/
umud/DOC/
umud/DOC/examples/
umud/DOC/internals/
umud/DOC/wizard/
umud/MISC/
umud/MISC/dbchk/
umud/RWHO/rwhod/
#include "copyright.h"

#include "db.h"

/* match functions */
/* Usage: init_match(player, name, type); match_this(); match_that(); ... */
/* Then get value from match_result() */

/* initialize matcher */
extern void init_match(dbref player, const char *name, int type);
extern void init_match_check_keys(dbref player, const char *name, int type);

/* match (LOOKUP_TOKEN)player */
extern void match_player(void);

/* match (NUMBER_TOKEN)number */
extern void match_absolute(void);

/* match "me" */
extern void match_me(void);

/* match "here" */
extern void match_here(void);

/* match something player is carrying */
extern void match_possession(void);

/* match something in the same room as player */
extern void match_neighbor(void);

/* match an exit from player's room */
extern void match_exit(void);

/* all of the above, except only Wizards do match_absolute and match_player */
extern void match_everything(void);

/* return match results */
extern dbref match_result(void); /* returns AMBIGUOUS for multiple inexacts */
extern dbref last_match_result(void); /* returns last result */

#define NOMATCH_MESSAGE "I don't see that here."
#define AMBIGUOUS_MESSAGE "I don't know which one you mean!"

extern dbref noisy_match_result(void); /* wrapper for match_result */
				/* noisily notifies player */
				/* returns matched object or NOTHING */