#AREA greentwr.are~ The Green Tower~ {35 up} Ceran Green Tinged tower~ 23260 23250 #MOBILES #23260 spirit priest~ a spirit priest~ A tansparent figure in clerical garb floats in the air. ~ This ghostly apparition seems to float through the green air around it in total bliss. A gleam of dark red glistens in it's eyes as it turns to regard your warm flesh.. ~ human~ AFGOQT DEFPT -1000 23260 45 0 25d10+2250 1d1+100 6d6+20 drain -15 -15 -15 -15 FGKU ABMN 0 0 stand stand none 0 0 0 medium 0 #23261 undead novice~ an undead elven novice~ A disfigured elf in torn black priest's robes is standing here. ~ This elf fell to the evil that destroyed the city and is now living forever in his room where he once sought to be a priest of healing. ~ human~ ABFOQT DEFHPT -1000 23260 51 0 50d10+7500 1d1+100 6d7+24 drain -21 -21 -21 -21 ADFGKWU ABLMPQ N 0 stand stand none 0 0 0 medium 0 #23262 lich cleric~ a lich cleric~ An elf wearing robes of the inverted cross raises an arm to bless you. ~ This mighty cleric of ancient Myth Drannor has been preserved by the evil that rules the region as both a reminder of how weak willed good really are, and as a source of power to draw upon when the time grows near to release the lord of the ruins. ~ human~ ABFGQT DEFHJV -1000 23260 55 0 50d10+8000 1d1+100 10d4+26 beating -25 -25 -25 -25 ADFGHKWU ABIKLMPQ N 0 stand stand none 0 0 0 medium 0 #23263 undead elven healder~ the undead elven healer~ A withered elf in priest's garb reaches out to cure your soul. ~ He once healed those elves who fell in the fight against the evil, but now lives as a reminder of how the weak are used and the evil control them. ~ human~ ABFGQT DEFH -1000 23260 58 0 50d10+9000 1d1+100 5d10+30 wrath -26 -26 -26 -26 ADFGKWU ABIKLMPQ N 0 stand stand none 0 0 0 medium 0 #23264 undead elven bishop~ the undead elven bishop~ An undead elven bishop is here. ~ The undead elf's eyes stare back at you with unholy fury! ~ human~ ABFGQT DEFHV -1000 23260 60 2 50d10+5500 1d1+100 8d6+30 wrath -28 -29 -29 -25 ADFGHKWU ABIKLMPQ N 0 stand stand none 0 0 0 medium 0 #23265 dark angel~ a dark angel~ A dark angel is here. ~ There is a darkness about these beings that defies words. Their faces are as cold as ice and their eyes burn with the fury of unholy wrath. They are here by summons of the Lord to help guard the power that is building up towards his release. ~ human~ ABGQT DEF -1000 23260 55 2 50d10+8000 1d1+1000 8d6+26 wrath -25 -25 -25 -25 CDEFKO ABKLM 0 0 stand stand none 0 0 0 giant 0 #23267 undead elven cardinal~ the undead elven cardinal~ An elf with a bare skull for a face prepares your final rites! ~ Once one of the grand lords of Myth Drannor this cardinal is now the keeper of the unholy power building up within the tower. He has been restored to undead life as a cruel reminder that good will not always triumph, and he watches over the power that will one day help release the Lord of the ruins. ~ human~ ABGQT DEFHV -1000 23260 60 4 50d10+6500 1d1+100 8d6+32 divine -30 -30 -30 -30 ADFGHKUWX ABIKLMPQ CD 0 stand stand none 0 0 0 medium 0 #0 #OBJECTS #23260 parchment green tinted seal~ a green tinted seal~ A piece of parchment scrawled with green writing is here.~ paper~ trash 0 AO 0 0 0 0 0 0 10 0 P E green seal parchment~ The writing on the parchment relates how the elves of Myth Drannor were used as sacrifices to provide the pure blood needed to help raise and evil of total corruption and unspeakable power that lay dormant beneath the city. Thie red bloodletting was to be accompanied by two other merging powers, that of the pure magics, the blue energies, and the divine magics, green energies. Yet something went wrong and now forces of darkness are fighting for the last keys to the power that lies hidden. Once the red, blue and green are finally joined the black tower will reveal it's secrets.. ~ L 200 #23261 mace disruption~ the mace of disruption~ A large mace thrumming with power is on the floor.~ steel~ weapon BG AN mace 5 9 crush 0 50 180 46999 P L 1 #23262 chain shard obsidian crystal~ an obsidian pendant~ A shard of obsidian on a thin chain is here.~ obsidian~ treasure G AC 0 0 0 0 0 40 10 6309 P A 4 2 A 12 20 A 13 20 A 17 -8 A 24 -3 L 15 #23263 sceptre heavenly heaven orders~ a sceptre of the heavenly orders~ A large ornate sceptre is lying here.~ energy~ armor AGIL AO 5 5 5 5 5 51 70 18890 P L 1 #23264 green mitre~ a green mitre~ A green coloured mitre for the clergy is here.~ cloth~ armor CEGI AE 4 7 6 5 5 47 10 17000 P A 17 -8 A 24 -10 A 3 2 A 4 2 L 5 #23265 dark scimitar flesh-cutter cutter~ a dark angel's flesh-cutter~ A scimitar of dark material lies burning on the ground.~ energy~ weapon AGJ AN exotic 6 6 slice 0 40 170 25100 P A 13 -2 L 2 E dark scimitar flesh-cutter cutter~ This nasty looking scimitar is unlike any you have ever seen before. It has a far different weight and balance to any other sword you have ever seen, and it's certainly not a very sturdy blade compared to many you have seen. In fact it looks quite pathetic as far as weapons go, although the cruel form of it's serated flesh-cutting edges could do some serious damage to a person's body if they managed to cut it right. ~ #23266 green emerald bracer~ a green emerald bracer~ A loop of emerald lies here gathering dust.~ emerald~ armor G AM 4 3 5 0 0 37 10 6000 P A 3 2 A 12 20 A 19 1 A 18 1 A 17 -8 L 15 #23267 ivory amulet heaven~ the amulet of heaven~ A large amulet of ivory is lying on the ground.~ ivory~ treasure A AC 0 0 0 0 0 40 10 9000 P A 13 20 A 12 20 A 4 3 A 18 1 A 19 1 L 5 #23268 key~ a key~ A large plain key is lying here.~ steel~ key 0 AO 0 0 0 0 0 0 10 0 P #23269 key~ a key~ A large plain key is lying here.~ steel~ key 0 AO 0 0 0 0 0 0 10 0 P #23270 key~ a key~ A large plain key is lying here.~ steel~ key 0 AO 0 0 0 0 0 0 10 0 P #23271 key~ a key~ A large plain key is lying here.~ steel~ key 0 AO 0 0 0 0 0 0 10 0 P #23272 opal shield~ an opal shield~ A shield of polished opal is on the ground.~ opal~ armor AB AJ 5 4 6 0 0 50 80 21000 P A 18 1 A 19 3 L 3 #23274 skull cap~ a cap made from an elven skull~ The remains of an elf's skull is on the ground.~ bone~ armor GHJ AE 6 5 6 10 10 47 40 4000 P A 12 20 A 18 2 A 4 1 A 19 3 A 13 -15 L 15 #23276 fountain~ a glowing green fountain~ A fountain with a sickly green aura is here.~ stone~ fountain A 0 0 0 'water' 0 0 0 0 0 P #0 #ROOMS #23260 In a foyer filled with a green aura~ This room in the tower foyer has a sickly green light radiating from the walls. A feeling of unholy dread seeps through you, and it is as if there were some kind of divine force watching from nearbye. To the south is a large green door leading back to the ruins. ~ 0 0 0 D0 ~ ~ 0 0 23262 D1 ~ ~ 0 0 23261 D2 ~ green door~ 1 -1 13767 S #23261 In a foyer filled with a green aura~ This room in the tower foyer has a sickly green light radiating from the walls. A feeling of unholy dread seeps through you, and it is as if there were some kind of divine force watching from nearbye. ~ 0 0 0 D0 ~ ~ 0 0 23263 D3 ~ ~ 0 0 23260 S #23262 In a foyer filled with a green aura~ This room in the tower foyer has a sickly green light radiating from the walls. A feeling of unholy dread seeps through you, and it is as if there were some kind of divine force watching from nearbye. ~ 0 0 0 D1 ~ ~ 0 0 23263 D2 ~ ~ 0 0 23260 S #23263 In a foyer filled with a green aura~ This room in the tower foyer has a sickly green light radiating from the walls. A feeling of unholy dread seeps through you, and it is as if there were some kind of divine force watching from nearbye. ~ 0 0 0 D2 ~ ~ 0 0 23261 D3 ~ ~ 0 0 23262 D4 ~ ~ 0 0 23264 S #23264 In a corridor bathed in a green glow~ There is a strong hazy glow of sickly green light filtering through the air and bathing you in warm energy. All around you there is a strong feeling of a divine prescence watching you. ~ 0 0 0 D0 ~ door~ 1 -1 23265 D5 ~ ~ 0 0 23263 S #23265 In a corridor bathed in a green glow~ There is a strong hazy glow of sickly green light filtering through the air and bathing you in warm energy. All around you there is a strong feeling of a divine prescence watching you. ~ 0 0 0 D0 ~ ~ 0 0 23266 D2 ~ door~ 1 -1 23264 S #23266 In a corridor bathed in a green glow~ There is a strong hazy glow of sickly green light filtering through the air and bathing you in warm energy. All around you there is a strong feeling of a divine prescence watching you. ~ 0 0 0 D0 ~ door~ 1 -1 23267 D2 ~ ~ 0 0 23265 S #23267 In a corridor bathed in a green glow~ There is a strong hazy glow of sickly green light filtering through the air and bathing you in warm energy. All around you there is a strong feeling of a divine prescence watching you. ~ 0 0 0 D1 ~ ~ 0 0 23268 D2 ~ door~ 1 -1 23266 S #23268 In a corridor bathed in a green glow~ There is a strong hazy glow of sickly green light filtering through the air and bathing you in warm energy. All around you there is a strong feeling of a divine prescence watching you. ~ 0 0 0 D1 ~ ~ 0 0 23269 D3 ~ ~ 0 0 23267 S #23269 In a corridor bathed in a green glow~ There is a strong hazy glow of sickly green light filtering through the air and bathing you in warm energy. All around you there is a strong feeling of a divine prescence watching you. ~ 0 0 0 D4 ~ ~ 0 0 23271 D3 ~ ~ 0 0 23268 S #23271 In a room with a green fountain~ This room is humming with the sound of magical energy of some divine nature. In the centre is a fountain which is glowing with a sickly green aura. In all directions around you there are strong steel doors, and a stairwell leads down. ~ 0 0 0 D0 ~ door~ 2 23268 23273 D1 ~ door~ 2 -1 23272 D2 ~ door~ 2 23270 23275 D3 ~ door~ 2 23269 23274 D5 ~ ~ 0 0 23269 S #23272 In a sparse room~ The room is empty except for the insistent glow of sickly green that hangs throughout the tower air. The only exit is a door in the west wall. ~ 0 0 0 D3 ~ door~ 2 -1 23271 S #23273 In a meditation room~ This room has the trappings of a cleric's retreat. Except the symbols hanging on the walls are dusty with neglect and the cross that hangs over the door is inverted and covered in blood. The only exit is back south through the doorway. ~ 0 0 0 D2 ~ door~ 2 23268 23271 S #23274 In a room of healing~ This room has been set up for the recuperation of patients who may have been hurt during fights or on hunting trips. Except that right now it appears the beds are soaked in blood and there are no patients, just long dead skeletons of elves who were brought here for aid. The only exit is east through the doorway. ~ 0 0 0 D1 ~ door~ 2 23269 23271 S #23275 In the holy place~ This shrine is bathed in a glaring sickly green light that warms you with it's unholy energy. The holy symbols and tablets scattered about the room are dust covered and bloody, signs that the times of peace are long gone in this place. There is a door leading north, and a stairway heading up. ~ 0 0 0 D0 ~ door~ 2 23270 23271 D4 ~ ~ 0 0 23276 S #23276 Ascending into an unholy green light~ You have stepped into a glaring green light that sends flowing warmth through your body. Despite this warm feeling it has sends a sickly shudder through you as it penetrates your very bones. Below you is a stairwell leading down into a room, and there are doors in the north and south walls. ~ 0 0 0 D0 ~ door~ 2 23271 23278 D2 ~ door~ 2 23271 23277 D5 ~ ~ 0 0 23275 S #23277 In an unholy green light~ You stand in the flowing green light that permeates this tower. From here you can see the glaring green light is filtering in from above you. There is a door to the north that helps to stem the flood of light into the lower level. ~ 0 0 0 D0 ~ door~ 2 23271 23276 D4 ~ ~ 0 0 23279 S #23278 In an unholy green light~ You stand in the flowing green light that permeates this tower. From here you can see the glaring green light is filtering in from above you. There is a door to the south that helps to stem the flood of light into the lower level. ~ 0 0 0 D2 ~ door~ 2 23271 23276 D4 ~ ~ 0 0 23279 S #23279 In a burning green light of unholy fire~ You have stepped into a light of sickly green that is so intense it burns the skin and sears your eyes. All around you there is the ringing sound of deep chanting in some arcane tongue, but you are able to hear that the tone is one of dark evil. Below you is a way down through the light, and to the south is the source of the unholy energy that surges around you. ~ 0 0 0 D2 ~ ~ 0 0 23281 D5 ~ ~ 0 0 23278 S #23280 In a burning green light of unholy fire~ You have stepped into a light of sickly green that is so intense it burns the skin and sears your eyes. All around you there is the ringing sound of deep chanting in some arcane tongue, but you are able to hear that the tone is one of dark evil. Below you is a way down through the light, and to the north is the source of the unholy energy that surges around you. ~ 0 0 0 D0 ~ ~ 0 0 23281 D5 ~ ~ 0 0 23277 S #23281 Within the unholy fire~ The room here is burning in unholy green fire. The light from it blasts out of the room north and south into the rest of the tower, but it is here that the green light is of burning intensity. You can practically feel the heat of the flames searing your soul, and a divine prescence can be felt watching and enjoying the light as it gathers power. ~ 0 0 0 D0 ~ ~ 0 0 23279 D2 ~ ~ 0 0 23280 S #0 #RESETS D 0 23260 2 1 D 0 23264 0 1 D 0 23265 2 1 D 0 23266 0 1 D 0 23267 2 1 D 0 23271 0 2 D 0 23271 1 2 D 0 23271 2 2 D 0 23271 3 2 D 0 23272 3 2 D 0 23273 2 2 D 0 23274 1 2 D 0 23275 0 2 D 0 23276 0 2 D 0 23276 2 2 O 0 23276 0 23271 1 * fountain M 0 23260 4 23261 1 * spirit priest M 0 23260 4 23263 1 * spirit priest M 0 23260 4 23264 1 * spirit priest M 0 23260 4 23266 1 * spirit priest M 0 23261 1 23272 1 * undead novice E 0 23272 0 11 * opal shield E 0 23268 0 17 * key 1 M 0 23262 1 23273 1 * lich cleric E 0 23274 0 6 * skull cap E 0 23269 0 17 * key 2 M 0 23263 1 23274 1 * undead elven healer E 0 23267 0 3 * amulet of heavens E 0 23270 0 18 * key 3 E 0 23262 0 18 * obsidian crystal M 0 23264 1 23275 1 * undead elven bishop E 0 23266 0 14 * green bracelet E 0 23271 0 17 * key 4 M 0 23265 2 23278 1 * dark angel E 0 23265 0 16 * scimitar M 0 23265 2 23277 1 * dark angel E 0 23265 0 16 * scimitar M 0 23267 1 23281 1 * undead elven cardinal E 0 23260 0 17 * green seal E 0 23261 0 16 * mace of disruption E 0 23264 0 6 * green mitre S #SPECIALS M 23260 spec_cast_cleric M 23261 spec_cast_cleric M 23262 spec_cast_cleric M 23263 spec_cast_cleric M 23264 spec_bishop M 23265 spec_cast_cleric M 23267 spec_cast_cleric S #$