/*************************************************************************** * _______ _ ______ _______ _______ ______ * * ( ____ \( \ ( __ \ |\ /|( ___ )( )|\ /|( __ \ * * | ( \/| ( | ( \ )| ) ( || ( ) || () () || ) ( || ( \ ) * * | (__ | | | | ) || (___) || (___) || || || || | | || | ) | * * | __) | | | | | || ___ || ___ || |(_)| || | | || | | | * * | ( | | | | ) || ( ) || ( ) || | | || | | || | ) | * * | (____/\| (____/\| (__/ )| ) ( || ) ( || ) ( || (___) || (__/ ) * * (_______/(_______/(______/ |/ \||/ \||/ \|(_______)(______/ * **************************************************************************** * EldhaMUD2.2.5 Copyright 2003-2008 by Robert Powell (The_Fury) * ***************************************************************************/ Eldhamud 2.2.5 code release: HOW_TO In this file i will attempt to explain some of the things that woild need to be completed to be able to get a fully working game, using the Eldhamud Game Engine. I will not explain how each of these things is done, it is up to you to learn how to code and use the ingame systems to acumplish each of these tasks. An initial GM character has been supplied, login admin password admin123 1. Create Races 2. Create Classes 3. Create Skills 4. Create Spells 5. Create Areas 6. Create monsters for the overland maps 7. Populate the tables in random_amour with data 8. Populate the tables in random_weapons with data 9. Populate the tables in random_treasure with data 10. Edit the 9 maps with your terain types 11. Change the names of the maps in overland.c 12. Change the names of the maps in do_goto 13. Link the maps together with exits There are more than likely things that i have missed that should be added to this list. Those are the major things tho that would need to be changed and or added to make a playable game.