lama-0.8a/
lama-0.8a/data/character/
lama-0.8a/data/class/
lama-0.8a/data/map/
lama-0.8a/data/race/
lama-0.8a/doc/
lama-0.8a/log/
lama-0.8a/src/
lama-0.8a/src/ext/
lama-0.8a/txt/
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<h1>LuaDoc</h1>
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<h1>Modules</h1>
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		<a href="modules/CharacterManager.html">CharacterManager</a>
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	<li>
		<a href="modules/Direction.html">Direction</a>
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		<a href="modules/Game.html">Game</a>
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		<a href="modules/GameState.html">GameState</a>
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		<a href="modules/MessageMode.html">MessageMode</a>
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		<a href="modules/Nanny.html">Nanny</a>
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		<a href="modules/PlayerState.html">PlayerState</a>
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		<a href="modules/Telnet.html">Telnet</a>
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		<a href="modules/config.html">config</a>
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		<a href="modules/ext.string.html">ext.string</a>
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		<a href="modules/obj.Client.html">obj.Client</a>
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		<a href="modules/obj.Cloneable.html">obj.Cloneable</a>
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		<a href="modules/obj.Command.html">obj.Command</a>
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		<a href="modules/obj.CommandParser.html">obj.CommandParser</a>
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		<a href="modules/obj.Event.html">obj.Event</a>
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	<li>
		<a href="modules/obj.Map.html">obj.Map</a>
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	<li>
		<a href="modules/obj.MapObject.html">obj.MapObject</a>
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	<li>
		<a href="modules/obj.MapTile.html">obj.MapTile</a>
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	<li>
		<a href="modules/obj.Mob.html">obj.Mob</a>
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		<a href="modules/obj.Player.html">obj.Player</a>
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		<a href="modules/obj.Scheduler.html">obj.Scheduler</a>
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		<a href="modules/obj.Server.html">obj.Server</a>
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<h2>Modules</h2>
<table class="module_list">
<!--<tr><td colspan="2">Modules</td></tr>-->

	<tr>
		<td class="name"><a href="modules/CharacterManager.html">CharacterManager</a></td>
		<td class="summary">Singleton that provides character management utilities.</td>
	</tr>

	<tr>
		<td class="name"><a href="modules/Direction.html">Direction</a></td>
		<td class="summary">Singleton that contains enum-styled values for directional movement.</td>
	</tr>

	<tr>
		<td class="name"><a href="modules/Game.html">Game</a></td>
		<td class="summary">Singleton that provides the necessary operations for running the game.</td>
	</tr>

	<tr>
		<td class="name"><a href="modules/GameState.html">GameState</a></td>
		<td class="summary">Singleton that contains enum-styled values for Game.state.</td>
	</tr>

	<tr>
		<td class="name"><a href="modules/MessageMode.html">MessageMode</a></td>
		<td class="summary">Singleton that contains enum-styled values for Player.messageMode.</td>
	</tr>

	<tr>
		<td class="name"><a href="modules/Nanny.html">Nanny</a></td>
		<td class="summary">Singleton that contains necessary processes for connecting new players, as well as processing their input during these stages.</td>
	</tr>

	<tr>
		<td class="name"><a href="modules/PlayerState.html">PlayerState</a></td>
		<td class="summary">Singleton that contains enum-styled values for Player.state.</td>
	</tr>

	<tr>
		<td class="name"><a href="modules/Telnet.html">Telnet</a></td>
		<td class="summary">Singleton that contains all telnet-specific data and operations.</td>
	</tr>

	<tr>
		<td class="name"><a href="modules/config.html">config</a></td>
		<td class="summary">Configuration table for the Server.</td>
	</tr>

	<tr>
		<td class="name"><a href="modules/ext.string.html">ext.string</a></td>
		<td class="summary">Extension of the string library.</td>
	</tr>

	<tr>
		<td class="name"><a href="modules/ext.table.html">ext.table</a></td>
		<td class="summary">Extension of the table library.</td>
	</tr>

	<tr>
		<td class="name"><a href="modules/main.html">main</a></td>
		<td class="summary">Entry point for the game.</td>
	</tr>

	<tr>
		<td class="name"><a href="modules/obj.Client.html">obj.Client</a></td>
		<td class="summary">Cloneable that manages user I/O.</td>
	</tr>

	<tr>
		<td class="name"><a href="modules/obj.Cloneable.html">obj.Cloneable</a></td>
		<td class="summary">Table that provides psuedo-inheritance-type features for tables.</td>
	</tr>

	<tr>
		<td class="name"><a href="modules/obj.Command.html">obj.Command</a></td>
		<td class="summary">Cloneable that is used to handle text commands.</td>
	</tr>

	<tr>
		<td class="name"><a href="modules/obj.CommandParser.html">obj.CommandParser</a></td>
		<td class="summary">Cloneable that parses commands on behalf of a player.</td>
	</tr>

	<tr>
		<td class="name"><a href="modules/obj.Event.html">obj.Event</a></td>
		<td class="summary">Cloneable that holds data about a fireable event, meant to be used with a Scheduler.</td>
	</tr>

	<tr>
		<td class="name"><a href="modules/obj.Map.html">obj.Map</a></td>
		<td class="summary">Cloneable that handles map data and processing.</td>
	</tr>

	<tr>
		<td class="name"><a href="modules/obj.MapObject.html">obj.MapObject</a></td>
		<td class="summary">Cloneable that is used to represent objects on a Map.</td>
	</tr>

	<tr>
		<td class="name"><a href="modules/obj.MapTile.html">obj.MapTile</a></td>
		<td class="summary">Cloneable:MapObject that represents the lowest-level MapObject location on a Map.</td>
	</tr>

	<tr>
		<td class="name"><a href="modules/obj.Mob.html">obj.Mob</a></td>
		<td class="summary">Cloneable:MapObject that holds data for mobile creatures.</td>
	</tr>

	<tr>
		<td class="name"><a href="modules/obj.Player.html">obj.Player</a></td>
		<td class="summary">Cloneable that handles relationships between Clients and Mobs.</td>
	</tr>

	<tr>
		<td class="name"><a href="modules/obj.Scheduler.html">obj.Scheduler</a></td>
		<td class="summary">Cloneable that processes fireable events.</td>
	</tr>

	<tr>
		<td class="name"><a href="modules/obj.Server.html">obj.Server</a></td>
		<td class="summary">Cloneable that listens on a port and connects new Clients.</td>
	</tr>

</table>






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