#AREA Athelstan~ #VERSION 2 #AUTHOR Diku~ #RANGES 0 10 0 110 $ #SPELLLIMIT 0 #RESETMSG ~ #FLAGS 0 20 #ECONOMY 0 55250374 #CONTINENT continent1~ #CLIMATE 2 2 2 #MOBILES #21000 wizard~ the wizard~ A wizard walks around behind the counter, talking to himself. ~ The wizard looks old and senile, and yet he looks like a very powerful wizard. He is equipped with fine clothing, and is wearing many fine rings and bracelets. ~ -2147483645 0 900 C 65 2 2 656d8+30000 1d1+32 100000 80000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 5 0 0 0 0 0 0 0 0 #21001 baker~ the baker~ The baker looks at you calmly, wiping flour from his face with one hand. ~ A fat, nice looking baker. But you can see that he has many scars on his body. ~ -2147483645 0 900 C 65 2 2 65d8+30000 1d1+30 12000 80000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 5 0 0 0 0 0 0 0 0 #21002 grocer~ the grocer~ A grocer stands at the counter, with a slightly impatient look on his face. ~ A tall grocer, who moves two 200 pounds bag of flour around on his shoulders. ~ 3 0 900 C 65 2 2 65d8+30000 1d1+20 12000 80000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 5 0 0 0 0 0 0 0 0 #21003 weaponsmith~ the weaponsmith~ A weaponsmith. ~ A young weaponsmith, who still has lots to learn. ~ 3 0 900 C 65 2 2 65d8+30000 1d1+32 100000 80000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 5 0 0 0 0 0 0 0 0 #21004 armourer armorer~ the armourer~ An armourer stands here. ~ An old but very strong armourer, he has made more armours in his lifetime than you have ever seen. ~ 3 0 900 C 65 2 2 65d8+30000 1d8+32 150000 80000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 5 0 0 0 0 0 0 0 0 #21005 thief~ the thief~ A thief, all dressed in black. ~ Well COUNT your money! ~ 133 98304 100 C 8 13 3 8d8+80 1d5+5 100 4000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 0 0 0 0 0 0 0 0 #21006 captain~ the captain~ A retired captain stands here, selling boats. ~ This captain has killed more sharks than you have eaten peas. ~ -2147483645 0 900 C 65 2 2 65d8+30000 1d8+32 12000 80000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 5 0 0 0 0 0 0 0 0 #21007 sailor~ the sailor~ A sailor stands here, waiting to train you. ~ He looks like a strong, fit sailor. ~ 515 0 900 C 65 -2 -13 65d8+30000 1d4+30 2000 -15000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 5 0 0 0 0 0 0 0 0 #21008 boy~ the pet shop boy~ A pet shop boy is here, humming gently. ~ He is young and close-cropped and looks quite happy. ~ 3 0 900 C 5 2 2 5d8+50 2d3+1 12000 80000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 5 0 0 0 0 0 0 0 0 #21009 jeweller~ the jeweller~ The jeweller is standing behind the desk. ~ He is fat and has a content although watchful look on his face. ~ 3 0 900 C 65 2 -10 65d8+30000 1d8+30 300000 80000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 5 0 0 0 0 0 0 0 0 #21010 leather worker~ the leather worker~ The leather worker is sitting by the table, sewing a leather cap. ~ He looks as an honest, hard-working artisan who only just earns enough to keep himself going. ~ 3 0 900 C 65 2 2 65d8+30000 1d8+30 100000 80000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 5 0 0 0 0 0 0 0 0 #21011 executioner~ the executioner~ The executioner is here polishing his blade. ~ A masked man with muscles bulging all over his body. You can tell by the look in his eyes that he enjoys seeing you cower in his presence. ~ 67 136 1000 C 20 -10 -20 20d8+400 4d4+5 5000 500000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 5 0 0 0 0 0 0 0 0 > fight_prog 40~ cackle ~ > greet_prog 50~ look $n if isgood($n) smile $n say How are you doing? else mpechoaround $n $I eyes $n suspiciously. mpechoat $n $I eyes you suspiciously. endif ~ > speech_prog p looking at?~ growl $n say An insect! if rand(5) if isgood($n) mpechoaround $n $I eyes $n suspiciously. mpechoat $n $I eyes you suspiciously. else mpkill $n endif endif ~ | #21012 healer~ the healer~ A healer is here. ~ Although retired from adventuring, the healer still lends a hand. ~ 67 136 1000 C 65 -10 -20 65d8+29999 2d4+30 0 -99000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 5 0 0 0 0 0 0 0 0 > greet_prog 40~ bow $n say How may I help you? ~ > act_prog p chats~ chat My most sincere congratulations to you, may dear! ~ | #21013 guildmaster master~ the guildmaster~ Your guildmaster is standing here. ~ Even though your guildmaster looks old and tired, you can clearly see the vast amount of knowledge she possesses. She is wearing fine magic clothing, and you notice that she is surrounded by a blue shimmering aura. ~ -2147482621 0 1000 C 65 0 0 65d8+30000 3d8+24 8794 100000 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 3 0 0 0 0 0 0 0 0 #21014 guildmaster master~ the guildmaster~ Your guildmaster is standing here. ~ You are in no doubt that this guildmaster is truly close to your god; he has a peaceful, loving look. You notice that he is surrounded by a white aura. ~ -2147482621 128 1000 C 65 0 0 65d8+30000 3d8+24 8794 100000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 3 0 0 0 0 0 0 0 0 #21015 guildmaster master~ the guildmaster~ Your guildmaster is standing here. ~ You realize that whenever your guildmaster moves, you fail to notice it: the way of the true thief. She is dressed in poor clothing, having the appearance of a beggar. ~ -2147482621 0 1000 C 65 0 0 65d8+30000 3d8+24 8794 100000 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 3 0 0 0 0 0 0 0 0 #21016 guildmaster master~ the guildmaster~ Your guildmaster is standing here. ~ This is your master. Big and strong with bulging muscles. Several scars across his body prove that he was using arms before you were born. He has a calm look on his face. ~ -2147482621 0 1000 C 65 0 0 65d8+30000 3d8+24 8794 100000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 3 0 0 0 0 0 0 0 0 #21017 sorcerer~ the sorcerer~ A sorcerer is guarding the entrance. ~ He is an experienced mage who has specialized in the field of Combat Magic. He is here to guard the Mage's Guild and his superior knowledge of offensive as well as defensive spells make him a deadly opponent. ~ -2147483645 2 800 C 65 2 2 65d8+30000 1d8+22 2000 80000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 4 0 0 0 0 0 0 0 0 #21018 templar~ the knight templar~ A knight templar is guarding the entrance. ~ He is a specially trained warrior belonging to the military order of the Faith. His duty is to protect the faithful from persecution and infidel attacks and his religious devotion combined with his superior skill makes him a deadly opponent. ~ -2147483645 0 800 C 65 2 2 65d8+30000 1d8+22 2000 80000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 4 0 0 0 0 0 0 0 0 #21019 assassin~ the assassin~ An assassin is guarding the entrance. ~ He is a thief who has specialized in killing others as effectively as possible, using all sorts of weapons. His superior knowledge of how and where to use them combined with his extraordinary stealth makes him a deadly opponent. ~ -2147483645 65536 800 C 65 4 4 65d8+30000 1d8+22 2000 80000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 4 0 0 0 0 0 0 0 0 #21020 knight~ the knight~ A knight is guarding the entrance. ~ He is an expert warrior who has attained knighthood through countless chivalrous deeds. His duty is to protect the Guild of Swordsmen and his extreme skill combined with his experience in warfare makes him a deadly opponent. ~ -2147483645 0 800 C 65 0 0 65d8+30000 1d8+32 2000 80000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 3 0 0 0 0 0 0 0 0 #21021 bartender~ the bartender~ A bartender watches you calmly, while he skillfully mixes a drink. ~ A tired looking Bartender who hates trouble in his bar. ~ 3 0 900 C 65 2 2 65d8+30000 1d8+18 2000 80000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 0 0 0 0 0 0 0 0 #21022 waiter~ the waiter~ A waiter is going around from one place to another. ~ A tired looking waiter. ~ 3 0 900 C 5 2 2 5d8+50 2d4+2 2000 20000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 0 0 0 0 0 0 0 0 #21023 waiter~ the waiter~ A man who in his young days was a famous sorcerer. ~ ~ 1073741827 0 600 C 5 1 2 5d8+50 2d4+2 2000 20000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 0 0 0 0 0 0 0 0 #21024 waiter~ the waiter~ A waiter who seems to have reached contact with God. ~ ~ 3 0 600 C 5 1 2 5d8+50 2d4+2 2000 20000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 0 0 0 0 0 0 0 0 #21025 waiter~ the waiter~ A waiter who knows where all his customers keep their money. ~ ~ 3 0 600 C 5 1 2 5d8+50 2d4+2 2000 20000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 0 0 0 0 0 0 0 0 #21026 waiter~ the waiter~ A waiter who easily could kill you, and still carry quite a few firebreathers. ~ ~ 3 0 600 C 5 1 2 6d10+390 2d4+2 2000 20000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 0 0 0 0 0 0 0 0 #21027 filthy~ Filthy~ Filthy is standing here, eager to serve you a special drink. ~ Filthy looks real, ehm, dirty. He likes to keep his costumers happy, but do not mess with him or else he'll get upset. ~ 3 0 600 C 5 1 2 1d1+30000 2d4+2 2000 80000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 0 0 0 0 0 0 0 0 #21028 dealer~ Aod the Dealer~ Aod the Dealer stands in the shadows here. ~ Aod looks just like the dealer hoodlum you see on T.V. He's wearing a concert shirt and Levi 501's. His hair is pulled back into a pony tail. A beard and moustache complete the look. Aod has brought some drugs with him from Generic Mud. <worn on penis> A Trojan (TM) Condom. Since he practices safe sex, ~ 69 552 0 C 65 15 -2 65d8+30000 2d10+20 500 19000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 5 0 0 0 0 0 0 0 0 #21029 cityguard guard~ the cityguard~ A cityguard stands here. ~ A big, strong, helpful, trustworthy guard. ~ 69 0 1000 C 10 15 -2 10d8+100 3d6+2 500 19000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 2 0 0 0 0 0 0 0 0 #21030 janitor~ the janitor~ A janitor is walking around, cleaning up. ~ ~ 1 0 900 C 1 20 9 2d6+10 1d5+0 34 100 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 2 0 0 0 0 0 0 0 0 #21031 fido dog~ the beastly fido~ Beastly Fido is here. ~ Fido is a small dog that has a foul smell and pieces of rotted meat hanging around his teeth. ~ 161 0 -200 C 1 20 10 1d6+4 1d4+0 10 25 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 3 0 0 0 0 0 0 0 0 > greet_prog 40~ bark $n if name($n) == mayor growl $n kill $n endif ~ > rand_prog 10~ emote leaves a deposit on the ground. ~ | #21032 vagabond~ the vagabond~ A vagabond is here, looking for victims. ~ He looks pretty mean. ~ 5 0 -200 C 5 16 5 5d8+50 3d4+0 47 900 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 3 0 0 0 0 0 0 0 0 #21033 drunk~ the drunk~ A singing, happy drunk. ~ A drunk who seems to be too happy, and to carry too much money. ~ 1 0 400 C 2 19 8 2d8+22 3d6+0 85 200 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 2 0 0 0 0 0 0 0 0 #21034 beggar~ the beggar~ A beggar is here, asking for a few coins. ~ The beggar looks like she is fed up with life. ~ 3 0 400 C 1 20 9 2d6+10 1d5+0 0 100 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 3 0 0 0 0 0 0 0 0 #21035 cat~ an alley cat~ An alley cat hisses at you. ~ The alley cat is half starved and more than a little feral. ~ 161 0 -200 C 1 20 10 1d6+4 1d4+0 10 25 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #21036 cityguard guard~ the cityguard~ A cityguard is here, guarding the gate. ~ A big, strong, helpful, trustworthy guard. ~ 67 0 1000 C 10 5 -2 10d8+100 4d4+2 500 19000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #21037 cityguard guard~ the cityguard~ A cityguard is here, guarding the gate. ~ A big, strong, helpful, trustworthy guard. ~ 67 0 1000 C 10 5 -2 10d8+100 4d4+2 500 19000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #21038 cityguard guard~ the cityguard~ A cityguard is here, guarding the mayor. ~ A big, strong, helpful, trustworthy guard. ~ 67 65538 1000 C 10 0 -7 10d8+100 4d4+3 500 40000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #21039 kitten~ the kitten~ A small loyal kitten is here. ~ The kitten looks like a cute, little, fierce fighter. ~ 7 0 400 C 1 20 9 1d6+0 1d4+0 0 100 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #21040 puppy~ the puppy~ A small loyal puppy is here. ~ The puppy looks like a cute, little, fierce fighter. ~ 7 0 400 C 3 20 9 3d8+30 2d4+0 0 100 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #21041 beagle~ the beagle~ A small, quick, loyal beagle is here. ~ The beagle looks like a fierce fighter. ~ 7 0 400 C 5 19 8 5d8+50 2d6+0 0 200 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #21042 rottweiler~ the rottweiler~ A large, loyal rottweiler is here. ~ The rottweiler looks like a strong, fierce fighter. ~ 7 0 400 C 7 18 7 7d8+70 2d7+2 0 800 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #21043 wolf~ the wolf~ A large, trained wolf is here. ~ The wolf looks like a strong, fearless fighter. ~ 7 0 0 C 9 17 6 9d8+90 3d5+4 0 1600 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #21044 maid~ the maid~ The maid is waiting for your order. ~ She is very beautiful with golden hair, and deep blue eyes. A good reason for coming here more often. ~ 3 0 1000 C 5 2 -2 5d8+50 3d5+2 2000 80000 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > act_prog shivers~ shiver say Oh! I would never work in a graveyard let alone walk past it. ~ | #21045 sexton~ the sexton~ A sexton is sitting here, drinking hot tea. ~ The sexton looks like he is relaxing after another grave-digging job. ~ 3 0 800 C 3 18 7 3d8+30 2d4+2 13 350 108 108 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > rand_prog 20~ if rand(70) say I tell ya. All those dead bodies are giving me the creeps. shiver endif ~ | #21046 swan~ the swan~ A swan is swimming around in the pond. ~ The white swan is very elegant. ~ 3 0 1000 C 1 20 9 2d6+10 1d5+0 0 100 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #21047 duckling~ the duckling~ A duckling is swimming around in the pond. ~ The duckling is adorable, it looks most of all like a tiny furball. ~ 3 0 1000 C 1 20 10 1d1+0 1d1+0 0 10 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #21048 sparrow~ the sparrow~ A sparrow is flapping around on the ground. ~ The sparrow looks like it is enjoying life. ~ 193 0 1000 C 1 20 10 2d6+0 1d3+0 0 25 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #21049 duck~ the duck~ A duck is here, quacking happily. ~ The duck is quite fat. It looks like it is enjoying life. ~ 65 0 1000 C 1 20 10 2d6+5 1d4+0 0 75 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #21050 captain~ the captain~ The captain of the guard is looking very upset. ~ A big, strong, angry captain. ~ -2147483609 8 1000 C 15 4 1 15d8+300 3d8+1 0 28000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #21051 cityguard guard~ the cityguard~ A cityguard stands here, looking very upset. ~ A big, strong, angry guard. ~ 39 0 1000 C 10 5 -2 10d8+100 5d3+2 0 9000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #21052 secretary~ the secretary~ A secretary is sitting at the desk. ~ She looks very busy. The Secretary says 'Sorry, but the Mayor is extremely busy today'. The Secretary says 'Please sit down and have a seat in the meantime'. ~ 3 0 900 C 5 9 2 5d8+50 2d7+1 100 3000 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #21053 mayor~ the mayor~ The mayor is here. He shakes your hand. ~ He is a stocky, middle-aged man with thin, grey hair. ~ -2147483645 8192 900 C 65 2 -2 65d8+30000 3d8+12 1000 120000 104 104 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > rand_prog 20~ if isfight($i) else if rand(25) say I hate fidos. say Fidos are such disgusting creatures. else if rand(50) grumble say Day in. Day out. I always do the same thing. else say Boring! I lead such a boring life. endif endif endif ~ > entry_prog 5~ if ispc($n) say Here. I just can't stand this job anymore! yell I quit! remove key give key $n emote runs out of town. mpasound $I runs out of town laughing histerically. mppurge mayor endif ~ | #21149 crier~ the town crier~ The town crier is here, weeping quietly. ~ He is very good at his job - completely dissolved in tears. ~ 129 0 900 C 5 20 9 5d8+50 3d5+0 34 100 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #21000 barrel beer~ a barrel of beer~ A beer barrel has been left here.~ ~ 17 0 1 50 50 1 0 65 300 100 #21001 bottle beer~ a bottle of beer~ A beer bottle has been left here.~ ~ 17 0 1 8 8 1 0 10 20 8 #21002 bottle ale~ a bottle of ale~ A dark bottle of ale has been left here.~ ~ 17 0 1 8 8 3 0 10 10 3 #21003 bottle firebreather~ a bottle of firebreather~ A firebreather has been left here.~ ~ 17 0 1 8 8 7 0 10 50 17 #21004 bottle local~ a bottle of local specialty~ A dark bottle has been left here.~ ~ 17 0 1 8 8 8 0 10 20 7 #21005 axe blade~ an executioner's axe~ An executioner's axe is here waiting to possess its next user.~ ~ 5 3072 8193 0 5 6 1 60 30000 10000 E axe blade~ It is quite heavy. The blade is made of some metal that you can't even spell. The edge of the blade looks as if it could cut through anything or anyone. ~ #21006 potpie pot pie~ a big pot pie~ A big pot pie has been left here.~ ~ 19 0 1 50 0 0 0 5 120 10 #21007 pit~ the donation pit~ A pit for sacrifices is in front of the altar.~ ~ 15 0 0 10000 0 0 0 1 0 0 E pit~ This is where you put money and items to help Doz expand this shrine and convert more people to the belief of Eru our creator. ~ #21008 dagger~ a dagger~ A dagger with a long thin blade is here.~ ~ 5 0 8193 0 2 4 11 1 10 3 #21009 sword small~ a small sword~ A small sword lies here.~ ~ 5 0 8193 0 2 5 11 3 60 20 #21010 sword long~ a long sword~ A long sword has been left here.~ ~ 5 0 8193 0 2 6 3 8 100 200 #21011 torch~ a torch~ A large torch.~ ~ 1 0 16385 0 0 24 0 1 10 3 #21012 lantern~ a hooded brass lantern~ A hooded brass lantern has been left here.~ ~ 1 0 16385 0 0 100 0 4 60 20 E lantern~ It is a large and robust but somewhat battered oil lantern made from brass, equipped with a handle to make it handy and a hood to protect its flame. Some letters have been scratched on its bottom. ~ E letters~ They say, "Use 'hold lantern' to activate." ~ #21015 scroll identify~ a scroll of identify~ A scroll has carelessly been left here.~ ~ 2 64 1 12 -1 -1 -1 1 2000 50 'NONE' 'NONE' 'NONE' E scroll identify~ The scroll has a magic formula drawn upon it: ??? ? ? ? ? ? * ~ #21016 potion yellow~ a yellow potion of see invisible~ A small yellow potion has carelessly been left here.~ ~ 10 64 1 12 -1 -1 -1 1 400 50 'detect invis' 'NONE' 'NONE' E potion yellow~ The potion has a small label 'Detect The Invisible'. ~ #21017 scroll recall~ a scroll of recall~ A scroll has carelessly been left here.~ ~ 2 64 1 12 -1 -1 -1 4 2000 100 'word of recall' 'NONE' 'NONE' E scroll~ The scroll has written a formulae of 'Word of Recall' upon it. ~ #21018 jacket scale mail~ a scale mail jacket~ A scale mail jacket is lying on the ground.~ ~ 9 0 9 3 0 0 0 4 1000 300 #21019 bronze breast plate~ a bronze breast plate~ A bronze breast plate is lying on the ground.~ ~ 9 0 9 3 0 0 0 8 7000 2250 #21020 raft~ a raft~ A raft has been left here.~ ~ 22 0 1 0 0 0 0 75 400 20000 E raft~ The raft looks very primitive. ~ #21021 canoe~ a canoe~ A canoe has been left here.~ ~ 22 0 1 0 0 0 0 32 1000 10000 E canoe~ The canoe is fairly light. ~ #21022 jerkin~ a leather jerkin~ A leather jerkin is lying on the ground.~ ~ 9 0 1025 2 0 0 0 5 100 20 #21023 cap~ a leather cap~ A leather cap is lying on the ground.~ ~ 9 0 17 2 0 0 0 1 50 10 #21024 pants~ a pair of leather pants~ A pair of leather pants is lying on the ground.~ ~ 9 0 33 2 0 0 0 5 50 10 #21025 boots~ a pair of leather boots~ A pair of leather boots lies here.~ ~ 9 0 65 2 0 0 0 3 50 10 #21026 gloves~ a pair of leather gloves~ A pair of leather gloves is lying on the ground.~ ~ 9 0 129 2 0 0 0 1 50 10 #21027 sleeves~ a pair of leather sleeves~ A pair of leather sleeves is lying on the ground.~ ~ 9 0 257 2 0 0 0 3 50 10 #21028 jerkin~ a studded leather jerkin~ A studded leather jerkin is lying on the ground.~ ~ 9 0 9 3 0 0 0 1 200 40 #21029 cap~ a hard leather cap~ A hard leather cap is lying on the ground.~ ~ 9 0 17 3 0 0 0 2 100 20 #21030 pants~ a pair of studded leather pants~ A pair of studded leather pants is lying on the ground.~ ~ 9 0 33 3 0 0 0 8 100 20 #21031 boots~ a pair of hard leather boots~ A pair of hard leather boots lies here.~ ~ 9 0 65 3 0 0 0 4 100 20 #21032 gloves~ a pair of hard leather gloves~ A pair of hard leather gloves is lying on the ground.~ ~ 9 0 129 3 0 0 0 1 100 20 #21033 sleeves~ a pair of studded leather sleeves~ A pair of studded leather sleeves is lying on the ground.~ ~ 9 0 257 3 0 0 0 4 100 20 #21034 jerkin scale mail~ a scale mail jerkin~ A scale mail jerkin is lying on the ground.~ ~ 9 0 9 4 0 0 0 2 500 100 #21035 coif scale mail~ a scale mail coif~ A scale mail coif is lying on the ground.~ ~ 9 0 17 4 0 0 0 4 250 50 #21036 skirt scale mail~ a long scale mail skirt~ A long scale mail skirt is lying on the ground.~ ~ 9 0 33 4 0 0 0 2 250 50 #21037 boots reinforced~ a pair of reinforced boots~ A pair of reinforced boots lies here.~ ~ 9 0 65 4 0 0 0 6 250 50 #21038 gloves reinforced~ a pair of reinforced gloves~ A pair of reinforced gloves is lying on the ground.~ ~ 9 0 129 4 0 0 0 2 250 50 #21039 sleeves scale mail~ a pair of scale mail sleeves~ A pair of scale mail sleeves is lying on the ground.~ ~ 9 0 257 4 0 0 0 8 250 50 #21040 shield small metal~ a small metal shield~ A small metal shield is lying on the ground.~ ~ 9 0 513 4 0 0 0 3 500 100 #21041 tea cup~ a cup of tea~ A cup has been set here.~ ~ 17 0 1 2 2 11 0 3 5 1 E cup~ It is a small simple cup. ~ #21042 coffee cup~ a cup of coffee~ A cup has been set here.~ ~ 17 0 1 2 2 12 0 3 7 1 E cup~ It is a small simple cup. ~ #21043 water cup~ a cup of water~ A cup has been set here.~ ~ 17 0 1 2 2 0 0 3 2 1 E cup~ It is a large simple cup. ~ #21044 bracer bronze~ a bronze bracer~ A bronze bracer is lying on the ground.~ ~ 9 0 4097 3 0 0 0 5 2500 500 #21045 bracer iron~ an iron bracer~ An iron bracer is lying on the ground.~ ~ 9 0 4097 3 0 0 0 5 5000 1000 #21046 key iron~ a key~ An iron key has been left here.~ ~ 18 0 1 0 0 0 0 1 0 10 E key iron~ The iron key is not special. ~ #21047 key rusty~ a key~ A rusty key has been left here.~ ~ 18 0 1 0 0 0 0 1 0 10 E key rusty~ The key is a fairly large rusty key. You notice some fresh dirt on it. ~ #21048 key wooden~ a key~ A wooden key has been left here.~ ~ 18 0 1 0 0 0 0 1 0 10 E key wooden~ The wooden key is not special. ~ #21049 key brass~ a key~ A brass key has been left here.~ ~ 18 0 1 0 0 0 0 1 0 10 E key brass~ The brass key is small and looks like it fits a very complicated lock. ~ #21050 sword long~ a long sword~ A long sword has been left here.~ ~ 5 0 8193 0 3 8 3 5 600 200 E sword long~ This is the ceremonial sword of the Mayor of Athelstan. ~ #21051 hand cuffs~ a pair of hand cuffs~ A pair of hand cuffs has been left here.~ ~ 13 0 16385 0 0 0 0 4 200 40 #21052 desk drawer~ the desk~ A desk is set against the western wall.~ The desk looks very sparse, there is a drawer in the left side. ~ 15 0 0 34 15 3122 0 100 0 100000 E drawer~ You notice a keyhole in the drawer. ~ #21053 safe~ the safe~ A safe is placed in a dark corner of the room.~ The safe has a keyhole. ~ 15 0 0 34 15 3123 0 100 0 100000 E safe~ The safe is very heavy. ~ #21054 gold coins~ the gold~ A lot of gold is here.~ Looks like at least 10,000 coins. ~ 20 0 1 52385 0 0 0 1 52385 5238 #21055 city key~ the City Key~ The very big City Key is lying here.~ It is probably the biggest key you have seen in your life. It is made from polished gold and has various patterns on it along with the Athelstan Coat of Arms. ~ 18 0 1 0 0 0 0 10 10000 5000 #21056 bench~ the Bench~ A white-painted wooden bench is standing here.~ ~ 12 0 0 0 0 0 0 100 600 200 E bench~ It is a quite heavy but very comfortable bench. It is placed with its front towards the river so you can sit and watch the river and the houses on the other side. ~ #21057 fountain water~ a fountain~ A small white fountain gushes forth here.~ ~ 25 0 0 50 50 0 0 500 3000 1000 E fountain~ It is very nice. Made from fine white marble. ~ #21058 coins gold~ a small pile of gold coins~ A small pile of gold coins lies here.~ ~ 20 0 1 20 0 0 0 1 0 0 #21059 key steel~ a steel key~ A large steel key has been left here.~ ~ 18 0 1 0 0 0 0 1 0 10 E key steel~ A key of this size must fit a very strong lock. ~ #21060 skin water buffalo~ a buffalo water skin~ A bloated dead buffalo is on the floor.~ ~ 17 0 1 100 100 0 0 5 30 5 #21061 letter resignation~ the receptionist's letter of resignation~ The receptionist's letter of resignation is taped to the wall.~ ~ 12 0 0 0 0 0 0 999 0 0 E letter resignation~ The letter is written in a bold and feminine Carolinian hand. To whom it may concern, Merc Industries has installed a new no-rent save and quit system. Apparently one can now save and quit at any time from anywhere inside a town or out. My services here are no longer required. Diana the Receptionist ~ #21062 notice liquidation bank~ the bank's notice of liquidation~ The bank's notice of liquidation is taped to the wall.~ ~ 12 0 0 0 0 0 0 999 0 0 E notice liquidation bank~ The letter is written in a reserved and dignified Spencer hand. To whom it may concern, Merc Industries has charmed your money. Apparently one's gold will remain close, even beyond death. We are closing down our offices and ATM machines. Our services here are no longer required. Athelstan City Bank ~ #21063 sword~ a standard issue sword~ You see a standard issue sword here.~ ~ 5 64 8193 0 3 6 3 5 0 500 E sword~ You see a sword of great craftsmanship. Imprinted on the side is: Merc Industries ~ A 18 2 A 19 2 #21064 dagger~ a standard issue dagger~ You see a standard issue dagger here.~ ~ 5 64 8193 13 4 4 11 5 100 500 E dagger~ You see a dagger of great craftsmanship. Imprinted on the side is: Merc Industries ~ A 18 2 A 19 1 #21065 mace~ a standard issue mace~ You see a standard issue mace here.~ ~ 5 64 8193 0 4 4 7 5 100 500 E mace~ You see a mace of great craftsmanship. Imprinted on the side is: Merc Industries ~ A 18 2 A 19 2 #21066 vest~ a standard issue vest~ You see a standard issue vest here.~ ~ 9 0 1025 3 0 0 0 2 0 500 E vest~ You see a vest of great craftsmanship. Stamped on the side is: Merc Industries ~ #21067 shield~ a standard issue shield~ You see a standard issue shield here.~ ~ 9 0 513 5 0 0 0 2 0 500 E shield~ You see a shield of great craftsmanship. Imprinted on the side is: Merc Industries ~ #21068 cloak~ a standard issue cloak~ You see a standard issue cloak here.~ ~ 9 0 5 2 0 0 0 2 0 500 E cloak~ You see a cloak of great craftsmanship. Imprinted on the side is: Merc Industries ~ #21069 helmet~ a standard issue helmet~ You see a standard issue helmet here.~ ~ 9 0 17 2 0 0 0 2 0 500 E helmet~ You see a helmet of great craftsmanship. Imprinted on the side is: Merc Industries ~ #21070 leggings~ a pair of standard issue leggings~ You see a pair of standard issue leggings here.~ ~ 9 0 33 2 0 0 0 2 0 500 E leggings~ You see leggings of great craftsmanship. Imprinted on the side is: Merc Industries ~ #21071 boots~ a pair of standard issue boots~ You see a pair of standard issue boots here.~ ~ 9 0 65 2 0 0 0 2 0 500 E boots~ You see boots of great craftsmanship. Imprinted on the side is: Merc Industries ~ #21072 gloves~ a pair of standard issue gloves~ You see a pair of standard issue gloves here.~ ~ 9 0 129 2 0 0 0 2 0 500 E gloves~ You see gloves of great craftsmanship. Imprinted on the side is: Merc Industries ~ #21073 sleeves~ a pair of standard issue sleeves~ You see a pair of standard issue sleeves here.~ ~ 9 0 257 2 0 0 0 2 0 500 E sleeves~ You see sleeves of great craftsmanship. Imprinted on the side is: Merc Industries ~ A 19 5 #21074 cape~ a standard issue cape~ You see a standard issue cape here.~ ~ 9 0 1025 2 0 0 0 5 0 500 E cape~ You see a cape of great craftsmanship. Imprinted on the side is: Merc Industries ~ #21075 belt~ a standard issue belt~ You see a standard issue belt here.~ ~ 9 0 2049 2 0 0 0 5 0 500 E belt~ You see a belt of great craftsmanship. Imprinted on the side is: Merc Industries ~ A 18 5 #21076 bracer~ a standard issue bracer~ You see a standard issue bracer here.~ ~ 9 0 4097 2 0 0 0 5 0 500 E bracer~ You see a bracer of great craftsmanship. Imprinted on the side is: Merc Industries ~ #21077 ring signet~ a city guard signet ring~ You see a ring with a strange symbol on the floor.~ ~ 9 64 3 2 0 0 0 1 0 10000 A 31 3 A 25 3 A 24 -2 #21078 banner~ a war banner~ A war banner is on the floor here.~ ~ 1 65 1 0 0 -1 0 1 0 500 E banner~ This is the official Merc war banner to see you through the darkest realm! ~ A 12 50 A 24 -2 A 13 50 #21079 ring diamond wedding~ a diamond wedding ring.~ Vanya's diamond wedding ring has been left here.~ ~ 9 256 3 1 0 0 0 1 500 50 E ring diamond wedding~ A slender gold band set with a marquise-cut four carat blue-white solitaire. Inscribed on the inside of the band is: 'Your loving husband, House'. ~ #21080 scroll of detection~ A scroll of detection~ A scroll of detection has been left here.~ ~ 2 8193 1 10 -1 -1 -1 1 170 17 'detect invis' 'detect hidden' 'detect magic' #21081 scroll of creation~ A scroll of creation~ A scroll of creation has been left here.~ ~ 2 1 1 10 -1 -1 -1 1 160 16 'create spring' 'create food' 'create food' #21082 wand fire flames~ A wand of flames~ A wand of flames is here. ~ ~ 3 8192 1 15 8 8 -1 1 120 12 'flamestrike' #21083 wand frost~ A wand of frost~ A frosty cold wand is here.~ ~ 3 8192 1 15 8 8 -1 1 180 18 'frost breath' #21084 apple~ An apple~ A juicy red apple is here.~ ~ 19 8192 1 15 0 0 0 1 15 1 #21085 orange~ An orange~ A realy ripe orange is here.~ ~ 19 8192 1 20 0 0 0 1 30 3 #21086 chocolate eclaire~ A chocolate eclaire~ A scrumy chocolate eclaire is here.~ ~ 19 8192 1 30 0 0 0 1 60 6 #21087 potion lesser heal~ A potion of lesser heal~ A potion of lesser heal is here.~ ~ 10 8192 1 15 -1 -1 -1 1 120 12 'cure light' 'cure light' 'alertness' #21088 potion cure critical~ A potion of cure critical~ A potion of cire critical is here.~ ~ 10 0 0 0 -1 -1 -1 1 0 0 'cure critical' 'cure critical' 'benediction' #21149 band gold wedding~ a gold wedding band.~ House's gold wedding band has been left here.~ ~ 9 256 3 1 0 0 0 1 700 70 E band gold wedding~ A wide, plain circle of gold inscribed: 'Your loving wife, Vanya'. ~ #0 #ROOMS #21000 The Temple Of Athelstan~ You are in the southern end of the temple hall in the Temple of Athelstan. The temple has been constructed from giant marble blocks, eternal in appearance, and most of the walls are covered by ancient wall paintings picturing Gods, Giants and peasants. Large steps lead down through the grand temple gate, descending the huge mound upon which the temple is built and ends on the temple square below. ~ 0 4 0 D0 At the northern end of the temple hall is a statue and a huge altar. ~ ~ 0 -1 21049 0 0 D2 You see the temple square. ~ ~ 0 -1 21004 0 0 S #21001 Cleric's Inner Sanctum~ This is the inner sanctum. A picture of the mighty Thor, is hanging on the wall, just above the altar which is set against the western wall. A well in the middle of the floor leads down into darkness. Vile smells waft from the depths. ~ 0 12 0 D1 You see your favorite place, the bar of divination. ~ ~ 0 -1 21002 0 0 S #21002 Cleric's Bar~ The bar is one of the finest in the land, lucky it is members only. Fine furniture is set all around the room. A small sign is hanging on the wall. ~ 0 12 0 D2 You see the entrance. ~ ~ 0 -1 21003 0 0 D3 You see the inner sanctum. ~ ~ 0 -1 21001 0 0 E sign~ The sign reads: Free instructions provided by the waiter: Buy - Buy something (drinkable) from the waiter. List - The waiter will show you all the different drinks and specialties, and tell the price of each. ~ S #21003 Entrance to Cleric's Guild~ The entrance hall is a small modest room, reflecting the true nature of the Clerics. The exit leads east to the temple square. A small entrance to the bar is in the northern wall. ~ 0 8 0 D0 You see the bar, richly decorated with really stylish furniture. ~ ~ 0 -1 21002 0 0 D1 You see the Temple Square. ~ ~ 0 -1 21004 0 0 S #21004 The Temple Square~ You are standing on the temple square. Huge marble steps lead up to the temple gate. The entrance to the Clerics Guild is to the west, and the old Grunting Boar Inn, is to the east. Just south of here you see the market square, the center of Athelstan. ~ 0 0 1 D0 You see the temple. ~ ~ 0 -1 21000 0 0 D1 You see the good old Grunting Boar Inn. ~ ~ 0 -1 21005 0 0 D2 You see the Market Square. ~ ~ 0 -1 21013 0 0 D3 You see the entrance to the Clerics Guild. ~ ~ 0 -1 21003 0 0 D4 You see the air. ~ ~ 0 -1 21050 0 0 S #21005 Entrance to the Grunting Boar Inn~ You are standing in the entrance hall of the Grunting Boar Inn. The hall has been wisely decorated with simple but functional furniture. A small staircase leads up to the defunct reception room and the bar is to the east. ~ 0 8 0 D1 Surprise! You see the bar. ~ ~ 0 -1 21006 0 0 D3 You see the temple square. ~ ~ 0 -1 21004 0 0 D4 You see the defunct reception room. ~ ~ 0 -1 21007 0 0 S #21006 The Grunting Boar~ You are standing in the bar. The bar is set against the northern wall, old archaic writing, carvings and symbols cover its top. A fireplace is built into the western wall, and through the southeastern windows you can see the temple square. This place makes you feel like home. A small sign with big letters is fastened to the bar. ~ 0 8 0 D3 You see the exit to the entrance hall. ~ ~ 0 -1 21005 0 0 E sign~ The sign reads: Free instructions provided by the Grunting Boar Inn. Buy - Buy something (drinkable) from the bartender. List - The bartender will show you all the different drinks and specialties, and tell the price of each. ~ E writing carving carvings symbols symbol~ Although it is very hard to understand, you think it looks a lot like beer, poems about beer, and small beer-mugs. ~ S #21007 The Defunct Reception~ You are standing in a dusty, defunct reception. The staircase leads down to the entrance hall. ~ 0 8 0 D5 You see the entrance hall. ~ ~ 0 -1 21005 0 0 S #21008 The Bakery~ You are standing inside the small bakery. A sweet scent of Danish and fine bread fills the room. The bread and Danish are arranged in fine order on the shelves, and seem to be of the finest quality. A small sign is on the counter. ~ 0 8 0 D2 You see the main street. ~ ~ 0 -1 21012 0 0 E danish pastry~ You see that this is truly delicious pastry. Must be made by a Dane from Denmark (which surely is not the capital of Sweden!). Former ruler of Scandinavia, England, Northern Germany, Northern France, Russia, Greenland, Iceland, Estonia etc. etc. The sight of those large, wholesome chokoladeboller makes your mouth water and your soul sing. ~ E sign~ Free instructions provided by the store: Buy - Will buy you some bread or pastry. List - The baker will kindly tell you the price and sort of the bread in his bakery. ~ S #21009 The General Store~ You are inside the general store. All sorts of items are stacked on shelves behind the counter, safely out of your reach. A small note hangs on the wall. ~ 0 8 0 D2 You see the main street. ~ ~ 0 -1 21014 0 0 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ S #21010 The Weapon Shop~ You are inside the weapon shop. There is a small note on the counter. ~ 0 8 0 D2 You see the main street. ~ ~ 0 -1 21015 0 0 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ S #21011 Main Street~ You are at the end of the main street of Athelstan. South of here is the entrance to the Guild of Magic Users. The street continues east towards the market square. The magic shop is to the north and to the west is the city gate. ~ 0 0 1 D0 You see the magic shop. ~ ~ 0 -1 21032 0 0 D1 You see the main street. ~ ~ 0 -1 21012 0 0 D2 You see the entrance to the Guild of Magic Users. ~ ~ 0 -1 21016 0 0 D3 You see the city gate. ~ ~ 0 -1 21035 0 0 S #21012 Main Street~ You are on the main street passing through the City of Athelstan. South of here is the entrance to the Armoury, and the bakery is to the north. East of here is the market square. ~ 0 0 1 D0 You see the bakery. ~ ~ 0 -1 21008 0 0 D1 You see the market square. ~ ~ 0 -1 21013 0 0 D2 You see the armoury. ~ ~ 0 -1 21019 0 0 D3 You see the main street. ~ ~ 0 -1 21011 0 0 S #21013 Market Square~ You are standing on the market square, the famous Square of Athelstan. A large, peculiar looking statue is standing in the middle of the square. Roads lead in every direction, north to the temple square, south to the common square, east and westbound is the main street. ~ 0 0 1 D0 You see the temple square. ~ ~ 0 -1 21004 0 0 D1 You see the main street. ~ ~ 0 -1 21014 0 0 D2 You see the common square. ~ ~ 0 -1 21024 0 0 D3 You see the main street. ~ ~ 0 -1 21012 0 0 E statue~ What you see is the Athelstan Worm, stretching around the Palace of Athelstan. ~ S #21014 The Main Street~ You are on Main Street crossing through town. To the north is the general store, and the main street continues east. To the west you see and hear the market place and to the south is the Jeweller's Shop. ~ 0 0 1 D0 You see the general store. ~ ~ 0 -1 21009 0 0 D1 You see Main Street. ~ ~ 0 -1 21015 0 0 D2 You see the Jeweller's Shop. ~ ~ 0 -1 21033 0 0 D3 You see the market square. ~ ~ 0 -1 21013 0 0 S #21015 The Main Street~ The main street, to the north is the weapon shop and to the south is the Guild of Swordsmen. To the east you leave town and to the west the street leads to the market square. ~ 0 0 1 D0 You see the weapon shop. ~ ~ 0 -1 21010 0 0 D1 You see the city gate. ~ ~ 0 -1 21036 0 0 D2 You see the swordsmen's guild. ~ ~ 0 -1 21020 0 0 D3 You see the main street leading to the market square. ~ ~ 0 -1 21014 0 0 S #21016 Entrance to Mage's Guild~ The entrance hall is a small, poor lighted room. ~ 0 8 0 D0 You see the main street. ~ ~ 0 -1 21011 0 0 D2 You see your favorite place, the Mage's Bar. ~ ~ 0 -1 21017 0 0 S #21017 Mage's Bar~ The bar is one of the wierdest in the land. Mystical images float around the air. Illusions of fine furniture appear all around the room. ~ 0 12 0 D0 You see the lobby. ~ ~ 0 -1 21016 0 0 D1 You see the laboratory. ~ ~ 0 -1 21018 0 0 S #21018 Mage's Laboratory~ This is the Magical Experiments Laboratory. Dark smoke-stained stones arch over numerous huge oaken tables, most of these cluttered with strange- looking pipes and flasks. The floor is covered with half-erased pentagrams and even weirder symbols, and a blackboard in a dark corner has only been partially cleaned, some painful-looking letters faintly visible. A well in the middle of the floor leads down into darkness. Vile smells waft from the depths. ~ 0 12 0 D3 You see the bar. ~ ~ 0 -1 21017 0 0 S #21019 The Armoury~ The armoury with all kinds of armours on the walls and in the window. You see helmets, shields and chain mails. To the north is the main street. On the wall is a small note. ~ 0 8 0 D0 You see the main street. ~ ~ 0 -1 21012 0 0 E note~ You can use these commands for trading: value <item> To get the price of an item in your possession. sell <item> To sell something. buy <item> To buy something (provided that the shop has it in store). list Gives you a listing of the shop's inventory. WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT! NO HAGGLING ~ S #21020 Entrance Hall to the Guild of Swordsmen~ The entrance hall to the Guild of Swordsmen. A place where one has to be careful not to say something wrong (or right). To the east is the bar and to the north is the main street. ~ 0 8 0 D0 You see the main street. ~ ~ 0 -1 21015 0 0 D1 You see the swordsmen's bar, many noises comes from there. ~ ~ 0 -1 21021 0 0 S #21021 The Bar of Swordsmen~ The bar of swordsmen, once upon a time beautifully furnished. But now the furniture is all around you in small pieces. To the south is the yard, and to the west is the entrance hall. ~ 0 12 0 D2 You see the practice yard. ~ ~ 0 -1 21022 0 0 D3 You see the entrance hall to the thieves guild. ~ ~ 0 -1 21020 0 0 S #21022 The Tournament and Practice Yard~ The practice yard of the fighters. To the north is the bar. A well leads down into darkness. ~ 0 12 0 D0 You see the bar. ~ ~ 0 -1 21021 0 0 S #21023 Eastern End of Poor Alley~ You are at the poor alley. South of here is the Grubby Inn and to the east you see common square. The alley continues further west. ~ 0 0 1 D1 You see the common square. ~ ~ 0 -1 21024 0 0 D2 You see the Inn. ~ ~ 0 -1 21043 0 0 D3 You see the poor alley. ~ ~ 0 -1 21039 0 0 S #21024 The Common Square~ The common square, people pass you, talking to each other. To the west is the poor alley and to the east is the dark alley. To the north, this square is connected to the market square. From the south you notice a nasty smell. ~ 0 0 1 D0 You see the market square. ~ ~ 0 -1 21013 0 0 D1 You see the dark alley. ~ ~ 0 -1 21025 0 0 D2 You see the city dump. ~ ~ 0 -1 21029 0 0 D3 You see the poor alley. ~ ~ 0 -1 21023 0 0 S #21025 The Dark Alley~ The dark alley, to the west is the common square and to the south is the Guild of Thieves. The alley continues east. ~ 0 0 1 D1 The alley continues east. ~ ~ 0 -1 21040 0 0 D2 You see the entrance to the thieves guild. ~ ~ 0 -1 21026 0 0 D3 You see the common square. ~ ~ 0 -1 21024 0 0 E guild~ It is the thieves guild, don't enter if you care about your health or money. ~ S #21026 Entrance Hall to the Guild of Thieves~ The entrance hall to the thieves' and assassins' guild. A place where you can lose both your life and your money, if you are not careful. To the north is the dark alley and to the east is the thieves' bar. ~ 0 8 0 D0 You see the alley. ~ ~ 0 -1 21025 0 0 D1 You see the thieves bar, where everything disappears. ~ ~ 0 -1 21027 0 0 S #21027 The Thieves Bar~ The bar of the thieves. Once upon a time this place was beautifully furnished, but now it seems almost empty. To the south is the yard, and to the west is the entrance hall. (Maybe the furniture has been stolen?!) ~ 0 12 0 D2 You see the secret yard. ~ ~ 0 -1 21028 0 0 D3 You see the entrance hall to the thieves guild. ~ ~ 0 -1 21026 0 0 E furniture~ As you look at the furniture, the chair you sit on disappears. ~ S #21028 The Secret Yard~ The secret practice yard of thieves and assassins. To the north is the bar. A well leads down into darkness. ~ 0 12 0 D0 You see the bar. ~ ~ 0 -1 21027 0 0 S #21029 The Dump~ The dump, where the people from the city drop their garbage. Through the garbage you can see a large junction of pipes, looks like the entrance to the sewer system. South of here you see the river and to the north is the common square. ~ 0 4 2 D0 You see the common square. ~ ~ 0 -1 21024 0 0 D5 ~ ~ 0 -1 50979 0 0 S #21030 The Pet Shop~ The Pet Shop is a small crowded store, full of cages and animals of various sorts and sizes. There is a sign on the wall. ~ 0 8 0 D2 You see the Alley. ~ ~ 0 -1 21040 0 0 E sign~ The sign reads: Use 'List' to see the available pets. Use 'Buy <pet> <name>' to buy yourself a pet and name it. You can use 'order <pet> <instructions>' to order your pets around. If you abuse your pet, it will no longer regard you as its master. If you have several pets you may use 'order all <instructions>' Regards, The Shopkeeper ~ S #21031 Pet Shop Store~ This is the small dark room in which the Pet Shop Boy keeps his pets. It is vital that this room be immediately after the pet shop. ~ 0 12 0 S #21032 The Magic Shop~ You are in a small room that smells of rare chemicals and spices. Dividing the room in two is a large desk, and on the wall behind it are numerous shelves crammed with jars, bottles, books and scrolls of all sorts and sizes. ~ 0 8 0 D2 You see the main street. ~ ~ 0 -1 21011 0 0 E jars bottles~ Some of them are transparent enabling you to see that some contain colored powders while others contain body parts of various animals. ~ E books~ Most of them appear to be very old and dusty. ~ E scrolls~ Each scroll is stored in a leather tube that protects it from moist. ~ S #21033 The Jeweller's Shop~ You are in a small, beautifully furnished room. The warm light emanating from the small oil lamps on the walls is reflected in the hard, polished surface of the big mahogany desk that stands in the centre of the room. A small sign with golden letters stands on the desk. ~ 0 8 0 D0 You see Main Street. ~ ~ 0 -1 21014 0 0 E oil lamps~ They are made from polished gold and looks as if they are securely fastened to the smooth stone walls. ~ E desk~ Your face is reflected in its surface. ~ E sign~ The golden letters say :- Use 'list' to see what is in store, 'buy <item>' to buy an item, 'sell <item>' to sell an item and 'value <item>' to make the jeweller evaluate an item. ~ S #21034 The Leather Shop~ An acrid smell fills this large room. Along the walls are numerous shelves containing all sorts of animal hide and in the crackling fireplace hangs a big iron pot with boiling water. In the middle of the room is a large oak table. A wooden sign is hanging above the fireplace. ~ 0 8 0 D2 You see the alley. ~ ~ 0 -1 21039 0 0 E fireplace~ It is a rather large fireplace made from heavy granite rocks. ~ E table~ It is made from solid oak but appears to be very used. Its surface is covered in marks and scratches. A large burning candle stands directly on the table surface, tallow flowing down its sides. ~ E pot~ Several large pieces of leather hide are boiling in the iron pot. ~ E sign~ The wooden sign says :- Use 'list' to see what is in store, 'buy <item>' to buy an item, 'sell <item>' to sell an item and 'value <item>' to make the leather worker evaluate an item. ~ S #21035 Inside the West Gate of Athelstan~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads east and Wall Road leads south from here. ~ 0 0 1 D1 You see Main Street. ~ ~ 0 -1 21011 0 0 D2 You see the road running along the inner side of the city wall. You notice that it is called Wall Road. ~ ~ 0 -1 21037 0 0 D3 The city gate is to the west. ~ gate~ 1 21055 21047 0 0 E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #21036 Inside the East Gate of Athelstan~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads west from here. South of here is the wall road, but it looks dirty and not too safe. ~ 0 0 1 D1 You see the city gate. ~ gate~ 1 21055 21048 0 0 D3 You see Main Street.~ ~ 0 -1 21015 0 0 E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #21037 Wall Road~ You are walking next to the western city wall. The road continues further south and the city gate is just north of here. ~ 0 0 1 D0 You see the city gate. ~ ~ 0 -1 21035 0 0 D2 The road continues further south. ~ ~ 0 -1 21038 0 0 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #21038 Wall Road~ You are walking next to the western city wall. Wall Road continues further north and south. A small, poor alley leads east. Some letters have been written on the wall here. ~ 0 0 1 D0 The road continues further north. ~ ~ 0 -1 21037 0 0 D1 The alley leads east. ~ ~ 0 -1 21039 0 0 D2 The road continues further south. ~ ~ 0 -1 21042 0 0 E letters~ It says 'Who watches the watchmen?' ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #21039 Poor Alley~ You are in narrow and dirty alley leading east and west. The leather shop is to the north. ~ 0 0 1 D0 The leather shop is to the north. ~ ~ 0 -1 21034 0 0 D1 The alley leads east. ~ ~ 0 -1 21023 0 0 D2 ~ ~ 0 -1 50900 0 0 D3 The alley leads west. ~ ~ 0 -1 21038 0 0 S #21040 Alley at Levee~ You are standing in the alley which continues east and west. South of here you see the levee. North is the Pet Shop. ~ 0 0 1 D0 You see, hear, and smell the pet shop. ~ ~ 0 0 21030 0 0 D1 The alley leads east. ~ ~ 0 -1 21041 0 0 D2 You see the levee. ~ ~ 0 -1 21044 0 0 D3 The alley leads west. ~ ~ 0 -1 21025 0 0 S #21041 Eastern end of Alley~ You are standing at the eastern end of the alley. An old three-story warehouse is directly south of here, and the Mob Factory is east. ~ 0 0 1 D0 ~ ~ 0 -1 53849 0 0 D2 You see the warehouse. ~ ~ 0 -1 21045 0 0 D3 You see the alley. ~ ~ 0 -1 21040 0 0 S #21042 Wall Road~ You are standing on the road next to the western city wall which continues north. South of here is a bridge across the river. ~ 0 0 1 D0 You see the road. ~ ~ 0 -1 21038 0 0 D2 You see the bridge. ~ ~ 0 -1 21046 0 0 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #21043 Grubby Inn~ You are inside the old Grubby Inn. This place has not been cleaned for several decades, vile smells make you dizzy. ~ 0 8 0 D0 You see the alley. ~ ~ 0 -1 21023 0 0 S #21044 Levee~ You are at the levee. South of here you see the river gently flowing west. The river bank is very low making it possible to enter the river. ~ 0 0 1 D0 You see the Alley. ~ ~ 0 -1 21040 0 0 D2 You see the river flowing west. ~ ~ 0 -1 21098 0 0 S #21045 Abandoned Warehouse~ You are inside the only room in the old warehouse. The place is very dusty and appears to have been unused for many years. The skylight spills violet-tinged light. ~ 0 8 0 D0 You see the alley. ~ ~ 0 -1 21041 0 0 S #21046 On the Bridge~ You are standing on the stone bridge crosses the river. The bridge is built out from the western city wall and the river flows west through an opening in the wall ten feet below the bridge. ~ 0 0 1 D0 You see the road. ~ ~ 0 -1 21042 0 0 D2 You see the Concourse. ~ ~ 0 -1 21051 0 0 E bridge~ It is built from large grey rocks that have been fastened to each other with some kind of mortar, just like the wall. ~ E opening~ You cannot really see it from here as it is somewhere beneath your feet. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #21047 Outside the West Gate of Athelstan~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. To the west you can see the edge of a big forest. A small dusty trail leads north along the wall. ~ 0 4 1 D1 The city gate is to the east. ~ gate~ 1 21055 21035 0 0 D3 ~ ~ 536870912 -1 21047 341 341 358 0 0 E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #21048 Outside the East Gate of Athelstan~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. To the east the plains stretch out in the distance. To the north a small dusty trail follow the city wall. ~ 0 4 1 D1 ~ ~ 536870912 -1 21048 500 363 358 363 358 D3 You see the city gate. ~ gate~ 1 21055 21036 0 0 E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #21049 By the Temple Altar~ You are by the temple altar in the northern end of the Temple of Athelstan. A huge altar made from white polished marble is standing in front of you and behind it is a ten foot tall sitting statue of Odin, the King of the Gods. ~ 0 4 0 D2 You see the southern end of the temple. ~ ~ 0 -1 21000 0 0 E altar~ Even though the altar is more than ten feet long it appears to be made from a single block of white virgin marble. ~ E statue odin king god~ The statue represents the one-eyed Odin sitting on a his throne. He has long, grey hair and beard and a strict look on his face. On top of the throne, just above his shoulders, his two ravens Hugin and Munin are sitting and at his feet are his wolves Gere and Freke. ~ S #21050 In the air...~ WOW you can fly! You are floating in the air above Temple Square of Athelstan. ~ 0 0 9 D4 ~ ~ 0 -1 50750 0 0 D5 Back down on the earth where you should be! ~ ~ 0 0 21004 0 0 S #21051 Northwest end of Concourse~ You are at the concourse, the city wall is just west. A small promenade goes east, and the bridge is just north of here. The concourse continues south along the city wall. ~ 0 0 1 D0 You see the Bridge. ~ ~ 0 -1 21046 0 0 D1 You see the promenade. ~ ~ 0 -1 21052 0 0 D2 The promenade continues far south. ~ ~ 0 -1 21078 0 0 S #21052 Promenade~ The river gently flows west just north of here. The promenade continues further east and to the west you see the city wall. Park Road leads south from here. ~ 0 0 1 D0 ~ ~ 0 -1 52078 0 0 D1 The promenade. ~ ~ 0 -1 21053 0 0 D2 Park Road leads south. ~ ~ 0 -1 21082 0 0 D3 You see the Concourse. ~ ~ 0 -1 21051 0 0 S #21053 Promenade~ The river gently flows west just north of here. The promenade continues both east and west. South of here you see the entrance to the park, and a small building seems to be just west of the entrance. ~ 0 0 1 D1 You see the promenade. ~ ~ 0 -1 21054 0 0 D2 You see the park entrance. ~ ~ 0 -1 21056 0 0 D3 You see the promenade. ~ ~ 0 -1 21052 0 0 S #21054 Promenade~ The river gently flows west just north of here. The promenade continues both east and west. A small path leads south. Looking across the river you see the levee. ~ 0 0 1 D1 You see the Concourse. ~ ~ 0 -1 21055 0 0 D2 The small path leads south. ~ ~ 0 -1 21083 0 0 D3 You see the promenade. ~ ~ 0 -1 21053 0 0 S #21055 Northeast end of Concourse~ You are at the Concourse. The city wall is just east and a small promenade goes west. Looking across the river you see a building that resembles a warehouse. The Concourse continues south along the city wall. ~ 0 0 1 D2 The Concourse continues south. ~ ~ 0 -1 21081 0 0 D3 You see the promenade. ~ ~ 0 -1 21054 0 0 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #21056 Park Entrance~ You are standing just inside the small park of Athelstan. To the north is the promenade and a small path leads south into the park. To your east is the famous Park Cafe. ~ 0 4 1 D0 You see the promenade. ~ ~ 0 -1 21053 0 0 D1 You see Park Cafe. ~ ~ 0 -1 21057 0 0 D2 You see the park. ~ ~ 0 -1 21059 0 0 S #21057 Park Cafe~ You are inside Park Cafe, a very well lighted, cosy place. The cafe is built from large logs. Through the windows in the northern wall you see the river, and through the southern window you see many vigorous colorful plants. ~ 0 8 0 D3 You see the park entrance. ~ ~ 0 -1 21056 0 0 S #21058 Small path through the park~ You are walking along a small path through the park. The path continues south and east. ~ 0 0 1 D1 ~ ~ 0 -1 21059 0 0 D2 ~ ~ 0 -1 21064 0 0 S #21059 Small path in the park~ You are standing on a small path inside the park. The park entrance is just north of here, and Park Cafe is just east of the entrance. The path leads further east and west. ~ 0 0 1 D0 You see the northern park entrance. ~ ~ 0 -1 21056 0 0 D1 ~ ~ 0 -1 21060 0 0 D3 ~ ~ 0 -1 21058 0 0 S #21060 Small path in the park~ You are on a small path running through the park. It continues west and south and just north of here you see the southern wall of Park Cafe. ~ 0 0 1 D2 ~ ~ 0 -1 21066 0 0 D3 ~ ~ 0 -1 21059 0 0 S #21061 Cityguard Head Quarters~ You are inside a tidy office. A big desk made from dark wood is standing in the centre of the room. ~ 0 8 0 D1 You see Park Road. ~ door~ 1 -1 21062 0 0 D3 You see a sign saying 'KEEP OUT'. ~ door~ 7 21046 21093 0 0 S #21062 Park Road~ The road continues north and south. A building is just west of here, you notice a sign on the door. The park entrance is to the east. ~ 0 0 1 D0 ~ ~ 0 -1 21082 0 0 D1 You see the park entrance. ~ ~ 0 -1 21063 0 0 D2 ~ ~ 0 -1 21069 0 0 D3 You see the cityguard head quarters. ~ door~ 1 -1 21061 0 0 E building door sign~ The sign on the door says:- Cityguard Head Quarters ~ S #21063 Western Park Entrance~ You are standing at the western end of the park. A small path leads east into the park and going west through the entrance you will reach Park Road. ~ 0 4 1 D1 ~ ~ 0 -1 21064 0 0 D3 ~ ~ 0 -1 21062 0 0 S #21064 A path in the park~ You are in the park. The paths lead north and west. Westwards is the park entrance and to the east you see a small pond. ~ 0 0 1 D0 ~ ~ 0 -1 21058 0 0 D1 You see the pond. ~ ~ 0 -1 21065 0 0 D3 You see the western park entrance. ~ ~ 0 -1 21063 0 0 S #21065 The Pond~ You are swimming around in the pond, feeling rather stupid. You can get back on the path from the eastern and western end of the pond. ~ 0 0 6 D1 ~ ~ 0 -1 21066 0 0 D3 ~ ~ 0 -1 21064 0 0 S #21066 A path in the park~ You are in the park. The paths lead north and east. Eastwards is the park entrance and to the west you see a small pond. ~ 0 0 1 D0 ~ ~ 0 -1 21060 0 0 D1 ~ ~ 0 -1 21067 0 0 D3 ~ ~ 0 -1 21065 0 0 S #21067 Eastern Park Entrance~ You are standing at the eastern end of the park. A small path leads west into the park. Going east through the entrance you will reach Emerald Avenue. ~ 0 4 1 D1 ~ ~ 0 -1 21068 0 0 D3 ~ ~ 0 -1 21066 0 0 S #21068 Emerald Avenue~ You are at Emerald Avenue which continues north and south. To the west is the park entrance and to the east is the not very big Town Hall of Athelstan. ~ 0 0 1 D0 ~ ~ 0 -1 21083 0 0 D1 ~ ~ 0 -1 21088 0 0 D2 ~ ~ 0 -1 21070 0 0 D3 ~ ~ 0 -1 21067 0 0 S #21069 Park Road~ You are on Park Road which leads north and south. ~ 0 0 1 D0 ~ ~ 0 -1 21062 0 0 D2 ~ ~ 0 -1 21086 0 0 S #21070 Emerald Avenue~ You are standing at a bend on Emerald Avenue. The road leads north and west. ~ 0 0 1 D0 ~ ~ 0 -1 21068 0 0 D3 ~ ~ 0 -1 21084 0 0 S #21071 Road Crossing~ You are in the middle of the road cross. Roads lead in all directions. A huge black iron chain as thick as a tree trunk is fastened into the ground at the centre of the road cross. Its other end leads directly upwards towards the sky. A road sign is here. ~ 0 0 1 D0 ~ ~ 0 -1 21084 0 0 D1 ~ ~ 0 -1 21087 0 0 D2 ~ ~ 0 -1 21085 0 0 D3 ~ ~ 0 -1 21086 0 0 E sign~ The sign points in all directions: North - Emerald Avenue. East - Park Road. South - Emerald Avenue. West - Park Road. Someone has added the following with red paint: Up - Redferne's Flying Citadel. ~ E chain~ The the chain reaches the clouds high above you. It must take some really powerful magic to hold such a chain in place. ~ S #21072 Emerald Avenue~ You are standing at a bend on Emerald Avenue. The road leads south and east. ~ 0 0 1 D1 ~ ~ 0 -1 21085 0 0 D2 ~ ~ 0 -1 21076 0 0 S #21073 Park Road~ You are on Park Road which leads south and north. Elm Street is east of here. ~ 0 0 1 D0 ~ ~ 0 -1 21087 0 0 D1 ~ ~ 0 -1 21074 0 0 D2 ~ ~ 0 -1 21077 0 0 S #21074 Elm Street~ You are on Elm street. Park Road is to the west and Elm Street continues in eastward direction. ~ 0 0 1 D1 ~ ~ 0 -1 21075 0 0 D3 ~ ~ 0 -1 21073 0 0 S #21075 End of Elm Street~ You are at the end of Elm Street. An old elm tree grows here. ~ 0 0 1 D3 ~ ~ 0 -1 21074 0 0 E elm tree~ The fresh young leaves of the elm tree wave gently in the wind. ~ S #21076 Emerald Avenue~ You are on Emerald Avenue which continues north. The Concourse is south of here. ~ 0 0 1 D0 ~ ~ 0 -1 21072 0 0 D2 ~ ~ 0 -1 21079 0 0 S #21077 Park Road~ You are on Park Road which continues north. The Concourse is south of here. ~ 0 0 1 D0 ~ ~ 0 -1 21073 0 0 D2 ~ ~ 0 -1 21080 0 0 S #21078 On the Concourse~ You are at the southwest corner of the city wall. The Concourse leads both north and east. ~ 0 0 1 D0 ~ ~ 0 -1 21051 0 0 D1 ~ ~ 0 -1 21079 0 0 S #21079 On the Concourse~ The Concourse continues both east and west. Emerald Avenue is north of here. ~ 0 0 1 D0 ~ ~ 0 -1 21076 0 0 D1 ~ ~ 0 -1 21080 0 0 D3 ~ ~ 0 -1 21078 0 0 S #21080 On the Concourse~ The Concourse continues both east and west. Park Road is north of here and an iron grate leads south to the graveyard. A bronze sign has been set on the wall next to the grate. ~ 0 1 1 D0 ~ ~ 0 -1 21077 0 0 D1 ~ ~ 0 -1 21081 0 0 D3 ~ ~ 0 -1 21079 0 0 E grate~ Looks heavy. ~ E sign~ The sign says :- Graveyard of Athelstan Many brave adventurers have found their final resting place here. Please show respect and do not desecrate their tombs. ~ S #21081 On the Concourse~ You are at the southeast corner of the city wall. The Concourse leads both north and west. ~ 0 0 1 D0 ~ ~ 0 -1 21055 0 0 D2 ~ ~ 0 -1 52100 0 0 D3 ~ ~ 0 -1 21080 0 0 S #21082 Park Road~ You are at Park Road which continues north and south. ~ 0 0 1 D0 ~ ~ 0 -1 21052 0 0 D2 ~ ~ 0 -1 21062 0 0 S #21083 Emerald Avenue~ You are standing on the north end of Emerald Avenue. To the north is the promenade and to the east is the small street Penny Lane. ~ 0 0 1 D0 ~ ~ 0 -1 21054 0 0 D1 ~ ~ 0 -1 21090 0 0 D2 ~ ~ 0 -1 21068 0 0 S #21084 Emerald Avenue~ You are standing at a bend on Emerald Avenue. To the east the road goes on and to the south is the Road Crossing. ~ 0 0 1 D1 ~ ~ 0 -1 21070 0 0 D2 ~ ~ 0 -1 21071 0 0 S #21085 Emerald Avenue~ You are standing at a bend on Emerald Avenue. To the west the road goes on and to the north is the Road Crossing. ~ 0 0 1 D0 ~ ~ 0 -1 21071 0 0 D3 ~ ~ 0 -1 21072 0 0 S #21086 Park Road~ You are at a bend on Park Road. To the north the road goes on and to the east is the Road Crossing. To the south, the ancient cliffs rise from deep under the ground, forming a wall. ~ 0 0 1 D0 ~ ~ 0 -1 21069 0 0 D1 ~ ~ 0 -1 21071 0 0 S #21087 Park Road~ You are at a bend on Park Road. To the south the road goes on and to the west is the Road Crossing. ~ 0 0 1 D2 ~ ~ 0 -1 21073 0 0 D3 ~ ~ 0 -1 21071 0 0 S #21088 The Waiting Room~ You are standing in the waiting room at the town hall. Wooden chairs stand along the walls and a long desk is placed in the middle of the room. ~ 0 8 0 D1 It looks like some kind of office. ~ ~ 0 -1 21089 0 0 D3 The exit west leads to Emerald Avenue. ~ ~ 0 -1 21068 0 0 S #21089 The Mayor's Office~ You are in the not very big office of the Mayor of Athelstan. A large and polished but completely empty desk is standing in front of an armchair that looks so comfortable that it most of all resembles a bed with the head end raised slightly. ~ 0 8 0 D3 The waiting room is to the west. ~ ~ 0 -1 21088 0 0 E chair armchair~ This chair is really a masterpiece. A chair where one can sit as comfortably as in a bed. All lecture halls should be equipped with these things. ~ S #21090 Penny Lane~ You are on Penny Lane. Emerald Avenue is to the west and Penny Lane continues in eastward direction. ~ 0 0 1 D1 ~ ~ 0 -1 21091 0 0 D3 ~ ~ 0 -1 21083 0 0 S #21091 Penny Lane~ You are on Penny Lane. The narrow road continues north and west. ~ 0 0 1 D0 ~ ~ 0 -1 21092 0 0 D3 ~ ~ 0 -1 21090 0 0 S #21092 End of Penny Lane~ You are at the end of Penny Lane. The only exit appears to be south. ~ 0 0 1 D2 ~ ~ 0 -1 21091 0 0 S #21093 Captain's Office~ You are in the Office of the Captain of the Guard. The Athelstan Coat of Arms is hanging on the north wall and a heavy steel door is to the south. ~ 0 8 0 D1 You see the Cityguard Head Quarters. ~ door~ 7 21046 21061 0 0 D2 You see the heavy steel door. ~ door~ 7 21059 21094 0 0 E arms~ Although a bit dusty the Coat of Arms is an excellent piece of work. ~ S #21094 The Jail~ You are in a dark and humid jail. The dark stone walls are hard and cold to the touch. A heavy steel door is to the north. ~ 0 8 0 D0 You see the heavy steel door. ~ door~ 7 21059 21093 0 0 E wall walls~ The walls are marked with lots of scratches. Some of them spell sentences like "JAIL IS BETTER THAN SQL" and "INGRES STRIKES AGAIN". ~ S #21095 Under the Bridge~ The arch under the bridge is covered by seaweed for one foot above the surface of the river. The water gently flows through an opening in the lower part of the city wall. ~ 0 0 7 D1 ~ ~ 0 -1 21096 0 0 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. Looks pretty solid. ~ S #21096 On the River~ North of here you see the miserable buildings of the poor alley. The river flows west towards the bridge. The riverbanks are too steep to climb. ~ 0 0 7 D1 ~ ~ 0 -1 21097 0 0 D3 ~ ~ 0 -1 21095 0 0 S #21097 On the River~ North of here you see the dump. The river flows from east to west. The riverbanks are too steep to climb. ~ 0 0 7 D1 ~ ~ 0 -1 21098 0 0 D3 ~ ~ 0 -1 21096 0 0 S #21098 On the River~ The levee is directly north of here. The river flows in an east west direction. ~ 0 4 7 D0 ~ ~ 0 -1 21044 0 0 D1 ~ ~ 0 -1 21099 0 0 D3 ~ ~ 0 -1 21097 0 0 S #21099 On the River~ You see the warehouse on the northern riverbank. East of here you see the city wall. The river flows west towards the levee. ~ 0 0 7 D1 ~ ~ 0 -1 21149 0 0 D3 ~ ~ 0 -1 21098 0 0 S #21149 On the River~ The river enters from a hole in the eastern city wall. The hole has been blocked by several vertically positioned iron bars set into the wall. ~ 0 0 7 D3 ~ ~ 0 -1 21099 0 0 S #0 #RESETS M 0 21011 1 21000 E 1 21005 100 16 M 0 21000 1 21032 G 1 21083 1 G 1 21082 1 G 1 21081 1 G 1 21080 1 G 1 21017 1 G 1 21015 500 G 1 21016 500 M 0 21003 1 21010 E 1 21010 100 16 G 1 21065 1 G 1 21064 1 G 1 21008 100 G 1 21009 100 G 1 21010 100 M 0 21004 1 21019 E 1 21010 100 16 G 1 21019 1 G 1 21044 1 G 1 21045 1 G 1 21018 1 G 1 21022 1 G 1 21034 100 G 1 21035 100 G 1 21036 100 G 1 21037 100 G 1 21038 100 G 1 21039 100 G 1 21040 100 M 0 21002 1 21009 E 1 21010 900 16 G 1 21011 900 G 1 21012 900 G 1 21060 999 M 0 21001 1 21008 E 1 21010 100 16 G 1 21086 1 G 1 21085 1 G 1 21084 1 G 1 21006 100 M 0 21008 1 21030 M 0 21009 1 21033 G 1 21149 1 G 1 21079 1 M 0 21010 1 21034 G 1 21027 1 G 1 21026 1 G 1 21025 1 G 1 21024 1 G 1 21023 1 G 1 21022 1 G 1 21028 100 G 1 21029 100 G 1 21030 100 G 1 21031 100 G 1 21032 100 G 1 21033 100 M 0 21006 1 21044 G 1 21020 20 G 1 21021 10 M 0 21007 1 21045 M 0 21024 1 21002 E 1 21010 100 16 G 1 21002 100 G 1 21004 100 M 0 21023 1 21017 E 1 21010 100 16 G 1 21002 100 G 1 21003 100 M 0 21026 1 21021 E 1 21010 100 16 G 1 21002 100 G 1 21003 100 G 1 21004 100 M 0 21025 1 21027 E 1 21010 100 16 G 1 21003 100 G 1 21004 100 M 0 21013 1 21018 M 0 21014 1 21001 M 0 21015 1 21028 M 0 21016 1 21022 M 0 21018 1 21003 E 1 21010 100 16 M 0 21029 12 21003 E 1 21078 99 0 E 1 21077 99 1 E 1 21063 199 16 E 1 21066 99 5 E 1 21068 199 4 M 0 21029 12 21013 E 1 21078 99 0 E 1 21077 99 1 E 1 21063 199 16 E 1 21066 99 5 E 1 21069 99 6 M 0 21017 1 21016 E 1 21010 100 16 M 0 21029 10 21016 E 1 21078 99 0 E 1 21077 99 1 E 1 21063 199 16 E 1 21066 99 5 E 1 21070 99 7 M 0 21020 1 21020 E 1 21010 100 16 M 0 21029 10 21020 E 1 21078 99 0 E 1 21077 99 1 E 1 21063 199 16 E 1 21066 99 5 E 1 21071 99 8 M 0 21036 2 21036 E 1 21078 99 0 E 1 21077 99 1 E 1 21063 199 16 E 1 21066 99 5 E 1 21073 99 10 M 0 21036 2 21036 E 1 21078 99 0 E 1 21077 99 1 E 1 21063 199 16 E 1 21066 99 5 E 1 21067 99 11 M 0 21037 2 21035 E 1 21078 99 0 E 1 21077 99 1 E 1 21063 199 16 E 1 21066 99 5 E 1 21074 99 12 M 0 21037 2 21035 E 1 21078 99 0 E 1 21077 99 1 E 1 21063 199 16 E 1 21066 99 5 E 1 21075 99 13 M 0 21021 1 21006 E 1 21010 100 16 G 1 21000 100 G 1 21001 100 M 0 21033 3 21006 M 0 21034 2 21039 M 0 21027 1 21043 E 1 21010 100 16 G 1 21003 100 G 1 21004 100 M 0 21034 2 21043 M 0 21031 15 21023 M 0 21028 1 21024 M 0 21031 15 21024 M 0 21031 15 21015 M 0 21031 15 21011 M 0 21032 5 21025 E 1 21009 100 16 M 0 21035 1 21025 M 0 21030 5 21005 M 0 21039 1 21031 M 0 21040 1 21031 M 0 21041 1 21031 M 0 21042 1 21031 M 0 21043 1 21031 M 0 21019 1 21026 E 1 21010 100 16 M 0 21029 12 21026 E 1 21078 99 0 E 1 21077 99 1 E 1 21063 199 16 E 1 21066 99 5 E 1 21072 99 9 M 0 21005 5 21026 E 1 21008 99 16 M 0 21005 5 21079 E 1 21008 99 16 O 0 21061 15 21007 O 0 21062 15 21007 D 0 21061 3 2 D 0 21094 0 2 O 0 21056 3 21052 O 0 21056 3 21053 O 0 21056 3 21054 M 0 21044 1 21057 G 1 21041 500 G 1 21042 500 G 1 21043 500 M 0 21045 1 21057 G 1 21047 2 M 0 21046 1 21065 M 0 21047 1 21065 M 0 21048 1 21060 M 0 21049 2 21064 M 0 21049 2 21066 D 0 21093 1 2 D 0 21093 2 2 M 0 21050 1 21093 G 1 21048 2 G 1 21059 2 M 0 21051 4 21093 M 0 21051 4 21093 M 0 21051 4 21093 M 0 21051 4 21093 O 0 21052 1 21093 P 1 21049 1 21052 O 0 21053 1 21093 P 1 21054 1 21053 M 0 21029 20 21062 E 1 21078 99 0 E 1 21077 99 1 E 1 21063 199 16 E 1 21066 99 5 G 1 21046 8 M 0 21029 20 21062 E 1 21078 99 0 E 1 21077 99 1 E 1 21063 199 16 E 1 21066 99 5 E 1 21076 199 15 M 0 21029 20 21062 E 1 21078 99 0 E 1 21077 99 1 E 1 21063 199 16 E 1 21066 99 5 M 0 21029 20 21062 E 1 21078 99 0 E 1 21077 99 1 E 1 21063 199 16 E 1 21066 99 5 M 0 21052 1 21088 M 0 21053 1 21089 E 1 21055 80 17 E 1 21050 80 16 M 0 21038 4 21089 E 1 21078 99 0 E 1 21077 99 1 E 1 21063 199 16 M 0 21038 4 21089 E 1 21078 99 0 E 1 21077 99 1 E 1 21063 199 16 M 0 21038 4 21089 E 1 21078 99 0 E 1 21077 99 1 E 1 21063 199 16 M 0 21038 4 21089 E 1 21078 99 0 E 1 21077 99 1 E 1 21063 199 16 M 0 21149 1 21071 O 0 21057 1 21092 O 0 21058 1 21092 M 0 21012 1 21049 O 0 21007 1 21049 M 1 21031 12 21004 M 1 21005 5 21004 E 1 21008 1 16 M 1 21029 20 21004 E 1 21078 1 0 E 1 21077 1 1 E 1 21063 1 16 E 1 21066 1 5 E 1 21076 1 15 O 1 21057 1 21004 S #SHOPS 21000 2 3 4 10 0 105 15 0 23 ; the wizard 21001 19 8 13 18 0 110 100 0 23 ; the baker 21002 1 8 13 15 19 150 40 0 23 ; the grocer 21003 5 6 7 0 0 130 40 0 23 ; the weaponsmith 21004 9 0 0 0 0 100 50 0 23 ; the armourer 21006 22 0 0 0 0 120 90 6 22 ; the captain 21008 0 0 0 0 0 105 100 0 23 ; the pet shop boy 21009 8 0 0 0 0 150 50 9 17 ; the jeweller 21010 9 0 0 0 0 110 90 8 21 ; the leather worker 21021 0 0 0 0 0 110 100 0 23 ; the bartender 21023 0 0 0 0 0 105 100 0 23 ; the waiter 21024 0 0 0 0 0 110 100 0 23 ; the waiter 21025 0 0 0 0 0 170 100 0 23 ; the waiter 21026 0 0 0 0 0 150 100 0 23 ; the waiter 21027 0 0 0 0 0 100 90 0 23 ; Filthy 21028 9 15 23 5 3 100 50 0 23 ; Aod the Dealer 21044 0 0 0 0 0 110 90 6 23 ; the maid 0 #REPAIRS 0 #SPECIALS M 21000 spec_cast_mage M 21005 spec_thief M 21011 spec_executioner M 21012 spec_cast_adept M 21013 spec_cast_mage M 21014 spec_cast_cleric M 21015 spec_thief M 21017 spec_cast_mage M 21023 spec_cast_mage M 21024 spec_cast_cleric M 21025 spec_thief M 21028 spec_cast_undead M 21029 spec_guard M 21030 spec_janitor M 21031 spec_fido M 21035 spec_fido M 21036 spec_guard M 21037 spec_guard M 21038 spec_guard M 21044 spec_cast_cleric M 21045 spec_cast_cleric S #$