contest/
contest/Merc21/
contest/Merc21/log/
contest/Merc21/player/
/******************************************************************************
 Copyright 2005-2007 Richard Woolcock.  All rights reserved.

 Redistribution and use in source and binary forms, with or without 
 modification, are permitted provided that the following conditions are met:

 * Redistributions of source code must retain the above copyright notice, 
   this list of conditions and the following disclaimer. 

 * Redistributions in binary form must reproduce the above copyright notice, 
   this list of conditions and the following disclaimer in the documentation 
   and/or other materials provided with the distribution. 

 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 
 ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
 LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
 CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
 SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 
 INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
 CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
 ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 
 POSSIBILITY OF SUCH DAMAGE.
 ******************************************************************************/

#ifndef HEADER_HAND
#define HEADER_HAND

/******************************************************************************
 Headers
 ******************************************************************************/

#include "card.h"

/******************************************************************************
 Structures
 ******************************************************************************/

typedef struct held_card_type held_card_t;

struct held_card_type
{
   card_t       Card;
   held_card_t *pNext;
};

typedef struct
{
   int          Size;    /* Size of the hand (i.e., number of held cards) */
   int          Bet;     /* Your current bet (i.e., what you last called) */
   boolean_t    bDealer; /* Are you the dealer?                           */
   held_card_t *pHeld;   /* Pointer to the first held card                */
} hand_t;

/******************************************************************************
 Global functions
 ******************************************************************************/

/* Function to create a new hand */
hand_t     *HandCreate( void );

/* Function to add a card to the hand */
boolean_t   HandAddCard( hand_t *apHand, card_t aCard );

/* Function to remove a card from the hand */
boolean_t   HandRemoveCard( hand_t *apHand, card_t aCard );

/* Function to return the number of cards in the hand */
int         HandCountCards( hand_t *apHand );

/* Function to return how many cards of a specific suit the hand contains */
int         HandGetSuit( hand_t *apHand, suit_t aSuit );

/* Function to return how many cards of a specific rank the hand contains */
int         HandGetRank( hand_t *apHand, rank_t aRank );

/* Function returning the number of cards of a specific suit AND rank */
boolean_t   HandGetSuitRank( hand_t *apHand, suit_t aSuit, rank_t aRank );

/* Function to return the values of all the cards currently in the hand */
const char *HandShow( hand_t *apHand, boolean_t abGraphical );

#endif /* HEADER_HAND */