This document contains the rules by which you can use, alter or publish parts of DikuMud. DikuMud has been created by the above five listed persons in their spare time, at DIKU (Computer Science Instutute at Copenhagen University). You are legally bound to follow the rules described in this document.
Rules:
!! DikuMud is NOT Public Domain, shareware, careware or the like !!
You may under no circumstances make profit on *ANY* part of DikuMud in any possible way. You may under no circumstances charge money for distributing any part of dikumud - this includes the usual $5 charge for "sending the disk" or "just for the disk" etc. By breaking these rules you violate the agreement between us and the University, and hence will be sued.
You may not remove any copyright notices from any of the documents or sources given to you.
This license must *always* be included "as is" if you copy or give away any part of DikuMud (which is to be done as described in this document).
If you publish *any* part of dikumud, we as creators must appear in the article, and the article must be clearly copyrighted subject to this license. Before publishing you must first send us a message, by snail-mail or e-mail, and inform us what, where and when you are publishing (remember to include your address, name etc.)
If you wish to setup a version of DikuMud on any computer system, you must send us a message , by snail-mail or e-mail, and inform us where and when you are running the game. (remember to include your address, name etc.)
Any running version of DikuMud must include our names in the login sequence. Furthermore the "credits" command shall always cointain our name, addresses, and a notice which states we have created DikuMud.
You are allowed to alter DikuMud, source and documentation as long as you do not violate any of the above stated rules.
Regards,
The DikuMud Group
Note:
We hope you will enjoy DikuMud, and encourage you to send us any reports on bugs (when you find 'it'). Remember that we are all using our spare time to write and improve DikuMud, bugs, etc. - and changes will take their time. We have so far put extremely many programming hours into this project. If you make any major improvements on DikuMud we would be happy to hear from you. As you will naturally honor the above rules, you will receive new updates and improvements made to the game.
CircleMUD was developed from DikuMUD (Gamma 0.0) by Jeremy "Ras" Elson at Johns Hopkins University's Department of Computer Science. All code unique to CircleMUD is protected under a copyright by the Trustees of the Johns Hopkins University.
CircleMUD is freeware and can be downloaded via anonymous FTP from ftp.circlemud.org or ftp2.circlemud.org in pub/CircleMUD. Its author can be contacted at jelson@circlemud.org.
[SFP was created by Tuzkino and Xylam and was the original source code for DBT. Very little of it still remains a part of DBT, but it deserves credit none the less.
Dragonball Truth was coded by: Iovan. All other mentions in the credits were used for the base code. Only basic functions such as olc, format, and snippets from some nice people, are not coded by Iovan. Everything else was painstakingly coded in by Iovan, and or one or two helpers on a few things.]
well we will correct the damn problem to suit you one word of advise if ur gonna start shit jus stay the hell off our mud i am tired of all the bull
Note that I am pleased that you decided to honor the license. Your concern should not be with pleasing individual users here, but should be avoiding legal troubles. You have no right to use your codebase if you do not follow through with the restrictions provided in the license. These restrictions are what dictates the necessity of you having the proper credits command and help files, not simply our say-so. Your code ancestors put a lot of work into their codebases, and all they've asked for in return is a tiny bit of implied appreciation. Is that really such a big deal?
jus stay the hell off our mud i am tired of all the bull
Know what I'm tired of? Your daily advertisements on the wrong goddamn forum on TMC.
I have no intent to ever play your MUD, do not delude yourself into believing otherwise. On the other hand as one of the largest/most vocal members of the CircleMUD Community I will log in to any CircleMUD I feel the urge to if there is reason to believe they are not following the CircleMUD License and will have them removed from TMC's MUD List if such suspicions are substantiated.
While it is not prohibited, I would like to ask you to kindly leave problems your debate with snwclown on TMC, on TMC.
While I appreciate you may have strong feelings regarding the CircleMUD licensing, it seems to me, at least, that snwclown was unaware he was breaching the license, and has taken steps to achieve compliancy.
I may remind you that on MUDBytes we like to promote a helpful, encouraging atmosphere, whereas your post resembles one of spite.
Instead of complaining about daily advertisements (on another website!), suggest to snwclown how he can write more effective advertisements.
I would also like to note that while this is not an official warning, I hope you take it into consideration and your further posts reflect this.
Kia: snwclown was aware he was breaching the license back when I brought it up on page 3. He simply chose to ignore it up until recently.
His posts have been more or less spam but it seems the MudBytes team has done nothing to stop this. If the MB team had done something to stop this, maybe Fizban wouldn't have responded in such a way.
Most of us have made suggestions and brief reviews of his MUD to try and help him, but he has completely ignored this.
14 Dec, 2009, David Haley wrote in the 75th comment:
Votes: 0
Perhaps this thread has about run its course, and a lock might be in order…
So, I got bored and went back. Out of sheer curiosity, I looked at the credits and help circlemud commands. Credits was fine. Help circlemud on the other hand wasn't.
Since no-one's called you on it yet, Crat, what happened to your white background, hmm? :wink:
Oh man. Thank you for reminding me of the single silliest, pettiest controversy on MB ever. "What colors does Cratylus use on his mud client?"
To satisfy your curiosity, note the font. Note the absence of echoed commands. That there is telnet.exe called from cmd.exe on Windows XP. I just happened to be on a non-preferred computer at the time, and didn't feel like switching to a more pleasant rig.
Having said that, let this serve as notice that I am in the process of experimenting with new client colors. I'm finding white & blue to be a good combination (in both arrangements), and you may even see white on black in some form for some reason in a screenshot.
If folks really want to keep up on my client preferences, I'll set up a blog you can all follow the latest juicy tidbits on what scandalous colors are heaving their luscious pixels on my screen.