# ADD NEW HINTS AT TOP OF FILE. LEAVE THIS LINE IN! Your character may move to block an exit by using the GUARD <direction> command. ~ Be sure to check out our web forum, located at: http://www.YourMud.com/forums/ Your login there will match your MUD account name password. ~ Don't forget to check out HELP NEWBIE! ~ To use YourMud's OOC journalling system, take a look at HELP JOURNAL for a listing of the proper syntax. ~ If you need to roleplay with an NPC, feel free to petition up to request a staff member to animate them! ~ To turn these off, type SET HINTS. You may re-enable them at any time by typing SET HINTS again. ~ MudMail is our built in mudmailer system. To access it, quit out and choose from the menu. ~ If your character is a non-combative sort, don't forget to SET the PACIFIST and AUTOFLEE flags! ~ Another commonly used command is SCAN, which allows you to survey nearby rooms. You may either use it without an argument, or with a direction specified. ~ YourMud is a role-play intensive MUD, and not what's called 'hack-and-slash'. Thus, roleplay is required above all else: our primary focus is to enjoy developing our characters in a way that isn't limited to skills. ~ The SCRIBE command is used to choose which script you would like your character to write in. ~ Use the SPEAK command to choose which language you would like your character to speak in. ~ Coded character progress is represented here in skills, not experience points. So, you will only improve at a specific thing if you practice it. Be aware, however, that there are a number of measures in place to thwart scripters and powergamers. ~ There is a small difference between the TALK and SAY commands. When you SAY something, everyone in the room will hear it. However, if you are sitting at a table and you use TALK, only those at your table will be able to hear it without making a listen check. ~ In YourMud, there are four primary means of communication: say, tell, shout and whisper. All but shout require that the person you wish to hear what you've said be in the same room; shouting has a radius of one room in all directions. ~ To open a door when there are multiple doors in the room, you type 'open <door name> <direction>', e.g. 'open gate west'; closing them works in the same fashion. ~ The SKILLS command displays your current skill ratings. ~ Type HEALTH for a detailed display of any wounds you have. ~ The FOLLOW command allows you to passively follow someone. ~ As YourMud is a role-play intensive MUD, there are no channels here - except in very special circumstances, such as telepathy, you are only able to communicate with those other characters whom are in the room with yours. ~ If you have any questions or concerns and need to reach a member of staff, the syntax is: 'petition all <message>'. However, please do not use this command superfluously! ~ Our staff email address is staff@yourmud.com. ~ CRAFTS represent your character's ability to do certain things, from sewing tunics to building campfires. We have crafts for all manner of different skills; if you feel that your character should have some, petition up about it. ~ To get a list of your character's known crafts, use the CRAFTS command. To see a list of required materials, skill checks, and phase times for a given craft, use the MATERIALS command, e.g. 'materials breadloaf'. ~ HIT and KILL are two different commands here. When you HIT someone, you will automatically stop should they collapse, and you will also accept their surrender. If you KILL someone, you will fight them until they are dead. You may change between the two modes in the middle of combat. ~ Law enforcers in YourMud, unlike today's police, are authorized and even predisposed to use lethal force. When they discover a criminal, they will attack him until he has been rendered unconscious, and then drag him off to jail; however, sometimes accidents happen, and he is killed. If you are wanted for only a minor crime, it is highly advised that you SURRENDER to the nearest guard. ~ Liberal use of the THINK command will help the admins get a feel for your character's reactions, and is encouraged as a cornerstone of excellent roleplay. ~ YourMud is a role-play intensive MUD. Thus, OOC chatter is prohibited in the game itself, save in small doses to assist new players. If you'd like to hang out with your fellow players and staff OOC, log in as a guest. ~ If you're a new player and you have questions you'd like to ask other players, use the OOC command - it's like a SAY, but it's out-of-character; use it sparingly. ~ Unlike most MUDs, there is a delay here when you move your character around in the game world. The delay is either shorter or longer depending on your pace; look for 'walk speeds' under 'Movement' when you type SET ? to see a list of the various speeds you can move at. ~ The SET command is extremely versatile, and important. For a list of configurable options, type SET ?. ~ Unlike many other MUDs, in YourMud it is possible, and often even encouraged, to have your PC make his or her living as something else besides a typical warrior; a cheery barmaid, a wise old scholar, or a dour armorsmith are only a few of the possibilities. The goal, above all else, is RP! ~ A few commonly used terms: RP: Roleplay IC: In-Character OOC: Out-of-Character Pof: Player Of ~ ~