[OV-LV-CAP] # # Skill-name OV LV CAP # Adunaic "(int + wil) / 2" "int / 3" "int * 3 + wil + 5" Alchemy "(int + wil) / 2" "(int + wil) / 4" "(int + wil) * 2 + 5" Angerthas-Daeron "(int + wil) / 2" "int / 3" "(int + wil) * 2 + 5" Angerthas-Erebor "(int + wil) / 2" "int / 3" "(int + wil) * 2 + 5" Angerthas-Moria "(int + wil) / 2" "int / 3" "(int + wil) * 2 + 5" Arnorian-Tengwar "(int + wil) / 2" "int / 3" "(int + wil) * 2 + 5" Atliduk "(int + wil) / 2" "int / 3" "int * 3 + wil + 5" Backstab "(str + dex) / 2" "(dex + int) / 4" "dex*2 + int + agi" Baking "(dex + wil) / 2" "(dex + wil) / 3" "int*3 + dex + 10" Barter "(int + wil) / 2" "(int + wil) / 3" "int*3 + wil" Beleriand-Tengwar "(int + wil) / 2" "int / 3" "(int + wil) * 2 + 5" Black-Speech "(int + wil) / 2" "int / 3" "int * 3 + wil + 5" Block "(dex + str) / 4" "(str + dex) / 3" "str*3 + agi" Brawling "(str + dex) / 4" "(str + dex) / 3" "str*2 + dex + 10" Brewing "(dex + wil) / 2" "(dex + wil) / 3" "int*3 + dex + 10" Certhas-Daeron "(int + wil) / 2" "int / 3" "(int + wil) * 2 + 5" Candlery "(int + wil) / 2" "(int + wil) / 3" "(int + dex) * 2" Climb "(str + dex) / 2" "(str + dex) / 2" "dex*2 + str + 5" Cookery "(dex + wil) / 2" "(dex + wil) / 3" "int*3 + dex + 10" Crossbow "(dex + agi) / 2" "(dex + agi) / 4" "dex*2 + agi + 15" Dual-Wield "(dex + str) / 3" "(str + dex) / 4" "dex*2 + agi + 5" Disarm "(dex + int) / 3" "(dex + int) / 3" "dex*3 + agi + int" Distilling "(dex + wil) / 2" "(dex + wil) / 3" "int*3 + dex + 10" Dodge "dex / 2" "dex / 2" "agi*2 + dex + 10" Dunael "(int + wil) / 2" "int / 3" "int * 3 + wil + 5" Dyecraft "(dex + wil) / 2" "(dex + wil) / 3" "dex*2 + int + wil" Farming "(con + wil) / 2" "(con + wil) / 3" "int*2 + dex + con" Forage "(int + wil) / 2" "(int + wil) / 2" "int*2 + dex + 5" Gemcraft "(int + dex) / 2" "(int + wil) / 5" "int*3 + dex + wil" Glasswork "(int + dex) / 2" "(int + wil) / 5" "int*3 + dex + wil" Gondorian-Tengwar "(int + wil) / 2" "int / 3" "(int + wil) * 2 + 5" Haradaic "(int + wil) / 2" "int / 3" "int * 3 + wil + 5" Healing "(int + wil) / 2" "int / 4" "aur*3 + int + 5" Heavy-Blunt "str / 2" "(str + dex) / 2" "str*4" Heavy-Edge "str / 2" "str" "str*3 + dex" Heavy-Pierce "(dex + str) / 2" "(dex + str) / 3" "str*3 + agi + 5" Herbalism "int / 2" "int / 6" "int*3 + wil" Hide "(int + dex) / 2" "(int + dex) / 3" "agi*2 + dex + 7" Hideworking "(dex + wil) / 2" "(dex + wil) / 3" "(agi + dex) * 2" Hunt "(agi + wil) / 2" "(agi + int) / 3" "agi*2 + dex + wil + aur" Khuzdul "(int + wil) / 2" "int / 3" "int * 3 + wil + 5" Labba "(int + wil) / 2" "int / 3" "int * 3 + wil + 5" Light-Blunt "dex" "dex / 2" "dex*3 + agi" Light-Edge "dex" "dex / 2" "dex*3 + agi" Light-Pierce "dex" "dex / 2" "dex*3 + agi" Listen "int" "int / 3" "int*3 + wil + 10" Literacy "(int + wil) / 2" "int / 3" "(int + wil) * 2 + 5" Longbow "(dex + str) / 2" "(dex + str) / 4" "dex*2 + str + 15" Picklock "(int + dex) / 2" "(int + dex) / 4" "int*2 + dex + agi" Medium-Blunt "str / 2" "(str + dex) / 3" "str*3 + 10" Medium-Edge "(dex + str) / 5" "(str + dex) / 4" "dex*2 + agi + str" Medium-Pierce "dex / 2" "(str + dex) / 4" "dex*3 + agi" Metalcraft "(str + dex) / 2" "(str + dex) / 3" "str*2 + con + dex" Mining "(str + dex) / 2" "(str + dex) / 4" "(str + con) * 2 + 10" Nahaiduk "(int + wil) / 2" "int / 3" "int * 3 + wil + 5" Norliduk "(int + wil) / 2" "int / 3" "int * 3 + wil + 5" Northern-Tengwar "(int + wil) / 2" "int / 3" "(int + wil) * 2 + 5" Numenian-Tengwar "(int + wil) / 2" "int / 3" "(int + wil) * 2 + 5" Orkish "(int + wil) / 2" "int / 3" "int * 3 + wil + 5" Parry "dex / 2" "dex / 2" "agi + dex + str + 9" Polearm "(dex + str) / 2" "(dex + str) / 4" "str*2 + agi + 10" Pottery "(dex + wil) / 2" "(dex + wil) / 3" "wil*3 + dex + 7" Pukael "(int + wil) / 2" "int / 3" "int * 3 + wil + 5" Quenya "(int + wil) / 2" "int / 3" "int * 3 + wil + 5" Quenyan-Tengwar "(int + wil) / 2" "int / 3" "(int + wil) * 2 + 5" Ride "(aur + agi) / 2" "aur + agi + dex" "agi*3 + dex + aur" Ritual "(aur + wil) / 4" "(aur + wil) / 5" "wil*3 + int" Rohirric "(int + wil) / 2" "int / 3" "int * 3 + wil + 5" Sail "int" "int * 2 / 5" "int*3 + wil" Sarati "(int + wil) / 2" "int / 3" "(int + wil) * 2 + 5" Scan "(int + wil) / 2" "(int + aur) / 3" "int*2 + aur + wil" Seafaring "" "" "int*3 + con" Search "(int + aur) / 2" "(int + aur) / 3" "int*3 + aur + 11" Shortbow "(dex + str) / 2" "(dex + str) / 4" "dex*2 + str + 15" Silvan "(int + wil) / 2" "int / 3" "int * 3 + wil + 5" Sindarin "(int + wil) / 2" "int / 3" "int * 3 + wil + 5" Skin "(int + dex) / 2" "(int + dex) / 2" "dex*2 + int + 13" Sling "(dex + str) / 2" "(dex + agi) / 4" "dex*2 + agi + 15" Sneak "(int + dex) / 2" "(int + dex) / 4" "agi*3 + dex" Staff "(dex + str) / 2" "(dex + str) / 3" "(str + agi) * 2 + 5" Steal "(int + dex) / 2" "(int + dex) / 4" "dex*2 + agi + int + 9" Stonecraft "(str + dex) / 2" "(str + dex) / 4" "(str + con) * 2 + 10" Subdue "(int+dex+str-35)" "(int + dex) / 6" "(int+dex+str-36)*3" Swim "(str + con) / 2" "(str + con) / 2" "str*2 + con*2 + 10" Talathic "(int + wil) / 2" "int / 3" "int * 3 + wil + 5" Tengwar "(int + wil) / 2" "int / 3" "(int + wil) * 2 + 5" Textilecraft "(dex + wil) / 2" "(dex + wil) / 3" "dex*2 + int + wil" Throwing "(dex + str) / 2" "(dex + str) / 4" "dex*3 + str" Tracking "(aur + int) / 2" "(wil + int) / 3" "wil*2 + aur + int" Umitic "(int + wil) / 2" "int / 3" "int * 3 + wil + 5" Westron "(int + wil) / 2" "int * 2" "int * 3 + wil + 5" Woodcraft "(dex + wil) / 2" "(dex + wil) / 3" "wil*3 + dex + 7" [end] [SKILL-MAX-RATES] # Maximum gains per hour # # Maximum Subtract # Gain per hour Sneak 4 2 Hide 3 2 Search 2 2 Ritual 2 1 Listen 1 1 Atliduk 5 5 Adunaic 5 5 Haradaic 5 5 Westron 5 5 Dunael 5 5 Labba 5 5 Norliduk 5 5 Rohirric 5 5 Talathic 5 5 Umitic 5 5 Nahaiduk 5 5 Pukael 5 5 Sindarin 5 5 Quenya 5 5 Silvan 5 5 Khuzdul 5 5 Orkish 5 5 Black-Speech 5 5 [end] [VARIABLES] pulse_violence 1 [end] [TABLES] begin-use-table # skill delay # ======== ===== brawling 35 light-blunt 53 light-edge 44 light-pierce 33 medium-blunt 66 medium-edge 53 medium-pierce 54 heavy-blunt 69 heavy-edge 55 heavy-pierce 59 staff 69 polearm 66 end-use-table begin-combat-message-table none any * $N #S at you with $S #O but misses. You miss $n with your #s. $N misses $n with $S #s. none advant * You sidestep $N as $E #S wildly at you! $n sidesteps your wild #s! $n sidesteps $N's wild #s. none stumble * You backpedal and trip! $n backpedals and trips! $n trips while backpedaling! none fumble * You lose your grip on your #o and drop it! $n loses $s grip on $s #o and drops it! $n loses $s grip on $s #o and drops it! none nearstumble * You take a step away from $N's #s and nearly trip! $n steps back from your #s and nearly trips! $n nearly trips while backpedaling. none nearfumble * You nearly drop your #o. $n nearly drops $s #o. $n nearly drops $s #o. block any B You block $N's #s with your #o. $n blocks your #s with $s #o. $n blocks $N's #s with $s #o. weaponbreak parry * $N's #O shatters as you forcefully parry it! Your #O shatters against $n's #o! $N's #O shatters against $n's #o! weaponbreak block * $N's #O shatters against your #o! Your #O shatters against $n's #o! $N's #O shatters against $n's #o! block shieldbreak * Your #o shatters beneath the #c #s of $N! Your #c #s destroys $n's #o! $N's #c #s destroys $n's #o! parry weaponbreak * You parry $N's #S, but your #o shatters against $s #O! $n's #o shatters against your #O! $n's #o shatters as $e parries the $N's #s. weaponbreak weaponbreak * Your #o and $N's #O both shatter! Your #O and $n's $o both shatter! $N's #O and $n's #o both shatter! weaponbreak shieldbreak * Your #o and $N's #O both shatter! Your #O and $n's $o both shatter! $N's #O and $n's #o both shatter! parry any P You deftly parry $N's #s with your #o. $n deftly parries your #s with $s #o. $n deftly parries $N's #s with $s #o. fumble any * $N loses his grip on $S #O, which falls to the ground! You lose your grip on your #O, which falls to the ground! $N loses $S grip on $S #O, which falls to the ground! fumble fumble * You violently clash with $N, $E drops $S #O, you drop your #o. You violently clash with $n, $e drops $s #o, you drop your #O. $N violently clashes with $n, $N drops #O, and $n drops #o. fumble stumble * $N rushes you and drops $S #O as you fall to the ground. You rush at $n and lose your #O as $e falls to the ground! $N rushes at $n and drops $S #O as $n is sent sprawling to the ground. fumble nearfumble * $N drops $S #O as your weapons become tangled! Your #O becomes tangled with $n's #o and you drop it! $N drops $S #O as $e becomes tangled with $n. fumble nearstumble * $N drops $S #O as you nearly trip! You drop your #O as $n nearly trips! $n stumbles backwards as $N drops $S #O! Hit0 any * $N #S you#Dwith $S #O. You #s $n#Dwith your #O. $N #S $n#Dwith $S #O. Hit0 Just_KO * $N's #s sends you sprawling to the ground, unconscious. Your #s sends $n sprawling to the ground, unconscious. $N sends $n sprawling to the ground with a solid #s. Hit0 dead * Your vision fades as $N #S you for the last time! Your final #s kills $n! With a brutal #s of $S #O, $N ends the life of $n! Hit0 any B $N #B your #o aside and #S your #L with $S #O. You #b $n's defenses and #s $m on the #L with your #O. $N #B $n's #o aside and #S $s #L with $S #O. # # Devon, I will implement #r as a newline. You may use that if you wish. # Hit0 any P You attempt to parry $N's #s, but it catches you#Don the #L. You #b $n's parry, and #s $m#Don the #L. $n attempts to parry, but $N #B $s defenses, and #S $m#Don the #L. Hit0 any I Helpless to defend yourself, $N #S you#Don the #L. While helpless to stop you, you #s $n#Don the #L. Unable to defend $mself, $N #S $n#Don the #L. Hit0 any F Your foolhardy attack allows $N to #s you on the #L. $n attacks recklessly, allowing you to #s $m on the #L. $n attacks recklessly, allowing $N to #s $m on the #L. Hit0 any D $N #S you#Don the #L as you try to dodge. You #s $n#Don the #L as $e dodges out of the way. $N #S $n#Don the #L as $e tries to dodge away. Hit1 any * $N #S your #L with $S #O. You #s $n's #L with your #O. $N #S $n's #L with $S #O. Hit1 Just_KO * Your vision fades as you slip into unconsciousness. $n slumps unconscious to the ground with your well-placed #s. $n slumps unconscious to the ground after $N's well-placed #s. Hit1 dead * With $N's final #s, you fall to the ground, dead! With your final #s, $n falls to the ground, dead! With $S final #s, $N sends $n to the ground, dead. Hit1 any I Helpless to defend yourself, $N #S you#Don the #L. While helpless to stop you, you #s $n#Don the #L. Catching $n helpless, $N #S $m#Don the #L. Hit2 any * $N #S your #L#Dwith $S #O. You #s $n's #L#Dwith your #O. $N #S $n's #L#Dwith $S #O. Hit2 Just_KO * Your vision fades as you slip into unconsciousness. $n slumps unconscious to the ground with your well-placed #s. $n slumps unconscious to the ground after $N's well-placed #s. Hit2 dead * $N ends your life with a quick #s of $S #O. You finish off $n with a quick #s of your #O. $N finishes off $n with a quick #s of $S #O. Hit2 any F Your frantic attacks allow $N to #s you on the #L. $s frantic attacks leave $n open for your #s to #L. $n's frantic attacks leave $m open for $N's #s to the #L. Hit2 any I While you are helpless, $N #S you#Don the #L. You #s $n#Don the #L while $e is utterly helpless. $N #S $n#Don the #L while $e is helpless to stop $M. Hit3 any * $N arcs $S #O into the #L of $n. You arc your #O into the #L of $n. $N arcs $S #O into the #L of $n. Hit3 Just_KO * $N sends you into darkness with a #c #s. You brutally knock $n to the ground with a #c #s. $N brutally knocks $n to the ground with a #c #s. Hit3 dead * With a final, #c #s, $N ends your suffering. You end $n's misery with a final, #c #s. $N ends $n's suffering with a final #c #s. Hit3 any I Unable to defend yourself, $N #C #S you#Don the #L. Unable to defend $mself, you #C #s $n on the #L. $N #C #S the helpless $n#Don the #L. Hit3 any F Opening yourself with a frantic attack, $N #S you #d on the #L. Opening $mself with a frantic attack, you #s $n #d on the #L. Open after a frantic attack, $N #S $n #d on the #L. Hit4 any * With a #c #s, $N drives $S #O into your #L. With a #c #s, you drive your #O into $n's #L. With a #c #s, $N drives $S #O into $n's #L. Hit4 Just_KO * You are brutally knocked unconscious by $N's #c #s. You #C #s $n, knocking $m unconscious. $N #C #S $n, knocking $m unconscious! Hit4 dead * $N #C #S your #L, sending you to your grave! You #C #s $n's #L, sending them to the grave! $N's #c #s to $n's #L, sends them to the grave! stumble any * $N stumbles as $S tries to #s your #L. You stumble as you try to #s $n's #L. $N stumbles as $S tries to #s $n's #L. stumble stumble * $N rushes you and you both fall to the ground! You rush at $n and both fall to the ground! $n becomes tangled with $N and both fall! stumble fumble * $N trips and falls into you, sending your #o flying! You trip and fall into $n sending $s #o flying! $n loses $s #o as $N trips and falls into $m. stumble nearstumble * $N steps in on you and trips over your feet! You step in on $n and trip over $s feet! $N steps in on $n and trips! stumble nearfumble * $N steps in on you and trips while you fumble your #o. You step in on $n and trip, causing $m to juggle $s #o. $N steps in on $n and trips! nearfumble any * $N #S wildly at you and nearly fumbles. You #s wildly at $n and nearly fumble. $N #S wildly at $n and nearly fumbles. nearfumble stumble * $N nearly drops $S #O as you fall to the ground. You trip and fall as $N nearly drops $S #O. $N fumbles with $S #O as $n falls to the ground! nearfumble fumble * You drop your #o when it becomes tangled with $N's #O. $n drops $s #o when your weapons become tangled! $n gets tangled with $N and drops $s #o. nearfumble nearfumble * Your #o becomes tangled with $N's #O. Your #O becomes tangled with $n's #o. $n's #o becomes tangled with $N's #O. nearfumble nearstumble * You nearly trip as $N fumbles with $S #O. You nearly drop your #O as $n nearly trips. $n nearly trips as $N fumbles with $S #O. nearstumble any * $N nearly stumbles. You nearly stumble. $N nearly stumbles. nearstumble stumble * You trip when your feet become tangled with $N! Your feet become tangled with $n and $e trips! $n's trips when $s feet get tangled with $N! nearstumble fumble * $n drops $s #o as you nearly trip! You trip as $N nearly loses his #O! $N nearly trips as $n drops $s #O! nearstumble nearstumble * You both nearly stumble as $N trips over your feet! You both nearly stumble as you trip over $n's feet! $N closes on $n and both nearly trip! nearstumble nearfumble * You nearly drop your #o as $N awkwardly steps in on you. You step in on $n and nearly trip! $n nearly drops $s #o as $N awkwardly charges $m. dead any * $N kills you with a #s of $S #O! You kill $n with a #s of your #O! $N kills $n with a #s of $S #O! end-combat-message-table [end] [END]