eldhamud/boards/
eldhamud/clans/
eldhamud/classes/
eldhamud/councils/
eldhamud/deity/
eldhamud/doc/
eldhamud/doc/DIKU/
eldhamud/doc/MERC/
eldhamud/doc/mudprogs/
eldhamud/houses/
eldhamud/src/o/CVS/
#AREA Mud School~

#VERSION 1

#AUTHOR Hatchet~

#RANGES
0 5 0 110
$

#RESETMSG A bell tolls, as the batleground comes alive.~

#FLAGS
1 10

#ECONOMY 0 51200920

#CLIMATE 2 2 2

#HELPS
0 $~

#MOBILES
#10300
acolyte cleric~
the acolyte of Zump~
An acolyte of Zump welcomes you to mud school.
~
He's big and bad.  Don't mess with him.
~
-2144796605 132 1000 C
65 0 0 65d8+3600 2d4+30
0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 0 0 0 1 1 0
10 0 0 0 15 0 9653 0
> greet_prog 100~
say &WGreetings $n and welcome to Mud School.
mpsleep 5
say &WI am here to be of assistance to you in anyway that i posibly can.
mpsleep 3
say &WIf you are not happy with the sword you have been issued an would much
say &Wprefer to be using another weapon type just &PSAY&W the name of it and i will
say &Wprovide it to you, i know  Mace, Dagger, Spear, Staff, Axe, Flail, Whip and Glaive.~
> speech_prog mace~
if carryingvnum ($n) 10300
say &W Don't be greedy
else
mpoload 10300 0
give mace $n
mpecho The $i gives $n a Mace
endif~
> speech_prog dagger~
mpoload 10301 0
give dagger $n
mpecho The $i gives a Dagger to $n~
> speech_prog spear~
mpoload 10317 0
give spear $n
mpecho The $i gives a Spear to $n~
> speech_prog staff~
mpoload 10318 0
give staff $n
mpecho The $i gives a Staff to $n~
> speech_prog axe~
mpoload 10319 0
give axe $n
mpecho The $i gives a Axe to $n~
> speech_prog flail~
mpoload 10320 0
give flail $n
mpecho The $i gives a Flail to $n~
> speech_prog whip~
mpoload 10321 0
give whip $n
mpecho The $i gives a Whip to $n~
> speech_prog glaive~
mpoload 10322 0
give glaive $n
mpecho The $i gives a Glaive to $n~
|
#10301
blob~
the blob~
The blob is here, waiting to eat you up.
~
He is big, he is bad.  You don't want to fight him when he isn't chained up.
Perhaps now would be a good time to flee from him!!!  If you don't flee, you
would really suffer the consequences.
~
67 4 0 C
5 0 0 5d8+50 3d3+1
0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
89 0 0 0 1 1 1
9 0 0 12 3 0 8193 0
#10302
monster~
the monster~
There is a monster leashed here.
~
He looks mean, but you feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
3 0 0 C
5 0 0 1d1+7 1d3+0
10 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
89 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#10303
monster wimpy~
the wimpy monster~
There is a wimpy monster leashed here.
~
He looks wimpy.  You feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
131 0 0 C
5 0 0 1d1+7 1d2+0
10 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
89 0 0 0 1 1 0
0 0 0 0 0 0 16384 0
#10304
monster aggressive~
the aggressive monster~
There is an aggressive monster leashed here.
~
He looks mean, but you feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
35 0 0 C
5 0 0 1d1+7 1d4+0
10 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
89 0 0 0 1 1 0
0 0 0 0 0 0 1040 0
#10305
monster wimpy aggressive~
the wimpy aggressive monster~
There is a wimpy aggressive monster leashed here.
~
He looks mean, but you feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
163 0 0 C
5 0 0 1d1+7 1d3+0
10 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
89 0 0 0 1 1 0
0 0 0 0 0 0 512 0
#10306
big creature~
the big creature~
There is a big creature hulking over your form.
~
He looks mean, and you just might have a small problem killing him, but he
looks like a great prize!!!
~
3 33554944 0 C
2 0 0 2d8+20 2d3+1
25 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
44 0 0 0 1 1 0
1 0 0 0 0 0 8224 0
#10307
adept cleric~
the adept of Satin~
An adept of the mighty goddess Satin is here, contemplating your progress.
~
She is big and bad.  Don't mess with her.
~
69795907 132 1000 C
65 0 0 65d8+999 2d4+30
0 0
112 112 2
13 13 13 13 13 13 13
0 0 0 0 0
0 0 0 0 1 1 0
10 0 0 0 15 0 9653 0
#10308
adept~
the adept of Alander~
An adept of Alander is here, smiling at you.
~
He is big and bad.  Don't mess with him.
~
-2144796605 132 1000 C
65 0 0 65d8+999 2d4+30
0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 0 0 0 1 1 0
10 0 0 0 15 0 9653 0
#10309
rabbit~
the rabbit~
A rabbit is bouncing around here.
~
The rabbit smiles at you, completely harmless!
~
1048769 0 100 C
3 0 0 3d8+30 3d3+0
0 0
112 112 1
0 0 0 0 0 0 0
0 0 0 0 0
76 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#10310
lizard~
the lizard~
A lizard slithers up to you.
~
It smiles at you, and tries to eat your leg.
~
1048641 0 -100 C
3 0 0 3d8+30 3d3+1
0 0
112 112 1
0 0 0 0 0 0 0
0 0 0 0 0
13 0 0 0 1 1 0
0 0 0 0 0 0 131072 0
#10311
boar~
the boar~
A boar tries to run you over.
~
It grunts at you.
~
1048641 0 0 C
4 0 0 4d8+40 3d3+1
0 0
112 112 1
0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 131116 0
#10312
fox~
the fox~
A fox is here staring at you.
~
It's fur might be worth money.
~
1048769 0 100 C
3 0 0 3d8+30 3d3+1
0 0
112 112 1
0 0 0 0 0 0 0
0 0 0 0 0
76 0 0 0 1 1 0
0 0 0 0 0 0 139264 0
#10313
snail~
the snail~
A snail is trying to get out of your way.
~
You don't see much but slime about it.
~
1048641 0 0 C
3 0 0 3d8+30 3d3+0
0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
80 0 0 0 1 1 0
0 0 4257 0 0 0 0 0
#10314
beast~
the beast~
A beast tries to feed off of you.
~
It looks mean.  You'd better run.
~
524321 33554432 0 C
5 0 0 5d8+50 3d3+3
50 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
89 0 0 0 1 1 0
1 0 0 384 0 0 5136 0
#10315
bear~
the bear~
A bear is here growling at you.
~
The bear must be bigger than you!  It wants to rip your head off.
~
1048641 0 0 C
5 0 0 5d8+50 3d4+2
0 0
112 112 1
0 0 0 0 0 0 0
0 0 0 0 0
24 0 0 0 1 1 0
0 0 0 0 0 0 131076 0
#10316
wolf~
the wolf~
A wolf is here snarling at you.
~
The wolf doesn't want to be bothered.
~
1048641 0 0 C
5 0 0 5d8+50 3d6+2
0 0
112 112 1
0 0 0 0 0 0 0
0 0 0 0 0
69 0 0 0 1 1 0
0 0 0 0 0 0 139264 0
#10317
adept cleric~
the adept of Selene~
An adept of Selene is here, grinning and selling you things.
~
He is big and bad.  Don't mess with him.
~
-2144796665 132 1000 C
65 0 0 65d8+999 15d4+30
0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 0 0 0 1 1 0
10 0 0 0 15 0 9653 0
#10318
adept cleric~
the adept of Furey~
An adept of Furey is here, training young students.
~
He is big and bad.  Don't mess with him.
~
-2144796153 132 1000 C
65 0 0 65d8+999 15d4+30
0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 0 0 0 1 1 0
10 0 0 0 15 0 9653 0
#10319
priest cleric~
the priest of Circe~
The priest of Circe is ready to help you practice.
~
He is big and bad.  Don't mess with him.
~
-2144795641 132 1000 C
65 0 0 56d8+999 15d4+30
0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 0 0 0 1 1 0
10 0 0 0 15 0 9653 0
#10320
diploma beast~
the diploma beast~
The hideous diploma beast is here, holding your graduation present!
~
This horrible creature is your final test for mud school.  Kill him, and the
diploma is yours.
~
3 512 0 C
5 0 0 5d8+50 3d4+1
30 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
89 0 0 0 1 1 0
1 0 0 0 0 0 8240 0
#10399
boar~
the boar~
A boar tries to run you over.
~
It grunts at you.
~
1048641 0 0 C
4 0 0 4d8+40 3d4+1
0 0
112 112 2
0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 131116 0
#0


#OBJECTS
#10300
mace sub merc~
a sub issue mace~
You see a sub issue mace here.~
~
5 1048576 8193 
2 3 6 7
5 250 25 A
18 1
E
mace~
You see a mace of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#10301
dagger sub merc~
a sub issue dagger~
You see a sub issue dagger here.~
~
5 1048576 8193 
3 3 4 11
5 210 21 A
18 1
E
dagger~
You see a dagger of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#10302
sword sub merc~
a sub issue sword~
You see a sub issue sword here.~
~
5 1048576 8193 
1 3 6 3
5 360 36 A
18 1
E
sword~
You see a sword of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#10303
vest sub merc~
a sub issue vest~
You see a sub issue vest here.~
~
9 1048576 9 
1 1 1 0
5 144 14 E
vest~
You see a vest of great but cheap craftsmanship.  Stamped on the side is:
Merc Industries
~
#10304
shield sub merc~
a sub issue shield~
You see a sub issue shield here.~
~
9 1048576 513 
1 1 1 0
5 108 10 E
shield~
You see a shield of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#10305
cloak sub merc~
a sub issue cloak~
You see a sub issue cloak here.~
~
9 1048576 5 
1 1 1 0 1 0
5 72 7 A
25 1
E
cloak~
You see a cloak of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#10306
helmet sub merc~
a sub issue helmet~
You see a sub issue helmet here.~
~
9 1048576 17 
1 1 1 0
5 72 7 E
helmet~
You see a helmet of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#10307
leggings sub merc~
a pair of sub issue leggings~
You see a pair of sub issue leggings here.~
~
9 1048576 33 
1 1 1 0
5 72 7 A
2 1
E
leggings~
You see leggings of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#10308
boots sub merc~
a pair of sub issue boots~
You see a pair of sub issue boots here.~
~
9 1048576 65 
1 1 1 0
5 72 7 A
2 1
E
boots~
You see boots of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#10309
gloves sub merc~
a pair of sub issue gloves~
You see a pair of sub issue gloves here.~
~
9 1048576 129 
1 1 1 0
5 72 7 E
gloves~
You see gloves of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#10310
sleeves sub merc~
a pair of sub issue sleeves~
You see a pair of sub issue sleeves here.~
~
9 1048576 257 
1 1 1 0
5 72 7 A
31 3
E
sleeves~
You see sleeves of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#10311
cape sub merc~
a sub issue cape~
You see a sub issue cape here.~
~
9 1048576 1025 
1 1 1 0
5 72 7 E
cape~
You see a cape of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#10312
belt sub merc~
a sub issue belt~
You see a sub issue belt here.~
~
9 1048576 2049 
1 1 1 0
5 72 7 E
belt~
You see a belt of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#10313
bracer sub merc~
a sub issue bracer~
You see a sub issue bracer here.~
~
9 1048576 4097 
1 1 1 0
5 48 4 E
bracer~
You see a bracer of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#10314
key~
a key~
You see a very important key here!~
~
18 32768 1 
0 0 0 0
10 0 0 #10315
diploma~
a mud school diploma~
You see a mud school diploma here.~
~
8 1048640 16385 
0 0 0 0
10 1140 114 A
4 1
A
5 1
E
diploma~
This document shows that you have graduated from Mud School.
It also has magical effects on your abilities if you hold it!

Merc Industries
~
#10316
banner war merc~
a war banner~
A war banner is on the floor here.~
~
1 65 1 
0 0 200 0
5 380 38 A
17 -1
A
20 -1
E
banner~
This is the official Merc war banner to see you through the darkest realm!
~
#10317
spear sub merc~
a sub issue spear~
You see a sub issue spear here.~
~
5 1048576 8193 
5 3 6 34
5 111 11 A
18 1
E
spear~
You see a spear of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#10318
staff sub merc~
a sub issue staff~
You see a sub issue staff here.~
~
5 1048576 8193 
5 3 6 7 32 0
5 290 29 A
18 2
A
19 1
E
staff~
You see a staff of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#10319
axe sub merc~
a sub issue axe~
You see a sub issue axe here.~
~
5 1048576 8193 
4 3 6 25
5 350 35 A
18 1
E
axe~
You see an axe of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#10320
flail sub merc~
a sub issue flail~
You see a sub issue flail here.~
~
5 1048576 8193 
6 3 5 8
5 310 31 A
19 1
E
flail~
You see a flail of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#10321
whip sub merc~
a sub issue whip~
You see a sub issue whip here.~
~
5 1048576 8193 
7 3 6 4
5 330 33 A
18 2
E
whip~
You see a whip of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#10322
glaive sub merc~
a sub issue glaive~
You see a sub issue glaive here.~
~
5 1048576 8193 
8 3 6 3 32 0
5 183 18 A
19 1
E
glaive~
You see a glaive of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#10323
a sub issue lantern~
a sub issue lantern~
A sub issue lantern is here.~
~
1 270592 1 
0 0 100 0
1 5 0 #10324
a sub issue waterskin~
a sub issue waterskin~
A sub issue waterskin sits here.

~
~
17 0 1 
5 5 6 0
1 5 0 #10325
spellup pill~
a newbie spellup pill~
A newbie spellup pill is here.~
~
26 3 1 
20 -1 19 135
1 1 0 'armor' 'bless' 'sanctuary'
#10399
Travelers Sac~
A Travelers Sac~
A dusty old sac, well worn from many travel is here.~
~
15 270345 1 
40 0 0 0
1 200 20 #0


#ROOMS
#10300
Entrance to Mud School~
This is the entrance to the Merc Mud School.  Go north to go through mud
school.  If you have been here before and want to go directly to the arena,
go south.

A sign warns 'You may not pass these doors once you have passed level 5.'
~
0 12 0 
D0
You see the doorway into the Mud School Building.
~
~
0 0 10357
D2
You see the one way door into the Arena of Mud School.
~
door~
3 -1 10344
D5
You see the Temple of Oakland.
~
~
0 0 21000
S
#10301
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The exits are west and south.  A small plaque is on the
wall.
~
0 131084 0 
D2
You see a path into another room.
~
~
0 -1 10357
D3
You see a path into another room.
~
~
0 -1 10302
E
sign~
Equipment check time!  Type 'EQUIPMENT' to see your current equipment.  Right
now, you have just a vest, a shield, and a weapon.  As you go through Mud
School you will acquire a complete set of equipment.

To pick up items on the ground as you see them, type 'GET item'.
To wear a piece of armor, type 'WEAR item'.
To hold a light source, type 'HOLD item'.
To wield a weapon, type 'WIELD weapon'.
To wear, hold, and wield everything you have, type 'WEAR ALL'.
To stop using a piece of equipment, type 'REMOVE item'.
Finally, to see the items in your inventory, type 'INVENTORY'.

When you are ready to continue, go west.
~
E
plaque~
This zone (Mud School) is created by Hatchet for any Merc Mud.
Copyright 1992, 1993.
~
S
#10302
The Center Room~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  Exits lead in ALL directions.
~
0 131084 0 
D0
You see the room north that will lead you to the next section.
~
~
0 0 10303
D1
You see a room.
~
~
0 0 10301
D2
You see a room.
~
~
0 0 10305
D3
You see a room.
~
~
0 0 10304
D4
You see a room.
~
~
0 0 10308
D5
You see a room.
~
~
0 0 10307
E
sign~
This is the direction practicing room.  The directions you can go in any
room are: north, south, east, west, up, or down.  Of course, not all rooms
have all exits available.

To see the obvious exits in a room, type 'EXITS'.

Sometimes doors are closed, or locked, or secret.  Then you have to notice
clues in the room description, or try going into that direction and seeing
if you bump into a door.

Try going into each direction from here.  When you are done, go NORTH.
~
S
#10303
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  Exits lead north and south.
~
0 131084 0 
D0
You see the next station ahead.
~
~
0 -1 10309
D2
You see the central room.
~
~
0 0 10302
E
sign~
Since you are here, let us have another lesson.  You can see the statistics on
yourself by typing 'SCORE'.  Do that right now.  At higher levels, 'SCORE'
gives you more information.
~
S
#10304
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The only exit is east.
~
0 131084 0 
D1
You see the central room.
~
~
0 0 10302
E
sign~
Just go east to the central room.
~
S
#10305
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The only exit is north.
~
0 131084 0 
D0
You see the central room.
~
~
0 0 10302
E
sign~
Just go north to the central room.
~
S
#10307
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The only exit is up.
~
0 131084 0 
D4
You see the central room.
~
~
0 0 10302
E
sign~
Just go up to the central room.
~
S
#10308
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The only exit is down.
~
0 131084 0 
D5
You see the central room.
~
~
0 0 10302
E
sign~
Just go down to the central room.
~
S
#10309
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  Exits reach west and down.
~
0 131084 0 
D3
You see the next station of Mud School.
~
~
0 -1 10311
D5
You see a cage.
~
~
0 0 10310
E
sign~
Welcome to combat training.

The first lesson is knowing whom to fight.  Use the command 'CONSIDER' to
consider killing a monster.  Avoid fighting monsters that will kill you
easily.

The second lesson is running away.  There is a monster in the room down.
He is too strong for you to kill, but he won't kill you.  So go 'DOWN' from
here, then 'CONSIDER' him, then 'KILL' him.  After a while, type 'FLEE' to
escape from him.

You can also set your character to flee automatically with the 'WIMPY' command.
Type 'HELP WIMPY' to find out more about 'WIMPY'.

After you flee, you will be back in this room.  When you are ready to go on
to the next station, go 'WEST'.
~
S
#10310
The Blob Cage~
You are in a smelly cage.  Strangely, the walls are still clean!
You see a sign here.  The only exit is up.
~
0 131080 0 
D4
You see a safe room up.
~
~
0 0 10309
E
sign~
Remember, don't fight the blob to the finish!  Just type 'KILL BLOB', then
when you are fighting, type 'FLEE', until you flee and are out of here.
~
S
#10311
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.
~
0 131084 0 
D1
You see the next station of Mud School.
~
~
0 0 10309
D5
You see the combat hall.
~
~
0 0 10312
E
sign~
Welcome to the next station.  Here, you will actually fight real monsters,
without fleeing!  Kill every mob, since they hold some equipment you need.
To start, go down.
~
S
#10312
The Cage Room~
You are in the cage room.  All around are 4 cages.  Light fluoresces off the
ceiling in soft white tones.  Of course, there is a big sign on the wall.
Exits lead into the cardinal directions plus down.
~
0 131084 0 
D0
You see the aggressive monster inside!
~
~
0 -1 10313
D1
You see the unmodified monster inside!
~
~
0 -1 10316
D2
You see the wimpy monster inside!
~
~
0 -1 10315
D3
You see the aggressive wimpy monster inside!
~
~
0 -1 10314
D5
You see the next station below.
~
~
0 -1 10317
E
sign~
Welcome to the cage room.  The adepts of mud school have captured some
monsters for you to kill.  In the four cages are four monsters of various
types.  Kill them all!

After you kill each monster, get all of the equipment from their corpses
with the command 'GET ALL CORPSE'.  You can then use the command 'WEAR ALL'
to wear your newly won equipment.

When you are done with the corpse, 'SACRIFICE CORPSE' to give it to your God.
God will reward you for this.

Between combat, you may need to rest or sleep to regenerate hit points.
You can 'REST' to regenerate hit points, or you can 'SLEEP'.  'SLEEP' will
refresh you faster than 'REST', but you will be less aware of your
surroundings.
~
S
#10313
A Cage~
You are in a cage.  Blood and gore are everywhere.  The keepers must be lax
in the upkeep here!  There is a sign on the wall.  The only exit is south.
~
0 131080 0 
D2
You see the Cage Room.
~
~
0 -1 10312
E
sign~
There is an aggressive monster in this room.  Kill him and get out of here
fast!  Remember to loot and sacrifice the corpse.
~
S
#10314
A Cage~
You are in a cage.  Blood and gore are everywhere.  The keepers must be lax
in the upkeep here!  There is a sign on the wall.  The only exit is east.
~
0 131080 0 
D1
You see the Cage Room.
~
~
0 -1 10312
E
sign~
There is a wimpy, aggressive monster in this room.  Kill him and get out of
here fast!  Remember to loot and sacrifice the corpse.
~
S
#10315
A Cage~
You are in a cage.  Blood and gore are everywhere.  The keepers must be lax
in the upkeep here!  There is a sign on the wall.  The only exit is north.
~
0 131080 0 
D0
You see the Cage Room.
~
~
0 -1 10312
E
sign~
There is a wimpy monster in this room.  Kill him and get out of here fast!
Remember to loot and sacrifice the corpse.
~
S
#10316
A Cage~
You are in a cage.  Blood and gore are everywhere.  The keepers must be lax
in the upkeep here!  There is a sign on the wall.  The only exit is west.
~
0 131080 0 
D3
You see the Cage Room.
~
~
0 -1 10312
E
sign~
There is a monster in this room.  Kill him and get out of here fast!
Remember to loot and sacrifice the corpse.
~
S
#10317
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  Find your own exit here.
~
0 131084 0 
D1
You see the next station of Mud School.
~
door~
3 -1 10319
D2
You see the Shop.
~
~
0 0 10318
D4
You see the Cage room.
~
~
0 -1 10312
E
sign~
By now, you must be hungry and thirsty.  Time to buy groceries!
To the south is a store.  Inside the store, you can use these commands:

    BUY    Buy an item
    LIST   List what is for sale

After buying some food and drink, you can 'EAT' and 'DRINK' it.

After that, find the next exit yourself.
~
S
#10318
The Store in Mud School~
You are in a cramped room.  Stacked neatly on shelves everywhere are items
and packages.  Light fluoresces off the ceiling in soft white tones.  Of
course, there is a sign on the wall.  The only exit is north.
~
0 131080 0 
D0
You see the only exit out of here.
~
~
0 0 10317
E
sign~
The sign reads:

   Buy   - Buy something from the storekeeper.
   List  - The storekeeper will tell you what's for sale.
   Value - The storekeeper will tell you how much he will give to you for
           that item.
   Sell  - Sell that item to the storekeeper.
~
S
#10319
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The exits are north and west, with a door to the east.
~
0 131084 0 
D0
You see a darkened room inside.
~
~
0 0 10320
D1
You see the next station of Mud School.
~
door~
39 10314 10321
D3
You see the room you just came from.
~
door~
3 -1 10317
E
sign~
North of you is a dark room.  I hope you still have the lantern!  If not,
you have to back to the store and buy one.

In the room is a monster with a key that you need.  After killing the
monster and getting the key, come back here, UNLOCK EAST, OPEN EAST,
and continue east.
~
S
#10320
The Darkened Room~
This room was purposefully darkened so that you would need to hold on to a
light source to go through.  The walls are, of course, blank, and white.
The only exit is south.
~
0 131081 0 
D2
You see the room that you have come from.
~
~
0 0 10319
S
#10321
The End of Mud School!~
This is a very bright room, with a marble pedestal in the center.  Behind
the pedestal stands a person cloaked in Silver.  Tapestries flow from every
wall, and you feel very happy to be here right now.  There is a big sign here.
The only exit is on the other side of the gate north of you.
~
0 131080 0 
D0
You see the Arena ahead.
~
gate~
3 -1 10322
E
sign~
You have graduated from Mud School!  Take your diploma...if you can.
Go 'NORTH' from here to visit our arena.  There are plenty of low-level
monsters, but DON'T attack other players.

If you want to go directly back to the temple at any time, type 'RECALL'.

Don't forget to type save to protect your character.  You won't be saved after
quitting until you reach level 2, so also type save before you type quit.

If you need more help during the game, type 'HELP'.  If you see something
wrong or have comments, use 'BUG', 'IDEA', or 'TYPO' to report them.

May your visit here be ... mercenary.
~
S
#10322
South Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0 
D0
~
~
0 0 10329
D1
~
~
0 0 10325
D3
~
~
0 0 10323
D4
You see the EXIT.
~
~
0 0 10360
S
#10323
South Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0 
D0
~
~
0 0 10328
D1
~
~
0 0 10322
D3
~
~
0 0 10324
D4
You see the EXIT.
~
~
0 0 10360
S
#10324
South West Corner of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0 
D0
~
~
0 0 10327
D1
~
~
0 0 10323
D4
You see the EXIT.
~
~
0 0 10360
S
#10325
South Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0 
D0
~
~
0 0 10330
D1
~
~
0 0 10326
D3
~
~
0 0 10322
D4
You see the EXIT.
~
~
0 0 10360
S
#10326
South East Corner of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0 
D0
~
~
0 0 10331
D3
~
~
0 0 10325
D4
You see the EXIT.
~
~
0 0 10360
S
#10327
West Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0 
D0
~
~
0 0 10332
D1
~
~
0 0 10328
D2
~
~
0 0 10324
D4
You see the EXIT.
~
~
0 0 10360
S
#10328
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0 
D0
~
~
0 0 10333
D1
~
~
0 0 10329
D2
~
~
0 0 10323
D3
~
~
0 0 10327
D4
You see the EXIT.
~
~
0 0 10360
S
#10329
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0 
D0
~
~
0 0 10334
D1
~
~
0 0 10330
D2
~
~
0 0 10322
D3
~
~
0 0 10328
D4
You see the EXIT.
~
~
0 0 10360
S
#10330
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0 
D0
~
~
0 0 10335
D1
~
~
0 0 10331
D2
~
~
0 0 10325
D3
~
~
0 0 10329
D4
You see the EXIT.
~
~
0 0 10360
S
#10331
East Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0 
D0
~
~
0 0 10336
D2
~
~
0 0 10326
D3
~
~
0 0 10330
D4
You see the EXIT.
~
~
0 0 10360
S
#10332
West Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0 
D0
~
~
0 0 10337
D1
~
~
0 0 10333
D2
~
~
0 0 10327
D4
You see the EXIT.
~
~
0 0 10360
S
#10333
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0 
D0
~
~
0 0 10338
D1
~
~
0 0 10334
D2
~
~
0 0 10328
D3
~
~
0 0 10332
D4
You see the EXIT.
~
~
0 0 10360
S
#10334
Center of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.  There is a BIG SIGN here.
~
0 8 0 
D0
~
~
0 0 10339
D1
~
~
0 0 10335
D2
~
~
0 0 10329
D3
~
~
0 0 10333
D4
You see the EXIT.
~
~
0 0 10360
D5
You see a dark murky dungeon below.
~
grate~
3 -1 10348
E
sign~
Those with high bravery or low senses of cautiousness might wish to go below
to the Dungeon.  However, know that there are aggressive monsters down there,
and there is no quick escape back out of here when you are in the dungeon.
~
S
#10335
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0 
D0
~
~
0 0 10340
D1
~
~
0 0 10336
D2
~
~
0 0 10330
D3
~
~
0 0 10334
D4
You see the EXIT.
~
~
0 0 10360
S
#10336
East Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0 
D0
~
~
0 0 10341
D2
~
~
0 0 10331
D3
~
~
0 0 10335
D4
You see the EXIT.
~
~
0 0 10360
S
#10337
West Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0 
D0
~
~
0 0 10342
D1
~
~
0 0 10338
D2
~
~
0 0 10332
D4
You see the EXIT.
~
~
0 0 10360
S
#10338
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0 
D0
~
~
0 0 10343
D1
~
~
0 0 10339
D2
~
~
0 0 10333
D3
~
~
0 0 10337
D4
You see the EXIT.
~
~
0 0 10360
S
#10339
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0 
D0
~
~
0 0 10344
D1
~
~
0 0 10340
D2
~
~
0 0 10334
D3
~
~
0 0 10338
D4
You see the EXIT.
~
~
0 0 10360
S
#10340
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0 
D0
~
~
0 0 10345
D1
~
~
0 0 10341
D2
~
~
0 0 10335
D3
~
~
0 0 10339
D4
You see the EXIT.
~
~
0 0 10360
S
#10341
East Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0 
D0
~
~
0 0 10346
D2
~
~
0 0 10336
D3
~
~
0 0 10340
D4
You see the EXIT.
~
~
0 0 10360
S
#10342
North West Corner of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0 
D1
~
~
0 0 10343
D2
~
~
0 0 10337
D4
You see the EXIT.
~
~
0 0 10360
S
#10343
North Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  You can barely see the ceiling.  You feel as if you are being watched
by some divine being.
~
0 8 0 
D1
~
~
0 0 10344
D2
~
~
0 0 10338
D3
~
~
0 0 10342
D4
You see the EXIT.
~
~
0 0 10360
S
#10344
North Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0 
D1
~
~
0 0 10345
D2
~
~
0 0 10339
D3
~
~
0 0 10343
D4
You see the EXIT.
~
~
0 0 10360
S
#10345
North Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0 
D1
~
~
0 0 10346
D2
~
~
0 0 10340
D3
~
~
0 0 10344
D4
You see the EXIT.
~
~
0 0 10360
S
#10346
North East Corner of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0 
D2
~
~
0 0 10341
D3
~
~
0 0 10345
D4
You see the EXIT.
~
~
0 0 10360
S
#10348
The Center of the Dungeon~
You are in the center of a large room.  A faint light from above shows that
the floors are all covered with slime.  A feeling of dread comes over you as
you notice that this is NOT a great place to go.  Exits go in all directions.
Of special note is the one that brings you back up!!!
~
0 8 0 
D0
You see the north wall.
~
~
0 0 10350
D1
You see the east wall.
~
~
0 0 10353
D2
You see the south wall.
~
~
0 0 10355
D3
You see the west wall.
~
~
0 0 10352
D4
You see safety!
~
grate~
3 -1 10334
S
#10349
The North West Corner of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
0 9 0 
D1
You see the north wall.
~
~
0 0 10350
D2
You see the south wall.
~
~
0 0 10352
S
#10350
The North Wall of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
0 9 0 
D1
You see the north east corner.
~
~
0 0 10351
D2
You see the center of the dungeon.
~
~
0 0 10348
D3
You see the north west corner.
~
~
0 0 10349
S
#10351
The North East Corner of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
0 9 0 
D2
You see the east wall.
~
~
0 0 10353
D3
You see the north wall.
~
~
0 0 10350
S
#10352
The West Wall of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
0 9 0 
D0
You see the north west corner.
~
~
0 0 10349
D1
You see the center of the dungeon.
~
~
0 0 10348
D2
You see the south west corner.
~
~
0 0 10354
S
#10353
The East Wall of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
0 9 0 
D0
You see the north east corner.
~
~
0 0 10351
D2
You see the south east corner.
~
~
0 0 10356
D3
You see the center of the dungeon.
~
~
0 0 10348
S
#10354
The South West Corner of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
0 9 0 
D0
You see the north wall.
~
~
0 0 10352
D1
You see the south wall.
~
~
0 0 10355
S
#10355
The South Wall of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
0 9 0 
D0
You see the center of the dungeon.
~
~
0 0 10348
D1
You see the south east corner.
~
~
0 0 10356
D3
You see the south west corner.
~
~
0 0 10354
S
#10356
The South East Corner of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
0 9 0 
D0
You see the east wall.
~
~
0 0 10353
D3
You see the south wall.
~
~
0 0 10355
S
#10357
A Room in Mud School~
You are in a room in Mud School.  Paintings of the heroic graduates of mud
school adorn the walls. To the west is Furey's Training Room, and to the east
is Zump's Guild Room.  North of you is the next Station of Mud School.
There is a sign on the wall (type 'LOOK SIGN' to read it).
~
0 131084 1 
D0
You see the next station of Mud School.
~
~
0 0 10301
D1
You see Zump's Guild Room.  Go there to practice your skills.
~
~
0 0 10359
D2
You see the entrance to Mud School.
~
~
0 0 10300
D3
You see Furey's Training Room.  Go there to train your attributes.
~
~
0 0 10358
E
sign~
To find out your attributes, type 'score'.  You can improve your attributes
in Furey's Training Room to the west.  You can practice your skills and spells
in Zump's Guild Room to the east.  You can continue through mud school by
going north.

If you are a new character, you should go 'WEST' from here, train your
abilities, and then come back here and go 'NORTH'.
~
S
#10358
Furey's Training Room~
You are in Furey's Training Room.  Around you are all sorts of physical
and mental training tools.  The whole room is filled with magic, holiness,
and sweat.  There is a sign on the wall.
~
0 131084 1 
D1
You see the room you came from, and the room you should go to.
~
~
0 0 10357
E
sign~
Welcome to Furey's Training Room.  Here you can train your attributes.  To
train an attribute, you need enough practices.  To find out how many practice
sessions you have, type 'train' while you are in this room.  To train for a
specific attribute, type 'train <attr>' where attr is the first 3 letters of
the attribute you want increased.  Type 'help train' for more information.
~
S
#10359
Zump's Guild Room~
You are in a room filled with weapons, books, and many combat dummies, some
cut and stabbed many times, others burnt to a crisp.  The room is filled with
sweat and an aura of magic.  There is a sign on the wall.
~
0 131084 1 
D3
You see the room you came from and the room you should go to.
~
~
0 0 10357
E
sign~
Welcome to Zump's Guild Room.  Here you will learn your skills and spells.
To find out what skills and spells you can practice and how many practice
sessions you have, type 'practice'.  To practice the specific skill, type
'practice <skill>', where 'skill' is the skill or spell you wish to practice.
Practicing increases the amount you know of that skill or spell, up to a
certain maximum.  When you have practiced all you wish to practice, go west.
~
S
#10360
A Safe Room~
You are in a safe room, away from all the mean rabbits and snails of the Arena.
You can rest here, and go up to go back to the Temple of Oakland.
~
0 12 0 
D4
You see the Temple of Oakland.
~
~
0 0 21000
S
#0


#RESETS
M 0 10300 1 10301
D 0 10300 2 1
M 0 10301 1 10310
D 0 10317 1 1
D 0 10319 3 1
D 0 10319 1 2
M 0 10317 1 10318
G 1 10399 1
G 1 10325 1
G 1 10324 1
G 1 10323 1
M 0 10306 1 10320
E 1 10309 -1 9
E 1 10310 -1 10
E 1 10314 -1 17
E 1 10313 -1 14
D 0 10348 4 1
M 0 10307 1 10312
D 0 10321 0 1
M 0 10320 1 10321
E 1 10315 -1 17
M 0 10308 1 10321
M 0 10318 1 10358
M 0 10319 1 10359
M 0 10304 2 10313
E 1 10307 -1 7
E 1 10312 -1 13
M 0 10304 2 10313
E 1 10312 1 13
E 1 10307 1 7
M 0 10305 2 10314
E 1 10308 -1 8
E 1 10313 -1 14
M 0 10305 2 10314
E 1 10313 1 14
E 1 10308 1 8
M 0 10303 2 10315
E 1 10306 -1 6
E 1 10311 -1 12
M 0 10303 2 10315
E 1 10311 1 12
E 1 10306 1 6
M 0 10302 2 10316
E 1 10305 -1 3
E 1 10305 -1 4
M 0 10302 2 10316
E 1 10305 1 4
E 1 10305 1 3
M 0 10309 10 10322
G 1 10325 1
M 0 10313 10 10322
G 1 10325 1
M 0 10310 10 10323
G 1 10325 1
M 0 10312 10 10323
G 1 10325 1
M 0 10313 5 10324
M 0 10313 10 10324
M 0 10309 10 10325
M 0 10312 3 10326
G 1 10325 1
M 0 10312 10 10326
G 1 10325 1
M 0 10309 10 10326
G 1 10325 1
M 0 10309 10 10327
M 0 10309 10 10327
M 0 10309 10 10327
M 0 10312 10 10328
M 0 10313 10 10329
G 1 10325 1
M 0 10313 10 10330
M 0 10310 10 10331
M 0 10312 10 10331
M 0 10313 10 10331
M 0 10309 10 10332
M 0 10312 10 10332
M 0 10311 10 10333
M 0 10311 10 10333
D 0 10334 5 1
M 0 10309 4 10334
M 0 10309 10 10334
M 0 10312 10 10335
M 0 10313 10 10336
M 0 10313 10 10336
M 0 10313 10 10337
M 0 10309 10 10338
M 0 10309 10 10339
G 1 10325 1
M 0 10312 10 10341
M 0 10312 10 10341
M 0 10310 3 10342
M 0 10312 10 10342
M 0 10309 10 10343
G 1 10325 1
M 0 10311 10 10344
M 0 10309 10 10345
G 1 10325 1
M 0 10309 10 10345
G 1 10325 1
M 0 10311 3 10346
M 0 10311 10 10346
M 0 10314 1 10349
G 1 10325 1
M 0 10314 10 10349
M 0 10315 10 10350
G 1 10325 1
M 0 10315 2 10351
M 0 10316 10 10351
M 0 10314 10 10352
G 1 10325 1
M 0 10316 10 10353
M 0 10316 2 10354
M 0 10316 10 10354
G 1 10325 1
M 0 10315 10 10355
G 1 10325 1
M 0 10315 10 10356
M 0 10310 1 10340
G 1 10325 1
M 0 10399 10 10340
G 1 10325 1
S


#SHOPS
 10317    1  15  17  19  26   105  100         0 23    ; the adept of Selene
0


#REPAIRS
0


#SPECIALS
M  10307 spec_cast_adept
M  10308 spec_cast_adept
M  10314 spec_fido
S


#$