/
Tartarus/
Tartarus/gods/
Tartarus/player/
#AREA
greentwr.are~
The Green Tower~
{35 up} Ceran   Green Tinged tower~
23260 23250

#MOBILES
#23260
spirit priest~
a spirit priest~
A tansparent figure in clerical garb floats in the air.
~
This ghostly apparition seems to float through the green air around it in
total bliss. A gleam of dark red glistens in it's eyes as it turns to regard
your warm flesh..
~
human~
AFGOQT DEFPT -1000 23260
45 0 25d10+2250 1d1+100 6d6+20 drain
-15 -15 -15 -15
FGKU ABMN 0 0
stand stand none 0
0 0 medium 0
#23261
undead novice~
an undead elven novice~
A disfigured elf in torn black priest's robes is standing here.
~
This elf fell to the evil that destroyed the city and is now living forever
in his room where he once sought to be a priest of healing.
~
human~
ABFOQT DEFHPT -1000 23260
51 0 50d10+7500 1d1+100 6d7+24 drain
-21 -21 -21 -21
ADFGKWU ABLMPQ N 0
stand stand none 0
0 0 medium 0
#23262
lich cleric~
a lich cleric~
An elf wearing robes of the inverted cross raises an arm to bless you.
~
This mighty cleric of ancient Myth Drannor has been preserved by the evil that
rules the region as both a reminder of how weak willed good really are, and as
a source of power to draw upon when the time grows near to release the lord
of the ruins.
~
human~
ABFGQT DEFHJV -1000 23260
55 0 50d10+8000 1d1+100 10d4+26 beating
-25 -25 -25 -25
ADFGHKWU ABIKLMPQ N 0
stand stand none 0
0 0 medium 0
#23263
undead elven healder~
the undead elven healer~
A withered elf in priest's garb reaches out to cure your soul.
~
He once healed those elves who fell in the fight against the evil, but now
lives as a reminder of how the weak are used and the evil control them.
~
human~
ABFGQT DEFH -1000 23260
58 0 50d10+9000 1d1+100 5d10+30 wrath
-26 -26 -26 -26
ADFGKWU ABIKLMPQ N 0
stand stand none 0
0 0 medium 0
#23264
undead elven bishop~
the undead elven bishop~
An undead elven bishop is here.
~
The undead elf's eyes stare back at you with unholy fury!
~
human~
ABFGQT DEFHV -1000 23260
60 2 50d10+5500 1d1+100 8d6+30 wrath
-28 -29 -29 -25
ADFGHKWU ABIKLMPQ N 0
stand stand none 0
0 0 medium 0
#23265
dark angel~
a dark angel~
A dark angel is here.
~
There is a darkness about these beings that defies words. Their faces are as
cold as ice and their eyes burn with the fury of unholy wrath. They are here
by summons of the Lord to help guard the power that is building up towards
his release.
~
human~
ABGQT DEF -1000 23260
55 2 50d10+8000 1d1+1000 8d6+26 wrath
-25 -25 -25 -25
CDEFKO ABKLM 0 0
stand stand none 0
0 0 giant 0
#23267
undead elven cardinal~
the undead elven cardinal~
An elf with a bare skull for a face prepares your final rites!
~
Once one of the grand lords of Myth Drannor this cardinal is now the keeper
of the unholy power building up within the tower. He has been restored to
undead life as a cruel reminder that good will not always triumph, and he
watches over the power that will one day help release the Lord of the ruins.
~
human~
ABGQT DEFHV -1000 23260
60 4 50d10+6500 1d1+100 8d6+32 divine
-30 -30 -30 -30
ADFGHKUWX ABIKLMPQ CD 0
stand stand none 0
0 0 medium 0
#0

#OBJECTS
#23260
parchment green tinted seal~
a green tinted seal~
A piece of parchment scrawled with green writing is here.~
paper~
trash 0 AO
0 0 0 0 0
0 10 0 P
E
green seal parchment~
The writing on the parchment relates how the elves of Myth Drannor were used
as sacrifices to provide the pure blood needed to help raise and evil of total
corruption and unspeakable power that lay dormant beneath the city. Thie red
bloodletting was to be accompanied by two other merging powers, that of the
pure magics, the blue energies, and the divine magics, green energies. Yet
something went wrong and now forces of darkness are fighting for the last
keys to the power that lies hidden. Once the red, blue and green are finally
joined the black tower will reveal it's secrets..
~
L
200
#23261
mace disruption~
the mace of disruption~
A large mace thrumming with power is on the floor.~
steel~
weapon BG AN
mace 5 9 crush 0
50 180 46999 P
L
1
#23262
chain shard obsidian crystal~
an obsidian pendant~
A shard of obsidian on a thin chain is here.~
obsidian~
treasure G AC
0 0 0 0 0
40 10 6309 P
A
4 2
A
12 20
A
13 20
A
17 -8
A
24 -3
L
15
#23263
sceptre heavenly heaven orders~
a sceptre of the heavenly orders~
A large ornate sceptre is lying here.~
energy~
armor AGIL AO
5 5 5 5 5
51 70 18890 P
L
1
#23264
green mitre~
a green mitre~
A green coloured mitre for the clergy is here.~
cloth~
armor CEGI AE
4 7 6 5 5
47 10 17000 P
A
17 -8
A
24 -10
A
3 2
A
4 2
L
5
#23265
dark scimitar flesh-cutter cutter~
a dark angel's flesh-cutter~
A scimitar of dark material lies burning on the ground.~
energy~
weapon AGJ AN
exotic 6 6 slice 0
40 170 25100 P
A
13 -2
L
2
E
dark scimitar flesh-cutter cutter~
This nasty looking scimitar is unlike any you have ever seen before. It has
a far different weight and balance to any other sword you have ever seen, and
it's certainly not a very sturdy blade compared to many you have seen. In fact
it looks quite pathetic as far as weapons go, although the cruel form of it's
serated flesh-cutting edges could do some serious damage to a person's body
if they managed to cut it right.
~
#23266
green emerald bracer~
a green emerald bracer~
A loop of emerald lies here gathering dust.~
emerald~
armor G AM
4 3 5 0 0
37 10 6000 P
A
3 2
A
12 20
A
19 1
A
18 1
A
17 -8
L
15
#23267
ivory amulet heaven~
the amulet of heaven~
A large amulet of ivory is lying on the ground.~
ivory~
treasure A AC
0 0 0 0 0
40 10 9000 P
A
13 20
A
12 20
A
4 3
A
18 1
A
19 1
L
5
#23268
key~
a key~
A large plain key is lying here.~
steel~
key 0 AO
0 0 0 0 0
0 10 0 P
#23269
key~
a key~
A large plain key is lying here.~
steel~
key 0 AO
0 0 0 0 0
0 10 0 P
#23270
key~
a key~
A large plain key is lying here.~
steel~
key 0 AO
0 0 0 0 0
0 10 0 P
#23271
key~
a key~
A large plain key is lying here.~
steel~
key 0 AO
0 0 0 0 0
0 10 0 P
#23272
opal shield~
an opal shield~
A shield of polished opal is on the ground.~
opal~
armor AB AJ
5 4 6 0 0
50 80 21000 P
A
18 1
A
19 3
L
3
#23274
skull cap~
a cap made from an elven skull~
The remains of an elf's skull is on the ground.~
bone~
armor GHJ AE
6 5 6 10 10
47 40 4000 P
A
12 20
A
18 2
A
4 1
A
19 3
A
13 -15
L
15
#23276
fountain~
a glowing green fountain~
A fountain with a sickly green aura is here.~
stone~
fountain A 0
0 0 'water' 0 0
0 0 0 P
#0

#ROOMS
#23260
In a foyer filled with a green aura~
This room in the tower foyer has a sickly green light radiating from the
walls. A feeling of unholy dread seeps through you, and it is as if there
were some kind of divine force watching from nearbye. To the south is a
large green door leading back to the ruins.
~
0 0 0
D0
~
~
0 0 23262
D1
~
~
0 0 23261
D2
~
green door~
1 -1 13767
S
#23261
In a foyer filled with a green aura~
This room in the tower foyer has a sickly green light radiating from the
walls. A feeling of unholy dread seeps through you, and it is as if there
were some kind of divine force watching from nearbye.
~
0 0 0
D0
~
~
0 0 23263
D3
~
~
0 0 23260
S
#23262
In a foyer filled with a green aura~
This room in the tower foyer has a sickly green light radiating from the
walls. A feeling of unholy dread seeps through you, and it is as if there
were some kind of divine force watching from nearbye.
~
0 0 0
D1
~
~
0 0 23263
D2
~
~
0 0 23260
S
#23263
In a foyer filled with a green aura~
This room in the tower foyer has a sickly green light radiating from the
walls. A feeling of unholy dread seeps through you, and it is as if there
were some kind of divine force watching from nearbye.
~
0 0 0
D2
~
~
0 0 23261
D3
~
~
0 0 23262
D4
~
~
0 0 23264
S
#23264
In a corridor bathed in a green glow~
There is a strong hazy glow of sickly green light filtering through the air
and bathing you in warm energy. All around you there is a strong feeling of
a divine prescence watching you.
~
0 0 0
D0
~
door~
1 -1 23265
D5
~
~
0 0 23263
S
#23265
In a corridor bathed in a green glow~
There is a strong hazy glow of sickly green light filtering through the air
and bathing you in warm energy. All around you there is a strong feeling of
a divine prescence watching you.
~
0 0 0
D0
~
~
0 0 23266
D2
~
door~
1 -1 23264
S
#23266
In a corridor bathed in a green glow~
There is a strong hazy glow of sickly green light filtering through the air
and bathing you in warm energy. All around you there is a strong feeling of
a divine prescence watching you.
~
0 0 0
D0
~
door~
1 -1 23267
D2
~
~
0 0 23265
S
#23267
In a corridor bathed in a green glow~
There is a strong hazy glow of sickly green light filtering through the air
and bathing you in warm energy. All around you there is a strong feeling of
a divine prescence watching you.
~
0 0 0
D1
~
~
0 0 23268
D2
~
door~
1 -1 23266
S
#23268
In a corridor bathed in a green glow~
There is a strong hazy glow of sickly green light filtering through the air
and bathing you in warm energy. All around you there is a strong feeling of
a divine prescence watching you.
~
0 0 0
D1
~
~
0 0 23269
D3
~
~
0 0 23267
S
#23269
In a corridor bathed in a green glow~
There is a strong hazy glow of sickly green light filtering through the air
and bathing you in warm energy. All around you there is a strong feeling of
a divine prescence watching you.
~
0 0 0
D4
~
~
0 0 23271
D3
~
~
0 0 23268
S
#23271
In a room with a green fountain~
This room is humming with the sound of magical energy of some divine nature.
In the centre is a fountain which is glowing with a sickly green aura. In
all directions around you there are strong steel doors, and a stairwell leads
down.
~
0 0 0
D0
~
door~
2 23268 23273
D1
~
door~
2 -1 23272
D2
~
door~
2 23270 23275
D3
~
door~
2 23269 23274
D5
~
~
0 0 23269
S
#23272
In a sparse room~
The room is empty except for the insistent glow of sickly green that hangs
throughout the tower air. The only exit is a door in the west wall.
~
0 0 0
D3
~
door~
2 -1 23271
S
#23273
In a meditation room~
This room has the trappings of a cleric's retreat. Except the symbols hanging
on the walls are dusty with neglect and the cross that hangs over the door
is inverted and covered in blood. The only exit is back south through the
doorway.
~
0 0 0
D2
~
door~
2 23268 23271
S
#23274
In a room of healing~
This room has been set up for the recuperation of patients who may have been
hurt during fights or on hunting trips. Except that right now it appears the
beds are soaked in blood and there are no patients, just long dead skeletons
of elves who were brought here for aid. The only exit is east through the
doorway.
~
0 0 0
D1
~
door~
2 23269 23271
S
#23275
In the holy place~
This shrine is bathed in a glaring sickly green light that warms you with it's
unholy energy. The holy symbols and tablets scattered about the room are dust
covered and bloody, signs that the times of peace are long gone in this place.
There is a door leading north, and a stairway heading up.
~
0 0 0
D0
~
door~
2 23270 23271
D4
~
~
0 0 23276
S
#23276
Ascending into an unholy green light~
You have stepped into a glaring green light that sends flowing warmth through
your body. Despite this warm feeling it has sends a sickly shudder through
you as it penetrates your very bones. Below you is a stairwell leading down
into a room, and there are doors in the north and south walls.
~
0 0 0
D0
~
door~
2 23271 23278
D2
~
door~
2 23271 23277
D5
~
~
0 0 23275
S
#23277
In an unholy green light~
You stand in the flowing green light that permeates this tower. From here you
can see the glaring green light is filtering in from above you. There is a
door to the north that helps to stem the flood of light into the lower
level.
~
0 0 0
D0
~
door~
2 23271 23276
D4
~
~
0 0 23279
S
#23278
In an unholy green light~
You stand in the flowing green light that permeates this tower. From here you
can see the glaring green light is filtering in from above you. There is a
door to the south that helps to stem the flood of light into the lower
level.
~
0 0 0
D2
~
door~
2 23271 23276
D4
~
~
0 0 23279
S
#23279
In a burning green light of unholy fire~
You have stepped into a light of sickly green that is so intense it burns the
skin and sears your eyes. All around you there is the ringing sound of deep
chanting in some arcane tongue, but you are able to hear that the tone is
one of dark evil. Below you is a way down through the light, and to the south
is the source of the unholy energy that surges around you.
~
0 0 0
D2
~
~
0 0 23281
D5
~
~
0 0 23278
S
#23280
In a burning green light of unholy fire~
You have stepped into a light of sickly green that is so intense it burns the
skin and sears your eyes. All around you there is the ringing sound of deep
chanting in some arcane tongue, but you are able to hear that the tone is
one of dark evil. Below you is a way down through the light, and to the north
is the source of the unholy energy that surges around you.
~
0 0 0
D0
~
~
0 0 23281
D5
~
~
0 0 23277
S
#23281
Within the unholy fire~
The room here is burning in unholy green fire. The light from it blasts out
of the room north and south into the rest of the tower, but it is here that
the green light is of burning intensity. You can practically feel the heat
of the flames searing your soul, and a divine prescence can be felt watching
and enjoying the light as it gathers power.
~
0 0 0
D0
~
~
0 0 23279
D2
~
~
0 0 23280
S
#0


#RESETS
D 0 23260 2 1
D 0 23264 0 1
D 0 23265 2 1
D 0 23266 0 1
D 0 23267 2 1
D 0 23271 0 2
D 0 23271 1 2
D 0 23271 2 2
D 0 23271 3 2
D 0 23272 3 2
D 0 23273 2 2
D 0 23274 1 2
D 0 23275 0 2
D 0 23276 0 2
D 0 23276 2 2
O 0 23276 0 23271 1       * fountain
M 0 23260 4 23261 1       * spirit priest
M 0 23260 4 23263 1       * spirit priest
M 0 23260 4 23264 1       * spirit priest
M 0 23260 4 23266 1       * spirit priest

M 0 23261 1 23272 1       * undead novice
E 0 23272 0 11           * opal shield
E 0 23268 0 17           * key 1

M 0 23262 1 23273 1       * lich cleric
E 0 23274 0 6            * skull cap
E 0 23269 0 17           * key 2

M 0 23263 1 23274 1       * undead elven healer
E 0 23267 0 3            * amulet of heavens
E 0 23270 0 18           * key 3
E 0 23262 0 18           * obsidian crystal

M 0 23264 1 23275 1       * undead elven bishop
E 0 23266 0 14           * green bracelet
E 0 23271 0 17           * key 4

M 0 23265 2 23278 1       * dark angel
E 0 23265 0 16           * scimitar
M 0 23265 2 23277 1       * dark angel
E 0 23265 0 16           * scimitar

M 0 23267 1 23281 1       * undead elven cardinal
E 0 23260 0 17           * green seal
E 0 23261 0 16           * mace of disruption
E 0 23264 0 6            * green mitre
S

#SPECIALS
M 23260 spec_cast_cleric
M 23261 spec_cast_cleric
M 23262 spec_cast_cleric
M 23263 spec_cast_cleric
M 23264 spec_bishop
M 23265 spec_cast_cleric
M 23267 spec_cast_cleric
S

#$