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<h1>Module <code>obj.Player</code></h1>

<p>Cloneable that handles relationships between Clients and Mobs.</p>


<p><b>Author:</b>
<table class="authors_list">

	<tr><td class="name">milkmanjack</td></tr>

</table>
</p>





<h2>Functions</h2>
<table class="function_list">

	<tr>
	<td class="name" nowrap><a href="#Player:askQuestion">Player:askQuestion</a>&nbsp;(msg)</td>
	<td class="summary">shortcut to sendMessage() that provides the MessageMode.QUESTION mode, followed by no linebreak.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#Player:clearMessageMode">Player:clearMessageMode</a>&nbsp;()</td>
	<td class="summary">Reset messageMode to nil.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#Player:getClient">Player:getClient</a>&nbsp;()</td>
	<td class="summary">Gets current Client.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#Player:getID">Player:getID</a>&nbsp;()</td>
	<td class="summary">Gets current ID.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#Player:getMessageMode">Player:getMessageMode</a>&nbsp;()</td>
	<td class="summary">Get message mode.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#Player:getMob">Player:getMob</a>&nbsp;()</td>
	<td class="summary">Gets current Mob.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#Player:getState">Player:getState</a>&nbsp;()</td>
	<td class="summary">Gets current state.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#Player:initialize">Player:initialize</a>&nbsp;(client)</td>
	<td class="summary">Initialize the Player and associated it with the given Client.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#Player:send">Player:send</a>&nbsp;(data, i, j)</td>
	<td class="summary">shortcut to client:send(data,i,j).</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#Player:sendLine">Player:sendLine</a>&nbsp;(str)</td>
	<td class="summary">shortcut to client:sendLine(str).</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#Player:sendMessage">Player:sendMessage</a>&nbsp;(msg, mode, autobreak)</td>
	<td class="summary">Sends a message to the Player.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#Player:sendString">Player:sendString</a>&nbsp;(str)</td>
	<td class="summary">shortcut to client:sendMessage(str).</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#Player:setClient">Player:setClient</a>&nbsp;(client)</td>
	<td class="summary">Associate this Player with the given Client.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#Player:setID">Player:setID</a>&nbsp;(id)</td>
	<td class="summary">Set ID.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#Player:setMessageMode">Player:setMessageMode</a>&nbsp;(mode)</td>
	<td class="summary">Set message mode.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#Player:setMob">Player:setMob</a>&nbsp;(mob)</td>
	<td class="summary">Associate this Player with the given Mob.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#Player:setState">Player:setState</a>&nbsp;(state)</td>
	<td class="summary">Set state.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#Player:toString">Player:toString</a>&nbsp;()</td>
	<td class="summary">Returns the string-value of the Player.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#Player:unsetClient">Player:unsetClient</a>&nbsp;()</td>
	<td class="summary">De-associate this Player from current Client.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#Player:unsetMob">Player:unsetMob</a>&nbsp;()</td>
	<td class="summary">De-associate this Player from current Mob.</td>
	</tr>

</table>



<h2>Tables</h2>
<table class="table_list">

	<tr>
	<td class="name" nowrap><a href="#Player">Player</a></td>
	<td class="summary">Cloneable that handles relationships between Clients and Mobs.</td>
	</tr>

</table>



<br/>
<br/>



<h2><a name="functions"></a>Functions</h2>
<dl class="function">



<dt><a name="Player:askQuestion"></a><strong>Player:askQuestion</strong>&nbsp;(msg)</dt>
<dd>
shortcut to sendMessage() that provides the MessageMode.QUESTION mode, followed by no linebreak.


<h3>Parameters:</h3>
<ul>
	
	<li>
	  <code><em>msg</em></code>: 
	</li>
	
</ul>








</dd>




<dt><a name="Player:clearMessageMode"></a><strong>Player:clearMessageMode</strong>&nbsp;()</dt>
<dd>
Reset messageMode to nil.









</dd>




<dt><a name="Player:getClient"></a><strong>Player:getClient</strong>&nbsp;()</dt>
<dd>
Gets current Client.







<h3>Return value:</h3>
<ul>Current Client.</ul>



</dd>




<dt><a name="Player:getID"></a><strong>Player:getID</strong>&nbsp;()</dt>
<dd>
Gets current ID.







<h3>Return value:</h3>
<ul>Current ID.</ul>



</dd>




<dt><a name="Player:getMessageMode"></a><strong>Player:getMessageMode</strong>&nbsp;()</dt>
<dd>
Get message mode.







<h3>Return value:</h3>
<ul>Current message mode. Always a member of the MessageMode table.</ul>



</dd>




<dt><a name="Player:getMob"></a><strong>Player:getMob</strong>&nbsp;()</dt>
<dd>
Gets current Mob.







<h3>Return value:</h3>
<ul>Current Mob, if any.</ul>



</dd>




<dt><a name="Player:getState"></a><strong>Player:getState</strong>&nbsp;()</dt>
<dd>
Gets current state.







<h3>Return value:</h3>
<ul>Current state. Always a member of the PlayerState table.</ul>



</dd>




<dt><a name="Player:initialize"></a><strong>Player:initialize</strong>&nbsp;(client)</dt>
<dd>
Initialize the Player and associated it with the given Client.


<h3>Parameters:</h3>
<ul>
	
	<li>
	  <code><em>client</em></code>: Client to be associated with this Player.
	</li>
	
</ul>








</dd>




<dt><a name="Player:send"></a><strong>Player:send</strong>&nbsp;(data, i, j)</dt>
<dd>
shortcut to client:send(data,i,j).


<h3>Parameters:</h3>
<ul>
	
	<li>
	  <code><em>data</em></code>: 
	</li>
	
	<li>
	  <code><em>i</em></code>: 
	</li>
	
	<li>
	  <code><em>j</em></code>: 
	</li>
	
</ul>








</dd>




<dt><a name="Player:sendLine"></a><strong>Player:sendLine</strong>&nbsp;(str)</dt>
<dd>
shortcut to client:sendLine(str).


<h3>Parameters:</h3>
<ul>
	
	<li>
	  <code><em>str</em></code>: 
	</li>
	
</ul>








</dd>




<dt><a name="Player:sendMessage"></a><strong>Player:sendMessage</strong>&nbsp;(msg, mode, autobreak)</dt>
<dd>
Sends a message to the Player.


<h3>Parameters:</h3>
<ul>
	
	<li>
	  <code><em>msg</em></code>: The message to send.
	</li>
	
	<li>
	  <code><em>mode</em></code>: The mode of the message. Always a member of the MessageMode table.
	</li>
	
	<li>
	  <code><em>autobreak</em></code>: If true (default), the message is followed by a linefeed. Always a member of the MessageMode table.
	</li>
	
</ul>








</dd>




<dt><a name="Player:sendString"></a><strong>Player:sendString</strong>&nbsp;(str)</dt>
<dd>
shortcut to client:sendMessage(str).


<h3>Parameters:</h3>
<ul>
	
	<li>
	  <code><em>str</em></code>: 
	</li>
	
</ul>








</dd>




<dt><a name="Player:setClient"></a><strong>Player:setClient</strong>&nbsp;(client)</dt>
<dd>
Associate this Player with the given Client.


<h3>Parameters:</h3>
<ul>
	
	<li>
	  <code><em>client</em></code>: Client to be associated.
	</li>
	
</ul>








</dd>




<dt><a name="Player:setID"></a><strong>Player:setID</strong>&nbsp;(id)</dt>
<dd>
Set ID.


<h3>Parameters:</h3>
<ul>
	
	<li>
	  <code><em>id</em></code>: The ID to set.
	</li>
	
</ul>








</dd>




<dt><a name="Player:setMessageMode"></a><strong>Player:setMessageMode</strong>&nbsp;(mode)</dt>
<dd>
Set message mode.


<h3>Parameters:</h3>
<ul>
	
	<li>
	  <code><em>mode</em></code>: The mode to assign. Always a member of the MessageMode table.
	</li>
	
</ul>








</dd>




<dt><a name="Player:setMob"></a><strong>Player:setMob</strong>&nbsp;(mob)</dt>
<dd>
Associate this Player with the given Mob. A Player's Mob shares a mututal reference with the Player, so when the Player's Mob changes, so does the Mob's Player.


<h3>Parameters:</h3>
<ul>
	
	<li>
	  <code><em>mob</em></code>: The mob to assign.
	</li>
	
</ul>








</dd>




<dt><a name="Player:setState"></a><strong>Player:setState</strong>&nbsp;(state)</dt>
<dd>
Set state.


<h3>Parameters:</h3>
<ul>
	
	<li>
	  <code><em>state</em></code>: The state to set.
	</li>
	
</ul>








</dd>




<dt><a name="Player:toString"></a><strong>Player:toString</strong>&nbsp;()</dt>
<dd>
Returns the string-value of the Player.







<h3>Return value:</h3>
<ul>A string in the format of <tt>"player#&lt;id&gt;{@&lt;client remote address&gt;}"</tt>.</ul>



</dd>




<dt><a name="Player:unsetClient"></a><strong>Player:unsetClient</strong>&nbsp;()</dt>
<dd>
De-associate this Player from current Client.









</dd>




<dt><a name="Player:unsetMob"></a><strong>Player:unsetMob</strong>&nbsp;()</dt>
<dd>
De-associate this Player from current Mob.









</dd>


</dl>




<h2><a name="tables"></a>Tables</h2>
<dl class="table">

<dt><a name="Player"></a><strong>Player</strong></dt>
<dd>Cloneable that handles relationships between Clients and Mobs.<br /><br />


<h3>Fields:</h3>
<ul>
	
	<li>
	  <code><em>id</em></code>: Our unique ID.
	</li>
	
	<li>
	  <code><em>state</em></code>: Current state. Always a member of the PlayerState table.
	</li>
	
	<li>
	  <code><em>client</em></code>: The Client we are associated with.
	</li>
	
	<li>
	  <code><em>mob</em></code>: The Mob we are associated with.
	</li>
	
	<li>
	  <code><em>messageMode</em></code>: Our message mode. Always a member of the MessageMode table.
	</li>
	
</ul>


</dd>


</dl>



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