#4501 player entering room -> tell story~ 0 g 100 ~ if %actor.is_pc% wait 1 say Can you help us, %actor.name%? wait 1 say An evil ogre holds us all hostage and blocks the road to help. say If you slay it I'll give you all the coins we can spare. wait 1 s say Bring me the ears as proof. end ~ #4502 player kills ogre -> load ears~ 0 f 100 ~ * load the ears %load% obj 4512 ~ #4503 player gives ears -> reward player~ 0 j 100 ~ * check if this was indeed the ears if %object.vnum%==4512 wait 1 say Thank you, %actor.name% %send% %actor% %self.name% gives you 30 gold pieces. %echoaround% %actor% %actor.name% is rewarded for his valor. nop %actor.gold(30)% wait 5 junk ears else * this wasn't the ears - don't accept it say I don't want that - bring me the ears! return 0 end ~ $~