13 Dec, 2009, snwclown wrote in the 61st comment:
Votes: 0
log on to my mud and type credits and u will see it
13 Dec, 2009, snwclown wrote in the 62nd comment:
Votes: 0
we do have the lic see


/* ************************************************************************
* Copyright (C) 1990, 1991 *
* All Rights Reserved *
************************************************************************* */

DikuMud License

Program & Concept created by


Sebastian Hammer
Prss. Maries Alle 15, 1
1908 Frb. C.
DENMARK
(email quinn@freja.diku.dk)

Michael Seifert
Nr. Soeg. 37C, 1, doer 3
1370 Copenhagen K.
DENMARK
(email seifert@freja.diku.dk)

Hans Henrik St{rfeldt
Langs} 19
3500 V{rl|se
DENMARK
(email bombman@freja.diku.dk)

Tom Madsen
R|de Mellemvej 94B, 64
2300 Copenhagen S.
DENMARK
(email noop@freja.diku.dk)

Katja Nyboe
Kildeg}rdsvej 2
2900 Hellerup
31 62 82 84
DENMARK
(email katz@freja.diku.dk)


This document contains the rules by which you can use, alter or publish
parts of DikuMud. DikuMud has been created by the above five listed persons
in their spare time, at DIKU (Computer Science Instutute at Copenhagen
University). You are legally bound to follow the rules described in this
document.

Rules:

!! DikuMud is NOT Public Domain, shareware, careware or the like !!

You may under no circumstances make profit on *ANY* part of DikuMud in
any possible way. You may under no circumstances charge money for
distributing any part of dikumud - this includes the usual $5 charge
for "sending the disk" or "just for the disk" etc.
By breaking these rules you violate the agreement between us and the
University, and hence will be sued.

You may not remove any copyright notices from any of the documents or
sources given to you.

This license must *always* be included "as is" if you copy or give
away any part of DikuMud (which is to be done as described in this
document).

If you publish *any* part of dikumud, we as creators must appear in the
article, and the article must be clearly copyrighted subject to this
license. Before publishing you must first send us a message, by
snail-mail or e-mail, and inform us what, where and when you are
publishing (remember to include your address, name etc.)

If you wish to setup a version of DikuMud on any computer system, you
must send us a message , by snail-mail or e-mail, and inform us where
and when you are running the game. (remember to include
your address, name etc.)


Any running version of DikuMud must include our names in the login
sequence. Furthermore the "credits" command shall always cointain
our name, addresses, and a notice which states we have created DikuMud.

You are allowed to alter DikuMud, source and documentation as long as
you do not violate any of the above stated rules.


Regards,



The DikuMud Group


Note:

We hope you will enjoy DikuMud, and encourage you to send us any reports
on bugs (when you find 'it'). Remember that we are all using our spare
time to write and improve DikuMud, bugs, etc. - and changes will take their
time. We have so far put extremely many programming hours into this project.
If you make any major improvements on DikuMud we would be happy to
hear from you. As you will naturally honor the above rules, you will receive
new updates and improvements made to the game.
13 Dec, 2009, snwclown wrote in the 63rd comment:
Votes: 0
CircleMUD was developed from DikuMUD (Gamma 0.0) by Jeremy "Ras" Elson at
Johns Hopkins University's Department of Computer Science. All code unique
to CircleMUD is protected under a copyright by the Trustees of the Johns
Hopkins University.

CircleMUD is freeware and can be downloaded via anonymous FTP from
ftp.circlemud.org or ftp2.circlemud.org in pub/CircleMUD. Its author can
be contacted at jelson@circlemud.org.

[SFP was created by Tuzkino and Xylam and was the original source code for DBT.
Very little of it still remains a part of DBT, but it deserves credit none
the less.

Dragonball Truth was coded by: Iovan. All other mentions in the credits
were used for the base code. Only basic functions such as olc, format, and
snippets from some nice people, are not coded by Iovan. Everything else was
painstakingly coded in by Iovan, and or one or two helpers on a few things.]

Type HELP CIRCLEMUD for more information.
13 Dec, 2009, snwclown wrote in the 64th comment:
Votes: 0
so we do have the lic
13 Dec, 2009, Chris Bailey wrote in the 65th comment:
Votes: 0
Don't worry snowclown, Fizban is just a shitfaced troll :P
13 Dec, 2009, Chris Bailey wrote in the 66th comment:
Votes: 0
That came out wrong. I apologize :P
13 Dec, 2009, Dean wrote in the 67th comment:
Votes: 0
Thank you for honouring the license snwclown.
13 Dec, 2009, Koron wrote in the 68th comment:
Votes: 0
snwclown said:
well we will correct the damn problem to suit you one word of advise if ur gonna start shit jus stay the hell off our mud i am tired of all the bull

Note that I am pleased that you decided to honor the license. Your concern should not be with pleasing individual users here, but should be avoiding legal troubles. You have no right to use your codebase if you do not follow through with the restrictions provided in the license. These restrictions are what dictates the necessity of you having the proper credits command and help files, not simply our say-so. Your code ancestors put a lot of work into their codebases, and all they've asked for in return is a tiny bit of implied appreciation. Is that really such a big deal?
13 Dec, 2009, Mudder wrote in the 69th comment:
Votes: 0
Cratylus said:
snwclown said:
get over it we are a up and coming mud you try to bring us down by what you but it doesnt work


i think they just jelus man

good luck on ur mud, dont let the h8rs get u down


…More posts like this and I will have to owe this man an apology.
14 Dec, 2009, Confuto wrote in the 70th comment:
Votes: 0
Cratylus said:
is not so bad

<image>

Since no-one's called you on it yet, Crat, what happened to your white background, hmm? :wink:
14 Dec, 2009, Chris Bailey wrote in the 71st comment:
Votes: 0
Mah, yeah =)
14 Dec, 2009, Fizban wrote in the 72nd comment:
Votes: 0
snwclown said:
jus stay the hell off our mud i am tired of all the bull


Know what I'm tired of? Your daily advertisements on the wrong goddamn forum on TMC.

I have no intent to ever play your MUD, do not delude yourself into believing otherwise. On the other hand as one of the largest/most vocal members of the CircleMUD Community I will log in to any CircleMUD I feel the urge to if there is reason to believe they are not following the CircleMUD License and will have them removed from TMC's MUD List if such suspicions are substantiated.
14 Dec, 2009, kiasyn wrote in the 73rd comment:
Votes: 0
Hi Fizban,

While it is not prohibited, I would like to ask you to kindly leave problems your debate with snwclown on TMC, on TMC.

While I appreciate you may have strong feelings regarding the CircleMUD licensing, it seems to me, at least, that snwclown was unaware he was breaching the license, and has taken steps to achieve compliancy.

I may remind you that on MUDBytes we like to promote a helpful, encouraging atmosphere, whereas your post resembles one of spite.

Instead of complaining about daily advertisements (on another website!), suggest to snwclown how he can write more effective advertisements.

I would also like to note that while this is not an official warning, I hope you take it into consideration and your further posts reflect this.

Kind regards,
Sam
14 Dec, 2009, Zeno wrote in the 74th comment:
Votes: 0
Kia: snwclown was aware he was breaching the license back when I brought it up on page 3. He simply chose to ignore it up until recently.

His posts have been more or less spam but it seems the MudBytes team has done nothing to stop this. If the MB team had done something to stop this, maybe Fizban wouldn't have responded in such a way.

Most of us have made suggestions and brief reviews of his MUD to try and help him, but he has completely ignored this.
14 Dec, 2009, David Haley wrote in the 75th comment:
Votes: 0
Perhaps this thread has about run its course, and a lock might be in order…
14 Dec, 2009, Scoyn wrote in the 76th comment:
Votes: 0
So, I got bored and went back. Out of sheer curiosity, I looked at the credits and help circlemud commands. Credits was fine. Help circlemud on the other hand wasn't.

circlemudcredits
8========D in your mouth.


There's something very wrong about that.
14 Dec, 2009, Lyanic wrote in the 77th comment:
Votes: 0
David Haley said:
Perhaps this thread has about run its course, and a lock might be in order…

I second the motion for a thread lock.
14 Dec, 2009, Cratylus wrote in the 78th comment:
Votes: 0
Confuto said:
Cratylus said:
is not so bad

<image>

Since no-one's called you on it yet, Crat, what happened to your white background, hmm? :wink:


Oh man. Thank you for reminding me of the single silliest, pettiest controversy on MB ever. "What
colors does Cratylus use on his mud client?"

To satisfy your curiosity, note the font. Note the absence of echoed commands. That there is
telnet.exe called from cmd.exe on Windows XP. I just happened to be on a non-preferred
computer at the time, and didn't feel like switching to a more pleasant rig.

Having said that, let this serve as notice that I am in the process of experimenting with new
client colors. I'm finding white & blue to be a good combination (in both arrangements),
and you may even see white on black in some form for some reason in a screenshot.

If folks really want to keep up on my client preferences, I'll set up a blog you can all follow
the latest juicy tidbits on what scandalous colors are heaving their luscious pixels on my screen.

-Crat
http://lpmuds.net
14 Dec, 2009, Koron wrote in the 79th comment:
Votes: 0
Way to turn my *LOL* into a *facepalm*, Crat. :sad:
14 Dec, 2009, Chris Bailey wrote in the 80th comment:
Votes: 0
+1 to the thread lock.
60.0/90