eldhamud/boards/
eldhamud/clans/
eldhamud/classes/
eldhamud/councils/
eldhamud/deity/
eldhamud/doc/
eldhamud/doc/DIKU/
eldhamud/doc/MERC/
eldhamud/doc/mudprogs/
eldhamud/houses/
eldhamud/src/o/CVS/
/*
 *  Simple Info channel
 *  Author: Rantic (supfly@geocities.com)
 *  of FrozenMUD (empire.digiunix.net 4000)
 *
 *  Permission to use and distribute this code is granted provided
 *  this header is retained and unaltered, and the distribution
 *  package contains all the original files unmodified.
 *  If you modify this code and use/distribute modified versions
 *  you must give credit to the original author(s).
 */
#include <stdio.h>
#include "mud.h"

void talk_info ( sh_int AT_COLOR, char *argument )
{
	DESCRIPTOR_DATA *d;
	char buf[MAX_STRING_LENGTH];
	CHAR_DATA *original;
	int position;
		
	sprintf (buf, "%s", argument );
	
	for ( d = first_descriptor; d; d = d->next )
	{
		original = d->original ? d->original : d->character;
		if (( d->connected == CON_PLAYING ) && !IS_SET( original->deaf, CHANNEL_INFO )
		&& !xIS_SET( original->in_room->room_flags, ROOM_SILENCE ) && !NOT_AUTHED( original ) )
		{
			position = original->position;
			original->position = POS_STANDING;
			act( AT_COLOR, buf, original, NULL, NULL, TO_CHAR );
			original->position = position;
		}
	}
}

void do_announce(CHAR_DATA *ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
        send_to_char( "Syntax: Announce <message>\n\r", ch );
        return;
    }
    sprintf( buf, "&R[&CANNOUNCEMENT&R]&c: %s", argument);
    talk_info(AT_PURPLE, buf);
    return;

}