tbamud-3.63/cnf/
tbamud-3.63/lib/etc/
tbamud-3.63/lib/misc/
tbamud-3.63/lib/mudmail/
tbamud-3.63/lib/mudmail/0/
tbamud-3.63/lib/plrfiles/A-E/
tbamud-3.63/lib/plrfiles/F-J/
tbamud-3.63/lib/plrfiles/K-O/
tbamud-3.63/lib/plrfiles/P-T/
tbamud-3.63/lib/plrfiles/U-Z/
tbamud-3.63/lib/plrfiles/ZZZ/
tbamud-3.63/lib/plrobjs/A-E/
tbamud-3.63/lib/plrobjs/F-J/
tbamud-3.63/lib/plrobjs/K-O/
tbamud-3.63/lib/plrobjs/P-T/
tbamud-3.63/lib/plrobjs/U-Z/
tbamud-3.63/lib/plrobjs/ZZZ/
tbamud-3.63/lib/text/
tbamud-3.63/lib/text/help/
tbamud-3.63/lib/world/qst/
tbamud-3.63/log/
tbamud-3.63/src/
#55600
The Dungeon~
   These dungeon rooms seem all the same.  There are signs of recent battling
everywhere.
~
556 9 0 0 0 0
D1
There is a shimmering light.
~
~
0 0 55601
D2
~
~
0 0 55596
S
#55601
The Dungeon Moongate~
   You feel safe within the blue glow of the moongate.  The dungeon creatures
seem to be afraid of it.
~
556 12 0 0 0 0
D3
~
~
0 0 55600
D4
There seems to be a beach.
~
moongate~
2 55512 55602
S
#55602
Minoc~
   The moongate has led to the oceanside city of Minoc.  To the north, there is
the sea and to the south there is the town of Minoc.
~
556 4 0 0 0 2
D0
~
~
0 0 55615
D2
~
~
0 0 55604
S
#55603
The Armorer~
   The Armorer buys and sells armor.  His smithy is impressive with all of his
greatest works hanging on the walls.
~
556 8 0 0 0 0
D1
~
door e east~
1 0 55604
S
#55604
Minoc's Fountain~
   This is the entrance of Minoc.  To the east you see the weaponsmith, and to
the west is the Armorer.  To the south there seems to be a large road.
~
556 0 0 0 0 1
D0
~
~
0 0 55602
D1
~
door e east~
1 0 55605
D2
~
~
0 0 55608
D3
~
door w west~
1 0 55603
S
#55605
The Weaponsmith~
   The best Weaponsmith in the realm is here.  His shop is full of hanging
weapons.
~
556 8 0 0 0 0
D3
~
door w west~
1 0 55604
S
#55606
The Boatseller~
   This is the shop where you can purchase vehicles to cross the sea.  There
isn't much choice though.
~
556 8 0 0 0 5
D1
~
door e east~
1 0 55607
S
#55607
Sacrifice Street~
   This Street goes from east to west.  To the west is a shop and to the south
is a home.
~
556 0 0 0 0 1
D1
~
~
0 0 55608
D2
~
door s south~
1 0 55611
D3
~
door w west~
1 0 55606
S
#55608
Sacrifice Street~
   This Street runs from east to west.  To the west there is a shop, and to
there east there is a forge.
~
556 0 0 0 0 1
D0
~
~
0 0 55604
D1
~
~
0 0 55609
D3
~
~
0 0 55607
S
#55609
Sacrifice Street~
   This Street runs from west to east.  There is a home to the south and forge
to the east.
~
556 0 0 0 0 1
D1
~
door e east~
1 0 55610
D2
~
door s south~
1 0 55612
D3
~
~
0 0 55608
S
#55610
Forge~
   The heat of the place cause blisters to form.  The rhythmic beat of hammer
against the forge causes you to believe that someone is working here.
~
556 8 0 0 0 0
D3
~
door w west~
1 0 55609
S
#55611
Residence~
   This residence is very small.  It befits the teaching of sacrifice without
any item that is extra.
~
556 8 0 0 0 0
D0
~
door n north~
1 0 55607
S
#55612
Residence~
   This residence is very small.  It befits the teaching of sacrifice without
any item that is extra.
~
556 8 0 0 0 0
D0
~
door n north~
1 0 55609
S
#55613
The Beach~
   This beach ends here.  You can enter the ocean through the calm lagoon to the
west.
~
556 0 0 0 0 2
D1
~
~
0 0 55614
D3
~
~
0 0 55684
S
#55614
The Beach~
   The beach extends from west to east but the waves are too heavy here to enter
the ocean.
~
556 0 0 0 0 2
D1
~
~
0 0 55615
D3
~
~
0 0 55613
S
#55615
The Beach~
   The beach here is perfect, glistening white sands, perfect sun.  Too bad
there is a monster infestation....
~
556 0 0 0 0 2
D1
~
~
0 0 55616
D2
~
~
0 0 55602
D3
~
~
0 0 55614
S
#55616
The Beach~
   The Beach seems so idyllic.  It's too bad that these monsters keep showing
up.
~
556 0 0 0 0 2
D1
~
~
0 0 55617
D3
~
~
0 0 55615
S
#55617
The Beach~
   The Beach ends here.  It's impossible to enter the ocean from here.  You'll
have to turn back.
~
556 0 0 0 0 2
D3
~
~
0 0 55616
S
#55618
The Whirlpool~
   This is a nasty whirlpool.  Huge waves threaten to crush everything in sight.
~
556 0 0 0 0 7
D0
~
~
0 0 55620
D1
~
~
0 0 55621
D2
A swampy lagoon.
~
~
0 0 55684
D3
~
~
0 0 55619
S
T 55618
#55619
The Whirlpool~
   This is a nasty whirlpool.  Huge waves threaten to crush everything in sight.
~
556 0 0 0 0 7
D0
~
~
0 0 55622
D1
~
~
0 0 55620
D2
~
~
0 0 55625
D3
~
~
0 0 55618
S
#55620
The Whirlpool~
   This is a nasty whirlpool.  Huge waves threaten to crush everything in sight.
~
556 0 0 0 0 7
D0
~
~
0 0 55623
D1
~
~
0 0 55618
D2
~
~
0 0 55626
D3
~
~
0 0 55619
S
#55621
The Whirlpool~
   This is a nasty whirlpool.  Huge waves threaten to crush everything in sight.
~
556 0 0 0 0 7
D0
~
~
0 0 55624
D1
~
~
0 0 55622
D2
~
~
0 0 55618
D3
~
~
0 0 55623
S
#55622
The Whirlpool~
   This is a nasty whirlpool.  Huge waves threaten to crush everything in sight.
~
556 0 0 0 0 7
D0
~
~
0 0 55625
D1
~
~
0 0 55623
D2
~
~
0 0 55619
D3
~
~
0 0 55621
S
#55623
The Whirlpool~
   This is a nasty whirlpool.  Huge waves threaten to crush everything in sight.
~
556 0 0 0 0 7
D0
~
~
0 0 55626
D1
~
~
0 0 55621
D2
~
~
0 0 55620
D3
~
~
0 0 55622
S
#55624
The Whirlpool~
   This is a nasty whirlpool.  Huge waves threaten to crush everything in sight.
~
556 0 0 0 0 7
D0
There is a shimmering light to the north.
~
~
0 0 55627
D1
~
~
0 0 55626
D2
~
~
0 0 55625
D3
~
~
0 0 55621
S
T 55624
#55625
The Whirlpool~
   This is a nasty whirlpool.  Huge waves threaten to crush everything in sight.
~
556 0 0 0 0 7
D0
~
~
0 0 55619
D1
~
~
0 0 55626
D2
~
~
0 0 55622
D3
~
~
0 0 55624
S
#55626
The Whirlpool~
   This is a nasty whirlpool.  Huge waves threaten to crush everything in sight.
~
556 0 0 0 0 7
D0
~
~
0 0 55620
D1
~
~
0 0 55624
D2
~
~
0 0 55623
D3
~
~
0 0 55625
S
#55627
The Minoc Moongate~
   The sea waves lap up against the Moongate.  The blue reflection disappears
into the ripples.
~
556 4 0 0 0 7
D2
~
~
0 0 55624
D4
Through the moongate you see a large campfire.
~
moongate~
2 55513 55628
S
#55628
A Campfire~
   This campfire sits in the middle of the camp.  Many of the paladins stand by
it looking it the desert beyond.  Some just wander by.  To the south is a small
tent, to the north are more tents.
~
556 4 0 0 0 4
D0
~
~
0 0 55638
D1
~
~
0 0 55629
D2
~
tent s south~
1 0 55632
S
#55629
Between the Tents~
   There is a grand tent to the south.  The tent flap entrance can be seen to
the east.
~
556 0 0 0 0 4
D1
~
~
0 0 55630
D3
~
~
0 0 55628
S
#55630
In Front of the Grand Tent~
   To the south, there is a huge tent.  To the east lies a smaller, more
ordinary, tent.
~
556 0 0 0 0 4
D1
~
tent e east~
1 0 55631
D2
~
tent s south~
1 0 55634
D3
~
~
0 0 55629
S
#55631
A Small Tent~
   The paladin's tent is very Spartan, as he has to live without much in order
to develop his Honor.
~
556 8 0 0 0 0
D3
~
tent w west~
1 0 55630
S
#55632
A Small Tent~
   The paladin's tent is very Spartan, as he has to live without much in order
to develop his Honor.
~
556 8 0 0 0 0
D0
~
tent n north~
1 0 55628
S
#55633
The Treasure Tent~
   There is a HUGE stack of treasure here.  It is truly immense.  It would make
you easily a millionaire.  If you could even take a tenth of it, you could buy
your levels.  But the treasure is surrounded by a shield.  A shield that only
the truly Honorable could get through.  And if you were truly honorable you
wouldn't take the treasure.
~
556 8 0 0 0 0
D1
~
~
0 0 55634
S
#55634
The Grand Tent~
   This tent is absolutely huge.  To the east is the map room.  To the south
there is Dupre.  To the east is the treasure room.
~
556 8 0 0 0 0
D0
~
tent n north~
1 0 55630
D1
~
~
0 0 55635
D2
~
~
0 0 55636
D3
~
~
0 0 55633
S
#55635
The Map Tent~
   This room has many maps and scrolls all over the table.  There is one in
particular that interest you.
~
556 8 0 0 0 0
D3
~
~
0 0 55634
E
scroll~
   The scroll reads as follows:

Dear Lord British,
     This is Dupre reporting about the paladin expedition.  We
are in the process of clearing the desert of those annoying
sandtraps.  Unfortunately one of my men had wandered into the
dragon cave and was slayed by that evil creature.  We need
another knight, and also he had a moonstone.  Thank you, my
liege.
                         Your Servant,
                         Dupre
~
E
map~
   The map has a rough drawing of the camp and to the north a small segment of
the desert, and a drawing of a winged lizard near the very north.
~
S
#55636
Dupre's Tent~
   This is the commander's tent.  It is full of commander type things.  It's
simple, as befits a paladin.
~
556 8 0 0 0 0
D0
~
~
0 0 55634
S
#55637
A Small Tent~
   The paladin's tent is very Spartan, as he has to live without much in order
to develop his Honor.
~
556 8 0 0 0 0
D1
~
tent e east~
1 0 55638
S
#55638
Desert Entrance~
   You feel the hot desert wind blow sand into your face as you look at those
dunes.
~
556 4 0 0 0 4
D0
~
~
0 0 55641
D1
~
tent e east~
1 0 55639
D2
~
~
0 0 55628
D3
~
tent w west~
1 0 55637
S
#55639
A Small Tent~
   The paladin's tent is very Spartan, as he has to live without much in order
to develop his Honor.
~
556 8 0 0 0 0
D3
~
tent w west~
1 0 55638
S
#55640
The Desert~
   The desert in the northeast part of Britannia is a perfect example of its
kind.  Dry, ugly, and lots of sand.
~
556 0 0 0 0 4
D0
There is a shimmering light.
~
~
0 0 55644
D1
~
~
0 0 55641
S
#55641
The Desert~
   The Desert is an ugly place.  Sand whips into your eyes, making you unsure of
where you are and what you see.
~
556 0 0 0 0 4
D1
~
~
0 0 55642
D2
~
~
0 0 55638
D3
~
~
0 0 55640
S
#55642
The Desert~
   You trudge on.  This desert seems endless.  You'd even welcome a mirage, to
break up the monotony.
~
556 0 0 0 0 4
D0
~
~
0 0 55646
D1
~
~
0 0 55643
D3
~
~
0 0 55641
S
#55643
The Desert Moongate~
   Your thirst seems to slacken as you see the comforting glow of the moongate.
You'll soon be out of this desert.
~
556 4 0 0 0 4
D3
~
~
0 0 55642
D4
Through the moongate you seem to see a shrine.
~
moongate~
2 55514 55649
S
#55644
The Desert Moongate~
   Your thirst seems to slacken as you see the comforting glow of the moongate.
You'll soon be out of this desert.
~
556 0 0 0 0 4
D2
~
~
0 0 55640
D4
There is just blue.
~
moongate~
2 55514 55644
S
#55645
The Desert~
   There is a large cave to the north.  Smoke pours out of it at regular
intervals.
~
556 0 0 0 0 4
D0
The smoke obscures all vision.
~
~
0 0 55648
D1
~
~
0 0 55646
S
#55646
The Desert~
   The sands blows into your ears and eyes and scours your skin.  You may not
have much skin left by the time you get out of here.
~
556 0 0 0 0 4
D1
There is a shimmering light.
~
~
0 0 55647
D2
~
~
0 0 55642
D3
~
~
0 0 55645
S
#55647
The Desert Moongate~
   Your thirst seems to slacken as you see the comforting glow of the moongate.
You'll soon be out of this desert.
~
556 0 0 0 0 4
D3
~
~
0 0 55646
D4
There is just blue.
~
moongate~
2 55514 55685
S
#55648
The Dragon Cave~
   The cave is smoky.  There is a glint of gold.  The smell of sulfur fills the
air, choking you.
~
556 12 0 0 0 0
D2
~
~
0 0 55645
S
#55649
The Shrine of Spirituality~
   In this room a huge ankh sits on a pedestal.  The Shrine is the source of all
magical power.  The Timelord himself lives here.  There is a moongate here also.
And last of all there is a huge engraving taking up the west wall.
~
556 12 0 0 0 0
D0
You peer into the blackness, and hear shrieks and sounds totally
inhuman.
~
~
0 0 55654
D2
Peace infuses your body.  The graveyard is a solemn and sobering
place.
~
~
0 0 55657
D4
Through the moongate you see a castle.
~
moongate~
2 55515 55662
E
engraving~
   @n
Pilgrim,
     You have reached the final step on your way to enlightenment.
In this last step you will be shown ultimate evil to your north,
and ultimate good to your south.  This is the land of the undead.

   The dead of both those whose goodness links them to the land,
and those whose evilness was rejected are here.  To have true
spirituality one must know both.  Once you have been strengthened
and forge through the evil, there is one final test before you
prove yourself equal to the Avatar himself.  You must endure
the test of time.
~
E
ankh~
   Through your entire journey you have not understood the real symbol of the
ankh.  Its true beauty only reveals itself to you now.  This knowledge
transcends all that came before.
~
S
#55650
The Place of Ultimate Evil~
   The ground itself seems malevolent.  It seems to suck at you as it tries to
engulf you.
~
556 9 0 0 0 0
D1
~
~
0 0 55651
D2
~
~
0 0 55653
S
#55651
The Place of Ultimate Evil~
   The air sickens you.  You choke on whatever flows through the air as you gasp
for oxygen.
~
556 9 0 0 0 0
D1
~
~
0 0 55652
D2
~
~
0 0 55654
D3
~
~
0 0 55650
S
#55652
The Place of Ultimate Evil~
   It is dark, there is no evidence of light except what you have with you.  
And this is swallowed by the darkness within 2 feet.
~
556 9 0 0 0 0
D2
~
~
0 0 55655
D3
~
~
0 0 55651
S
#55653
The Place of Ultimate Evil~
   Sounds are very weird in this place.  Some sounds, like shrieks and
blood-curdling shouts, are amplified, and you hear them frequently.  Others,
like your own voice, will not travel to beyond a inch from your face.
~
556 9 0 0 0 0
D0
~
~
0 0 55650
D1
~
~
0 0 55654
S
#55654
The Place of Ultimate Evil~
   When you enter this place all of your senses are immediately blasted.  You
breathe in that total evilness and feel dirty.  You want to leave right now.
~
556 9 0 0 0 0
D0
~
~
0 0 55651
D1
~
~
0 0 55655
D2
~
~
0 0 55649
D3
~
~
0 0 55653
S
#55655
The Place of Ultimate Evil~
   You feel invisible things all over your body, sucking and poking at you,
hurting you.
~
556 9 0 0 0 0
D0
~
~
0 0 55652
D3
~
~
0 0 55654
S
#55656
The Graveyard~
   The graveyard background noises seem to soothe you.  They are light and
peaceful.  Your own voices carries so well and softly that you seem to be
telepathically communicating.
~
556 0 0 0 0 2
D1
~
~
0 0 55657
D2
~
~
0 0 55659
S
#55657
The Graveyard~
   When you walk into here you are immediately soothed.  Nothing could be wrong
with the world.  All your senses are pleased.
~
556 0 0 0 0 2
D0
There is a shimmering light.
~
~
0 0 55649
D1
~
~
0 0 55658
D2
~
~
0 0 55660
D3
~
~
0 0 55656
S
#55658
The Graveyard~
   You feel a light breath of air under your clothing.  It gently massages you.
~
556 0 0 0 0 2
D2
~
~
0 0 55661
D3
~
~
0 0 55657
S
#55659
The Graveyard~
   The ground itself here seems to welcome your footsteps.  It is springy and
causes you little fatigue.
~
556 0 0 0 0 2
D0
~
~
0 0 55656
D1
~
~
0 0 55660
S
#55660
The Graveyard~
   The scent of the air refreshes you.  It is sweet and lovely.  Flowers on the
graves release their perfumes into the air.
~
556 0 0 0 0 2
D0
~
~
0 0 55657
D1
~
~
0 0 55661
D3
~
~
0 0 55659
S
#55661
The Graveyard~
   The light here is bright and lovely.  It shines on the gravestones as if
laying a benediction on the dead.
~
556 0 0 0 0 2
D0
~
~
0 0 55658
D3
~
~
0 0 55660
S
#55662
Lord British's Castle Entrance~
   This building is awe-inspiring.  Lord British's personal Jester is here to
entertain you.
~
556 8 0 0 0 0
D0
You see a fountain.
~
~
0 0 55663
S
#55663
Castle Fountain~
   A lovely fountain sits here.  Light sparkles the water droplets, making them
look like diamonds.  To the north you see a guard.
~
556 8 0 0 0 0
D0
~
~
0 0 55665
D2
~
~
0 0 55662
S
#55664
A Staircase~
   There is a magical staircase going up.  Beware, for those who go up shall not
return down.  The other exits except for the west are closed for construction.
~
556 8 0 0 0 0
D1
~
~
0 0 55665
D4
You see the altars of enlightenment.
~
~
0 0 55669
S
#55665
Hallway~
   This is the entrance for Lord British.  Through the great doors to the north
you can enter.  Another hallways passes across this one.
~
556 8 0 0 0 0
D0
~
door n north~
1 0 55667
D1
~
~
0 0 55666
D2
~
~
0 0 55663
D3
~
~
0 0 55664
S
#55666
Hallway~
   This is a hallway that would regularly extend from west to east, but it is
closed for reconstruction.  There is though a room to your north that can be
entered.
~
556 8 0 0 0 0
D0
~
door n north~
1 0 55668
D3
~
~
0 0 55665
S
#55667
The Throne Room~
   In the Throne Room there are the two most important figures in the world; the
avatar and Lord British himself.
~
556 8 0 0 0 0
D2
~
door s south~
1 0 55665
S
#55668
Batlin's Room~
   Batlin, molester of animals and general jerk, lives here.  The room looks
peaceful but, like its occupant, probably hides evil.
~
556 8 0 0 0 0
D2
~
door s south~
1 0 55666
S
#55669
The Altar of Honesty~
   You may gain true enlightenment here.  There is a large plaque on the wall.
The path continues only if you use the mantra, to gain enlightenment.
~
556 8 0 0 0 0
D0
The Path Of Enlightenment leads on.
~
Path~
2 55504 55670
E
plaque~
   Honesty is the scrupulous respect for truth-the willingness never to deceive
oneself or another.
~
S
#55670
The Altar of Compassion~
   You may gain true enlightenment here.  There is a large plaque on the wall.
The path continues only if you use the mantra, to gain enlightenment.
~
556 8 0 0 0 0
D0
The Path Of Enlightenment leads on.
~
Path~
2 55500 55671
E
plaque~
   Compassion is nonjudgmental empathy for one's fellow creatures.  It is pure
love.
~
S
#55671
The Altar of Valor~
   You may gain true enlightenment here.  There is a large plaque on the wall.
The path continues only if you use the mantra, to gain enlightenment.
~
556 8 0 0 0 0
D0
The Path Of Enlightenment leads on.
~
Path~
2 55506 55672
E
plaque~
   Valor is the courage to take actions in support of one's convictions.
~
S
#55672
The Altar of Justice~
   You may gain true enlightenment here.  There is a large plaque on the wall.
The path continues only if you use the mantra, to gain enlightenment.
~
556 8 0 0 0 0
D0
The Path Of Enlightenment leads on.
~
Path~
2 55502 55673
E
plaque~
   Justice is devotion to truth, tempered by love.
~
S
#55673
The Altar of Sacrifice~
   You may gain true enlightenment here.  There is a large plaque on the wall.
The path continues only if you use the mantra, to gain enlightenment.
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The Path Of Enlightenment leads on.
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Path~
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plaque~
   Sacrifice is the courage to give of oneself in the name of love.
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#55674
The Altar of Honor~
   You may gain true enlightenment here.  There is a large plaque on the wall.
The path continues only if you use the mantra, to gain enlightenment.
~
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The Path Of Enlightenment leads on.
~
Path~
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plaque~
   Honor is the courage to stand for truth, against any odds.
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S
#55675
The Altar of Spirituality~
   You may gain true enlightenment here.  There is a large plaque on the wall.
The path continues only if you use the mantra, to gain enlightenment.
~
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The Path Of Enlightenment leads on.
~
Path~
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plaque~
   Spirituality is the concern with one's inner being and how one deals with
truth, love, and courage.
~
S
#55676
The Altar of Humility~
   You may gain true enlightenment here.  There is a large plaque on the wall.
The path continues only if you use the mantra, to gain enlightenment.
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The Path Of Enlightenment ends there.
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Path~
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plaque~
   Humility is perceiving one's place in the world, not according to one's own
accomplishments, but according to the intrinsic value of all individuals.
~
S
#55677
The Enlightenment~
   A voice booms out, "You are now eight parts enlightened.  To truly become an
Avatar though you must experience what he has experienced.  Go through the time
warp and fight his enemies.  Beware!  Only High Mortals should attempt this
challenge."  
~
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The Time Warp leads you to another place.
~
warp~
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#55678
In the Warp~
   This is a forest.  You were sent very far back in time.  Before there was a
Britannia.  Almost before there was a Lord British.  This is the time of
Mondain.  The first enemy that the Avatar met.
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#55679
In the Warp~
   You are in a featureless room.  You see the apprentice and lover of Mondain
here.  Minax.  She does not seem happy to see you.
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The Time Warp zips to the future.
~
warp~
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#55680
In the Warp~
   You see the last of the Triad of Evil.  With its destruction came the
breaking of the world.
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The Time Warp continues on.
~
warp~
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#55681
The Enlightenment~
   A voice booms out, "You have now truly became Enlightened.  You have fought
and defeated the Avatar's enemies of the past.  Now the time warp leads to the
future.  Only the truly courageous can survive the enemies there."  
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The Time Warp changes space, and fluxes its surroundings.
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warp~
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#55682
In the Warp~
   You seem to be in a castle.  But there are torture devices here, and an angry
King.
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The Time Warp sputters and crackles.
~
warp~
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#55683
In the Warp~
   You seem to be in a blue room.  It seems to be only 2 dimensional as it
sparkles.  There is also a big red face here.
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All looks peaceful beyond the moongate.
~
moongate~
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#55684
The Lagoon~
   The whirlpool-like ocean is to the north, and the beach is back to the east.
The beach looks much safer.
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The Ocean Roars.
~
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The beach sparkles.
~
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#55685
Entrance to Ultima~
   The blue moongate casts a strange blue light upon a huge gate to the south.
The gate is open and beyond it you see a simple village.  Around the gate there
are two pedestals.  On the first pedestal is a magic scroll.  On the second is a
plaque.
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There is a huge gate.
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gate s south~
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magic scroll~
   An image flies out of the scroll and creates a huge image of a face
approximately ten feet off the ground.  It says, "Welcome to Ultima, where
adventure and excitement may be found for all people, and all levels.  Each of
the separate planes increase in level.  Have a nice day!"  
~
E
plaque~
   The plaque reads, "The Ultima Area was originally made for Merc 2.0." 
~
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$~