#AREA Mud School~ #VERSION 1 #AUTHOR Hatchet~ #RANGES 0 5 0 110 $ #RESETMSG A bell tolls, as the batleground comes alive.~ #FLAGS 1 10 #ECONOMY 0 51200920 #CLIMATE 2 2 2 #HELPS 0 $~ #MOBILES #10300 acolyte cleric~ the acolyte of Zump~ An acolyte of Zump welcomes you to mud school. ~ He's big and bad. Don't mess with him. ~ -2144796605 132 1000 C 65 0 0 65d8+3600 2d4+30 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 10 0 0 0 15 0 9653 0 > greet_prog 100~ say &WGreetings $n and welcome to Mud School. mpsleep 5 say &WI am here to be of assistance to you in anyway that i posibly can. mpsleep 3 say &WIf you are not happy with the sword you have been issued an would much say &Wprefer to be using another weapon type just &PSAY&W the name of it and i will say &Wprovide it to you, i know Mace, Dagger, Spear, Staff, Axe, Flail, Whip and Glaive.~ > speech_prog mace~ if carryingvnum ($n) 10300 say &W Don't be greedy else mpoload 10300 0 give mace $n mpecho The $i gives $n a Mace endif~ > speech_prog dagger~ mpoload 10301 0 give dagger $n mpecho The $i gives a Dagger to $n~ > speech_prog spear~ mpoload 10317 0 give spear $n mpecho The $i gives a Spear to $n~ > speech_prog staff~ mpoload 10318 0 give staff $n mpecho The $i gives a Staff to $n~ > speech_prog axe~ mpoload 10319 0 give axe $n mpecho The $i gives a Axe to $n~ > speech_prog flail~ mpoload 10320 0 give flail $n mpecho The $i gives a Flail to $n~ > speech_prog whip~ mpoload 10321 0 give whip $n mpecho The $i gives a Whip to $n~ > speech_prog glaive~ mpoload 10322 0 give glaive $n mpecho The $i gives a Glaive to $n~ | #10301 blob~ the blob~ The blob is here, waiting to eat you up. ~ He is big, he is bad. You don't want to fight him when he isn't chained up. Perhaps now would be a good time to flee from him!!! If you don't flee, you would really suffer the consequences. ~ 67 4 0 C 5 0 0 5d8+50 3d3+1 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 89 0 0 0 1 1 1 9 0 0 12 3 0 8193 0 #10302 monster~ the monster~ There is a monster leashed here. ~ He looks mean, but you feel comfortable that you can kill him, especially since he is leashed up, and you are not. ~ 3 0 0 C 5 0 0 1d1+7 1d3+0 10 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 89 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #10303 monster wimpy~ the wimpy monster~ There is a wimpy monster leashed here. ~ He looks wimpy. You feel comfortable that you can kill him, especially since he is leashed up, and you are not. ~ 131 0 0 C 5 0 0 1d1+7 1d2+0 10 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 89 0 0 0 1 1 0 0 0 0 0 0 0 16384 0 #10304 monster aggressive~ the aggressive monster~ There is an aggressive monster leashed here. ~ He looks mean, but you feel comfortable that you can kill him, especially since he is leashed up, and you are not. ~ 35 0 0 C 5 0 0 1d1+7 1d4+0 10 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 89 0 0 0 1 1 0 0 0 0 0 0 0 1040 0 #10305 monster wimpy aggressive~ the wimpy aggressive monster~ There is a wimpy aggressive monster leashed here. ~ He looks mean, but you feel comfortable that you can kill him, especially since he is leashed up, and you are not. ~ 163 0 0 C 5 0 0 1d1+7 1d3+0 10 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 89 0 0 0 1 1 0 0 0 0 0 0 0 512 0 #10306 big creature~ the big creature~ There is a big creature hulking over your form. ~ He looks mean, and you just might have a small problem killing him, but he looks like a great prize!!! ~ 3 33554944 0 C 2 0 0 2d8+20 2d3+1 25 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 44 0 0 0 1 1 0 1 0 0 0 0 0 8224 0 #10307 adept cleric~ the adept of Satin~ An adept of the mighty goddess Satin is here, contemplating your progress. ~ She is big and bad. Don't mess with her. ~ 69795907 132 1000 C 65 0 0 65d8+999 2d4+30 0 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 10 0 0 0 15 0 9653 0 #10308 adept~ the adept of Alander~ An adept of Alander is here, smiling at you. ~ He is big and bad. Don't mess with him. ~ -2144796605 132 1000 C 65 0 0 65d8+999 2d4+30 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 10 0 0 0 15 0 9653 0 #10309 rabbit~ the rabbit~ A rabbit is bouncing around here. ~ The rabbit smiles at you, completely harmless! ~ 1048769 0 100 C 3 0 0 3d8+30 3d3+0 0 0 112 112 1 0 0 0 0 0 0 0 0 0 0 0 0 76 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #10310 lizard~ the lizard~ A lizard slithers up to you. ~ It smiles at you, and tries to eat your leg. ~ 1048641 0 -100 C 3 0 0 3d8+30 3d3+1 0 0 112 112 1 0 0 0 0 0 0 0 0 0 0 0 0 13 0 0 0 1 1 0 0 0 0 0 0 0 131072 0 #10311 boar~ the boar~ A boar tries to run you over. ~ It grunts at you. ~ 1048641 0 0 C 4 0 0 4d8+40 3d3+1 0 0 112 112 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 131116 0 #10312 fox~ the fox~ A fox is here staring at you. ~ It's fur might be worth money. ~ 1048769 0 100 C 3 0 0 3d8+30 3d3+1 0 0 112 112 1 0 0 0 0 0 0 0 0 0 0 0 0 76 0 0 0 1 1 0 0 0 0 0 0 0 139264 0 #10313 snail~ the snail~ A snail is trying to get out of your way. ~ You don't see much but slime about it. ~ 1048641 0 0 C 3 0 0 3d8+30 3d3+0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 80 0 0 0 1 1 0 0 0 4257 0 0 0 0 0 #10314 beast~ the beast~ A beast tries to feed off of you. ~ It looks mean. You'd better run. ~ 524321 33554432 0 C 5 0 0 5d8+50 3d3+3 50 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 89 0 0 0 1 1 0 1 0 0 384 0 0 5136 0 #10315 bear~ the bear~ A bear is here growling at you. ~ The bear must be bigger than you! It wants to rip your head off. ~ 1048641 0 0 C 5 0 0 5d8+50 3d4+2 0 0 112 112 1 0 0 0 0 0 0 0 0 0 0 0 0 24 0 0 0 1 1 0 0 0 0 0 0 0 131076 0 #10316 wolf~ the wolf~ A wolf is here snarling at you. ~ The wolf doesn't want to be bothered. ~ 1048641 0 0 C 5 0 0 5d8+50 3d6+2 0 0 112 112 1 0 0 0 0 0 0 0 0 0 0 0 0 69 0 0 0 1 1 0 0 0 0 0 0 0 139264 0 #10317 adept cleric~ the adept of Selene~ An adept of Selene is here, grinning and selling you things. ~ He is big and bad. Don't mess with him. ~ -2144796665 132 1000 C 65 0 0 65d8+999 15d4+30 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 10 0 0 0 15 0 9653 0 #10318 adept cleric~ the adept of Furey~ An adept of Furey is here, training young students. ~ He is big and bad. Don't mess with him. ~ -2144796153 132 1000 C 65 0 0 65d8+999 15d4+30 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 10 0 0 0 15 0 9653 0 #10319 priest cleric~ the priest of Circe~ The priest of Circe is ready to help you practice. ~ He is big and bad. Don't mess with him. ~ -2144795641 132 1000 C 65 0 0 56d8+999 15d4+30 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 10 0 0 0 15 0 9653 0 #10320 diploma beast~ the diploma beast~ The hideous diploma beast is here, holding your graduation present! ~ This horrible creature is your final test for mud school. Kill him, and the diploma is yours. ~ 3 512 0 C 5 0 0 5d8+50 3d4+1 30 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 89 0 0 0 1 1 0 1 0 0 0 0 0 8240 0 #10399 boar~ the boar~ A boar tries to run you over. ~ It grunts at you. ~ 1048641 0 0 C 4 0 0 4d8+40 3d4+1 0 0 112 112 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 131116 0 #0 #OBJECTS #10300 mace sub merc~ a sub issue mace~ You see a sub issue mace here.~ ~ 5 1048576 8193 2 3 6 7 5 250 25 A 18 1 E mace~ You see a mace of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #10301 dagger sub merc~ a sub issue dagger~ You see a sub issue dagger here.~ ~ 5 1048576 8193 3 3 4 11 5 210 21 A 18 1 E dagger~ You see a dagger of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #10302 sword sub merc~ a sub issue sword~ You see a sub issue sword here.~ ~ 5 1048576 8193 1 3 6 3 5 360 36 A 18 1 E sword~ You see a sword of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #10303 vest sub merc~ a sub issue vest~ You see a sub issue vest here.~ ~ 9 1048576 9 1 1 1 0 5 144 14 E vest~ You see a vest of great but cheap craftsmanship. Stamped on the side is: Merc Industries ~ #10304 shield sub merc~ a sub issue shield~ You see a sub issue shield here.~ ~ 9 1048576 513 1 1 1 0 5 108 10 E shield~ You see a shield of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #10305 cloak sub merc~ a sub issue cloak~ You see a sub issue cloak here.~ ~ 9 1048576 5 1 1 1 0 1 0 5 72 7 A 25 1 E cloak~ You see a cloak of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #10306 helmet sub merc~ a sub issue helmet~ You see a sub issue helmet here.~ ~ 9 1048576 17 1 1 1 0 5 72 7 E helmet~ You see a helmet of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #10307 leggings sub merc~ a pair of sub issue leggings~ You see a pair of sub issue leggings here.~ ~ 9 1048576 33 1 1 1 0 5 72 7 A 2 1 E leggings~ You see leggings of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #10308 boots sub merc~ a pair of sub issue boots~ You see a pair of sub issue boots here.~ ~ 9 1048576 65 1 1 1 0 5 72 7 A 2 1 E boots~ You see boots of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #10309 gloves sub merc~ a pair of sub issue gloves~ You see a pair of sub issue gloves here.~ ~ 9 1048576 129 1 1 1 0 5 72 7 E gloves~ You see gloves of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #10310 sleeves sub merc~ a pair of sub issue sleeves~ You see a pair of sub issue sleeves here.~ ~ 9 1048576 257 1 1 1 0 5 72 7 A 31 3 E sleeves~ You see sleeves of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #10311 cape sub merc~ a sub issue cape~ You see a sub issue cape here.~ ~ 9 1048576 1025 1 1 1 0 5 72 7 E cape~ You see a cape of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #10312 belt sub merc~ a sub issue belt~ You see a sub issue belt here.~ ~ 9 1048576 2049 1 1 1 0 5 72 7 E belt~ You see a belt of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #10313 bracer sub merc~ a sub issue bracer~ You see a sub issue bracer here.~ ~ 9 1048576 4097 1 1 1 0 5 48 4 E bracer~ You see a bracer of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #10314 key~ a key~ You see a very important key here!~ ~ 18 32768 1 0 0 0 0 10 0 0 #10315 diploma~ a mud school diploma~ You see a mud school diploma here.~ ~ 8 1048640 16385 0 0 0 0 10 1140 114 A 4 1 A 5 1 E diploma~ This document shows that you have graduated from Mud School. It also has magical effects on your abilities if you hold it! Merc Industries ~ #10316 banner war merc~ a war banner~ A war banner is on the floor here.~ ~ 1 65 1 0 0 200 0 5 380 38 A 17 -1 A 20 -1 E banner~ This is the official Merc war banner to see you through the darkest realm! ~ #10317 spear sub merc~ a sub issue spear~ You see a sub issue spear here.~ ~ 5 1048576 8193 5 3 6 34 5 111 11 A 18 1 E spear~ You see a spear of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #10318 staff sub merc~ a sub issue staff~ You see a sub issue staff here.~ ~ 5 1048576 8193 5 3 6 7 32 0 5 290 29 A 18 2 A 19 1 E staff~ You see a staff of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #10319 axe sub merc~ a sub issue axe~ You see a sub issue axe here.~ ~ 5 1048576 8193 4 3 6 25 5 350 35 A 18 1 E axe~ You see an axe of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #10320 flail sub merc~ a sub issue flail~ You see a sub issue flail here.~ ~ 5 1048576 8193 6 3 5 8 5 310 31 A 19 1 E flail~ You see a flail of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #10321 whip sub merc~ a sub issue whip~ You see a sub issue whip here.~ ~ 5 1048576 8193 7 3 6 4 5 330 33 A 18 2 E whip~ You see a whip of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #10322 glaive sub merc~ a sub issue glaive~ You see a sub issue glaive here.~ ~ 5 1048576 8193 8 3 6 3 32 0 5 183 18 A 19 1 E glaive~ You see a glaive of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #10323 a sub issue lantern~ a sub issue lantern~ A sub issue lantern is here.~ ~ 1 270592 1 0 0 100 0 1 5 0 #10324 a sub issue waterskin~ a sub issue waterskin~ A sub issue waterskin sits here. ~ ~ 17 0 1 5 5 6 0 1 5 0 #10325 spellup pill~ a newbie spellup pill~ A newbie spellup pill is here.~ ~ 26 3 1 20 -1 19 135 1 1 0 'armor' 'bless' 'sanctuary' #10399 Travelers Sac~ A Travelers Sac~ A dusty old sac, well worn from many travel is here.~ ~ 15 270345 1 40 0 0 0 1 200 20 #0 #ROOMS #10300 Entrance to Mud School~ This is the entrance to the Merc Mud School. Go north to go through mud school. If you have been here before and want to go directly to the arena, go south. A sign warns 'You may not pass these doors once you have passed level 5.' ~ 0 12 0 D0 You see the doorway into the Mud School Building. ~ ~ 0 0 10357 D2 You see the one way door into the Arena of Mud School. ~ door~ 3 -1 10344 D5 You see the Temple of Oakland. ~ ~ 0 0 21000 S #10301 A Room in Mud School~ You are in a square white room. The walls are all blank, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. The exits are west and south. A small plaque is on the wall. ~ 0 131084 0 D2 You see a path into another room. ~ ~ 0 -1 10357 D3 You see a path into another room. ~ ~ 0 -1 10302 E sign~ Equipment check time! Type 'EQUIPMENT' to see your current equipment. Right now, you have just a vest, a shield, and a weapon. As you go through Mud School you will acquire a complete set of equipment. To pick up items on the ground as you see them, type 'GET item'. To wear a piece of armor, type 'WEAR item'. To hold a light source, type 'HOLD item'. To wield a weapon, type 'WIELD weapon'. To wear, hold, and wield everything you have, type 'WEAR ALL'. To stop using a piece of equipment, type 'REMOVE item'. Finally, to see the items in your inventory, type 'INVENTORY'. When you are ready to continue, go west. ~ E plaque~ This zone (Mud School) is created by Hatchet for any Merc Mud. Copyright 1992, 1993. ~ S #10302 The Center Room~ You are in a square white room. The walls are all blank, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. Exits lead in ALL directions. ~ 0 131084 0 D0 You see the room north that will lead you to the next section. ~ ~ 0 0 10303 D1 You see a room. ~ ~ 0 0 10301 D2 You see a room. ~ ~ 0 0 10305 D3 You see a room. ~ ~ 0 0 10304 D4 You see a room. ~ ~ 0 0 10308 D5 You see a room. ~ ~ 0 0 10307 E sign~ This is the direction practicing room. The directions you can go in any room are: north, south, east, west, up, or down. Of course, not all rooms have all exits available. To see the obvious exits in a room, type 'EXITS'. Sometimes doors are closed, or locked, or secret. Then you have to notice clues in the room description, or try going into that direction and seeing if you bump into a door. Try going into each direction from here. When you are done, go NORTH. ~ S #10303 A Room in Mud School~ You are in a square white room. The walls are all blank, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. Exits lead north and south. ~ 0 131084 0 D0 You see the next station ahead. ~ ~ 0 -1 10309 D2 You see the central room. ~ ~ 0 0 10302 E sign~ Since you are here, let us have another lesson. You can see the statistics on yourself by typing 'SCORE'. Do that right now. At higher levels, 'SCORE' gives you more information. ~ S #10304 A Room in Mud School~ You are in a square white room. The walls are all blank, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. The only exit is east. ~ 0 131084 0 D1 You see the central room. ~ ~ 0 0 10302 E sign~ Just go east to the central room. ~ S #10305 A Room in Mud School~ You are in a square white room. The walls are all blank, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. The only exit is north. ~ 0 131084 0 D0 You see the central room. ~ ~ 0 0 10302 E sign~ Just go north to the central room. ~ S #10307 A Room in Mud School~ You are in a square white room. The walls are all blank, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. The only exit is up. ~ 0 131084 0 D4 You see the central room. ~ ~ 0 0 10302 E sign~ Just go up to the central room. ~ S #10308 A Room in Mud School~ You are in a square white room. The walls are all blank, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. The only exit is down. ~ 0 131084 0 D5 You see the central room. ~ ~ 0 0 10302 E sign~ Just go down to the central room. ~ S #10309 A Room in Mud School~ You are in a square white room. The walls are all blank, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. Exits reach west and down. ~ 0 131084 0 D3 You see the next station of Mud School. ~ ~ 0 -1 10311 D5 You see a cage. ~ ~ 0 0 10310 E sign~ Welcome to combat training. The first lesson is knowing whom to fight. Use the command 'CONSIDER' to consider killing a monster. Avoid fighting monsters that will kill you easily. The second lesson is running away. There is a monster in the room down. He is too strong for you to kill, but he won't kill you. So go 'DOWN' from here, then 'CONSIDER' him, then 'KILL' him. After a while, type 'FLEE' to escape from him. You can also set your character to flee automatically with the 'WIMPY' command. Type 'HELP WIMPY' to find out more about 'WIMPY'. After you flee, you will be back in this room. When you are ready to go on to the next station, go 'WEST'. ~ S #10310 The Blob Cage~ You are in a smelly cage. Strangely, the walls are still clean! You see a sign here. The only exit is up. ~ 0 131080 0 D4 You see a safe room up. ~ ~ 0 0 10309 E sign~ Remember, don't fight the blob to the finish! Just type 'KILL BLOB', then when you are fighting, type 'FLEE', until you flee and are out of here. ~ S #10311 A Room in Mud School~ You are in a square white room. The walls are all blank, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. ~ 0 131084 0 D1 You see the next station of Mud School. ~ ~ 0 0 10309 D5 You see the combat hall. ~ ~ 0 0 10312 E sign~ Welcome to the next station. Here, you will actually fight real monsters, without fleeing! Kill every mob, since they hold some equipment you need. To start, go down. ~ S #10312 The Cage Room~ You are in the cage room. All around are 4 cages. Light fluoresces off the ceiling in soft white tones. Of course, there is a big sign on the wall. Exits lead into the cardinal directions plus down. ~ 0 131084 0 D0 You see the aggressive monster inside! ~ ~ 0 -1 10313 D1 You see the unmodified monster inside! ~ ~ 0 -1 10316 D2 You see the wimpy monster inside! ~ ~ 0 -1 10315 D3 You see the aggressive wimpy monster inside! ~ ~ 0 -1 10314 D5 You see the next station below. ~ ~ 0 -1 10317 E sign~ Welcome to the cage room. The adepts of mud school have captured some monsters for you to kill. In the four cages are four monsters of various types. Kill them all! After you kill each monster, get all of the equipment from their corpses with the command 'GET ALL CORPSE'. You can then use the command 'WEAR ALL' to wear your newly won equipment. When you are done with the corpse, 'SACRIFICE CORPSE' to give it to your God. God will reward you for this. Between combat, you may need to rest or sleep to regenerate hit points. You can 'REST' to regenerate hit points, or you can 'SLEEP'. 'SLEEP' will refresh you faster than 'REST', but you will be less aware of your surroundings. ~ S #10313 A Cage~ You are in a cage. Blood and gore are everywhere. The keepers must be lax in the upkeep here! There is a sign on the wall. The only exit is south. ~ 0 131080 0 D2 You see the Cage Room. ~ ~ 0 -1 10312 E sign~ There is an aggressive monster in this room. Kill him and get out of here fast! Remember to loot and sacrifice the corpse. ~ S #10314 A Cage~ You are in a cage. Blood and gore are everywhere. The keepers must be lax in the upkeep here! There is a sign on the wall. The only exit is east. ~ 0 131080 0 D1 You see the Cage Room. ~ ~ 0 -1 10312 E sign~ There is a wimpy, aggressive monster in this room. Kill him and get out of here fast! Remember to loot and sacrifice the corpse. ~ S #10315 A Cage~ You are in a cage. Blood and gore are everywhere. The keepers must be lax in the upkeep here! There is a sign on the wall. The only exit is north. ~ 0 131080 0 D0 You see the Cage Room. ~ ~ 0 -1 10312 E sign~ There is a wimpy monster in this room. Kill him and get out of here fast! Remember to loot and sacrifice the corpse. ~ S #10316 A Cage~ You are in a cage. Blood and gore are everywhere. The keepers must be lax in the upkeep here! There is a sign on the wall. The only exit is west. ~ 0 131080 0 D3 You see the Cage Room. ~ ~ 0 -1 10312 E sign~ There is a monster in this room. Kill him and get out of here fast! Remember to loot and sacrifice the corpse. ~ S #10317 A Room in Mud School~ You are in a square white room. The walls are all blank, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. Find your own exit here. ~ 0 131084 0 D1 You see the next station of Mud School. ~ door~ 3 -1 10319 D2 You see the Shop. ~ ~ 0 0 10318 D4 You see the Cage room. ~ ~ 0 -1 10312 E sign~ By now, you must be hungry and thirsty. Time to buy groceries! To the south is a store. Inside the store, you can use these commands: BUY Buy an item LIST List what is for sale After buying some food and drink, you can 'EAT' and 'DRINK' it. After that, find the next exit yourself. ~ S #10318 The Store in Mud School~ You are in a cramped room. Stacked neatly on shelves everywhere are items and packages. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. The only exit is north. ~ 0 131080 0 D0 You see the only exit out of here. ~ ~ 0 0 10317 E sign~ The sign reads: Buy - Buy something from the storekeeper. List - The storekeeper will tell you what's for sale. Value - The storekeeper will tell you how much he will give to you for that item. Sell - Sell that item to the storekeeper. ~ S #10319 A Room in Mud School~ You are in a square white room. The walls are all blank, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. The exits are north and west, with a door to the east. ~ 0 131084 0 D0 You see a darkened room inside. ~ ~ 0 0 10320 D1 You see the next station of Mud School. ~ door~ 39 10314 10321 D3 You see the room you just came from. ~ door~ 3 -1 10317 E sign~ North of you is a dark room. I hope you still have the lantern! If not, you have to back to the store and buy one. In the room is a monster with a key that you need. After killing the monster and getting the key, come back here, UNLOCK EAST, OPEN EAST, and continue east. ~ S #10320 The Darkened Room~ This room was purposefully darkened so that you would need to hold on to a light source to go through. The walls are, of course, blank, and white. The only exit is south. ~ 0 131081 0 D2 You see the room that you have come from. ~ ~ 0 0 10319 S #10321 The End of Mud School!~ This is a very bright room, with a marble pedestal in the center. Behind the pedestal stands a person cloaked in Silver. Tapestries flow from every wall, and you feel very happy to be here right now. There is a big sign here. The only exit is on the other side of the gate north of you. ~ 0 131080 0 D0 You see the Arena ahead. ~ gate~ 3 -1 10322 E sign~ You have graduated from Mud School! Take your diploma...if you can. Go 'NORTH' from here to visit our arena. There are plenty of low-level monsters, but DON'T attack other players. If you want to go directly back to the temple at any time, type 'RECALL'. Don't forget to type save to protect your character. You won't be saved after quitting until you reach level 2, so also type save before you type quit. If you need more help during the game, type 'HELP'. If you see something wrong or have comments, use 'BUG', 'IDEA', or 'TYPO' to report them. May your visit here be ... mercenary. ~ S #10322 South Wall of Arena~ You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ 0 8 0 D0 ~ ~ 0 0 10329 D1 ~ ~ 0 0 10325 D3 ~ ~ 0 0 10323 D4 You see the EXIT. ~ ~ 0 0 10360 S #10323 South Wall of Arena~ You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ 0 8 0 D0 ~ ~ 0 0 10328 D1 ~ ~ 0 0 10322 D3 ~ ~ 0 0 10324 D4 You see the EXIT. ~ ~ 0 0 10360 S #10324 South West Corner of Arena~ You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ 0 8 0 D0 ~ ~ 0 0 10327 D1 ~ ~ 0 0 10323 D4 You see the EXIT. ~ ~ 0 0 10360 S #10325 South Wall of Arena~ You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ 0 8 0 D0 ~ ~ 0 0 10330 D1 ~ ~ 0 0 10326 D3 ~ ~ 0 0 10322 D4 You see the EXIT. ~ ~ 0 0 10360 S #10326 South East Corner of Arena~ You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ 0 8 0 D0 ~ ~ 0 0 10331 D3 ~ ~ 0 0 10325 D4 You see the EXIT. ~ ~ 0 0 10360 S #10327 West Wall of Arena~ You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ 0 8 0 D0 ~ ~ 0 0 10332 D1 ~ ~ 0 0 10328 D2 ~ ~ 0 0 10324 D4 You see the EXIT. ~ ~ 0 0 10360 S #10328 Arena~ You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ 0 8 0 D0 ~ ~ 0 0 10333 D1 ~ ~ 0 0 10329 D2 ~ ~ 0 0 10323 D3 ~ ~ 0 0 10327 D4 You see the EXIT. ~ ~ 0 0 10360 S #10329 Arena~ You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ 0 8 0 D0 ~ ~ 0 0 10334 D1 ~ ~ 0 0 10330 D2 ~ ~ 0 0 10322 D3 ~ ~ 0 0 10328 D4 You see the EXIT. ~ ~ 0 0 10360 S #10330 Arena~ You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ 0 8 0 D0 ~ ~ 0 0 10335 D1 ~ ~ 0 0 10331 D2 ~ ~ 0 0 10325 D3 ~ ~ 0 0 10329 D4 You see the EXIT. ~ ~ 0 0 10360 S #10331 East Wall of Arena~ You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ 0 8 0 D0 ~ ~ 0 0 10336 D2 ~ ~ 0 0 10326 D3 ~ ~ 0 0 10330 D4 You see the EXIT. ~ ~ 0 0 10360 S #10332 West Wall of Arena~ You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ 0 8 0 D0 ~ ~ 0 0 10337 D1 ~ ~ 0 0 10333 D2 ~ ~ 0 0 10327 D4 You see the EXIT. ~ ~ 0 0 10360 S #10333 Arena~ You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ 0 8 0 D0 ~ ~ 0 0 10338 D1 ~ ~ 0 0 10334 D2 ~ ~ 0 0 10328 D3 ~ ~ 0 0 10332 D4 You see the EXIT. ~ ~ 0 0 10360 S #10334 Center of Arena~ You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. There is a BIG SIGN here. ~ 0 8 0 D0 ~ ~ 0 0 10339 D1 ~ ~ 0 0 10335 D2 ~ ~ 0 0 10329 D3 ~ ~ 0 0 10333 D4 You see the EXIT. ~ ~ 0 0 10360 D5 You see a dark murky dungeon below. ~ grate~ 3 -1 10348 E sign~ Those with high bravery or low senses of cautiousness might wish to go below to the Dungeon. However, know that there are aggressive monsters down there, and there is no quick escape back out of here when you are in the dungeon. ~ S #10335 Arena~ You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ 0 8 0 D0 ~ ~ 0 0 10340 D1 ~ ~ 0 0 10336 D2 ~ ~ 0 0 10330 D3 ~ ~ 0 0 10334 D4 You see the EXIT. ~ ~ 0 0 10360 S #10336 East Wall of Arena~ You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ 0 8 0 D0 ~ ~ 0 0 10341 D2 ~ ~ 0 0 10331 D3 ~ ~ 0 0 10335 D4 You see the EXIT. ~ ~ 0 0 10360 S #10337 West Wall of Arena~ You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ 0 8 0 D0 ~ ~ 0 0 10342 D1 ~ ~ 0 0 10338 D2 ~ ~ 0 0 10332 D4 You see the EXIT. ~ ~ 0 0 10360 S #10338 Arena~ You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ 0 8 0 D0 ~ ~ 0 0 10343 D1 ~ ~ 0 0 10339 D2 ~ ~ 0 0 10333 D3 ~ ~ 0 0 10337 D4 You see the EXIT. ~ ~ 0 0 10360 S #10339 Arena~ You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ 0 8 0 D0 ~ ~ 0 0 10344 D1 ~ ~ 0 0 10340 D2 ~ ~ 0 0 10334 D3 ~ ~ 0 0 10338 D4 You see the EXIT. ~ ~ 0 0 10360 S #10340 Arena~ You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ 0 8 0 D0 ~ ~ 0 0 10345 D1 ~ ~ 0 0 10341 D2 ~ ~ 0 0 10335 D3 ~ ~ 0 0 10339 D4 You see the EXIT. ~ ~ 0 0 10360 S #10341 East Wall of Arena~ You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ 0 8 0 D0 ~ ~ 0 0 10346 D2 ~ ~ 0 0 10336 D3 ~ ~ 0 0 10340 D4 You see the EXIT. ~ ~ 0 0 10360 S #10342 North West Corner of Arena~ You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ 0 8 0 D1 ~ ~ 0 0 10343 D2 ~ ~ 0 0 10337 D4 You see the EXIT. ~ ~ 0 0 10360 S #10343 North Wall of Arena~ You are in the Arena. Remember, if you wish to get out of this Arena, just go up. You can barely see the ceiling. You feel as if you are being watched by some divine being. ~ 0 8 0 D1 ~ ~ 0 0 10344 D2 ~ ~ 0 0 10338 D3 ~ ~ 0 0 10342 D4 You see the EXIT. ~ ~ 0 0 10360 S #10344 North Wall of Arena~ You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ 0 8 0 D1 ~ ~ 0 0 10345 D2 ~ ~ 0 0 10339 D3 ~ ~ 0 0 10343 D4 You see the EXIT. ~ ~ 0 0 10360 S #10345 North Wall of Arena~ You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ 0 8 0 D1 ~ ~ 0 0 10346 D2 ~ ~ 0 0 10340 D3 ~ ~ 0 0 10344 D4 You see the EXIT. ~ ~ 0 0 10360 S #10346 North East Corner of Arena~ You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ 0 8 0 D2 ~ ~ 0 0 10341 D3 ~ ~ 0 0 10345 D4 You see the EXIT. ~ ~ 0 0 10360 S #10348 The Center of the Dungeon~ You are in the center of a large room. A faint light from above shows that the floors are all covered with slime. A feeling of dread comes over you as you notice that this is NOT a great place to go. Exits go in all directions. Of special note is the one that brings you back up!!! ~ 0 8 0 D0 You see the north wall. ~ ~ 0 0 10350 D1 You see the east wall. ~ ~ 0 0 10353 D2 You see the south wall. ~ ~ 0 0 10355 D3 You see the west wall. ~ ~ 0 0 10352 D4 You see safety! ~ grate~ 3 -1 10334 S #10349 The North West Corner of the Dungeon~ You are against a wall in the dungeon. It is quite dark here. The lack of any windows in the area explains the smell around you. ~ 0 9 0 D1 You see the north wall. ~ ~ 0 0 10350 D2 You see the south wall. ~ ~ 0 0 10352 S #10350 The North Wall of the Dungeon~ You are against a wall in the dungeon. It is quite dark here. The lack of any windows in the area explains the smell around you. ~ 0 9 0 D1 You see the north east corner. ~ ~ 0 0 10351 D2 You see the center of the dungeon. ~ ~ 0 0 10348 D3 You see the north west corner. ~ ~ 0 0 10349 S #10351 The North East Corner of the Dungeon~ You are against a wall in the dungeon. It is quite dark here. The lack of any windows in the area explains the smell around you. ~ 0 9 0 D2 You see the east wall. ~ ~ 0 0 10353 D3 You see the north wall. ~ ~ 0 0 10350 S #10352 The West Wall of the Dungeon~ You are against a wall in the dungeon. It is quite dark here. The lack of any windows in the area explains the smell around you. ~ 0 9 0 D0 You see the north west corner. ~ ~ 0 0 10349 D1 You see the center of the dungeon. ~ ~ 0 0 10348 D2 You see the south west corner. ~ ~ 0 0 10354 S #10353 The East Wall of the Dungeon~ You are against a wall in the dungeon. It is quite dark here. The lack of any windows in the area explains the smell around you. ~ 0 9 0 D0 You see the north east corner. ~ ~ 0 0 10351 D2 You see the south east corner. ~ ~ 0 0 10356 D3 You see the center of the dungeon. ~ ~ 0 0 10348 S #10354 The South West Corner of the Dungeon~ You are against a wall in the dungeon. It is quite dark here. The lack of any windows in the area explains the smell around you. ~ 0 9 0 D0 You see the north wall. ~ ~ 0 0 10352 D1 You see the south wall. ~ ~ 0 0 10355 S #10355 The South Wall of the Dungeon~ You are against a wall in the dungeon. It is quite dark here. The lack of any windows in the area explains the smell around you. ~ 0 9 0 D0 You see the center of the dungeon. ~ ~ 0 0 10348 D1 You see the south east corner. ~ ~ 0 0 10356 D3 You see the south west corner. ~ ~ 0 0 10354 S #10356 The South East Corner of the Dungeon~ You are against a wall in the dungeon. It is quite dark here. The lack of any windows in the area explains the smell around you. ~ 0 9 0 D0 You see the east wall. ~ ~ 0 0 10353 D3 You see the south wall. ~ ~ 0 0 10355 S #10357 A Room in Mud School~ You are in a room in Mud School. Paintings of the heroic graduates of mud school adorn the walls. To the west is Furey's Training Room, and to the east is Zump's Guild Room. North of you is the next Station of Mud School. There is a sign on the wall (type 'LOOK SIGN' to read it). ~ 0 131084 1 D0 You see the next station of Mud School. ~ ~ 0 0 10301 D1 You see Zump's Guild Room. Go there to practice your skills. ~ ~ 0 0 10359 D2 You see the entrance to Mud School. ~ ~ 0 0 10300 D3 You see Furey's Training Room. Go there to train your attributes. ~ ~ 0 0 10358 E sign~ To find out your attributes, type 'score'. You can improve your attributes in Furey's Training Room to the west. You can practice your skills and spells in Zump's Guild Room to the east. You can continue through mud school by going north. If you are a new character, you should go 'WEST' from here, train your abilities, and then come back here and go 'NORTH'. ~ S #10358 Furey's Training Room~ You are in Furey's Training Room. Around you are all sorts of physical and mental training tools. The whole room is filled with magic, holiness, and sweat. There is a sign on the wall. ~ 0 131084 1 D1 You see the room you came from, and the room you should go to. ~ ~ 0 0 10357 E sign~ Welcome to Furey's Training Room. Here you can train your attributes. To train an attribute, you need enough practices. To find out how many practice sessions you have, type 'train' while you are in this room. To train for a specific attribute, type 'train <attr>' where attr is the first 3 letters of the attribute you want increased. Type 'help train' for more information. ~ S #10359 Zump's Guild Room~ You are in a room filled with weapons, books, and many combat dummies, some cut and stabbed many times, others burnt to a crisp. The room is filled with sweat and an aura of magic. There is a sign on the wall. ~ 0 131084 1 D3 You see the room you came from and the room you should go to. ~ ~ 0 0 10357 E sign~ Welcome to Zump's Guild Room. Here you will learn your skills and spells. To find out what skills and spells you can practice and how many practice sessions you have, type 'practice'. To practice the specific skill, type 'practice <skill>', where 'skill' is the skill or spell you wish to practice. Practicing increases the amount you know of that skill or spell, up to a certain maximum. When you have practiced all you wish to practice, go west. ~ S #10360 A Safe Room~ You are in a safe room, away from all the mean rabbits and snails of the Arena. You can rest here, and go up to go back to the Temple of Oakland. ~ 0 12 0 D4 You see the Temple of Oakland. ~ ~ 0 0 21000 S #0 #RESETS M 0 10300 1 10301 D 0 10300 2 1 M 0 10301 1 10310 D 0 10317 1 1 D 0 10319 3 1 D 0 10319 1 2 M 0 10317 1 10318 G 1 10399 1 G 1 10325 1 G 1 10324 1 G 1 10323 1 M 0 10306 1 10320 E 1 10309 -1 9 E 1 10310 -1 10 E 1 10314 -1 17 E 1 10313 -1 14 D 0 10348 4 1 M 0 10307 1 10312 D 0 10321 0 1 M 0 10320 1 10321 E 1 10315 -1 17 M 0 10308 1 10321 M 0 10318 1 10358 M 0 10319 1 10359 M 0 10304 2 10313 E 1 10307 -1 7 E 1 10312 -1 13 M 0 10304 2 10313 E 1 10312 1 13 E 1 10307 1 7 M 0 10305 2 10314 E 1 10308 -1 8 E 1 10313 -1 14 M 0 10305 2 10314 E 1 10313 1 14 E 1 10308 1 8 M 0 10303 2 10315 E 1 10306 -1 6 E 1 10311 -1 12 M 0 10303 2 10315 E 1 10311 1 12 E 1 10306 1 6 M 0 10302 2 10316 E 1 10305 -1 3 E 1 10305 -1 4 M 0 10302 2 10316 E 1 10305 1 4 E 1 10305 1 3 M 0 10309 10 10322 G 1 10325 1 M 0 10313 10 10322 G 1 10325 1 M 0 10310 10 10323 G 1 10325 1 M 0 10312 10 10323 G 1 10325 1 M 0 10313 5 10324 M 0 10313 10 10324 M 0 10309 10 10325 M 0 10312 3 10326 G 1 10325 1 M 0 10312 10 10326 G 1 10325 1 M 0 10309 10 10326 G 1 10325 1 M 0 10309 10 10327 M 0 10309 10 10327 M 0 10309 10 10327 M 0 10312 10 10328 M 0 10313 10 10329 G 1 10325 1 M 0 10313 10 10330 M 0 10310 10 10331 M 0 10312 10 10331 M 0 10313 10 10331 M 0 10309 10 10332 M 0 10312 10 10332 M 0 10311 10 10333 M 0 10311 10 10333 D 0 10334 5 1 M 0 10309 4 10334 M 0 10309 10 10334 M 0 10312 10 10335 M 0 10313 10 10336 M 0 10313 10 10336 M 0 10313 10 10337 M 0 10309 10 10338 M 0 10309 10 10339 G 1 10325 1 M 0 10312 10 10341 M 0 10312 10 10341 M 0 10310 3 10342 M 0 10312 10 10342 M 0 10309 10 10343 G 1 10325 1 M 0 10311 10 10344 M 0 10309 10 10345 G 1 10325 1 M 0 10309 10 10345 G 1 10325 1 M 0 10311 3 10346 M 0 10311 10 10346 M 0 10314 1 10349 G 1 10325 1 M 0 10314 10 10349 M 0 10315 10 10350 G 1 10325 1 M 0 10315 2 10351 M 0 10316 10 10351 M 0 10314 10 10352 G 1 10325 1 M 0 10316 10 10353 M 0 10316 2 10354 M 0 10316 10 10354 G 1 10325 1 M 0 10315 10 10355 G 1 10325 1 M 0 10315 10 10356 M 0 10310 1 10340 G 1 10325 1 M 0 10399 10 10340 G 1 10325 1 S #SHOPS 10317 1 15 17 19 26 105 100 0 23 ; the adept of Selene 0 #REPAIRS 0 #SPECIALS M 10307 spec_cast_adept M 10308 spec_cast_adept M 10314 spec_fido S #$