#55600 The Dungeon~ These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ 556 9 0 0 0 0 D1 There is a shimmering light. ~ ~ 0 0 55601 D2 ~ ~ 0 0 55596 S #55601 The Dungeon Moongate~ You feel safe within the blue glow of the moongate. The dungeon creatures seem to be afraid of it. ~ 556 12 0 0 0 0 D3 ~ ~ 0 0 55600 D4 There seems to be a beach. ~ moongate~ 2 55512 55602 S #55602 Minoc~ The moongate has led to the oceanside city of Minoc. To the north, there is the sea and to the south there is the town of Minoc. ~ 556 4 0 0 0 2 D0 ~ ~ 0 0 55615 D2 ~ ~ 0 0 55604 S #55603 The Armorer~ The Armorer buys and sells armor. His smithy is impressive with all of his greatest works hanging on the walls. ~ 556 8 0 0 0 0 D1 ~ door e east~ 1 0 55604 S #55604 Minoc's Fountain~ This is the entrance of Minoc. To the east you see the weaponsmith, and to the west is the Armorer. To the south there seems to be a large road. ~ 556 0 0 0 0 1 D0 ~ ~ 0 0 55602 D1 ~ door e east~ 1 0 55605 D2 ~ ~ 0 0 55608 D3 ~ door w west~ 1 0 55603 S #55605 The Weaponsmith~ The best Weaponsmith in the realm is here. His shop is full of hanging weapons. ~ 556 8 0 0 0 0 D3 ~ door w west~ 1 0 55604 S #55606 The Boatseller~ This is the shop where you can purchase vehicles to cross the sea. There isn't much choice though. ~ 556 8 0 0 0 5 D1 ~ door e east~ 1 0 55607 S #55607 Sacrifice Street~ This Street goes from east to west. To the west is a shop and to the south is a home. ~ 556 0 0 0 0 1 D1 ~ ~ 0 0 55608 D2 ~ door s south~ 1 0 55611 D3 ~ door w west~ 1 0 55606 S #55608 Sacrifice Street~ This Street runs from east to west. To the west there is a shop, and to there east there is a forge. ~ 556 0 0 0 0 1 D0 ~ ~ 0 0 55604 D1 ~ ~ 0 0 55609 D3 ~ ~ 0 0 55607 S #55609 Sacrifice Street~ This Street runs from west to east. There is a home to the south and forge to the east. ~ 556 0 0 0 0 1 D1 ~ door e east~ 1 0 55610 D2 ~ door s south~ 1 0 55612 D3 ~ ~ 0 0 55608 S #55610 Forge~ The heat of the place cause blisters to form. The rhythmic beat of hammer against the forge causes you to believe that someone is working here. ~ 556 8 0 0 0 0 D3 ~ door w west~ 1 0 55609 S #55611 Residence~ This residence is very small. It befits the teaching of sacrifice without any item that is extra. ~ 556 8 0 0 0 0 D0 ~ door n north~ 1 0 55607 S #55612 Residence~ This residence is very small. It befits the teaching of sacrifice without any item that is extra. ~ 556 8 0 0 0 0 D0 ~ door n north~ 1 0 55609 S #55613 The Beach~ This beach ends here. You can enter the ocean through the calm lagoon to the west. ~ 556 0 0 0 0 2 D1 ~ ~ 0 0 55614 D3 ~ ~ 0 0 55684 S #55614 The Beach~ The beach extends from west to east but the waves are too heavy here to enter the ocean. ~ 556 0 0 0 0 2 D1 ~ ~ 0 0 55615 D3 ~ ~ 0 0 55613 S #55615 The Beach~ The beach here is perfect, glistening white sands, perfect sun. Too bad there is a monster infestation.... ~ 556 0 0 0 0 2 D1 ~ ~ 0 0 55616 D2 ~ ~ 0 0 55602 D3 ~ ~ 0 0 55614 S #55616 The Beach~ The Beach seems so idyllic. It's too bad that these monsters keep showing up. ~ 556 0 0 0 0 2 D1 ~ ~ 0 0 55617 D3 ~ ~ 0 0 55615 S #55617 The Beach~ The Beach ends here. It's impossible to enter the ocean from here. You'll have to turn back. ~ 556 0 0 0 0 2 D3 ~ ~ 0 0 55616 S #55618 The Whirlpool~ This is a nasty whirlpool. Huge waves threaten to crush everything in sight. ~ 556 0 0 0 0 7 D0 ~ ~ 0 0 55620 D1 ~ ~ 0 0 55621 D2 A swampy lagoon. ~ ~ 0 0 55684 D3 ~ ~ 0 0 55619 S T 55618 #55619 The Whirlpool~ This is a nasty whirlpool. Huge waves threaten to crush everything in sight. ~ 556 0 0 0 0 7 D0 ~ ~ 0 0 55622 D1 ~ ~ 0 0 55620 D2 ~ ~ 0 0 55625 D3 ~ ~ 0 0 55618 S #55620 The Whirlpool~ This is a nasty whirlpool. Huge waves threaten to crush everything in sight. ~ 556 0 0 0 0 7 D0 ~ ~ 0 0 55623 D1 ~ ~ 0 0 55618 D2 ~ ~ 0 0 55626 D3 ~ ~ 0 0 55619 S #55621 The Whirlpool~ This is a nasty whirlpool. Huge waves threaten to crush everything in sight. ~ 556 0 0 0 0 7 D0 ~ ~ 0 0 55624 D1 ~ ~ 0 0 55622 D2 ~ ~ 0 0 55618 D3 ~ ~ 0 0 55623 S #55622 The Whirlpool~ This is a nasty whirlpool. Huge waves threaten to crush everything in sight. ~ 556 0 0 0 0 7 D0 ~ ~ 0 0 55625 D1 ~ ~ 0 0 55623 D2 ~ ~ 0 0 55619 D3 ~ ~ 0 0 55621 S #55623 The Whirlpool~ This is a nasty whirlpool. Huge waves threaten to crush everything in sight. ~ 556 0 0 0 0 7 D0 ~ ~ 0 0 55626 D1 ~ ~ 0 0 55621 D2 ~ ~ 0 0 55620 D3 ~ ~ 0 0 55622 S #55624 The Whirlpool~ This is a nasty whirlpool. Huge waves threaten to crush everything in sight. ~ 556 0 0 0 0 7 D0 There is a shimmering light to the north. ~ ~ 0 0 55627 D1 ~ ~ 0 0 55626 D2 ~ ~ 0 0 55625 D3 ~ ~ 0 0 55621 S T 55624 #55625 The Whirlpool~ This is a nasty whirlpool. Huge waves threaten to crush everything in sight. ~ 556 0 0 0 0 7 D0 ~ ~ 0 0 55619 D1 ~ ~ 0 0 55626 D2 ~ ~ 0 0 55622 D3 ~ ~ 0 0 55624 S #55626 The Whirlpool~ This is a nasty whirlpool. Huge waves threaten to crush everything in sight. ~ 556 0 0 0 0 7 D0 ~ ~ 0 0 55620 D1 ~ ~ 0 0 55624 D2 ~ ~ 0 0 55623 D3 ~ ~ 0 0 55625 S #55627 The Minoc Moongate~ The sea waves lap up against the Moongate. The blue reflection disappears into the ripples. ~ 556 4 0 0 0 7 D2 ~ ~ 0 0 55624 D4 Through the moongate you see a large campfire. ~ moongate~ 2 55513 55628 S #55628 A Campfire~ This campfire sits in the middle of the camp. Many of the paladins stand by it looking it the desert beyond. Some just wander by. To the south is a small tent, to the north are more tents. ~ 556 4 0 0 0 4 D0 ~ ~ 0 0 55638 D1 ~ ~ 0 0 55629 D2 ~ tent s south~ 1 0 55632 S #55629 Between the Tents~ There is a grand tent to the south. The tent flap entrance can be seen to the east. ~ 556 0 0 0 0 4 D1 ~ ~ 0 0 55630 D3 ~ ~ 0 0 55628 S #55630 In Front of the Grand Tent~ To the south, there is a huge tent. To the east lies a smaller, more ordinary, tent. ~ 556 0 0 0 0 4 D1 ~ tent e east~ 1 0 55631 D2 ~ tent s south~ 1 0 55634 D3 ~ ~ 0 0 55629 S #55631 A Small Tent~ The paladin's tent is very Spartan, as he has to live without much in order to develop his Honor. ~ 556 8 0 0 0 0 D3 ~ tent w west~ 1 0 55630 S #55632 A Small Tent~ The paladin's tent is very Spartan, as he has to live without much in order to develop his Honor. ~ 556 8 0 0 0 0 D0 ~ tent n north~ 1 0 55628 S #55633 The Treasure Tent~ There is a HUGE stack of treasure here. It is truly immense. It would make you easily a millionaire. If you could even take a tenth of it, you could buy your levels. But the treasure is surrounded by a shield. A shield that only the truly Honorable could get through. And if you were truly honorable you wouldn't take the treasure. ~ 556 8 0 0 0 0 D1 ~ ~ 0 0 55634 S #55634 The Grand Tent~ This tent is absolutely huge. To the east is the map room. To the south there is Dupre. To the east is the treasure room. ~ 556 8 0 0 0 0 D0 ~ tent n north~ 1 0 55630 D1 ~ ~ 0 0 55635 D2 ~ ~ 0 0 55636 D3 ~ ~ 0 0 55633 S #55635 The Map Tent~ This room has many maps and scrolls all over the table. There is one in particular that interest you. ~ 556 8 0 0 0 0 D3 ~ ~ 0 0 55634 E scroll~ The scroll reads as follows: Dear Lord British, This is Dupre reporting about the paladin expedition. We are in the process of clearing the desert of those annoying sandtraps. Unfortunately one of my men had wandered into the dragon cave and was slayed by that evil creature. We need another knight, and also he had a moonstone. Thank you, my liege. Your Servant, Dupre ~ E map~ The map has a rough drawing of the camp and to the north a small segment of the desert, and a drawing of a winged lizard near the very north. ~ S #55636 Dupre's Tent~ This is the commander's tent. It is full of commander type things. It's simple, as befits a paladin. ~ 556 8 0 0 0 0 D0 ~ ~ 0 0 55634 S #55637 A Small Tent~ The paladin's tent is very Spartan, as he has to live without much in order to develop his Honor. ~ 556 8 0 0 0 0 D1 ~ tent e east~ 1 0 55638 S #55638 Desert Entrance~ You feel the hot desert wind blow sand into your face as you look at those dunes. ~ 556 4 0 0 0 4 D0 ~ ~ 0 0 55641 D1 ~ tent e east~ 1 0 55639 D2 ~ ~ 0 0 55628 D3 ~ tent w west~ 1 0 55637 S #55639 A Small Tent~ The paladin's tent is very Spartan, as he has to live without much in order to develop his Honor. ~ 556 8 0 0 0 0 D3 ~ tent w west~ 1 0 55638 S #55640 The Desert~ The desert in the northeast part of Britannia is a perfect example of its kind. Dry, ugly, and lots of sand. ~ 556 0 0 0 0 4 D0 There is a shimmering light. ~ ~ 0 0 55644 D1 ~ ~ 0 0 55641 S #55641 The Desert~ The Desert is an ugly place. Sand whips into your eyes, making you unsure of where you are and what you see. ~ 556 0 0 0 0 4 D1 ~ ~ 0 0 55642 D2 ~ ~ 0 0 55638 D3 ~ ~ 0 0 55640 S #55642 The Desert~ You trudge on. This desert seems endless. You'd even welcome a mirage, to break up the monotony. ~ 556 0 0 0 0 4 D0 ~ ~ 0 0 55646 D1 ~ ~ 0 0 55643 D3 ~ ~ 0 0 55641 S #55643 The Desert Moongate~ Your thirst seems to slacken as you see the comforting glow of the moongate. You'll soon be out of this desert. ~ 556 4 0 0 0 4 D3 ~ ~ 0 0 55642 D4 Through the moongate you seem to see a shrine. ~ moongate~ 2 55514 55649 S #55644 The Desert Moongate~ Your thirst seems to slacken as you see the comforting glow of the moongate. You'll soon be out of this desert. ~ 556 0 0 0 0 4 D2 ~ ~ 0 0 55640 D4 There is just blue. ~ moongate~ 2 55514 55644 S #55645 The Desert~ There is a large cave to the north. Smoke pours out of it at regular intervals. ~ 556 0 0 0 0 4 D0 The smoke obscures all vision. ~ ~ 0 0 55648 D1 ~ ~ 0 0 55646 S #55646 The Desert~ The sands blows into your ears and eyes and scours your skin. You may not have much skin left by the time you get out of here. ~ 556 0 0 0 0 4 D1 There is a shimmering light. ~ ~ 0 0 55647 D2 ~ ~ 0 0 55642 D3 ~ ~ 0 0 55645 S #55647 The Desert Moongate~ Your thirst seems to slacken as you see the comforting glow of the moongate. You'll soon be out of this desert. ~ 556 0 0 0 0 4 D3 ~ ~ 0 0 55646 D4 There is just blue. ~ moongate~ 2 55514 55685 S #55648 The Dragon Cave~ The cave is smoky. There is a glint of gold. The smell of sulfur fills the air, choking you. ~ 556 12 0 0 0 0 D2 ~ ~ 0 0 55645 S #55649 The Shrine of Spirituality~ In this room a huge ankh sits on a pedestal. The Shrine is the source of all magical power. The Timelord himself lives here. There is a moongate here also. And last of all there is a huge engraving taking up the west wall. ~ 556 12 0 0 0 0 D0 You peer into the blackness, and hear shrieks and sounds totally inhuman. ~ ~ 0 0 55654 D2 Peace infuses your body. The graveyard is a solemn and sobering place. ~ ~ 0 0 55657 D4 Through the moongate you see a castle. ~ moongate~ 2 55515 55662 E engraving~ @n Pilgrim, You have reached the final step on your way to enlightenment. In this last step you will be shown ultimate evil to your north, and ultimate good to your south. This is the land of the undead. The dead of both those whose goodness links them to the land, and those whose evilness was rejected are here. To have true spirituality one must know both. Once you have been strengthened and forge through the evil, there is one final test before you prove yourself equal to the Avatar himself. You must endure the test of time. ~ E ankh~ Through your entire journey you have not understood the real symbol of the ankh. Its true beauty only reveals itself to you now. This knowledge transcends all that came before. ~ S #55650 The Place of Ultimate Evil~ The ground itself seems malevolent. It seems to suck at you as it tries to engulf you. ~ 556 9 0 0 0 0 D1 ~ ~ 0 0 55651 D2 ~ ~ 0 0 55653 S #55651 The Place of Ultimate Evil~ The air sickens you. You choke on whatever flows through the air as you gasp for oxygen. ~ 556 9 0 0 0 0 D1 ~ ~ 0 0 55652 D2 ~ ~ 0 0 55654 D3 ~ ~ 0 0 55650 S #55652 The Place of Ultimate Evil~ It is dark, there is no evidence of light except what you have with you. And this is swallowed by the darkness within 2 feet. ~ 556 9 0 0 0 0 D2 ~ ~ 0 0 55655 D3 ~ ~ 0 0 55651 S #55653 The Place of Ultimate Evil~ Sounds are very weird in this place. Some sounds, like shrieks and blood-curdling shouts, are amplified, and you hear them frequently. Others, like your own voice, will not travel to beyond a inch from your face. ~ 556 9 0 0 0 0 D0 ~ ~ 0 0 55650 D1 ~ ~ 0 0 55654 S #55654 The Place of Ultimate Evil~ When you enter this place all of your senses are immediately blasted. You breathe in that total evilness and feel dirty. You want to leave right now. ~ 556 9 0 0 0 0 D0 ~ ~ 0 0 55651 D1 ~ ~ 0 0 55655 D2 ~ ~ 0 0 55649 D3 ~ ~ 0 0 55653 S #55655 The Place of Ultimate Evil~ You feel invisible things all over your body, sucking and poking at you, hurting you. ~ 556 9 0 0 0 0 D0 ~ ~ 0 0 55652 D3 ~ ~ 0 0 55654 S #55656 The Graveyard~ The graveyard background noises seem to soothe you. They are light and peaceful. Your own voices carries so well and softly that you seem to be telepathically communicating. ~ 556 0 0 0 0 2 D1 ~ ~ 0 0 55657 D2 ~ ~ 0 0 55659 S #55657 The Graveyard~ When you walk into here you are immediately soothed. Nothing could be wrong with the world. All your senses are pleased. ~ 556 0 0 0 0 2 D0 There is a shimmering light. ~ ~ 0 0 55649 D1 ~ ~ 0 0 55658 D2 ~ ~ 0 0 55660 D3 ~ ~ 0 0 55656 S #55658 The Graveyard~ You feel a light breath of air under your clothing. It gently massages you. ~ 556 0 0 0 0 2 D2 ~ ~ 0 0 55661 D3 ~ ~ 0 0 55657 S #55659 The Graveyard~ The ground itself here seems to welcome your footsteps. It is springy and causes you little fatigue. ~ 556 0 0 0 0 2 D0 ~ ~ 0 0 55656 D1 ~ ~ 0 0 55660 S #55660 The Graveyard~ The scent of the air refreshes you. It is sweet and lovely. Flowers on the graves release their perfumes into the air. ~ 556 0 0 0 0 2 D0 ~ ~ 0 0 55657 D1 ~ ~ 0 0 55661 D3 ~ ~ 0 0 55659 S #55661 The Graveyard~ The light here is bright and lovely. It shines on the gravestones as if laying a benediction on the dead. ~ 556 0 0 0 0 2 D0 ~ ~ 0 0 55658 D3 ~ ~ 0 0 55660 S #55662 Lord British's Castle Entrance~ This building is awe-inspiring. Lord British's personal Jester is here to entertain you. ~ 556 8 0 0 0 0 D0 You see a fountain. ~ ~ 0 0 55663 S #55663 Castle Fountain~ A lovely fountain sits here. Light sparkles the water droplets, making them look like diamonds. To the north you see a guard. ~ 556 8 0 0 0 0 D0 ~ ~ 0 0 55665 D2 ~ ~ 0 0 55662 S #55664 A Staircase~ There is a magical staircase going up. Beware, for those who go up shall not return down. The other exits except for the west are closed for construction. ~ 556 8 0 0 0 0 D1 ~ ~ 0 0 55665 D4 You see the altars of enlightenment. ~ ~ 0 0 55669 S #55665 Hallway~ This is the entrance for Lord British. Through the great doors to the north you can enter. Another hallways passes across this one. ~ 556 8 0 0 0 0 D0 ~ door n north~ 1 0 55667 D1 ~ ~ 0 0 55666 D2 ~ ~ 0 0 55663 D3 ~ ~ 0 0 55664 S #55666 Hallway~ This is a hallway that would regularly extend from west to east, but it is closed for reconstruction. There is though a room to your north that can be entered. ~ 556 8 0 0 0 0 D0 ~ door n north~ 1 0 55668 D3 ~ ~ 0 0 55665 S #55667 The Throne Room~ In the Throne Room there are the two most important figures in the world; the avatar and Lord British himself. ~ 556 8 0 0 0 0 D2 ~ door s south~ 1 0 55665 S #55668 Batlin's Room~ Batlin, molester of animals and general jerk, lives here. The room looks peaceful but, like its occupant, probably hides evil. ~ 556 8 0 0 0 0 D2 ~ door s south~ 1 0 55666 S #55669 The Altar of Honesty~ You may gain true enlightenment here. There is a large plaque on the wall. The path continues only if you use the mantra, to gain enlightenment. ~ 556 8 0 0 0 0 D0 The Path Of Enlightenment leads on. ~ Path~ 2 55504 55670 E plaque~ Honesty is the scrupulous respect for truth-the willingness never to deceive oneself or another. ~ S #55670 The Altar of Compassion~ You may gain true enlightenment here. There is a large plaque on the wall. The path continues only if you use the mantra, to gain enlightenment. ~ 556 8 0 0 0 0 D0 The Path Of Enlightenment leads on. ~ Path~ 2 55500 55671 E plaque~ Compassion is nonjudgmental empathy for one's fellow creatures. It is pure love. ~ S #55671 The Altar of Valor~ You may gain true enlightenment here. There is a large plaque on the wall. The path continues only if you use the mantra, to gain enlightenment. ~ 556 8 0 0 0 0 D0 The Path Of Enlightenment leads on. ~ Path~ 2 55506 55672 E plaque~ Valor is the courage to take actions in support of one's convictions. ~ S #55672 The Altar of Justice~ You may gain true enlightenment here. There is a large plaque on the wall. The path continues only if you use the mantra, to gain enlightenment. ~ 556 8 0 0 0 0 D0 The Path Of Enlightenment leads on. ~ Path~ 2 55502 55673 E plaque~ Justice is devotion to truth, tempered by love. ~ S #55673 The Altar of Sacrifice~ You may gain true enlightenment here. There is a large plaque on the wall. The path continues only if you use the mantra, to gain enlightenment. ~ 556 8 0 0 0 0 D0 The Path Of Enlightenment leads on. ~ Path~ 2 55505 55674 E plaque~ Sacrifice is the courage to give of oneself in the name of love. ~ S #55674 The Altar of Honor~ You may gain true enlightenment here. There is a large plaque on the wall. The path continues only if you use the mantra, to gain enlightenment. ~ 556 8 0 0 0 0 D0 The Path Of Enlightenment leads on. ~ Path~ 2 55507 55675 E plaque~ Honor is the courage to stand for truth, against any odds. ~ S #55675 The Altar of Spirituality~ You may gain true enlightenment here. There is a large plaque on the wall. The path continues only if you use the mantra, to gain enlightenment. ~ 556 8 0 0 0 0 D0 The Path Of Enlightenment leads on. ~ Path~ 2 55503 55676 E plaque~ Spirituality is the concern with one's inner being and how one deals with truth, love, and courage. ~ S #55676 The Altar of Humility~ You may gain true enlightenment here. There is a large plaque on the wall. The path continues only if you use the mantra, to gain enlightenment. ~ 556 8 0 0 0 0 D0 The Path Of Enlightenment ends there. ~ Path~ 2 55501 55677 E plaque~ Humility is perceiving one's place in the world, not according to one's own accomplishments, but according to the intrinsic value of all individuals. ~ S #55677 The Enlightenment~ A voice booms out, "You are now eight parts enlightened. To truly become an Avatar though you must experience what he has experienced. Go through the time warp and fight his enemies. Beware! Only High Mortals should attempt this challenge." ~ 556 8 0 0 0 0 D4 The Time Warp leads you to another place. ~ warp~ 2 55516 55679 S #55678 In the Warp~ This is a forest. You were sent very far back in time. Before there was a Britannia. Almost before there was a Lord British. This is the time of Mondain. The first enemy that the Avatar met. ~ 556 0 0 0 0 3 S #55679 In the Warp~ You are in a featureless room. You see the apprentice and lover of Mondain here. Minax. She does not seem happy to see you. ~ 556 8 0 0 0 0 D4 The Time Warp zips to the future. ~ warp~ 2 55516 55680 S #55680 In the Warp~ You see the last of the Triad of Evil. With its destruction came the breaking of the world. ~ 556 8 0 0 0 0 D4 The Time Warp continues on. ~ warp~ 2 55516 55681 S #55681 The Enlightenment~ A voice booms out, "You have now truly became Enlightened. You have fought and defeated the Avatar's enemies of the past. Now the time warp leads to the future. Only the truly courageous can survive the enemies there." ~ 556 8 0 0 0 0 D4 The Time Warp changes space, and fluxes its surroundings. ~ warp~ 2 55516 55682 S #55682 In the Warp~ You seem to be in a castle. But there are torture devices here, and an angry King. ~ 556 8 0 0 0 0 D4 The Time Warp sputters and crackles. ~ warp~ 2 55516 55683 S #55683 In the Warp~ You seem to be in a blue room. It seems to be only 2 dimensional as it sparkles. There is also a big red face here. ~ 556 8 0 0 0 0 D4 All looks peaceful beyond the moongate. ~ moongate~ 2 55516 55685 S #55684 The Lagoon~ The whirlpool-like ocean is to the north, and the beach is back to the east. The beach looks much safer. ~ 556 4 0 0 0 7 D0 The Ocean Roars. ~ ~ 0 0 55618 D1 The beach sparkles. ~ ~ 0 0 55613 S #55685 Entrance to Ultima~ The blue moongate casts a strange blue light upon a huge gate to the south. The gate is open and beyond it you see a simple village. Around the gate there are two pedestals. On the first pedestal is a magic scroll. On the second is a plaque. ~ 556 8 0 0 0 0 D2 There is a huge gate. ~ gate s south~ 0 0 55501 E magic scroll~ An image flies out of the scroll and creates a huge image of a face approximately ten feet off the ground. It says, "Welcome to Ultima, where adventure and excitement may be found for all people, and all levels. Each of the separate planes increase in level. Have a nice day!" ~ E plaque~ The plaque reads, "The Ultima Area was originally made for Merc 2.0." ~ S $~