struct mssp_info { char *hostname; char *contact; char *icon; char *language; char *location; char *website; char *family; char *genre; char *gamePlay; char *gameSystem; char *intermud; char *status; char *subgenre; char *equipmentSystem; char *multiplaying; char *playerKilling; char *questSystem; char *roleplaying; char *trainingSystem; char *worldOriginality; short created; short minAge; short worlds; bool ansi; bool mccp; bool mcp; bool msp; bool ssl; bool mxp; bool pueblo; bool vt100; bool xterm256; bool pay2play; bool pay4perks; bool hiringBuilders; bool hiringCoders; bool adultMaterial; bool multiclassing; bool newbieFriendly; bool playerCities; bool playerClans; bool playerCrafting; bool playerGuilds; }; #define MSSP_FILE SYSTEM_DIR "mssp.dat" #define MSSP_MINAGE 0 #define MSSP_MAXAGE 21 #define MSSP_MINCREATED 1970 #define MSSP_MAXCREATED 2100 #define MSSP_MAXVAL 20000 #define MAX_MSSP_VAR1 4 #define MAX_MSSP_VAR2 3 bool load_mssp_data( void ); void send_mssp_data( DESCRIPTOR_DATA * d );