#SKILL Name acetum primus~ Type Spell SDamage acid~ SAction create~ SClass death~ SPower minor~ Target offensive~ Minpos berserk~ Slot 94 Mana 15 Rounds 8 Code spell_smaug Dammsg Acetum Primus~ Dice (2*L*(1R4)+7)~ HText Usage: cast 'acetum primus' <victim> This spell inflicts damage on the victim. ~ End #SKILL Name acid breath~ Type Spell SDamage acid~ SAction create~ SClass death~ Target offensive~ Minpos defensive~ Slot 1 Mana 20 Rounds 4 Code spell_smaug Dammsg blast of acid~ Dice ((H/16+1)R(H/8))~ HText Usage: cast 'acid breath' <victim> This spell damages the victim. ~ End #SKILL Name acid fog~ Type Spell SDamage acid~ SAction create~ SClass death~ Flags area~ Minpos fighting~ Slot 69 Rounds 12 Code spell_smaug Dammsg acid fog~ Dice 20d50~ HText Usage: cast 'acid fog' This spell will inflict damage on everyone possible in the room that it hits. ~ End #SKILL Name acidball~ Type Spell SDamage acid~ SAction create~ SClass death~ Target offensive~ Minpos fighting~ Slot 87 Rounds 12 Code spell_smaug Dammsg acidball~ Dice 2d(l/2)~ HText Usage: cast acidball <target> This spell will inflict damage on the target when it hits. ~ End #SKILL Name acidmist~ Type Spell SPower major~ Target self~ Minpos standing~ Slot 2 Mana 70 Rounds 15 Code spell_smaug Wearoff The cloud of acidic mist around you dissipates away.~ Hitchar A vaporous cloud of acidic mist forms around you.~ Hitvict A vaporous cloud of acidic mist forms around you.~ Hitroom A vaporous cloud of acidic mist forms around $N.~ Missvict You fail to conjure the acidic vapors.~ HText Usage: cast acidmist This spell allows you to use a shield of acid to protect yourself. ~ Affect '(l*4)+8' 'affected' 0 'acidmist' 'acidmist' End #SKILL Name acidshot~ Type Spell SDamage acid~ SAction create~ SClass death~ SPower greater~ Target offensive~ Minpos fighting~ Slot 3 Mana 15 Rounds 12 Code spell_smaug Dammsg droplet of acid~ Hitchar $N is burned by your acidmist!~ Hitvict You are burned by droplets of acid from $n's acidmist!~ Hitroom Droplets of acid from $n's acidmist horribly burn $N!~ Diechar $N's body dissolves under the onslaught of acid!~ Dievict The acid overwhelms you and dissolves you into goo!~ Dieroom $N's body dissolves under the onslaught of $n's acidmist!&z~ Dice l/2+30~ HText This spell is used by the code to inflict damage on your opponents, if you are affected by acidmist and your opponent isn't. ~ End #SKILL Name alertness~ Type Spell Target defensive~ Minpos evasive~ Slot 95 Mana 60 Rounds 15 Code spell_smaug Wearoff You are suddenly less alert.~ Hitvict You suddenly feel alert.~ Hitroom $N's eyes dart about the room in an alert manner.~ HText Usage: cast alertness [<target>] This spell renders the target resistant to sleep affects. ~ Affect 'l*15' 'resistant' 0 'sleep' '-1' End #SKILL Name animate dead~ Type Spell Minpos defensive~ Slot 4 Mana 220 Rounds 12 Code spell_animate_dead HText Usage: cast 'animate dead' <target> This spell allows you to reanimate the corpse of a recently deceased mobile. The mob will be under your control for a short period of time. ~ End #SKILL Name antimagic shell~ Type Spell Target defensive~ Minpos evasive~ Slot 89 Mana 40 Rounds 12 Code spell_smaug Wearoff The shimmering shell and its protection from magic fade away...~ Hitchar A shimmering translucent shell forms about $N.~ Hitvict A shimmering translucent shell forms about you.~ Hitroom A shimmering translucent shell forms about $N.~ HText Usage: cast 'antimagic shell' [<target>] This spell makes the target more resistant to all types of magic. ~ Affect 'l*23' 'resistant' 0 'magic' '-1' End #SKILL Name aqua breath~ Type Spell Target defensive~ Minpos standing~ Slot 5 Mana 50 Rounds 12 Code spell_smaug Wearoff Your lungs revert to their original state.~ Hitchar $N's lungs take on the ability to breathe water...~ Hitvict Your lungs take on the ability to breathe water...~ Hitroom $N's lungs take on the ability to breathe water...~ HText Usage: cast 'aqua breath' <target> This spell allows the target to breath in water areas and underwater where they would normally drown. ~ Affect 'l*23' 'affected' 0 'aqua_breath' 'aqua_breath' End #SKILL Name armor~ Type Spell Target defensive~ Minpos evasive~ Slot 90 Code spell_smaug Wearoff Your armor returns to its mundane value.~ Hitchar $N's armor begins to glow softly as it is enhanced by a cantrip.~ Hitvict Your armor begins to glow softly as it is enhanced by a cantrip.~ Hitroom $N's armor begins to glow softly as it is enhanced by a cantrip.~ HText Usage: cast armor <target> This spell increases the armor of the target by 20. ~ Affect 'l*10' 'armor' 0 '20' '-1' End #SKILL Name astral walk~ Type Spell Minpos standing~ Slot 6 Mana 60 Rounds 12 Code spell_astral_walk HText Usage: cast 'astral walk' <victim> This spell can instantaneously moves you to the victim's location. ~ End #SKILL Name beautify~ Type Spell Target defensive~ Minpos evasive~ Slot 91 Mana 14 Rounds 12 Code spell_smaug Wearoff You feel less charismatic as your beauty fades.~ Hitchar $N's features grow more attractive and $S voice takes on a musical aspect.~ Hitvict Your features grow more attractive and your voice takes on a musical aspect.~ Hitroom $N's features grow more attractive and $S voice takes on a musical aspect.~ HText Usage: cast beautify <target> This spell increases the charisma of the target. ~ Affect '1+(l/17)' 'stat' 0 'l*24' 'charisma' End #SKILL Name benediction~ Type Spell Flags group~ Target defensive~ Minpos defensive~ Slot 96 Mana 15 Rounds 15 Code spell_smaug Wearoff Your time in the protection of the high gods is over.~ Hitvict The protection of the high gods is temporarily given to you.~ Hitroom The protection of the high gods is temporarily given to $N.~ HText Usage: cast benediction This spell puts protect on all members of the casters group for a short period of time. ~ Affect 'l' 'affected' 0 'protect' 'protect' End #SKILL Name black lightning~ Type Spell SDamage energy~ SAction create~ SClass death~ SPower minor~ Target offensive~ Minpos fighting~ Slot 7 Mana 15 Rounds 8 Code spell_smaug Dammsg Black Lightning~ Dice 2*(L/10)*(2R50)+100~ HText Usage: cast 'black lightning' <target> This spell calls electricity from the Ethereal Plane. ~ End #SKILL Name blazebane~ Type Spell Target offensive~ Minpos defensive~ Slot 97 Mana 70 Rounds 15 Code spell_smaug Wearoff Your flesh grows less susceptible to fire.~ Hitchar You place a fear of flames in $n's mind...~ Hitvict Your flesh grows more susceptible to fire.~ Hitroom $N begins to mutter about a fear of flames.~ HText Usage: cast blazebane <victim> This spell makes the victim more susceptible to fire. ~ Affect 'l*23' 'susceptible' 0 'fire' '-1' End #SKILL Name blazeward~ Type Spell Target defensive~ Minpos standing~ Slot 92 Mana 70 Rounds 15 Code spell_smaug Wearoff The ward of flames ceases to protect you.~ Hitchar $N begins to radiate a yellow light which repels intense heat.~ Hitvict A yellow glow surrounds you, protecting you from intense heat.~ Hitroom $N begins to radiate a yellow light which repels intense heat.~ HText Usage: cast blazeward [<target>] This spell makes the target more resistant to fire. ~ Affect 'l*23' 'resistant' 0 'fire' '-1' End #SKILL Name bless~ Type Spell Target defensive~ Minpos fighting~ Slot 98 Mana 5 Rounds 12 Code spell_smaug Wearoff The blessing fades away.~ Hitvict A powerful blessing is laid upon you.~ Hitroom $N beams as a powerful blessing is laid upon $M.~ HText Usage: cast bless <target> This spell increases the hitroll of the target. ~ Affect 'l*23' 'hitroll' 0 'l/8' '-1' End #SKILL Name blindness~ Type Spell Target offensive~ Minpos berserk~ Slot 8 Mana 5 Rounds 12 Code spell_smaug Wearoff You can see again.~ Hitchar You weave a spell of blindness around $N.~ Hitvict You have been blinded by $n!~ Hitroom $n weaves a spell of blindness about $N.~ HText Usage: cast blindness <target> This spell renders the target character blind. ~ Affect '1+l*3' 'affected' 0 'blind' 'blind' End #SKILL Name call lightning~ Type Spell SDamage electricity~ Minpos fighting~ Slot 9 Mana 15 Rounds 12 Code spell_call_lightning Dammsg lightning bolt~ HText Usage: cast 'call lightning' This spell works only outside during bad weather. It calls down lightning bolts that does damage on all mobiles in the room. ~ End #SKILL Name cancellation~ Type Spell Target self~ Minpos fighting~ Slot 10 Mana 15 Rounds 12 Code spell_dispel_magic HText Usage: cast cancellation This spell may be used to completely remove all dispellable magical affects. ~ End #SKILL Name cause critical~ Type Spell SDamage energy~ SAction create~ SClass death~ Target offensive~ Minpos fighting~ Slot 11 Mana 20 Rounds 12 Code spell_smaug Dammsg spell~ Dice 3d8+(L-6)~ HText Usage: cast 'cause critical' <target> This spell will do a large amount of damage on the target. ~ End #SKILL Name cause light~ Type Spell SDamage energy~ SAction create~ SClass death~ Target offensive~ Minpos defensive~ Slot 12 Mana 15 Rounds 12 Code spell_smaug Dammsg spell~ Dice 1d8+(L/3)~ HText Usage: cast 'cause light' <target> This spell will do a small amount of damage on the target. ~ End #SKILL Name cause serious~ Type Spell SDamage energy~ SAction create~ SClass death~ Target offensive~ Minpos aggressive~ Slot 13 Mana 17 Rounds 12 Code spell_smaug Dammsg spell~ Dice 2D8+(L/2)~ HText Usage: cast 'cause serious' <target> This spell will do a medium amount of damage on the target. ~ End #SKILL Name charged beacon~ Type Spell Target offensive~ Minpos defensive~ Slot 99 Mana 65 Rounds 15 Code spell_smaug Wearoff You no longer attract electricity.~ Hitvict You are now attractive to the powers of electricity.~ Hitroom $N is now susceptible to the powers of electricity.~ HText Usage: cast 'charged beacon' <target> This spell makes the target susceptible to energy attacks. ~ Affect 'l*17' 'susceptible' 0 'energy' '-1' End #SKILL Name charm person~ Type Spell Target offensive~ Minpos evasive~ Slot 14 Mana 5 Rounds 12 Code spell_charm_person Wearoff You feel more self-confident.~ HText Usage: cast 'charm person' <target> This spell allows you to charm a mobile and bend it to your will. ~ End #SKILL Name continual light~ Type Spell SAction create~ SPower minor~ Flags object~ Minpos evasive~ Slot 15 Mana 7 Rounds 12 Code spell_smaug Hitchar Shards of iridescent light collide to form a dazzling ball...~ Hitroom Shards of iridescent light collide to form a dazzling ball...~ Dice 0~ Value 21 HText Usage: cast 'continual light' This spell creates a ball of light that you wear as a light source. ~ End #SKILL Name control weather~ Type Spell Minpos standing~ Slot 16 Mana 25 Rounds 12 Code spell_control_weather HText Usage: cast 'control weather' <warmer/colder/wetter/drier/windier/calmer> This spell allows you to change the temperature, precipitation, and wind. You must be outside to control the weather. ~ End #SKILL Name create fire~ Type Spell Minpos evasive~ Slot 17 Mana 10 Rounds 12 Code spell_create_fire HText Usage: cast 'create fire' This spell creates a magical fire in the room. Fires are useful for cooking and lighting things as well as providing light so you can see. ~ End #SKILL Name create food~ Type Spell SAction create~ SPower minor~ Minpos evasive~ Slot 18 Mana 5 Rounds 12 Code spell_create_food Hitchar A magic mushroom appears in your hands.~ Hitroom A magic mushroom appears in $n's hands.~ Dice 0~ Value 20 HText Usage: cast 'create food' This spell creates a magical mushroom for you or someone else to eat. ~ End #SKILL Name create spring~ Type Spell Minpos fighting~ Slot 19 Mana 20 Rounds 12 Code spell_create_spring HText Usage: cast 'create spring' This spell creates a magical spring that may be drank from. ~ End #SKILL Name create water~ Type Spell Target objinv~ Minpos evasive~ Slot 20 Mana 5 Rounds 12 Code spell_create_water HText Usage: cast 'create water' <drinkcon> This spell replenishes a drink container with water. ~ End #SKILL Name cure blindness~ Type Spell Target defensive~ Minpos fighting~ Slot 21 Mana 5 Rounds 12 Code spell_smaug Hitchar You work your cure, restoring vision.~ Hitvict Your vision returns!~ HText Usage: cast 'cure blindness' <target> This spell cures blindness on someone that is blinded. ~ Affect '0' 'stripsn' 0 '8' '-1' End #SKILL Name cure critical~ Type Spell Target defensive~ Minpos fighting~ Slot 22 Mana 20 Rounds 12 Code spell_smaug Hitchar You cure $N's critical wounds.~ Hitvict Your critical wounds close and your pain ebbs away.~ HText Usage: cast 'cure critical' <target> This spell will heal a large amount of hitpoints on the target. ~ Affect '0' 'hit' 0 '3d8+(l-6)' '-1' End #SKILL Name cure light~ Type Spell Target defensive~ Minpos defensive~ Slot 23 Mana 10 Rounds 12 Code spell_smaug Hitchar You cure $N's light wounds.~ Hitvict Your light wounds mend and your pain ebbs slightly.~ HText Usage: cast 'cure light' <target> This spell will heal a small amount of hitpoints on the target. ~ Affect '0' 'hit' 0 '1d8+(l/3)' '-1' End #SKILL Name cure poison~ Type Spell Target defensive~ Minpos defensive~ Slot 24 Mana 5 Rounds 12 Code spell_smaug Hitchar You lift the poison from $N's body.~ Hitvict A warm feeling runs through your body.~ Hitroom A flush of health washes over $N.~ HText Usage: cast 'cure poison' [<target>] This spell cures the poison affecting someone. ~ Affect '0' 'stripsn' 0 '66' '-1' End #SKILL Name cure serious~ Type Spell Target defensive~ Minpos defensive~ Slot 25 Mana 15 Rounds 12 Code spell_smaug Hitchar You cure $N's serious wounds.~ Hitvict Your serious wounds mend and your pain ebbs away.~ HText Usage: cast 'cure serious' <target> This spell will heal a medium amount of hitpoints on the target. ~ Affect '0' 'hit' 0 '2d8+(l/2)' '-1' End #SKILL Name curse~ Type Spell Target offensive~ Minpos aggressive~ Slot 26 Mana 20 Rounds 12 Code spell_smaug Dammsg curse~ Wearoff The curse wears off.~ Hitchar You utter a curse upon $N.~ Hitvict You feel unclean.~ Hitroom $n utters a curse upon $N.~ HText Usage: cast 'curse' <target> This spell renders the character unable to recall. ~ Affect '4*l' 'affected' 0 'curse' 'curse' End #SKILL Name demonskin~ Type Spell Target defensive~ Minpos evasive~ Slot 100 Mana 55 Rounds 25 Code spell_smaug Wearoff Your leathery skin grows thinner as your spell wanes.~ Hitvict Your skin becomes thick and leathery, similar to that of a demon.~ Hitroom $N's skin becomes thick and leathery, similar to that of a demon.~ HText Usage: cast demonskin [<target>] This spell makes the target resistant to slashing attacks. ~ Affect 'l*23' 'resistant' 0 'slash' '-1' End #SKILL Name detect evil~ Type Spell Target self~ Minpos defensive~ Slot 27 Mana 5 Rounds 12 Code spell_smaug Wearoff The red outlines fade from your vision.~ Hitvict Traces of red outline all evil in plain sight.~ Hitroom A tint of red appears in $N's eyes, mirroring his own vision.~ HText Usage: cast 'detect evil' This spell allows you to see how evil someone is while you are just walking or looking around. ~ Affect 'l*23' 'affected' 0 'detect_evil' 'detect_evil' End #SKILL Name detect hidden~ Type Spell Target self~ Minpos standing~ Slot 28 Mana 5 Rounds 12 Code spell_smaug Wearoff You feel less aware of your surroundings.~ Hitvict Your senses are heightened to those of an animal.~ Hitroom $N's senses are heightened to those of an animal.~ HText Usage: cast 'detect hidden' This spell allows you to see hidden characters. ~ Affect 'l*24' 'affected' 0 'detect_hidden' 'detect_hidden' End #SKILL Name detect invis~ Type Spell Target self~ Minpos berserk~ Slot 29 Mana 5 Rounds 12 Code spell_smaug Wearoff You no longer see invisible objects.~ Hitvict Your eyes fixate as they gain the ability to see the unseen.~ Hitroom $N's eyes fixate as they gain the ability to see the unseen.~ HText Usage: cast 'detect invis' This spell allows you to see invisible objects and characters. ~ Affect 'l*24' 'affected' 0 'detect_invis' 'detect_invis' End #SKILL Name detect magic~ Type Spell Target self~ Minpos evasive~ Slot 30 Mana 5 Rounds 12 Code spell_smaug Wearoff The blue outlines disappear from your vision.~ Hitvict Traces of blue outline the magical objects in your field of vision.~ Hitroom A tint of blue in $N's eyes mirrors $S own perception.~ HText Usage: cast 'detect magic' This spell allows you to detect the presence of magic on objects. ~ Affect 'l*24' 'affected' 0 'detect_magic' 'detect_magic' End #SKILL Name detect poison~ Type Spell Target objinv~ Minpos standing~ Slot 31 Mana 5 Rounds 12 Code spell_detect_poison HText Usage: cast 'detect poison' <object> This spell allows you to detect the presence of poison in food or drink. ~ End #SKILL Name detect traps~ Type Spell Target self~ Minpos standing~ Slot 32 Mana 15 Rounds 12 Code spell_smaug Wearoff You feel less aware of the dangers about you.~ Hitvict You suddenly grow aware of the dangers about you.~ Hitroom $N peers about the room, intent on finding all manner of danger.~ HText Usage: cast 'detect traps' This spell makes you magically aware of dangerous traps for awhile. ~ Affect 'l*24' 'affected' 0 'detect_traps' 'detect_traps' End #SKILL Name disenchant~ Type Spell Target objinv~ Minpos standing~ Slot 93 Mana 100 Rounds 24 Code spell_disenchant HText Usage: cast 'disenchant weapon' <object> This spell removes all things added from enchant Requirements: An enchanted weapon or armor. ~ End #SKILL Name dispel evil~ Type Spell Target offensive~ Minpos aggressive~ Slot 33 Mana 15 Rounds 12 Code spell_dispel_evil Dammsg dispel evil~ HText Usage: cast 'dispel evil' <victim> This spell damages the victim if they are evil. ~ End #SKILL Name dispel magic~ Type Spell Target offensive~ Minpos fighting~ Slot 34 Mana 15 Rounds 12 Code spell_dispel_magic HText Usage: cast 'dispel magic' <target> This spell dispels magical affects on the target. It may be used to remove an enemy's magical advantages, or to completely remove your own magical affects. ~ End #SKILL Name dragon wit~ Type Spell Target defensive~ Minpos evasive~ Slot 102 Mana 20 Rounds 12 Code spell_smaug Wearoff The wit of the dragon withdraws from your mind.~ Hitchar $N's eyes glimmer with the wit of the dragon.~ Hitvict Your mind awakens in reception to the dragon's wit.~ Hitroom $N's eyes glimmer with the wit of the dragon.~ HText Usage: cast 'dragon wit' [<target>] This spell makes the target more intelligent. ~ Affect 'l*24' 'stat' 0 '1+(l/17)' 'intelligence' End #SKILL Name dragonskin~ Type Spell Target defensive~ Minpos evasive~ Slot 103 Mana 45 Rounds 14 Code spell_smaug Wearoff Your flesh sheds its draconian aspects.~ Hitvict Your flesh changes to emulate the scaly skin of a dragon.~ Hitroom $N's flesh assumes a draconian form...~ HText Usage: cast dragonskin [<target>] This spell makes the target resistant to piercing attacks. ~ Affect 'l*23' 'resistant' 0 'pierce' '-1' End #SKILL Name dream~ Type Spell Minpos standing~ Slot 36 Mana 5 Rounds 12 Code spell_dream HText Usage: cast dream <target> <message> This spell enables you to send a message to someone who is sleeping in the room. ~ End #SKILL Name earthquake~ Type Spell Minpos fighting~ Slot 37 Mana 15 Rounds 12 Code spell_earthquake Dammsg earthquake~ HText Usage: cast earthquake This spell inflicts damage on everyone (possible) in the room. ~ End #SKILL Name eldritch sphere~ Type Spell Target self~ Minpos evasive~ Slot 104 Mana 70 Rounds 20 Code spell_smaug Wearoff The eldritch sphere about you winks from existence.~ Hitvict A magical eldritch sphere forms about you.~ Hitroom A shimmering eldritch sphere forms about $N.~ HText Usage: cast 'eldritch sphere' <target> This spell will make the target resistant to magic and nonmagic attacks. ~ Affect '(l*3)+25' 'resistant' 0 'magic' '-1' Affect '(l*3)+25' 'resistant' 0 'nonmagic' '-1' End #SKILL Name elven beauty~ Type Spell Target defensive~ Minpos evasive~ Slot 105 Mana 14 Rounds 12 Code spell_smaug Wearoff Your elven features wane and you feel less charismatic.~ Hitvict Your face is blessed with elven features as you grow more attractive.~ Hitroom $N's ears grow pointed and $S voice takes on a musical aspect.~ HText Usage: cast 'elven beauty' <target> This spell will increase the charisma of the target. ~ Affect 'l*24' 'stat' 0 '1+(l/17)' 'charisma' End #SKILL Name enchant~ Type Spell Target objinv~ Minpos standing~ Slot 38 Mana 100 Rounds 24 Code spell_enchant HText Usage: cast 'enchant weapon' <object> This spell adds random affects to weapons and armors. Requirements: A non-magical weapon or armor that isn't already enchanted. ~ End #SKILL Name energy drain~ Type Spell SDamage energy~ Target offensive~ Minpos fighting~ Slot 39 Mana 35 Rounds 12 Code spell_energy_drain Dammsg energy drain~ HText Usage: cast 'energy drain' <target> This spell saps the mana and movement as well as inflicts damage on the target. You receive some hitpoints depending on the damage done. ~ End #SKILL Name ethereal funnel~ Type Spell Target offensive~ Minpos defensive~ Slot 107 Mana 75 Rounds 22 Code spell_smaug Wearoff The ethereal funnel about you ceases to exist.~ Hitvict An aura surrounds you, channeling violent energies in your direction!~ Hitroom An ethereal funnel forms about $N.~ HText Usage: cast 'ethereal funnel' <target> This spell will make the target susceptible to energy. ~ Affect 'l*23' 'susceptible' 0 'energy' '-1' End #SKILL Name ethereal shield~ Type Spell Target self~ Minpos evasive~ Slot 108 Mana 75 Rounds 22 Code spell_smaug Wearoff You are returned to the mundane energy continuum.~ Hitvict You fade from the mundane energy continuum.~ Hitroom An ethereal shield divides $N from the mundane energy continuum.~ HText Usage: cast 'ethereal shield' This spell will make the caster resistant to energy. ~ Affect 'l*23' 'resistant' 0 'energy' '-1' End #SKILL Name extradimensional portal~ Type Spell SAction create~ SPower major~ Flags object~ Minpos evasive~ Slot 40 Mana 40 Rounds 24 Code spell_smaug Value 63 HText Usage: cast 'extradimensional portal' This spell creates a container for you to put your items in. ~ End #SKILL Name faerie fire~ Type Spell Target offensive~ Minpos fighting~ Slot 41 Mana 5 Rounds 12 Code spell_faerie_fire Dammsg faerie fire~ Wearoff The pink aura around you fades away.~ HText Usage: cast 'faerie fire' <target> This spell decreases the armor class of the target. ~ End #SKILL Name faerie fog~ Type Spell Minpos standing~ Slot 42 Mana 12 Rounds 12 Code spell_faerie_fog Dammsg faerie fog~ HText Usage: cast 'faerie fog' This spell reveals all invisible, hidden, and sneaking characters/mobiles in the same room as you. ~ End #SKILL Name farsight~ Type Spell Minpos standing~ Slot 43 Mana 15 Rounds 12 Code spell_farsight HText Usage: cast farsight <victim> This spell can allow you to see the room in which the victim stands. ~ End #SKILL Name fatigue~ Type Spell Target offensive~ Minpos fighting~ Slot 109 Mana 60 Rounds 15 Code spell_smaug Wearoff You no longer feel so sleepy.~ Hitvict You suddenly grow very tired and drowsy.~ Hitroom $N suddenly appears very tired and drowsy.~ HText Usage: cast fatigue <target> This spell will make the target susceptible to sleep. ~ Affect 'l*15' 'susceptible' 0 'sleep' '-1' End #SKILL Name fire breath~ Type Spell SDamage fire~ SAction create~ SClass death~ Target offensive~ Minpos fighting~ Slot 44 Mana 15 Rounds 4 Code spell_smaug Dammsg blast of flame~ Dice (H/16+1)R(H/8)~ HText Usage: cast 'fire breath' <victim> This spell damages the victim. ~ End #SKILL Name fireball~ Type Spell SDamage fire~ SAction create~ SClass death~ Target offensive~ Minpos fighting~ Slot 45 Mana 15 Rounds 12 Code spell_smaug Dammsg fireball~ Dice ((L*2)R(L*3))~ HText Usage: cast fireball <target> This spell will inflict damage on the target when it hits. ~ End #SKILL Name fireshield~ Type Spell Target defensive~ Minpos evasive~ Slot 46 Mana 85 Rounds 12 Code spell_smaug Wearoff The mystical flames are quelled by a sudden rush of air.~ Hitchar Mystical flames rise to enshroud $N.~ Hitvict Mystical flames rise to enshroud you.~ Hitroom Mystical flames rise to enshroud $N.~ HText Usage: cast fireshield [<target>] This spell allows you to use a shield of fire to protect the target. ~ Affect '(l*4)+8' 'affected' 0 'fireshield' 'fireshield' End #SKILL Name flare~ Type Spell SDamage fire~ SAction create~ SClass death~ Target offensive~ Minpos defensive~ Slot 47 Mana 15 Rounds 12 Code spell_smaug Dammsg shield of flame~ Missroom suppress~ Dice ((L*2)R(L*3))~ HText This spell is used by the code to inflict damage on your opponents, if you are affected by fireshield and your opponent isn't. ~ End #SKILL Name fletch~ Type Spell SAction create~ Flags object~ Minpos fighting~ Slot 48 Mana 30 Rounds 10 Code spell_smaug Hitchar You fashion an arrow from a crude piece of flint.~ Hitroom $n creates an arrow from a piece of flint.~ Misschar You attempt to make an arrow, but fail miserably.~ Value 21035 Components v21046~ HText Usage: cast fletch This spell allows you to transform a flint in your inventory into an arrow. ~ End #SKILL Name float~ Type Spell Target defensive~ Minpos fighting~ Slot 49 Mana 8 Rounds 18 Code spell_smaug Wearoff Your feet float slowly to the surface.~ Hitchar $N begins to float in mid-air...~ Hitvict You begin to float in mid-air...~ Hitroom $N begins to float in mid-air...~ HText Usage: cast float <target> This spell allows the target to float above the ground to save movement points and keeps you from being damaged in the event you fall from the air. ~ Affect 'l*24' 'affected' 0 'floating' 'floating' End #SKILL Name fly~ Type Spell Target defensive~ Minpos fighting~ Slot 50 Mana 10 Rounds 18 Code spell_smaug Wearoff You slowly float to the ground.~ Hitchar $N rises into the currents of air...~ Hitvict You rise into the currents of air...~ Hitroom $N rises into the currents of air...~ HText Usage: cast fly <target> This spell allows the target to fly above the ground to save movement points and can keep you from falling when in the air. ~ Affect 'l*24' 'affected' 0 'flying' 'flying' End #SKILL Name fortify~ Type Spell Flags group~ Target defensive~ Minpos fighting~ Slot 110 Mana 40 Rounds 18 Code spell_smaug Hitvict Your group's wounds close and mend.~ HText Usage: cast fortify <target> This spell will heal the target some. ~ Affect '0' 'hit' 0 '3d8+(l-6)' '-1' End #SKILL Name frost breath~ Type Spell SDamage cold~ SAction create~ SClass death~ Target offensive~ Minpos defensive~ Slot 51 Mana 95 Rounds 4 Code spell_smaug Dammsg blast of frost~ Dice (H/16+1)R(H/8)~ HText Usage: cast 'frost breath' <victim> This spell damages the victim. ~ End #SKILL Name gas breath~ Type Spell SDamage poison~ SAction create~ SClass death~ Flags area~ Minpos fighting~ Slot 52 Mana 15 Rounds 4 Code spell_smaug Dammsg blast of gas~ Dice ((H/20+1)R(H/15+1))~ HText Usage: cast 'gas breath' This spell damages everything in the room. ~ End #SKILL Name gate~ Type Spell Target defensive~ Minpos fighting~ Slot 53 Mana 50 Rounds 12 Code spell_gate HText Usage: cast gate This spell gates in a guardian vampire. ~ End #SKILL Name grounding~ Type Spell Target self~ Minpos evasive~ Slot 111 Mana 60 Rounds 15 Code spell_smaug Wearoff You are no longer able to ground electricity.~ Hitvict You gain the ability to ground electricity.~ Hitroom $N gains the ability to ground electricity.~ HText Usage: cast grounding <target> This spell will make the target resistant to electrical attacks. ~ Affect 'l*17' 'resistant' 0 'electricity' '-1' End #SKILL Name heal~ Type Spell Target defensive~ Minpos aggressive~ Slot 54 Mana 50 Rounds 12 Code spell_smaug Hitchar You lay a hand of healing upon $N.~ Hitvict A warm feeling fills your body.~ HText Usage: cast heal [<target>] This spell will heal the target by 100 hitpoints. ~ Affect '0' 'hit' 0 '100' '-1' End #SKILL Name iceshard~ Type Spell SDamage cold~ SAction create~ SClass death~ Target offensive~ Minpos defensive~ Slot 55 Mana 15 Rounds 12 Code spell_smaug Dammsg hail of ice~ Dice ((L/2)R(L*2))~ HText This spell is used by the code to inflict damage on your opponents, if you are affected by iceshield and your opponent isn't. ~ End #SKILL Name iceshield~ Type Spell Target defensive~ Minpos standing~ Slot 56 Mana 85 Rounds 12 Code spell_smaug Wearoff The hail of ice rapidly melts and evaporates into nothingness.~ Hitchar A glistening hail of ice encompasses $N.~ Hitvict A glistening hail of ice encompasses you.~ Hitroom A glistening hail of ice encompasses $N.~ HText Usage: cast iceshield [<target>] This spell allows you to use a shield of ice to protect the target. ~ Affect '(l*4)+8' 'affected' 0 'iceshield' 'iceshield' End #SKILL Name identify~ Type Spell Minpos evasive~ Slot 57 Mana 12 Rounds 24 Code spell_identify HText Usage: cast identify <target> You may identify a character or object to see information on the target. ~ End #SKILL Name indignation~ Type Spell Flags group~ Target defensive~ Minpos evasive~ Slot 112 Mana 90 Rounds 15 Code spell_smaug Wearoff The fury of the high gods seeps from your veins, leaving you drained.~ Hitvict The fury of the high gods is temporarily given to you.~ HText Usage: cast indignation This spell will increase the hitroll and damroll of of the caster's party. ~ Affect 'l/2' 'hitroll' 0 '1+(l/17)' '-1' Affect 'l/2' 'damroll' 0 '1+(l/17)' '-1' End #SKILL Name infravision~ Type Spell Target defensive~ Minpos fighting~ Slot 58 Mana 5 Rounds 18 Code spell_smaug Wearoff You no longer see in the dark.~ Hitchar $N's eyes dart about as they grow accustomed to infravision.~ Hitvict Heat appears red through your eyes.~ Hitroom $N's eyes dart about as they grow accustomed to infravision.~ HText Usage: cast infravision [<target>] This spell allows you to see characters in the room when it is dark. ~ Affect 'l*24' 'affected' 0 'infrared' 'infrared' End #SKILL Name inner warmth~ Type Spell Target defensive~ Minpos evasive~ Slot 113 Mana 65 Rounds 8 Code spell_smaug Wearoff The magical warmth within you subsides.~ Hitvict A comforting warmth spreads through your frame.~ Hitroom A mysterious warmth radiates from $N.~ HText Usage: cast 'inner warmth' <target> This spell will make the target resistant to cold. ~ Affect 'l*23' 'resistant' 0 'cold' '-1' End #SKILL Name invisible~ Type Spell Minpos standing~ Slot 59 Mana 5 Rounds 12 Code spell_invis Wearoff You are no longer invisible.~ HText Usage: cast invis <target> This spell allows visible things to become invisible. It can be cast on objects or characters. ~ End #SKILL Name kindred strength~ Type Spell Target defensive~ Minpos fighting~ Slot 114 Mana 20 Rounds 12 Code spell_smaug Wearoff Your vampiric potence slowly withers away...~ Hitvict The strength of the kindred flows through your veins.~ Hitroom $N's muscles ripple as vampiric powers flow through $M.~ HText Usage: cast 'kindred strength' <target> This spell will increase the target's strength. ~ Affect 'l*24' 'stat' 0 '1+(l/17)' 'strength' End #SKILL Name knock~ Type Spell Minpos standing~ Slot 60 Mana 10 Rounds 12 Code spell_knock HText Usage: cast knock <object/direction> This spell allows you to unlock a lock using magic. ~ End #SKILL Name know alignment~ Type Spell Target defensive~ Minpos defensive~ Slot 61 Mana 9 Rounds 12 Code spell_know_alignment HText Usage: cast 'know alignment' <target> This spell reveals the alignment of the target. ~ End #SKILL Name lethargy~ Type Spell Target offensive~ Minpos evasive~ Slot 115 Mana 20 Rounds 12 Code spell_smaug Wearoff You are no longer so lethargic.~ Hitvict You are assailed by a magical lethargy.~ Hitroom $N is assailed by a magical lethargy.~ HText Usage: cast lethargy <target> This spell will decrease the dexterity of the target by 2. ~ Affect 'l*15' 'stat' 0 '-2' 'dexterity' End #SKILL Name lightning bolt~ Type Spell SDamage electricity~ SAction create~ SClass death~ Target offensive~ Minpos defensive~ Slot 62 Mana 15 Rounds 12 Code spell_smaug Dammsg lightning bolt~ Dice (L/2)R(L*2)}L~ End #SKILL Name lightning breath~ Type Spell SDamage electricity~ SAction create~ SClass death~ Target offensive~ Minpos defensive~ Slot 63 Mana 15 Rounds 4 Code spell_smaug Dammsg blast of lightning~ Dice ((H/16+1)R(H/8))~ HText cast 'lightning breath' <target> This spell damages the target. ~ End #SKILL Name major invocation~ Type Spell Flags group~ Target defensive~ Minpos standing~ Slot 116 Mana 90 Rounds 15 Code spell_smaug Wearoff Your time in the sanctuary of the high gods is over.~ Hitvict The sanctuary of the high gods is temporarily given to you.~ Affect 'l' 'affected' 0 'sanctuary' 'sanctuary' End #SKILL Name mass invis~ Type Spell Flags group~ Target defensive~ Minpos standing~ Slot 117 Mana 20 Rounds 24 Code spell_smaug Wearoff You are no longer invisible~ Hitvict You fade from existence.~ Affect 'l*11' 'affected' 0 'invisible' 'invisible' End #SKILL Name midas touch~ Type Spell SAction destroy~ SPower major~ Target objinv~ Minpos evasive~ Slot 64 Mana 30 Rounds 20 Code spell_midas_touch HText Usage: cast 'midas touch' <object> Turns an object in your inventory into gold. ~ End #SKILL Name minor invocation~ Type Spell Flags group~ Target defensive~ Minpos evasive~ Slot 118 Mana 10 Rounds 15 Code spell_smaug Wearoff The minor invocation fades away.~ Hitvict A minor invocation is laid upon you.~ Affect 'l*23' 'hitroll' 0 'l/8' '-1' End #SKILL Name nostrum~ Type Spell Target self~ Minpos aggressive~ Slot 119 Mana 50 Rounds 12 Code spell_smaug Hitvict A sense of revival rushes through your body.~ Affect '0' 'hit' 0 '100' '-1' End #SKILL Name pass door~ Type Spell Target self~ Minpos evasive~ Slot 65 Mana 50 Rounds 12 Code spell_smaug Wearoff You feel solid again.~ Hitchar $N turns translucent.~ Hitvict You turn translucent.~ Hitroom $N turns translucent.~ HText Usage: cast 'pass door' This spell allows you to pass through closed doors. ~ Affect 'l/4' 'affected' 0 'pass_door' 'pass_door' End #SKILL Name poison~ Type Spell Flags pksensitive~ Target offensive~ Minpos evasive~ Slot 66 Mana 10 Rounds 20 Code spell_smaug Dammsg poison~ Wearoff You feel less sick.~ Hitchar $N shivers as your poison spreads through $S body.~ Hitvict You feel very sick.~ Hitroom $N shivers as $n's poison spreads through $S body.~ HText Usage: cast poison <target> This spell poisons the target which slows their regeneration rate and messes up their mentalstate. ~ Affect 'l' 'affected' 0 'poison' 'poison' End #SKILL Name polymorph~ Type Spell Minpos evasive~ Slot 67 Mana 60 Rounds 12 Code spell_polymorph HText Usage: cast polymorph <morph> This spell enables you to morph into the desired creature. ~ End #SKILL Name portal~ Type Spell Minpos evasive~ Slot 68 Mana 70 Rounds 25 Code spell_portal HText Usage: cast portal <victim> This spell can form a temporary tunnel through space to the victim. ~ End #SKILL Name protection~ Type Spell Target self~ Minpos evasive~ Slot 120 Mana 5 Rounds 12 Code spell_smaug Wearoff You feel less protected from evil.~ Hitvict You are blessed with a protection from evil.~ Hitroom $N is blessed with a protection from evil.~ HText Usage: cast protection <target> This spell will help protect the target from evil. ~ Affect 'l*10' 'affected' 0 'protect' 'protect' End #SKILL Name quickening~ Type Spell Target self~ Minpos defensive~ Slot 121 Mana 60 Rounds 10 Code spell_smaug Wearoff Your pulse returns to a normal rate.~ Hitvict You feel your pulse quicken!~ Missvict You fail to gather enough magic to perform this spell.~ HText Usage: cast quickening <target> This spell will increase the dexterity of the target. ~ Affect 'l+50' 'stat' 0 '2' 'dexterity' End #SKILL Name razorbait~ Type Spell Target offensive~ Minpos defensive~ Slot 122 Mana 45 Rounds 14 Code spell_smaug Wearoff You are no longer so frightened of stabbing weapons.~ Hitchar You place a fear of stabbing weapons in $N's mind...~ Hitvict You suddenly grow weary of stabbing weapons...~ Hitroom #N flinches as someone brandishes a stabbing weapon.~ HText Usage: cast razorbait <target> This spell will make the target susceptible to pierceing attacks. ~ Affect 'l*23' 'susceptible' 0 'pierce' '-1' End #SKILL Name recharge~ Type Spell Target objinv~ Minpos evasive~ Slot 70 Mana 100 Rounds 24 Code spell_recharge HText Usage: cast recharge <object> This spell allows you to recharge the spells on a wand or staff. ~ End #SKILL Name remove curse~ Type Spell Target defensive~ Minpos evasive~ Slot 71 Mana 5 Rounds 12 Code spell_remove_curse HText Usage: cast 'remove curse' <target> This spell removes a curse from the target or one of the objects the target is carrying/wearing. ~ End #SKILL Name remove invis~ Type Spell Minpos standing~ Slot 72 Mana 10 Rounds 12 Code spell_remove_invis HText Usage: cast 'remove invis' <target> This spell allows invisible things to become visible again. It can be cast on objects or characters. If cast on another character it is considered to be an aggressive attack. ~ End #SKILL Name remove trap~ Type Spell Minpos standing~ Slot 73 Mana 35 Rounds 12 Code spell_remove_trap HText Usage: cast 'remove trap' <object> This spell allows you to magically disarm a trapped object. ~ End #SKILL Name resilience~ Type Spell Target defensive~ Minpos evasive~ Slot 123 Mana 47 Rounds 13 Code spell_smaug Wearoff You no longer feel resilient.~ Hitvict You feel resilient.~ Hitroom $N grows resilient from a powerful spell.~ HText Usage: cast resilience <target> This spell will make the target resistant to drain attacks. ~ Affect 'l*23' 'resistant' 0 'drain' '-1' End #SKILL Name restore mana~ Type Spell Target defensive~ Minpos defensive~ Slot 74 Mana 20 Rounds 12 Code spell_smaug Hitvict A surge of mana spreads throughout your being.~ HText Usage: cast 'restore mana' [<target>] This allows you to restore the target's or your own mana. ~ Affect '0' 'mana' 0 'l+2d10' '-1' End #SKILL Name sagacity~ Type Spell Target defensive~ Minpos evasive~ Slot 124 Mana 12 Rounds 12 Code spell_smaug Wearoff Furrowing your brow, you sense the weight of wisdom leave you.~ Hitvict The wisdom of your elders blossoms within you.~ Hitroom $N grows serious as wisdom takes root within $M.~ HText Usage: cast sagacity <target> This spell will increase the target's wisdom. ~ Affect 'l*24' 'stat' 0 '1+(l/17)' 'wisdom' End #SKILL Name sanctuary~ Type Spell Target defensive~ Minpos standing~ Slot 75 Mana 75 Rounds 12 Code spell_smaug Wearoff The luminous aura about your body fades away.~ Hitchar A luminous aura spreads slowly over $N's body.~ Hitvict A luminous aura spreads slowly over your body.~ Hitroom A luminous aura spreads slowly over $N's body.~ HText Usage: cast sanctuary <target> This spell reduces the damage taken by the target by one half. ~ Affect '(l*4)+30' 'affected' 0 'sanctuary' 'sanctuary' End #SKILL Name scry~ Type Spell Target defensive~ Minpos fighting~ Slot 76 Mana 20 Rounds 12 Code spell_smaug Wearoff Your clairvoyance slowly disintegrates...~ Hitchar $N's eyes glaze over as $E endures a vision...~ Hitvict You receive a revelatory vision...~ Hitroom $N's eyes glaze over as $E endures a vision...~ HText Usage: cast scry <target> This spell allows the target to see into nearby rooms simply by looking in the desired direction. ~ Affect 'l*23' 'affected' 0 'scrying' 'scrying' End #SKILL Name shadowform~ Type Spell Target self~ Minpos evasive~ Slot 77 Mana 110 Rounds 20 Code spell_smaug Wearoff The shadows surrounding your form dissipate...~ Hitvict You dematerialize to shadow form.~ Hitroom Swirling masses of shadows rise to consume $N.~ HText Usage: cast shadowform This spell makes you harder to hit with non-magical attacks. ~ Affect 'l*10' 'resistant' 0 'nonmagic' '-1' End #SKILL Name shield~ Type Spell Target defensive~ Minpos fighting~ Slot 125 Mana 12 Rounds 18 Code spell_smaug Wearoff Your force shield shimmers then fades away.~ Hitvict A force shield of shimmering blue surrounds you.~ Hitroom A force shield of shimmering blue surrounds $N.~ HText Usage: cast shield <target> This spell will increase the target's armor by 20. ~ Affect 'l*24' 'armor' 0 '20' '-1' End #SKILL Name shockshield~ Type Spell Target self~ Minpos evasive~ Slot 78 Mana 95 Rounds 12 Code spell_smaug Wearoff The torrents of cascading energy suddenly fade away.~ Hitvict Torrents of cascading energy form around you.~ Hitroom Torrents of cascading energy form around $N.~ HText Usage: cast shockshield This spell allows you to use a shield of electrical energy to protect yourself. ~ Affect '(l*3)+14' 'affected' 0 'shockshield' 'shockshield' End #SKILL Name sleep~ Type Spell Flags pksensitive~ Minpos standing~ Slot 79 Mana 15 Rounds 12 Code spell_sleep Wearoff You feel less tired.~ HText Usage: sleep This command allows you to go to sleep. ~ End #SKILL Name slink~ Type Spell Target defensive~ Minpos evasive~ Slot 126 Mana 12 Rounds 12 Code spell_smaug Wearoff You suddenly feel less coordinated.~ Hitvict You suddenly feel more nimble.~ Hitroom $N suddenly appears more agile.~ HText Usage: cast slink <target> This spell will increase the dexterity of the target. ~ Affect 'l*24' 'stat' 0 '1+(l/17)' 'dexterity' End #SKILL Name stone skin~ Type Spell Target self~ Minpos fighting~ Slot 127 Mana 12 Rounds 18 Code spell_smaug Wearoff Your skin feels soft again.~ Hitvict Your skin hardens to a malleable stone.~ Hitroom $N's skin hardens to a malleable stone.~ HText Usage: cast 'stone skin' <target> This spell will increase the armor of the target by 40. ~ Affect 'l*23' 'armor' 0 '40' '-1' End #SKILL Name summon~ Type Spell Minpos evasive~ Slot 80 Mana 50 Rounds 12 Code spell_summon HText Usage: cast summon <target> This spell summons a character that is somewhere else to you. After summoning someone you will be stunned for awhile. ~ End #SKILL Name swordbait~ Type Spell Target offensive~ Minpos evasive~ Slot 128 Mana 55 Rounds 25 Code spell_smaug Wearoff Your fear of slashing weapons dissipates.~ Hitchar You place a fear of shashing weapons in $N's mind.~ Hitvict A fear of shashing weapons occupies your thoughts.~ Hitroom $N flinches as someone brandishes a slashing weapon.~ HText Usage: cast swordbait <target> This spell will make the target susceptible to slashing attacks. ~ Affect 'l*23' 'susceptible' 0 'slash' '-1' End #SKILL Name teleport~ Type Spell Target self~ Minpos defensive~ Slot 81 Mana 35 Rounds 12 Code spell_teleport HText Usage: cast teleport This spell takes you from your current location to a random location somewhere in the world. ~ End #SKILL Name torrent~ Type Spell SDamage electricity~ SAction create~ SClass death~ Target offensive~ Minpos fighting~ Slot 82 Mana 15 Rounds 12 Code spell_smaug Dammsg tendril of lightning~ Missroom suppress~ Dice (L/4)R(L/2)~ HText This spell is used by the code to inflict damage on your opponents, if you are affected by shockshield and your opponent isn't. ~ End #SKILL Name transport~ Type Spell Minpos evasive~ Slot 83 Mana 70 Rounds 15 Code spell_transport HText Usage: cast transport <object> <target> This spell sends an object in your inventory to the victim. ~ End #SKILL Name trollish vigor~ Type Spell Target defensive~ Minpos evasive~ Slot 129 Mana 16 Rounds 12 Code spell_smaug Wearoff Your vigor subsides, leaving you more charismatic.~ Hitvict You sense a bestial vigor consume you.~ Hitroom $N's face contorts with a bestial vigor.~ HText Usage: cast 'trollish vigor' <target> This spell will increase the constitution of the target, but it will also decrease the charisma of the target. ~ Affect 'l*24' 'stat' 0 '1+(l/17)' 'constitution' Affect 'l*24' 'stat' 0 '-1' 'charisma' End #SKILL Name true sight~ Type Spell Target self~ Minpos standing~ Slot 84 Mana 70 Rounds 12 Code spell_smaug Wearoff Your vision descends to the material plane.~ Hitvict Your vision is elevated to the highest plane.~ Hitroom $N's eyes begin to glow a soft white.~ HText Usage: cast 'true sight' This spell makes it so you can see despite blindness. ~ Affect 'l-10' 'affected' 0 'truesight' 'truesight' End #SKILL Name unravel defense~ Type Spell Target offensive~ Minpos fighting~ Slot 130 Mana 70 Rounds 15 Code spell_smaug Wearoff Your intricate defenses are restored to their original quality.~ Hitvict Your defenses are unravelled before your very eyes.~ Hitroom $N's eyes widen in fear as $S defenses are unravelled.~ Affect '(l*3)+25' 'susceptible' 0 'magic' '-1' Affect '(l*3)+25' 'susceptible' 0 'nonmagic' '-1' End #SKILL Name uplift~ Type Spell Flags distant character~ Minpos standing~ Slot 131 Mana 50 Rounds 16 Code spell_smaug Hitvict You reach across the planes and aid $N.~ Hitroom A mystical hand appears from nowhere and aids $N.~ HText Usage: cast uplift <target> This spell allows the caster to give a little hp to the target without being in the same room. ~ Affect '0' 'hit' 0 '20' '-1' End #SKILL Name valiance~ Type Spell Target defensive~ Minpos evasive~ Slot 132 Mana 40 Rounds 18 Code spell_smaug Wearoff Your resistance to paralysis slowly fades away.~ Hitvict A magical resistance to paralysis consumes you.~ Hitroom $N is surrounded by an aura which protects $M from paralysis.~ HText Usage: cast valiance <target> This spell will make the target resistant to paralysis. ~ Affect 'l*23' 'resistant' 0 'paralysis' '-1' End #SKILL Name venomshield~ Type Spell SPower major~ Target self~ Minpos standing~ Slot 85 Mana 70 Rounds 15 Code spell_smaug Wearoff The noxious cloud surrounding you dissipates into nothing.~ Hitchar A noxious vapor cloud forms around you.~ Hitvict A noxious vapor cloud forms around you.~ Hitroom A noxious vapor cloud forms around $N.~ Missvict You fail to create the noxious cloud.~ HText Usage: cast venomshield This spell allows you to use a shield of venom to protect yourself. ~ Affect '(l*4)+8' 'affected' 0 'venomshield' 'venomshield' End #SKILL Name venomshot~ Type Spell SDamage poison~ SAction create~ SClass death~ SPower greater~ Target offensive~ Minpos fighting~ Slot 86 Mana 15 Rounds 12 Code spell_smaug Dammsg burst of vapor~ Hitchar $N coughs and chokes on vapors from your venomshield!&z~ Hitvict You cough and choke on vapors from $N's venomshield!&z~ Hitroom $N coughs and chokes on vapors from $n's venomshield!&z~ Diechar $N gags and sputters, then collapses dead!&z~ Dievict The vapors from $n's venomshield prove too much for you....&z~ Dieroom $N gags and sputters for a moment, then collapses dead!~ Dice l/2~ HText This spell is used by the code to inflict damage on your opponents, if you are affected by venomshield and your opponent isn't. ~ End #SKILL Name weaken~ Type Spell Target offensive~ Minpos defensive~ Slot 35 Code spell_smaug Hitchar $N labors weakly as your spell atrophies $S muscles.~ Hitvict You labor weakly as $n's spell atrophies your muscles.~ Hitroom $N labors weakly as $n's spell atrophies $S muscles.~ HText Usage: cast weaken <victim> This spell reduces the strength of the victim by two. ~ Affect 'L+20' 'stat' 0 '-2' 'strength' End #SKILL Name winter mist~ Type Spell Target offensive~ Minpos defensive~ Slot 133 Mana 65 Rounds 8 Code spell_smaug Wearoff The magical chilling mist about you subsides.~ Hitvict A magical chilling mist flurries about you.~ Hitroom A magical chilling mist flurries about $N.~ Affect 'l*23' 'susceptible' 0 'cold' '-1' End #SKILL Name word of recall~ Type Spell Target self~ Minpos resting~ Slot 88 Mana 5 Rounds 12 Code spell_word_of_recall HText Usage: cast 'word of recall' This spell will recall you to your home sanctuary. ~ End #SKILL Name wrath of Dominus~ Type Spell Flags recastable character~ Target defensive~ Minpos fighting~ Slot 134 Mana 10 Code spell_smaug Hitvict The wrath of Dominus is unleashed upon you.~ Hitroom The wrath of Dominus is unleashed upon $N.~ Affect '10' 'hit' 0 '-75' '-1' Affect '10' 'stat' 0 '-3' 'luck' End #SKILL Name aggressive style~ Type Skill Minpos defensive~ Rounds 4 Code spell_null HText Usage: style aggressive This style of combat allows you to do more damage to your opponent, but it also allows your opponent to do more damage to you. ~ End #SKILL Name aid~ Type Skill Minpos aggressive~ Rounds 12 Code do_aid HText Usage: aid <target> This skill allows you to aid someone that is unconscious. ~ End #SKILL Name backstab~ Type Skill Minpos standing~ Rounds 12 Code do_backstab Dammsg backstab~ HText Usage: backstab <target> This skill allows you to sneak up behind someone and backstab them. You need to be holding a piercing or stabbing weapon. ~ End #SKILL Name bash~ Type Skill Target offensive~ Minpos berserk~ Rounds 8 Code do_bash Dammsg bash~ HText Usage: bash This skill can only be used while fighting. If successful bash will inflict damage and daze your opponent for a short time. ~ End #SKILL Name berserk~ Type Skill Target offensive~ Minpos evasive~ Rounds 4 Code do_berserk Wearoff You regain your composure...~ HText Usage: berserk This skill allows you to go berserk during a fight. ~ End #SKILL Name berserk style~ Type Skill Minpos defensive~ Rounds 4 Code spell_null HText Usage: style berserk This style of combat allows you to do the greatest damage to your opponent, but it also allows your opponent to do the greatest damage to you. ~ End #SKILL Name bite~ Type Skill SAction create~ SClass death~ Target offensive~ Minpos berserk~ Rounds 8 Code spell_smaug Dammsg bite~ Dice 1RL~ HText Usage: bite This skill inflicts damage on the opponent. ~ End #SKILL Name blitz~ Type Skill SAction create~ SClass death~ SPower minor~ SSave halfdam~ Target offensive~ Minpos berserk~ Rounds 8 Code spell_smaug Dammsg blitz~ Dice l/2{40~ HText Usage: blitz <target> This skill inflicts damage on your opponent when landed. ~ End #SKILL Name block~ Type Skill Minpos aggressive~ Code spell_null HText Block is a skill which assist you in avoiding incoming attacks. This skill functions automatically. If your opponent is using a weapon you need to use a weapon or shield. ~ End #SKILL Name bloodlet~ Type Skill Minpos berserk~ Rounds 12 Code do_bloodlet HText Usage: bloodlet This skill allows you to open your veins and let a small amount of your blood spill to the ground so others can consume some blood. ~ End #SKILL Name brew~ Type Skill Target objinv~ Minpos standing~ Mana 95 Rounds 12 Code do_brew HText Usage: brew <spell> This skill allows you to brew the spell into a potion. You need to be in a room with a fire and be holding a flask. You can brew up to 3 spells into a single potion. ~ End #SKILL Name carve~ Type Skill Target objinv~ Minpos standing~ Mana 90 Rounds 12 Code do_carve HText Usage: carve <spell> This skill allows you to carve a spell on a staff. You need to be holding an uncarved staff and have a gem in your inventory. ~ End #SKILL Name chop~ Type Skill Code do_chop HText Usage: chop This skill allows you to chop some wood in a forest. You need to be holding an axe. ~ End #SKILL Name circle~ Type Skill Minpos aggressive~ Rounds 8 Code do_circle Dammsg circle~ HText Usage: circle <mob> A skill which can only be used while in combat. You must be wielding a piercing weapon. ~ End #SKILL Name claw~ Type Skill SAction create~ SClass death~ Target offensive~ Minpos berserk~ Rounds 8 Code spell_smaug Dammsg claw~ Dice 1RL~ End #SKILL Name climb~ Type Skill Target offensive~ Minpos standing~ Rounds 10 Code do_climb Dammsg climb~ HText Usage: climb [direction] If no direction is specified you will climb in or out the first exit it finds that you can use climb for. If you specify a direction it will allow you to climb in or out of the exit in that direction. ~ End #SKILL Name concoct~ Type Skill Target objinv~ Minpos standing~ Mana 90 Rounds 12 Code do_concoct HText Usage: concoct <spell> This skill allows you to concoct a spell into a pill. You will need a casing, powder and mortar. You can concoct up to 3 spells into a single pill. ~ End #SKILL Name cook~ Type Skill Minpos defensive~ Rounds 14 Code do_cook Misschar You aren't a very good cook yet.~ HText Usage: cook <item> This skill allows you to cook food in order to preserve it longer as well as remove many poisons. You will need to be near a fire. ~ End #SKILL Name counter~ Type Skill Minpos aggressive~ Code spell_null HText Counter is a skill which allows you to counter incoming attacks. The skill functions automatically. ~ End #SKILL Name cuff~ Type Skill SAction create~ SClass death~ SPower minor~ SSave halfdam~ Target offensive~ Minpos fighting~ Rounds 8 Code spell_smaug Dammsg cuff~ Dice l/3~ HText Usage: cuff <target> This skill inflicts damage on your opponent when landed. ~ End #SKILL Name defensive style~ Type Skill Rounds 4 Code spell_null HText Usage: style defensive This style of combat allows you to take less damage from your opponent, but it also allows your opponent to take less damage from you. ~ End #SKILL Name detrap~ Type Skill Minpos sitting~ Rounds 24 Code do_detrap HText Usage: detrap <object> This skill allows you to disarm a trapped object. ~ End #SKILL Name dig~ Type Skill Minpos standing~ Rounds 20 Code do_dig HText Usage: dig [direction] DIG with no specified direction will attempt to dig up an object. If you use a shovel you have a better chance of digging up an object. If you specify a direction you will attempt to dig open an exit. ~ End #SKILL Name disarm~ Type Skill Minpos aggressive~ Rounds 24 Code do_disarm HText Usage: disarm This skill allows you to attempt to disarm an opponent. You need to holding a weapon. ~ End #SKILL Name dodge~ Type Skill Minpos aggressive~ Code spell_null HText Dodge is a skill which assist you in dodging incoming attacks. The skill functions automatically. ~ End #SKILL Name dominate~ Type Skill SSave negate~ Target offensive~ Minpos standing~ Mana 5 Rounds 12 Code spell_charm_person HText Usage: dominate <target> This skill allows you to bend the target to your will. ~ End #SKILL Name doorbash~ Type Skill Minpos standing~ Rounds 24 Code do_bashdoor Dammsg bashdoor~ HText Usage: doorbash <direction> This skill allows you to bash open a closed door. ~ End #SKILL Name duck~ Type Skill Minpos aggressive~ Code spell_null HText Duck is a skill which assist you in avoiding incoming attacks. This skill functions automatically. ~ End #SKILL Name elbow~ Type Skill SAction create~ SClass death~ SSave halfdam~ Target offensive~ Minpos aggressive~ Rounds 8 Code spell_smaug Dammsg elbow~ Hitchar You raise your elbow and strike out at $N.~ Dice l/2 { 25~ HText Usage: elbow <target> This skill inflicts damage on your opponent when landed. ~ End #SKILL Name enhanced damage~ Type Skill Minpos berserk~ Code spell_null HText This skill increases the damage dealt to your opponent. This skill functions automatically. ~ End #SKILL Name evasive style~ Type Skill Rounds 4 Code spell_null HText Usage: style evasive This style of combat allows you to take the least damage from your opponent, but it also allows your opponent to take the least damage from you. ~ End #SKILL Name feed~ Type Skill Minpos berserk~ Rounds 10 Code do_feed Dammsg bite~ HText Usage: feed This skill allows you to suck some life out of your opponent. ~ End #SKILL Name gouge~ Type Skill Minpos berserk~ Rounds 10 Code do_gouge Dammsg gouge~ HText Usage: gouge This attack can only be used in combat, and will strike at the eyes of your opponent, causing damage and temporary blindness. ~ End #SKILL Name grip~ Type Skill Minpos berserk~ Code spell_null HText This skill helps you grip your weapon tighter when someone tries to disarm you. The skill functions automatically when someone tries to disarm you. ~ End #SKILL Name headbutt~ Type Skill SAction create~ SClass death~ SPower minor~ SSave halfdam~ Target offensive~ Minpos berserk~ Rounds 8 Code spell_smaug Dammsg headbutt~ Hitchar You charge straight into $N and ram $M with your head!~ Hitvict $n headbutts you!~ Dice l/2 { 35~ HText Usage: headbutt <target> This skill inflicts damage on your opponent when landed. ~ End #SKILL Name hide~ Type Skill Target self~ Minpos standing~ Rounds 12 Code do_hide Wearoff You are no longer hidden.~ Hitvict You attempt to hide.~ Misschar You attempt to hide.~ HText Usage: hide [<object>] [<object>] This skill allows you to hide from ones that can't see hidden people. It also allows you to hide an object in the room or inside another object. ~ Affect 'l*23' 'affected' 0 'hide' 'hide' End #SKILL Name imbue~ Type Skill Target objinv~ Minpos standing~ Mana 90 Rounds 12 Code do_imbue HText Usage: imbue <spell> This skill allows you to imbue a spell on a wand. You need to have an unimbued wand. ~ End #SKILL Name jab~ Type Skill SAction create~ SClass death~ SPower minor~ SSave halfdam~ Target offensive~ Minpos aggressive~ Rounds 8 Code spell_smaug Dammsg jab~ Hitchar You jab at $N with your fist.~ Hitvict $n jabs at you with a fist.~ Dice l/2 { 20~ HText Usage: jab <target> This skill inflicts damage on your opponent when landed. ~ End #SKILL Name kick~ Type Skill SAction create~ SClass death~ Target offensive~ Minpos berserk~ Rounds 8 Code spell_smaug Dammsg kick~ Dice 1RL~ HText Usage: kick <target> This skill inflicts damage on your opponent when landed. ~ End #SKILL Name knee~ Type Skill SAction create~ SClass death~ SSave halfdam~ Target offensive~ Minpos aggressive~ Rounds 8 Code spell_smaug Dammsg knee~ Hitchar You strike out at $N with your knee.~ Dice l/2 { 25~ HText Usage: knee <target> This skill inflicts damage on your opponent when landed. ~ End #SKILL Name leap~ Type Skill SAction create~ SClass death~ SPower minor~ Target offensive~ Minpos berserk~ Rounds 8 Code spell_smaug Dammsg leap~ Dice l/2{35~ HText Usage: leap <target> This skill inflicts damage on your opponent when landed. ~ End #SKILL Name lunge~ Type Skill SAction create~ SClass death~ SSave halfdam~ Target offensive~ Minpos aggressive~ Rounds 8 Code spell_smaug Dammsg lunge~ Dice l/2{35~ HText Usage: lunge <target> This skill inflicts damage to your opponent when landed. ~ End #SKILL Name makefire~ Type Skill Code do_makefire HText Usage: makefire This skill allows you to use chopped wood to make a fire. You need to have chopped wood in your inventory. ~ End #SKILL Name meditate~ Type Skill Flags nofight~ Target self~ Minpos resting~ Rounds 25 Code spell_smaug Hitvict You meditate peacefully, collecting mana from the cosmos.~ Missvict You spend several minutes in deep concentration, but fail to collect any mana.~ HText Usage: meditate This skill allows you to meditate to collect mana from the cosmos. ~ Affect '0' 'mana' 0 '22' '-1' End #SKILL Name mix~ Type Skill Target objinv~ Minpos standing~ Mana 90 Rounds 12 Code do_mix HText Usage: mix <spell> This skill allows you to mix a spell into a salve. You will need an empty tin, mortar and powder. You can mix up to 3 spells into a single salve. ~ End #SKILL Name mount~ Type Skill Minpos standing~ Rounds 10 Code do_mount HText Usage: mount <target> This skill allows you to mount the target and save on movement points as you move around. ~ End #SKILL Name occulutus visum~ Type Skill Flags character~ Target self~ Minpos resting~ Mana 30 Rounds 12 Code spell_smaug Wearoff The fire in your eyes slowly fades...~ Hitvict Your eyes blaze like coals, filling your sight with unseen forms.~ Hitroom $N's eyes burn like coals in the darkness.~ Affect 'l*14' 'affected' 0 'detect_hidden' 'detect_hidden' Affect 'l*14' 'affected' 0 'detect_invis' 'detect_invis' End #SKILL Name parry~ Type Skill Minpos aggressive~ Code spell_null HText Parry is a skill which assist you in avoiding incoming attacks. The skill functions automatically. You need to have a weapon in your hand to parry an attack. ~ End #SKILL Name peek~ Type Skill Minpos standing~ Code spell_null HText This skill allows you to see a character's inventory when you look at them. This skill functions automatically. ~ End #SKILL Name pelt~ Type Skill SAction create~ SClass death~ SSave halfdam~ Target offensive~ Minpos berserk~ Rounds 8 Code spell_smaug Dammsg pelt~ Dice l/2{30~ HText Usage: pelt <target> This skill inflicts damage on your opponent when landed. ~ End #SKILL Name pick lock~ Type Skill Minpos standing~ Rounds 12 Code do_pick HText Usage: pick <object|direction> This skill allows you to pick a lock. You need to have a lockpick in order to pick a lock. ~ End #SKILL Name poison weapon~ Type Skill Target objinv~ Minpos standing~ Rounds 12 Code do_poison_weapon Dammsg poisonous concoction~ HText Usage: 'poison weapon' <weapon> This skill allows you to coat your weapon with a deadly poison. Requires a poisoning powder and a container with water be present in your inventory. ~ End #SKILL Name pummel~ Type Skill SAction create~ SClass death~ SPower minor~ SSave halfdam~ Target offensive~ Minpos berserk~ Rounds 8 Code spell_smaug Dammsg pummel~ Dice l/1{40~ HText Usage: pummel <target> This skill will inflict damage on the target. ~ End #SKILL Name punch~ Type Skill SAction create~ SClass death~ Target offensive~ Minpos aggressive~ Rounds 8 Code spell_smaug Dammsg punch~ Dice 1RL~ HText Usage: punch <target> This skill inflicts damage on your opponent when landed. ~ End #SKILL Name punt~ Type Skill SAction create~ SClass death~ SPower minor~ SSave halfdam~ Target offensive~ Minpos fighting~ Rounds 8 Code spell_smaug Dammsg punt~ Dice l/2{25~ HText Usage: punt <target> This skill inflicts damage on your opponent when landed. ~ End #SKILL Name rescue~ Type Skill Minpos berserk~ Rounds 12 Code do_rescue HText Usage: rescue <character> This skill allows you to rescue the character during a battle. ~ End #SKILL Name roundhouse~ Type Skill SAction create~ SClass death~ SPower minor~ SSave halfdam~ Target offensive~ Minpos aggressive~ Rounds 8 Code spell_smaug Dammsg roundhouse~ Hitchar You strike at $N with a vicious roundhouse blow!~ Dice l/2 { 30~ HText Usage: roundhouse <target> This skill inflicts damage on your opponent when landed. ~ End #SKILL Name scan~ Type Skill Minpos standing~ Rounds 12 Code do_scan HText Usage: scan [<direction>] If no direction is specified you will scan all directions for one room. If a direction is specified you will scan in that direction for one or more rooms. ~ End #SKILL Name scribe~ Type Skill Target objinv~ Minpos standing~ Rounds 12 Code do_scribe HText Usage: scribe <spell> This skill allows you to scribe a spell onto a scroll. You need to be holding a blank scroll. You can scribe up to 3 spells onto a single scroll. ~ End #SKILL Name search~ Type Skill Minpos standing~ Rounds 20 Code do_search HText Usage: search [object/direction] Without an argument you will search the room for hidden objects. If you specify an object you will search the object for hidden objects. If you specify a direction you will search for a hidden exit in that direction. ~ End #SKILL Name shieldblock~ Type Skill Minpos aggressive~ Code spell_null HText Shieldblock is a skill which assist you in blocking incoming attacks. Shieldblock is an automatic skill. You need a be using a shield to use shieldblock. ~ End #SKILL Name shoulder~ Type Skill SAction create~ SClass death~ SPower minor~ SSave halfdam~ Target offensive~ Minpos fighting~ Rounds 8 Code spell_smaug Dammsg shoulder~ Hitchar You lean into $N and hit $M with your shoulder.~ Dice l/2 { 25~ HText Usage: shoulder <target> This skill inflicts damage on your opponent when landed. ~ End #SKILL Name shriek~ Type Skill SAction create~ SClass death~ Flags area~ Minpos fighting~ Mana 15 Rounds 12 Code spell_smaug Dammsg shriek~ End #SKILL Name slice~ Type Skill SAction create~ SClass death~ Target offensive~ Minpos standing~ Rounds 12 Code do_slice HText Usage: slice <corpse> This skill allows you to slice some meat from a corpse. You need to be holding a slicing, slashing, stabbing or piercing weapon. ~ End #SKILL Name sneak~ Type Skill Target self~ Minpos standing~ Rounds 1 Code spell_smaug Hitvict You attempt to move silently.~ Misschar You attempt to move silently.~ HText Usage: sneak This skill allows you to move from room to room without being noticed by others. ~ Affect 'l*23' 'affected' 0 'sneak' 'sneak' End #SKILL Name spinkick~ Type Skill SAction create~ SClass death~ SSave halfdam~ Target offensive~ Minpos fighting~ Rounds 12 Code spell_smaug Dammsg spinkick~ Hitchar You whirl in a circle and hit $N with a kick.~ Misschar Your spinkick misses $N.~ Missvict $n narrowly misses you with a spinkick.~ Dice l/2 { 30~ HText Usage: spinkick <target> This skill inflicts damage on your opponent when landed. ~ End #SKILL Name spurn~ Type Skill SAction create~ SClass death~ SSave halfdam~ Target offensive~ Minpos berserk~ Rounds 8 Code spell_smaug Dammsg spurn~ Dice l/2{35~ HText Usage: spurn <target> This skill inflicts damage on your opponent when landed. ~ End #SKILL Name standard style~ Type Skill Rounds 4 Code spell_null HText Usage: style standard This style of combat offers a balance of offense and defense. ~ End #SKILL Name steal~ Type Skill Minpos standing~ Rounds 24 Code do_steal HText Usage: steal <object/coins> <target> This skill allows you to steal an object or coins from the target. ~ End #SKILL Name strike~ Type Skill SAction create~ SClass death~ SSave halfdam~ Target offensive~ Minpos aggressive~ Rounds 8 Code spell_smaug Dammsg strike~ Dice l/2{20~ HText Usage: strike <target> This skill inflicts damage on the target when landed. ~ End #SKILL Name stun~ Type Skill Target offensive~ Minpos aggressive~ Rounds 8 Code do_stun Dammsg stun~ Wearoff You regain consciousness.~ HText Usage: stun This skill if successful will stun your opponent for a little while. ~ End #SKILL Name swat~ Type Skill SAction create~ SClass death~ SPower minor~ SSave halfdam~ Target offensive~ Minpos fighting~ Rounds 8 Code spell_smaug Dammsg swat~ Dice l/2{15~ HText Usage: swat <target> This skill inflicts damage on the target when landed. ~ End #SKILL Name swipe~ Type Skill SAction create~ SClass death~ SPower minor~ SSave halfdam~ Target offensive~ Minpos fighting~ Rounds 8 Code spell_smaug Dammsg swipe~ Dice l/2{20~ HText Usage: swipe <target> This skill inflicts damage to the target when landed. ~ End #SKILL Name tail~ Type Skill SAction create~ SClass death~ Target offensive~ Minpos fighting~ Mana 95 Rounds 8 Code spell_smaug Dammsg tail~ Dice 1RL~ HText Usage: tail <target> This skill inflicts damage on your opponent when landed. ~ End #SKILL Name tend~ Type Skill Target defensive~ Minpos sitting~ Mana 60 Rounds 12 Code spell_smaug Hitchar You kneel down and tend to $N's wounds.~ Hitvict Your wounds are soothed and lessened.~ HText Usage: tend <target> This skill will heal some of the target's hitpoints. ~ Affect '0' 'hit' 0 'l*2' '-1' End #SKILL Name track~ Type Skill Minpos standing~ Rounds 14 Code do_track HText Usage: track <target> This skill allows you to track down the target if it is within the same area as you. ~ End #SKILL Name trance~ Type Skill Flags nofight~ Target self~ Minpos resting~ Rounds 32 Code spell_smaug Hitvict You enter a peaceful trance, collecting mana from the cosmos.~ Missvict You spend several minutes in a deep trance, but fail to collect any mana.~ HText Usage: trance This skill allows you to go into a trance collecting mana from the cosmos. ~ Affect '0' 'mana' 0 '50' '-1' End #SKILL Name tumble~ Type Skill Minpos aggressive~ Code spell_null HText Tumble is a skill for the evasion of incoming attacks. The skill functions autonomically. ~ End #SKILL Name uppercut~ Type Skill SAction create~ SClass death~ SSave halfdam~ Target offensive~ Minpos fighting~ Rounds 8 Code spell_smaug Dammsg uppercut~ Hitchar You launch your fist upwards, hitting $N.~ Dice l/2 { 30~ HText Usage: uppercut <target> This skill inflicts damage on your opponent when landed. ~ End #SKILL Name vault~ Type Skill SAction create~ SClass death~ SPower minor~ SSave halfdam~ Target offensive~ Minpos berserk~ Rounds 8 Code spell_smaug Dammsg vault~ Dice l/2{40~ HText Usage: vault <target> This skill inflicts damage on your opponent when landed. ~ End #SKILL Name barehanded~ Type Weapon Code spell_null HText This skill represents your proficiency with no weapon. This is an automatic skill. ~ End #SKILL Name bludgeons~ Type Weapon Code spell_null HText This skill represents your proficiency with Pound and crush weapons. This is an automatic skill. ~ End #SKILL Name flexible arms~ Type Weapon Code spell_null HText This skill represents your proficiency with Whip weapons. This is an automatic skill. ~ End #SKILL Name long blades~ Type Weapon Code spell_null HText This skill represents your proficiency with Slash and Slice weapons. This is an automatic skill. ~ End #SKILL Name missile weapons~ Type Weapon Code spell_null End #SKILL Name pugilism~ Type Weapon Code spell_null HText This skill represents your proficiency with Hit, Suction, Bite, and Blast weapons. This is an automatic skill. ~ End #SKILL Name short blades~ Type Weapon Code spell_null HText This skill represents your proficiency with Pierce and Stab weapons. This is an automatic skill. ~ End #SKILL Name talonous arms~ Type Weapon Code spell_null HText This skill represents your proficiency with Claw weapons. This is an automatic skill. ~ End #SKILL Name common~ Type Tongue Code spell_null HText Usage: speak common This is the common language. ~ End #SKILL Name dwarven~ Type Tongue Code spell_null End #SKILL Name elvish~ Type Tongue Code spell_null End #SKILL Name gith~ Type Tongue Code spell_null End #SKILL Name gnome~ Type Tongue Code spell_null End #SKILL Name halfling~ Type Tongue Code spell_null End #SKILL Name ogre~ Type Tongue Code spell_null End #SKILL Name orcish~ Type Tongue Code spell_null End #SKILL Name pixie~ Type Tongue Code spell_null End #SKILL Name trollish~ Type Tongue Code spell_null End #END