<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: There can be.. only ONE! (fwd) --> <!--X-From-R13: [ngg Qunggreyrl <znggNzcp.qla.zy.bet> --> <!--X-Date: Sat, 5 May 1998 22:15:21 -0700 --> <!--X-Message-Id: Pine.LNX.3.96.980506123715.1412A-100000#mpc,dyn.ml.org --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199805041831.LAA04518#under,engr.sgi.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: There can be.. only ONE! (fwd)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:matt#mpc,dyn.ml.org"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00414.html">Previous</a> | <a href="msg00416.html">Next</a> ] Thread: [ <a href="msg00362.html">Previous</a> | <a href="msg00308.html">Next</a> ] Index: [ <A HREF="author.html#00415">Author</A> | <A HREF="#00415">Date</A> | <A HREF="thread.html#00415">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: There can be.. only ONE! (fwd)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: There can be.. only ONE! (fwd) </LI> <LI><em>From</em>: Matt Chatterley <<A HREF="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</A>></LI> <LI><em>Date</em>: Wed, 6 May 1998 12:42:37 +0000 (GMT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" <<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> -----BEGIN PGP SIGNED MESSAGE----- On Mon, 4 May 1998, J C Lawrence wrote: > On Thu, 30 Apr 1998 12:51:45 +0000 (GMT) > Matt Chatterley<matt#mpc,dyn.ml.org> wrote: > > On Wed, 29 Apr 1998, J C Lawrence wrote: [Extensive lawn-mowing] > >>>>>> Nahh. Everybody is *ALWAYS* anonymous _except_ to members of > >>>>>> their own team. > > >>>>> So the notion of 'names' doesnt even exist, except within teams? [Sniplet] > > Which leaves me at having a 'name' for the login, but which does not > > necessarily connect to characters. > > Nope. They can log in as their character name -- its just that once > in-game characters don't resolve to their character names. eg: > > Login: bubba > Password: ********** > > Welcome to OverTask! Okay, I see what you're saying. When you look at someone, they don't auto ID. Easy to do. Perhaps this would work well combined with semi-automated recognition stuff. You can mark a certain number of unknowns with 'nicknames' (for insance 'quarry'). Perhaps have a piece of kit that handles this, to restrict it. > > score > Kills Deaths Assists > Boffo: 28 16 37 > Bubba: 5 213 2 > ...etc *nod* Things refer to name and so forth, but the namespace is organised so that you don't get: Boffo is standing here, polishing his AK-47. And so forth. Mind you, this isn't a huge problem if I take a graphical approach. :) It's tricker to actually add textual labels to *known* people! > > "Damn, need to stop getting killed! > > play > ...parachute sequence into game world... > > who > Boffo > Bubba > ...etc > Someone suddenly appears ahead of you! They shoot! You're hit! > Ouch. You are dead. > > score > Kills Deaths Assists > Boffo: 29 16 37 > Bubba: 5 214 2 > ...etc > > You can figure out who killed from the score change, but in-game you > can't resolve character names to bodies. *nod* > > I think I'll move 'persistant communication' (bulletin boards etc) > > to a pre-character login state (account), after which you can choose > > a name to play under. Hmm. > > <shrug> I agree that it should be outside the game world, but you need > to keep the feature set minimal. You need something very clean and > simple, sparse even -- otherwise you'll end up with Wallowing > Monstrosity Mark II. Yeah. This is all most likely utterly unnecessary. With a custom client, ICQ-like features could be (optionally) added, and so forth. All this can be handled away from the server (this reduces the load, if nothing else :P). It also makes it a lot easier to get the server up and running, and to keep it 'clean'. > Consider: You could add a full feature introduction and naming system > such as I've discussed and proposed here many times. It would even be > argued as being "useful". The problem is that it does not forward the > basic mechanics or functions of the game. Its fluff. Its a > distraction. Yup. [Snippage] > Boffo was anonymous until you joined his team. Bernie of course was > not a member of team Smashers and so remained anonymous outside of the > score changes. Yeah. Adding nametags of some sort to team members, and allowing 'tagging' of a few unknowns seems the best approach developed so far. Interesting stuff (ish). - -- Regards, -Matt Chatterley "You may say I'm a dreamer, but I'm not the only one.." -John Lennon (Imagine) -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQB1AwUBNVBav0sWGgRW8+MZAQGdDQMAs3F+teWOVpaIeQzvLgb7bVtQqcdfQkrT whrCJZOKcKEtACNOUAT5f1iVXeZ6nFHruaJ1QVaQ4akxYLp1nqa5KVT4cO15783U 87B0DJdJb6NCl7ZB0Xp3/BSxILnlIh2w =uWK+ -----END PGP SIGNATURE----- -- MUD-Dev: Advancing an unrealised future. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00362" HREF="msg00362.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></STRONG> <UL><LI><EM>From:</EM> J C Lawrence <claw#under,engr.sgi.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00414.html">[MUD-Dev] client UI written in server's language (was Re: Some thoughts...)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00416.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00362.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00308.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00415"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00415"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: There can be.. only ONE! (fwd)</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00614" HREF="msg00614.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></strong>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Fri 24 Apr 1998, 17:13 GMT <UL> <LI><strong><A NAME="00240" HREF="msg00240.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 29 Apr 1998, 21:05 GMT <UL> <LI><strong><A NAME="00266" HREF="msg00266.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></strong>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Thu 30 Apr 1998, 11:53 GMT <UL> <LI><strong><A NAME="00362" HREF="msg00362.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 04 May 1998, 12:03 GMT <UL> <LI><strong><A NAME="00415" HREF="msg00415.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></strong>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Wed 06 May 1998, 05:15 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00308" HREF="msg00308.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Fri 01 May 1998, 22:16 GMT <UL> <LI><strong><A NAME="00327" HREF="msg00327.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></strong>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sat 02 May 1998, 15:40 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00480" HREF="msg00480.html">[MUD-Dev] (fwd) CODE RELEASE: [client] Jcrossclient - java client to "crossfire"</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 23 Apr 1998, 21:38 GMT <LI><strong><A NAME="00451" HREF="msg00451.html">[MUD-Dev] Re: Gentle Reminder</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 23 Apr 1998, 19:42 GMT </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>