eldhamud_2.2.5/clans/
eldhamud_2.2.5/classes/
eldhamud_2.2.5/councils/
eldhamud_2.2.5/deity/
eldhamud_2.2.5/doc/
eldhamud_2.2.5/doc/DIKU/
eldhamud_2.2.5/doc/DIKU/.svn/
eldhamud_2.2.5/doc/DIKU/.svn/prop-base/
eldhamud_2.2.5/doc/DIKU/.svn/text-base/
eldhamud_2.2.5/doc/MERC/
eldhamud_2.2.5/doc/MERC/.svn/
eldhamud_2.2.5/doc/SMAUG/.svn/
eldhamud_2.2.5/doc/SMAUG/mudprogs/
eldhamud_2.2.5/doc/SMAUG/mudprogs/.svn/
eldhamud_2.2.5/gods/
eldhamud_2.2.5/houses/
eldhamud_2.2.5/player/
eldhamud_2.2.5/player/a/
eldhamud_2.2.5/races/
eldhamud_2.2.5/src/Headers/.svn/
eldhamud_2.2.5/src/ObjectFiles/.svn/
#3011
executioner~
the executioner~
The executioner is here polishing his blade.
~
A masked man with muscles bulging all over his body.  You can tell by
the look in his eyes that he enjoys seeing you cower in his presence.
~
2|64 8|128 1000 S
50 -10 -20 1d1+1499 1d4+30
5000 500000
8 8 1
>fight_prog 40~
cackle
~
>greet_prog 50~
look $n
if isgood($n)
	smile $n
	say How are you doing?
else
	mpechoaround $n $I eyes $n suspiciously.
	mpechoat $n $I eyes you suspiciously.
endif
~
>speech_prog p looking at?~
growl $n
say An insect!
if rand(5)
	if isgood($n)
		mpechoaround $n $I eyes $n suspiciously.
		mpechoat $n $I eyes you suspiciously.
	else
		mpkill $n
	endif
endif
~
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