/************************************************************************** * File: medit.c Part of tbaMUD * * Usage: Oasis OLC - Mobiles. * * * * Copyright 1996 Harvey Gilpin. 1997-2001 George Greer. * **************************************************************************/ #include "conf.h" #include "sysdep.h" #include "structs.h" #include "interpreter.h" #include "comm.h" #include "spells.h" #include "utils.h" #include "db.h" #include "shop.h" #include "genolc.h" #include "genmob.h" #include "genzon.h" #include "genshp.h" #include "oasis.h" #include "handler.h" #include "constants.h" #include "improved-edit.h" #include "dg_olc.h" #include "screen.h" /* external variables */ extern struct attack_hit_type attack_hit_text[]; /* local functions */ void medit_setup_new(struct descriptor_data *d); void medit_setup_existing(struct descriptor_data *d, int rmob_num); void init_mobile(struct char_data *mob); void medit_save_internally(struct descriptor_data *d); void medit_save_to_disk(zone_vnum zone_num); void medit_disp_positions(struct descriptor_data *d); void medit_disp_sex(struct descriptor_data *d); void medit_disp_attack_types(struct descriptor_data *d); void medit_disp_mob_flags(struct descriptor_data *d); void medit_disp_aff_flags(struct descriptor_data *d); void medit_disp_menu(struct descriptor_data *d); /* utility functions */ ACMD(do_oasis_medit) { int number = NOBODY, save = 0, real_num; struct descriptor_data *d; char *buf3; char buf1[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; /* No building as a mob or while being forced. */ if (IS_NPC(ch) || !ch->desc || STATE(ch->desc) != CON_PLAYING) return; /* Parse any arguments */ buf3 = two_arguments(argument, buf1, buf2); if (!*buf1) { send_to_char(ch, "Specify a mobile VNUM to edit.\r\n"); return; } else if (!isdigit(*buf1)) { if (str_cmp("save", buf1) != 0) { send_to_char(ch, "Yikes! Stop that, someone will get hurt!\r\n"); return; } save = TRUE; if (is_number(buf2)) number = atoi(buf2); else if (GET_OLC_ZONE(ch) > 0) { zone_rnum zlok; if ((zlok = real_zone(GET_OLC_ZONE(ch))) == NOWHERE) number = NOWHERE; else number = genolc_zone_bottom(zlok); } if (number == NOWHERE) { send_to_char(ch, "Save which zone?\r\n"); return; } } /* If a numeric argument was given (like a room number), get it. */ if (number == NOBODY) number = atoi(buf1); /* Check that whatever it is isn't already being edited. */ for (d = descriptor_list; d; d = d->next) { if (STATE(d) == CON_MEDIT) { if (d->olc && OLC_NUM(d) == number) { send_to_char(ch, "That mobile is currently being edited by %s.\r\n", GET_NAME(d->character)); return; } } } d = ch->desc; /* Give descriptor an OLC structure. */ if (d->olc) { mudlog(BRF, LVL_IMMORT, TRUE, "SYSERR: do_oasis_medit: Player already had olc structure."); free(d->olc); } CREATE(d->olc, struct oasis_olc_data, 1); /* Find the zone. */ OLC_ZNUM(d) = save ? real_zone(number) : real_zone_by_thing(number); if (OLC_ZNUM(d) == NOWHERE) { send_to_char(ch, "Sorry, there is no zone for that number!\r\n"); free(d->olc); d->olc = NULL; return; } /* Everyone but IMPLs can only edit zones they have been assigned. */ if (!can_edit_zone(ch, OLC_ZNUM(d))) { send_cannot_edit(ch, zone_table[OLC_ZNUM(d)].number); /* Free the OLC structure. */ free(d->olc); d->olc = NULL; return; } /* If save is TRUE, save the mobiles. */ if (save) { send_to_char(ch, "Saving all mobiles in zone %d.\r\n", zone_table[OLC_ZNUM(d)].number); mudlog(CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(ch)), TRUE, "OLC: %s saves mobile info for zone %d.", GET_NAME(ch), zone_table[OLC_ZNUM(d)].number); /* Save the mobiles. */ save_mobiles(OLC_ZNUM(d)); /* Free the olc structure stored in the descriptor. */ free(d->olc); d->olc = NULL; return; } OLC_NUM(d) = number; /* If this is a new mobile, setup a new one, otherwise, setup the existing mobile. */ if ((real_num = real_mobile(number)) == NOBODY) medit_setup_new(d); else medit_setup_existing(d, real_num); STATE(d) = CON_MEDIT; /* Display the OLC messages to the players in the same room as the builder and also log it. */ act("$n starts using OLC.", TRUE, d->character, 0, 0, TO_ROOM); SET_BIT(PLR_FLAGS(ch), PLR_WRITING); mudlog(CMP, LVL_IMMORT, TRUE,"OLC: %s starts editing zone %d allowed zone %d", GET_NAME(ch), zone_table[OLC_ZNUM(d)].number, GET_OLC_ZONE(ch)); } void medit_save_to_disk(zone_vnum foo) { save_mobiles(real_zone(foo)); } void medit_setup_new(struct descriptor_data *d) { struct char_data *mob; /* Allocate a scratch mobile structure. */ CREATE(mob, struct char_data, 1); init_mobile(mob); GET_MOB_RNUM(mob) = NOBODY; /* Set up some default strings. */ GET_ALIAS(mob) = strdup("mob unfinished"); GET_SDESC(mob) = strdup("the unfinished mob"); GET_LDESC(mob) = strdup("An unfinished mob stands here.\r\n"); GET_DDESC(mob) = strdup("It looks unfinished.\r\n"); SCRIPT(mob) = NULL; mob->proto_script = OLC_SCRIPT(d) = NULL; OLC_MOB(d) = mob; /* Has changed flag. (It hasn't so far, we just made it.) */ OLC_VAL(d) = FALSE; OLC_ITEM_TYPE(d) = MOB_TRIGGER; medit_disp_menu(d); } void medit_setup_existing(struct descriptor_data *d, int rmob_num) { struct char_data *mob; /* Allocate a scratch mobile structure. */ CREATE(mob, struct char_data, 1); copy_mobile(mob, mob_proto + rmob_num); OLC_MOB(d) = mob; OLC_ITEM_TYPE(d) = MOB_TRIGGER; dg_olc_script_copy(d); /* * The edited mob must not have a script. * It will be assigned to the updated mob later, after editing. */ SCRIPT(mob) = NULL; OLC_MOB(d)->proto_script = NULL; medit_disp_menu(d); } /* Ideally, this function should be in db.c, but I'll put it here for portability. */ void init_mobile(struct char_data *mob) { clear_char(mob); GET_HIT(mob) = GET_MANA(mob) = 1; GET_MAX_MANA(mob) = GET_MAX_MOVE(mob) = 100; GET_NDD(mob) = GET_SDD(mob) = 1; GET_WEIGHT(mob) = 200; GET_HEIGHT(mob) = 198; mob->real_abils.str = mob->real_abils.intel = mob->real_abils.wis = 11; mob->real_abils.dex = mob->real_abils.con = mob->real_abils.cha = 11; mob->aff_abils = mob->real_abils; SET_BIT(MOB_FLAGS(mob), MOB_ISNPC); mob->player_specials = &dummy_mob; } /* Save new/edited mob to memory. */ void medit_save_internally(struct descriptor_data *d) { int i; mob_rnum new_rnum; struct descriptor_data *dsc; struct char_data *mob; i = (real_mobile(OLC_NUM(d)) == NOBODY); if ((new_rnum = add_mobile(OLC_MOB(d), OLC_NUM(d))) == NOBODY) { log("medit_save_internally: add_mobile failed."); return; } /* Update triggers and free old proto list */ if (mob_proto[new_rnum].proto_script && mob_proto[new_rnum].proto_script != OLC_SCRIPT(d)) free_proto_script(&mob_proto[new_rnum], MOB_TRIGGER); mob_proto[new_rnum].proto_script = OLC_SCRIPT(d); /* this takes care of the mobs currently in-game */ for (mob = character_list; mob; mob = mob->next) { if (GET_MOB_RNUM(mob) != new_rnum) continue; /* remove any old scripts */ if (SCRIPT(mob)) extract_script(mob, MOB_TRIGGER); free_proto_script(mob, MOB_TRIGGER); copy_proto_script(&mob_proto[new_rnum], mob, MOB_TRIGGER); assign_triggers(mob, MOB_TRIGGER); } /* end trigger update */ if (!i) /* Only renumber on new mobiles. */ return; /* Update keepers in shops being edited and other mobs being edited. */ for (dsc = descriptor_list; dsc; dsc = dsc->next) { if (STATE(dsc) == CON_SEDIT) S_KEEPER(OLC_SHOP(dsc)) += (S_KEEPER(OLC_SHOP(dsc)) >= new_rnum); else if (STATE(dsc) == CON_MEDIT) GET_MOB_RNUM(OLC_MOB(dsc)) += (GET_MOB_RNUM(OLC_MOB(dsc)) >= new_rnum); } /* Update other people in zedit too. From: C.Raehl 4/27/99 */ for (dsc = descriptor_list; dsc; dsc = dsc->next) if (STATE(dsc) == CON_ZEDIT) for (i = 0; OLC_ZONE(dsc)->cmd[i].command != 'S'; i++) if (OLC_ZONE(dsc)->cmd[i].command == 'M') if (OLC_ZONE(dsc)->cmd[i].arg1 >= new_rnum) OLC_ZONE(dsc)->cmd[i].arg1++; } /* Menu functions Display positions. (sitting, standing, etc) */ void medit_disp_positions(struct descriptor_data *d) { int i; get_char_colors(d->character); clear_screen(d); for (i = 0; *position_types[i] != '\n'; i++) { write_to_output(d, "%s%2d%s) %s\r\n", grn, i, nrm, position_types[i]); } write_to_output(d, "Enter position number : "); } /* Display the gender of the mobile. */ void medit_disp_sex(struct descriptor_data *d) { int i; get_char_colors(d->character); clear_screen(d); for (i = 0; i < NUM_GENDERS; i++) { write_to_output(d, "%s%2d%s) %s\r\n", grn, i, nrm, genders[i]); } write_to_output(d, "Enter gender number : "); } /* Display attack types menu. */ void medit_disp_attack_types(struct descriptor_data *d) { int i; get_char_colors(d->character); clear_screen(d); for (i = 0; i < NUM_ATTACK_TYPES; i++) { write_to_output(d, "%s%2d%s) %s\r\n", grn, i, nrm, attack_hit_text[i].singular); } write_to_output(d, "Enter attack type : "); } /* Display mob-flags menu. */ void medit_disp_mob_flags(struct descriptor_data *d) { int i, columns = 0; char flags[MAX_STRING_LENGTH]; get_char_colors(d->character); clear_screen(d); for (i = 0; i < NUM_MOB_FLAGS; i++) { write_to_output(d, "%s%2d%s) %-20.20s %s", grn, i + 1, nrm, action_bits[i], !(++columns % 2) ? "\r\n" : ""); } sprintbit(MOB_FLAGS(OLC_MOB(d)), action_bits, flags, sizeof(flags)); write_to_output(d, "\r\nCurrent flags : %s%s%s\r\nEnter mob flags (0 to quit) : ", cyn, flags, nrm); } /* Display affection flags menu. */ void medit_disp_aff_flags(struct descriptor_data *d) { int i, columns = 0; char flags[MAX_STRING_LENGTH]; get_char_colors(d->character); clear_screen(d); for (i = 0; i < NUM_AFF_FLAGS; i++) { write_to_output(d, "%s%2d%s) %-20.20s %s", grn, i + 1, nrm, affected_bits[i], !(++columns % 2) ? "\r\n" : ""); } sprintbit(AFF_FLAGS(OLC_MOB(d)), affected_bits, flags, sizeof(flags)); write_to_output(d, "\r\nCurrent flags : %s%s%s\r\nEnter aff flags (0 to quit) : ", cyn, flags, nrm); } /* Display main menu. */ void medit_disp_menu(struct descriptor_data *d) { struct char_data *mob; char flags[MAX_STRING_LENGTH], flag2[MAX_STRING_LENGTH]; mob = OLC_MOB(d); get_char_colors(d->character); clear_screen(d); write_to_output(d, "-- Mob Number: [%s%d%s]\r\n" "%s1%s) Sex: %s%-7.7s%s %s2%s) Keywords: %s%s\r\n" "%s3%s) S-Desc: %s%s\r\n" "%s4%s) L-Desc:-\r\n%s%s" "%s5%s) D-Desc:-\r\n%s%s" "%s6%s) Level: [%s%4d%s], %s7%s) Alignment: [%s%4d%s]\r\n" "%s8%s) Hitroll: [%s%4d%s], %s9%s) Damroll: [%s%4d%s]\r\n" "%sA%s) NumDamDice: [%s%4d%s], %sB%s) SizeDamDice: [%s%4d%s]\r\n" "%sC%s) Num HP Dice: [%s%4d%s], %sD%s) Size HP Dice: [%s%4d%s], %sE%s) HP Bonus: [%s%5d%s]\r\n" "%sF%s) Armor Class: [%s%4d%s], %sG%s) Exp: [%s%9d%s], %sH%s) Gold: [%s%8d%s]\r\n", cyn, OLC_NUM(d), nrm, grn, nrm, yel, genders[(int)GET_SEX(mob)], nrm, grn, nrm, yel, GET_ALIAS(mob), grn, nrm, yel, GET_SDESC(mob), grn, nrm, yel, GET_LDESC(mob), grn, nrm, yel, GET_DDESC(mob), grn, nrm, cyn, GET_LEVEL(mob), nrm, grn, nrm, cyn, GET_ALIGNMENT(mob), nrm, grn, nrm, cyn, GET_HITROLL(mob), nrm, grn, nrm, cyn, GET_DAMROLL(mob), nrm, grn, nrm, cyn, GET_NDD(mob), nrm, grn, nrm, cyn, GET_SDD(mob), nrm, grn, nrm, cyn, GET_HIT(mob), nrm, grn, nrm, cyn, GET_MANA(mob), nrm, grn, nrm, cyn, GET_MOVE(mob), nrm, grn, nrm, cyn, GET_AC(mob), nrm, grn, nrm, cyn, GET_EXP(mob), nrm, grn, nrm, cyn, GET_GOLD(mob), nrm ); sprintbit(MOB_FLAGS(mob), action_bits, flags, sizeof(flags)); sprintbit(AFF_FLAGS(mob), affected_bits, flag2, sizeof(flag2)); write_to_output(d, "%sI%s) Position : %s%s\r\n" "%sJ%s) Default : %s%s\r\n" "%sK%s) Attack : %s%s\r\n" "%sL%s) NPC Flags : %s%s\r\n" "%sM%s) AFF Flags : %s%s\r\n" "%sS%s) Script : %s%s\r\n" "%sX%s) Delete mob\r\n" "%sQ%s) Quit\r\n" "Enter choice : ", grn, nrm, yel, position_types[(int)GET_POS(mob)], grn, nrm, yel, position_types[(int)GET_DEFAULT_POS(mob)], grn, nrm, yel, attack_hit_text[(int)GET_ATTACK(mob)].singular, grn, nrm, cyn, flags, grn, nrm, cyn, flag2, grn, nrm, cyn, OLC_SCRIPT(d) ?"Set.":"Not Set.", grn, nrm, grn, nrm ); OLC_MODE(d) = MEDIT_MAIN_MENU; } void medit_parse(struct descriptor_data *d, char *arg) { int i = -1; char *oldtext = NULL; if (OLC_MODE(d) > MEDIT_NUMERICAL_RESPONSE) { i = atoi(arg); if (!*arg || (!isdigit(arg[0]) && ((*arg == '-') && !isdigit(arg[1])))) { write_to_output(d, "Field must be numerical, try again : "); return; } } else { /* String response. */ if (!genolc_checkstring(d, arg)) return; } switch (OLC_MODE(d)) { case MEDIT_CONFIRM_SAVESTRING: /* Ensure mob has MOB_ISNPC set. */ SET_BIT(MOB_FLAGS(OLC_MOB(d)), MOB_ISNPC); switch (*arg) { case 'y': case 'Y': /* Save the mob in memory and to disk. */ medit_save_internally(d); mudlog(CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(d->character)), TRUE, "OLC: %s edits mob %d", GET_NAME(d->character), OLC_NUM(d)); if (CONFIG_OLC_SAVE) { medit_save_to_disk(zone_table[real_zone_by_thing(OLC_NUM(d))].number); write_to_output(d, "Mobile saved to disk.\r\n"); } else write_to_output(d, "Mobile saved to memory.\r\n"); /* FALL THROUGH */ case 'n': case 'N': cleanup_olc(d, CLEANUP_ALL); return; default: write_to_output(d, "Invalid choice!\r\n"); write_to_output(d, "Do you wish to save your changes? : "); return; } break; case MEDIT_MAIN_MENU: i = 0; switch (*arg) { case 'q': case 'Q': if (OLC_VAL(d)) { /* Anything been changed? */ write_to_output(d, "Do you wish to save your changes? : "); OLC_MODE(d) = MEDIT_CONFIRM_SAVESTRING; } else cleanup_olc(d, CLEANUP_ALL); return; case '1': OLC_MODE(d) = MEDIT_SEX; medit_disp_sex(d); return; case '2': OLC_MODE(d) = MEDIT_KEYWORD; i--; break; case '3': OLC_MODE(d) = MEDIT_S_DESC; i--; break; case '4': OLC_MODE(d) = MEDIT_L_DESC; i--; break; case '5': OLC_MODE(d) = MEDIT_D_DESC; send_editor_help(d); write_to_output(d, "Enter mob description:\r\n\r\n"); if (OLC_MOB(d)->player.description) { write_to_output(d, "%s", OLC_MOB(d)->player.description); oldtext = strdup(OLC_MOB(d)->player.description); } string_write(d, &OLC_MOB(d)->player.description, MAX_MOB_DESC, 0, oldtext); OLC_VAL(d) = 1; return; case '6': OLC_MODE(d) = MEDIT_LEVEL; i++; break; case '7': OLC_MODE(d) = MEDIT_ALIGNMENT; i++; break; case '8': OLC_MODE(d) = MEDIT_HITROLL; i++; break; case '9': OLC_MODE(d) = MEDIT_DAMROLL; i++; break; case 'a': case 'A': OLC_MODE(d) = MEDIT_NDD; i++; break; case 'b': case 'B': OLC_MODE(d) = MEDIT_SDD; i++; break; case 'c': case 'C': OLC_MODE(d) = MEDIT_NUM_HP_DICE; i++; break; case 'd': case 'D': OLC_MODE(d) = MEDIT_SIZE_HP_DICE; i++; break; case 'e': case 'E': OLC_MODE(d) = MEDIT_ADD_HP; i++; break; case 'f': case 'F': OLC_MODE(d) = MEDIT_AC; i++; break; case 'g': case 'G': OLC_MODE(d) = MEDIT_EXP; i++; break; case 'h': case 'H': OLC_MODE(d) = MEDIT_GOLD; i++; break; case 'i': case 'I': OLC_MODE(d) = MEDIT_POS; medit_disp_positions(d); return; case 'j': case 'J': OLC_MODE(d) = MEDIT_DEFAULT_POS; medit_disp_positions(d); return; case 'k': case 'K': OLC_MODE(d) = MEDIT_ATTACK; medit_disp_attack_types(d); return; case 'l': case 'L': OLC_MODE(d) = MEDIT_NPC_FLAGS; medit_disp_mob_flags(d); return; case 'm': case 'M': OLC_MODE(d) = MEDIT_AFF_FLAGS; medit_disp_aff_flags(d); return; case 'x': case 'X': write_to_output(d, "Are you sure you want to delete this mobile? "); OLC_MODE(d) = MEDIT_DELETE; return; case 's': case 'S': OLC_SCRIPT_EDIT_MODE(d) = SCRIPT_MAIN_MENU; dg_script_menu(d); return; default: medit_disp_menu(d); return; } if (i == 0) break; else if (i == 1) write_to_output(d, "\r\nEnter new value : "); else if (i == -1) write_to_output(d, "\r\nEnter new text :\r\n] "); else write_to_output(d, "Oops...\r\n"); return; case OLC_SCRIPT_EDIT: if (dg_script_edit_parse(d, arg)) return; break; case MEDIT_KEYWORD: smash_tilde(arg); if (GET_ALIAS(OLC_MOB(d))) free(GET_ALIAS(OLC_MOB(d))); GET_ALIAS(OLC_MOB(d)) = str_udup(arg); break; case MEDIT_S_DESC: smash_tilde(arg); if (GET_SDESC(OLC_MOB(d))) free(GET_SDESC(OLC_MOB(d))); GET_SDESC(OLC_MOB(d)) = str_udup(arg); break; case MEDIT_L_DESC: smash_tilde(arg); if (GET_LDESC(OLC_MOB(d))) free(GET_LDESC(OLC_MOB(d))); if (arg && *arg) { char buf[MAX_INPUT_LENGTH]; snprintf(buf, sizeof(buf), "%s\r\n", arg); GET_LDESC(OLC_MOB(d)) = strdup(buf); } else GET_LDESC(OLC_MOB(d)) = strdup("undefined"); break; case MEDIT_D_DESC: /* * We should never get here. */ cleanup_olc(d, CLEANUP_ALL); mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: OLC: medit_parse(): Reached D_DESC case!"); write_to_output(d, "Oops...\r\n"); break; case MEDIT_NPC_FLAGS: if ((i = atoi(arg)) <= 0) break; else if (i <= NUM_MOB_FLAGS) TOGGLE_BIT(MOB_FLAGS(OLC_MOB(d)), 1 << (i - 1)); medit_disp_mob_flags(d); return; case MEDIT_AFF_FLAGS: if ((i = atoi(arg)) <= 0) break; else if (i <= NUM_AFF_FLAGS) TOGGLE_BIT(AFF_FLAGS(OLC_MOB(d)), 1 << (i - 1)); /* Remove unwanted bits right away. */ REMOVE_BIT(AFF_FLAGS(OLC_MOB(d)), AFF_CHARM | AFF_POISON | AFF_GROUP | AFF_SLEEP); medit_disp_aff_flags(d); return; /* Numerical responses. */ case MEDIT_SEX: GET_SEX(OLC_MOB(d)) = LIMIT(i, 0, NUM_GENDERS - 1); break; case MEDIT_HITROLL: GET_HITROLL(OLC_MOB(d)) = LIMIT(i, 0, 50); break; case MEDIT_DAMROLL: GET_DAMROLL(OLC_MOB(d)) = LIMIT(i, 0, 50); break; case MEDIT_NDD: GET_NDD(OLC_MOB(d)) = LIMIT(i, 0, 30); break; case MEDIT_SDD: GET_SDD(OLC_MOB(d)) = LIMIT(i, 0, 127); break; case MEDIT_NUM_HP_DICE: GET_HIT(OLC_MOB(d)) = LIMIT(i, 0, 30); break; case MEDIT_SIZE_HP_DICE: GET_MANA(OLC_MOB(d)) = LIMIT(i, 0, 1000); break; case MEDIT_ADD_HP: GET_MOVE(OLC_MOB(d)) = LIMIT(i, 0, 30000); break; case MEDIT_AC: GET_AC(OLC_MOB(d)) = LIMIT(i, -200, 200); break; case MEDIT_EXP: GET_EXP(OLC_MOB(d)) = LIMIT(i, 0, MAX_MOB_EXP); break; case MEDIT_GOLD: GET_GOLD(OLC_MOB(d)) = LIMIT(i, 0, MAX_MOB_GOLD); break; case MEDIT_POS: GET_POS(OLC_MOB(d)) = LIMIT(i, 0, NUM_POSITIONS - 1); break; case MEDIT_DEFAULT_POS: GET_DEFAULT_POS(OLC_MOB(d)) = LIMIT(i, 0, NUM_POSITIONS - 1); break; case MEDIT_ATTACK: GET_ATTACK(OLC_MOB(d)) = LIMIT(i, 0, NUM_ATTACK_TYPES - 1); break; case MEDIT_LEVEL: GET_LEVEL(OLC_MOB(d)) = LIMIT(i, 1, 34); { int mob_lev = GET_LEVEL(OLC_MOB(d)); GET_MOVE(OLC_MOB(d)) = mob_lev*10; /* hit point bonus */ GET_HIT(OLC_MOB(d)) = mob_lev/5; /* number of hitpoint dice */ GET_MANA(OLC_MOB(d)) = mob_lev/5; /* size of hitpoint dice */ GET_HITROLL(OLC_MOB(d)) = mob_lev/3; /* hitroll 0-10 */ GET_DAMROLL(OLC_MOB(d)) = mob_lev/6; /* damroll 0-5 */ GET_AC(OLC_MOB(d)) = (100-(mob_lev*6)); /* AC 94 to -80 */ GET_NDD(OLC_MOB(d)) = MAX(1, mob_lev/6); /* number damage dice 1-5 */ GET_SDD(OLC_MOB(d)) = MAX(2, mob_lev/6); /* size of damage dice 2-5 */ GET_EXP(OLC_MOB(d)) = (mob_lev*mob_lev*100); GET_GOLD(OLC_MOB(d)) = (mob_lev*10); } break; case MEDIT_ALIGNMENT: GET_ALIGNMENT(OLC_MOB(d)) = LIMIT(i, -1000, 1000); break; case MEDIT_DELETE: if (*arg == 'y' || *arg == 'Y') { if (delete_mobile(GET_MOB_RNUM(OLC_MOB(d))) != NOBODY) write_to_output(d, "Mobile deleted.\r\n"); else write_to_output(d, "Couldn't delete the mobile!\r\n"); cleanup_olc(d, CLEANUP_ALL); return; } else if (*arg == 'n' || *arg == 'N') { medit_disp_menu(d); OLC_MODE(d) = MEDIT_MAIN_MENU; return; } else write_to_output(d, "Please answer 'Y' or 'N': "); break; default: /* We should never get here. */ cleanup_olc(d, CLEANUP_ALL); mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: OLC: medit_parse(): Reached default case!"); write_to_output(d, "Oops...\r\n"); break; } /* END OF CASE If we get here, we have probably changed something, and now want to return to main menu. Use OLC_VAL as a 'has changed' flag */ OLC_VAL(d) = TRUE; medit_disp_menu(d); } void medit_string_cleanup(struct descriptor_data *d, int terminator) { switch (OLC_MODE(d)) { case MEDIT_D_DESC: default: medit_disp_menu(d); break; } }