } log_string ( " Done buildlist " ); closedir ( dp ); } /* Rebuilt from broken copy, but bugged - commented out for now - Blod */ void sort_reserved ( RESERVE_DATA * pRes ) { RESERVE_DATA *res = NULL; if ( !pRes ) { bug ( "Sort_reserved: NULL pRes" ); return; } pRes->next = NULL; pRes->prev = NULL; for ( res = first_reserved; res; res = res->next ) { if ( strcasecmp ( pRes->name, res->name ) > 0 ) { INSERT ( pRes, res, first_reserved, next, prev ); break; } } if ( !res ) { LINK ( pRes, first_reserved, last_reserved, next, prev ); } return; } /* * Sort areas by name alphanumercially * - 4/27/97, Fireblade */ void sort_area_by_name ( AREA_DATA * pArea ) { AREA_DATA *temp_area; if ( !pArea ) { bug ( "Sort_area_by_name: NULL pArea" ); return; } for ( temp_area = first_area_name; temp_area; temp_area = temp_area->next_sort_name ) { if ( strcmp ( pArea->name, temp_area->name ) < 0 ) { INSERT ( pArea, temp_area, first_area_name, next_sort_name, prev_sort_name ); break; } } if ( !temp_area ) { LINK ( pArea, first_area_name, last_area_name, next_sort_name, prev_sort_name ); } return; } /* * Sort by room vnums -Altrag & Thoric */ void sort_area ( AREA_DATA * pArea, bool proto ) { AREA_DATA *area = NULL; AREA_DATA *first_sort, *last_sort; bool found; if ( !pArea ) { bug ( "Sort_area: NULL pArea" ); return; } if ( proto ) { first_sort = first_bsort; last_sort = last_bsort; } else { first_sort = first_asort; last_sort = last_asort; } found = FALSE; pArea->next_sort = NULL; pArea->prev_sort = NULL; if ( !first_sort ) { pArea->prev_sort = NULL; pArea->next_sort = NULL; first_sort = pArea; last_sort = pArea; found = TRUE; } else for ( area = first_sort; area; area = area->next_sort ) if ( pArea->low_r_vnum < area->low_r_vnum ) { if ( !area->prev_sort ) first_sort = pArea; else area->prev_sort->next_sort = pArea; pArea->prev_sort = area->prev_sort; pArea->next_sort = area; area->prev_sort = pArea; found = TRUE; break; } if ( !found ) { pArea->prev_sort = last_sort; pArea->next_sort = NULL; last_sort->next_sort = pArea; last_sort = pArea; } if ( proto ) { first_bsort = first_sort; last_bsort = last_sort; } else { first_asort = first_sort; last_asort = last_sort; } } /* * Display vnums currently assigned to areas -Altrag & Thoric * Sorted, and flagged if loaded. */ void show_vnums ( CHAR_DATA * ch, int low, int high, bool proto, bool shownl, char *loadst, char *notloadst ) { AREA_DATA *pArea, *first_sort; int count, loaded; count = 0; loaded = 0; set_pager_color ( AT_PLAIN, ch ); if ( proto ) first_sort = first_bsort; else first_sort = first_asort; for ( pArea = first_sort; pArea; pArea = pArea->next_sort ) { if ( IS_SET ( pArea->status, AREA_DELETED ) ) continue; if ( pArea->low_r_vnum < low ) continue; if ( pArea->hi_r_vnum > high ) break; if ( IS_SET ( pArea->status, AREA_LOADED ) ) loaded++; else if ( !shownl ) continue; pager_printf ( ch, "%-15s| Rooms: %5d - %-5d" " Objs: %5d - %-5d Mobs: %5d - %-5d%s\r\n", ( pArea->filename ? pArea->filename : "(invalid)" ), pArea->low_r_vnum, pArea->hi_r_vnum, pArea->low_o_vnum, pArea->hi_o_vnum, pArea->low_m_vnum, pArea->hi_m_vnum, IS_SET ( pArea->status, AREA_LOADED ) ? loadst : notloadst ); count++; } pager_printf ( ch, "Areas listed: %d Loaded: %d\r\n", count, loaded ); return; } /* * Shows prototype vnums ranges, and if loaded */ void do_vnums ( CHAR_DATA * ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; int low, high; argument = one_argument ( argument, arg1 ); argument = one_argument ( argument, arg2 ); low = 0; high = MAX_VNUM; if ( arg1[0] != STRING_NULL ) { low = atoi ( arg1 ); if ( arg2[0] != STRING_NULL ) high = atoi ( arg2 ); } show_vnums ( ch, low, high, TRUE, TRUE, " *", "" ); } /* * Shows installed areas, sorted. Mark unloaded areas with an X */ void do_zones ( CHAR_DATA * ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; int low, high; argument = one_argument ( argument, arg1 ); argument = one_argument ( argument, arg2 ); low = 0; high = MAX_VNUM; if ( arg1[0] != STRING_NULL ) { low = atoi ( arg1 ); if ( arg2[0] != STRING_NULL ) high = atoi ( arg2 ); } show_vnums ( ch, low, high, FALSE, TRUE, "", " X" ); } /* * Show prototype areas, sorted. Only show loaded areas */ void do_newzones ( CHAR_DATA * ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; int low, high; argument = one_argument ( argument, arg1 ); argument = one_argument ( argument, arg2 ); low = 0; high = MAX_VNUM; if ( arg1[0] != STRING_NULL ) { low = atoi ( arg1 ); if ( arg2[0] != STRING_NULL ) high = atoi ( arg2 ); } show_vnums ( ch, low, high, TRUE, FALSE, "", " X" ); } /* * Save system info to data file */ void save_sysdata ( SYSTEM_DATA sys ) { FILE *fp; char filename[MAX_INPUT_LENGTH]; snprintf ( filename, MAX_INPUT_LENGTH, "%ssysdata.dat", SYSTEM_DIR ); if ( ( fp = fopen ( filename, "w" ) ) == NULL ) { bug ( "save_sysdata: fopen" ); perror ( filename ); } else { fprintf ( fp, "#SYSTEM\n" ); fprintf ( fp, "MudName %s~\n", sys.mud_name ); fprintf ( fp, "Highplayers %d\n", sys.alltimemax ); fprintf ( fp, "Highplayertime %s~\n", sys.time_of_max ); fprintf ( fp, "Nameresolving %d\n", sys.NO_NAME_RESOLVING ); fprintf ( fp, "Waitforauth %d\n", sys.WAIT_FOR_AUTH ); fprintf ( fp, "Readallmail %d\n", sys.read_all_mail ); fprintf ( fp, "Readmailfree %d\n", sys.read_mail_free ); fprintf ( fp, "Writemailfree %d\n", sys.write_mail_free ); fprintf ( fp, "Takeothersmail %d\n", sys.take_others_mail ); fprintf ( fp, "Muse %d\n", sys.muse_level ); fprintf ( fp, "Think %d\n", sys.think_level ); fprintf ( fp, "Build %d\n", sys.build_level ); fprintf ( fp, "Log %d\n", sys.log_level ); fprintf ( fp, "Protoflag %d\n", sys.level_modify_proto ); fprintf ( fp, "Overridepriv %d\n", sys.level_override_private ); fprintf ( fp, "Msetplayer %d\n", sys.level_mset_player ); fprintf ( fp, "Stunplrvsplr %d\n", sys.stun_plr_vs_plr ); fprintf ( fp, "Stunregular %d\n", sys.stun_regular ); fprintf ( fp, "Gougepvp %d\n", sys.gouge_plr_vs_plr ); fprintf ( fp, "Gougenontank %d\n", sys.gouge_nontank ); fprintf ( fp, "Bashpvp %d\n", sys.bash_plr_vs_plr ); fprintf ( fp, "Bashnontank %d\n", sys.bash_nontank ); fprintf ( fp, "Dodgemod %d\n", sys.dodge_mod ); fprintf ( fp, "Parrymod %d\n", sys.parry_mod ); fprintf ( fp, "Tumblemod %d\n", sys.tumble_mod ); fprintf ( fp, "Damplrvsplr %d\n", sys.dam_plr_vs_plr ); fprintf ( fp, "Damplrvsmob %d\n", sys.dam_plr_vs_mob ); fprintf ( fp, "Dammobvsplr %d\n", sys.dam_mob_vs_plr ); fprintf ( fp, "Dammobvsmob %d\n", sys.dam_mob_vs_mob ); fprintf ( fp, "Forcepc %d\n", sys.level_forcepc ); fprintf ( fp, "Guildoverseer %s~\n", sys.guild_overseer ); fprintf ( fp, "Guildadvisor %s~\n", sys.guild_advisor ); fprintf ( fp, "Saveflags %d\n", sys.save_flags ); fprintf ( fp, "Savefreq %d\n", sys.save_frequency ); fprintf ( fp, "Bestowdif %d\n", sys.bestow_dif ); fprintf ( fp, "BanSiteLevel %d\n", sys.ban_site_level ); fprintf ( fp, "BanRaceLevel %d\n", sys.ban_race_level ); fprintf ( fp, "BanClassLevel %d\n", sys.ban_Class_level ); fprintf ( fp, "PetSave %d\n", sys.save_pets ); fprintf ( fp, "IdentTries %d\n", sys.ident_retries ); fprintf ( fp, "Pkloot %d\n", sys.pk_loot ); fprintf ( fp, "Newbie_purge %d\n", sys.newbie_purge ); fprintf ( fp, "Regular_purge %d\n", sys.regular_purge ); fprintf ( fp, "Autopurge %d\n", sys.CLEANPFILES ); fprintf ( fp, "End\n\n" ); fprintf ( fp, "#END\n" ); fclose ( fp ); fp = NULL; } return; } void fread_sysdata ( SYSTEM_DATA * sys, FILE * fp ) { char *word; bool fMatch; sys->time_of_max = NULL; sys->mud_name = NULL; for ( ;; ) { word = feof ( fp ) ? "End" : fread_word ( fp ); fMatch = FALSE; switch ( UPPER ( word[0] ) ) { case '*': fMatch = TRUE; fread_to_eol ( fp ); break; case 'A': KEY ( "Autopurge", sys->CLEANPFILES, fread_number ( fp ) ); break; case 'B': KEY ( "Bashpvp", sys->bash_plr_vs_plr, fread_number ( fp ) ); KEY ( "Bashnontank", sys->bash_nontank, fread_number ( fp ) ); KEY ( "Bestowdif", sys->bestow_dif, fread_number ( fp ) ); KEY ( "Build", sys->build_level, fread_number ( fp ) ); KEY ( "BanSiteLevel", sys->ban_site_level, fread_number ( fp ) ); KEY ( "BanClassLevel", sys->ban_Class_level, fread_number ( fp ) ); KEY ( "BanRaceLevel", sys->ban_race_level, fread_number ( fp ) ); break; case 'D': KEY ( "Damplrvsplr", sys->dam_plr_vs_plr, fread_number ( fp ) ); KEY ( "Damplrvsmob", sys->dam_plr_vs_mob, fread_number ( fp ) ); KEY ( "Dammobvsplr", sys->dam_mob_vs_plr, fread_number ( fp ) ); KEY ( "Dammobvsmob", sys->dam_mob_vs_mob, fread_number ( fp ) ); KEY ( "Dodgemod", sys->dodge_mod, fread_number ( fp ) ); break; case 'E': if ( !str_cmp ( word, "End" ) ) { if ( !sys->time_of_max ) sys->time_of_max = str_dup ( "(not recorded)" ); if ( !sys->mud_name ) sys->mud_name = str_dup ( "(Name Not Set)" ); return; } break; case 'F': KEY ( "Forcepc", sys->level_forcepc, fread_number ( fp ) ); break; case 'G': KEY ( "Gougepvp", sys->gouge_plr_vs_plr, fread_number ( fp ) ); KEY ( "Gougenontank", sys->gouge_nontank, fread_number ( fp ) ); KEY ( "Guildoverseer", sys->guild_overseer, fread_string ( fp ) ); KEY ( "Guildadvisor", sys->guild_advisor, fread_string ( fp ) ); break; case 'H': KEY ( "Highplayers", sys->alltimemax, fread_number ( fp ) ); KEY ( "Highplayertime", sys->time_of_max, fread_string_nohash ( fp ) ); break; case 'I': KEY ( "IdentTries", sys->ident_retries, fread_number ( fp ) ); break; case 'L': KEY ( "Log", sys->log_level, fread_number ( fp ) ); break; case 'M': KEY ( "Msetplayer", sys->level_mset_player, fread_number ( fp ) ); KEY ( "MudName", sys->mud_name, fread_string_nohash ( fp ) ); KEY ( "Muse", sys->muse_level, fread_number ( fp ) ); break; case 'N': KEY ( "Nameresolving", sys->NO_NAME_RESOLVING, fread_number ( fp ) ); KEY ( "Newbie_purge", sys->newbie_purge, fread_number ( fp ) ); break; case 'O': KEY ( "Overridepriv", sys->level_override_private, fread_number ( fp ) ); break; case 'P': KEY ( "Parrymod", sys->parry_mod, fread_number ( fp ) ); KEY ( "PetSave", sys->save_pets, fread_number ( fp ) ); KEY ( "Pkloot", sys->pk_loot, fread_number ( fp ) ); KEY ( "Protoflag", sys->level_modify_proto, fread_number ( fp ) ); break; case 'R': KEY ( "Readallmail", sys->read_all_mail, fread_number ( fp ) ); KEY ( "Readmailfree", sys->read_mail_free, fread_number ( fp ) ); KEY ( "Regular_purge", sys->regular_purge, fread_number ( fp ) ); break; case 'S': KEY ( "Stunplrvsplr", sys->stun_plr_vs_plr, fread_number ( fp ) ); KEY ( "Stunregular", sys->stun_regular, fread_number ( fp ) ); KEY ( "Saveflags", sys->save_flags, fread_number ( fp ) ); KEY ( "Savefreq", sys->save_frequency, fread_number ( fp ) ); break; case 'T': KEY ( "Takeothersmail", sys->take_others_mail, fread_number ( fp ) ); KEY ( "Think", sys->think_level, fread_number ( fp ) ); KEY ( "Tumblemod", sys->tumble_mod, fread_number ( fp ) ); break; case 'W': KEY ( "Waitforauth", sys->WAIT_FOR_AUTH, fread_number ( fp ) ); KEY ( "Writemailfree", sys->write_mail_free, fread_number ( fp ) ); break; } if ( !fMatch ) { bug ( "Fread_sysdata: no match: %s", word ); } } } /* * Load the sysdata file */ bool load_systemdata ( SYSTEM_DATA * sys ) { char filename[MAX_INPUT_LENGTH]; FILE *fp; bool found; found = FALSE; sprintf ( filename, "%ssysdata.dat", SYSTEM_DIR ); if ( ( fp = fopen ( filename, "r" ) ) != NULL ) { found = TRUE; for ( ;; ) { char letter; char *word; letter = fread_letter ( fp ); if ( letter == '*' ) { fread_to_eol ( fp ); continue; } if ( letter != '#' ) { bug ( "Load_sysdata_file: # not found." ); break; } word = fread_word ( fp ); if ( !str_cmp ( word, "SYSTEM" ) ) { fread_sysdata ( sys, fp ); break; } else if ( !str_cmp ( word, "END" ) ) break; else { bug ( "Load_sysdata_file: bad section." ); break; } } fclose ( fp ); } if ( !sysdata.guild_overseer ) sysdata.guild_overseer = STRALLOC ( "" ); if ( !sysdata.guild_advisor ) sysdata.guild_advisor = STRALLOC ( "" ); log_string ( " Done Loading Configuration " ); return found; } /* Check to make sure range of vnums is free - Scryn 2/27/96 */ void do_check_vnums ( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; AREA_DATA *pArea; char arg1[MAX_STRING_LENGTH]; char arg2[MAX_STRING_LENGTH]; bool room, mob, obj, all, area_conflict; int low_range, high_range; room = FALSE; mob = FALSE; obj = FALSE; all = FALSE; argument = one_argument ( argument, arg1 ); argument = one_argument ( argument, arg2 ); if ( arg1[0] == STRING_NULL ) { send_to_char ( "Please specify room, mob, object, or all as your first argument.\r\n", ch ); return; } if ( !str_cmp ( arg1, "room" ) ) room = TRUE; else if ( !str_cmp ( arg1, "mob" ) ) mob = TRUE; else if ( !str_cmp ( arg1, "object" ) ) obj = TRUE; else if ( !str_cmp ( arg1, "all" ) ) all = TRUE; else { send_to_char ( "Please specify room, mob, or object as your first argument.\r\n", ch ); return; } if ( arg2[0] == STRING_NULL ) { send_to_char ( "Please specify the low end of the range to be searched.\r\n", ch ); return; } if ( argument[0] == STRING_NULL ) { send_to_char ( "Please specify the high end of the range to be searched.\r\n", ch ); return; } low_range = atoi ( arg2 ); high_range = atoi ( argument ); if ( low_range < 1 || low_range > MAX_VNUM ) { send_to_char ( "Invalid argument for bottom of range.\r\n", ch ); return; } if ( high_range < 1 || high_range > MAX_VNUM ) { send_to_char ( "Invalid argument for top of range.\r\n", ch ); return; } if ( high_range < low_range ) { send_to_char ( "Bottom of range must be below top of range.\r\n", ch ); return; } if ( all ) { sprintf ( buf, "room %d %d", low_range, high_range ); do_check_vnums ( ch, buf ); sprintf ( buf, "mob %d %d", low_range, high_range ); do_check_vnums ( ch, buf ); sprintf ( buf, "object %d %d", low_range, high_range ); do_check_vnums ( ch, buf ); return; } set_char_color ( AT_PLAIN, ch ); for ( pArea = first_asort; pArea; pArea = pArea->next_sort ) { area_conflict = FALSE; if ( IS_SET ( pArea->status, AREA_DELETED ) ) continue; else if ( room ) { if ( low_range < pArea->low_r_vnum && pArea->low_r_vnum < high_range ) area_conflict = TRUE; if ( low_range < pArea->hi_r_vnum && pArea->hi_r_vnum < high_range ) area_conflict = TRUE; if ( ( low_range >= pArea->low_r_vnum ) && ( low_range <= pArea->hi_r_vnum ) ) area_conflict = TRUE; if ( ( high_range <= pArea->hi_r_vnum ) && ( high_range >= pArea->low_r_vnum ) ) area_conflict = TRUE; } if ( mob ) { if ( low_range < pArea->low_m_vnum && pArea->low_m_vnum < high_range ) area_conflict = TRUE; if ( low_range < pArea->hi_m_vnum && pArea->hi_m_vnum < high_range ) area_conflict = TRUE; if ( ( low_range >= pArea->low_m_vnum ) && ( low_range <= pArea->hi_m_vnum ) ) area_conflict = TRUE; if ( ( high_range <= pArea->hi_m_vnum ) && ( high_range >= pArea->low_m_vnum ) ) area_conflict = TRUE; } if ( obj ) { if ( low_range < pArea->low_o_vnum && pArea->low_o_vnum < high_range ) area_conflict = TRUE; if ( low_range < pArea->hi_o_vnum && pArea->hi_o_vnum < high_range ) area_conflict = TRUE; if ( ( low_range >= pArea->low_o_vnum ) && ( low_range <= pArea->hi_o_vnum ) ) area_conflict = TRUE; if ( ( high_range <= pArea->hi_o_vnum ) && ( high_range >= pArea->low_o_vnum ) ) area_conflict = TRUE; } if ( area_conflict ) { sprintf ( buf, "Conflict:%-15s| ", ( pArea->filename ? pArea->filename : "(invalid)" ) ); if ( room ) sprintf ( buf2, "Rooms: %5d - %-5d\r\n", pArea->low_r_vnum, pArea->hi_r_vnum ); if ( mob ) sprintf ( buf2, "Mobs: %5d - %-5d\r\n", pArea->low_m_vnum, pArea->hi_m_vnum ); if ( obj ) sprintf ( buf2, "Objects: %5d - %-5d\r\n", pArea->low_o_vnum, pArea->hi_o_vnum ); strcat ( buf, buf2 ); send_to_char ( buf, ch ); } } for ( pArea = first_bsort; pArea; pArea = pArea->next_sort ) { area_conflict = FALSE; if ( IS_SET ( pArea->status, AREA_DELETED ) ) continue; else if ( room ) { if ( low_range < pArea->low_r_vnum && pArea->low_r_vnum < high_range ) area_conflict = TRUE; if ( low_range < pArea->hi_r_vnum && pArea->hi_r_vnum < high_range ) area_conflict = TRUE; if ( ( low_range >= pArea->low_r_vnum ) && ( low_range <= pArea->hi_r_vnum ) ) area_conflict = TRUE; if ( ( high_range <= pArea->hi_r_vnum ) && ( high_range >= pArea->low_r_vnum ) ) area_conflict = TRUE; } if ( mob ) { if ( low_range < pArea->low_m_vnum && pArea->low_m_vnum < high_range ) area_conflict = TRUE; if ( low_range < pArea->hi_m_vnum && pArea->hi_m_vnum < high_range ) area_conflict = TRUE; if ( ( low_range >= pArea->low_m_vnum ) && ( low_range <= pArea->hi_m_vnum ) ) area_conflict = TRUE; if ( ( high_range <= pArea->hi_m_vnum ) && ( high_range >= pArea->low_m_vnum ) ) area_conflict = TRUE; } if ( obj ) { if ( low_range < pArea->low_o_vnum && pArea->low_o_vnum < high_range ) area_conflict = TRUE; if ( low_range < pArea->hi_o_vnum && pArea->hi_o_vnum < high_range ) area_conflict = TRUE; if ( ( low_range >= pArea->low_o_vnum ) && ( low_range <= pArea->hi_o_vnum ) ) area_conflict = TRUE; if ( ( high_range <= pArea->hi_o_vnum ) && ( high_range >= pArea->low_o_vnum ) ) area_conflict = TRUE; } if ( area_conflict ) { sprintf ( buf, "Conflict:%-15s| ", ( pArea->filename ? pArea->filename : "(invalid)" ) ); if ( room ) sprintf ( buf2, "Rooms: %5d - %-5d\r\n", pArea->low_r_vnum, pArea->hi_r_vnum ); if ( mob ) sprintf ( buf2, "Mobs: %5d - %-5d\r\n", pArea->low_m_vnum, pArea->hi_m_vnum ); if ( obj ) sprintf ( buf2, "Objects: %5d - %-5d\r\n", pArea->low_o_vnum, pArea->hi_o_vnum ); strcat ( buf, buf2 ); send_to_char ( buf, ch ); } } return; } /* * This function is here to aid in debugging. * If the last expression in a function is another function call, * gcc likes to generate a JMP instead of a CALL. * This is called "tail chaining." * It hoses the debugger call stack for that call. * So I make this the last call in certain critical functions, * where I really need the call stack to be right for debugging! * * If you don't understand this, then LEAVE IT ALONE. * Don't remove any calls to tail_chain anywhere. * * -- Furey */ void tail_chain ( void ) { return; } /* * Initialize the weather for all the areas * Last Modified: July 21, 1997 * Fireblade */ void init_area_weather( ) { AREA_DATA *pArea; NEIGHBOR_DATA *neigh; NEIGHBOR_DATA *next_neigh; for ( pArea = first_area; pArea; pArea = pArea->next ) { int cf; /* * init temp and temp vector */ cf = pArea->weather->climate_temp - 2; pArea->weather->temp = number_range ( -weath_unit, weath_unit ) + cf * number_range ( 0, weath_unit ); pArea->weather->temp_vector = cf + number_range ( -rand_factor, rand_factor ); /* * init precip and precip vector */ cf = pArea->weather->climate_precip - 2; pArea->weather->precip = number_range ( -weath_unit, weath_unit ) + cf * number_range ( 0, weath_unit ); pArea->weather->precip_vector = cf + number_range ( -rand_factor, rand_factor ); /* * init wind and wind vector */ cf = pArea->weather->climate_wind - 2; pArea->weather->wind = number_range ( -weath_unit, weath_unit ) + cf * number_range ( 0, weath_unit ); pArea->weather->wind_vector = cf + number_range ( -rand_factor, rand_factor ); /* * check connections between neighbors */ for ( neigh = pArea->weather->first_neighbor; neigh; neigh = next_neigh ) { AREA_DATA *tarea; NEIGHBOR_DATA *tneigh; /* * get the address if needed */ if ( !neigh->address ) neigh->address = get_area ( neigh->name ); /* * area does not exist */ if ( !neigh->address ) { tneigh = neigh; next_neigh = tneigh->next; UNLINK ( tneigh, pArea->weather->first_neighbor, pArea->weather->last_neighbor, next, prev ); STRFREE ( tneigh->name ); DISPOSE ( tneigh ); fold_area ( pArea, pArea->filename, FALSE ); continue; } /* * make sure neighbors both point to each other */ tarea = neigh->address; for ( tneigh = tarea->weather->first_neighbor; tneigh; tneigh = tneigh->next ) { if ( !strcmp ( pArea->name, tneigh->name ) ) break; } if ( !tneigh ) { CREATE ( tneigh, NEIGHBOR_DATA, 1 ); tneigh->name = STRALLOC ( pArea->name ); LINK ( tneigh, tarea->weather->first_neighbor, tarea->weather->last_neighbor, next, prev ); fold_area ( tarea, tarea->filename, FALSE ); } tneigh->address = pArea; next_neigh = neigh->next; } } return; } /* * Load weather data from appropriate file in system dir * Last Modified: July 24, 1997 * Fireblade */ void load_weatherdata( ) { char filename[MAX_INPUT_LENGTH]; FILE *fp; sprintf ( filename, "%sweather.dat", SYSTEM_DIR ); if ( ( fp = fopen ( filename, "r" ) ) != NULL ) { for ( ;; ) { char letter; char *word; letter = fread_letter ( fp ); if ( letter != '#' ) { bug ( "load_weatherdata: # not found" ); return; } word = fread_word ( fp ); if ( !str_cmp ( word, "RANDOM" ) ) rand_factor = fread_number ( fp ); else if ( !str_cmp ( word, "CLIMATE" ) ) climate_factor = fread_number ( fp ); else if ( !str_cmp ( word, "NEIGHBOR" ) ) neigh_factor = fread_number ( fp ); else if ( !str_cmp ( word, "UNIT" ) ) weath_unit = fread_number ( fp ); else if ( !str_cmp ( word, "MAXVECTOR" ) ) max_vector = fread_number ( fp ); else if ( !str_cmp ( word, "END" ) ) { fclose ( fp ); break; } else { bug ( "load_weatherdata: unknown field" ); fclose ( fp ); break; } } } return; } /* * Write data for global weather parameters * Last Modified: July 24, 1997 * Fireblade */ void save_weatherdata( ) { char filename[MAX_INPUT_LENGTH]; FILE *fp; sprintf ( filename, "%sweather.dat", SYSTEM_DIR ); if ( ( fp = fopen ( filename, "w" ) ) != NULL ) { fprintf ( fp, "#RANDOM %d\n", rand_factor ); fprintf ( fp, "#CLIMATE %d\n", climate_factor ); fprintf ( fp, "#NEIGHBOR %d\n", neigh_factor ); fprintf ( fp, "#UNIT %d\n", weath_unit ); fprintf ( fp, "#MAXVECTOR %d\n", max_vector ); fprintf ( fp, "#END\n" ); fclose ( fp ); } else { bug ( "save_weatherdata: could not open file" ); } return; }