/**************************************************************************** * Eldhamud Codebase V2.2 * * ------------------------------------------------------------------------ * * EldhaMUD code (C) 2003-2008 by Robert Powell (Tommi) * * ------------------------------------------------------------------------ * * Original SMAUG 1.4a written by Thoric (Derek Snider) with Altrag, * * Blodkai, Haus, Narn, Scryn, Swordbearer, Tricops, Gorog, Rennard, * * Grishnakh, Fireblade, and Nivek. * * * * Original MERC 2.1 code by Hatchet, Furey, and Kahn. * * * * Original DikuMUD code by: Hans Staerfeldt, Katja Nyboe, Tom Madsen, * * Michael Seifert, and Sebastian Hammer. * * ------------------------------------------------------------------------ * * Low-level communication module * ****************************************************************************/ #include <sys/stat.h> #include <ctype.h> #include <errno.h> #include <stdio.h> #include <time.h> #include <string.h> #include <fcntl.h> #include <signal.h> #include <stdarg.h> #include "./Headers/mud.h" #include "./Headers/md5.h" /* * Socket and TCP/IP stuff. */ #include <sys/socket.h> #include <netinet/in.h> #include <netinet/in_systm.h> #include <netinet/ip.h> #include <arpa/inet.h> #include <arpa/telnet.h> #include <netdb.h> #define closesocket close #ifdef sun int gethostname( char *name, int namelen ); #endif const char echo_off_str[] = { IAC, WILL, TELOPT_ECHO, STRING_NULL }; const char echo_on_str[] = { IAC, WONT, TELOPT_ECHO, STRING_NULL }; const char go_ahead_str[] = { IAC, GA, STRING_NULL }; void auth_maxdesc args( ( int *md, fd_set * ins, fd_set * outs, fd_set * excs ) ); void auth_check args( ( fd_set * ins, fd_set * outs, fd_set * excs ) ); void set_auth args( ( DESCRIPTOR_DATA * d ) ); void kill_auth args( ( DESCRIPTOR_DATA * d ) ); void save_sysdata args( ( SYSTEM_DATA sys ) ); /* * Global variables. */ DESCRIPTOR_DATA *first_descriptor; /* First descriptor */ DESCRIPTOR_DATA *last_descriptor; /* Last descriptor */ DESCRIPTOR_DATA *d_next; /* Next descriptor in loop */ int num_descriptors; FILE *fpReserve; /* Reserved file handle */ bool mud_down; /* Shutdown */ bool service_shut_down; /* Shutdown by operator closing down service */ bool wizlock; /* Game is wizlocked */ time_t boot_time; char str_boot_time[MAX_INPUT_LENGTH]; char lastplayercmd[MAX_INPUT_LENGTH * 2]; time_t current_time; /* Time of this pulse */ int control; /* Controlling descriptor */ int newdesc; /* New descriptor */ fd_set in_set; /* Set of desc's for reading */ fd_set out_set; /* Set of desc's for writing */ fd_set exc_set; /* Set of desc's with errors */ int maxdesc; char *alarm_section = "(unknown)"; short client_speed( short speed ); /* * OS-dependent local functions. */ void game_loop args( ( void ) ); int init_socket args( ( int mudport ) ); void new_descriptor args( ( int new_desc ) ); bool read_from_descriptor args( ( DESCRIPTOR_DATA * d ) ); bool write_to_descriptor args( ( int desc, char *txt, int length ) ); /* * Other local functions (OS-independent). */ bool check_reconnect args( ( DESCRIPTOR_DATA * d, char *name, bool fConn ) ); bool check_playing args( ( DESCRIPTOR_DATA * d, char *name, bool kick ) ); int main args( ( int argc, char **argv ) ); void nanny args( ( DESCRIPTOR_DATA * d, char *argument ) ); bool flush_buffer args( ( DESCRIPTOR_DATA * d, bool fPrompt ) ); void read_from_buffer args( ( DESCRIPTOR_DATA * d ) ); void stop_idling args( ( CHAR_DATA * ch ) ); void free_desc args( ( DESCRIPTOR_DATA * d ) ); void display_prompt args( ( DESCRIPTOR_DATA * d ) ); void set_pager_input args( ( DESCRIPTOR_DATA * d, char *argument ) ); bool pager_output args( ( DESCRIPTOR_DATA * d ) ); void mail_count args( ( CHAR_DATA * ch ) ); int port; int main( int argc, char **argv ) { struct timeval now_time; char hostn[128]; bool fCopyOver = FALSE; /* * Memory debugging if needed. */ #if defined(MALLOC_DEBUG) malloc_debug( 2 ); #endif DONT_UPPER = FALSE; num_descriptors = 0; first_descriptor = NULL; last_descriptor = NULL; sysdata.NO_NAME_RESOLVING = TRUE; sysdata.WAIT_FOR_AUTH = TRUE; /* * Init time. */ gettimeofday( &now_time, NULL ); current_time = ( time_t ) now_time.tv_sec; boot_time = time( 0 ); /* <-- I think this is what you wanted */ strcpy( str_boot_time, ctime( ¤t_time ) ); init_pfile_scan_time( ); /* Pfile autocleanup initializer - Samson 5-8-99 */ /* * Reserve two channels for our use. */ if( ( fpReserve = fopen( NULL_FILE, "r" ) ) == NULL ) { perror( NULL_FILE ); exit( 1 ); } if( ( fpLOG = fopen( NULL_FILE, "r" ) ) == NULL ) { perror( NULL_FILE ); exit( 1 ); } /* * Get the port number. */ port = 8000; if( argc > 1 ) { if( !is_number( argv[1] ) ) { fprintf( stderr, "Usage: %s [port #]\n", argv[0] ); exit( 1 ); } else if( ( port = atoi( argv[1] ) ) <= 1024 ) { fprintf( stderr, "Port number must be above 1024.\n" ); exit( 1 ); } if( argv[2] && argv[2][0] ) { fCopyOver = TRUE; control = atoi( argv[3] ); } else fCopyOver = FALSE; } /* * Run the game. */ log_string( "Booting Database" ); boot_db( fCopyOver ); log_string( "Initializing socket" ); if( !fCopyOver ) /* We have already the port if copyover'ed */ control = init_socket( port ); /* * I don't know how well this will work on an unnamed machine as I don't * have one handy, and the man pages are ever-so-helpful.. -- Alty */ if( gethostname( hostn, sizeof( hostn ) ) < 0 ) { perror( "main: gethostname" ); strcpy( hostn, "unresolved" ); } sprintf( log_buf, "%s ready at address %s on port %d.", sysdata.mud_name, hostn, port ); log_string( log_buf ); if( fCopyOver ) { log_string( "Initiating hotboot recovery." ); hotboot_recover( ); } game_loop( ); closesocket( control ); /* * That's all, folks. */ log_string( "Normal termination of game." ); exit( 0 ); return 0; } int init_socket( int mudport ) { char hostname[64]; struct sockaddr_in sa; int x = 1; int fd; gethostname( hostname, sizeof( hostname ) ); if( ( fd = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 ) { perror( "Init_socket: socket" ); exit( 1 ); } if( setsockopt( fd, SOL_SOCKET, SO_REUSEADDR, ( void * )&x, sizeof( x ) ) < 0 ) { perror( "Init_socket: SO_REUSEADDR" ); closesocket( fd ); exit( 1 ); } #if defined(SO_DONTLINGER) && !defined(SYSV) { struct linger ld; ld.l_onoff = 1; ld.l_linger = 1000; if( setsockopt( fd, SOL_SOCKET, SO_DONTLINGER, ( void * )&ld, sizeof( ld ) ) < 0 ) { perror( "Init_socket: SO_DONTLINGER" ); closesocket( fd ); exit( 1 ); } } #endif memset( &sa, STRING_NULL, sizeof( sa ) ); sa.sin_family = AF_INET; sa.sin_port = htons( mudport ); if( bind( fd, ( struct sockaddr * )&sa, sizeof( sa ) ) == -1 ) { perror( "Init_socket: bind" ); closesocket( fd ); exit( 1 ); } if( listen( fd, 50 ) < 0 ) { perror( "Init_socket: listen" ); closesocket( fd ); exit( 1 ); } return fd; } static void SegVio( ) { abort( ); } /* * LAG alarm! -Thoric */ void caught_alarm( int signum ) { char buf[MAX_STRING_LENGTH]; sprintf( buf, "ALARM CLOCK! In section %s", alarm_section ); bug( buf ); strcpy( buf, "Alas, the hideous malevalent entity known only as 'Lag' rises once more!\n\r" ); echo_to_all( AT_IMMORT, buf, ECHOTAR_ALL ); if( newdesc ) { FD_CLR( newdesc, &in_set ); FD_CLR( newdesc, &out_set ); FD_CLR( newdesc, &exc_set ); log_string( "clearing newdesc" ); } } bool check_bad_desc( int desc ) { if( FD_ISSET( desc, &exc_set ) ) { FD_CLR( desc, &in_set ); FD_CLR( desc, &out_set ); log_string( "Bad FD caught and disposed." ); return TRUE; } return FALSE; } /* * Determine whether this player is to be watched --Gorog */ bool chk_watch( short player_level, char *player_name, char *player_site ) { WATCH_DATA *pw; /* * char buf[MAX_INPUT_LENGTH]; * sprintf( buf, "che_watch entry: plev=%d pname=%s psite=%s", * player_level, player_name, player_site); * log_string(buf); */ if( !first_watch ) return FALSE; for( pw = first_watch; pw; pw = pw->next ) { if( pw->target_name ) { if( !str_cmp( pw->target_name, player_name ) && player_level < pw->imm_level ) return TRUE; } else if( pw->player_site ) { if( !str_prefix( pw->player_site, player_site ) && player_level < pw->imm_level ) return TRUE; } } return FALSE; } void accept_new( int ctrl ) { static struct timeval null_time; DESCRIPTOR_DATA *d; /* * int maxdesc; Moved up for use with id.c as extern */ #if defined(MALLOC_DEBUG) if( malloc_verify( ) != 1 ) abort( ); #endif /* * Poll all active descriptors. */ FD_ZERO( &in_set ); FD_ZERO( &out_set ); FD_ZERO( &exc_set ); FD_SET( ctrl, &in_set ); maxdesc = ctrl; newdesc = 0; for( d = first_descriptor; d; d = d->next ) { maxdesc = UMAX( maxdesc, d->descriptor ); FD_SET( d->descriptor, &in_set ); FD_SET( d->descriptor, &out_set ); FD_SET( d->descriptor, &exc_set ); if( d == last_descriptor ) break; } if( select( maxdesc + 1, &in_set, &out_set, &exc_set, &null_time ) < 0 ) { perror( "accept_new: select: poll" ); exit( 1 ); } if( FD_ISSET( ctrl, &exc_set ) ) { bug( "Exception raise on controlling descriptor %d", ctrl ); FD_CLR( ctrl, &in_set ); FD_CLR( ctrl, &out_set ); } else if( FD_ISSET( ctrl, &in_set ) ) { newdesc = ctrl; new_descriptor( newdesc ); } } void game_loop( void ) { struct timeval last_time; char cmdline[MAX_INPUT_LENGTH]; DESCRIPTOR_DATA *d; /* * time_t last_check = 0; */ signal( SIGSEGV, SegVio ); gettimeofday( &last_time, NULL ); current_time = ( time_t ) last_time.tv_sec; /* * Main loop */ while( !mud_down ) { accept_new( control ); /* * Kick out descriptors with raised exceptions * or have been idle, then check for input. */ for( d = first_descriptor; d; d = d_next ) { if( d == d->next ) { bug( "descriptor_loop: loop found & fixed" ); d->next = NULL; } d_next = d->next; d->idle++; /* make it so a descriptor can idle out */ if( FD_ISSET( d->descriptor, &exc_set ) ) { FD_CLR( d->descriptor, &in_set ); FD_CLR( d->descriptor, &out_set ); if( d->character && ( d->connected == CON_PLAYING || d->connected == CON_EDITING ) ) save_char_obj( d->character ); d->outtop = 0; close_socket( d, TRUE ); continue; } else if( ( ( !d->character && d->idle > 1200 ) /* 5 mins */ || ( d->connected != CON_PLAYING && d->idle > 2400 ) /* 10 mins */ || d->idle > 57600 ) /* 4 hrs */ && !( d->character && d->character->level >= LEVEL_IMMORTAL ) ) { write_to_descriptor( d->descriptor, "Idle timeout... disconnecting.\n\r", 0 ); d->outtop = 0; close_socket( d, TRUE ); continue; } else { d->fcommand = FALSE; if( FD_ISSET( d->descriptor, &in_set ) ) { d->idle = 0; if( d->character ) d->character->timer = 0; if( !read_from_descriptor( d ) ) { FD_CLR( d->descriptor, &out_set ); if( d->character && ( d->connected == CON_PLAYING || d->connected == CON_EDITING ) ) save_char_obj( d->character ); d->outtop = 0; close_socket( d, FALSE ); continue; } } if( d->character && d->character->wait > 0 ) { --d->character->wait; continue; } read_from_buffer( d ); if( d->incomm[0] != STRING_NULL ) { d->fcommand = TRUE; stop_idling( d->character ); strcpy( cmdline, d->incomm ); d->incomm[0] = STRING_NULL; if( d->character ) set_cur_char( d->character ); if( d->pagepoint ) set_pager_input( d, cmdline ); else switch ( d->connected ) { default: nanny( d, cmdline ); break; case CON_PLAYING: d->character->cmd_recurse = 0; interpret( d->character, cmdline ); break; case CON_EDITING: edit_buffer( d->character, cmdline ); break; } } } if( d == last_descriptor ) break; } /* * Autonomous game motion. */ update_handler( ); /* * Output. */ for( d = first_descriptor; d; d = d_next ) { d_next = d->next; if( ( d->fcommand || d->outtop > 0 ) && FD_ISSET( d->descriptor, &out_set ) ) { if( d->pagepoint ) { if( !pager_output( d ) ) { if( d->character && ( d->connected == CON_PLAYING || d->connected == CON_EDITING ) ) save_char_obj( d->character ); d->outtop = 0; close_socket( d, FALSE ); } } else if( !flush_buffer( d, TRUE ) ) { if( d->character && ( d->connected == CON_PLAYING || d->connected == CON_EDITING ) ) save_char_obj( d->character ); d->outtop = 0; close_socket( d, FALSE ); } } if( d == last_descriptor ) break; } /* * Synchronize to a clock. * Sleep( last_time + 1/PULSE_PER_SECOND - now ). * Careful here of signed versus unsigned arithmetic. */ { struct timeval now_time; long secDelta; long usecDelta; gettimeofday( &now_time, NULL ); usecDelta = ( ( int )last_time.tv_usec ) - ( ( int )now_time.tv_usec ) + 1000000 / PULSE_PER_SECOND; secDelta = ( ( int )last_time.tv_sec ) - ( ( int )now_time.tv_sec ); while( usecDelta < 0 ) { usecDelta += 1000000; secDelta -= 1; } while( usecDelta >= 1000000 ) { usecDelta -= 1000000; secDelta += 1; } if( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) ) { struct timeval stall_time; stall_time.tv_usec = usecDelta; stall_time.tv_sec = secDelta; if( select( 0, NULL, NULL, NULL, &stall_time ) < 0 && errno != EINTR ) { perror( "game_loop: select: stall" ); exit( 1 ); } } } gettimeofday( &last_time, NULL ); current_time = ( time_t ) last_time.tv_sec; } fflush( stderr ); /* make sure strerr is flushed */ return; } void new_descriptor( int new_desc ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *dnew; struct sockaddr_in sock; struct hostent *from; size_t desc, size; char bugbuf[MAX_STRING_LENGTH]; size = sizeof( sock ); if( check_bad_desc( new_desc ) ) { set_alarm( 0 ); return; } set_alarm( 20 ); alarm_section = "new_descriptor::accept"; if( ( desc = accept( new_desc, ( struct sockaddr * )&sock, &size ) ) < 0 ) { perror( "New_descriptor: accept" ); sprintf( bugbuf, "[*****] BUG: New_descriptor: accept" ); log_string_plus( bugbuf, LOG_COMM, sysdata.log_level ); set_alarm( 0 ); return; } if( check_bad_desc( new_desc ) ) { set_alarm( 0 ); return; } #if !defined(FNDELAY) #define FNDELAY O_NDELAY #endif set_alarm( 20 ); alarm_section = "new_descriptor: after accept"; if( fcntl( desc, F_SETFL, FNDELAY ) == -1 ) { perror( "New_descriptor: fcntl: FNDELAY" ); set_alarm( 0 ); return; } if( check_bad_desc( new_desc ) ) return; CREATE( dnew, DESCRIPTOR_DATA, 1 ); dnew->next = NULL; dnew->descriptor = desc; dnew->connected = CON_GET_NAME; dnew->outsize = 2000; dnew->idle = 0; dnew->lines = 0; dnew->scrlen = 24; dnew->port = ntohs( sock.sin_port ); dnew->newstate = 0; dnew->prevcolor = 0x07; CREATE( dnew->outbuf, char, dnew->outsize ); strcpy( buf, inet_ntoa( sock.sin_addr ) ); sprintf( log_buf, "Sock.sinaddr: %s, port %hd.", buf, dnew->port ); log_string_plus( log_buf, LOG_COMM, sysdata.log_level ); if( sysdata.NO_NAME_RESOLVING ) dnew->host = STRALLOC( buf ); else { from = gethostbyaddr( ( char * )&sock.sin_addr, sizeof( sock.sin_addr ), AF_INET ); dnew->host = STRALLOC( ( char * )( from ? from->h_name : buf ) ); } if( check_total_bans( dnew ) ) { write_to_descriptor( desc, "Your site has been banned from this Mud.\n\r", 0 ); free_desc( dnew ); set_alarm( 0 ); return; } /* * Init descriptor data. */ if( !last_descriptor && first_descriptor ) { DESCRIPTOR_DATA *d; bug( "New_descriptor: last_desc is NULL, but first_desc is not! ...fixing" ); for( d = first_descriptor; d; d = d->next ) if( !d->next ) last_descriptor = d; } LINK( dnew, first_descriptor, last_descriptor, next, prev ); /* * Send the greeting. */ { extern char *help_greeting; if( help_greeting[0] == '.' ) write_to_buffer( dnew, help_greeting + 1, 0 ); else write_to_buffer( dnew, help_greeting, 0 ); } if( ++num_descriptors > sysdata.maxplayers ) sysdata.maxplayers = num_descriptors; if( sysdata.maxplayers > sysdata.alltimemax ) { if( sysdata.time_of_max ) DISPOSE( sysdata.time_of_max ); sprintf( buf, "%24.24s", ctime( ¤t_time ) ); sysdata.time_of_max = str_dup( buf ); sysdata.alltimemax = sysdata.maxplayers; sprintf( log_buf, "Broke all-time maximum player record: %d", sysdata.alltimemax ); log_string_plus( log_buf, LOG_COMM, sysdata.log_level ); to_channel( log_buf, CHANNEL_MONITOR, "Monitor", LEVEL_IMMORTAL ); save_sysdata( sysdata ); } set_alarm( 0 ); return; } void free_desc( DESCRIPTOR_DATA * d ) { closesocket( d->descriptor ); STRFREE( d->host ); DISPOSE( d->outbuf ); if( d->pagebuf ) DISPOSE( d->pagebuf ); DISPOSE( d ); return; } void close_socket( DESCRIPTOR_DATA * dclose, bool force ) { CHAR_DATA *ch; DESCRIPTOR_DATA *d; bool DoNotUnlink = FALSE; /* * flush outbuf */ if( !force && dclose->outtop > 0 ) flush_buffer( dclose, FALSE ); /* * say bye to whoever's snooping this descriptor */ if( dclose->snoop_by ) write_to_buffer( dclose->snoop_by, "Your victim has left the game.\n\r", 0 ); /* * stop snooping everyone else */ for( d = first_descriptor; d; d = d->next ) if( d->snoop_by == dclose ) d->snoop_by = NULL; /* * Check for switched people who go link-dead. -- Altrag */ if( dclose->original ) { if( ( ch = dclose->character ) != NULL ) do_return( ch, "" ); else { bug( "Close_socket: dclose->original without character %s", ( dclose->original->name ? dclose->original->name : "unknown" ) ); dclose->character = dclose->original; dclose->original = NULL; } } ch = dclose->character; /* * sanity check :( */ if( !dclose->prev && dclose != first_descriptor ) { DESCRIPTOR_DATA *dp, *dn; bug( "Close_socket: %s desc:%p != first_desc:%p and desc->prev = NULL!", ch ? ch->name : d->host, dclose, first_descriptor ); dp = NULL; for( d = first_descriptor; d; d = dn ) { dn = d->next; if( d == dclose ) { bug( "Close_socket: %s desc:%p found, prev should be:%p, fixing.", ch ? ch->name : d->host, dclose, dp ); dclose->prev = dp; break; } dp = d; } if( !dclose->prev ) { bug( "Close_socket: %s desc:%p could not be found!.", ch ? ch->name : dclose->host, dclose ); DoNotUnlink = TRUE; } } if( !dclose->next && dclose != last_descriptor ) { DESCRIPTOR_DATA *dp, *dn; bug( "Close_socket: %s desc:%p != last_desc:%p and desc->next = NULL!", ch ? ch->name : d->host, dclose, last_descriptor ); dn = NULL; for( d = last_descriptor; d; d = dp ) { dp = d->prev; if( d == dclose ) { bug( "Close_socket: %s desc:%p found, next should be:%p, fixing.", ch ? ch->name : d->host, dclose, dn ); dclose->next = dn; break; } dn = d; } if( !dclose->next ) { bug( "Close_socket: %s desc:%p could not be found!.", ch ? ch->name : dclose->host, dclose ); DoNotUnlink = TRUE; } } if( dclose->character ) { sprintf( log_buf, "Closing link to %s.", ch->pcdata->filename ); log_string_plus( log_buf, LOG_COMM, UMAX( sysdata.log_level, ch->level ) ); /* * if ( ch->level < LEVEL_DEMI ) * to_channel( log_buf, CHANNEL_MONITOR, "Monitor", ch->level ); */ if( ( dclose->connected == CON_PLAYING || dclose->connected == CON_EDITING ) ) { act( AT_ACTION, "$n has lost $s link.", ch, NULL, NULL, TO_CANSEE ); ch->desc = NULL; } else { /* * clear descriptor pointer to get rid of bug message in log */ dclose->character->desc = NULL; free_char( dclose->character ); } } if( !DoNotUnlink ) { /* * make sure loop doesn't get messed up */ if( d_next == dclose ) d_next = d_next->next; UNLINK( dclose, first_descriptor, last_descriptor, next, prev ); } if( dclose->descriptor == maxdesc ) --maxdesc; free_desc( dclose ); --num_descriptors; return; } bool read_from_descriptor( DESCRIPTOR_DATA * d ) { int iStart, iErr; /* * Hold horses if pending command already. */ if( d->incomm[0] != STRING_NULL ) return TRUE; /* * Check for overflow. */ iStart = strlen( d->inbuf ); if( iStart >= sizeof( d->inbuf ) - 10 ) { sprintf( log_buf, "%s input overflow!", d->host ); log_string( log_buf ); write_to_descriptor( d->descriptor, "\n\r*** PUT A LID ON IT!!! ***\n\r" "You cannot enter the same command more than 20 consecutive times!\n\r", 0 ); return FALSE; } for( ;; ) { int nRead; nRead = recv( d->descriptor, d->inbuf + iStart, sizeof( d->inbuf ) - 10 - iStart, 0 ); iErr = errno; if( nRead > 0 ) { iStart += nRead; if( d->inbuf[iStart - 1] == '\n' || d->inbuf[iStart - 1] == '\r' ) break; } else if( nRead == 0 ) { log_string_plus( "EOF encountered on read.", LOG_COMM, sysdata.log_level ); return FALSE; } else if( iErr == EWOULDBLOCK ) break; else { perror( "Read_from_descriptor" ); return FALSE; } } d->inbuf[iStart] = STRING_NULL; return TRUE; } /* * Transfer one line from input buffer to input line. */ void read_from_buffer( DESCRIPTOR_DATA * d ) { int i, j, k; /* * Hold horses if pending command already. */ if( d->incomm[0] != STRING_NULL ) return; /* * Look for at least one new line. */ for( i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r' && i < MAX_INBUF_SIZE; i++ ) { if( d->inbuf[i] == STRING_NULL ) return; } /* * Canonical input processing. */ for( i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ ) { if( k >= 508 ) { write_to_descriptor( d->descriptor, "Line too long.\n\r", 0 ); /* * skip the rest of the line */ /* * for ( ; d->inbuf[i] != STRING_NULL || i>= MAX_INBUF_SIZE ; i++ ) * { * if ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' ) * break; * } */ d->inbuf[i] = '\n'; d->inbuf[i + 1] = STRING_NULL; break; } if( d->inbuf[i] == '\b' && k > 0 ) --k; else if( isascii( d->inbuf[i] ) && isprint( d->inbuf[i] ) ) d->incomm[k++] = d->inbuf[i]; } /* * Finish off the line. */ if( k == 0 ) d->incomm[k++] = ' '; d->incomm[k] = STRING_NULL; /* * Deal with bozos with #repeat 1000 ... */ if( k > 1 || d->incomm[0] == '!' ) { if( d->incomm[0] != '!' && strcmp( d->incomm, d->inlast ) ) { d->repeat = 0; } } /* * Do '!' substitution. */ if( d->incomm[0] == '!' ) strcpy( d->incomm, d->inlast ); else strcpy( d->inlast, d->incomm ); /* * Shift the input buffer. */ while( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' ) i++; for( j = 0; ( d->inbuf[j] = d->inbuf[i + j] ) != STRING_NULL; j++ ) ; return; } /* * Low level output function. */ bool flush_buffer( DESCRIPTOR_DATA * d, bool fPrompt ) { char buf[MAX_INPUT_LENGTH * UMAX( 1, d->speed )]; /* * If buffer has more than 4K inside, spit out .5K at a time -Thoric */ if( !mud_down && d->outtop > client_speed( d->speed ) ) { memcpy( buf, d->outbuf, client_speed( d->speed ) ); d->outtop -= client_speed( d->speed ); memmove( d->outbuf, d->outbuf + client_speed( d->speed ), d->outtop ); if( d->snoop_by ) { char snoopbuf[MAX_INPUT_LENGTH * UMAX( 1, d->speed )]; buf[client_speed( d->speed )] = STRING_NULL; if( d->character && d->character->name ) { if( d->original && d->original->name ) sprintf( snoopbuf, "%s (%s)", d->character->name, d->original->name ); else sprintf( snoopbuf, "%s", d->character->name ); write_to_buffer( d->snoop_by, snoopbuf, 0 ); } write_to_buffer( d->snoop_by, "% ", 2 ); write_to_buffer( d->snoop_by, buf, 0 ); } if( !write_to_descriptor( d->descriptor, buf, client_speed( d->speed ) ) ) { d->outtop = 0; return FALSE; } return TRUE; } /* * Bust a prompt. */ if( fPrompt && !mud_down && d->connected == CON_PLAYING ) { CHAR_DATA *ch; ch = d->original ? d->original : d->character; if( xIS_SET( ch->act, PLR_BLANK ) ) write_to_buffer( d, "\n\r", 2 ); if( xIS_SET( ch->act, PLR_PROMPT ) ) display_prompt( d ); if( xIS_SET( ch->act, PLR_TELNET_GA ) ) write_to_buffer( d, go_ahead_str, 0 ); } /* * Short-circuit if nothing to write. */ if( d->outtop == 0 ) return TRUE; /* * Snoop-o-rama. */ if( d->snoop_by ) { /* * without check, 'force mortal quit' while snooped caused crash, -h */ if( d->character && d->character->name ) { /* * Show original snooped names. -- Altrag */ if( d->original && d->original->name ) sprintf( buf, "%s (%s)", d->character->name, d->original->name ); else sprintf( buf, "%s", d->character->name ); write_to_buffer( d->snoop_by, buf, 0 ); } write_to_buffer( d->snoop_by, "% ", 2 ); write_to_buffer( d->snoop_by, d->outbuf, d->outtop ); } /* * OS-dependent output. */ if( !write_to_descriptor( d->descriptor, d->outbuf, d->outtop ) ) { d->outtop = 0; return FALSE; } else { d->outtop = 0; return TRUE; } } /* * Append onto an output buffer. */ void write_to_buffer( DESCRIPTOR_DATA * d, const char *txt, int length ) { if( !d ) { bug( "Write_to_buffer: NULL descriptor" ); return; } /* * Normally a bug... but can happen if loadup is used. */ if( !d->outbuf ) return; /* * Find length in case caller didn't. */ if( length <= 0 ) length = strlen( txt ); /* * Uncomment if debugging or something * if ( length != strlen(txt) ) * { * bug( "Write_to_buffer: length(%d) != strlen(txt)!", length ); * length = strlen(txt); * } */ /* * Initial \n\r if needed. */ if( d->outtop == 0 && !d->fcommand ) { d->outbuf[0] = '\n'; d->outbuf[1] = '\r'; d->outtop = 2; } /* * Expand the buffer as needed. */ while( d->outtop + length >= d->outsize ) { if( d->outsize > 32000 ) { /* * empty buffer */ d->outtop = 0; /* * Bugfix by Samson - moved bug() call up */ bug( "Buffer overflow. Closing (%s).", d->character ? d->character->name : "???" ); close_socket( d, TRUE ); return; } d->outsize *= 2; RECREATE( d->outbuf, char, d->outsize ); } /* * Copy. */ strncpy( d->outbuf + d->outtop, txt, length ); d->outtop += length; d->outbuf[d->outtop] = STRING_NULL; return; } /* * Lowest level output function. Write a block of text to the file descriptor. * If this gives errors on very long blocks (like 'ofind all'), try lowering * the max block size. * * Added block checking to prevent random booting of the descriptor. Thanks go * out to Rustry for his suggestions. -Orion */ bool write_to_descriptor( int desc, char *txt, int length ) { int iStart = 0; int nWrite = 0; int nBlock = 0; int iErr = 0; if( length <= 0 ) length = strlen( txt ); for( iStart = 0; iStart < length; iStart += nWrite ) { nBlock = UMIN( length - iStart, 4096 ); nWrite = send( desc, txt + iStart, nBlock, 0 ); if( nWrite == -1 ) { iErr = errno; if( iErr == EWOULDBLOCK ) { /* * This is a SPAMMY little bug error. I would suggest * not using it, but I've included it in case. -Orion * perror( "Write_to_descriptor: Send is blocking" ); */ nWrite = 0; continue; } else { perror( "Write_to_descriptor" ); return FALSE; } } } return TRUE; } char *smaug_crypt( const char *pwd ) { md5_state_t state; md5_byte_t digest[16]; static char passwd[16]; unsigned int x; md5_init( &state ); md5_append( &state, ( const md5_byte_t * )pwd, strlen( pwd ) ); md5_finish( &state, digest ); strncpy( passwd, ( const char * )digest, 16 ); /* * The listed exceptions below will fubar the MD5 authentication packets, so change them */ for( x = 0; x < strlen( passwd ); x++ ) { if( passwd[x] == '\n' ) passwd[x] = 'n'; if( passwd[x] == '\r' ) passwd[x] = 'r'; if( passwd[x] == '\t' ) passwd[x] = 't'; if( passwd[x] == ' ' ) passwd[x] = 's'; if( ( int )passwd[x] == 11 ) passwd[x] = 'x'; if( ( int )passwd[x] == 12 ) passwd[x] = 'X'; if( passwd[x] == '~' ) passwd[x] = '+'; if( passwd[x] == EOF ) passwd[x] = 'E'; } return ( passwd ); } /* * Deal with sockets that haven't logged in yet. */ void nanny( DESCRIPTOR_DATA * d, char *argument ) { /* * extern int lang_array[]; * extern char *lang_names[]; */ char buf[MAX_STRING_LENGTH]; char arg[MAX_STRING_LENGTH]; CHAR_DATA *ch; char *pwdnew; char *p; int iRace, Class; bool fOld, chk; if( d->connected != CON_NOTE_TEXT ) { while( isspace( *argument ) ) argument++; } ch = d->character; switch ( d->connected ) { default: bug( "Nanny: bad d->connected %d.", d->connected ); close_socket( d, TRUE ); return; case CON_GET_NAME: if( argument[0] == STRING_NULL ) { close_socket( d, FALSE ); return; } argument[0] = UPPER( argument[0] ); if( !check_parse_name( argument, ( d->newstate != 0 ) ) ) { sprintf( buf, "Sorry, %s does not pass the profanity filter, Please enter another name: ", argument ); write_to_buffer( d, buf, 0 ); return; } if( !str_cmp( argument, "Register" ) ) { if( d->newstate == 0 ) { if( sysdata.DENY_NEW_PLAYERS == TRUE ) { send_to_desc_color( "\033[1;35mPlease be patient, the game server is currently undergoing routine system \n\r", d ); send_to_desc_color( "\033[1;35mmaintainence. New players are not accepted at this time. Please try again \n\r", d ); send_to_desc_color( "\033[1;35min 5 minuites.\n\r", d ); close_socket( d, FALSE ); } send_to_desc_color( "\n\r", d ); send_to_desc_color( "\033[0;32m--------------------------------------------------------------------------------\n\r", d ); send_to_desc_color( "\033[0;36m New Character Name \n\r", d ); send_to_desc_color( "\033[0;32m--------------------------------------------------------------------------------\n\r", d ); send_to_desc_color( "\033[0;37m Naming of your character is a very important aspect of playing The Fury .PvP. \n\r", d ); send_to_desc_color( "\033[0;37m make sure that the name fits in a medieval martial arts style of game. The \n\r", d ); send_to_desc_color( "\033[0;37m name should not contain profanity, be a common name or the name of an object, \n\r", d ); send_to_desc_color( "\033[0;37m it should also not be a name of a movie, book or other fictional character. \n\r", d ); send_to_desc_color( "\033[0;37m If your name does not meet these criteria, you will be asked to change it to \n\r", d ); send_to_desc_color( "\033[0;37m something more appropriate by The Fury .PvP. the game staff [GM] or [GS] \n\r", d ); send_to_desc_color( "\033[0;32m--------------------------------------------------------------------------------\n\r", d ); send_to_desc_color( "\033[1;37m Please enter the name of your new character: \n\r", d ); d->newstate++; d->connected = CON_GET_NAME; return; } else { send_to_desc_color( "\033[1;35mSorry, %s does not pass the profanity filter, Please enter another name: \n\r", d ); return; } } if( check_playing( d, argument, FALSE ) == BERR ) { send_to_desc_color( "\033[1;37mName: ", d ); return; } fOld = load_char_obj( d, argument, TRUE, FALSE ); if( !d->character ) { sprintf( log_buf, "Bad player file %s@%s.", argument, d->host ); log_string( log_buf ); send_to_desc_color( "\033[0;31mYour playerfile is corrupt...\033[1;31mPlease notify Tommi, \033[1;37meldhamud@gmail.com.\n\r", d ); close_socket( d, FALSE ); return; } ch = d->character; if( check_bans( ch, BAN_SITE ) ) { send_to_desc_color( "\033[0;32mCONGRATULATIONS...\033[1;31mYour site has been banned from this Mud.\n\r", d ); close_socket( d, FALSE ); return; } if( xIS_SET( ch->act, PLR_DENY ) ) { sprintf( log_buf, "Denying access to %s@%s.", argument, d->host ); log_string_plus( log_buf, LOG_COMM, sysdata.log_level ); if( d->newstate != 0 ) { sprintf( buf, "Sorry, the name %s has been taken, Please enter another name: \n\r", argument ); write_to_buffer( d, buf, 0 ); d->connected = CON_GET_NAME; d->character->desc = NULL; free_char( d->character ); /* Big Memory Leak before --Shaddai */ d->character = NULL; return; } send_to_desc_color( "\033[0;31mYou are denied access. \033[1;31mPlease contact eldhamud@gmail.com\n\r", d ); close_socket( d, FALSE ); return; } chk = check_reconnect( d, argument, FALSE ); if( chk == BERR ) return; if( chk ) { fOld = TRUE; } else { if( wizlock && !IS_IMMORTAL( ch ) ) { send_to_desc_color( "\033[1;35mThe game is wizlocked. Only immortals can connect now.\n\r", d ); send_to_desc_color( "\033[1;37mPlease try back later.\n\r", d ); close_socket( d, FALSE ); return; } } if( fOld ) { if( d->newstate != 0 ) { sprintf( buf, "\033[1;35mSorry, the name %s has been taken, Please enter another name: \n\r", argument ); write_to_buffer( d, buf, 0 ); d->connected = CON_GET_NAME; d->character->desc = NULL; free_char( d->character ); /* Big Memory Leak before --Shaddai */ d->character = NULL; return; } send_to_desc_color( "\033[1;37mEnter Your Password: ", d ); d->connected = CON_GET_OLD_PASSWORD; return; } else { if( d->newstate == 0 ) { send_to_desc_color( "\n\r\033[1;35mNo such player exists.\n\r ", d ); send_to_desc_color( "\033[1;35mPlease check your spelling or type \033[1;37mREGISTER \033[1;35mto start a new player.\n\r", d ); send_to_desc_color( "\033[1;37mName: ", d ); d->connected = CON_GET_NAME; d->character->desc = NULL; free_char( d->character ); /* Big Memory Leak before --Shaddai */ d->character = NULL; return; } send_to_desc_color_args( d, "\033[1;37mDo you wish for your name to be, %s \033[1;35m(Y/N)\033[1;37m?\n\r", argument ); d->connected = CON_CONFIRM_NEW_NAME; return; } break; case CON_GET_OLD_PASSWORD: send_to_desc_color( "\n\r", d ); if( str_cmp( smaug_crypt( argument ), ch->pcdata->pwd ) ) { send_to_desc_color( "\033[0;31mYou have entered the wrong password, disconnecting.\n\r", d ); d->character->desc = NULL; close_socket( d, FALSE ); return; } write_to_buffer( d, echo_on_str, 0 ); if( check_playing( d, ch->pcdata->filename, TRUE ) ) return; chk = check_reconnect( d, ch->pcdata->filename, TRUE ); if( chk == BERR ) { if( d->character && d->character->desc ) d->character->desc = NULL; close_socket( d, FALSE ); return; } if( chk == TRUE ) return; strcpy( buf, ch->pcdata->filename ); d->character->desc = NULL; free_char( d->character ); d->character = NULL; fOld = load_char_obj( d, buf, FALSE, FALSE ); ch = d->character; if( ch->position == POS_FIGHTING || ch->position == POS_EVASIVE || ch->position == POS_DEFENSIVE || ch->position == POS_AGGRESSIVE || ch->position == POS_BERSERK ) ch->position = POS_STANDING; sprintf( log_buf, "%s (%s) has connected.", ch->name, d->host ); if( ch->level < LEVEL_DEMI ) { log_string_plus( log_buf, LOG_COMM, sysdata.log_level ); } else log_string_plus( log_buf, LOG_COMM, ch->level ); { struct tm *tme; time_t now; char day[50]; now = time( 0 ); tme = localtime( &now ); strftime( day, 50, "%a %b %d %H:%M:%S %Y", tme ); sprintf( log_buf, "%-20s %-24s %s", ch->pcdata->filename, day, d->host ); write_last_file( log_buf ); } send_to_desc_color( "\033[1;37mPress ENTER", d ); d->connected = CON_PRESS_ENTER; break; case CON_CONFIRM_NEW_NAME: switch ( *argument ) { case 'y': case 'Y': send_to_desc_color( "\n\r", d ); send_to_desc_color( "\033[0;32m--------------------------------------------------------------------------------\n\r", d ); send_to_desc_color( "\033[0;36m Password \n\r", d ); send_to_desc_color( "\033[0;32m--------------------------------------------------------------------------------\n\r", d ); send_to_desc_color( "\033[0;37m Your password should have a minimum of 8 characters and be a mixture of \n\r", d ); send_to_desc_color( "\033[0;37m numbers and letters. The less obvious the password is the more secure your \n\r", d ); send_to_desc_color( "\033[0;37m account will be and won't be easily guessed by anyone. Account security is \n\r", d ); send_to_desc_color( "\033[0;37m your responcibility. \n\r", d ); send_to_desc_color( "\033[0;32m--------------------------------------------------------------------------------\n\r", d ); send_to_desc_color_args( d, "\033[1;37m Please enter a password for %s: %s", ch->name, echo_off_str ); d->connected = CON_GET_NEW_PASSWORD; break; case 'n': case 'N': send_to_desc_color( "\033[1;35mOk, what would you like your name to be: \n\r ", d ); d->character->desc = NULL; free_char( d->character ); d->character = NULL; d->connected = CON_GET_NAME; break; default: send_to_desc_color( "\033[1;35mPlease type Yes or No: \n\r ", d ); break; } break; case CON_GET_NEW_PASSWORD: send_to_desc_color( "\n\r", d ); if( strlen( argument ) < 8 ) { send_to_desc_color( "\033[1;35mThe minumum password lendth is 8 characters. Your password should\n\r", d ); send_to_desc_color( "\033[1;35mcontain a mixture of Upper and Lower case letters and numbers.\n\r" "Password: ", d ); return; } if( argument[0] == '!' ) { send_to_desc_color( "\033[1;35mNew password cannot begin with the '!' character.\n\r", d ); return; } pwdnew = smaug_crypt( argument ); /* MD5 Encryption */ for( p = pwdnew; *p != STRING_NULL; p++ ) { if( *p == '~' ) { send_to_desc_color( "\033[0;32mNew password not acceptable, cannot use the \033[1;37m~ \033[0;32mcharacter.\n\rPassword:\n\r", d ); return; } } DISPOSE( ch->pcdata->pwd ); ch->pcdata->pwd = str_dup( pwdnew ); send_to_desc_color( "\n\r\033[1;35mPlease retype the password to confirm:\n\r", d ); d->connected = CON_CONFIRM_NEW_PASSWORD; break; case CON_CONFIRM_NEW_PASSWORD: write_to_buffer( d, "\n\r", 2 ); if( str_cmp( smaug_crypt( argument ), ch->pcdata->pwd ) ) { send_to_desc_color( "\033[1;35mPasswords don't match. \033[1;37mRetype password:\n\r", d ); d->connected = CON_GET_NEW_PASSWORD; return; } send_to_desc_color( "\n\r", d ); send_to_desc_color( "\033[0;32m--------------------------------------------------------------------------------\n\r", d ); send_to_desc_color( "\033[0;32m \033[0;36mSex \n\r", d ); send_to_desc_color( "\033[0;32m--------------------------------------------------------------------------------\n\r", d ); send_to_desc_color( "\033[0;37m Would you like your character to be male or female? \n\r", d ); send_to_desc_color( "\033[0;32m--------------------------------------------------------------------------------\n\r", d ); send_to_desc_color_args( d, "\033[0;37m Please enter the Sex of %s: ( M/F )? %s\n\r", ch->name, echo_on_str ); d->connected = CON_GET_NEW_SEX; break; case CON_GET_NEW_SEX: switch ( argument[0] ) { case 'm': case 'M': ch->sex = SEX_MALE; break; case 'f': case 'F': ch->sex = SEX_FEMALE; break; default: write_to_buffer( d, "\033[1;35mThat's not a sex. Would you like to be Male or Female?\n\r", 0 ); return; } send_to_desc_color( "\n\r", d ); send_to_desc_color( "\033[0;32m--------------------------------------------------------------------------------\n\r", d ); send_to_desc_color( "\033[0;36m Race \n\r", d ); send_to_desc_color( "\033[0;32m--------------------------------------------------------------------------------\n\r", d ); send_to_desc_color( "\033[0;37m Race : Str+: Int+: Wis+: Dex+: Con+: Cha+: Lck+: Hp+: Ma+: Alignment: \n\r", d ); send_to_desc_color( "\033[0;32m--------------------------------------------------------------------------------\n\r", d ); send_to_desc_color( "\033[1;37m Default : 0 0 0 0 0 0 0 0 0 Good \n\r", d ); send_to_desc_color( "\033[1;37m You need to create your own races and edit the source in comm.c nanny function \n\r", d ); send_to_desc_color( "\033[0;36m \n\r", d ); send_to_desc_color( "\033[0;36m \n\r", d ); send_to_desc_color( "\033[1;31m \n\r", d ); send_to_desc_color( "\033[1;31m \n\r", d ); send_to_desc_color( "\033[0;32m--------------------------------------------------------------------------------\n\r", d ); send_to_desc_color_args( d, " \033[1;37mPlease enter the race of %s, or type help <name> for more information. \n\r", ch->name ); d->connected = CON_GET_NEW_RACE; break; case CON_GET_NEW_RACE: argument = one_argument( argument, arg ); if( !str_cmp( arg, "help" ) ) { for( iRace = 0; iRace < MAX_PC_RACE; iRace++ ) { if( toupper( argument[0] ) == toupper( race_table[iRace]->race_name[0] ) && !str_prefix( argument, race_table[iRace]->race_name ) ) { do_help( ch, argument ); send_to_desc_color( "\033[1;35mPlease choose a race:\033[0;37m\n\r", d ); return; } } send_to_desc_color( "\033[1;35mNo help on that topic. Please choose a race:\033[0;37m\n\r", d ); return; } for( iRace = 0; iRace < MAX_PC_RACE; iRace++ ) { if( toupper( arg[0] ) == toupper( race_table[iRace]->race_name[0] ) && !str_prefix( arg, race_table[iRace]->race_name ) ) { ch->race = iRace; break; } } if( iRace == MAX_PC_RACE || !race_table[iRace]->race_name || race_table[iRace]->race_name[0] == STRING_NULL || IS_SET( race_table[iRace]->Class_restriction, 1 << ch->Class ) || !str_cmp( race_table[iRace]->race_name, "unused" ) ) { send_to_desc_color( "\033[1;35mThat's not a race. What would you like your race to be?\033[0;37m\n\r", d ); return; } send_to_desc_color( "\n\r", d ); send_to_desc_color( "\033[0;32m--------------------------------------------------------------------------------\n\r", d ); send_to_desc_color( "\033[0;36m Class \n\r", d ); send_to_desc_color( "\033[0;32m--------------------------------------------------------------------------------\n\r", d ); send_to_desc_color( "\033[0;37m Class: Faction: School: Weapon: Armor: Major Ability \n\r", d ); send_to_desc_color( "\033[0;32m--------------------------------------------------------------------------------\n\r", d ); send_to_desc_color( "\033[1;31m Default Death Fire Blades Brigandine Physical \n\r", d ); send_to_desc_color( "\033[1;31m You need to create your own classes and edit the code in comm.c nanny function \n\r", d ); send_to_desc_color( "\033[0;36m \n\r", d ); send_to_desc_color( "\033[0;36m \n\r", d ); send_to_desc_color( "\033[1;34m \n\r", d ); send_to_desc_color( "\033[1;34m \n\r", d ); send_to_desc_color( "\033[1;32m \n\r", d ); send_to_desc_color( "\033[1;32m \n\r", d ); send_to_desc_color( "\033[0;32m--------------------------------------------------------------------------------\n\r", d ); send_to_desc_color_args( d, " \033[1;37mPlease enter the class of %s, or type help <name> for more information.\n\r", ch->name ); d->connected = CON_GET_NEW_CLASS; break; case CON_GET_NEW_CLASS: argument = one_argument( argument, arg ); if( !str_cmp( arg, "help" ) ) { for( Class = 0; Class < MAX_PC_CLASS; Class++ ) { if( Class_table[Class]->who_name && Class_table[Class]->who_name[0] != '\0' ) { if( toupper( argument[0] ) == toupper( Class_table[Class]->who_name[0] ) && !str_prefix( argument, Class_table[Class]->who_name ) ) { do_help( ch, argument ); send_to_desc_color( "\033[1;35mPlease choose a Class:\033[0;37m \n\r", d ); return; } } } send_to_desc_color( "\033[1;35mSorry there is no such help topic for that class. Please choose a Class:\033[0;37m \n\r", d ); return; } for( Class = 0; Class < MAX_PC_CLASS; Class++ ) { if( Class_table[Class]->who_name && Class_table[Class]->who_name[0] != '\0' ) { if( toupper( arg[0] ) == toupper( Class_table[Class]->who_name[0] ) && !str_prefix( arg, Class_table[Class]->who_name ) ) { ch->Class = Class; break; } } } if( Class == MAX_PC_CLASS || !Class_table[Class]->who_name || Class_table[Class]->who_name[0] == '\0' || !str_cmp( Class_table[Class]->who_name, "unused" ) ) { send_to_desc_color( "\033[1;35mThat's not a Class. Please enter the name of the Class you would like to be? \033[0;37m \n\r", d ); return; } send_to_desc_color( "\n\r", d ); send_to_desc_color( "\033[0;32m--------------------------------------------------------------------------------\n\r", d ); send_to_desc_color( "\033[0;36m Ansi Color \n\r", d ); send_to_desc_color( "\033[0;32m--------------------------------------------------------------------------------\n\r", d ); send_to_desc_color( "\033[0;37m Would you like to start with ANSI Color turned on? Yes/No \n\r", d ); send_to_desc_color( "\033[0;32m--------------------------------------------------------------------------------\n\r", d ); d->connected = CON_GET_WANT_RIPANSI; break; case CON_GET_WANT_RIPANSI: sprintf( log_buf, "%s@%s new %s %s.", ch->name, d->host, race_table[ch->race]->race_name, Class_table[ch->Class]->who_name ); log_string_plus( log_buf, LOG_COMM, sysdata.log_level ); to_channel( log_buf, CHANNEL_MONITOR, "Monitor", LEVEL_IMMORTAL ); ch->level = 0; ch->position = POS_STANDING; set_pager_color( AT_PLAIN, ch ); switch ( argument[0] ) { case 'y': case 'Y': xSET_BIT( ch->act, PLR_ANSI ); send_to_char( "Press ENTER", ch ); d->connected = CON_PRESS_ENTER; break; case 'n': case 'N': send_to_char( "Press ENTER", ch ); d->connected = CON_PRESS_ENTER; break; default: send_to_desc_color( "\n\r", d ); send_to_desc_color( "\033[0;32m--------------------------------------------------------------------------------\n\r", d ); send_to_desc_color( "\033[0;36m Ansi Color \n\r", d ); send_to_desc_color( "\033[0;32m--------------------------------------------------------------------------------\n\r", d ); send_to_desc_color( "\033[0;37m Would you like to start with ANSI Color turned on? Yes/No \n\r", d ); send_to_desc_color( "\033[0;32m--------------------------------------------------------------------------------\n\r", d ); d->connected = CON_GET_WANT_RIPANSI; break; } break; case CON_PRESS_ENTER: if( IS_IMMORTAL( ch ) ) { send_to_desc_color( "\n\r", d ); do_last( ch, "10" ); do_help( ch, "imotd" ); } else { do_help( ch, "motd" ); } d->connected = CON_READ_MOTD; break; case CON_READ_MOTD: { if( !IS_IMMORTAL( ch ) ) { sprintf( buf, "\033[0;32m[&CANNOUNCEMENT\033[0;32m]&c %s has entered the game.", ch->name ); talk_info( AT_GREEN, buf ); } } add_char( ch ); d->connected = CON_PLAYING; ch->desc->speed = 5; if( ch->level == 0 ) { OBJ_DATA *obj; int iLang; ch->pcdata->clan = NULL; // need to sort out attribute prime here....... ch->perm_str += race_table[ch->race]->str_plus; ch->perm_int += race_table[ch->race]->int_plus; ch->perm_wis += race_table[ch->race]->wis_plus; ch->perm_dex += race_table[ch->race]->dex_plus; ch->perm_con += race_table[ch->race]->con_plus; ch->perm_cha += race_table[ch->race]->cha_plus; ch->affected_by = race_table[ch->race]->affected; ch->perm_lck += race_table[ch->race]->lck_plus; ch->armor += race_table[ch->race]->ac_plus; ch->alignment += race_table[ch->race]->alignment; ch->attacks = race_table[ch->race]->attacks; ch->defenses = race_table[ch->race]->defenses; ch->saving_poison_death = race_table[ch->race]->saving_poison_death; ch->saving_wand = race_table[ch->race]->saving_wand; ch->saving_para_petri = race_table[ch->race]->saving_para_petri; ch->saving_breath = race_table[ch->race]->saving_breath; ch->saving_spell_staff = race_table[ch->race]->saving_spell_staff; ch->height = number_range( race_table[ch->race]->height * .9, race_table[ch->race]->height * 1.1 ); ch->weight = number_range( race_table[ch->race]->weight * .9, race_table[ch->race]->weight * 1.1 ); if( ( iLang = skill_lookup( "common" ) ) < 0 ) bug( "Nanny: cannot find common language." ); else ch->pcdata->learned[iLang] = 100; for( iLang = 0; lang_array[iLang] != LANG_UNKNOWN; iLang++ ) if( lang_array[iLang] == race_table[ch->race]->language ) break; if( lang_array[iLang] == LANG_UNKNOWN ) bug( "Nanny: invalid racial language." ); else { if( ( iLang = skill_lookup( lang_names[iLang] ) ) < 0 ) bug( "Nanny: cannot find racial language." ); else ch->pcdata->learned[iLang] = 100; } reset_colors( ch ); ch->level = 1; ch->exp = 0; ch->max_hit += race_table[ch->race]->hit; ch->max_mana += race_table[ch->race]->mana; ch->hit = UMAX( 1, ch->max_hit ); ch->mana = UMAX( 1, ch->max_mana ); ch->move = ch->max_move; ch->practice = 10; /*no more mr meany, better give them something to start with Tommi Aug 2005 */ ch->gold = 5000; sprintf( buf, "Fighter of Fury .PvP." ); set_title( ch, buf ); /* * Added by Narn. Start new characters with autoexit and autgold * already turned on. Very few people don't use those. */ xSET_BIT( ch->act, PLR_AUTOLOOT ); xSET_BIT( ch->act, PLR_AUTOGOLD ); xSET_BIT( ch->act, PLR_AUTOEXIT ); xSET_BIT( ch->act, PLR_COMPASS ); xSET_BIT( ch->act, PLR_AUTOMAP ); xSET_BIT( ch->act, PLR_AUTOSAC ); SET_BIT( ch->pcdata->flags, PCFLAG_DEADLY ); /* * Outfit all players in basic equipments Tommi. */ if( ch->Class == CLASS_BUSHI || ch->Class == CLASS_SHUGENJA ) { { OBJ_INDEX_DATA *obj_ind = get_obj_index( 4014 ); if( obj_ind != NULL ) { obj = create_object( obj_ind, 0 ); obj_to_char( obj, ch ); equip_char( ch, obj, WEAR_WIELD ); } } } else if( ch->Class == CLASS_WU_JEN || ch->Class == CLASS_KENSEI ) { { OBJ_INDEX_DATA *obj_ind = get_obj_index( 4012 ); if( obj_ind != NULL ) { obj = create_object( obj_ind, 0 ); obj_to_char( obj, ch ); equip_char( ch, obj, WEAR_WIELD ); } } } else if( ch->Class == CLASS_IAIJUTSU || ch->Class == CLASS_HENSHIN ) { { OBJ_INDEX_DATA *obj_ind = get_obj_index( 4016 ); if( obj_ind != NULL ) { obj = create_object( obj_ind, 0 ); obj_to_char( obj, ch ); equip_char( ch, obj, WEAR_WIELD ); } } } else if( ch->Class == CLASS_KISHI || ch->Class == CLASS_SOHEI ) { { OBJ_INDEX_DATA *obj_ind = get_obj_index( 4018 ); if( obj_ind != NULL ) { obj = create_object( obj_ind, 0 ); obj_to_char( obj, ch ); equip_char( ch, obj, WEAR_WIELD ); } } } if( !sysdata.WAIT_FOR_AUTH ) char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) ); else { char_to_room( ch, get_room_index( ROOM_AUTH_START ) ); ch->pcdata->auth_state = 0; SET_BIT( ch->pcdata->flags, PCFLAG_UNAUTHED ); } } else if( !IS_IMMORTAL( ch ) && ch->pcdata->release_date > 0 && ch->pcdata->release_date > current_time ) { if( ch->in_room->vnum == 6 || ch->in_room->vnum == 8 || ch->in_room->vnum == 1206 ) char_to_room( ch, ch->in_room ); else char_to_room( ch, get_room_index( 8 ) ); } else if( ch->in_room && ( IS_IMMORTAL( ch ) || !xIS_SET( ch->in_room->room_flags, ROOM_PROTOTYPE ) ) ) { char_to_room( ch, ch->in_room ); } else if( IS_IMMORTAL( ch ) ) { char_to_room( ch, get_room_index( ROOM_VNUM_CHAT ) ); } else { char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) ); } if( get_timer( ch, TIMER_SHOVEDRAG ) > 0 ) remove_timer( ch, TIMER_SHOVEDRAG ); if( get_timer( ch, TIMER_PKILLED ) > 0 ) remove_timer( ch, TIMER_PKILLED ); act( AT_ACTION, "$n has entered the game.", ch, NULL, NULL, TO_CANSEE ); if( ch->pcdata->pet ) { act( AT_ACTION, "$n returns to $s master from the Void.", ch->pcdata->pet, NULL, ch, TO_NOTVICT ); act( AT_ACTION, "$N returns with you to the realms.", ch, NULL, ch->pcdata->pet, TO_CHAR ); } send_to_char("Welcome to The Fury .PvP. Let the fury begin", ch ); do_look( ch, "auto" ); if( !ch->was_in_room && ch->in_room == get_room_index( ROOM_VNUM_TEMPLE ) ) ch->was_in_room = get_room_index( ROOM_VNUM_TEMPLE ); else if( ch->was_in_room == get_room_index( ROOM_VNUM_TEMPLE ) ) ch->was_in_room = get_room_index( ROOM_VNUM_TEMPLE ); else if( !ch->was_in_room ) ch->was_in_room = ch->in_room; break; } return; } bool is_reserved_name( char *name ) { RESERVE_DATA *res; for( res = first_reserved; res; res = res->next ) if( ( *res->name == '*' && !str_infix( res->name + 1, name ) ) || !str_cmp( res->name, name ) ) return TRUE; return FALSE; } /* * Parse a name for acceptability. */ bool check_parse_name( char *name, bool newchar ) { /* * Names checking should really only be done on new characters, otherwise * we could end up with people who can't access their characters. Would * have also provided for that new area havoc mentioned below, while still * disallowing current area mobnames. I personally think that if we can * have more than one mob with the same keyword, then may as well have * players too though, so I don't mind that removal. -- Alty */ if( is_reserved_name( name ) && newchar ) return FALSE; /* * Length restrictions. */ if( strlen( name ) < 3 ) return FALSE; if( strlen( name ) > 12 ) return FALSE; /* * Alphanumerics only. * Lock out IllIll twits. */ { char *pc; bool fIll; fIll = TRUE; for( pc = name; *pc != STRING_NULL; pc++ ) { if( !isalpha( *pc ) ) return FALSE; if( LOWER( *pc ) != 'i' && LOWER( *pc ) != 'l' ) fIll = FALSE; } if( fIll ) return FALSE; } /* * Code that followed here used to prevent players from naming * themselves after mobs... this caused much havoc when new areas * would go in... */ return TRUE; } /* * Look for link-dead player to reconnect. */ bool check_reconnect( DESCRIPTOR_DATA * d, char *name, bool fConn ) { CHAR_DATA *ch; for( ch = first_char; ch; ch = ch->next ) { if( !IS_NPC( ch ) && ( !fConn || !ch->desc ) && ch->pcdata->filename && !str_cmp( name, ch->pcdata->filename ) ) { if( fConn && ch->switched ) { write_to_buffer( d, "Already playing.\n\rName: ", 0 ); d->connected = CON_GET_NAME; if( d->character ) { /* * clear descriptor pointer to get rid of bug message in log */ d->character->desc = NULL; free_char( d->character ); d->character = NULL; } return BERR; } if( fConn == FALSE ) { DISPOSE( d->character->pcdata->pwd ); d->character->pcdata->pwd = str_dup( ch->pcdata->pwd ); } else { /* * clear descriptor pointer to get rid of bug message in log */ d->character->desc = NULL; free_char( d->character ); d->character = ch; ch->desc = d; ch->timer = 0; send_to_char( "Reconnecting... Welcome back.\n\r", ch ); do_look( ch, "auto" ); act( AT_ACTION, "$n has reconnected.", ch, NULL, NULL, TO_CANSEE ); sprintf( log_buf, "%s (%s) reconnected.", ch->name, d->host ); log_string_plus( log_buf, LOG_COMM, UMAX( sysdata.log_level, ch->level ) ); d->connected = CON_PLAYING; } return TRUE; } } return FALSE; } /* * Check if already playing. */ bool check_playing( DESCRIPTOR_DATA * d, char *name, bool kick ) { CHAR_DATA *ch; DESCRIPTOR_DATA *dold; int cstate; for( dold = first_descriptor; dold; dold = dold->next ) { if( dold != d && ( dold->character || dold->original ) && !str_cmp( name, dold->original ? dold->original->pcdata->filename : dold->character->pcdata->filename ) ) { cstate = dold->connected; ch = dold->original ? dold->original : dold->character; if( !ch->name || ( cstate != CON_PLAYING && cstate != CON_EDITING ) ) { write_to_buffer( d, "Already connected - try again.\n\r", 0 ); sprintf( log_buf, "%s already connected.", ch->pcdata->filename ); log_string_plus( log_buf, LOG_COMM, sysdata.log_level ); return BERR; } if( !kick ) return TRUE; write_to_buffer( d, "Already playing... Kicking off old connection.\n\r", 0 ); write_to_buffer( dold, "Kicking off old connection... bye!\n\r", 0 ); close_socket( dold, FALSE ); /* * clear descriptor pointer to get rid of bug message in log */ d->character->desc = NULL; free_char( d->character ); d->character = ch; ch->desc = d; ch->timer = 0; if( ch->switched ) do_return( ch->switched, "" ); ch->switched = NULL; send_to_char( "Reconnecting... Welcome back.\n\r", ch ); do_look( ch, "auto" ); act( AT_ACTION, "$n has reconnected, kicking off old link.", ch, NULL, NULL, TO_CANSEE ); sprintf( log_buf, "%s@%s reconnected, kicking off old link.", ch->pcdata->filename, d->host ); log_string_plus( log_buf, LOG_COMM, UMAX( sysdata.log_level, ch->level ) ); /* * if ( ch->level < LEVEL_SAVIOR ) * to_channel( log_buf, CHANNEL_MONITOR, "Monitor", ch->level ); */ d->connected = cstate; return TRUE; } } return FALSE; } void stop_idling( CHAR_DATA * ch ) { ROOM_INDEX_DATA *was_in_room; /* * if ( !ch * || !ch->desc * || ch->desc->connected != CON_PLAYING * || !ch->was_in_room * || ch->in_room != get_room_index( ROOM_VNUM_LIMBO ) ) * return; */ if( !ch || !ch->desc || ch->desc->connected != CON_PLAYING || !IS_IDLE( ch ) ) return; /* * if ( IS_IMMORTAL(ch) ) * return; */ ch->timer = 0; was_in_room = ch->was_in_room; char_from_room( ch ); char_to_room( ch, was_in_room ); ch->was_in_room = ch->in_room; /* * ch->was_in_room = NULL; */ REMOVE_BIT( ch->pcdata->flags, PCFLAG_IDLE ); act( AT_ACTION, "$n has returned from the void.", ch, NULL, NULL, TO_ROOM ); return; } /* * Function to strip off the "a" or "an" or "the" or "some" from an object's * short description for the purpose of using it in a sentence sent to * the owner of the object. (Ie: an object with the short description * "a long dark blade" would return "long dark blade" for use in a sentence * like "Your long dark blade". The object name isn't always appropriate * since it contains keywords that may not look proper. -Thoric */ char *myobj( OBJ_DATA * obj ) { if( !str_prefix( "a ", obj->short_descr ) ) return obj->short_descr + 2; if( !str_prefix( "an ", obj->short_descr ) ) return obj->short_descr + 3; if( !str_prefix( "the ", obj->short_descr ) ) return obj->short_descr + 4; if( !str_prefix( "some ", obj->short_descr ) ) return obj->short_descr + 5; return obj->short_descr; } char *obj_short( OBJ_DATA * obj ) { static char buf[MAX_STRING_LENGTH]; if( obj->count > 1 ) { sprintf( buf, "%s (%d)", obj->short_descr, obj->count ); return buf; } return obj->short_descr; } #define NAME(ch) (IS_NPC(ch) ? ch->short_descr : ch->name) char *act_string( const char *format, CHAR_DATA * to, CHAR_DATA * ch, void *arg1, void *arg2, int flags ) { static char *const he_she[] = { "it", "he", "she" }; static char *const him_her[] = { "it", "him", "her" }; static char *const his_her[] = { "its", "his", "her" }; static char buf[MAX_STRING_LENGTH]; char fname[MAX_INPUT_LENGTH]; char *point = buf; const char *str = format; const char *i; CHAR_DATA *vch = ( CHAR_DATA * ) arg2; OBJ_DATA *obj1 = ( OBJ_DATA * ) arg1; OBJ_DATA *obj2 = ( OBJ_DATA * ) arg2; if( str[0] == '$' ) DONT_UPPER = FALSE; while( *str != '\0' ) { if( *str != '$' ) { *point++ = *str++; continue; } ++str; if( !arg2 && *str >= 'A' && *str <= 'Z' ) { bug( "Act: missing arg2 for code %c:", *str ); bug( format ); i = " <@@@> "; } else { switch ( *str ) { default: bug( "Act: bad code %c.", *str ); i = " <@@@> "; break; case 't': i = ( char * )arg1; break; case 'T': i = ( char * )arg2; break; case 'n': i = ( to ? PERS( ch, to, TRUE ) : NAME( ch ) ); break; case 'N': i = ( to ? PERS( vch, to, FALSE ) : NAME( vch ) ); break; case 'e': if( ch->sex > 2 || ch->sex < 0 ) { bug( "act_string: player %s has sex set at %d!", ch->name, ch->sex ); i = "it"; } else i = he_she[URANGE( 0, ch->sex, 2 )]; break; case 'E': if( vch->sex > 2 || vch->sex < 0 ) { bug( "act_string: player %s has sex set at %d!", vch->name, vch->sex ); i = "it"; } else i = he_she[URANGE( 0, vch->sex, 2 )]; break; case 'm': if( ch->sex > 2 || ch->sex < 0 ) { bug( "act_string: player %s has sex set at %d!", ch->name, ch->sex ); i = "it"; } else i = him_her[URANGE( 0, ch->sex, 2 )]; break; case 'M': if( vch->sex > 2 || vch->sex < 0 ) { bug( "act_string: player %s has sex set at %d!", vch->name, vch->sex ); i = "it"; } else i = him_her[URANGE( 0, vch->sex, 2 )]; break; case 's': if( ch->sex > 2 || ch->sex < 0 ) { bug( "act_string: player %s has sex set at %d!", ch->name, ch->sex ); i = "its"; } else i = his_her[URANGE( 0, ch->sex, 2 )]; break; case 'S': if( vch->sex > 2 || vch->sex < 0 ) { bug( "act_string: player %s has sex set at %d!", vch->name, vch->sex ); i = "its"; } else i = his_her[URANGE( 0, vch->sex, 2 )]; break; case 'q': i = ( to == ch ) ? "" : "s"; break; case 'Q': i = ( to == ch ) ? "your" : his_her[URANGE( 0, ch->sex, 2 )]; break; case 'p': i = ( !to || can_see_obj( to, obj1 ) ? obj_short( obj1 ) : "something" ); break; case 'P': i = ( !to || can_see_obj( to, obj2 ) ? obj_short( obj2 ) : "something" ); break; case 'd': if( !arg2 || ( ( char * )arg2 )[0] == '\0' ) i = "door"; else { one_argument( ( char * )arg2, fname ); i = fname; } break; } } ++str; while( ( *point = *i ) != '\0' ) ++point, ++i; } strcpy( point, "\n\r" ); if( !DONT_UPPER ) buf[0] = UPPER( buf[0] ); return buf; } #undef NAME void act( short AType, const char *format, CHAR_DATA * ch, void *arg1, void *arg2, int type ) { char *txt; CHAR_DATA *to; CHAR_DATA *vch = ( CHAR_DATA * ) arg2; /* * Discard null and zero-length messages. */ if( !format || format[0] == STRING_NULL ) return; if( !ch ) { bug( "Act: null ch. (%s)", format ); return; } if( !ch->in_room ) to = NULL; else if( type == TO_CHAR ) to = ch; else to = ch->in_room->first_person; /* * ACT_SECRETIVE handling */ if( IS_NPC( ch ) && xIS_SET( ch->act, ACT_SECRETIVE ) && type != TO_CHAR ) return; if( type == TO_VICT ) { if( !vch ) { bug( "Act: null vch with TO_VICT." ); bug( "%s (%s)", ch->name, format ); return; } if( !vch->in_room ) { bug( "Act: vch in NULL room!" ); bug( "%s -> %s (%s)", ch->name, vch->name, format ); return; } to = vch; } if( MOBtrigger && type != TO_CHAR && type != TO_VICT && to ) { OBJ_DATA *to_obj; txt = act_string( format, NULL, ch, arg1, arg2, STRING_IMM ); if( HAS_PROG( to->in_room, ACT_PROG ) ) rprog_act_trigger( txt, to->in_room, ch, ( OBJ_DATA * ) arg1, ( void * )arg2 ); for( to_obj = to->in_room->first_content; to_obj; to_obj = to_obj->next_content ) if( HAS_PROG( to_obj->pIndexData, ACT_PROG ) ) oprog_act_trigger( txt, to_obj, ch, ( OBJ_DATA * ) arg1, ( void * )arg2 ); } /* * Anyone feel like telling me the point of looping through the whole * room when we're only sending to one char anyways..? -- Alty */ for( ; to; to = ( type == TO_CHAR || type == TO_VICT ) ? NULL : to->next_in_room ) { if( ( !to->desc && ( IS_NPC( to ) && !HAS_PROG( to->pIndexData, ACT_PROG ) ) ) || !IS_AWAKE( to ) ) continue; if( type == TO_CHAR ) { if( to != ch ) continue; if( !is_same_map( ch, to ) ) continue; } if( type == TO_VICT && ( to != vch || to == ch ) ) continue; if( type == TO_ROOM ) { if( to == ch ) continue; if( !is_same_map( ch, to ) ) continue; } if( type == TO_NOTVICT ) { if( to == ch || to == vch ) continue; if( !is_same_map( ch, to ) ) continue; } if( type == TO_CANSEE ) { if( to == ch ) continue; if( IS_IMMORTAL( ch ) && IS_PLR_FLAG( ch, PLR_WIZINVIS ) ) { if( to->level < ch->pcdata->wizinvis ) continue; } if( !is_same_map( ch, to ) ) continue; } if( IS_IMMORTAL( to ) ) txt = act_string( format, to, ch, arg1, arg2, STRING_IMM ); else txt = act_string( format, to, ch, arg1, arg2, STRING_NONE ); if( to->desc ) { set_char_color( AType, to ); send_to_char( txt, to ); } if( MOBtrigger ) { /* * Note: use original string, not string with ANSI. -- Alty */ mprog_act_trigger( txt, to, ch, ( OBJ_DATA * ) arg1, ( void * )arg2 ); } } MOBtrigger = TRUE; return; } void do_name( CHAR_DATA * ch, char *argument ) { char fname[1024]; struct stat fst; CHAR_DATA *tmp; if( !NOT_AUTHED( ch ) || ch->pcdata->auth_state != 2 ) { send_to_char( "Huh?\n\r", ch ); return; } argument[0] = UPPER( argument[0] ); if( !check_parse_name( argument, TRUE ) ) { send_to_char( "Illegal name, try another.\n\r", ch ); return; } if( !str_cmp( ch->name, argument ) ) { send_to_char( "That's already your name!\n\r", ch ); return; } for( tmp = first_char; tmp; tmp = tmp->next ) { if( !str_cmp( argument, tmp->name ) ) break; } if( tmp ) { send_to_char( "That name is already taken. Please choose another.\n\r", ch ); return; } sprintf( fname, "%s%c/%s", PLAYER_DIR, tolower( argument[0] ), capitalize( argument ) ); if( stat( fname, &fst ) != -1 ) { send_to_char( "That name is already taken. Please choose another.\n\r", ch ); return; } STRFREE( ch->name ); ch->name = STRALLOC( argument ); STRFREE( ch->pcdata->filename ); ch->pcdata->filename = STRALLOC( argument ); send_to_char( "Your name has been changed. Please apply again.\n\r", ch ); ch->pcdata->auth_state = 0; return; } char *default_fprompt( CHAR_DATA * ch ) { static char buf[60]; strcpy( buf, "\033[1;31m<\033[1;33m%hhp &C%mm &G%vmv\033[1;31m %E> " ); if( IS_NPC( ch ) || IS_IMMORTAL( ch ) ) strcat( buf, "%i%R" ); return buf; } char *default_prompt( CHAR_DATA * ch ) { static char buf[60]; strcpy( buf, "\033[1;31m<\033[1;33m%hhp &C%mm &G%vmv\033[1;31m> " ); if( IS_NPC( ch ) || IS_IMMORTAL( ch ) ) strcat( buf, "%i%R" ); return buf; } int getcolor( char clr ) { static const char colors[16] = "xrgObpcwzRGYBPCW"; int r; for( r = 0; r < 16; r++ ) if( clr == colors[r] ) return r; return -1; } void display_prompt( DESCRIPTOR_DATA * d ) { CHAR_DATA *ch = d->character; CHAR_DATA *och = ( d->original ? d->original : d->character ); CHAR_DATA *victim; bool ansi = ( !IS_NPC( och ) && xIS_SET( och->act, PLR_ANSI ) ); const char *prompt; const char *helpstart = "<Type HELP START>"; char buf[MAX_STRING_LENGTH]; char *pbuf = buf; int pstat, percent; if( !ch ) { bug( "display_prompt: NULL ch" ); return; } if( !IS_NPC( ch ) && !IS_SET( ch->pcdata->flags, PCFLAG_HELPSTART ) ) prompt = helpstart; else if( !IS_NPC( ch ) && ch->substate != SUB_NONE && ch->pcdata->subprompt && ch->pcdata->subprompt[0] != STRING_NULL ) prompt = ch->pcdata->subprompt; else if( IS_NPC( ch ) || ( !ch->fighting && ( !ch->pcdata->prompt || !*ch->pcdata->prompt ) ) ) prompt = default_prompt( ch ); else if( ch->fighting ) { if( !ch->pcdata->fprompt || !*ch->pcdata->fprompt ) prompt = default_fprompt( ch ); else prompt = ch->pcdata->fprompt; } else prompt = ch->pcdata->prompt; if( ansi ) { strcpy( pbuf, ANSI_RESET ); d->prevcolor = 0x08; pbuf += 4; } /* * Clear out old color stuff */ for( ; *prompt; prompt++ ) { /* * '%' = prompt commands * Note: foreground changes will revert background to 0 (black) */ if( *prompt != '%' ) { *( pbuf++ ) = *prompt; continue; } ++prompt; if( !*prompt ) break; if( *prompt == *( prompt - 1 ) ) { *( pbuf++ ) = *prompt; continue; } switch ( *( prompt - 1 ) ) { default: bug( "Display_prompt: bad command char '%c'.", *( prompt - 1 ) ); break; case '%': *pbuf = STRING_NULL; pstat = 0x80000000; switch ( *prompt ) { case '%': *pbuf++ = '%'; *pbuf = STRING_NULL; break; case 'a': if( ch->level >= 10 ) pstat = ch->alignment; else if( IS_GOOD( ch ) ) strcpy( pbuf, "good" ); else if( IS_EVIL( ch ) ) strcpy( pbuf, "evil" ); else strcpy( pbuf, "neutral" ); break; case 'A': sprintf( pbuf, "%s%s%s", IS_AFFECTED( ch, AFF_INVISIBLE ) ? "I" : "", IS_AFFECTED( ch, AFF_HIDE ) ? "H" : "", IS_AFFECTED( ch, AFF_SNEAK ) ? "S" : "" ); break; case 'C': /* Tank */ if( !IS_IMMORTAL( ch ) ) break; if( !ch->fighting || ( victim = ch->fighting->who ) == NULL ) strcpy( pbuf, "N/A" ); else if( !victim->fighting || ( victim = victim->fighting->who ) == NULL ) strcpy( pbuf, "N/A" ); else { if( victim->max_hit > 0 ) percent = ( 100 * victim->hit ) / victim->max_hit; else percent = -1; if( percent >= 100 ) strcpy( pbuf, "perfect health" ); else if( percent >= 90 ) strcpy( pbuf, "slightly scratched" ); else if( percent >= 80 ) strcpy( pbuf, "few bruises" ); else if( percent >= 70 ) strcpy( pbuf, "some cuts" ); else if( percent >= 60 ) strcpy( pbuf, "several wounds" ); else if( percent >= 50 ) strcpy( pbuf, "nasty wounds" ); else if( percent >= 40 ) strcpy( pbuf, "bleeding freely" ); else if( percent >= 30 ) strcpy( pbuf, "covered in blood" ); else if( percent >= 20 ) strcpy( pbuf, "leaking guts" ); else if( percent >= 10 ) strcpy( pbuf, "almost dead" ); else strcpy( pbuf, "DYING" ); } break; case 'c': if( !IS_IMMORTAL( ch ) ) break; if( !ch->fighting || ( victim = ch->fighting->who ) == NULL ) strcpy( pbuf, "N/A" ); else { if( victim->max_hit > 0 ) percent = ( 100 * victim->hit ) / victim->max_hit; else percent = -1; if( percent >= 100 ) strcpy( pbuf, "perfect health" ); else if( percent >= 90 ) strcpy( pbuf, "slightly scratched" ); else if( percent >= 80 ) strcpy( pbuf, "few bruises" ); else if( percent >= 70 ) strcpy( pbuf, "some cuts" ); else if( percent >= 60 ) strcpy( pbuf, "several wounds" ); else if( percent >= 50 ) strcpy( pbuf, "nasty wounds" ); else if( percent >= 40 ) strcpy( pbuf, "bleeding freely" ); else if( percent >= 30 ) strcpy( pbuf, "covered in blood" ); else if( percent >= 20 ) strcpy( pbuf, "leaking guts" ); else if( percent >= 10 ) strcpy( pbuf, "almost dead" ); else strcpy( pbuf, "DYING" ); } break; case 'e': if( ( victim = who_fighting( ch ) ) != NULL ) { if( victim->max_hit > 0 ) percent = ( 100 * victim->hit ) / victim->max_hit; else percent = -1; if( percent >= 65 ) sprintf( pbuf, " \033[1;31mEnemy: &g%d%%", percent ); else if( percent >= 25 && percent < 65 ) sprintf( pbuf, " \033[1;31mEnemy: \033[1;33m%d%%", percent ); else sprintf( pbuf, " \033[1;31mEnemy: \033[0;31m%d%%", percent ); } break; case 'E': if( ( victim = who_fighting( ch ) ) != NULL ) { if( victim->max_hit > 0 ) percent = ( 100 * victim->hit ) / victim->max_hit; else percent = -1; if( percent >= 100 ) strcpy( pbuf, "\033[1;31mEnemy: [\033[0;31m+++\033[1;33m+++&g++++\033[1;31m]&D" ); else if( percent >= 90 ) strcpy( pbuf, "\033[1;31mEnemy: [\033[0;31m+++\033[1;33m+++&g+++ \033[1;31m]&D" ); else if( percent >= 80 ) strcpy( pbuf, "\033[1;31mEnemy: [\033[0;31m+++\033[1;33m+++&g++ \033[1;31m]&D" ); else if( percent >= 70 ) strcpy( pbuf, "\033[1;31mEnemy: [\033[0;31m+++\033[1;33m+++&g+ \033[1;31m]&D" ); else if( percent >= 58 ) strcpy( pbuf, "\033[1;31mEnemy: [\033[0;31m+++\033[1;33m+++ \033[1;31m]&D" ); else if( percent >= 45 ) strcpy( pbuf, "\033[1;31mEnemy: [\033[0;31m+++\033[1;33m++ \033[1;31m]&D" ); else if( percent >= 30 ) strcpy( pbuf, "\033[1;31mEnemy: [\033[0;31m+++\033[1;33m+ \033[1;31m]&D" ); else if( percent >= 28 ) strcpy( pbuf, "\033[1;31mEnemy: [\033[0;31m+++&x \033[1;31m]&D" ); else if( percent >= 15 ) strcpy( pbuf, "\033[1;31mEnemy: [\033[0;31m++&x \033[1;31m]&D" ); else if( percent >= 8 ) strcpy( pbuf, "\033[1;31mEnemy: [\033[0;31m+&x \033[1;31m]&D" ); else strcpy( pbuf, "\033[1;31mEnemy: [ \033[1;31m]&D" ); } break; case 'h': pstat = ch->hit; break; case 'H': pstat = ch->max_hit; break; case 'm': pstat = ch->mana; break; case 'M': pstat = ch->max_mana; break; case 'N': /* Tank */ if( !IS_IMMORTAL( ch ) ) break; if( !ch->fighting || ( victim = ch->fighting->who ) == NULL ) strcpy( pbuf, "N/A" ); else if( !victim->fighting || ( victim = victim->fighting->who ) == NULL ) strcpy( pbuf, "N/A" ); else { if( ch == victim ) strcpy( pbuf, "You" ); else if( IS_NPC( victim ) ) strcpy( pbuf, victim->short_descr ); else strcpy( pbuf, victim->name ); pbuf[0] = UPPER( pbuf[0] ); } break; case 'n': if( !IS_IMMORTAL( ch ) ) break; if( !ch->fighting || ( victim = ch->fighting->who ) == NULL ) strcpy( pbuf, "N/A" ); else { if( ch == victim ) strcpy( pbuf, "You" ); else if( IS_NPC( victim ) ) strcpy( pbuf, victim->short_descr ); else strcpy( pbuf, victim->name ); pbuf[0] = UPPER( pbuf[0] ); } break; case 'T': if( time_info.hour < 5 ) strcpy( pbuf, "night" ); else if( time_info.hour < 6 ) strcpy( pbuf, "dawn" ); else if( time_info.hour < 19 ) strcpy( pbuf, "day" ); else if( time_info.hour < 21 ) strcpy( pbuf, "dusk" ); else strcpy( pbuf, "night" ); break; case 'b': pstat = 0; break; case 'B': pstat = 0; break; case 'u': pstat = num_descriptors; break; case 'U': pstat = sysdata.maxplayers; break; case 'v': pstat = ch->move; break; case 'V': pstat = ch->max_move; break; case 'g': pstat = ch->gold; break; case 'r': if( IS_IMMORTAL( och ) ) pstat = ch->in_room->vnum; break; case 'F': if( IS_IMMORTAL( och ) ) sprintf( pbuf, "%s", ext_flag_string( &ch->in_room->room_flags, r_flags ) ); break; case 'R': if( xIS_SET( och->act, PLR_ROOMVNUM ) ) sprintf( pbuf, "\033[1;31m<#%d>&D ", ch->in_room->vnum ); break; case 'x': pstat = ch->exp; break; case 'X': pstat = exp_level( ch, ch->level + 1 ) - ch->exp; break; case 'o': /* display name of object on auction */ if( auction->item ) strcpy( pbuf, auction->item->name ); break; case 'S': if( ch->style == STYLE_BERSERK ) strcpy( pbuf, "B" ); else if( ch->style == STYLE_AGGRESSIVE ) strcpy( pbuf, "A" ); else if( ch->style == STYLE_DEFENSIVE ) strcpy( pbuf, "D" ); else if( ch->style == STYLE_EVASIVE ) strcpy( pbuf, "E" ); else strcpy( pbuf, "S" ); break; case 'i': if( ( !IS_NPC( ch ) && xIS_SET( ch->act, PLR_WIZINVIS ) ) || ( IS_NPC( ch ) && xIS_SET( ch->act, ACT_MOBINVIS ) ) ) sprintf( pbuf, "(Invis %d) ", ( IS_NPC( ch ) ? ch->mobinvis : ch->pcdata->wizinvis ) ); else if( IS_AFFECTED( ch, AFF_INVISIBLE ) ) sprintf( pbuf, "(Invis) " ); break; case 'I': pstat = ( IS_NPC( ch ) ? ( xIS_SET( ch->act, ACT_MOBINVIS ) ? ch->mobinvis : 0 ) : ( xIS_SET( ch->act, PLR_WIZINVIS ) ? ch->pcdata->wizinvis : 0 ) ); break; } if( pstat != 0x80000000 ) sprintf( pbuf, "%d", pstat ); pbuf += strlen( pbuf ); break; } } *pbuf = STRING_NULL; send_to_char( buf, ch ); send_to_char( "\n\r", ch ); return; } void set_pager_input( DESCRIPTOR_DATA * d, char *argument ) { while( isspace( *argument ) ) argument++; d->pagecmd = *argument; return; } bool pager_output( DESCRIPTOR_DATA * d ) { register char *last; CHAR_DATA *ch; int pclines; register int lines; bool ret; if( !d || !d->pagepoint || d->pagecmd == -1 ) return TRUE; ch = d->original ? d->original : d->character; pclines = UMAX( ch->pcdata->pagerlen, 5 ) - 1; switch ( LOWER( d->pagecmd ) ) { default: lines = 0; break; case 'b': lines = -1 - ( pclines * 2 ); break; case 'r': lines = -1 - pclines; break; case 'n': lines = 0; pclines = 0x7FFFFFFF; /* As many lines as possible */ break; case 'q': d->pagetop = 0; d->pagepoint = NULL; flush_buffer( d, TRUE ); DISPOSE( d->pagebuf ); d->pagesize = MAX_STRING_LENGTH; return TRUE; } while( lines < 0 && d->pagepoint >= d->pagebuf ) if( *( --d->pagepoint ) == '\n' ) ++lines; if( *d->pagepoint == '\n' && *( ++d->pagepoint ) == '\r' ) ++d->pagepoint; if( d->pagepoint < d->pagebuf ) d->pagepoint = d->pagebuf; for( lines = 0, last = d->pagepoint; lines < pclines; ++last ) if( !*last ) break; else if( *last == '\n' ) ++lines; if( *last == '\r' ) ++last; if( last != d->pagepoint ) { if( !write_to_descriptor( d->descriptor, d->pagepoint, ( last - d->pagepoint ) ) ) return FALSE; d->pagepoint = last; } while( isspace( *last ) ) ++last; if( !*last ) { d->pagetop = 0; d->pagepoint = NULL; flush_buffer( d, TRUE ); DISPOSE( d->pagebuf ); d->pagesize = MAX_STRING_LENGTH; return TRUE; } d->pagecmd = -1; if( xIS_SET( ch->act, PLR_ANSI ) ) if( write_to_descriptor( d->descriptor, ANSI_LBLUE, 0 ) == FALSE ) return FALSE; if( ( ret = write_to_descriptor( d->descriptor, "(C)ontinue, (N)on-stop, (R)efresh, (B)ack, (Q)uit: [C] ", 0 ) ) == FALSE ) return FALSE; if( xIS_SET( ch->act, PLR_ANSI ) ) { char buf[32]; sprintf( buf, "%s", color_str( d->pagecolor, ch ) ); ret = write_to_descriptor( d->descriptor, buf, 0 ); } return ret; } void do_speed( CHAR_DATA * ch, char *argument ) { short speed = atoi( argument ); if( !ch->desc ) return; /* Don't send messages to people who don't exist. duh. */ if( argument[0] == STRING_NULL ) { ch_printf( ch, "Your present speed is a %d, which equates to %d bytes per second.\n\r", ch->desc->speed, client_speed( ch->desc->speed ) ); return; } if( speed > 8 || speed < 0 ) { send_to_char( "Speed is between 0 and 8.\n\r", ch ); return; } ch->desc->speed = speed; ch_printf( ch, "The MUD will now send output to you at %d bytes per second.\n\r", client_speed( speed ) ); if( client_speed( speed ) > 2048 ) ch_printf( ch, "You should be aware %d is fast enough to lag you if you have a slow connection.\n\r", client_speed( speed ) ); return; } short client_speed( short speed ) { switch ( speed ) { default: break; case 1: return 512; case 2: return 1024; case 3: return 2048; case 4: return 3072; case 5: return 4096; case 6: return 5120; case 7: return 6144; case 8: return 7168; } return 512; /* Better than a mere default case. */ } // const char echo_off_str[] = { IAC, WILL, TELOPT_ECHO, STRING_NULL }; // const char echo_on_str[] = { IAC, WONT, TELOPT_ECHO, STRING_NULL }; const char echo_new_str[] = { IAC, SB, 102 }; void do_telnet( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; sprintf( buf, " %s %s: %s \n\r",echo_on_str ,argument ,echo_on_str ); write_to_buffer( ch->desc, buf, 0 ); ch_printf(ch, "%s sent", echo_new_str); return; }