tbamud-3.63/cnf/
tbamud-3.63/lib/etc/
tbamud-3.63/lib/misc/
tbamud-3.63/lib/mudmail/
tbamud-3.63/lib/mudmail/0/
tbamud-3.63/lib/plrfiles/A-E/
tbamud-3.63/lib/plrfiles/F-J/
tbamud-3.63/lib/plrfiles/K-O/
tbamud-3.63/lib/plrfiles/P-T/
tbamud-3.63/lib/plrfiles/U-Z/
tbamud-3.63/lib/plrfiles/ZZZ/
tbamud-3.63/lib/plrobjs/A-E/
tbamud-3.63/lib/plrobjs/F-J/
tbamud-3.63/lib/plrobjs/K-O/
tbamud-3.63/lib/plrobjs/P-T/
tbamud-3.63/lib/plrobjs/U-Z/
tbamud-3.63/lib/plrobjs/ZZZ/
tbamud-3.63/lib/text/
tbamud-3.63/lib/text/help/
tbamud-3.63/lib/world/qst/
tbamud-3.63/log/
tbamud-3.63/src/
/**
* @file dg_event.c
* This file contains a simplified event system to allow trigedit 
* to use the "wait" command, causing a delay in the middle of a script.
* This system could easily be expanded by coders who wish to implement
* an event driven mud.
* 
* Part of the core tbaMUD source code distribution, which is a derivative
* of, and continuation of, CircleMUD.
* 
* This source code, which was not part of the CircleMUD legacy code,
* was created by the following people:                                      
* $Author: Mark A. Heilpern/egreen/Welcor $                              
* $Date: 2004/10/11 12:07:00$                                            
* $Revision: 1.0.14 $                                                    
*/


#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "utils.h"
#include "db.h"
#include "dg_event.h"
#include "constants.h"
#include "comm.h"  /* For access to the game pulse */
#include "mud_event.h"

/***************************************************************************
 * Begin mud specific event queue functions
 **************************************************************************/
/* file scope variables */
/** The mud specific queue of events. */
static struct dg_queue *event_q;


/** Initializes the main event queue event_q.
 * @post The main event queue, event_q, has been created and initialized.
 */
void event_init(void)
{
  event_q = queue_init();
}


/** Creates a new event 'object' that is then enqueued to the global event_q.
 * @post If the newly created event is valid, it is always added to event_q.
 * @param func The function to be called when this event fires. This function
 * will be passed event_obj when it fires. The function must match the form
 * described by EVENTFUNC. 
 * @param event_obj An optional 'something' to be passed to func when this
 * event fires. It is func's job to cast event_obj. If event_obj is not needed,
 * pass in NULL.
 * @param when Number of pulses between firing(s) of this event.
 * @retval event * Returns a pointer to the newly created event.
 * */
struct event *event_create(EVENTFUNC(*func), void *event_obj, long when)
{
  struct event *new_event;

  if (when < 1) /* make sure its in the future */
    when = 1;

  CREATE(new_event, struct event, 1);
  new_event->func = func;
  new_event->event_obj = event_obj;
  new_event->q_el = queue_enq(event_q, new_event, when + pulse);
  new_event->isMudEvent = FALSE;

  return new_event;
}

/** Removes an event from event_q and frees the event. 
 * @param event Pointer to the event to be dequeued and removed. 
 */
void event_cancel(struct event *event)
{
  if (!event) {
    log("SYSERR:  Attempted to cancel a NULL event");
    return;
    }

  if (!event->q_el) {
    log("SYSERR:  Attempted to cancel a non-NULL unqueued event, freeing anyway");
  } else
    queue_deq(event_q, event->q_el);

  if (event->event_obj)
      cleanup_event_obj(event);

  free(event);
}

/* The memory freeing routine tied into the mud event system */
void cleanup_event_obj(struct event *event)
{
  struct mud_event_data * mud_event;

  if (event->isMudEvent) {  
    mud_event = (struct mud_event_data *) event->event_obj;
    free_mud_event(mud_event);
  } else
    free(event->event_obj);
}

/** Process any events whose time has come. Should be called from, and at, every
 * pulse of heartbeat. Re-enqueues multi-use events.
 */
void event_process(void)
{
  struct event *the_event;
  long new_time;

  while ((long) pulse >= queue_key(event_q)) {
    if (!(the_event = (struct event *) queue_head(event_q))) {
      log("SYSERR: Attempt to get a NULL event");
      return;
    }

    /* Set the_event->q_el to NULL so that any functions called beneath 
     * event_process can tell if they're being called beneath the actual
     * event function. */
    the_event->q_el = NULL;

    /* call event func, reenqueue event if retval > 0 */
    if ((new_time = (the_event->func)(the_event->event_obj)) > 0)
      the_event->q_el = queue_enq(event_q, the_event, new_time + pulse);
    else
    {
      if (the_event->isMudEvent && the_event->event_obj != NULL)
        free_mud_event((struct mud_event_data *) the_event->event_obj);
      /* It is assumed that the_event will already have freed ->event_obj. */
      free(the_event);
    }
      
  }
}

/** Returns the time remaining before the event as how many pulses from now. 
 * @param event Check this event for it's scheduled activation time. 
 * @retval long Number of pulses before this event will fire. */
long event_time(struct event *event)
{
  long when;

  when = queue_elmt_key(event->q_el);

  return (when - pulse);
}

/** Frees all events from event_q. */
void event_free_all(void)
{
  queue_free(event_q);
}

/** Boolean function to tell whether an event is queued or not. Does this by
 * checking if event->q_el points to anything but null.
 * @retval int 1 if the event has been queued, 0 if the event has not been
 * queued. */
int event_is_queued(struct event *event)
{
   if (event->q_el)
     return 1;
   else
     return 0;
}
/***************************************************************************
 * End mud specific event queue functions
 **************************************************************************/

/***************************************************************************
 * Begin generic (abstract) priority queue functions
 **************************************************************************/
/** Create a new, empty, priority queue and return it.
 * @retval dg_queue * Pointer to the newly created queue structure. */
struct dg_queue *queue_init(void)
{
  struct dg_queue *q;

  CREATE(q, struct dg_queue, 1);

  return q;
}

/** Add some 'data' to a priority queue. 
 * @pre The paremeter q must have been previously created by queue_init.
 * @post A new q_element is created to hold the data parameter.
 * @param q The existing dg_queue to add an element to. 
 * @param data The data to be associated with, and theoretically used, when
 * the element comes up in q. data is wrapped in a new q_element.
 * @param key Indicates where this event should be located in the queue, and
 * when the element should be activated.
 * @retval q_element * Pointer to the created q_element that contains
 * the data. */
struct q_element *queue_enq(struct dg_queue *q, void *data, long key)
{
  struct q_element *qe, *i;
  int bucket;

  CREATE(qe, struct q_element, 1);
  qe->data = data;
  qe->key = key;

  bucket = key % NUM_EVENT_QUEUES;   /* which queue does this go in */

  if (!q->head[bucket]) { /* queue is empty */
    q->head[bucket] = qe;
    q->tail[bucket] = qe;
  }

  else {
    for (i = q->tail[bucket]; i; i = i->prev) {

      if (i->key < key) { /* found insertion point */
	if (i == q->tail[bucket])
	  q->tail[bucket] = qe;
	else {
	  qe->next = i->next;
	  i->next->prev = qe;
	}

	qe->prev = i;
	i->next = qe;
	break;
      }
    }

    if (i == NULL) { /* insertion point is front of list */
      qe->next = q->head[bucket];
      q->head[bucket] = qe;
      qe->next->prev = qe;
    }
  }

  return qe;
}

/** Remove queue element qe from the priority queue q.
 * @pre qe->data has been dealt with in some way.
 * @post qe has been freed. 
 * @param q Pointer to the queue containing qe.
 * @param qe Pointer to the q_element to remove from q.
 */
void queue_deq(struct dg_queue *q, struct q_element *qe)
{
  int i;

  assert(qe);

  i = qe->key % NUM_EVENT_QUEUES;

  if (qe->prev == NULL)
    q->head[i] = qe->next;
  else
    qe->prev->next = qe->next;

  if (qe->next == NULL)
    q->tail[i] = qe->prev;
  else
    qe->next->prev = qe->prev;

  free(qe);
}

/** Removes and returns the data of the first element of the priority queue q. 
 * @pre pulse must be defined. This is a multi-headed queue, the current
 * head is determined by the current pulse.
 * @post the q->head is dequeued. 
 * @param q The queue to return the head of. 
 * @retval void * NULL if there is not a currently available head, pointer
 * to any data object associated with the queue element. */
void *queue_head(struct dg_queue *q)
{
  void *dg_data;
  int i;

  i = pulse % NUM_EVENT_QUEUES;

  if (!q->head[i])
    return NULL;

  dg_data = q->head[i]->data;
  queue_deq(q, q->head[i]);
  return dg_data;
}

/** Returns the key of the head element of the priority queue.
 * @pre pulse must be defined. This is a multi-headed queue, the current
 * head is determined by the current pulse. 
 * @param q Queue to check for.
 * @retval long Return the key element of the head q_element. If no head
 * q_element is available, return LONG_MAX. */
long queue_key(struct dg_queue *q)
{
  int i;

  i = pulse % NUM_EVENT_QUEUES;

  if (q->head[i])
    return q->head[i]->key;
  else
    return LONG_MAX;
}

/** Returns the key of queue element qe.
 * @param qe Pointer to the keyed q_element. 
 * @retval long Key of qe. */
long queue_elmt_key(struct q_element *qe)
{
  return qe->key;
}

/** Free q and all contents.
 * @pre Function requires definition of struct event.
 * @post All items associeated qith q, including non-abstract data, are freed.
 * @param q The priority queue to free.
 */
void queue_free(struct dg_queue *q)
{
  int i;
  struct q_element *qe, *next_qe;
  struct event *event;

  for (i = 0; i < NUM_EVENT_QUEUES; i++)
  {
    for (qe = q->head[i]; qe; qe = next_qe) 
    {
      next_qe = qe->next;
      if ((event = (struct event *) qe->data) != NULL) 
      {
        if (event->event_obj)
          cleanup_event_obj(event);

        free(event);
      }
      free(qe);
    }
  }

  free(q);
}