<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: skill system --> <!--X-From-R13: [nevna Uevssvgu <telcubaNvnrui.ay> --> <!--X-Date: Mon, 1 Jun 1998 07:56:07 -0700 --> <!--X-Message-Id: Marcel-1.45-0601114708-b49Ky&5#gryphon,knoware.nl --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.SGI.3.96.980529121421.6734B-100000#zazu,angel.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: skill system</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:gryphon#iaehv,nl"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00856.html">Previous</a> | <a href="msg00858.html">Next</a> ] Thread: [ <a href="msg00851.html">Previous</a> | <a href="msg00861.html">Next</a> ] Index: [ <A HREF="author.html#00857">Author</A> | <A HREF="#00857">Date</A> | <A HREF="thread.html#00857">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: skill system</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: skill system</LI> <LI><em>From</em>: Marian Griffith <<A HREF="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</A>></LI> <LI><em>Date</em>: Mon, 1 Jun 1998 12:47:08 +0100 (BST)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> In <URL:<A HREF="news:local.muddev">news:local.muddev</A>> on Fri 29 May, Adam Wiggins wrote: > On Fri, 29 May 1998, Jo Dillon wrote: > > Andrew C.M. McClintock (andrewm#tiger,hsc.edu) spake thusly: > > > I've been mulling over some ideas for the skill system in my mud (at > > > this stage still no more than a fantastical whimsy) and thought I > > > would bounce the ideas off the list. > > > For each skill there would be: > > > Knowledge (book learning/education) - > > [snip] Why not call this theory and > > > Practical application (experience) - > > [more snip] call this practice? And then arrange things so that these ar partially interchangeable. You could have a minimal theoretical knowledge and a minimal practical know- ledge and a total that is higher than the sum of these two. The more you exceed the required total knowledge the more skilled you are. > > Presumably you would want to limit the influence of book learning > > over practical application for some skills; trying to learn swordfighting > > from a book would likely not get you very far, the only way to learn it would > > be by practical experience (or would tuition by a fencing master go under > > education? It seems more logical to me to use the same mechanism for > > a fencing master's training bouts as for real fights). Rather than > > using book learning to set the maximum you can learn by actual practise, > > I'd probably have a default maximum value for each skill which would exist > > without book learning, and then allow book learning to give you a small > > amount of practical skill (depending on the skill in question) and raise > > that maximum by certain amount (again depending on the skill in question). > > So for instance, swordfighting would have a high maximum, and learning > > from a book would give minimal practical experience and wouldn't raise > > that maximum. Alchemy, on the other hand, would have a very low initial > > maximum, and book learning would raise actual experience and maximum > > experience by large amounts. > Lotsa good stuff in the archives about this. Search for "applied > knowledge" or maybe just "practical". > > In our system (which has components very similar to the above), we store > not only a difficulty for each skill but its major and minor stats. So if > you don't like the above effect (becoming a knowledge swordmaster from a > book), you can look at the major stat (probably agility) and the minor > stat (probably strength), you can limit how much you can learn of a > physical skill without actually doing anything. Herbalism, on the other > hand (which would probably have a major stat of wisdom and a minor stat of > perception) could be much more readily learned from a book. Of course, > it's generally always wise to try to limit how large the delta is between > the two skill values. > Another option you could try but that I've never found a need for is a > "vicerealness" (is that a word?) of the skill. Meaning, how much do you > really have to get hands on to learn it? Combat skills would have a high > value. Arts like cooking would have a medium value, and > knowledge-oriented skills like written languages would be low. Or > whatever values you like; you could adjust them to your preference if you > find that it's too hard or easy for players to learn from books. Marian -- Yes - at last - You. I Choose you. Out of all the world, out of all the seeking, I have found you, young sister of my heart! You are mine and I am yours - and never again will there be loneliness ... Rolan Choosing Talia, Arrows of the Queen, by Mercedes Lackey </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00851" HREF="msg00851.html">[MUD-Dev] Re: skill system</A></STRONG> <UL><LI><EM>From:</EM> Adam Wiggins <adam#angel,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00856.html">[MUD-Dev] Re: CGDC, a summary</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00858.html">[MUD-Dev] [Mud-Dev] Playerkilling website</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00851.html">[MUD-Dev] Re: skill system</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00861.html">[MUD-Dev] Re: skill system</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00857"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00857"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00846" HREF="msg00846.html">[MUD-Dev] skill system</A></strong>, Andrew C.M. McClintock <a href="mailto:andrewm#tiger,hsc.edu">andrewm#tiger,hsc.edu</a>, Thu 28 May 1998, 12:15 GMT <UL> <LI><strong><A NAME="00849" HREF="msg00849.html">[MUD-Dev] Re: skill system</A></strong>, Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Fri 29 May 1998, 09:12 GMT <UL> <LI><strong><A NAME="00850" HREF="msg00850.html">[MUD-Dev] Re: skill system</A></strong>, Andrew C.M. McClintock <a href="mailto:andrewm#tiger,hsc.edu">andrewm#tiger,hsc.edu</a>, Fri 29 May 1998, 10:05 GMT </LI> <LI><strong><A NAME="00851" HREF="msg00851.html">[MUD-Dev] Re: skill system</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 29 May 1998, 19:24 GMT <UL> <LI><strong><A NAME="00857" HREF="msg00857.html">[MUD-Dev] Re: skill system</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 01 Jun 1998, 14:56 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00861" HREF="msg00861.html">[MUD-Dev] Re: skill system</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 03 Jun 1998, 02:13 GMT <UL> <LI><strong><A NAME="00865" HREF="msg00865.html">[MUD-Dev] Re: skill system</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 03 Jun 1998, 03:38 GMT <UL> <LI><strong><A NAME="00930" HREF="msg00930.html">[MUD-Dev] Off topic! But please help</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Wed 10 Jun 1998, 17:58 GMT <UL> <LI><strong><A NAME="00933" HREF="msg00933.html">[MUD-Dev] Re: Off topic! But please help</A></strong>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Wed 10 Jun 1998, 18:26 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>