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<h1>Module <code>obj.CommandParser</code></h1>

<p>Cloneable that parses commands on behalf of a player.</p>


<p><b>Author:</b>
<table class="authors_list">

	<tr><td class="name">milkmanjack</td></tr>

</table>
</p>





<h2>Functions</h2>
<table class="function_list">

	<tr>
	<td class="name" nowrap><a href="#CommandParser:addCommand">CommandParser:addCommand</a>&nbsp;(command)</td>
	<td class="summary">Adds a Command to the list of commands we recognize.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#CommandParser:getCommands">CommandParser:getCommands</a>&nbsp;()</td>
	<td class="summary">Return the Commands this parser sorts through.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#CommandParser:initialize">CommandParser:initialize</a>&nbsp;()</td>
	<td class="summary">Creates a unique commands table per CommandParser.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#CommandParser:parse">CommandParser:parse</a>&nbsp;(player, mob, input)</td>
	<td class="summary">Parses command input with a player as an assumed source.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#CommandParser:removeCommand">CommandParser:removeCommand</a>&nbsp;(command)</td>
	<td class="summary">Remove a Command from the list of commands we recognize.</td>
	</tr>

</table>



<h2>Tables</h2>
<table class="table_list">

	<tr>
	<td class="name" nowrap><a href="#CommandParser">CommandParser</a></td>
	<td class="summary">Cloneable that parses commands on behalf of a player.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#CommandParser.commands">CommandParser.commands</a></td>
	<td class="summary">List of all commands we recognized.</td>
	</tr>

</table>



<br/>
<br/>



<h2><a name="functions"></a>Functions</h2>
<dl class="function">



<dt><a name="CommandParser:addCommand"></a><strong>CommandParser:addCommand</strong>&nbsp;(command)</dt>
<dd>
Adds a Command to the list of commands we recognize.


<h3>Parameters:</h3>
<ul>
	
	<li>
	  <code><em>command</em></code>: Command to be added.
	</li>
	
</ul>








</dd>




<dt><a name="CommandParser:getCommands"></a><strong>CommandParser:getCommands</strong>&nbsp;()</dt>
<dd>
Return the Commands this parser sorts through.







<h3>Return value:</h3>
<ul>List of Commands.</ul>



</dd>




<dt><a name="CommandParser:initialize"></a><strong>CommandParser:initialize</strong>&nbsp;()</dt>
<dd>
Creates a unique commands table per CommandParser.









</dd>




<dt><a name="CommandParser:parse"></a><strong>CommandParser:parse</strong>&nbsp;(player, mob, input)</dt>
<dd>
Parses command input with a player as an assumed source.


<h3>Parameters:</h3>
<ul>
	
	<li>
	  <code><em>player</em></code>: Player to be treated as the source of the input.
	</li>
	
	<li>
	  <code><em>mob</em></code>: Mob of the Player being treated as the source of the input.
	</li>
	
	<li>
	  <code><em>input</em></code>: 
	</li>
	
</ul>






<h3>Return value:</h3>
<ul>true on successful command match.<br/>false otherwise.</ul>



</dd>




<dt><a name="CommandParser:removeCommand"></a><strong>CommandParser:removeCommand</strong>&nbsp;(command)</dt>
<dd>
Remove a Command from the list of commands we recognize.


<h3>Parameters:</h3>
<ul>
	
	<li>
	  <code><em>command</em></code>: Command to be removed.
	</li>
	
</ul>








</dd>


</dl>




<h2><a name="tables"></a>Tables</h2>
<dl class="table">

<dt><a name="CommandParser"></a><strong>CommandParser</strong></dt>
<dd>Cloneable that parses commands on behalf of a player.<br /><br />



</dd>


<dt><a name="CommandParser.commands"></a><strong>CommandParser.commands</strong></dt>
<dd>List of all commands we recognized.<br /><br />



</dd>


</dl>



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