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<H1>[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map </LI>
<LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI>
<LI><em>Date</em>: Thu, 23 Apr 1998 21:21:13 -5</LI>
<LI><em>Delivery-date</em>: Thu Apr 23 18:18:35 1998</LI>
<LI><em>Delivery-date</em>: Thu, 23 Apr 1998 18:18:35 -0700</LI>
<LI><em>Envelope-to</em>: claw#kanga,nu</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent,,,," <<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>></LI>
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<PRE>
On 23 Apr 98 at 10:13, J C Lawrence wrote:
> On Wed, 22 Apr 1998 17:17:06 -0700
> John Bertoglio<alexb#internetcds,com> wrote:
>
> > Here's the problem:
>
> > We have a mud world with main grid of 1200 by 800 cells. Each of
> > those = cells is stored in a database along with x,y coordinate
> > information, cell = color, terrain type, etc. I have written a
> > simple mapping function which maps = local areas using HTML
> > tables. These work pretty well but since the minimum = size on a 17
> > inch monitor is about a 1/4 inch square, it is not possible to
> > render large areas or even consider the whole map.
>
> <nod>
>
> > Here's what I need:
>
> > I can write my data to any text configuration.
>
> Of course you *can*. The question is whether you need to, and whether
> there is a benefit to use either a text, binary, or other storage
> format.
>
> First thought: I'd suggest dynamically generating .GIF's of the map
> (perhaps even a single large .GIF covering the entire world), and then
> exporting from that a sub-.GIF to the client for the segment he's
> interested in. The .GIF format is widely documetned, quite simple,
> and has extensive libraries available for its manipulation. PNG is
> another (quite likely better) format. JPEG would seem problemic.
>
Hmm. Good answer. Also GIF format is already HTML browser supported
and not only that, one might do away with tables and have the server
dynamically generate a hotspot graphical map.
<MAP NAME="WhereAmI">
<AREA SHAPE="RECT" COORDS="10,10,20,20" HREF="forest.html">
<AREA SHAPE="RECT" COORDS="20,10,30,20" HREF="ocean.html">
<AREA SHAPE="RECT" COORDS="30,10,40,20" ALT="You Are Here"
HREF=foobar.html>
...
</MAP>
<IMG SRC="localmap.gif" BORDER=0 WIDTH=30 HEIGHT=10
USEMAP="#WhereAmI">
:)
--
--/*\ Jon A. Lambert - TychoMUD Internet:jlsysinc#ix,netcom.com /*\--
--/*\ Mud Server Developer's Page <<A HREF="http://www.netcom.com/~jlsysinc">http://www.netcom.com/~jlsysinc</A>> /*\--
--/*\ "Everything that deceives may be said to enchant" - Plato /*\--
--
MUD-Dev: Advancing an unrealised future.
</PRE>
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<li><strong><A NAME="00490" HREF="msg00490.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map</A></strong>
<ul compact><li><em>From:</em> J C Lawrence <claw#under,engr.sgi.com></li></ul>
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<LI><STRONG><A NAME="00293" HREF="msg00293.html">[MUD-Dev] MAPPING: Creating a bitmaped graphic from map coordinates</A></STRONG>
<UL><LI><EM>From:</EM> "John Bertoglio" <alexb#internetcds,com></LI></UL></LI>
<LI><STRONG><A NAME="00413" HREF="msg00413.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates</A></STRONG>
<UL><LI><EM>From:</EM> J C Lawrence <claw#under,engr.sgi.com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00304" HREF="msg00304.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates</A></strong>,
Jon Leonard <a href="mailto:jleonard#divcom,umop-ap.com">jleonard#divcom,umop-ap.com</a>, Thu 23 Apr 1998, 01:09 GMT
</LI>
<LI><strong><A NAME="00315" HREF="msg00315.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 23 Apr 1998, 01:20 GMT
</LI>
<LI><strong><A NAME="00326" HREF="msg00326.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates</A></strong>,
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 23 Apr 1998, 01:49 GMT
</LI>
<LI><strong><A NAME="00413" HREF="msg00413.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 23 Apr 1998, 17:13 GMT
<UL>
<LI><strong><A NAME="00522" HREF="msg00522.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 24 Apr 1998, 01:18 GMT
<UL>
<LI><strong><A NAME="00490" HREF="msg00490.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 24 Apr 1998, 01:26 GMT
<UL>
<LI><strong><A NAME="00565" HREF="msg00565.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 24 Apr 1998, 03:38 GMT
<UL>
<LI><strong><A NAME="00506" HREF="msg00506.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 24 Apr 1998, 04:13 GMT
<UL>
<LI><strong><A NAME="00586" HREF="msg00586.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 24 Apr 1998, 05:01 GMT
</LI>
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