#AREA rakshasa.are~ Rakshasa Tower~ {30 up} Ceran Drannor, Rakshasa Domain~ 13900 13999 #MOBILES #13900 black rakshasa~ a black rakshasa~ A tiger headed creature with pure black fur is here. ~ The sleek black fur on this creature strongly suggests a night hunting predator, and the cold hard eyes that stare at you chill you to the bone. Unlike other rakshasa that live to hoard treasure, the black one lives to kill, and it surrenders the noble part of it's mind to the tiger in it. ~ human~ AGTR CDEFJ -1000 13901 45 1 25d50+5000 1d1+100 6d6+20 claw -15 -15 -15 -10 CDEKNU ABD 0 0 stand stand either 2000 0 0 medium 0 #13901 red rakshasa~ a red rakshasa~ A tiger headed creature with blood red fur is here. ~ The red blood coloured fur on the rakshasa indicates it's royal lineage, althugh it has been a long time since any rakshasa dynasty ruled on the mortal planes. Now this proud beast is reduced to the life of a scavanger in the ruins of the ancient cities. ~ human~ AGTR CDEFJ -1000 13901 42 1 25d50+4000 1d1+100 5d6+17 claw -15 -15 -15 -10 CDEKNU ABD 0 0 stand stand either 2000 0 0 medium 0 #13902 brown rakshasa~ a brown rakshasa~ A tiger headed creature dark brown fur is here. ~ One of the most common rakshasa, the brown caste represent the majority of the deadly race. Thie ones within the ruins are some of the last remaining ones on the mortal planes, and they are weary of this life, no longer as powerful as they once were. ~ human~ AGTR CDEFJ -1000 13901 38 1 25d50+3500 1d1+100 5d6+16 claw -15 -15 -15 -10 CDEKNU ABD 0 0 stand stand either 2000 0 0 medium 0 #13903 rakshasa lich~ the lich rakshasa~ A horribly disfigured rakshasa with burning red eyes is here. ~ This undead creature is the remains of the ancient rakshasa priest who served among the great rakshasa dynasty. Now, with the rakshasa kingdom gone, it lives here in the last of the dying domains of the rakshasa race. Eventually it will abandon even these last rakshasa and seek it's immortal destiny among the outer planes. ~ human~ ABGOTQ DEFH -1000 13900 57 0 50d10+5500 1d1+1000 10d4+23 wrath -27 -27 -27 -15 AFKUX ABD C N stand stand male 5000 0 0 medium 0 #13904 rakshasa prince~ Daedalus, the rakshasa prince~ A regal looking rakshasa stands here dictating over his domain. ~ Although nominally just the next in line to rule the rakshasa's remaining domain here in the ruins, Daedalus actually exerts the true control. His father the king has already succumbed to despair and rules only by tradition. ~ human~ ABGT DEFHJ -1000 13900 60 1 50d10+7500 1d1+1000 8d6+28 claw -30 -30 -26 -18 ACDEFKUWX ABD C N stand stand male 9000 0 0 medium 0 #13905 twoheaded twohead two-headed two rakshasa~ a two-headed rakshasa~ A two-headed rakshasa is here dripping blood from it's kills. ~ This abomination is the semi-successful experiment of the rakshasa high priest in his attempts to make a more powerful solider for the rakshasa's. In the war against the drow and beholder they are no longer able to hold their own, and have fallen back to the despicable magics of necromancy and transformation. ~ human~ ABGT DEF -1000 0 55 0 50d10+7000 1d1+1000 10d4+25 bite -25 -25 -25 -15 CDEFK ABD 0 N stand stand none 0 0 0 large 0 #13906 zombie drow~ the zombie of a dark-elven warrior~ The zombie of a dark-elf is standing here. ~ This is one of the uses of drows killed in the current war between the rakshasa and the drows and beholders of Myth Drannor. Rather than waste the corpses the high priest has used them as personal slaves. ~ human~ ABGT DEF -1000 13900 50 0 50d10+4500 1d1+100 5d8+19 punch -10 -10 -10 -5 CDKU AB 0 N stand stand none 0 0 0 medium 0 #13907 rakshasa king~ the rakshasa king~ The royal rakshasa king stands here pacing and growling. ~ Majestic-looking rakshasa growling at your presence. His golden mitre flash brightly and crown of pure gold on his head looks like symbol of might. It's a rakshasa king who rule his fallen kingdom and prepare self for the raid against his enemies. ~ human~ ABGT DEFHJ -1000 13900 59 0 50d10+7000 1d1+1000 8d6+26 claw -30 -30 -26 -18 ACDEFKUWX ABD C N stand stand male 9000 0 0 medium 0 #13908 tiger~ a massive tiger~ The royal rakshasa tiger pet is here prowling in agitation. ~ It is one of the largest creatures you have ever seen, almost the size of a small dragon, and certainly the largest tiger you have ever heard of. ~ human~ ABGT DEFJ -1000 13900 59 0 50d10+7000 1d1+1000 8d6+26 claw -30 -30 -26 -18 ACDEFKUWX AB BCD o stand stand male 0 0 0 giant 0 #0 #OBJECTS #13900 parchment red seal~ a red tinted seal~ A piece of parchment with red tinted writing is here.~ paper~ trash 0 AO 0 0 0 0 0 0 1 0 P #13902 claw black rakshasa~ claws of a black rakshasa~ A large set of black claws is here.~ bone~ weapon 0 AN exotic 12 3 claw 0 40 120 12000 P A 18 2 A 19 5 L 7 #13903 claws red rakshasa~ the claws of a red rakshasa~ A set of red rakshasa claws are on the ground.~ bone~ armor 0 AH 15 14 16 0 0 40 90 16000 P A 13 15 A 19 3 L 4 #13904 claws brown rakshasa~ a pair of brown rakshasa claws~ A pair of brown claws are lying on the floor.~ bone~ armor 0 AG 17 15 15 0 0 36 100 14000 P A 12 15 A 19 3 A 24 4 L 4 #13905 sceptre gold~ a sceptre of gold~ A sceptre made of pure gold lies on the ground.~ gold~ trash CEFJ AO 0 0 0 0 0 50 90 25400 P A 18 2 A 19 2 A 2 2 A 4 2 A 17 -10 L 3 #13906 serpent twined ring~ a serpent twined ring~ A ring in the form of an entwined serpent is here.~ steel~ armor CEFGJ AB 4 3 4 12 12 45 10 21000 P A 24 -5 A 12 20 A 13 20 A 18 1 A 19 2 L 6 #13907 black coat fur rakshasa~ a coat of black rakshasa fur~ A large pile of black fur is on the ground.~ cloth~ armor CEGJ AD 18 20 19 0 0 47 80 23500 P A 13 15 L 2 #13908 dual dual-bladed axe beholderkin slayer~ a dual-bladed axe named 'Beholderkin Slayer~ A huge axe with two sharp sides is lying on the ground.~ steel~ weapon GH AN axe 5 7 slice 0 50 200 23400 P A 18 -2 A 19 4 A 24 -8 L 2 #13912 blood collar~ a blood-soaked collar~ A collar covered in sticky blood is on the ground.~ steel~ armor JL AC 4 3 5 10 10 40 20 13000 P A 19 1 A 18 1 A 24 -3 A 13 10 L 6 #13913 red ioun stone~ a red ioun stone~ A deep red stone hums softly as it hovers in the air.~ stone~ trash BG AO 0 0 0 0 0 35 0 9999 P L 10 E red ioun stone~ It seems to be humming and just floating, doing nothing... ~ #13914 signet ring royal rakshasa~ a royal rakshasa signet ring~ A large distinct ring with royal markings is on the ground.~ steel~ armor AGI AB 6 4 5 5 5 40 10 19000 P A 18 3 A 19 2 A 12 10 A 13 10 L 4 #13916 golden crown gold~ a crown of gold~ A golden crown has been left sitting on the floor.~ gold~ treasure AGI AE 0 0 0 0 0 50 70 11999 P A 1 1 A 2 1 A 4 2 A 19 3 A 17 -10 A 24 -5 L 2 #13917 necklace diamond~ a diamond studded necklace~ A string of sparkling diamonds is here.~ diamond~ treasure 0 AC 0 0 0 0 0 45 10 12099 P A 18 2 A 19 2 A 13 10 A 17 -8 A 24 -2 L 3 #13920 steel shield emblem rakshasa pride~ an emblem of rakshasa pride~ A large plate of steel bearing the mark of the rakshasa is here.~ steel~ armor BG AJ 4 3 4 15 15 50 150 26099 P A 18 1 A 19 4 A 1 2 A 2 1 A 24 -2 L 2 #13921 claw tiger~ the claw of a massive tiger~ A huge, deadly looking tiger claw is lying here.~ bone~ weapon BGI AN exotic 9 5 claw 0 48 280 28600 P A 18 -4 A 19 7 L 1 #0 #ROOMS #13901 Before the Rakshasa Tower~ You are standing before a massive tower seemingly carved from a single piece of solid granite. Black as night, the stone appears to absorb all light that comes near, and the closer you get, the less light your lanterns seem to radiate. At the base of the tower is a pair of huge doors, apparently leading inside. Up ahead you see a guard post, manned by some large tigers which seem to be standing on two feet. To the south there is an open door way leading out to the ruins. ~ 0 AXY 0 D0 You see a guard post up ahead. ~ ~ 0 -1 13903 D2 ~ ~ 0 0 13807 S #13902 Guard Post Outside the Tower~ This area teems with activity, many rakshasa and drow coming and going from the tower up ahead. There are guards stationed here, observing those coming and going, and questioning those who they deem not to belong. As you watch, one of the guards stops a young drow man, asks him a few questions, and seeming dissatisfied, proceeds to beat the young man, sending him fleeing back the way he came. You may enter the tower to the north, or return to the west. ~ 0 AXY 0 D0 You may enter the tower in this direction. ~ ~ 0 -1 13906 D1 The guard post continues in this direction. ~ ~ 0 -1 13903 S #13903 Guard Post Outside the Tower~ This area teems with activity, many rakshasa and drow coming and going from the tower up ahead. There are guards stationed here, observing those coming and going, and questioning those who they deem not to belong. As you watch, one of the guards stops a young drow man, asks him a few questions, and seeming dissatisfied, proceeds to beat the young man, sending him fleeing back the way he came. You may continue east or west. ~ 0 AXY 0 D1 The guard post continues in this direction. ~ ~ 0 -1 13904 D2 You can leave the guard post in this direction. ~ ~ 0 -1 13901 D3 The guard post continues in this direction. ~ ~ 0 -1 13902 S #13904 Guard Post Outside the Tower~ This area teems with activity, many rakshasa and drow coming and going from the tower up ahead. There are guards stationed here, observing those coming and going, and questioning those who they deem not to belong. As you watch, one of the guards stops a young drow man, asks him a few questions, and seeming dissatisfied, proceeds to beat the young man, sending him fleeing back the way he came. You may continue east or west. ~ 0 AXY 0 D0 You may enter the tower in this direction. ~ ~ 0 -1 13908 D3 The guard post continues in this direction. ~ ~ 0 -1 13903 S #13905 A Corridor in the Tower~ Dark, steamy, and quiet. Too quiet. Long shadows creep up and down the walls in the flickering torchlight, occasionally obscured by the steam whisping along the floor. The flagstones here are slick with moisture, and the roof is slightly too low for comfort. You can continue into the darkness to the north or return to the east. ~ 0 AXY 0 D0 You may continue into the darkness this way. ~ ~ 0 -1 13913 D1 You see a faint light in this direction. ~ ~ 0 -1 13906 S #13906 Inside the Tower~ You are standing inside the left gate of the tower. Light spills in through the cracks around the gate, but is obscured by light wisps of steam seeming coming from nowhere. There is a sort of opressive darkness here, boding of great evil somewhere within these walls. Perhaps you should turn back now? You may continue into the tower to the east and west, or leave to the south. ~ 0 AXY 0 D1 You may head farther into the tower this way. ~ ~ 0 -1 13907 D2 You see a guard post this way. ~ ~ 0 -1 13902 D3 You may head farther into the tower this way. ~ ~ 0 -1 13905 S #13907 Entrance to the Dark Temple~ Before you lies a sight like nothing you have ever seen. Tall guards stand inside the entrance to what appears to be a temple. The doorway is in the shape of a gigantic skull, with torches lit in the eye sockets for illumination. From inside you can hear a deep, resonant chanting, and occasionally a scream. You may head back into the the darkness to the east and west. ~ 0 AXY 0 D0 You see a dark temple this way. ~ ~ 0 -1 13915 D1 You may head farther into the tower this way. ~ ~ 0 -1 13908 D3 You may head farther into the tower this way. ~ ~ 0 -1 13906 S #13908 Inside the Tower~ You are standing inside the left gate of the tower. Light spills in through the cracks around the gate, but is obscured by light wisps of steam seeming coming from nowhere. There is a sort of opressive darkness here, boding of great evil somewhere within these walls. Perhaps you should turn back now? You may continue into the tower to the east and west, or leave to the south. ~ 0 AXY 0 D1 You may head farther into the tower this way. ~ ~ 0 -1 13909 D2 You see a guard post this way. ~ ~ 0 -1 13904 D3 You may head farther into the tower this way. ~ ~ 0 -1 13907 S #13909 A Corridor in the Tower~ Dark, steamy, and quiet. Too quiet. Long shadows creep up and down the walls in the flickering torchlight, occasionally obscured by the steam whisping along the floor. The flagstones here are slick with moisture, and the roof is slightly too low for comfort. You can continue into the darkness to the north or return to the west. ~ 0 AXY 0 D0 You may continue into the darkness this way. ~ ~ 0 -1 13917 D3 You see a faint light in this direction. ~ ~ 0 -1 13908 S #13910 Barracks~ Rows of bunks line the walls in this small alcove. Plush furs adorn the bunks, obviously used by the rakshasa guards at night. At the base of each bunk is a small footlocker, which upon examination contains little of value. The room is lit by a single lantern suspended from the ceiling. You may exit this part of the barracks to the north. ~ 0 AXY 0 D0 You see a long torchlit corridor this way. ~ ~ 0 -1 13922 S #13911 Barracks~ Rows of bunks line the walls in this small alcove. Plush furs adorn the bunks, obviously used by the rakshasa guards at night. At the base of each bunk is a small footlocker, which upon examination contains little of value. The room is lit by a single lantern suspended from the ceiling. You may exit this part of the barracks to the north. ~ 0 AXY 0 D0 You see a long torchlit corridor this way. ~ ~ 0 -1 13923 S #13912 A Corridor in the Tower~ Dark, steamy, and quiet. Too quiet. Long shadows creep up and down the walls in the flickering torchlight, occasionally obscured by the steam whisping along the floor. The flagstones here are slick with moisture, and the roof is slightly too low for comfort. You can continue into the darkness to the north or return to the east. ~ 0 AXY 0 D0 You may continue into the darkness this way. ~ ~ 0 -1 13924 D1 You may continue into the darkness this way. ~ ~ 0 -1 13913 S #13913 A Corridor in the Tower~ Dark, steamy, and quiet. Too quiet. Long shadows creep up and down the walls in the flickering torchlight, occasionally obscured by the steam whisping along the floor. The flagstones here are slick with moisture, and the roof is slightly too low for comfort. You can continue into the darkness to the west or return to the south. ~ 0 AXY 0 D2 You may continue into the darkness this way. ~ ~ 0 -1 13905 D3 You may continue into the darkness this way. ~ ~ 0 -1 13912 S #13914 Inside the Lich Temple~ You are standing in the southwestern corner of a Temple of the Lich. Rakshasa come here to worship the lich priest and pay their respects to their God. Towering above you is a pile of bones, many of them human and elven, which form the Lich's altar of sacrifice. The temple continues north and east. ~ 0 AXY 0 D0 The temple continues this way. ~ ~ 0 -1 13926 D1 You see the temple entrance this way. ~ ~ 0 -1 13915 S #13915 Entrance to the Lich Temple~ As you enter this temple, you are filled with a feeling of dread and fear. Evil fills the air, the chants of rakshasa sing tales of doom and dread, and rising up before you is one of the most hideous things you have ever seen. A massive pile of bones and carrion forms an altar of worship to the Lich, a revered and respected religious head in rakshasa lore. It is a testament to the sincerity of the rakshasa's hold on this land that one such as this would be here. The temple continues east and west, or you can leave to the south. ~ 0 AXY 0 D1 The temple continues this way. ~ ~ 0 -1 13916 D2 You may leave the temple in this direction. ~ ~ 0 -1 13907 D3 The temple continues this way. ~ ~ 0 -1 13914 S #13916 Inside the Lich Temple~ You are standing in the southeastern corner of a Temple of the Lich. Rakshasa come here to worship the lich priest and pay their respects to their God. Towering above you is a pile of bones, many of them human and elven, which form the Lich's altar of sacrifice. The temple continues north and east. ~ 0 AXY 0 D0 The temple continues this way. ~ ~ 0 -1 13928 D3 You see the temple entrance this way. ~ ~ 0 -1 13915 S #13917 A Corridor in the Tower~ Dark, steamy, and quiet. Too quiet. Long shadows creep up and down the walls in the flickering torchlight, occasionally obscured by the steam whisping along the floor. The flagstones here are slick with moisture, and the roof is slightly too low for comfort. You can continue into the darkness to the east or return to the south. ~ 0 AXY 0 D1 You may continue into the darkness this way. ~ ~ 0 -1 13918 D2 You may continue into the darkness this way. ~ ~ 0 -1 13909 S #13918 A Corridor in the Tower~ Dark, steamy, and quiet. Too quiet. Long shadows creep up and down the walls in the flickering torchlight, occasionally obscured by the steam whisping along the floor. The flagstones here are slick with moisture, and the roof is slightly too low for comfort. You can continue into the darkness to the north or return to the west. ~ 0 AXY 0 D0 You may continue into the darkness this way. ~ ~ 0 -1 13930 D3 You may continue into the darkness this way. ~ ~ 0 -1 13917 S #13919 Barracks~ Rows of bunks line the walls in this small alcove. Plush furs adorn the bunks, obviously used by the rakshasa guards at night. At the base of each bunk is a small footlocker, which upon examination contains little of value. The room is lit by a single lantern suspended from the ceiling. You may exit this part of the barracks to the north. ~ 0 AXY 0 D0 You see a long torchlit corridor this way. ~ ~ 0 -1 13931 S #13920 Barracks~ Rows of bunks line the walls in this small alcove. Plush furs adorn the bunks, obviously used by the rakshasa guards at night. At the base of each bunk is a small footlocker, which upon examination contains little of value. The room is lit by a single lantern suspended from the ceiling. You may exit this part of the barracks to the north. ~ 0 AXY 0 D0 You see a long torchlit corridor this way. ~ ~ 0 -1 13932 S #13921 Officer's Quarters~ This room is different to the normal barracks. The beds are single, not bunks, and next to each is a small writing desk, obviously for filling out forms and such. The trappings on the bunks are more plush than those in the regular barracks, and the footlockers are larger, but equally as uninteresting. You may return to the barracks to the east. ~ 0 AXY 0 D1 You see a long torchlit corridor this way. ~ ~ 0 -1 13922 S #13922 Corridor in the Barracks~ You are standing in a spartan corridor in what appears to be a soldier's barracks. There are schedules for guard changes on the walls, and lists of names indicating merit or lack thereof. You notice three different lists, each of which being a different color, black, red or brown, indicating status in the King's guard. You see small alcoves to the north and south, a door to the west, or you can return to the east. ~ 0 AXY 0 D0 You see a small alcove this way. ~ ~ 0 -1 13934 D1 You see a long torchlit corridor this way. ~ ~ 0 -1 13923 D2 You see a small alcove this way. ~ ~ 0 -1 13910 D3 You see a small room this way. ~ ~ 0 -1 13921 S #13923 Corridor in the Barracks~ You are standing in a spartan corridor in what appears to be a soldier's barracks. There are schedules for guard changes on the walls, and lists of names indicating merit or lack thereof. You notice three different lists, each of which being a different color, black, red or brown, indicating status in the King's guard. You see small alcoves to the north and south, or you can return to the east. The barracks continue to the west. ~ 0 AXY 0 D0 You see a small alcove this way. ~ ~ 0 -1 13935 D1 You may head back into the darkness this way. ~ ~ 0 -1 13924 D2 You see a small alcove this way. ~ ~ 0 -1 13911 D3 You see a long torchlit corridor this way. ~ ~ 0 -1 13922 S #13924 A Corridor in the Tower~ Dark, steamy, and quiet. Too quiet. Long shadows creep up and down the walls in the flickering torchlight, occasionally obscured by the steam whisping along the floor. The flagstones here are slick with moisture, and the roof is slightly too low for comfort. You can continue into the darkness to the north or return to the south. You see light coming from a corridor to the west. ~ 0 AXY 0 D0 You may continue into the darkness this way. ~ ~ 0 -1 13936 D2 You may continue into the darkness this way. ~ ~ 0 -1 13912 D3 You see a long torchlit corridor this way. ~ ~ 0 -1 13923 S #13925 Alcove in the Temple~ You are standing in a small alcove off the main temple. Squat wooden benches lined with furs sit here in rows. Worshippers wait here before paying their respects to the Lich, although it appears to be rather quiet at the moment. In the north wall you see the faint outline of a door. You can enter the temple to the east. ~ 0 AXY 0 D0 You may continue into the darkness this way. ~ ~ 0 -1 13937 D1 You can return to the temple in this direction. ~ ~ 0 -1 13926 S #13926 Inside the Lich Temple~ You are standing on the western side of a Temple of the Lich. Rakshasa come here to worship the lich priest and pay their respects to their God. Towering above you is a pile of bones, many of them human and elven, which form the Lich's altar of sacrifice. The temple continues north and south. You see a small alcove to the west. ~ 0 AXY 0 D0 You can continue into the temple this way. ~ ~ 0 -1 13938 D2 You can continue into the temple this way. ~ ~ 0 -1 13914 D3 You see a small alcove in this direction. ~ ~ 0 -1 13925 S #13927 Atop the Tower of Carrion~ You are currently standing atop the tower of carrion, before the Altar of the Lich. The floor here is made up of femurs of humans and elves, slick with thick blood of recent sacrifices. There is an altar of human skulls standing in the centre of the tower where the sacrifices to the Dark Lord are made. Behind this altar is the throne of the Lich himself. The only way out of here is back down the tower. ~ 0 AXY 0 D5 You can head back down the bone steps in this direction. ~ ~ 0 -1 13939 S #13928 Inside the Lich Temple~ You are standing on the eastern side of a Temple of the Lich. Rakshasa come here to worship the lich priest and pay their respects to their God. Towering above you is a pile of bones, many of them human and elven, which form the Lich's altar of sacrifice. The temple continues north and south. You see a small alcove to the east. ~ 0 AXY 0 D0 You can continue into the temple this way. ~ ~ 0 -1 13940 D1 You see a small alcove in this direction. ~ ~ 0 -1 13929 D2 You can continue into the temple this way. ~ ~ 0 -1 13916 S #13929 Alcove in the Temple~ You are standing in a small alcove off the main temple. Squat wooden benches lined with furs sit here in rows. Worshippers wait here before paying their respects to the Lich, although it appears to be rather quiet at the moment. In the north wall you see the faint outline of a door. You can enter the temple to the west. ~ 0 AXY 0 D0 You may continue into the darkness this way. ~ ~ 0 -1 13941 D3 You can return to the temple in this direction. ~ ~ 0 -1 13928 S #13930 A Corridor in the Tower~ Dark, steamy, and quiet. Too quiet. Long shadows creep up and down the walls in the flickering torchlight, occasionally obscured by the steam whisping along the floor. The flagstones here are slick with moisture, and the roof is slightly too low for comfort. You can continue into the darkness to the north or return to the south. You see light coming from a corridor to the east. ~ 0 AXY 0 D0 You may continue into the darkness this way. ~ ~ 0 -1 13942 D1 You see a long torchlit corridor this way. ~ ~ 0 -1 13931 D2 You may continue into the darkness this way. ~ ~ 0 -1 13918 S #13931 Corridor in the Barracks~ You are standing in a spartan corridor in what appears to be a soldier's barracks. There are schedules for guard changes on the walls, and lists of names indicating merit or lack thereof. You notice three different lists, each of which being a different color, black, red or brown, indicating status in the King's guard. You see small alcoves to the north and south, or you can return to the west. The barracks continue to the east. ~ 0 AXY 0 D0 You see a small alcove this way. ~ ~ 0 -1 13943 D1 You see a long torchlit corridor this way. ~ ~ 0 -1 13932 D2 You see a small alcove this way. ~ ~ 0 -1 13919 D3 You may continue into the darkness this way. ~ ~ 0 -1 13930 S #13932 Corridor in the Barracks~ You are standing in a spartan corridor in what appears to be a soldier's barracks. There are schedules for guard changes on the walls, and lists of names indicating merit or lack thereof. You notice three different lists, each of which being a different color, black, red or brown, indicating status in the King's guard. You see small alcoves to the north and south, a door to the east, or you can return to the west. ~ 0 AXY 0 D0 You see a small alcove this way. ~ ~ 0 -1 13944 D1 You see a small room this way. ~ ~ 0 -1 13933 D2 You see a small alcove this way. ~ ~ 0 -1 13920 D3 You see a long torchlit corridor this way. ~ ~ 0 -1 13931 S #13933 Officer's Quarters~ This room is different to the normal barracks. The beds are single, not bunks, and next to each is a small writing desk, obviously for filling out forms and such. The trappings on the bunks are more plush than those in the regular barracks, and the footlockers are larger, but equally as uninteresting. You may return to the barracks to the west. ~ 0 AXY 0 D3 You see a long torchlit corridor this way. ~ ~ 0 -1 13932 S #13934 Barracks~ Rows of bunks line the walls in this small alcove. Plush furs adorn the bunks, obviously used by the rakshasa guards at night. At the base of each bunk is a small footlocker, which upon examination contains little of value. The room is lit by a single lantern suspended from the ceiling. You may exit this part of the barracks to the south. ~ 0 AXY 0 D2 You see a long torchlit corridor this way. ~ ~ 0 -1 13922 S #13935 Barracks~ Rows of bunks line the walls in this small alcove. Plush furs adorn the bunks, obviously used by the rakshasa guards at night. At the base of each bunk is a small footlocker, which upon examination contains little of value. The room is lit by a single lantern suspended from the ceiling. You may exit this part of the barracks to the south. ~ 0 AXY 0 D2 You see a long torchlit corridor this way. ~ ~ 0 -1 13923 S #13936 A Corridor in the Tower~ Dark, steamy, and quiet. Too quiet. Long shadows creep up and down the walls in the flickering torchlight, occasionally obscured by the steam whisping along the floor. The flagstones here are slick with moisture, and the roof is slightly too low for comfort. You can continue into the darkness to the east or return to the south. ~ 0 AXY 0 D1 You may continue into the darkness this way. ~ ~ 0 -1 13937 D2 You may continue into the darkness this way. ~ ~ 0 -1 13924 S #13937 A Corridor in the Tower~ Dark, steamy, and quiet. Too quiet. Long shadows creep up and down the walls in the flickering torchlight, occasionally obscured by the steam whisping along the floor. The flagstones here are slick with moisture, and the roof is slightly too low for comfort. You can continue into the darkness to the north or return to the west. You see the faint outline of a door to the south. ~ 0 AXY 0 D0 You may continue into the darkness this way. ~ ~ 0 -1 13945 D2 You see a small alcove in this direction. ~ ~ 0 -1 13925 D3 You may continue into the darkness this way. ~ ~ 0 -1 13936 S #13938 Inside the Lich Temple~ You are standing on the northwestern corner of a Temple of the Lich. Rakshasa come here to worship the lich priest and pay their respects to their God. Towering above you is a pile of bones, many of them human and elven, which form the Lich's altar of sacrifice. The temple continues east and south. ~ 0 AXY 0 D1 You can continue into the temple this way. ~ ~ 0 -1 13939 D2 You can continue into the temple this way. ~ ~ 0 -1 13926 S #13939 Inside the Lich Temple~ You are standing on the northern side of a Temple of the Lich. Rakshasa come here to worship the lich priest and pay their respects to their God. Towering above you is a pile of bones, many of them human and elven, which form the Lich's altar of sacrifice. From here you can see a staircase of bones, slick with blood, leading up to the top of the tower of carrion. The temple continues east and west. ~ 0 AXY 0 D1 ~ ~ 0 0 13940 D3 ~ ~ 0 0 13938 D4 You can head up the bony stairs this way. ~ ~ 0 -1 13927 S #13940 Inside the Lich Temple~ You are standing on the northwestern corner of a Temple of the Lich. Rakshasa come here to worship the lich priest and pay their respects to their God. Towering above you is a pile of bones, many of them human and elven, which form the Lich's altar of sacrifice. The temple continues east and south. ~ 0 AXY 0 D2 You can continue into the temple this way. ~ ~ 0 -1 13928 D3 You can continue into the temple this way. ~ ~ 0 -1 13939 S #13941 A Corridor in the Tower~ Dark, steamy, and quiet. Too quiet. Long shadows creep up and down the walls in the flickering torchlight, occasionally obscured by the steam whisping along the floor. The flagstones here are slick with moisture, and the roof is slightly too low for comfort. You can continue into the darkness to the north or return to the east. You see the faint outline of a door to the south. ~ 0 AXY 0 D0 You may continue into the darkness this way. ~ ~ 0 -1 13949 D1 You may continue into the darkness this way. ~ ~ 0 -1 13942 D2 You see a small alcove in this direction. ~ ~ 0 -1 13929 S #13942 A Corridor in the Tower~ Dark, steamy, and quiet. Too quiet. Long shadows creep up and down the walls in the flickering torchlight, occasionally obscured by the steam whisping along the floor. The flagstones here are slick with moisture, and the roof is slightly too low for comfort. You can continue into the darkness to the west or return to the south. ~ 0 AXY 0 D2 You may continue into the darkness this way. ~ ~ 0 -1 13930 D3 You may continue into the darkness this way. ~ ~ 0 -1 13941 S #13943 Barracks~ Rows of bunks line the walls in this small alcove. Plush furs adorn the bunks, obviously used by the rakshasa guards at night. At the base of each bunk is a small footlocker, which upon examination contains little of value. The room is lit by a single lantern suspended from the ceiling. You may exit this part of the barracks to the south. ~ 0 AXY 0 D2 You see a long torchlit corridor this way. ~ ~ 0 -1 13931 S #13944 Barracks~ Rows of bunks line the walls in this small alcove. Plush furs adorn the bunks, obviously used by the rakshasa guards at night. At the base of each bunk is a small footlocker, which upon examination contains little of value. The room is lit by a single lantern suspended from the ceiling. You may exit this part of the barracks to the south. ~ 0 AXY 0 D2 You see a long torchlit corridor this way. ~ ~ 0 -1 13932 S #13945 A Corridor in the Tower~ Dark, steamy, and quiet. Too quiet. Long shadows creep up and down the walls in the flickering torchlight, occasionally obscured by the steam whisping along the floor. The flagstones here are slick with moisture, and the roof is slightly too low for comfort. You can continue into the darkness to the east or return to the south. ~ 0 AXY 0 D1 You may continue into the darkness this way. ~ ~ 0 -1 13946 D2 You may continue into the darkness this way. ~ ~ 0 -1 13937 S #13946 A Corridor in the Tower~ Dark, steamy, and quiet. Too quiet. Long shadows creep up and down the walls in the flickering torchlight, occasionally obscured by the steam whisping along the floor. The flagstones here are slick with moisture, and the roof is slightly too low for comfort. You can continue into the darkness to the north or return to the west. ~ 0 AXY 0 D0 You may continue into the darkness this way. ~ ~ 0 -1 13950 D3 You may continue into the darkness this way. ~ ~ 0 -1 13945 S #13947 Antechamber~ This small room is furnished with some of the finest furs and wall hangings that you have seen yet. Along the walls are several plush chairs and small tables containing various refreshments. Guests wait here before going in to see the King, but this doesn't mean they shouldn't be comfortable. You can exit the antechamber to the north. ~ 0 AXY 0 D0 You see a well lit room in this direction. ~ ~ 0 -1 13951 S #13948 A Corridor in the Tower~ Dark, steamy, and quiet. Too quiet. Long shadows creep up and down the walls in the flickering torchlight, occasionally obscured by the steam whisping along the floor. The flagstones here are slick with moisture, and the roof is slightly too low for comfort. You can continue into the darkness to the north or return to the east. ~ 0 AXY 0 D0 You may continue into the darkness this way. ~ ~ 0 -1 13952 D1 You may continue into the darkness this way. ~ ~ 0 -1 13949 S #13949 A Corridor in the Tower~ Dark, steamy, and quiet. Too quiet. Long shadows creep up and down the walls in the flickering torchlight, occasionally obscured by the steam whisping along the floor. The flagstones here are slick with moisture, and the roof is slightly too low for comfort. You can continue into the darkness to the west or return to the south. ~ 0 AXY 0 D2 You may continue into the darkness this way. ~ ~ 0 -1 13941 D3 You may continue into the darkness this way. ~ ~ 0 -1 13948 S #13950 A Corridor in the Tower~ Dark, steamy, and quiet. Too quiet. Long shadows creep up and down the walls in the flickering torchlight, occasionally obscured by the steam whisping along the floor. The flagstones here are slick with moisture, and the roof is slightly too low for comfort. You can see a brightly lit room to the east, or return to the south. ~ 0 AXY 0 D1 You see a well lit room in this direction. ~ ~ 0 -1 13951 D2 You may continue into the darkness this way. ~ ~ 0 -1 13946 S #13951 Before the Throne room~ Standing here you know majesty. This room is lit by large sconces on the walls adorned with precious stones of all descriptions. The floor is of polished granite overlaid with fine rugs and pelts. In the centre of the room is a large crystal chandelier lit by over 50 candles which throws sparkling light over everything in the room. Tall golden doors fill the north wall, and you can see a smaller alcove to the south. ~ 0 AXY 0 D0 You may enter the throne room this way. ~ ~ 0 -1 13953 D1 You may continue into the darkness this way. ~ ~ 0 -1 13952 D2 You see an antechamber in this direction. ~ ~ 0 -1 13947 D3 You may continue into the darkness this way. ~ ~ 0 -1 13950 S #13952 A Corridor in the Tower~ Dark, steamy, and quiet. Too quiet. Long shadows creep up and down the walls in the flickering torchlight, occasionally obscured by the steam whisping along the floor. The flagstones here are slick with moisture, and the roof is slightly too low for comfort. You can see a brightly lit room to the west, or return to the south. ~ 0 AXY 0 D2 You may continue into the darkness this way. ~ ~ 0 -1 13948 D3 You may continue into the darkness this way. ~ ~ 0 -1 13951 S #13953 Entrance of the Throne Room~ You are standing in the entrance area of the King's throne room. Valuable furs and gold leaf are everywhere, opulence seeming to be a part of life for the King and his family. The vaulted ceilings are so high that you can't see all of them, and the walls are made of black granite with gold flecks. This huge room extends far to the north, or you can exit through the double doors to the south. ~ 0 AXY 0 D0 The throne room extends as far as the eye can see this way. ~ ~ 0 -1 13958 D2 You see a well lit room in this direction. ~ ~ 0 -1 13951 S #13954 King's Chambers~ You are standing in a small side-room of the King's chambers, which appears to be used for nothing more than closet space. There are racks of clothing here covering three out of four walls, and dozens of pairs of furry slippers on the floor. You can return to the main chambers to the north. ~ 0 AXY 0 D0 You can return to the King's chambers this way. ~ ~ 0 -1 13960 S #13955 Prince's Chambers~ You are standing in the bedchamber of the rakshasa Prince. There is a large fur covered bed sitting in the centre of the room, and a tall changing screen in one corner, obviously for the benefit of his mistresses. There are lurid tapestries on the wall showing all types of erotic scenes, the centrepiece being one showing the Prince himself. You may exit to the east. ~ 0 AXY 0 D1 You can head back into the main chamber this way. ~ ~ 0 -1 13956 S #13956 Prince's Chambers~ This is the main chamber in the Prince's quarters. It has 3 plush couches along the walls for guests to relax on, and a pair of smaller tables containing refreshments. There is a large, decorative rug on the granite floor and a chandelier hung from the ceiling. You can continue into the Prince's chambers to the west, or leave through the door in the east wall. ~ 0 AXY 0 D1 You see a small alcove in this direction. ~ ~ 0 -1 13957 D3 You can continue into the Prince's chambers this way. ~ ~ 0 -1 13955 S #13957 West Alcove of the Throne Room~ This is a small alcove off the west side of the throne room. It is lit by a pair of flaming torches, one on each wall. On the west wall is a pair of curtains covering a heavy wooden door. There is also a pair of curtains on the eastern entrance to hide this alcove from the throne room proper. ~ 0 AXY 0 D1 The throne room extends as far as the eye can see this way. ~ ~ 0 -1 13958 D3 You can head into the Prince's quarters this way. ~ ~ 0 -1 13956 S #13958 The Throne Room~ Stupendous, opulent beyond belief, you stand in the throne room of the rakshasa King. Polished granite highlighted with carved gold inlays are features of this enormous room, but the massive crystal chandelier lit by magical globes is possibly the single most marvellous thing you have ever seen. Furs, rugs, tapestries, fine metals, gemstones all are in abundance here, fixed into the furnishings here. There are piles of soft cushions for dignitaries to rest upon whilst talking to the king, and tables filled with every delicacy imaginable lining the edges of the room. Just to the north is the King's throne, and you can see curtains east and west covering small alcoves. ~ 0 AXY 0 D0 You can see the King's throne in this direction. ~ ~ 0 -1 13962 D1 You see a small alcove in this direction. ~ ~ 0 -1 13959 D2 You can head back out of the throne room this way. ~ ~ 0 -1 13953 D3 You see a small alcove in this direction. ~ ~ 0 -1 13957 S #13959 West Alcove of the Throne Room~ This is a small alcove off the west side of the throne room. It is lit by a pair of flaming torches, one on each wall. On the east wall is a pair of curtains covering a heavy wooden door. There is also a pair of curtains on the western entrance to hide this alcove from the throne room proper. ~ 0 AXY 0 D3 The throne room extends as far as the eye can see this way. ~ ~ 0 -1 13958 D1 You can head into the King's quarters this way. ~ ~ 0 -1 13960 S #13960 King's Chambers~ You are standing in the centre of the King's private chambers. There is a small desk and chair here, and a small but comfortable sofa. On the walls there are several ceremonial swords and shields, made of various precious metals, and as such unsuitable for battle. The room is very much different from the throne room outside, having almost no luxuries, but instead being quite spartan and neat. The throne room continues north and south. On the east wall you see a very large reinforced door. ~ 0 AXY 0 D0 The King's chambers continue in this direction. ~ ~ 0 -1 13963 D1 You see a small room in this direction. ~ ~ 0 -1 13961 D2 The King's chambers continue in this direction. ~ ~ 0 -1 13954 D3 You see a small alcove in this direction. ~ ~ 0 -1 13959 S #13961 King's Treasure Chamber~ This is a small, fortified room with a steel-lined door, and a large chest bolted to the floor. The walls aren't finished smoothly like the rest of the tower, but instead have been left rough, you don't know why. You can, however, see various stains on the walls which appear to be the blood of former pilferers... ~ 0 AXY 0 D3 You can return to the King's chambers this way. ~ ~ 0 -1 13960 S #13962 Before the King's Throne~ You are standing before the King's throne. Finely crafted from rare woods, gold and cut rubies, you are duly impressed by this throne. It stands on a pedestal of polished black granite and is upholstered in fine velvet. Behind the throne is a rack for the King to store his sword and shield handy for any emergency. You can return to the throne room to the south. ~ 0 AXY 0 D2 The throne room extends as far as the eye can see this way. ~ ~ 0 -1 13958 S #13963 King's Chambers~ You are now in the King's private bedchamber. Along one wall is a large but relatively plain single bed. On the walls are two tapestries, both depicting scenes of war and bloodshed. The floor is polished granite, but there are no rugs to warm the floor, only cold hard stone. It seems the King doesn't wish to become soft in his reign. You can return to the main part of the chambers to the south. ~ 0 AXY 0 D2 You can return to the King's chambers this way. ~ ~ 0 -1 13960 S #0 #RESETS M 0 13900 5 13951 1 E 0 13902 0 16 M 0 13900 5 13953 1 E 0 13902 0 16 M 0 13900 5 13957 1 E 0 13902 0 16 M 0 13900 5 13959 1 E 0 13902 0 16 M 0 13900 5 13948 1 * last black rakshasa E 0 13902 0 16 M 0 13901 12 13937 1 E 0 13903 0 9 M 0 13901 12 13939 1 E 0 13903 0 9 M 0 13901 12 13910 1 E 0 13903 0 9 M 0 13901 12 13911 1 E 0 13903 0 9 M 0 13901 12 13912 1 E 0 13903 0 9 M 0 13901 12 13942 1 E 0 13903 0 9 M 0 13901 12 13931 1 E 0 13903 0 9 M 0 13901 12 13944 1 E 0 13903 0 9 M 0 13901 12 13933 1 E 0 13903 0 9 M 0 13901 12 13920 1 E 0 13903 0 9 M 0 13901 12 13949 1 E 0 13903 0 9 M 0 13901 12 13923 1 E 0 13903 0 9 M 0 13902 10 13902 2 E 0 13904 0 8 M 0 13902 10 13902 2 E 0 13904 0 8 M 0 13902 10 13904 2 E 0 13904 0 8 M 0 13902 10 13904 2 E 0 13904 0 8 M 0 13902 10 13905 1 E 0 13904 0 8 M 0 13902 10 13906 1 E 0 13904 0 8 M 0 13902 10 13908 1 E 0 13904 0 8 M 0 13902 10 13917 1 E 0 13904 0 8 M 0 13902 10 13912 1 E 0 13904 0 8 M 0 13902 10 13930 1 E 0 13904 0 8 M 0 13903 1 13927 1 * lich E 0 13907 0 5 * coat E 0 13905 0 17 * sceptre M 0 13904 1 13956 1 * prince E 0 13908 0 16 * axe G 0 13900 0 * seal E 0 13920 0 11 * shield emblem E 0 13914 0 1 * signet ring M 0 13905 1 13921 1 * 2-headed E 0 13912 0 3 * collar M 0 13906 2 13927 2 * zombie M 0 13906 2 13927 2 * zombie M 0 13907 1 13962 1 * king E 0 13913 0 17 * ioun stone E 0 13916 0 6 * crown E 0 13914 0 1 * signet ring E 0 13917 0 3 * diamond necklace M 0 13908 1 13961 1 * tiger E 0 13921 0 16 * claw S #SPECIALS M 13900 spec_rakshasa M 13901 spec_rakshasa M 13902 spec_rakshasa M 13903 spec_rakshasa_lich M 13904 spec_rakshasa_royal M 13907 spec_rakshasa_royal S #$