!_TAG_FILE_FORMAT 2 /extended format; --format=1 will not append ;" to lines/ !_TAG_FILE_SORTED 1 /0=unsorted, 1=sorted, 2=foldcase/ !_TAG_PROGRAM_AUTHOR Darren Hiebert /dhiebert@users.sourceforge.net/ !_TAG_PROGRAM_NAME Exuberant Ctags // !_TAG_PROGRAM_URL http://ctags.sourceforge.net /official site/ !_TAG_PROGRAM_VERSION 5.7 // ACT_AGGRESSIVE merc.h 324;" d ACT_IS_NPC merc.h 321;" d ACT_PET merc.h 327;" d ACT_PRACTICE merc.h 329;" d ACT_SCAVENGER merc.h 323;" d ACT_SENTINEL merc.h 322;" d ACT_STAY_AREA merc.h 325;" d ACT_TRAIN merc.h 328;" d ACT_WIMPY merc.h 326;" d AFFECT_DATA merc.h /^typedef struct affect_data AFFECT_DATA;$/;" t typeref:struct:affect_data AFF_BLIND merc.h 337;" d AFF_CHARM merc.h 355;" d AFF_CURSE merc.h 347;" d AFF_DETECT_EVIL merc.h 339;" d AFF_DETECT_HIDDEN merc.h 342;" d AFF_DETECT_INVIS merc.h 340;" d AFF_DETECT_MAGIC merc.h 341;" d AFF_FAERIE_FIRE merc.h 345;" d AFF_FLAMING merc.h 348;" d AFF_FLYING merc.h 356;" d AFF_HIDE merc.h 353;" d AFF_HOLD merc.h 343;" d AFF_INFRARED merc.h 346;" d AFF_INVISIBLE merc.h 338;" d AFF_PARALYSIS merc.h 351;" d AFF_PASS_DOOR merc.h 357;" d AFF_POISON merc.h 349;" d AFF_PROTECT merc.h 350;" d AFF_SANCTUARY merc.h 344;" d AFF_SLEEP merc.h 354;" d AFF_SNEAK merc.h 352;" d AM_MEDIT merc.h 1017;" d AM_NONE merc.h 1016;" d AM_OEDIT merc.h 1018;" d AM_REDIT merc.h 1019;" d APPLY_AC merc.h 490;" d APPLY_AGE merc.h 482;" d APPLY_CLASS merc.h 480;" d APPLY_CON merc.h 478;" d APPLY_DAMROLL merc.h 492;" d APPLY_DEX merc.h 475;" d APPLY_EXP merc.h 489;" d APPLY_GOLD merc.h 488;" d APPLY_HEIGHT merc.h 483;" d APPLY_HIT merc.h 486;" d APPLY_HITROLL merc.h 491;" d APPLY_INT merc.h 476;" d APPLY_LEVEL merc.h 481;" d APPLY_MANA merc.h 485;" d APPLY_MOVE merc.h 487;" d APPLY_NONE merc.h 473;" d APPLY_SAVING_BREATH merc.h 496;" d APPLY_SAVING_PARA merc.h 493;" d APPLY_SAVING_PETRI merc.h 495;" d APPLY_SAVING_ROD merc.h 494;" d APPLY_SAVING_SPELL merc.h 497;" d APPLY_SEX merc.h 479;" d APPLY_STR merc.h 474;" d APPLY_WEIGHT merc.h 484;" d APPLY_WIS merc.h 477;" d AREA_DATA merc.h /^typedef struct area_data AREA_DATA;$/;" t typeref:struct:area_data AREA_LIST merc.h 1458;" d ARG_NULL merc.h 1064;" d BAN_DATA merc.h /^typedef struct ban_data BAN_DATA;$/;" t typeref:struct:ban_data BUG_FILE merc.h 1460;" d CAN_WEAR merc.h 1099;" d CD act_obj.c 34;" d file: CD act_obj.c 41;" d file: CD merc.h 1472;" d CD merc.h 1642;" d CHANNEL_AUCTION merc.h 688;" d CHANNEL_CHAT merc.h 689;" d CHANNEL_HACKER merc.h 690;" d CHANNEL_IMMTALK merc.h 691;" d CHANNEL_MUSIC merc.h 692;" d CHANNEL_QUESTION merc.h 693;" d CHANNEL_SHOUT merc.h 694;" d CHANNEL_YELL merc.h 695;" d CHAR_DATA merc.h /^typedef struct char_data CHAR_DATA;$/;" t typeref:struct:char_data CHL_act lua_charlib.c /^static int CHL_act( lua_State *L )$/;" f file: signature:( lua_State *L ) CHL_force lua_charlib.c /^static int CHL_force( lua_State *L )$/;" f file: signature:( lua_State *L ) CHL_goTo lua_charlib.c /^static int CHL_goTo( lua_State *L )$/;" f file: signature:( lua_State *L ) CHL_index lua_charlib.c /^static int CHL_index( lua_State *L )$/;" f file: signature:( lua_State *L ) CHL_newindex lua_charlib.c /^static int CHL_newindex( lua_State *L )$/;" f file: signature:( lua_State *L ) CHL_quitOlc lua_charlib.c /^static int CHL_quitOlc( lua_State *L )$/;" f file: signature:( lua_State *L ) CHL_say lua_charlib.c /^static int CHL_say( lua_State *L )$/;" f file: signature:( lua_State *L ) CHL_send lua_charlib.c /^static int CHL_send( lua_State *L )$/;" f file: signature:( lua_State *L ) CHV_SETNUMBER lua_header.h 6;" d CHV_SETSTRING lua_header.h 5;" d COND_DRUNK merc.h 625;" d COND_FULL merc.h 626;" d COND_THIRST merc.h 627;" d CONT_CLOSEABLE merc.h 505;" d CONT_CLOSED merc.h 507;" d CONT_LOCKED merc.h 508;" d CONT_PICKPROOF merc.h 506;" d CON_CONFIRM_NEW_NAME merc.h 144;" d CON_CONFIRM_NEW_PASSWORD merc.h 146;" d CON_GET_NAME merc.h 142;" d CON_GET_NEW_CLASS merc.h 148;" d CON_GET_NEW_PASSWORD merc.h 145;" d CON_GET_NEW_SEX merc.h 147;" d CON_GET_OLD_PASSWORD merc.h 143;" d CON_PLAYING merc.h 141;" d CON_READ_MOTD merc.h 149;" d Ch sha256.c 98;" d file: DECLARE_DO_FUN merc.h 23;" d DECLARE_SPEC_FUN merc.h 24;" d DECLARE_SPELL_FUN merc.h 25;" d DESCRIPTOR_DATA merc.h /^typedef struct descriptor_data DESCRIPTOR_DATA;$/;" t typeref:struct:descriptor_data DIR_DOWN merc.h 548;" d DIR_EAST merc.h 544;" d DIR_NORTH merc.h 543;" d DIR_SOUTH merc.h 545;" d DIR_UP merc.h 547;" d DIR_WEST merc.h 546;" d DO_FUN merc.h /^typedef void DO_FUN args( ( CHAR_DATA *ch, char *argument ) );$/;" t EW_1WAYE maps.c 96;" d file: EW_1WAYED maps.c 104;" d file: EW_1WAYW maps.c 97;" d file: EW_1WAYWD maps.c 105;" d file: EW_2WAY maps.c 95;" d file: EW_2WAYD maps.c 103;" d file: EW_HIT maps.c 98;" d file: EW_HITD maps.c 106;" d file: EW_UNE maps.c 109;" d file: EW_UNED maps.c 113;" d file: EW_UNW maps.c 110;" d file: EW_UNWD maps.c 114;" d file: EXIT_DATA merc.h /^typedef struct exit_data EXIT_DATA;$/;" t typeref:struct:exit_data EXTRA_DESCR_DATA merc.h /^typedef struct extra_descr_data EXTRA_DESCR_DATA;$/;" t typeref:struct:extra_descr_data EX_CLOSED merc.h 557;" d EX_ISDOOR merc.h 556;" d EX_LOCKED merc.h 558;" d EX_PICKPROOF merc.h 559;" d FALSE merc.h 32;" d FNDELAY comm.c 404;" d file: GET_AC merc.h 1081;" d GET_DAMROLL merc.h 1086;" d GET_HITROLL merc.h 1085;" d HELP_DATA merc.h /^typedef struct help_data HELP_DATA;$/;" t typeref:struct:help_data IDEA_FILE merc.h 1461;" d INVALIDATE merc.h 1055;" d IS_AFFECTED merc.h 1074;" d IS_AWAKE merc.h 1080;" d IS_EVIL merc.h 1077;" d IS_GOOD merc.h 1076;" d IS_HERO merc.h 1073;" d IS_IMMORTAL merc.h 1072;" d IS_NEUTRAL merc.h 1078;" d IS_NPC merc.h 1071;" d IS_OBJ_STAT merc.h 1100;" d IS_OUTSIDE merc.h 1088;" d IS_SET merc.h 1061;" d IS_VALID merc.h 1053;" d ITEM_ANTI_EVIL merc.h 440;" d ITEM_ANTI_GOOD merc.h 439;" d ITEM_ANTI_NEUTRAL merc.h 441;" d ITEM_ARMOR merc.h 409;" d ITEM_BLESS merc.h 438;" d ITEM_BOAT merc.h 418;" d ITEM_CONTAINER merc.h 413;" d ITEM_CORPSE_NPC merc.h 419;" d ITEM_CORPSE_PC merc.h 420;" d ITEM_DARK merc.h 432;" d ITEM_DRINK_CON merc.h 414;" d ITEM_EVIL merc.h 434;" d ITEM_FOOD merc.h 416;" d ITEM_FOUNTAIN merc.h 421;" d ITEM_FURNITURE merc.h 411;" d ITEM_GLOW merc.h 430;" d ITEM_HOLD merc.h 465;" d ITEM_HUM merc.h 431;" d ITEM_INVENTORY merc.h 443;" d ITEM_INVIS merc.h 435;" d ITEM_KEY merc.h 415;" d ITEM_LIGHT merc.h 403;" d ITEM_LOCK merc.h 433;" d ITEM_MAGIC merc.h 436;" d ITEM_MONEY merc.h 417;" d ITEM_NODROP merc.h 437;" d ITEM_NOREMOVE merc.h 442;" d ITEM_PILL merc.h 422;" d ITEM_POTION merc.h 410;" d ITEM_SCROLL merc.h 404;" d ITEM_STAFF merc.h 406;" d ITEM_TAKE merc.h 451;" d ITEM_TRASH merc.h 412;" d ITEM_TREASURE merc.h 408;" d ITEM_WAND merc.h 405;" d ITEM_WEAPON merc.h 407;" d ITEM_WEAR_ABOUT merc.h 461;" d ITEM_WEAR_ARMS merc.h 459;" d ITEM_WEAR_BODY merc.h 454;" d ITEM_WEAR_FEET merc.h 457;" d ITEM_WEAR_FINGER merc.h 452;" d ITEM_WEAR_HANDS merc.h 458;" d ITEM_WEAR_HEAD merc.h 455;" d ITEM_WEAR_LEGS merc.h 456;" d ITEM_WEAR_NECK merc.h 453;" d ITEM_WEAR_SHIELD merc.h 460;" d ITEM_WEAR_WAIST merc.h 462;" d ITEM_WEAR_WRIST merc.h 463;" d ITEM_WIELD merc.h 464;" d KEY save.c 385;" d file: KEY save.c 388;" d file: KILL_DATA merc.h /^typedef struct kill_data KILL_DATA;$/;" t typeref:struct:kill_data L merc.h /^ lua_State* L; \/* added for Lua scripting *\/$/;" m struct:char_data access:public LCALL_CHAR_SCRIPT merc.h 610;" d LCALL_COLOR merc.h 612;" d LCALL_NUMBER merc.h 611;" d LCALL_OLC merc.h 613;" d LEVEL_HERO merc.h 90;" d LEVEL_IMMORTAL merc.h 91;" d LIQ_MAX merc.h 824;" d LIQ_WATER merc.h 823;" d LOG_ALWAYS interp.c 36;" d file: LOG_NEVER interp.c 37;" d file: LOG_NORMAL interp.c 35;" d file: LOWER merc.h 1059;" d L_getchar lua_charlib.c /^CHAR_DATA *L_getchar( lua_State *L )$/;" f signature:( lua_State *L ) L_register_charlib lua_charlib.c /^void L_register_charlib( lua_State *L ) $/;" f signature:( lua_State *L ) L_register_charlib lua_header.h /^void L_register_charlib( lua_State *L );$/;" p signature:( lua_State *L ) L_register_mudlib lua_header.h /^void L_register_mudlib ( lua_State *L );$/;" p signature:( lua_State *L ) L_register_mudlib lua_mudlib.c /^void L_register_mudlib( lua_State *L ) $/;" f signature:( lua_State *L ) L_set_ch_field lua_charlib.c /^int L_set_ch_field (CHAR_DATA *ch, const char *field, const char *value)$/;" f signature:(CHAR_DATA *ch, const char *field, const char *value) L_stack_dump lua_header.h /^void L_stack_dump( lua_State *L );$/;" p signature:( lua_State *L ) L_stack_dump lua_interface.c /^void L_stack_dump( lua_State *L )$/;" f signature:( lua_State *L ) MAP_MID maps.c 87;" d file: MAP_PARAM maps.c /^typedef struct map_param MAP_PARAM;$/;" t typeref:struct:map_param file: MAP_QD maps.c /^typedef struct map_qd MAP_QD;$/;" t typeref:struct:map_qd file: MAP_VISIT maps.c /^typedef struct map_visit MAP_VISIT;$/;" t typeref:struct:map_visit file: MAX_CLASS merc.h 88;" d MAX_HUH interp.c 46;" d file: MAX_INPUT_LENGTH merc.h 78;" d MAX_KEY_HASH merc.h 76;" d MAX_LEVEL merc.h 89;" d MAX_MAP maps.c 86;" d file: MAX_MAP_HASH maps.c 88;" d file: MAX_MEM_LIST db.c 124;" d file: MAX_NEST save.c 38;" d file: MAX_PERM_BLOCK db.c 123;" d file: MAX_SKILL merc.h 87;" d MAX_STRING db.c 122;" d file: MAX_STRING_LENGTH merc.h 77;" d MAX_TRADE merc.h 231;" d MAX_WEAR merc.h 605;" d MID merc.h 1473;" d MID merc.h 1643;" d ML_send lua_mudlib.c /^static int ML_send(lua_State *L)$/;" f file: signature:(lua_State *L) MOB_INDEX_DATA merc.h /^typedef struct mob_index_data MOB_INDEX_DATA;$/;" t typeref:struct:mob_index_data MOB_VNUM_CITYGUARD merc.h 312;" d MOB_VNUM_VAMPIRE merc.h 313;" d Maj sha256.c 99;" d file: NOTE_DATA merc.h /^typedef struct note_data NOTE_DATA;$/;" t typeref:struct:note_data NOTE_FILE merc.h 1463;" d NS_1WAYN maps.c 92;" d file: NS_1WAYND maps.c 100;" d file: NS_1WAYS maps.c 93;" d file: NS_1WAYSD maps.c 101;" d file: NS_2WAY maps.c 91;" d file: NS_2WAYD maps.c 99;" d file: NS_HIT maps.c 94;" d file: NS_HITD maps.c 102;" d file: NS_UNN maps.c 107;" d file: NS_UNND maps.c 111;" d file: NS_UNS maps.c 108;" d file: NS_UNSD maps.c 112;" d file: NULL_FILE merc.h 1456;" d OBJ_DATA merc.h /^typedef struct obj_data OBJ_DATA;$/;" t typeref:struct:obj_data OBJ_INDEX_DATA merc.h /^typedef struct obj_index_data OBJ_INDEX_DATA;$/;" t typeref:struct:obj_index_data OBJ_VNUM_CORPSE_NPC merc.h 378;" d OBJ_VNUM_CORPSE_PC merc.h 379;" d OBJ_VNUM_FINAL_TURD merc.h 384;" d OBJ_VNUM_LIGHT_BALL merc.h 387;" d OBJ_VNUM_MONEY_ONE merc.h 375;" d OBJ_VNUM_MONEY_SOME merc.h 376;" d OBJ_VNUM_MUSHROOM merc.h 386;" d OBJ_VNUM_SCHOOL_BANNER merc.h 395;" d OBJ_VNUM_SCHOOL_DAGGER merc.h 391;" d OBJ_VNUM_SCHOOL_MACE merc.h 390;" d OBJ_VNUM_SCHOOL_SHIELD merc.h 394;" d OBJ_VNUM_SCHOOL_SWORD merc.h 392;" d OBJ_VNUM_SCHOOL_VEST merc.h 393;" d OBJ_VNUM_SEVERED_HEAD merc.h 380;" d OBJ_VNUM_SLICED_ARM merc.h 382;" d OBJ_VNUM_SLICED_LEG merc.h 383;" d OBJ_VNUM_SPRING merc.h 388;" d OBJ_VNUM_TORN_HEART merc.h 381;" d OD merc.h 1474;" d OD merc.h 1644;" d OID merc.h 1475;" d OID merc.h 1645;" d PAD sha256.c /^static unsigned char PAD[64] = {$/;" v file: PC_DATA merc.h /^typedef struct pc_data PC_DATA;$/;" t typeref:struct:pc_data PERS merc.h 1107;" d PLAYER_DIR merc.h 1455;" d PLR_AUTOEXIT merc.h 651;" d PLR_AUTOLOOT merc.h 652;" d PLR_AUTOSAC merc.h 653;" d PLR_BLANK merc.h 654;" d PLR_BOUGHT_PET merc.h 649;" d PLR_BRIEF merc.h 655;" d PLR_COMBINE merc.h 656;" d PLR_DENY merc.h 667;" d PLR_FREEZE merc.h 668;" d PLR_HOLYLIGHT merc.h 660;" d PLR_IS_NPC merc.h 648;" d PLR_KILLER merc.h 670;" d PLR_LOG merc.h 666;" d PLR_NO_EMOTE merc.h 664;" d PLR_NO_TELL merc.h 665;" d PLR_PROMPT merc.h 657;" d PLR_SILENCE merc.h 663;" d PLR_TELNET_GA merc.h 658;" d PLR_THIEF merc.h 669;" d PLR_WIZINVIS merc.h 661;" d POS_DEAD merc.h 634;" d POS_FIGHTING merc.h 640;" d POS_INCAP merc.h 636;" d POS_MORTAL merc.h 635;" d POS_RESTING merc.h 639;" d POS_SLEEPING merc.h 638;" d POS_STANDING merc.h 641;" d POS_STUNNED merc.h 637;" d PULSE_AREA merc.h 97;" d PULSE_MOBILE merc.h 95;" d PULSE_PER_SECOND merc.h 93;" d PULSE_TICK merc.h 96;" d PULSE_VIOLENCE merc.h 94;" d REMOVE_BIT merc.h 1063;" d RESET_DATA merc.h /^typedef struct reset_data RESET_DATA;$/;" t typeref:struct:reset_data RID merc.h 1476;" d RID merc.h 1646;" d RND sha256.c 108;" d file: RNDr sha256.c 115;" d file: ROOM_DARK merc.h 528;" d ROOM_INDEX_DATA merc.h /^typedef struct room_index_data ROOM_INDEX_DATA;$/;" t typeref:struct:room_index_data ROOM_INDOORS merc.h 530;" d ROOM_NO_MOB merc.h 529;" d ROOM_NO_RECALL merc.h 535;" d ROOM_PET_SHOP merc.h 534;" d ROOM_PRIVATE merc.h 531;" d ROOM_SAFE merc.h 532;" d ROOM_SOLITARY merc.h 533;" d ROOM_VNUM_ALTAR merc.h 519;" d ROOM_VNUM_CHAT merc.h 517;" d ROOM_VNUM_LIMBO merc.h 516;" d ROOM_VNUM_SCHOOL merc.h 520;" d ROOM_VNUM_TEMPLE merc.h 518;" d ROTR sha256.c 101;" d file: S0 sha256.c 102;" d file: S1 sha256.c 103;" d file: SECT_AIR merc.h 576;" d SECT_CITY merc.h 568;" d SECT_DESERT merc.h 577;" d SECT_FIELD merc.h 569;" d SECT_FOREST merc.h 570;" d SECT_HILLS merc.h 571;" d SECT_INSIDE merc.h 567;" d SECT_MAX merc.h 578;" d SECT_MOUNTAIN merc.h 572;" d SECT_UNUSED merc.h 575;" d SECT_WATER_NOSWIM merc.h 574;" d SECT_WATER_SWIM merc.h 573;" d SET_BIT merc.h 1062;" d SEX_FEMALE merc.h 367;" d SEX_MALE merc.h 366;" d SEX_NEUTRAL merc.h 365;" d SF merc.h 1477;" d SF merc.h 1647;" d SHA256Context sha256.h /^typedef struct SHA256Context {$/;" s SHA256Context::buf sha256.h /^ unsigned char buf[64];$/;" m struct:SHA256Context access:public SHA256Context::count sha256.h /^ int count[2];$/;" m struct:SHA256Context access:public SHA256Context::state sha256.h /^ int state[8];$/;" m struct:SHA256Context access:public SHA256_CTX sha256.h /^} SHA256_CTX;$/;" t typeref:struct:SHA256Context SHA256_Data sha256.h /^char *SHA256_Data( const unsigned char *, unsigned int, char * );$/;" p signature:( const unsigned char *, unsigned int, char * ) SHA256_End sha256.h /^char *SHA256_End( SHA256_CTX *, char * );$/;" p signature:( SHA256_CTX *, char * ) SHA256_File sha256.h /^char *SHA256_File( const char *, char * );$/;" p signature:( const char *, char * ) SHA256_FileChunk sha256.h /^char *SHA256_FileChunk( const char *, char *, off_t, off_t );$/;" p signature:( const char *, char *, off_t, off_t ) SHA256_Final sha256.c /^void SHA256_Final(unsigned char digest[32], SHA256_CTX * ctx)$/;" f signature:(unsigned char digest[32], SHA256_CTX * ctx) SHA256_Final sha256.h /^void SHA256_Final( unsigned char [32], SHA256_CTX * );$/;" p signature:( unsigned char [32], SHA256_CTX * ) SHA256_Init sha256.c /^void SHA256_Init(SHA256_CTX * ctx)$/;" f signature:(SHA256_CTX * ctx) SHA256_Init sha256.h /^void SHA256_Init( SHA256_CTX * );$/;" p signature:( SHA256_CTX * ) SHA256_Pad sha256.c /^SHA256_Pad(SHA256_CTX * ctx)$/;" f file: signature:(SHA256_CTX * ctx) SHA256_Transform sha256.c /^SHA256_Transform(int * state, const unsigned char block[64])$/;" f file: signature:(int * state, const unsigned char block[64]) SHA256_Update sha256.c /^void SHA256_Update(SHA256_CTX * ctx, const unsigned char *src, size_t len)$/;" f signature:(SHA256_CTX * ctx, const unsigned char *src, size_t len) SHA256_Update sha256.h /^void SHA256_Update( SHA256_CTX *, const unsigned char *, size_t );$/;" p signature:( SHA256_CTX *, const unsigned char *, size_t ) SHOP_DATA merc.h /^typedef struct shop_data SHOP_DATA;$/;" t typeref:struct:shop_data SHR sha256.c 100;" d file: SHUTDOWN_FILE merc.h 1464;" d SKY_CLOUDLESS merc.h 117;" d SKY_CLOUDY merc.h 118;" d SKY_LIGHTNING merc.h 120;" d SKY_RAINING merc.h 119;" d SLOT const.c 461;" d file: SPEC_FUN merc.h /^typedef bool SPEC_FUN args( ( CHAR_DATA *ch ) );$/;" t SPELL_FUN merc.h /^typedef void SPELL_FUN args( ( int sn, int level, CHAR_DATA *ch, void *vo ) );$/;" t SUN_DARK merc.h 112;" d SUN_LIGHT merc.h 114;" d SUN_RISE merc.h 113;" d SUN_SET merc.h 115;" d TAR_CHAR_DEFENSIVE merc.h 985;" d TAR_CHAR_OFFENSIVE merc.h 984;" d TAR_CHAR_SELF merc.h 986;" d TAR_IGNORE merc.h 983;" d TAR_OBJ_INV merc.h 987;" d TIME_INFO_DATA merc.h /^typedef struct time_info_data TIME_INFO_DATA;$/;" t typeref:struct:time_info_data TO_CHAR merc.h 212;" d TO_NOTVICT merc.h 210;" d TO_ROOM merc.h 209;" d TO_VICT merc.h 211;" d TRUE merc.h 36;" d TYPE_HIT merc.h 976;" d TYPE_UNDEFINED merc.h 975;" d TYPO_FILE merc.h 1462;" d UMAX merc.h 1057;" d UMIN merc.h 1056;" d UPPER merc.h 1060;" d URANGE merc.h 1058;" d VALIDATE merc.h 1054;" d WAIT_STATE merc.h 1092;" d WEAR_ABOUT merc.h 599;" d WEAR_ARMS merc.h 597;" d WEAR_BODY merc.h 592;" d WEAR_FEET merc.h 595;" d WEAR_FINGER_L merc.h 588;" d WEAR_FINGER_R merc.h 589;" d WEAR_HANDS merc.h 596;" d WEAR_HEAD merc.h 593;" d WEAR_HOLD merc.h 604;" d WEAR_LEGS merc.h 594;" d WEAR_LIGHT merc.h 587;" d WEAR_NECK_1 merc.h 590;" d WEAR_NECK_2 merc.h 591;" d WEAR_NONE merc.h 586;" d WEAR_SHIELD merc.h 598;" d WEAR_WAIST merc.h 600;" d WEAR_WIELD merc.h 603;" d WEAR_WRIST_L merc.h 601;" d WEAR_WRIST_R merc.h 602;" d WEATHER_DATA merc.h /^typedef struct weather_data WEATHER_DATA;$/;" t typeref:struct:weather_data _SHA256_H_ sha256.h 30;" d _filbuf db.c /^extern int _filbuf args( (FILE *) );$/;" p file: signature:(FILE *) _filbuf save.c /^extern int _filbuf args( (FILE *) );$/;" p file: signature:(FILE *) ac merc.h /^ short ac; \/* Unused *\/$/;" m struct:mob_index_data access:public act comm.c /^void act( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type )$/;" f signature:( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type ) act merc.h /^ int act;$/;" m struct:char_data access:public act merc.h /^ int act;$/;" m struct:mob_index_data access:public act merc.h /^void act args( ( const char *format, CHAR_DATA *ch,$/;" p signature:( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type ) add_follower act_comm.c /^void add_follower( CHAR_DATA *ch, CHAR_DATA *master )$/;" f signature:( CHAR_DATA *ch, CHAR_DATA *master ) add_follower merc.h /^void add_follower args( ( CHAR_DATA *ch, CHAR_DATA *master ) );$/;" p signature:( CHAR_DATA *ch, CHAR_DATA *master ) add_map_qd maps.c /^void add_map_qd args ( (MAP_QD *map_qd) );$/;" p file: signature:(MAP_QD *map_qd) add_map_qd maps.c /^void add_map_qd (MAP_QD *mqd)$/;" f signature:(MAP_QD *mqd) add_to_map maps.c /^void add_to_map args ( (CHAR_DATA *ch, ROOM_INDEX_DATA *room, int x, int y, int depth) );$/;" p file: signature:(CHAR_DATA *ch, ROOM_INDEX_DATA *room, int x, int y, int depth) add_to_map maps.c /^void add_to_map (CHAR_DATA *ch, ROOM_INDEX_DATA *room, int x, int y, int depth)$/;" f signature:(CHAR_DATA *ch, ROOM_INDEX_DATA *room, int x, int y, int depth) add_visited maps.c /^void add_visited args ( (int room) );$/;" p file: signature:(int room) add_visited maps.c /^void add_visited (int room)$/;" f signature:(int room) advance_level merc.h /^void advance_level args( ( CHAR_DATA *ch ) );$/;" p signature:( CHAR_DATA *ch ) advance_level update.c /^void advance_level( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) affect_bit_name handler.c /^char *affect_bit_name( int vector )$/;" f signature:( int vector ) affect_bit_name merc.h /^char * affect_bit_name args( ( int vector ) );$/;" p signature:( int vector ) affect_data merc.h /^struct affect_data {$/;" s affect_data::bitvector merc.h /^ int bitvector;$/;" m struct:affect_data access:public affect_data::duration merc.h /^ short duration;$/;" m struct:affect_data access:public affect_data::location merc.h /^ short location;$/;" m struct:affect_data access:public affect_data::modifier merc.h /^ short modifier;$/;" m struct:affect_data access:public affect_data::next merc.h /^ AFFECT_DATA * next;$/;" m struct:affect_data access:public affect_data::type merc.h /^ short type;$/;" m struct:affect_data access:public affect_free handler.c /^AFFECT_DATA * affect_free;$/;" v affect_join handler.c /^void affect_join( CHAR_DATA *ch, AFFECT_DATA *paf )$/;" f signature:( CHAR_DATA *ch, AFFECT_DATA *paf ) affect_join merc.h /^void affect_join args( ( CHAR_DATA *ch, AFFECT_DATA *paf ) );$/;" p signature:( CHAR_DATA *ch, AFFECT_DATA *paf ) affect_loc_name handler.c /^char *affect_loc_name( int location )$/;" f signature:( int location ) affect_loc_name merc.h /^char * affect_loc_name args( ( int location ) );$/;" p signature:( int location ) affect_modify handler.c /^void affect_modify args( ( CHAR_DATA *ch, AFFECT_DATA *paf, bool fAdd ) );$/;" p file: signature:( CHAR_DATA *ch, AFFECT_DATA *paf, bool fAdd ) affect_modify handler.c /^void affect_modify( CHAR_DATA *ch, AFFECT_DATA *paf, bool fAdd )$/;" f signature:( CHAR_DATA *ch, AFFECT_DATA *paf, bool fAdd ) affect_remove handler.c /^void affect_remove( CHAR_DATA *ch, AFFECT_DATA *paf )$/;" f signature:( CHAR_DATA *ch, AFFECT_DATA *paf ) affect_remove merc.h /^void affect_remove args( ( CHAR_DATA *ch, AFFECT_DATA *paf ) );$/;" p signature:( CHAR_DATA *ch, AFFECT_DATA *paf ) affect_strip handler.c /^void affect_strip( CHAR_DATA *ch, int sn )$/;" f signature:( CHAR_DATA *ch, int sn ) affect_strip merc.h /^void affect_strip args( ( CHAR_DATA *ch, int sn ) );$/;" p signature:( CHAR_DATA *ch, int sn ) affect_to_char handler.c /^void affect_to_char( CHAR_DATA *ch, AFFECT_DATA *paf )$/;" f signature:( CHAR_DATA *ch, AFFECT_DATA *paf ) affect_to_char merc.h /^void affect_to_char args( ( CHAR_DATA *ch, AFFECT_DATA *paf ) );$/;" p signature:( CHAR_DATA *ch, AFFECT_DATA *paf ) affected merc.h /^ AFFECT_DATA * affected;$/;" m struct:char_data access:public affected merc.h /^ AFFECT_DATA * affected;$/;" m struct:obj_data access:public affected merc.h /^ AFFECT_DATA * affected;$/;" m struct:obj_index_data access:public affected_by merc.h /^ int affected_by;$/;" m struct:char_data access:public affected_by merc.h /^ int affected_by;$/;" m struct:mob_index_data access:public age merc.h /^ short age;$/;" m struct:area_data access:public aggr_update update.c /^void aggr_update args( ( void ) );$/;" p file: signature:( void ) aggr_update update.c /^void aggr_update( void )$/;" f signature:( void ) alignment merc.h /^ short alignment;$/;" m struct:char_data access:public alignment merc.h /^ short alignment;$/;" m struct:mob_index_data access:public alloc_mem db.c /^void *alloc_mem( int sMem )$/;" f signature:( int sMem ) alloc_mem merc.h /^void * alloc_mem args( ( int sMem ) );$/;" p signature:( int sMem ) alloc_perm db.c /^void *alloc_perm( int sMem )$/;" f signature:( int sMem ) alloc_perm merc.h /^void * alloc_perm args( ( int sMem ) );$/;" p signature:( int sMem ) alt_menu alt_menu.c /^bool alt_menu( DESCRIPTOR_DATA *d )$/;" f signature:( DESCRIPTOR_DATA *d ) alt_menu merc.h /^ int alt_menu;$/;" m struct:descriptor_data access:public alt_menu merc.h /^bool alt_menu( DESCRIPTOR_DATA *d );$/;" p signature:( DESCRIPTOR_DATA *d ) ansi_color merc.h /^ short ansi_color; \/\/ added for color$/;" m struct:char_data access:public append_file db.c /^void append_file( CHAR_DATA *ch, char *file, char *str )$/;" f signature:( CHAR_DATA *ch, char *file, char *str ) append_file merc.h /^void append_file args( ( CHAR_DATA *ch, char *file, char *str ) );$/;" p signature:( CHAR_DATA *ch, char *file, char *str ) apply_ac handler.c /^int apply_ac( OBJ_DATA *obj, int iWear )$/;" f signature:( OBJ_DATA *obj, int iWear ) apply_ac merc.h /^int apply_ac args( ( OBJ_DATA *obj, int iWear ) );$/;" p signature:( OBJ_DATA *obj, int iWear ) area maps.c /^ bool area;$/;" m struct:map_param file: access:public area merc.h /^ AREA_DATA * area;$/;" m struct:room_index_data access:public area_data merc.h /^struct area_data {$/;" s area_data::age merc.h /^ short age;$/;" m struct:area_data access:public area_data::name merc.h /^ char * name;$/;" m struct:area_data access:public area_data::next merc.h /^ AREA_DATA * next;$/;" m struct:area_data access:public area_data::nplayer merc.h /^ short nplayer;$/;" m struct:area_data access:public area_data::reset_first merc.h /^ RESET_DATA * reset_first;$/;" m struct:area_data access:public area_data::reset_last merc.h /^ RESET_DATA * reset_last;$/;" m struct:area_data access:public area_first db.c /^AREA_DATA * area_first;$/;" v area_last db.c /^AREA_DATA * area_last;$/;" v area_update db.c /^void area_update( void )$/;" f signature:( void ) area_update merc.h /^void area_update args( ( void ) );$/;" p signature:( void ) arg1 merc.h /^ short arg1;$/;" m struct:reset_data access:public arg2 merc.h /^ short arg2;$/;" m struct:reset_data access:public arg3 merc.h /^ short arg3;$/;" m struct:reset_data access:public args merc.h 22;" d armor merc.h /^ short armor;$/;" m struct:char_data access:public attr_prime merc.h /^ short attr_prime; \/* Prime attribute *\/$/;" m struct:class_type access:public bamfin merc.h /^ char * bamfin;$/;" m struct:pc_data access:public bamfout merc.h /^ char * bamfout;$/;" m struct:pc_data access:public ban_data merc.h /^struct ban_data {$/;" s ban_data::name merc.h /^ char * name;$/;" m struct:ban_data access:public ban_data::next merc.h /^ BAN_DATA * next;$/;" m struct:ban_data access:public ban_free act_wiz.c /^BAN_DATA * ban_free;$/;" v ban_list act_wiz.c /^BAN_DATA * ban_list;$/;" v be32dec sha256.c /^be32dec(const void *pp)$/;" f file: signature:(const void *pp) be32dec_vect sha256.c /^be32dec_vect(int *dst, const unsigned char *src, size_t len)$/;" f file: signature:(int *dst, const unsigned char *src, size_t len) be32dec_vect sha256.c 64;" d file: be32enc sha256.c /^be32enc(void *pp, int u)$/;" f file: signature:(void *pp, int u) be32enc_vect sha256.c /^be32enc_vect(unsigned char *dst, const int *src, size_t len)$/;" f file: signature:(unsigned char *dst, const int *src, size_t len) be32enc_vect sha256.c 60;" d file: beats merc.h /^ short beats; \/* Waiting time after use *\/$/;" m struct:skill_type access:public bitvector merc.h /^ int bitvector;$/;" m struct:affect_data access:public bool merc.h /^typedef unsigned char bool;$/;" t boot_db db.c /^void boot_db( void )$/;" f signature:( void ) boot_db merc.h /^void boot_db args( ( void ) );$/;" p signature:( void ) border maps.c /^ bool border;$/;" m struct:map_param file: access:public buf sha256.h /^ unsigned char buf[64];$/;" m struct:SHA256Context access:public bug db.c /^void bug( const char *str, int param )$/;" f signature:( const char *str, int param ) bug merc.h /^void bug args( ( const char *str, int param ) );$/;" p signature:( const char *str, int param ) bug_buf db.c /^char bug_buf [2*MAX_INPUT_LENGTH];$/;" v buy_type merc.h /^ short buy_type [MAX_TRADE]; \/* Item types shop will buy *\/$/;" m struct:shop_data access:public call_lua lua_interface.c /^char* call_lua(lua_State *L, CHAR_DATA *actor, void *target, int call_type, char *func, char *argument)$/;" f signature:(lua_State *L, CHAR_DATA *actor, void *target, int call_type, char *func, char *argument) call_lua merc.h /^char* call_lua ( lua_State *L, CHAR_DATA *actor, void *target, int call_type, char* func, char* argument );$/;" p signature:( lua_State *L, CHAR_DATA *actor, void *target, int call_type, char* func, char* argument ) can_carry_n handler.c /^int can_carry_n( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) can_carry_n merc.h /^int can_carry_n args( ( CHAR_DATA *ch ) );$/;" p signature:( CHAR_DATA *ch ) can_carry_w handler.c /^int can_carry_w( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) can_carry_w merc.h /^int can_carry_w args( ( CHAR_DATA *ch ) );$/;" p signature:( CHAR_DATA *ch ) can_drop_obj handler.c /^bool can_drop_obj( CHAR_DATA *ch, OBJ_DATA *obj )$/;" f signature:( CHAR_DATA *ch, OBJ_DATA *obj ) can_drop_obj merc.h /^bool can_drop_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj ) );$/;" p signature:( CHAR_DATA *ch, OBJ_DATA *obj ) can_see handler.c /^bool can_see( CHAR_DATA *ch, CHAR_DATA *victim )$/;" f signature:( CHAR_DATA *ch, CHAR_DATA *victim ) can_see merc.h /^bool can_see args( ( CHAR_DATA *ch, CHAR_DATA *victim ) );$/;" p signature:( CHAR_DATA *ch, CHAR_DATA *victim ) can_see_obj handler.c /^bool can_see_obj( CHAR_DATA *ch, OBJ_DATA *obj )$/;" f signature:( CHAR_DATA *ch, OBJ_DATA *obj ) can_see_obj merc.h /^bool can_see_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj ) );$/;" p signature:( CHAR_DATA *ch, OBJ_DATA *obj ) can_see_room handler.c /^bool can_see_room ( CHAR_DATA *ch, ROOM_INDEX_DATA *room )$/;" f signature:( CHAR_DATA *ch, ROOM_INDEX_DATA *room ) can_see_room merc.h /^bool can_see_room args( ( CHAR_DATA *ch, ROOM_INDEX_DATA *room ) );$/;" p signature:( CHAR_DATA *ch, ROOM_INDEX_DATA *room ) capitalize db.c /^char *capitalize( const char *str )$/;" f signature:( const char *str ) capitalize merc.h /^char * capitalize args( ( const char *str ) );$/;" p signature:( const char *str ) carried_by merc.h /^ CHAR_DATA * carried_by;$/;" m struct:obj_data access:public carry merc.h /^ short carry;$/;" m struct:str_app_type access:public carry_number merc.h /^ short carry_number;$/;" m struct:char_data access:public carry_weight merc.h /^ short carry_weight;$/;" m struct:char_data access:public carrying merc.h /^ OBJ_DATA * carrying;$/;" m struct:char_data access:public change merc.h /^ int change;$/;" m struct:weather_data access:public char_auto merc.h /^ char * const char_auto;$/;" m struct:social_type access:public char_data merc.h /^struct char_data {$/;" s char_data::L merc.h /^ lua_State* L; \/* added for Lua scripting *\/$/;" m struct:char_data access:public char_data::act merc.h /^ int act;$/;" m struct:char_data access:public char_data::affected merc.h /^ AFFECT_DATA * affected;$/;" m struct:char_data access:public char_data::affected_by merc.h /^ int affected_by;$/;" m struct:char_data access:public char_data::alignment merc.h /^ short alignment;$/;" m struct:char_data access:public char_data::ansi_color merc.h /^ short ansi_color; \/\/ added for color$/;" m struct:char_data access:public char_data::armor merc.h /^ short armor;$/;" m struct:char_data access:public char_data::carry_number merc.h /^ short carry_number;$/;" m struct:char_data access:public char_data::carry_weight merc.h /^ short carry_weight;$/;" m struct:char_data access:public char_data::carrying merc.h /^ OBJ_DATA * carrying;$/;" m struct:char_data access:public char_data::damroll merc.h /^ short damroll;$/;" m struct:char_data access:public char_data::deaf merc.h /^ short deaf;$/;" m struct:char_data access:public char_data::desc merc.h /^ DESCRIPTOR_DATA * desc;$/;" m struct:char_data access:public char_data::description merc.h /^ char * description;$/;" m struct:char_data access:public char_data::exp merc.h /^ int exp;$/;" m struct:char_data access:public char_data::fighting merc.h /^ CHAR_DATA * fighting;$/;" m struct:char_data access:public char_data::gold merc.h /^ int gold;$/;" m struct:char_data access:public char_data::hit merc.h /^ short hit;$/;" m struct:char_data access:public char_data::hitroll merc.h /^ short hitroll;$/;" m struct:char_data access:public char_data::huh merc.h /^ int huh; \/* Huh? What? Used for non commands *\/$/;" m struct:char_data access:public char_data::in_room merc.h /^ ROOM_INDEX_DATA * in_room;$/;" m struct:char_data access:public char_data::leader merc.h /^ CHAR_DATA * leader;$/;" m struct:char_data access:public char_data::level merc.h /^ short level;$/;" m struct:char_data access:public char_data::logon merc.h /^ time_t logon;$/;" m struct:char_data access:public char_data::logon_str merc.h /^ char * logon_str; \/* just char* string to make it easier *\/$/;" m struct:char_data access:public char_data::long_descr merc.h /^ char * long_descr;$/;" m struct:char_data access:public char_data::mana merc.h /^ short mana;$/;" m struct:char_data access:public char_data::master merc.h /^ CHAR_DATA * master;$/;" m struct:char_data access:public char_data::max_hit merc.h /^ short max_hit;$/;" m struct:char_data access:public char_data::max_mana merc.h /^ short max_mana;$/;" m struct:char_data access:public char_data::max_move merc.h /^ short max_move;$/;" m struct:char_data access:public char_data::move merc.h /^ short move;$/;" m struct:char_data access:public char_data::name merc.h /^ char * name;$/;" m struct:char_data access:public char_data::next merc.h /^ CHAR_DATA * next;$/;" m struct:char_data access:public char_data::next_in_room merc.h /^ CHAR_DATA * next_in_room;$/;" m struct:char_data access:public char_data::pIndexData merc.h /^ MOB_INDEX_DATA * pIndexData;$/;" m struct:char_data access:public char_data::pcdata merc.h /^ PC_DATA * pcdata;$/;" m struct:char_data access:public char_data::played merc.h /^ int played;$/;" m struct:char_data access:public char_data::pnote merc.h /^ NOTE_DATA * pnote;$/;" m struct:char_data access:public char_data::position merc.h /^ short position;$/;" m struct:char_data access:public char_data::practice merc.h /^ short practice;$/;" m struct:char_data access:public char_data::race merc.h /^ short race;$/;" m struct:char_data access:public char_data::reply merc.h /^ CHAR_DATA * reply;$/;" m struct:char_data access:public char_data::save_time merc.h /^ time_t save_time;$/;" m struct:char_data access:public char_data::saving_throw merc.h /^ short saving_throw;$/;" m struct:char_data access:public char_data::sex merc.h /^ short sex;$/;" m struct:char_data access:public char_data::short_descr merc.h /^ char * short_descr;$/;" m struct:char_data access:public char_data::spec_fun merc.h /^ SPEC_FUN * spec_fun;$/;" m struct:char_data access:public char_data::timer merc.h /^ short timer;$/;" m struct:char_data access:public char_data::trust merc.h /^ short trust;$/;" m struct:char_data access:public char_data::wait merc.h /^ short wait;$/;" m struct:char_data access:public char_data::was_in_room merc.h /^ ROOM_INDEX_DATA * was_in_room;$/;" m struct:char_data access:public char_data::wimpy merc.h /^ short wimpy;$/;" m struct:char_data access:public char_found merc.h /^ char * const char_found;$/;" m struct:social_type access:public char_free db.c /^CHAR_DATA * char_free;$/;" v char_from_room handler.c /^void char_from_room( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) char_from_room merc.h /^void char_from_room args( ( CHAR_DATA *ch ) );$/;" p signature:( CHAR_DATA *ch ) char_list db.c /^CHAR_DATA * char_list;$/;" v char_no_arg merc.h /^ char * const char_no_arg;$/;" m struct:social_type access:public char_to_room handler.c /^void char_to_room( CHAR_DATA *ch, ROOM_INDEX_DATA *pRoomIndex )$/;" f signature:( CHAR_DATA *ch, ROOM_INDEX_DATA *pRoomIndex ) char_to_room merc.h /^void char_to_room args( ( CHAR_DATA *ch, ROOM_INDEX_DATA *pRoomIndex ) );$/;" p signature:( CHAR_DATA *ch, ROOM_INDEX_DATA *pRoomIndex ) char_update update.c /^void char_update args( ( void ) );$/;" p file: signature:( void ) char_update update.c /^void char_update( void )$/;" f signature:( void ) character merc.h /^ CHAR_DATA * character;$/;" m struct:descriptor_data access:public charlib_m lua_charlib.c /^static const struct luaL_reg charlib_m [] = { $/;" v typeref:struct:luaL_reg file: check_blind act_info.c /^bool check_blind args( ( CHAR_DATA *ch ) );$/;" p file: signature:( CHAR_DATA *ch ) check_blind act_info.c /^bool check_blind( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) check_dodge fight.c /^bool check_dodge args( ( CHAR_DATA *ch, CHAR_DATA *victim ) );$/;" p file: signature:( CHAR_DATA *ch, CHAR_DATA *victim ) check_dodge fight.c /^bool check_dodge( CHAR_DATA *ch, CHAR_DATA *victim )$/;" f signature:( CHAR_DATA *ch, CHAR_DATA *victim ) check_killer fight.c /^void check_killer args( ( CHAR_DATA *ch, CHAR_DATA *victim ) );$/;" p file: signature:( CHAR_DATA *ch, CHAR_DATA *victim ) check_killer fight.c /^void check_killer( CHAR_DATA *ch, CHAR_DATA *victim )$/;" f signature:( CHAR_DATA *ch, CHAR_DATA *victim ) check_parry fight.c /^bool check_parry args( ( CHAR_DATA *ch, CHAR_DATA *victim ) );$/;" p file: signature:( CHAR_DATA *ch, CHAR_DATA *victim ) check_parry fight.c /^bool check_parry( CHAR_DATA *ch, CHAR_DATA *victim )$/;" f signature:( CHAR_DATA *ch, CHAR_DATA *victim ) check_parse_name comm.c /^bool check_parse_name args( ( char *name ) );$/;" p file: signature:( char *name ) check_parse_name comm.c /^bool check_parse_name( char *name )$/;" f signature:( char *name ) check_playing comm.c /^bool check_playing args( ( DESCRIPTOR_DATA *d, char *name ) );$/;" p file: signature:( DESCRIPTOR_DATA *d, char *name ) check_playing comm.c /^bool check_playing( DESCRIPTOR_DATA *d, char *name )$/;" f signature:( DESCRIPTOR_DATA *d, char *name ) check_reconnect comm.c /^bool check_reconnect args( ( DESCRIPTOR_DATA *d, char *name,$/;" p file: signature:( DESCRIPTOR_DATA *d, char *name, bool fConn ) check_reconnect comm.c /^bool check_reconnect( DESCRIPTOR_DATA *d, char *name, bool fConn )$/;" f signature:( DESCRIPTOR_DATA *d, char *name, bool fConn ) check_social interp.c /^bool check_social args( ( CHAR_DATA *ch, char *command,$/;" p file: signature:( CHAR_DATA *ch, char *command, char *argument ) check_social interp.c /^bool check_social( CHAR_DATA *ch, char *command, char *argument )$/;" f signature:( CHAR_DATA *ch, char *command, char *argument ) class_table const.c /^const struct class_type class_table [MAX_CLASS] = {$/;" v typeref:struct:class_type class_type merc.h /^struct class_type {$/;" s class_type::attr_prime merc.h /^ short attr_prime; \/* Prime attribute *\/$/;" m struct:class_type access:public class_type::fMana merc.h /^ bool fMana; \/* Class gains mana on level *\/$/;" m struct:class_type access:public class_type::guild merc.h /^ short guild; \/* Vnum of guild room *\/$/;" m struct:class_type access:public class_type::hp_max merc.h /^ short hp_max; \/* Max hp gained on leveling *\/$/;" m struct:class_type access:public class_type::hp_min merc.h /^ short hp_min; \/* Min hp gained on leveling *\/$/;" m struct:class_type access:public class_type::skill_adept merc.h /^ short skill_adept; \/* Maximum skill level *\/$/;" m struct:class_type access:public class_type::thac0_00 merc.h /^ short thac0_00; \/* Thac0 for level 0 *\/$/;" m struct:class_type access:public class_type::thac0_32 merc.h /^ short thac0_32; \/* Thac0 for level 32 *\/$/;" m struct:class_type access:public class_type::weapon merc.h /^ short weapon; \/* First weapon *\/$/;" m struct:class_type access:public class_type::who_name merc.h /^ char who_name [4]; \/* Three-letter name for 'who' *\/$/;" m struct:class_type access:public clean_map_string maps.c /^void clean_map_string args ( (CHAR_DATA *ch) );$/;" p file: signature:(CHAR_DATA *ch) clean_map_string maps.c /^void clean_map_string (CHAR_DATA *ch)$/;" f signature:(CHAR_DATA *ch) clear_char db.c /^void clear_char( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) clear_char merc.h /^void clear_char args( ( CHAR_DATA *ch ) );$/;" p signature:( CHAR_DATA *ch ) close_hour merc.h /^ short close_hour; \/* First closing hour *\/$/;" m struct:shop_data access:public close_socket comm.c /^void close_socket( DESCRIPTOR_DATA *dclose )$/;" f signature:( DESCRIPTOR_DATA *dclose ) close_socket merc.h /^void close_socket args( ( DESCRIPTOR_DATA *dclose ) );$/;" p signature:( DESCRIPTOR_DATA *dclose ) cmd_table interp.c /^const struct cmd_type cmd_table [] = {$/;" v typeref:struct:cmd_type cmd_type merc.h /^struct cmd_type {$/;" s cmd_type::do_fun merc.h /^ DO_FUN * do_fun;$/;" m struct:cmd_type access:public cmd_type::level merc.h /^ short level;$/;" m struct:cmd_type access:public cmd_type::log merc.h /^ short log;$/;" m struct:cmd_type access:public cmd_type::name merc.h /^ char * const name;$/;" m struct:cmd_type access:public cmd_type::position merc.h /^ short position;$/;" m struct:cmd_type access:public col maps.c /^ bool col; \/\/ Used to add the default colour back if needed - not used as much anymore$/;" m struct:map_param file: access:public colour maps.c /^ char *colour; \/\/ Stores the previous colour code used$/;" m struct:map_param file: access:public command merc.h /^ char command;$/;" m struct:reset_data access:public con_app const.c /^const struct con_app_type con_app [26] = {$/;" v typeref:struct:con_app_type con_app_type merc.h /^struct con_app_type {$/;" s con_app_type::hitp merc.h /^ short hitp;$/;" m struct:con_app_type access:public con_app_type::shock merc.h /^ short shock;$/;" m struct:con_app_type access:public condition merc.h /^ short condition [3];$/;" m struct:pc_data access:public connected merc.h /^ short connected;$/;" m struct:descriptor_data access:public contains merc.h /^ OBJ_DATA * contains;$/;" m struct:obj_data access:public contents merc.h /^ OBJ_DATA * contents;$/;" m struct:room_index_data access:public cost merc.h /^ int cost; \/* Unused *\/$/;" m struct:obj_index_data access:public cost merc.h /^ int cost;$/;" m struct:obj_data access:public count merc.h /^ short count;$/;" m struct:mob_index_data access:public count merc.h /^ short count;$/;" m struct:obj_index_data access:public count sha256.h /^ int count[2];$/;" m struct:SHA256Context access:public count_obj_list handler.c /^int count_obj_list( OBJ_INDEX_DATA *pObjIndex, OBJ_DATA *list )$/;" f signature:( OBJ_INDEX_DATA *pObjIndex, OBJ_DATA *list ) count_obj_list merc.h /^int count_obj_list args( ( OBJ_INDEX_DATA *obj, OBJ_DATA *list ) );$/;" p signature:( OBJ_INDEX_DATA *obj, OBJ_DATA *list ) create_mobile db.c /^CHAR_DATA *create_mobile( MOB_INDEX_DATA *pMobIndex )$/;" f signature:( MOB_INDEX_DATA *pMobIndex ) create_mobile merc.h /^CD * create_mobile args( ( MOB_INDEX_DATA *pMobIndex ) );$/;" p signature:( MOB_INDEX_DATA *pMobIndex ) create_money handler.c /^OBJ_DATA *create_money( int amount )$/;" f signature:( int amount ) create_money merc.h /^OD * create_money args( ( int amount ) );$/;" p signature:( int amount ) create_object db.c /^OBJ_DATA *create_object( OBJ_INDEX_DATA *pObjIndex, int level )$/;" f signature:( OBJ_INDEX_DATA *pObjIndex, int level ) create_object merc.h /^OD * create_object args( ( OBJ_INDEX_DATA *pObjIndex, int level ) );$/;" p signature:( OBJ_INDEX_DATA *pObjIndex, int level ) crypt merc.h /^char * crypt args( ( const char *key, const char *salt ) );$/;" p signature:( const char *key, const char *salt ) current_time comm.c /^time_t current_time; \/* Time of this pulse *\/$/;" v d_next comm.c /^DESCRIPTOR_DATA * d_next; \/* Next descriptor in loop *\/$/;" v dam_message fight.c /^void dam_message args( ( CHAR_DATA *ch, CHAR_DATA *victim, int dam,$/;" p file: signature:( CHAR_DATA *ch, CHAR_DATA *victim, int dam, int dt ) dam_message fight.c /^void dam_message( CHAR_DATA *ch, CHAR_DATA *victim, int dam, int dt )$/;" f signature:( CHAR_DATA *ch, CHAR_DATA *victim, int dam, int dt ) damage fight.c /^void damage( CHAR_DATA *ch, CHAR_DATA *victim, int dam, int dt )$/;" f signature:( CHAR_DATA *ch, CHAR_DATA *victim, int dam, int dt ) damage merc.h /^void damage args( ( CHAR_DATA *ch, CHAR_DATA *victim, int dam,$/;" p signature:( CHAR_DATA *ch, CHAR_DATA *victim, int dam, int dt ) damnodice merc.h /^ short damnodice; \/* Unused *\/$/;" m struct:mob_index_data access:public damplus merc.h /^ short damplus; \/* Unused *\/$/;" m struct:mob_index_data access:public damroll merc.h /^ short damroll;$/;" m struct:char_data access:public damsizedice merc.h /^ short damsizedice; \/* Unused *\/$/;" m struct:mob_index_data access:public date merc.h /^ char * date;$/;" m struct:note_data access:public day merc.h /^ int day;$/;" m struct:time_info_data access:public day_name act_info.c /^char * const day_name [] = {$/;" v deaf merc.h /^ short deaf;$/;" m struct:char_data access:public death_cry fight.c /^void death_cry args( ( CHAR_DATA *ch ) );$/;" p file: signature:( CHAR_DATA *ch ) death_cry fight.c /^void death_cry( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) defensive merc.h /^ short defensive;$/;" m struct:dex_app_type access:public depth maps.c /^ int depth;$/;" m struct:map_param file: access:public depth maps.c /^ int depth;$/;" m struct:map_qd file: access:public desc maps.c /^ char *desc; $/;" m struct:map_param file: access:public desc merc.h /^ DESCRIPTOR_DATA * desc;$/;" m struct:char_data access:public description merc.h /^ char * description;$/;" m struct:char_data access:public description merc.h /^ char * description;$/;" m struct:exit_data access:public description merc.h /^ char * description;$/;" m struct:mob_index_data access:public description merc.h /^ char * description;$/;" m struct:obj_data access:public description merc.h /^ char * description;$/;" m struct:obj_index_data access:public description merc.h /^ char * description;$/;" m struct:room_index_data access:public description merc.h /^ char *description; \/* What to see *\/$/;" m struct:extra_descr_data access:public descriptor merc.h /^ short descriptor;$/;" m struct:descriptor_data access:public descriptor_data merc.h /^struct descriptor_data {$/;" s descriptor_data::alt_menu merc.h /^ int alt_menu;$/;" m struct:descriptor_data access:public descriptor_data::character merc.h /^ CHAR_DATA * character;$/;" m struct:descriptor_data access:public descriptor_data::connected merc.h /^ short connected;$/;" m struct:descriptor_data access:public descriptor_data::descriptor merc.h /^ short descriptor;$/;" m struct:descriptor_data access:public descriptor_data::fcommand merc.h /^ bool fcommand;$/;" m struct:descriptor_data access:public descriptor_data::host merc.h /^ char * host;$/;" m struct:descriptor_data access:public descriptor_data::inbuf merc.h /^ char inbuf [4 * MAX_INPUT_LENGTH];$/;" m struct:descriptor_data access:public descriptor_data::incomm merc.h /^ char incomm [MAX_INPUT_LENGTH];$/;" m struct:descriptor_data access:public descriptor_data::inlast merc.h /^ char inlast [MAX_INPUT_LENGTH];$/;" m struct:descriptor_data access:public descriptor_data::next merc.h /^ DESCRIPTOR_DATA * next;$/;" m struct:descriptor_data access:public descriptor_data::original merc.h /^ CHAR_DATA * original;$/;" m struct:descriptor_data access:public descriptor_data::outbuf merc.h /^ char * outbuf;$/;" m struct:descriptor_data access:public descriptor_data::outsize merc.h /^ int outsize;$/;" m struct:descriptor_data access:public descriptor_data::outtop merc.h /^ int outtop;$/;" m struct:descriptor_data access:public descriptor_data::repeat merc.h /^ int repeat;$/;" m struct:descriptor_data access:public descriptor_data::snoop_by merc.h /^ DESCRIPTOR_DATA * snoop_by;$/;" m struct:descriptor_data access:public descriptor_free comm.c /^DESCRIPTOR_DATA * descriptor_free; \/* Free list for descriptors *\/$/;" v descriptor_list comm.c /^DESCRIPTOR_DATA * descriptor_list; \/* All open descriptors *\/$/;" v dex_app const.c /^const struct dex_app_type dex_app [26] = {$/;" v typeref:struct:dex_app_type dex_app_type merc.h /^struct dex_app_type {$/;" s dex_app_type::defensive merc.h /^ short defensive;$/;" m struct:dex_app_type access:public dice db.c /^int dice( int number, int size )$/;" f signature:( int number, int size ) dice merc.h /^int dice args( ( int number, int size ) );$/;" p signature:( int number, int size ) die_follower act_comm.c /^void die_follower( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) die_follower merc.h /^void die_follower args( ( CHAR_DATA *ch ) );$/;" p signature:( CHAR_DATA *ch ) dir_name act_move.c /^char * const dir_name [] = {$/;" v disarm fight.c /^void disarm args( ( CHAR_DATA *ch, CHAR_DATA *victim ) );$/;" p file: signature:( CHAR_DATA *ch, CHAR_DATA *victim ) disarm fight.c /^void disarm( CHAR_DATA *ch, CHAR_DATA *victim )$/;" f signature:( CHAR_DATA *ch, CHAR_DATA *victim ) do_advance act_wiz.c /^void do_advance( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_advance merc.h /^DECLARE_DO_FUN( do_advance );$/;" v do_aedit merc.h /^DECLARE_DO_FUN( do_aedit );$/;" v do_allow act_wiz.c /^void do_allow( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_allow merc.h /^DECLARE_DO_FUN( do_allow );$/;" v do_answer act_comm.c /^void do_answer( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_answer merc.h /^DECLARE_DO_FUN( do_answer );$/;" v do_areas db.c /^void do_areas( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_areas merc.h /^DECLARE_DO_FUN( do_areas );$/;" v do_at act_wiz.c /^void do_at( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_at merc.h /^DECLARE_DO_FUN( do_at );$/;" v do_auction act_comm.c /^void do_auction( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_auction merc.h /^DECLARE_DO_FUN( do_auction );$/;" v do_backstab fight.c /^void do_backstab( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_backstab merc.h /^DECLARE_DO_FUN( do_backstab );$/;" v do_bamfin act_wiz.c /^void do_bamfin( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_bamfin merc.h /^DECLARE_DO_FUN( do_bamfin );$/;" v do_bamfout act_wiz.c /^void do_bamfout( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_bamfout merc.h /^DECLARE_DO_FUN( do_bamfout );$/;" v do_ban act_wiz.c /^void do_ban( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_ban merc.h /^DECLARE_DO_FUN( do_ban );$/;" v do_brandish act_obj.c /^void do_brandish( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_brandish merc.h /^DECLARE_DO_FUN( do_brandish );$/;" v do_bug act_comm.c /^void do_bug( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_bug merc.h /^DECLARE_DO_FUN( do_bug );$/;" v do_buy act_obj.c /^void do_buy( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_buy merc.h /^DECLARE_DO_FUN( do_buy );$/;" v do_cast magic.c /^void do_cast( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_cast merc.h /^DECLARE_DO_FUN( do_cast );$/;" v do_channels act_info.c /^void do_channels( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_channels merc.h /^DECLARE_DO_FUN( do_channels );$/;" v do_chat act_comm.c /^void do_chat( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_chat merc.h /^DECLARE_DO_FUN( do_chat );$/;" v do_close act_move.c /^void do_close( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_close merc.h /^DECLARE_DO_FUN( do_close );$/;" v do_commands act_info.c /^void do_commands( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_commands merc.h /^DECLARE_DO_FUN( do_commands );$/;" v do_compare act_info.c /^void do_compare( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_compare merc.h /^DECLARE_DO_FUN( do_compare );$/;" v do_config act_info.c /^void do_config( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_config merc.h /^DECLARE_DO_FUN( do_config );$/;" v do_consider act_info.c /^void do_consider( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_consider merc.h /^DECLARE_DO_FUN( do_consider );$/;" v do_credits act_info.c /^void do_credits( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_credits merc.h /^DECLARE_DO_FUN( do_credits );$/;" v do_deny act_wiz.c /^void do_deny( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_deny merc.h /^DECLARE_DO_FUN( do_deny );$/;" v do_description act_info.c /^void do_description( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_description merc.h /^DECLARE_DO_FUN( do_description );$/;" v do_disarm fight.c /^void do_disarm( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_disarm merc.h /^DECLARE_DO_FUN( do_disarm );$/;" v do_disconnect act_wiz.c /^void do_disconnect( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_disconnect merc.h /^DECLARE_DO_FUN( do_disconnect );$/;" v do_down act_move.c /^void do_down( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_down merc.h /^DECLARE_DO_FUN( do_down );$/;" v do_drink act_obj.c /^void do_drink( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_drink merc.h /^DECLARE_DO_FUN( do_drink );$/;" v do_drop act_obj.c /^void do_drop( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_drop merc.h /^DECLARE_DO_FUN( do_drop );$/;" v do_east act_move.c /^void do_east( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_east merc.h /^DECLARE_DO_FUN( do_east );$/;" v do_eat act_obj.c /^void do_eat( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_eat merc.h /^DECLARE_DO_FUN( do_eat );$/;" v do_echo act_wiz.c /^void do_echo( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_echo merc.h /^DECLARE_DO_FUN( do_echo );$/;" v do_emote act_comm.c /^void do_emote( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_emote merc.h /^DECLARE_DO_FUN( do_emote );$/;" v do_equipment act_info.c /^void do_equipment( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_equipment merc.h /^DECLARE_DO_FUN( do_equipment );$/;" v do_examine act_info.c /^void do_examine( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_examine merc.h /^DECLARE_DO_FUN( do_examine );$/;" v do_exits act_info.c /^void do_exits( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_exits merc.h /^DECLARE_DO_FUN( do_exits );$/;" v do_fill act_obj.c /^void do_fill( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_fill merc.h /^DECLARE_DO_FUN( do_fill );$/;" v do_flee fight.c /^void do_flee( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_flee merc.h /^DECLARE_DO_FUN( do_flee );$/;" v do_follow act_comm.c /^void do_follow( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_follow merc.h /^DECLARE_DO_FUN( do_follow );$/;" v do_force act_wiz.c /^void do_force( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_force merc.h /^DECLARE_DO_FUN( do_force );$/;" v do_freeze act_wiz.c /^void do_freeze( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_freeze merc.h /^DECLARE_DO_FUN( do_freeze );$/;" v do_fun merc.h /^ DO_FUN * do_fun;$/;" m struct:cmd_type access:public do_garb act_info.c /^void do_garb ( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_garb merc.h /^DECLARE_DO_FUN( do_garb );$/;" v do_get act_obj.c /^void do_get( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_get merc.h /^DECLARE_DO_FUN( do_get );$/;" v do_give act_obj.c /^void do_give( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_give merc.h /^DECLARE_DO_FUN( do_give );$/;" v do_goto act_wiz.c /^void do_goto( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_goto merc.h /^DECLARE_DO_FUN( do_goto );$/;" v do_group act_comm.c /^void do_group( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_group merc.h /^DECLARE_DO_FUN( do_group );$/;" v do_gtell act_comm.c /^void do_gtell( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_gtell merc.h /^DECLARE_DO_FUN( do_gtell );$/;" v do_help act_info.c /^void do_help( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_help merc.h /^DECLARE_DO_FUN( do_help );$/;" v do_hide act_move.c /^void do_hide( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_hide merc.h /^DECLARE_DO_FUN( do_hide );$/;" v do_holylight act_wiz.c /^void do_holylight( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_holylight merc.h /^DECLARE_DO_FUN( do_holylight );$/;" v do_idea act_comm.c /^void do_idea( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_idea merc.h /^DECLARE_DO_FUN( do_idea );$/;" v do_immtalk act_comm.c /^void do_immtalk( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_immtalk merc.h /^DECLARE_DO_FUN( do_immtalk );$/;" v do_inspect act_info.c /^void do_inspect( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_inspect merc.h /^DECLARE_DO_FUN( do_inspect );$/;" v do_inventory act_info.c /^void do_inventory( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_inventory merc.h /^DECLARE_DO_FUN( do_inventory );$/;" v do_invis act_wiz.c /^void do_invis( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_invis merc.h /^DECLARE_DO_FUN( do_invis );$/;" v do_kick fight.c /^void do_kick( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_kick merc.h /^DECLARE_DO_FUN( do_kick );$/;" v do_kill fight.c /^void do_kill( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_kill merc.h /^DECLARE_DO_FUN( do_kill );$/;" v do_list act_obj.c /^void do_list( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_list merc.h /^DECLARE_DO_FUN( do_list );$/;" v do_lock act_move.c /^void do_lock( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_lock merc.h /^DECLARE_DO_FUN( do_lock );$/;" v do_log act_wiz.c /^void do_log( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_log merc.h /^DECLARE_DO_FUN( do_log );$/;" v do_look act_info.c /^void do_look( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_look merc.h /^DECLARE_DO_FUN( do_look );$/;" v do_map maps.c /^void do_map (CHAR_DATA *ch, char *argument)$/;" f signature:(CHAR_DATA *ch, char *argument) do_map merc.h /^DECLARE_DO_FUN( do_map );$/;" v do_medit act_wiz.c /^void do_medit( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_medit merc.h /^DECLARE_DO_FUN( do_medit );$/;" v do_memory db.c /^void do_memory( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_memory merc.h /^DECLARE_DO_FUN( do_memory );$/;" v do_mfind act_wiz.c /^void do_mfind( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_mfind merc.h /^DECLARE_DO_FUN( do_mfind );$/;" v do_mload act_wiz.c /^void do_mload( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_mload merc.h /^DECLARE_DO_FUN( do_mload );$/;" v do_mset act_wiz.c /^void do_mset( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_mset merc.h /^DECLARE_DO_FUN( do_mset );$/;" v do_mstat act_wiz.c /^void do_mstat( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_mstat merc.h /^DECLARE_DO_FUN( do_mstat );$/;" v do_murde fight.c /^void do_murde( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_murde merc.h /^DECLARE_DO_FUN( do_murde );$/;" v do_murder fight.c /^void do_murder( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_murder merc.h /^DECLARE_DO_FUN( do_murder );$/;" v do_music act_comm.c /^void do_music( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_music merc.h /^DECLARE_DO_FUN( do_music );$/;" v do_mwhere act_wiz.c /^void do_mwhere( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_mwhere merc.h /^DECLARE_DO_FUN( do_mwhere );$/;" v do_noemote act_wiz.c /^void do_noemote( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_noemote merc.h /^DECLARE_DO_FUN( do_noemote );$/;" v do_north act_move.c /^void do_north( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_north merc.h /^DECLARE_DO_FUN( do_north );$/;" v do_note act_comm.c /^void do_note( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_note merc.h /^DECLARE_DO_FUN( do_note );$/;" v do_notell act_wiz.c /^void do_notell( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_notell merc.h /^DECLARE_DO_FUN( do_notell );$/;" v do_oedit merc.h /^DECLARE_DO_FUN( do_oedit );$/;" v do_ofind act_wiz.c /^void do_ofind( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_ofind merc.h /^DECLARE_DO_FUN( do_ofind );$/;" v do_oload act_wiz.c /^void do_oload( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_oload merc.h /^DECLARE_DO_FUN( do_oload );$/;" v do_open act_move.c /^void do_open( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_open merc.h /^DECLARE_DO_FUN( do_open );$/;" v do_order act_comm.c /^void do_order( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_order merc.h /^DECLARE_DO_FUN( do_order );$/;" v do_oset act_wiz.c /^void do_oset( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_oset merc.h /^DECLARE_DO_FUN( do_oset );$/;" v do_ostat act_wiz.c /^void do_ostat( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_ostat merc.h /^DECLARE_DO_FUN( do_ostat );$/;" v do_pardon act_wiz.c /^void do_pardon( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_pardon merc.h /^DECLARE_DO_FUN( do_pardon );$/;" v do_password act_info.c /^void do_password( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_password merc.h /^DECLARE_DO_FUN( do_password );$/;" v do_peace act_wiz.c /^void do_peace( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_peace merc.h /^DECLARE_DO_FUN( do_peace );$/;" v do_pick act_move.c /^void do_pick( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_pick merc.h /^DECLARE_DO_FUN( do_pick );$/;" v do_pose act_comm.c /^void do_pose( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_pose merc.h /^DECLARE_DO_FUN( do_pose );$/;" v do_practice act_info.c /^void do_practice( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_practice merc.h /^DECLARE_DO_FUN( do_practice );$/;" v do_purge act_wiz.c /^void do_purge( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_purge merc.h /^DECLARE_DO_FUN( do_purge );$/;" v do_put act_obj.c /^void do_put( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_put merc.h /^DECLARE_DO_FUN( do_put );$/;" v do_quaff act_obj.c /^void do_quaff( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_quaff merc.h /^DECLARE_DO_FUN( do_quaff );$/;" v do_question act_comm.c /^void do_question( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_question merc.h /^DECLARE_DO_FUN( do_question );$/;" v do_qui act_comm.c /^void do_qui( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_qui merc.h /^DECLARE_DO_FUN( do_qui );$/;" v do_quit act_comm.c /^void do_quit( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_quit merc.h /^DECLARE_DO_FUN( do_quit );$/;" v do_reboo act_wiz.c /^void do_reboo( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_reboo merc.h /^DECLARE_DO_FUN( do_reboo );$/;" v do_reboot act_wiz.c /^void do_reboot( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_reboot merc.h /^DECLARE_DO_FUN( do_reboot );$/;" v do_recall act_move.c /^void do_recall( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_recall merc.h /^DECLARE_DO_FUN( do_recall );$/;" v do_recho act_wiz.c /^void do_recho( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_recho merc.h /^DECLARE_DO_FUN( do_recho );$/;" v do_recite act_obj.c /^void do_recite( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_recite merc.h /^DECLARE_DO_FUN( do_recite );$/;" v do_redit merc.h /^DECLARE_DO_FUN( do_redit );$/;" v do_remove act_obj.c /^void do_remove( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_remove merc.h /^DECLARE_DO_FUN( do_remove );$/;" v do_rent act_comm.c /^void do_rent( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_rent merc.h /^DECLARE_DO_FUN( do_rent );$/;" v do_reply act_comm.c /^void do_reply( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_reply merc.h /^DECLARE_DO_FUN( do_reply );$/;" v do_report act_info.c /^void do_report( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_report merc.h /^DECLARE_DO_FUN( do_report );$/;" v do_rescue fight.c /^void do_rescue( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_rescue merc.h /^DECLARE_DO_FUN( do_rescue );$/;" v do_reset_char_lua act_wiz.c /^void do_reset_char_lua( CHAR_DATA *ch, char *argument)$/;" f signature:( CHAR_DATA *ch, char *argument) do_reset_char_lua merc.h /^DECLARE_DO_FUN( do_reset_char_lua );$/;" v do_rest act_move.c /^void do_rest( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_rest merc.h /^DECLARE_DO_FUN( do_rest );$/;" v do_restore act_wiz.c /^void do_restore( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_restore merc.h /^DECLARE_DO_FUN( do_restore );$/;" v do_return act_wiz.c /^void do_return( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_return merc.h /^DECLARE_DO_FUN( do_return );$/;" v do_rset act_wiz.c /^void do_rset( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_rset merc.h /^DECLARE_DO_FUN( do_rset );$/;" v do_rstat act_wiz.c /^void do_rstat( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_rstat merc.h /^DECLARE_DO_FUN( do_rstat );$/;" v do_run act_move.c /^void do_run( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_run merc.h /^DECLARE_DO_FUN( do_run );$/;" v do_sacrifice act_obj.c /^void do_sacrifice( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_sacrifice merc.h /^DECLARE_DO_FUN( do_sacrifice);$/;" v do_save act_comm.c /^void do_save( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_save merc.h /^DECLARE_DO_FUN( do_save );$/;" v do_say act_comm.c /^void do_say( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_say merc.h /^DECLARE_DO_FUN( do_say );$/;" v do_score act_info.c /^void do_score( CHAR_DATA *ch, char *argument ) $/;" f signature:( CHAR_DATA *ch, char *argument ) do_score merc.h /^DECLARE_DO_FUN( do_score );$/;" v do_sell act_obj.c /^void do_sell( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_sell merc.h /^DECLARE_DO_FUN( do_sell );$/;" v do_shout act_comm.c /^void do_shout( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_shout merc.h /^DECLARE_DO_FUN( do_shout );$/;" v do_shutdow act_wiz.c /^void do_shutdow( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_shutdow merc.h /^DECLARE_DO_FUN( do_shutdow );$/;" v do_shutdown act_wiz.c /^void do_shutdown( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_shutdown merc.h /^DECLARE_DO_FUN( do_shutdown );$/;" v do_silence act_wiz.c /^void do_silence( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_silence merc.h /^DECLARE_DO_FUN( do_silence );$/;" v do_sla fight.c /^void do_sla( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_sla merc.h /^DECLARE_DO_FUN( do_sla );$/;" v do_slay fight.c /^void do_slay( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_slay merc.h /^DECLARE_DO_FUN( do_slay );$/;" v do_sleep act_move.c /^void do_sleep( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_sleep merc.h /^DECLARE_DO_FUN( do_sleep );$/;" v do_slookup act_wiz.c /^void do_slookup( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_slookup merc.h /^DECLARE_DO_FUN( do_slookup );$/;" v do_sneak act_move.c /^void do_sneak( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_sneak merc.h /^DECLARE_DO_FUN( do_sneak );$/;" v do_snoop act_wiz.c /^void do_snoop( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_snoop merc.h /^DECLARE_DO_FUN( do_snoop );$/;" v do_socials act_info.c /^void do_socials( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_socials merc.h /^DECLARE_DO_FUN( do_socials );$/;" v do_south act_move.c /^void do_south( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_south merc.h /^DECLARE_DO_FUN( do_south );$/;" v do_spells act_info.c /^void do_spells( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_split act_comm.c /^void do_split( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_split merc.h /^DECLARE_DO_FUN( do_split );$/;" v do_sset act_wiz.c /^void do_sset( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_sset merc.h /^DECLARE_DO_FUN( do_sset );$/;" v do_stand act_move.c /^void do_stand( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_stand merc.h /^DECLARE_DO_FUN( do_stand );$/;" v do_steal act_obj.c /^void do_steal( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_steal merc.h /^DECLARE_DO_FUN( do_steal );$/;" v do_switch act_wiz.c /^void do_switch( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_switch merc.h /^DECLARE_DO_FUN( do_switch );$/;" v do_tell act_comm.c /^void do_tell( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_tell merc.h /^DECLARE_DO_FUN( do_tell );$/;" v do_test act_wiz.c /^void do_test( CHAR_DATA *ch, 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/^void do_typo( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_typo merc.h /^DECLARE_DO_FUN( do_typo );$/;" v do_unlock act_move.c /^void do_unlock( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_unlock merc.h /^DECLARE_DO_FUN( do_unlock );$/;" v do_up act_move.c /^void do_up( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_up merc.h /^DECLARE_DO_FUN( do_up );$/;" v do_users act_wiz.c /^void do_users( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_users merc.h /^DECLARE_DO_FUN( do_users );$/;" v do_value act_obj.c /^void do_value( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_value merc.h /^DECLARE_DO_FUN( do_value );$/;" v do_visible act_move.c /^void do_visible( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_visible merc.h /^DECLARE_DO_FUN( do_visible );$/;" v do_vnum act_wiz.c /^void do_vnum ( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_vnum merc.h /^DECLARE_DO_FUN( do_vnum );$/;" v do_wake act_move.c /^void do_wake( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_wake merc.h /^DECLARE_DO_FUN( do_wake );$/;" v do_wear act_obj.c /^void do_wear( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_wear merc.h /^DECLARE_DO_FUN( do_wear );$/;" v do_weather act_info.c /^void do_weather( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_weather merc.h /^DECLARE_DO_FUN( do_weather );$/;" v do_west act_move.c /^void do_west( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_west merc.h /^DECLARE_DO_FUN( do_west );$/;" v do_where act_info.c /^void do_where( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_where merc.h /^DECLARE_DO_FUN( do_where );$/;" v do_who act_info.c /^void do_who( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_who merc.h /^DECLARE_DO_FUN( do_who );$/;" v do_wimpy act_info.c /^void do_wimpy( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_wimpy merc.h /^DECLARE_DO_FUN( do_wimpy );$/;" v do_wizhelp act_wiz.c /^void do_wizhelp( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_wizhelp merc.h /^DECLARE_DO_FUN( do_wizhelp );$/;" v do_wizlock act_wiz.c /^void do_wizlock( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_wizlock merc.h /^DECLARE_DO_FUN( do_wizlock );$/;" v do_yell act_comm.c /^void do_yell( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_yell merc.h /^DECLARE_DO_FUN( do_yell );$/;" v do_zap act_obj.c /^void do_zap( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) do_zap merc.h /^DECLARE_DO_FUN( do_zap );$/;" v doors maps.c /^ bool doors;$/;" m struct:map_param file: access:public dragon special.c /^bool dragon( CHAR_DATA *ch, char *spell_name )$/;" f signature:( CHAR_DATA *ch, char *spell_name ) duration merc.h /^ short duration;$/;" m struct:affect_data access:public echo_off_str comm.c /^const char echo_off_str [] = { IAC, WILL, TELOPT_ECHO, '\\0' };$/;" v echo_on_str comm.c /^const char echo_on_str [] = { IAC, WONT, TELOPT_ECHO, '\\0' };$/;" v equip_char handler.c /^void equip_char( CHAR_DATA *ch, OBJ_DATA *obj, int iWear )$/;" f signature:( CHAR_DATA *ch, OBJ_DATA *obj, int iWear ) equip_char merc.h /^void equip_char args( ( CHAR_DATA *ch, OBJ_DATA *obj, int iWear ) );$/;" p signature:( CHAR_DATA *ch, OBJ_DATA *obj, int iWear ) errorL lua_header.h /^void errorL (char *fmt, ...);$/;" p signature:(char *fmt, ...) errorL lua_interface.c /^void errorL (char *fmt, ...)$/;" f signature:(char *fmt, ...) exit merc.h /^ EXIT_DATA * exit [6];$/;" m struct:room_index_data access:public exit_data merc.h /^struct exit_data {$/;" s exit_data::description merc.h /^ char * description;$/;" m struct:exit_data access:public exit_data::exit_info merc.h /^ short exit_info;$/;" m struct:exit_data access:public exit_data::key merc.h /^ short key;$/;" m struct:exit_data access:public exit_data::keyword merc.h /^ char * keyword;$/;" m struct:exit_data access:public exit_data::to_room merc.h /^ ROOM_INDEX_DATA * to_room;$/;" m struct:exit_data access:public exit_data::vnum merc.h /^ short vnum;$/;" m struct:exit_data access:public exit_info merc.h /^ short exit_info;$/;" m struct:exit_data access:public exp merc.h /^ int exp;$/;" m struct:char_data access:public extra_bit_name handler.c /^char *extra_bit_name( int extra_flags )$/;" f signature:( int extra_flags ) extra_bit_name merc.h /^char * extra_bit_name args( ( int extra_flags ) );$/;" p signature:( int extra_flags ) extra_descr merc.h /^ EXTRA_DESCR_DATA * extra_descr;$/;" m struct:obj_data access:public extra_descr merc.h /^ EXTRA_DESCR_DATA * extra_descr;$/;" m struct:obj_index_data access:public extra_descr merc.h /^ EXTRA_DESCR_DATA * extra_descr;$/;" m struct:room_index_data access:public extra_descr_data merc.h /^struct extra_descr_data {$/;" s extra_descr_data::description merc.h /^ char *description; \/* What to see *\/$/;" m struct:extra_descr_data access:public extra_descr_data::keyword merc.h /^ char *keyword; \/* Keyword in look\/examine *\/$/;" m struct:extra_descr_data access:public extra_descr_data::next merc.h /^ EXTRA_DESCR_DATA *next; \/* Next in list *\/$/;" m struct:extra_descr_data access:public extra_descr_free db.c /^EXTRA_DESCR_DATA * extra_descr_free;$/;" v extra_flags merc.h /^ short extra_flags;$/;" m struct:obj_data access:public extra_flags merc.h /^ short extra_flags;$/;" m struct:obj_index_data access:public extract_char handler.c /^void extract_char( CHAR_DATA *ch, bool fPull )$/;" f signature:( CHAR_DATA *ch, bool fPull ) extract_char merc.h /^void extract_char args( ( CHAR_DATA *ch, bool fPull ) );$/;" p signature:( CHAR_DATA *ch, bool fPull ) extract_obj handler.c /^void extract_obj( OBJ_DATA *obj )$/;" f signature:( OBJ_DATA *obj ) extract_obj merc.h /^void extract_obj args( ( OBJ_DATA *obj ) );$/;" p signature:( OBJ_DATA *obj ) fBootDb db.c /^bool fBootDb;$/;" v fLogAll interp.c /^bool fLogAll = FALSE;$/;" v fMana merc.h /^ bool fMana; \/* Class gains mana on level *\/$/;" m struct:class_type access:public fcommand merc.h /^ bool fcommand;$/;" m struct:descriptor_data access:public fighting merc.h /^ CHAR_DATA * fighting;$/;" m struct:char_data access:public find_door act_move.c /^int find_door args( ( CHAR_DATA *ch, char *arg ) );$/;" p file: signature:( CHAR_DATA *ch, char *arg ) find_door act_move.c /^int find_door( CHAR_DATA *ch, char *arg )$/;" f signature:( CHAR_DATA *ch, char *arg ) find_keeper act_obj.c /^CD * find_keeper args( ( CHAR_DATA *ch ) );$/;" p file: signature:( CHAR_DATA *ch ) find_keeper act_obj.c /^CHAR_DATA *find_keeper( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) find_location act_wiz.c /^ROOM_INDEX_DATA * find_location args( ( CHAR_DATA *ch, char *arg ) );$/;" p file: signature:( CHAR_DATA *ch, char *arg ) find_location act_wiz.c /^ROOM_INDEX_DATA *find_location( CHAR_DATA *ch, char *arg )$/;" f signature:( CHAR_DATA *ch, char *arg ) finish_map_text maps.c /^char *finish_map_text args ( (void) );$/;" p file: signature:(void) finish_map_text maps.c /^char *finish_map_text (void)$/;" f signature:(void) fix_exits db.c /^void fix_exits args( ( void ) );$/;" p file: signature:( void ) fix_exits db.c /^void fix_exits( void )$/;" f signature:( void ) fog maps.c /^ bool fog;$/;" m struct:map_param file: access:public format_obj_to_char act_info.c /^char * format_obj_to_char args( ( OBJ_DATA *obj, CHAR_DATA *ch,$/;" p file: signature:( OBJ_DATA *obj, CHAR_DATA *ch, bool fShort ) format_obj_to_char act_info.c /^char *format_obj_to_char( OBJ_DATA *obj, CHAR_DATA *ch, bool fShort )$/;" f signature:( OBJ_DATA *obj, CHAR_DATA *ch, bool fShort ) fpArea db.c /^FILE * fpArea;$/;" v fpReserve comm.c /^FILE * fpReserve; \/* Reserved file handle *\/$/;" v fread_char save.c /^void fread_char args( ( CHAR_DATA *ch, FILE *fp ) );$/;" p file: signature:( CHAR_DATA *ch, FILE *fp ) fread_char save.c /^void fread_char( CHAR_DATA *ch, FILE *fp )$/;" f signature:( CHAR_DATA *ch, FILE *fp ) fread_letter db.c /^char fread_letter( FILE *fp )$/;" f signature:( FILE *fp ) fread_letter merc.h /^char fread_letter args( ( FILE *fp ) );$/;" p signature:( FILE *fp ) fread_number db.c /^int fread_number( FILE *fp )$/;" f signature:( FILE *fp ) fread_number merc.h /^int fread_number args( ( FILE *fp ) );$/;" p signature:( FILE *fp ) fread_obj save.c /^void fread_obj args( ( CHAR_DATA *ch, FILE *fp ) );$/;" p file: signature:( CHAR_DATA *ch, FILE *fp ) fread_obj save.c /^void fread_obj( CHAR_DATA *ch, FILE *fp )$/;" f signature:( CHAR_DATA *ch, FILE *fp ) fread_string db.c /^char *fread_string( FILE *fp )$/;" f signature:( FILE *fp ) fread_string merc.h /^char * fread_string args( ( FILE *fp ) );$/;" p signature:( FILE *fp ) fread_to_eol db.c /^void fread_to_eol( FILE *fp )$/;" f signature:( FILE *fp ) fread_to_eol merc.h /^void fread_to_eol args( ( FILE *fp ) );$/;" p signature:( FILE *fp ) fread_word db.c /^char *fread_word( FILE *fp )$/;" f signature:( FILE *fp ) fread_word merc.h /^char * fread_word args( ( FILE *fp ) );$/;" p signature:( FILE *fp ) free_all_visits maps.c /^void free_all_visits args ( (void) );$/;" p file: signature:(void) free_all_visits maps.c /^void free_all_visits (void)$/;" f signature:(void) free_char db.c /^void free_char( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) free_char merc.h /^void free_char args( ( CHAR_DATA *ch ) );$/;" p signature:( CHAR_DATA *ch ) free_map_qd maps.c /^void free_map_qd args ( (MAP_QD *map_qd) );$/;" p file: signature:(MAP_QD *map_qd) free_map_qd maps.c /^void free_map_qd (MAP_QD *mqd)$/;" f signature:(MAP_QD *mqd) free_map_visit maps.c /^void free_map_visit args ( (MAP_VISIT *mapv) );$/;" p file: signature:(MAP_VISIT *mapv) free_map_visit maps.c /^void free_map_visit (MAP_VISIT *mapv)$/;" f signature:(MAP_VISIT *mapv) free_mem db.c /^void free_mem( void *pMem, int sMem )$/;" f signature:( void *pMem, int sMem ) free_mem merc.h /^void free_mem args( ( void *pMem, int sMem ) );$/;" p signature:( void *pMem, int sMem ) free_string db.c /^void free_string( char *pstr )$/;" f signature:( char *pstr ) free_string merc.h /^void free_string args( ( char *pstr ) );$/;" p signature:( char *pstr ) fwrite_char save.c /^void fwrite_char args( ( CHAR_DATA *ch, FILE *fp ) );$/;" p file: signature:( CHAR_DATA *ch, FILE *fp ) fwrite_char save.c /^void fwrite_char( CHAR_DATA *ch, FILE *fp )$/;" f signature:( CHAR_DATA *ch, FILE *fp ) fwrite_obj save.c /^void fwrite_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj,$/;" p file: signature:( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ) fwrite_obj save.c /^void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest )$/;" f signature:( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ) gain_condition merc.h /^void gain_condition args( ( CHAR_DATA *ch, int iCond, int value ) );$/;" p signature:( CHAR_DATA *ch, int iCond, int value ) gain_condition update.c /^void gain_condition( CHAR_DATA *ch, int iCond, int value )$/;" f signature:( CHAR_DATA *ch, int iCond, int value ) gain_exp merc.h /^void gain_exp args( ( CHAR_DATA *ch, int gain ) );$/;" p signature:( CHAR_DATA *ch, int gain ) gain_exp update.c /^void gain_exp( CHAR_DATA *ch, int gain )$/;" f signature:( CHAR_DATA *ch, int gain ) game_loop_unix comm.c /^void game_loop_unix args( ( int control ) );$/;" p file: signature:( int control ) game_loop_unix comm.c /^void game_loop_unix( int control )$/;" f signature:( int control ) get_age handler.c /^int get_age( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) get_age merc.h /^int get_age args( ( CHAR_DATA *ch ) );$/;" p signature:( CHAR_DATA *ch ) get_char_room handler.c /^CHAR_DATA *get_char_room( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) get_char_room merc.h /^CD * get_char_room args( ( CHAR_DATA *ch, char *argument ) );$/;" p signature:( CHAR_DATA *ch, char *argument ) get_char_world handler.c /^CHAR_DATA *get_char_world( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) get_char_world merc.h /^CD * get_char_world args( ( CHAR_DATA *ch, char *argument ) );$/;" p signature:( CHAR_DATA *ch, char *argument ) get_cost act_obj.c /^int get_cost args( ( CHAR_DATA *keeper, OBJ_DATA *obj, bool fBuy ) );$/;" p file: signature:( CHAR_DATA *keeper, OBJ_DATA *obj, bool fBuy ) get_cost act_obj.c /^int get_cost( CHAR_DATA *keeper, OBJ_DATA *obj, bool fBuy )$/;" f signature:( CHAR_DATA *keeper, OBJ_DATA *obj, bool fBuy ) get_curr_con handler.c /^int get_curr_con( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) get_curr_con merc.h /^int get_curr_con args( ( CHAR_DATA *ch ) );$/;" p signature:( CHAR_DATA *ch ) get_curr_dex handler.c /^int get_curr_dex( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) get_curr_dex merc.h /^int get_curr_dex args( ( CHAR_DATA *ch ) );$/;" p signature:( CHAR_DATA *ch ) get_curr_int handler.c /^int get_curr_int( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) get_curr_int merc.h /^int get_curr_int args( ( CHAR_DATA *ch ) );$/;" p signature:( CHAR_DATA *ch ) get_curr_str handler.c /^int get_curr_str( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) get_curr_str merc.h /^int get_curr_str args( ( CHAR_DATA *ch ) );$/;" p signature:( CHAR_DATA *ch ) get_curr_wis handler.c /^int get_curr_wis( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) get_curr_wis merc.h /^int get_curr_wis args( ( CHAR_DATA *ch ) );$/;" p signature:( CHAR_DATA *ch ) get_eq_char handler.c /^OBJ_DATA *get_eq_char( CHAR_DATA *ch, int iWear )$/;" f signature:( CHAR_DATA *ch, int iWear ) get_eq_char merc.h /^OD * get_eq_char args( ( CHAR_DATA *ch, int iWear ) );$/;" p signature:( CHAR_DATA *ch, int iWear ) get_extra_descr db.c /^char *get_extra_descr( char *name, EXTRA_DESCR_DATA *ed )$/;" f signature:( char *name, EXTRA_DESCR_DATA *ed ) get_extra_descr merc.h /^char * get_extra_descr args( ( char *name, EXTRA_DESCR_DATA *ed ) );$/;" p signature:( char *name, EXTRA_DESCR_DATA *ed ) get_link maps.c /^char *get_link args ( (int link_type) );$/;" p file: signature:(int link_type) get_link maps.c /^char *get_link (int link)$/;" f signature:(int link) get_linkc maps.c /^char *get_linkc args ( (int link_type) );$/;" p file: signature:(int link_type) get_linkc maps.c /^char *get_linkc (int link)$/;" f signature:(int link) get_map_text maps.c /^char *get_map_text args ( (void) ); $/;" p file: signature:(void) get_map_text maps.c /^char *get_map_text (void)$/;" f signature:(void) get_mob_index db.c /^MOB_INDEX_DATA *get_mob_index( int vnum )$/;" f signature:( int vnum ) get_mob_index merc.h /^MID * get_mob_index args( ( int vnum ) );$/;" p signature:( int vnum ) get_mroom maps.c /^char *get_mroom args ( (CHAR_DATA *ch, int room) );$/;" p file: signature:(CHAR_DATA *ch, int room) get_mroom maps.c /^char *get_mroom (CHAR_DATA *ch, int room)$/;" f signature:(CHAR_DATA *ch, int room) get_mroomc maps.c /^char *get_mroomc args ( (CHAR_DATA *ch, int room) );$/;" p file: signature:(CHAR_DATA *ch, int room) get_mroomc maps.c /^char *get_mroomc (CHAR_DATA *ch, int room)$/;" f signature:(CHAR_DATA *ch, int room) get_obj act_obj.c /^void get_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj,$/;" p file: signature:( CHAR_DATA *ch, OBJ_DATA *obj, OBJ_DATA *container ) get_obj act_obj.c /^void get_obj( CHAR_DATA *ch, OBJ_DATA *obj, OBJ_DATA *container )$/;" f signature:( CHAR_DATA *ch, OBJ_DATA *obj, OBJ_DATA *container ) get_obj_carry handler.c /^OBJ_DATA *get_obj_carry( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) get_obj_carry merc.h /^OD * get_obj_carry args( ( CHAR_DATA *ch, char *argument ) );$/;" p signature:( CHAR_DATA *ch, char *argument ) get_obj_here handler.c /^OBJ_DATA *get_obj_here( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) get_obj_here merc.h /^OD * get_obj_here args( ( CHAR_DATA *ch, char *argument ) );$/;" p signature:( CHAR_DATA *ch, char *argument ) get_obj_index db.c /^OBJ_INDEX_DATA *get_obj_index( int vnum )$/;" f signature:( int vnum ) get_obj_index merc.h /^OID * get_obj_index args( ( int vnum ) );$/;" p signature:( int vnum ) get_obj_list handler.c /^OBJ_DATA *get_obj_list( CHAR_DATA *ch, char *argument, OBJ_DATA *list )$/;" f signature:( CHAR_DATA *ch, char *argument, OBJ_DATA *list ) get_obj_list merc.h /^OD * get_obj_list args( ( CHAR_DATA *ch, char *argument,$/;" p signature:( CHAR_DATA *ch, char *argument, OBJ_DATA *list ) get_obj_number handler.c /^int get_obj_number( OBJ_DATA *obj )$/;" f signature:( OBJ_DATA *obj ) get_obj_number merc.h /^int get_obj_number args( ( OBJ_DATA *obj ) );$/;" p signature:( OBJ_DATA *obj ) get_obj_type handler.c /^OBJ_DATA *get_obj_type( OBJ_INDEX_DATA *pObjIndex )$/;" f signature:( OBJ_INDEX_DATA *pObjIndex ) get_obj_type merc.h /^OD * get_obj_type args( ( OBJ_INDEX_DATA *pObjIndexData ) );$/;" p signature:( OBJ_INDEX_DATA *pObjIndexData ) get_obj_wear handler.c /^OBJ_DATA *get_obj_wear( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) get_obj_wear merc.h /^OD * get_obj_wear args( ( CHAR_DATA *ch, char *argument ) );$/;" p signature:( CHAR_DATA *ch, char *argument ) get_obj_weight handler.c /^int get_obj_weight( OBJ_DATA *obj )$/;" f signature:( OBJ_DATA *obj ) get_obj_weight merc.h /^int get_obj_weight args( ( OBJ_DATA *obj ) );$/;" p signature:( OBJ_DATA *obj ) get_obj_world handler.c /^OBJ_DATA *get_obj_world( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) get_obj_world merc.h /^OD * get_obj_world args( ( CHAR_DATA *ch, char *argument ) );$/;" p signature:( CHAR_DATA *ch, char *argument ) get_room_index db.c /^ROOM_INDEX_DATA *get_room_index( int vnum )$/;" f signature:( int vnum ) get_room_index merc.h /^RID * get_room_index args( ( int vnum ) );$/;" p signature:( int vnum ) get_trust handler.c /^int get_trust( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) get_trust merc.h /^int get_trust args( ( CHAR_DATA *ch ) );$/;" p signature:( CHAR_DATA *ch ) get_x_start maps.c /^int get_x_start args ( (void) );$/;" p file: signature:(void) get_x_start maps.c /^int get_x_start (void)$/;" f signature:(void) get_x_to maps.c /^int get_x_to args ( (void) );$/;" p file: signature:(void) get_x_to maps.c /^int get_x_to (void)$/;" f signature:(void) get_y_start maps.c /^int get_y_start args ( (void) );$/;" p file: signature:(void) get_y_start maps.c /^int get_y_start (void)$/;" f signature:(void) get_y_to maps.c /^int get_y_to args ( (void) );$/;" p file: signature:(void) get_y_to maps.c /^int get_y_to (void)$/;" f signature:(void) global_L lua_interface.c /^lua_State *global_L;$/;" v go_ahead_str comm.c /^const char go_ahead_str [] = { IAC, GA, '\\0' };$/;" v god comm.c /^bool god; \/* All new chars are gods! *\/$/;" v gold merc.h /^ int gold; \/* Unused *\/$/;" m struct:mob_index_data access:public gold merc.h /^ int gold;$/;" m struct:char_data access:public group_gain fight.c /^void group_gain args( ( CHAR_DATA *ch, CHAR_DATA *victim ) );$/;" p file: signature:( CHAR_DATA *ch, CHAR_DATA *victim ) group_gain fight.c /^void group_gain( CHAR_DATA *ch, CHAR_DATA *victim )$/;" f signature:( CHAR_DATA *ch, CHAR_DATA *victim ) gsn_backstab db.c /^short gsn_backstab;$/;" v gsn_blindness db.c /^short gsn_blindness;$/;" v gsn_charm_person db.c /^short gsn_charm_person;$/;" v gsn_curse db.c /^short gsn_curse;$/;" v gsn_disarm db.c /^short gsn_disarm;$/;" v gsn_dodge db.c /^short gsn_dodge;$/;" v gsn_enhanced_damage db.c /^short gsn_enhanced_damage;$/;" v gsn_hide db.c /^short gsn_hide;$/;" v gsn_invis db.c /^short gsn_invis;$/;" v gsn_kick db.c /^short gsn_kick;$/;" v gsn_mass_invis db.c /^short gsn_mass_invis;$/;" v gsn_parry db.c /^short gsn_parry;$/;" v gsn_peek db.c /^short gsn_peek;$/;" v gsn_pick_lock db.c /^short gsn_pick_lock;$/;" v gsn_poison db.c /^short gsn_poison;$/;" v gsn_rescue db.c /^short gsn_rescue;$/;" v gsn_second_attack db.c /^short gsn_second_attack;$/;" v gsn_sleep db.c /^short gsn_sleep;$/;" v gsn_sneak db.c /^short gsn_sneak;$/;" v gsn_steal db.c /^short gsn_steal;$/;" v gsn_third_attack db.c /^short gsn_third_attack;$/;" v guild merc.h /^ short guild; \/* Vnum of guild room *\/$/;" m struct:class_type access:public has_key act_move.c /^bool has_key args( ( CHAR_DATA *ch, int key ) );$/;" p file: signature:( CHAR_DATA *ch, int key ) has_key act_move.c /^bool has_key( CHAR_DATA *ch, int key )$/;" f signature:( CHAR_DATA *ch, int key ) has_visited maps.c /^bool has_visited args ( (int room) );$/;" p file: signature:(int room) has_visited maps.c /^bool has_visited (int room)$/;" f signature:(int room) help_data merc.h /^struct help_data {$/;" s help_data::keyword merc.h /^ char * keyword;$/;" m struct:help_data access:public help_data::level merc.h /^ short level;$/;" m struct:help_data access:public help_data::next merc.h /^ HELP_DATA * next;$/;" m struct:help_data access:public help_data::text merc.h /^ char * text;$/;" m struct:help_data access:public help_first db.c /^HELP_DATA * help_first;$/;" v help_greeting db.c /^char * help_greeting;$/;" v help_last db.c /^HELP_DATA * help_last;$/;" v hit merc.h /^ short hit;$/;" m struct:char_data access:public hit_gain update.c /^int hit_gain args( ( CHAR_DATA *ch ) );$/;" p file: signature:( CHAR_DATA *ch ) hit_gain update.c /^int hit_gain( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) hitnodice merc.h /^ short hitnodice; \/* Unused *\/$/;" m struct:mob_index_data access:public hitp merc.h /^ short hitp;$/;" m struct:con_app_type access:public hitplus merc.h /^ short hitplus; \/* Unused *\/$/;" m struct:mob_index_data access:public hitroll merc.h /^ short hitroll; \/* Unused *\/$/;" m struct:mob_index_data access:public hitroll merc.h /^ short hitroll;$/;" m struct:char_data access:public hitsizedice merc.h /^ short hitsizedice; \/* Unused *\/$/;" m struct:mob_index_data access:public host merc.h /^ char * host;$/;" m struct:descriptor_data access:public hour merc.h /^ int hour;$/;" m struct:time_info_data access:public hp_max merc.h /^ short hp_max; \/* Max hp gained on leveling *\/$/;" m struct:class_type access:public hp_min merc.h /^ short hp_min; \/* Min hp gained on leveling *\/$/;" m struct:class_type access:public huh merc.h /^ int huh; \/* Huh? What? Used for non commands *\/$/;" m struct:char_data access:public huh_table interp.c /^const char* huh_table[] = {$/;" v in_obj merc.h /^ OBJ_DATA * in_obj;$/;" m struct:obj_data access:public in_room merc.h /^ ROOM_INDEX_DATA * in_room;$/;" m struct:char_data access:public in_room merc.h /^ ROOM_INDEX_DATA * in_room;$/;" m struct:obj_data access:public inbuf merc.h /^ char inbuf [4 * MAX_INPUT_LENGTH];$/;" m struct:descriptor_data access:public incomm merc.h /^ char incomm [MAX_INPUT_LENGTH];$/;" m struct:descriptor_data access:public init_map maps.c /^void init_map args ( (void) );$/;" p file: signature:(void) init_map maps.c /^void init_map (void)$/;" f signature:(void) init_mm db.c /^void init_mm args( ( void ) );$/;" p file: signature:( void ) init_mm db.c /^void init_mm( )$/;" f init_mp maps.c /^void init_mp args ( (CHAR_DATA *ch) );$/;" p file: signature:(CHAR_DATA *ch) init_mp maps.c /^void init_mp (CHAR_DATA *ch)$/;" f signature:(CHAR_DATA *ch) init_socket comm.c /^int init_socket args( ( int port ) );$/;" p file: signature:( int port ) init_socket comm.c /^int init_socket( int port )$/;" f signature:( int port ) inlast merc.h /^ char inlast [MAX_INPUT_LENGTH];$/;" m struct:descriptor_data access:public int_app const.c /^const struct int_app_type int_app [26] = {$/;" v typeref:struct:int_app_type int_app_type merc.h /^struct int_app_type {$/;" s int_app_type::learn merc.h /^ short learn;$/;" m struct:int_app_type access:public interpolate db.c /^int interpolate( int level, int value_00, int value_32 )$/;" f signature:( int level, int value_00, int value_32 ) interpolate merc.h /^int interpolate args( ( int level, int value_00, int value_32 ) );$/;" p signature:( int level, int value_00, int value_32 ) interpret interp.c /^void interpret( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) interpret merc.h /^void interpret args( ( CHAR_DATA *ch, char *argument ) );$/;" p signature:( CHAR_DATA *ch, char *argument ) is_affected handler.c /^bool is_affected( CHAR_DATA *ch, int sn )$/;" f signature:( CHAR_DATA *ch, int sn ) is_affected merc.h /^bool is_affected args( ( CHAR_DATA *ch, int sn ) );$/;" p signature:( CHAR_DATA *ch, int sn ) is_name handler.c /^bool is_name (char *str, char *namelist)$/;" f signature:(char *str, char *namelist) is_name merc.h /^bool is_name args( ( char *str, char *namelist ) );$/;" p signature:( char *str, char *namelist ) is_note_to act_comm.c /^bool is_note_to args( ( CHAR_DATA *ch, NOTE_DATA *pnote ) );$/;" p file: signature:( CHAR_DATA *ch, NOTE_DATA *pnote ) is_note_to act_comm.c /^bool is_note_to( CHAR_DATA *ch, NOTE_DATA *pnote )$/;" f signature:( CHAR_DATA *ch, NOTE_DATA *pnote ) is_number interp.c /^bool is_number( char *arg )$/;" f signature:( char *arg ) is_number merc.h /^bool is_number args( ( char *arg ) );$/;" p signature:( char *arg ) is_safe fight.c /^bool is_safe args( ( CHAR_DATA *ch, CHAR_DATA *victim ) );$/;" p file: signature:( CHAR_DATA *ch, CHAR_DATA *victim ) is_safe fight.c /^bool is_safe( CHAR_DATA *ch, CHAR_DATA *victim )$/;" f signature:( CHAR_DATA *ch, CHAR_DATA *victim ) is_same_group act_comm.c /^bool is_same_group( CHAR_DATA *ach, CHAR_DATA *bch )$/;" f signature:( CHAR_DATA *ach, CHAR_DATA *bch ) is_same_group merc.h /^bool is_same_group args( ( CHAR_DATA *ach, CHAR_DATA *bch ) );$/;" p signature:( CHAR_DATA *ach, CHAR_DATA *bch ) item_type merc.h /^ short item_type;$/;" m struct:obj_data access:public item_type merc.h /^ short item_type;$/;" m struct:obj_index_data access:public item_type_name handler.c /^char *item_type_name( OBJ_DATA *obj )$/;" f signature:( OBJ_DATA *obj ) item_type_name merc.h /^char * item_type_name args( ( OBJ_DATA *obj ) );$/;" p signature:( OBJ_DATA *obj ) keeper merc.h /^ short keeper; \/* Vnum of shop keeper mob *\/$/;" m struct:shop_data access:public key merc.h /^ short key;$/;" m struct:exit_data access:public keyword merc.h /^ char * keyword;$/;" m struct:exit_data access:public keyword merc.h /^ char * keyword;$/;" m struct:help_data access:public keyword merc.h /^ char *keyword; \/* Keyword in look\/examine *\/$/;" m struct:extra_descr_data access:public kill_data merc.h /^struct kill_data {$/;" s kill_data::killed merc.h /^ short killed;$/;" m struct:kill_data access:public kill_data::number merc.h /^ short number;$/;" m struct:kill_data access:public kill_table db.c /^KILL_DATA kill_table [MAX_LEVEL];$/;" v killed merc.h /^ short killed;$/;" m struct:kill_data access:public killed merc.h /^ short killed;$/;" m struct:mob_index_data access:public leader merc.h /^ CHAR_DATA * leader;$/;" m struct:char_data access:public learn merc.h /^ short learn;$/;" m struct:int_app_type access:public learned merc.h /^ short learned [MAX_SKILL];$/;" m struct:pc_data access:public level merc.h /^ short level;$/;" m struct:char_data access:public level merc.h /^ short level;$/;" m struct:cmd_type access:public level merc.h /^ short level;$/;" m struct:mob_index_data access:public level merc.h /^ short level;$/;" m struct:obj_data access:public level merc.h /^ short level;$/;" m struct:help_data access:public light merc.h /^ short light;$/;" m struct:room_index_data access:public liq_affect merc.h /^ short liq_affect[3];$/;" m struct:liq_type access:public liq_color merc.h /^ char * liq_color;$/;" m struct:liq_type access:public liq_name merc.h /^ char * liq_name;$/;" m struct:liq_type access:public liq_table const.c /^const struct liq_type liq_table [LIQ_MAX] = {$/;" v typeref:struct:liq_type liq_type merc.h /^struct liq_type {$/;" s liq_type::liq_affect merc.h /^ short liq_affect[3];$/;" m struct:liq_type access:public liq_type::liq_color merc.h /^ char * liq_color;$/;" m struct:liq_type access:public liq_type::liq_name merc.h /^ char * liq_name;$/;" m struct:liq_type access:public load_area db.c /^void load_area args( ( FILE *fp ) );$/;" p file: signature:( FILE *fp ) load_area db.c /^void load_area( FILE *fp )$/;" f signature:( FILE *fp ) load_char_lua lua_interface.c /^void load_char_lua( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) load_char_lua merc.h /^void load_char_lua ( CHAR_DATA *ch );$/;" p signature:( CHAR_DATA *ch ) load_char_obj merc.h /^bool load_char_obj args( ( DESCRIPTOR_DATA *d, char *name ) );$/;" p signature:( DESCRIPTOR_DATA *d, char *name ) load_char_obj save.c /^bool load_char_obj( DESCRIPTOR_DATA *d, char *name )$/;" f signature:( DESCRIPTOR_DATA *d, char *name ) load_global_lua lua_interface.c /^void load_global_lua(void)$/;" f signature:(void) load_global_lua merc.h /^void load_global_lua ( void );$/;" p signature:( void ) load_helps db.c /^void load_helps args( ( FILE *fp ) );$/;" p file: signature:( FILE *fp ) load_helps db.c /^void load_helps( FILE *fp )$/;" f signature:( FILE *fp ) load_mobiles db.c /^void load_mobiles args( ( FILE *fp ) );$/;" p file: signature:( FILE *fp ) load_mobiles db.c /^void load_mobiles( FILE *fp )$/;" f signature:( FILE *fp ) load_notes db.c /^void load_notes args( ( void ) );$/;" p file: signature:( void ) load_notes db.c /^void load_notes( void )$/;" f signature:( void ) load_objects db.c /^void load_objects args( ( FILE *fp ) );$/;" p file: signature:( FILE *fp ) load_objects db.c /^void load_objects( FILE *fp )$/;" f signature:( FILE *fp ) load_resets db.c /^void load_resets args( ( FILE *fp ) );$/;" p file: signature:( FILE *fp ) load_resets db.c /^void load_resets( FILE *fp )$/;" f signature:( FILE *fp ) load_rooms db.c /^void load_rooms args( ( FILE *fp ) );$/;" p file: signature:( FILE *fp ) load_rooms db.c /^void load_rooms( FILE *fp )$/;" f signature:( FILE *fp ) load_shops db.c /^void load_shops args( ( FILE *fp ) );$/;" p file: signature:( FILE *fp ) load_shops db.c /^void load_shops( FILE *fp )$/;" f signature:( FILE *fp ) load_specials db.c /^void load_specials args( ( FILE *fp ) );$/;" p file: signature:( FILE *fp ) load_specials db.c /^void load_specials( FILE *fp )$/;" f signature:( FILE *fp ) location merc.h /^ short location;$/;" m struct:affect_data access:public log merc.h /^ short log;$/;" m struct:cmd_type access:public log_buf db.c /^char log_buf [2*MAX_INPUT_LENGTH];$/;" v log_string db.c /^void log_string( const char *str )$/;" f signature:( const char *str ) log_string merc.h /^void log_string args( ( const char *str ) );$/;" p signature:( const char *str ) logon merc.h /^ time_t logon;$/;" m struct:char_data access:public logon_str merc.h /^ char * logon_str; \/* just char* string to make it easier *\/$/;" m struct:char_data access:public long_descr merc.h /^ char * long_descr;$/;" m struct:char_data access:public long_descr merc.h /^ char * long_descr;$/;" m struct:mob_index_data access:public main comm.c /^int main args( ( int argc, char **argv ) );$/;" p file: signature:( int argc, char **argv ) main comm.c /^int main( int argc, char **argv )$/;" f signature:( int argc, char **argv ) make_corpse fight.c /^void make_corpse args( ( CHAR_DATA *ch ) );$/;" p file: signature:( CHAR_DATA *ch ) make_corpse fight.c /^void make_corpse( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) make_map maps.c /^void make_map args ( (CHAR_DATA *ch, int x, int y) );$/;" p file: signature:(CHAR_DATA *ch, int x, int y) make_map maps.c /^void make_map (CHAR_DATA *ch, int x, int y)$/;" f signature:(CHAR_DATA *ch, int x, int y) mana merc.h /^ short mana;$/;" m struct:char_data access:public mana_gain update.c /^int mana_gain args( ( CHAR_DATA *ch ) );$/;" p file: signature:( CHAR_DATA *ch ) mana_gain update.c /^int mana_gain( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) map maps.c /^int map[MAX_MAP][MAX_MAP];$/;" v map_param maps.c /^struct map_param$/;" s file: map_param::area maps.c /^ bool area;$/;" m struct:map_param file: access:public map_param::border maps.c /^ bool border;$/;" m struct:map_param file: access:public map_param::col maps.c /^ bool col; \/\/ Used to add the default colour back if needed - not used as much anymore$/;" m struct:map_param file: access:public map_param::colour maps.c /^ char *colour; \/\/ Stores the previous colour code used$/;" m struct:map_param file: access:public map_param::depth maps.c /^ int depth;$/;" m struct:map_param file: access:public map_param::desc maps.c /^ char *desc; $/;" m struct:map_param file: access:public map_param::doors maps.c /^ bool doors;$/;" m struct:map_param file: access:public map_param::fog maps.c /^ bool fog;$/;" m struct:map_param file: access:public map_param::mobs maps.c /^ bool mobs;$/;" m struct:map_param file: access:public map_param::portion maps.c /^ char *portion;$/;" m struct:map_param file: access:public map_param::size maps.c /^ int size;$/;" m struct:map_param file: access:public map_param::ter maps.c /^ bool ter; \/\/ Switches to terrain mode.$/;" m struct:map_param file: access:public map_param::text maps.c /^ bool text;$/;" m struct:map_param file: access:public map_param::tight maps.c /^ bool tight;$/;" m struct:map_param file: access:public map_param::valid maps.c /^ bool valid;$/;" m struct:map_param file: access:public map_qd maps.c /^struct map_qd$/;" s file: map_qd::depth maps.c /^ int depth;$/;" m struct:map_qd file: access:public map_qd::next maps.c /^ MAP_QD *next;$/;" m struct:map_qd file: access:public map_qd::room maps.c /^ int room;$/;" m struct:map_qd file: access:public map_qd::valid maps.c /^ bool valid;$/;" m struct:map_qd file: access:public map_qd::x maps.c /^ int x;$/;" m struct:map_qd file: access:public map_qd::y maps.c /^ int y;$/;" m struct:map_qd file: access:public map_qd_free maps.c /^MAP_QD *map_qd_free;$/;" v map_queue maps.c /^MAP_QD *map_queue;$/;" v map_visit maps.c /^MAP_VISIT *map_visit[MAX_MAP_HASH];$/;" v map_visit maps.c /^struct map_visit$/;" s file: map_visit::next maps.c /^ MAP_VISIT *next;$/;" m struct:map_visit file: access:public map_visit::room maps.c /^ int room;$/;" m struct:map_visit file: access:public map_visit::valid maps.c /^ bool valid;$/;" m struct:map_visit file: access:public map_visit_free maps.c /^MAP_VISIT *map_visit_free;$/;" v master merc.h /^ CHAR_DATA * master;$/;" m struct:char_data access:public max_hit merc.h /^ short max_hit;$/;" m struct:char_data access:public max_mana merc.h /^ short max_mana;$/;" m struct:char_data access:public max_move merc.h /^ short max_move;$/;" m struct:char_data access:public menu_medit alt_menu.c /^void menu_medit( CHAR_DATA *ch, char *argument )$/;" f signature:( CHAR_DATA *ch, char *argument ) menu_medit alt_menu.c /^void menu_medit( CHAR_DATA *ch, char *argument );$/;" p file: signature:( CHAR_DATA *ch, char *argument ) menu_oedit alt_menu.c /^void menu_oedit( CHAR_DATA *ch, char *argument ) {}$/;" f signature:( CHAR_DATA *ch, char *argument ) menu_oedit alt_menu.c /^void menu_oedit( CHAR_DATA *ch, char *argument );$/;" p file: signature:( CHAR_DATA *ch, char *argument ) menu_redit alt_menu.c /^void menu_redit( CHAR_DATA *ch, char *argument ) {}$/;" f signature:( CHAR_DATA *ch, char *argument ) menu_redit alt_menu.c /^void menu_redit( CHAR_DATA *ch, char *argument );$/;" p file: signature:( CHAR_DATA *ch, char *argument ) merc_down comm.c /^bool merc_down; \/* Shutdown *\/$/;" v message act_comm.c /^ char * message[2*MAX_CLASS];$/;" m struct:pose_table_type file: access:public min_mana merc.h /^ short min_mana; \/* Minimum mana used *\/$/;" m struct:skill_type access:public minimum_position merc.h /^ short minimum_position; \/* Position for caster \/ user *\/$/;" m struct:skill_type access:public mmhg merc.h /^ int mmhg;$/;" m struct:weather_data access:public mob_index_data merc.h /^struct mob_index_data {$/;" s mob_index_data::ac merc.h /^ short ac; \/* Unused *\/$/;" m struct:mob_index_data access:public mob_index_data::act merc.h /^ int act;$/;" m struct:mob_index_data access:public mob_index_data::affected_by merc.h /^ int affected_by;$/;" m struct:mob_index_data access:public mob_index_data::alignment merc.h /^ short alignment;$/;" m struct:mob_index_data access:public mob_index_data::count merc.h /^ short count;$/;" m struct:mob_index_data access:public mob_index_data::damnodice merc.h /^ short damnodice; \/* Unused *\/$/;" m struct:mob_index_data access:public mob_index_data::damplus merc.h /^ short damplus; \/* Unused *\/$/;" m struct:mob_index_data access:public mob_index_data::damsizedice merc.h /^ short damsizedice; \/* Unused *\/$/;" m struct:mob_index_data access:public mob_index_data::description merc.h /^ char * description;$/;" m struct:mob_index_data access:public mob_index_data::gold merc.h /^ int gold; \/* Unused *\/$/;" m struct:mob_index_data access:public mob_index_data::hitnodice merc.h /^ short hitnodice; \/* Unused *\/$/;" m struct:mob_index_data access:public mob_index_data::hitplus merc.h /^ short hitplus; \/* Unused *\/$/;" m struct:mob_index_data access:public mob_index_data::hitroll merc.h /^ short hitroll; \/* Unused *\/$/;" m struct:mob_index_data access:public mob_index_data::hitsizedice merc.h /^ short hitsizedice; \/* Unused *\/$/;" m struct:mob_index_data access:public mob_index_data::killed merc.h /^ short killed;$/;" m struct:mob_index_data access:public mob_index_data::level merc.h /^ short level;$/;" m struct:mob_index_data access:public mob_index_data::long_descr merc.h /^ char * long_descr;$/;" m struct:mob_index_data access:public mob_index_data::next merc.h /^ MOB_INDEX_DATA * next;$/;" m struct:mob_index_data access:public mob_index_data::pShop merc.h /^ SHOP_DATA * pShop;$/;" m struct:mob_index_data access:public mob_index_data::player_name merc.h /^ char * player_name;$/;" m struct:mob_index_data access:public mob_index_data::sex merc.h /^ short sex;$/;" m struct:mob_index_data access:public mob_index_data::short_descr merc.h /^ char * short_descr;$/;" m struct:mob_index_data access:public mob_index_data::spec_fun merc.h /^ SPEC_FUN * spec_fun;$/;" m struct:mob_index_data access:public mob_index_data::vnum merc.h /^ short vnum;$/;" m struct:mob_index_data access:public mob_index_hash db.c /^MOB_INDEX_DATA * mob_index_hash [MAX_KEY_HASH];$/;" v mobile_update update.c /^void mobile_update args( ( void ) );$/;" p file: signature:( void ) mobile_update update.c /^void mobile_update( void )$/;" f signature:( void ) mobs maps.c /^ bool mobs;$/;" m struct:map_param file: access:public mod_con merc.h /^ short mod_con;$/;" m struct:pc_data access:public mod_dex merc.h /^ short mod_dex;$/;" m struct:pc_data access:public mod_int merc.h /^ short mod_int;$/;" m struct:pc_data access:public mod_str merc.h /^ short mod_str;$/;" m struct:pc_data access:public mod_wis merc.h /^ short mod_wis;$/;" m struct:pc_data access:public modifier merc.h /^ short modifier;$/;" m struct:affect_data access:public month merc.h /^ int month;$/;" m struct:time_info_data access:public month_name act_info.c /^char * const month_name [] = {$/;" v move merc.h /^ short move;$/;" m struct:char_data access:public move_char act_move.c /^void move_char( CHAR_DATA *ch, int door )$/;" f signature:( CHAR_DATA *ch, int door ) move_char merc.h /^void move_char args( ( CHAR_DATA *ch, int door ) );$/;" p signature:( CHAR_DATA *ch, int door ) move_gain update.c /^int move_gain args( ( CHAR_DATA *ch ) );$/;" p file: signature:( CHAR_DATA *ch ) move_gain update.c /^int move_gain( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) movement_loss act_move.c /^const short movement_loss [SECT_MAX] = {$/;" v mp maps.c /^MAP_PARAM *mp;$/;" v mpcolour maps.c /^char *mpcolour args ( (char *arg) );$/;" p file: signature:(char *arg) mpcolour maps.c /^char *mpcolour (char *arg)$/;" f signature:(char *arg) msg_off merc.h /^ char * msg_off; \/* Wear off message *\/$/;" m struct:skill_type access:public mudlib lua_mudlib.c /^static const struct luaL_reg mudlib [] = {$/;" v typeref:struct:luaL_reg file: multi_hit fight.c /^void multi_hit( CHAR_DATA *ch, CHAR_DATA *victim, int dt )$/;" f signature:( CHAR_DATA *ch, CHAR_DATA *victim, int dt ) multi_hit merc.h /^void multi_hit args( ( CHAR_DATA *ch, CHAR_DATA *victim, int dt ) );$/;" p signature:( CHAR_DATA *ch, CHAR_DATA *victim, int dt ) nAllocPerm db.c /^int nAllocPerm;$/;" v nAllocString db.c /^int nAllocString;$/;" v name merc.h /^ char * name;$/;" m struct:area_data access:public name merc.h /^ char * name;$/;" m struct:char_data access:public name merc.h /^ char * name;$/;" m struct:obj_data access:public name merc.h /^ char * name;$/;" m struct:obj_index_data access:public name merc.h /^ char * name;$/;" m struct:room_index_data access:public name merc.h /^ char * name; \/* Name of skill *\/$/;" m struct:skill_type access:public name merc.h /^ char * name;$/;" m struct:ban_data access:public name merc.h /^ char * const name;$/;" m struct:cmd_type access:public name merc.h /^ char * const name;$/;" m struct:social_type access:public nanny comm.c /^void nanny args( ( DESCRIPTOR_DATA *d, char *argument ) );$/;" p file: signature:( DESCRIPTOR_DATA *d, char *argument ) nanny comm.c /^void nanny( DESCRIPTOR_DATA *d, char *argument )$/;" f signature:( DESCRIPTOR_DATA *d, char *argument ) new_descriptor comm.c /^void new_descriptor args( ( int control ) );$/;" p file: signature:( int control ) new_descriptor comm.c /^void new_descriptor( int control )$/;" f signature:( int control ) new_map_qd maps.c /^MAP_QD *new_map_qd args ( (void) );$/;" p file: signature:(void) new_map_qd maps.c /^MAP_QD *new_map_qd (void)$/;" f signature:(void) new_map_visit maps.c /^MAP_VISIT *new_map_visit args ( (void) );$/;" p file: signature:(void) new_map_visit maps.c /^MAP_VISIT *new_map_visit (void)$/;" f signature:(void) next maps.c /^ MAP_QD *next;$/;" m struct:map_qd file: access:public next maps.c /^ MAP_VISIT *next;$/;" m struct:map_visit file: access:public next merc.h /^ AFFECT_DATA * next;$/;" m struct:affect_data access:public next merc.h /^ AREA_DATA * next;$/;" m struct:area_data access:public next merc.h /^ BAN_DATA * next;$/;" m struct:ban_data access:public next merc.h /^ CHAR_DATA * next;$/;" m struct:char_data access:public next merc.h /^ DESCRIPTOR_DATA * next;$/;" m struct:descriptor_data access:public next merc.h /^ EXTRA_DESCR_DATA *next; \/* Next in list *\/$/;" m struct:extra_descr_data access:public next merc.h /^ HELP_DATA * next;$/;" m struct:help_data access:public next merc.h /^ MOB_INDEX_DATA * next;$/;" m struct:mob_index_data access:public next merc.h /^ NOTE_DATA * next;$/;" m struct:note_data access:public next merc.h /^ OBJ_DATA * next;$/;" m struct:obj_data access:public next merc.h /^ OBJ_INDEX_DATA * next;$/;" m struct:obj_index_data access:public next merc.h /^ PC_DATA * next;$/;" m struct:pc_data access:public next merc.h /^ RESET_DATA * next;$/;" m struct:reset_data access:public next merc.h /^ ROOM_INDEX_DATA * next;$/;" m struct:room_index_data access:public next merc.h /^ SHOP_DATA * next; \/* Next shop in list *\/$/;" m struct:shop_data access:public next_content merc.h /^ OBJ_DATA * next_content;$/;" m struct:obj_data access:public next_in_room merc.h /^ CHAR_DATA * next_in_room;$/;" m struct:char_data access:public next_map_qd maps.c /^MAP_QD *next_map_qd args ( (void) );$/;" p file: signature:(void) next_map_qd maps.c /^MAP_QD *next_map_qd (void)$/;" f signature:(void) note_attach act_comm.c /^void note_attach args( ( CHAR_DATA *ch ) );$/;" p file: signature:( CHAR_DATA *ch ) note_attach act_comm.c /^void note_attach( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) note_data merc.h /^struct note_data {$/;" s note_data::date merc.h /^ char * date;$/;" m struct:note_data access:public note_data::next merc.h /^ NOTE_DATA * next;$/;" m struct:note_data access:public note_data::sender merc.h /^ char * sender;$/;" m struct:note_data access:public note_data::subject merc.h /^ char * subject;$/;" m struct:note_data access:public note_data::text merc.h /^ char * text;$/;" m struct:note_data access:public note_data::to_list merc.h /^ char * to_list;$/;" m struct:note_data access:public note_free db.c /^NOTE_DATA * note_free;$/;" v note_list db.c /^NOTE_DATA * note_list;$/;" v note_remove act_comm.c /^void note_remove args( ( CHAR_DATA *ch, NOTE_DATA *pnote ) );$/;" p file: signature:( CHAR_DATA *ch, NOTE_DATA *pnote ) note_remove act_comm.c /^void note_remove( CHAR_DATA *ch, NOTE_DATA *pnote )$/;" f signature:( CHAR_DATA *ch, NOTE_DATA *pnote ) noun_damage merc.h /^ char * noun_damage; \/* Damage message *\/$/;" m struct:skill_type access:public nplayer merc.h /^ short nplayer;$/;" m struct:area_data access:public number merc.h /^ short number;$/;" m struct:kill_data access:public number_argument interp.c /^int number_argument( char *argument, char *arg )$/;" f signature:( char *argument, char *arg ) number_argument merc.h /^int number_argument args( ( char *argument, char *arg ) );$/;" p signature:( char *argument, char *arg ) number_bits db.c /^int number_bits( int width )$/;" f signature:( int width ) number_bits merc.h /^int number_bits args( ( int width ) );$/;" p signature:( int width ) number_door db.c /^int number_door( void )$/;" f signature:( void ) number_door merc.h /^int number_door args( ( void ) );$/;" p signature:( void ) number_fuzzy db.c /^int number_fuzzy( int number )$/;" f signature:( int number ) number_fuzzy merc.h /^int number_fuzzy args( ( int number ) );$/;" p signature:( int number ) number_mm db.c /^int number_mm( void )$/;" f signature:( void ) number_mm merc.h /^int number_mm args( ( void ) );$/;" p signature:( void ) number_percent db.c /^int number_percent( void )$/;" f signature:( void ) number_percent merc.h /^int number_percent args( ( void ) );$/;" p signature:( void ) number_range db.c /^int number_range( int from, int to )$/;" f signature:( int from, int to ) number_range merc.h /^int number_range args( ( int from, int to ) );$/;" p signature:( int from, int to ) obj_cast_spell magic.c /^void obj_cast_spell( int sn, int level, CHAR_DATA *ch, CHAR_DATA *victim, OBJ_DATA *obj )$/;" f signature:( int sn, int level, CHAR_DATA *ch, CHAR_DATA *victim, OBJ_DATA *obj ) obj_cast_spell merc.h /^void obj_cast_spell args( ( int sn, int level, CHAR_DATA *ch,$/;" p signature:( int sn, int level, CHAR_DATA *ch, CHAR_DATA *victim, OBJ_DATA *obj ) obj_data merc.h /^struct obj_data {$/;" s obj_data::affected merc.h /^ AFFECT_DATA * affected;$/;" m struct:obj_data access:public obj_data::carried_by merc.h /^ CHAR_DATA * carried_by;$/;" m struct:obj_data access:public obj_data::contains merc.h /^ OBJ_DATA * contains;$/;" m struct:obj_data access:public obj_data::cost merc.h /^ int cost;$/;" m struct:obj_data access:public obj_data::description merc.h /^ char * description;$/;" m struct:obj_data access:public obj_data::extra_descr merc.h /^ EXTRA_DESCR_DATA * extra_descr;$/;" m struct:obj_data access:public obj_data::extra_flags merc.h /^ short extra_flags;$/;" m struct:obj_data access:public obj_data::in_obj merc.h /^ OBJ_DATA * in_obj;$/;" m struct:obj_data access:public obj_data::in_room merc.h /^ ROOM_INDEX_DATA * in_room;$/;" m struct:obj_data access:public obj_data::item_type merc.h /^ short item_type;$/;" m struct:obj_data access:public obj_data::level merc.h /^ short level;$/;" m struct:obj_data access:public obj_data::name merc.h /^ char * name;$/;" m struct:obj_data access:public obj_data::next merc.h /^ OBJ_DATA * next;$/;" m struct:obj_data access:public obj_data::next_content merc.h /^ OBJ_DATA * next_content;$/;" m struct:obj_data access:public obj_data::pIndexData merc.h /^ OBJ_INDEX_DATA * pIndexData;$/;" m struct:obj_data access:public obj_data::short_descr merc.h /^ char * short_descr;$/;" m struct:obj_data access:public obj_data::timer merc.h /^ short timer;$/;" m struct:obj_data access:public obj_data::value merc.h /^ int value [4];$/;" m struct:obj_data access:public obj_data::wear_flags merc.h /^ short wear_flags;$/;" m struct:obj_data access:public obj_data::wear_loc merc.h /^ short wear_loc;$/;" m struct:obj_data access:public obj_data::weight merc.h /^ short weight;$/;" m struct:obj_data access:public obj_free db.c /^OBJ_DATA * obj_free;$/;" v obj_from_char handler.c /^void obj_from_char( OBJ_DATA *obj )$/;" f signature:( OBJ_DATA *obj ) obj_from_char merc.h /^void obj_from_char args( ( OBJ_DATA *obj ) );$/;" p signature:( OBJ_DATA *obj ) obj_from_obj handler.c /^void obj_from_obj( OBJ_DATA *obj )$/;" f signature:( OBJ_DATA *obj ) obj_from_obj merc.h /^void obj_from_obj args( ( OBJ_DATA *obj ) );$/;" p signature:( OBJ_DATA *obj ) obj_from_room handler.c /^void obj_from_room( OBJ_DATA *obj )$/;" f signature:( OBJ_DATA *obj ) obj_from_room merc.h /^void obj_from_room args( ( OBJ_DATA *obj ) );$/;" p signature:( OBJ_DATA *obj ) obj_index_data merc.h /^struct obj_index_data {$/;" s obj_index_data::affected merc.h /^ AFFECT_DATA * affected;$/;" m struct:obj_index_data access:public obj_index_data::cost merc.h /^ int cost; \/* Unused *\/$/;" m struct:obj_index_data access:public obj_index_data::count merc.h /^ short count;$/;" m struct:obj_index_data access:public obj_index_data::description merc.h /^ char * description;$/;" m struct:obj_index_data access:public obj_index_data::extra_descr merc.h /^ EXTRA_DESCR_DATA * extra_descr;$/;" m struct:obj_index_data access:public obj_index_data::extra_flags merc.h /^ short extra_flags;$/;" m struct:obj_index_data access:public obj_index_data::item_type merc.h /^ short item_type;$/;" m struct:obj_index_data access:public obj_index_data::name merc.h /^ char * name;$/;" m struct:obj_index_data access:public obj_index_data::next merc.h /^ OBJ_INDEX_DATA * next;$/;" m struct:obj_index_data access:public obj_index_data::short_descr merc.h /^ char * short_descr;$/;" m struct:obj_index_data access:public obj_index_data::value merc.h /^ int value [4];$/;" m struct:obj_index_data access:public obj_index_data::vnum merc.h /^ short vnum;$/;" m struct:obj_index_data access:public obj_index_data::wear_flags merc.h /^ short wear_flags;$/;" m struct:obj_index_data access:public obj_index_data::weight merc.h /^ short weight;$/;" m struct:obj_index_data access:public obj_index_hash db.c /^OBJ_INDEX_DATA * obj_index_hash [MAX_KEY_HASH];$/;" v obj_to_char handler.c /^void obj_to_char( OBJ_DATA *obj, CHAR_DATA *ch )$/;" f signature:( OBJ_DATA *obj, CHAR_DATA *ch ) obj_to_char merc.h /^void obj_to_char args( ( OBJ_DATA *obj, CHAR_DATA *ch ) );$/;" p signature:( OBJ_DATA *obj, CHAR_DATA *ch ) obj_to_obj handler.c /^void obj_to_obj( OBJ_DATA *obj, OBJ_DATA *obj_to )$/;" f signature:( OBJ_DATA *obj, OBJ_DATA *obj_to ) obj_to_obj merc.h /^void obj_to_obj args( ( OBJ_DATA *obj, OBJ_DATA *obj_to ) );$/;" p signature:( OBJ_DATA *obj, OBJ_DATA *obj_to ) obj_to_room handler.c /^void obj_to_room( OBJ_DATA *obj, ROOM_INDEX_DATA *pRoomIndex )$/;" f signature:( OBJ_DATA *obj, ROOM_INDEX_DATA *pRoomIndex ) obj_to_room merc.h /^void obj_to_room args( ( OBJ_DATA *obj, ROOM_INDEX_DATA *pRoomIndex ) );$/;" p signature:( OBJ_DATA *obj, ROOM_INDEX_DATA *pRoomIndex ) obj_update update.c /^void obj_update args( ( void ) );$/;" p file: signature:( void ) obj_update update.c /^void obj_update( void )$/;" f signature:( void ) object_list db.c /^OBJ_DATA * object_list;$/;" v one_argument interp.c /^char *one_argument( char *argument, char *arg_first )$/;" f signature:( char *argument, char *arg_first ) one_argument merc.h /^char * one_argument args( ( char *argument, char *arg_first ) );$/;" p signature:( char *argument, char *arg_first ) one_hit fight.c /^void one_hit args( ( CHAR_DATA *ch, CHAR_DATA *victim, int dt ) );$/;" p file: signature:( CHAR_DATA *ch, CHAR_DATA *victim, int dt ) one_hit fight.c /^void one_hit( CHAR_DATA *ch, CHAR_DATA *victim, int dt )$/;" f signature:( CHAR_DATA *ch, CHAR_DATA *victim, int dt ) open_hour merc.h /^ short open_hour; \/* First opening hour *\/$/;" m struct:shop_data access:public original merc.h /^ CHAR_DATA * original;$/;" m struct:descriptor_data access:public others_auto merc.h /^ char * const others_auto;$/;" m struct:social_type access:public others_found merc.h /^ char * const others_found;$/;" m struct:social_type access:public others_no_arg merc.h /^ char * const others_no_arg;$/;" m struct:social_type access:public outbuf merc.h /^ char * outbuf;$/;" m struct:descriptor_data access:public outsize merc.h /^ int outsize;$/;" m struct:descriptor_data access:public outtop merc.h /^ int outtop;$/;" m struct:descriptor_data access:public pIndexData merc.h /^ MOB_INDEX_DATA * pIndexData;$/;" m struct:char_data access:public pIndexData merc.h /^ OBJ_INDEX_DATA * pIndexData;$/;" m struct:obj_data access:public pShop merc.h /^ SHOP_DATA * pShop;$/;" m struct:mob_index_data access:public pc_data merc.h /^struct pc_data {$/;" s pc_data::bamfin merc.h /^ char * bamfin;$/;" m struct:pc_data access:public pc_data::bamfout merc.h /^ char * bamfout;$/;" m struct:pc_data access:public pc_data::condition merc.h /^ short condition [3];$/;" m struct:pc_data access:public pc_data::learned merc.h /^ short learned [MAX_SKILL];$/;" m struct:pc_data access:public pc_data::mod_con merc.h /^ short mod_con;$/;" m struct:pc_data access:public pc_data::mod_dex merc.h /^ short mod_dex;$/;" m struct:pc_data access:public pc_data::mod_int merc.h /^ short mod_int;$/;" m struct:pc_data access:public pc_data::mod_str merc.h /^ short mod_str;$/;" m struct:pc_data access:public pc_data::mod_wis merc.h /^ short mod_wis;$/;" m struct:pc_data access:public pc_data::next merc.h /^ PC_DATA * next;$/;" m struct:pc_data access:public pc_data::perm_con merc.h /^ short perm_con;$/;" m struct:pc_data access:public pc_data::perm_dex merc.h /^ short perm_dex;$/;" m struct:pc_data access:public pc_data::perm_int merc.h /^ short perm_int;$/;" m struct:pc_data access:public pc_data::perm_str merc.h /^ short perm_str;$/;" m struct:pc_data access:public pc_data::perm_wis merc.h /^ short perm_wis;$/;" m struct:pc_data access:public pc_data::pwd merc.h /^ char * pwd;$/;" m struct:pc_data access:public pc_data::title merc.h /^ char * title;$/;" m struct:pc_data access:public pcdata merc.h /^ PC_DATA * pcdata;$/;" m struct:char_data access:public pcdata_free db.c /^PC_DATA * pcdata_free;$/;" v people merc.h /^ CHAR_DATA * people;$/;" m struct:room_index_data access:public perm_con merc.h /^ short perm_con;$/;" m struct:pc_data access:public perm_dex merc.h /^ short perm_dex;$/;" m struct:pc_data access:public perm_int merc.h /^ short perm_int;$/;" m struct:pc_data access:public perm_str merc.h /^ short perm_str;$/;" m struct:pc_data access:public perm_wis merc.h /^ short perm_wis;$/;" m struct:pc_data access:public pgsn merc.h /^ short * pgsn; \/* Pointer to associated gsn *\/$/;" m struct:skill_type access:public played merc.h /^ int played;$/;" m struct:char_data access:public player_name merc.h /^ char * player_name;$/;" m struct:mob_index_data access:public pnote merc.h /^ NOTE_DATA * pnote;$/;" m struct:char_data access:public portion maps.c /^ char *portion;$/;" m struct:map_param file: access:public pose_table act_comm.c /^const struct pose_table_type pose_table [] = {$/;" v typeref:struct:pose_table_type pose_table_type act_comm.c /^struct pose_table_type {$/;" s file: pose_table_type::message act_comm.c /^ char * message[2*MAX_CLASS];$/;" m struct:pose_table_type file: access:public position merc.h /^ short position;$/;" m struct:char_data access:public position merc.h /^ short position;$/;" m struct:cmd_type access:public practice merc.h /^ short practice;$/;" m struct:char_data access:public practice merc.h /^ short practice;$/;" m struct:wis_app_type access:public process_output comm.c /^bool process_output args( ( DESCRIPTOR_DATA *d, bool fPrompt ) );$/;" p file: signature:( DESCRIPTOR_DATA *d, bool fPrompt ) process_output comm.c /^bool process_output( DESCRIPTOR_DATA *d, bool fPrompt )$/;" f signature:( DESCRIPTOR_DATA *d, bool fPrompt ) profit_buy merc.h /^ short profit_buy; \/* Cost multiplier for buying *\/$/;" m struct:shop_data access:public profit_sell merc.h /^ short profit_sell; \/* Cost multiplier for selling *\/$/;" m struct:shop_data access:public put_link maps.c /^int put_link args ( (ROOM_INDEX_DATA *room, int other, int dir) );$/;" p file: signature:(ROOM_INDEX_DATA *room, int other, int dir) put_link maps.c /^int put_link (ROOM_INDEX_DATA *room, int next, int dir)$/;" f signature:(ROOM_INDEX_DATA *room, int next, int dir) pwd merc.h /^ char * pwd;$/;" m struct:pc_data access:public race merc.h /^ short race;$/;" m struct:char_data access:public raw_kill fight.c /^void raw_kill args( ( CHAR_DATA *victim ) );$/;" p file: signature:( CHAR_DATA *victim ) raw_kill fight.c /^void raw_kill( CHAR_DATA *victim )$/;" f signature:( CHAR_DATA *victim ) read_from_buffer comm.c /^void read_from_buffer args( ( DESCRIPTOR_DATA *d ) );$/;" p file: signature:( DESCRIPTOR_DATA *d ) read_from_buffer comm.c /^void read_from_buffer( DESCRIPTOR_DATA *d )$/;" f signature:( DESCRIPTOR_DATA *d ) read_from_descriptor comm.c /^bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) );$/;" p file: signature:( DESCRIPTOR_DATA *d ) read_from_descriptor comm.c /^bool read_from_descriptor( DESCRIPTOR_DATA *d )$/;" f signature:( DESCRIPTOR_DATA *d ) remove_obj act_obj.c /^bool remove_obj args( ( CHAR_DATA *ch, int iWear, bool fReplace ) );$/;" p file: signature:( CHAR_DATA *ch, int iWear, bool fReplace ) remove_obj act_obj.c /^bool remove_obj( CHAR_DATA *ch, int iWear, bool fReplace )$/;" f signature:( CHAR_DATA *ch, int iWear, bool fReplace ) repeat merc.h /^ int repeat;$/;" m struct:descriptor_data access:public reply merc.h /^ CHAR_DATA * reply;$/;" m struct:char_data access:public reset_area db.c /^void reset_area args( ( AREA_DATA * pArea ) );$/;" p file: signature:( AREA_DATA * pArea ) reset_area db.c /^void reset_area( AREA_DATA *pArea )$/;" f signature:( AREA_DATA *pArea ) reset_data merc.h /^struct reset_data {$/;" s reset_data::arg1 merc.h /^ short arg1;$/;" m struct:reset_data access:public reset_data::arg2 merc.h /^ short arg2;$/;" m struct:reset_data access:public reset_data::arg3 merc.h /^ short arg3;$/;" m struct:reset_data access:public reset_data::command merc.h /^ char command;$/;" m struct:reset_data access:public reset_data::next merc.h /^ RESET_DATA * next;$/;" m struct:reset_data access:public reset_first merc.h /^ RESET_DATA * reset_first;$/;" m struct:area_data access:public reset_last merc.h /^ RESET_DATA * reset_last;$/;" m struct:area_data access:public rev_dir act_move.c /^const short rev_dir [] = {$/;" v rgFreeList db.c /^void * rgFreeList [MAX_MEM_LIST];$/;" v rgObjNest save.c /^static OBJ_DATA * rgObjNest [MAX_NEST];$/;" v file: rgSizeList db.c /^const int rgSizeList [MAX_MEM_LIST] = {$/;" v rgiState db.c /^static int rgiState[2+55];$/;" v file: room maps.c /^ int room;$/;" m struct:map_qd file: access:public room maps.c /^ int room;$/;" m struct:map_visit file: access:public room_flags merc.h /^ short room_flags;$/;" m struct:room_index_data access:public room_index_data merc.h /^struct room_index_data {$/;" s room_index_data::area merc.h /^ AREA_DATA * area;$/;" m struct:room_index_data access:public room_index_data::contents merc.h /^ OBJ_DATA * contents;$/;" m struct:room_index_data access:public room_index_data::description merc.h /^ char * description;$/;" m struct:room_index_data access:public room_index_data::exit merc.h /^ EXIT_DATA * exit [6];$/;" m struct:room_index_data access:public room_index_data::extra_descr merc.h /^ EXTRA_DESCR_DATA * extra_descr;$/;" m struct:room_index_data access:public room_index_data::light merc.h /^ short light;$/;" m struct:room_index_data access:public room_index_data::name merc.h /^ char * name;$/;" m struct:room_index_data access:public room_index_data::next merc.h /^ ROOM_INDEX_DATA * next;$/;" m struct:room_index_data access:public room_index_data::people merc.h /^ CHAR_DATA * people;$/;" m struct:room_index_data access:public room_index_data::room_flags merc.h /^ short room_flags;$/;" m struct:room_index_data access:public room_index_data::sector_type merc.h /^ short sector_type;$/;" m struct:room_index_data access:public room_index_data::vnum merc.h /^ short vnum;$/;" m struct:room_index_data access:public room_index_hash db.c /^ROOM_INDEX_DATA * room_index_hash [MAX_KEY_HASH];$/;" v room_is_dark handler.c /^bool room_is_dark( ROOM_INDEX_DATA *pRoomIndex )$/;" f signature:( ROOM_INDEX_DATA *pRoomIndex ) room_is_dark merc.h /^bool room_is_dark args( ( ROOM_INDEX_DATA *pRoomIndex ) );$/;" p signature:( ROOM_INDEX_DATA *pRoomIndex ) room_is_private handler.c /^bool room_is_private( ROOM_INDEX_DATA *pRoomIndex )$/;" f signature:( ROOM_INDEX_DATA *pRoomIndex ) room_is_private merc.h /^bool room_is_private args( ( ROOM_INDEX_DATA *pRoomIndex ) );$/;" p signature:( ROOM_INDEX_DATA *pRoomIndex ) s0 sha256.c 104;" d file: s1 sha256.c 105;" d file: sAllocPerm db.c /^int sAllocPerm;$/;" v sAllocString db.c /^int sAllocString;$/;" v save_char_obj merc.h /^void save_char_obj args( ( CHAR_DATA *ch ) );$/;" p signature:( CHAR_DATA *ch ) save_char_obj save.c /^void save_char_obj( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) save_time merc.h /^ time_t save_time;$/;" m struct:char_data access:public saves_spell magic.c /^bool saves_spell( int level, CHAR_DATA *victim )$/;" f signature:( int level, CHAR_DATA *victim ) saves_spell merc.h /^bool saves_spell args( ( int level, CHAR_DATA *victim ) );$/;" p signature:( int level, CHAR_DATA *victim ) saving_throw merc.h /^ short saving_throw;$/;" m struct:char_data access:public say_spell magic.c /^void say_spell args( ( CHAR_DATA *ch, int sn ) );$/;" p file: signature:( CHAR_DATA *ch, int sn ) say_spell magic.c /^void say_spell( CHAR_DATA *ch, int sn )$/;" f signature:( CHAR_DATA *ch, int sn ) sector_type merc.h /^ short sector_type;$/;" m struct:room_index_data access:public send_to_char comm.c /^void send_to_char( const char *txt, CHAR_DATA *ch )$/;" f signature:( const char *txt, CHAR_DATA *ch ) send_to_char merc.h /^void send_to_char args( ( const char *txt, CHAR_DATA *ch ) );$/;" p signature:( const char *txt, CHAR_DATA *ch ) sender merc.h /^ char * sender;$/;" m struct:note_data access:public sendf comm.c /^void sendf(CHAR_DATA *ch, char *fmt, ...)$/;" f signature:(CHAR_DATA *ch, char *fmt, ...) sendf merc.h /^void sendf args( ( CHAR_DATA *ch, char *fmt, ...) );$/;" p signature:( CHAR_DATA *ch, char *fmt, ...) set_fighting fight.c /^void set_fighting args( ( CHAR_DATA *ch, CHAR_DATA *victim ) );$/;" p file: signature:( CHAR_DATA *ch, CHAR_DATA *victim ) set_fighting fight.c /^void set_fighting( CHAR_DATA *ch, CHAR_DATA *victim )$/;" f signature:( CHAR_DATA *ch, CHAR_DATA *victim ) set_title act_info.c /^void set_title( CHAR_DATA *ch, char *title )$/;" f signature:( CHAR_DATA *ch, char *title ) set_title merc.h /^void set_title args( ( CHAR_DATA *ch, char *title ) );$/;" p signature:( CHAR_DATA *ch, char *title ) sex merc.h /^ short sex;$/;" m struct:char_data access:public sex merc.h /^ short sex;$/;" m struct:mob_index_data access:public sha256_crypt sha256.c /^char *sha256_crypt( const char *pwd )$/;" f signature:( const char *pwd ) sha256_crypt sha256.h /^char *sha256_crypt( const char *pwd );$/;" p signature:( const char *pwd ) shock merc.h /^ short shock;$/;" m struct:con_app_type access:public shop_data merc.h /^struct shop_data {$/;" s shop_data::buy_type merc.h /^ short buy_type [MAX_TRADE]; \/* Item types shop will buy *\/$/;" m struct:shop_data access:public shop_data::close_hour merc.h /^ short close_hour; \/* First closing hour *\/$/;" m struct:shop_data access:public shop_data::keeper merc.h /^ short keeper; \/* Vnum of shop keeper mob *\/$/;" m struct:shop_data access:public shop_data::next merc.h /^ SHOP_DATA * next; \/* Next shop in list *\/$/;" m struct:shop_data access:public shop_data::open_hour merc.h /^ short open_hour; \/* First opening hour *\/$/;" m struct:shop_data access:public shop_data::profit_buy merc.h /^ short profit_buy; \/* Cost multiplier for buying *\/$/;" m struct:shop_data access:public shop_data::profit_sell merc.h /^ short profit_sell; \/* Cost multiplier for selling *\/$/;" m struct:shop_data access:public shop_first db.c /^SHOP_DATA * shop_first;$/;" v shop_last db.c /^SHOP_DATA * shop_last;$/;" v short_descr merc.h /^ char * short_descr;$/;" m struct:char_data access:public short_descr merc.h /^ char * short_descr;$/;" m struct:mob_index_data access:public short_descr merc.h /^ char * short_descr;$/;" m struct:obj_data access:public short_descr merc.h /^ char * short_descr;$/;" m struct:obj_index_data access:public show_char_to_char act_info.c /^void show_char_to_char args( ( CHAR_DATA *list, CHAR_DATA *ch ) );$/;" p file: signature:( CHAR_DATA *list, CHAR_DATA *ch ) show_char_to_char act_info.c /^void show_char_to_char( CHAR_DATA *list, CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *list, CHAR_DATA *ch ) show_char_to_char_0 act_info.c /^void show_char_to_char_0 args( ( CHAR_DATA *victim, CHAR_DATA *ch ) );$/;" p file: signature:( CHAR_DATA *victim, CHAR_DATA *ch ) show_char_to_char_0 act_info.c /^void show_char_to_char_0( CHAR_DATA *victim, CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *victim, CHAR_DATA *ch ) show_char_to_char_1 act_info.c /^void show_char_to_char_1 args( ( CHAR_DATA *victim, CHAR_DATA *ch ) );$/;" p file: signature:( CHAR_DATA *victim, CHAR_DATA *ch ) show_char_to_char_1 act_info.c /^void show_char_to_char_1( CHAR_DATA *victim, CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *victim, CHAR_DATA *ch ) show_list_to_char act_info.c /^void show_list_to_char args( ( OBJ_DATA *list, CHAR_DATA *ch,$/;" p file: signature:( OBJ_DATA *list, CHAR_DATA *ch, bool fShort, bool fShowNothing ) show_list_to_char act_info.c /^void show_list_to_char( OBJ_DATA *list, CHAR_DATA *ch, bool fShort, bool fShowNothing )$/;" f signature:( OBJ_DATA *list, CHAR_DATA *ch, bool fShort, bool fShowNothing ) show_map maps.c /^void show_map args ( (CHAR_DATA *ch, int x, int y) );$/;" p file: signature:(CHAR_DATA *ch, int x, int y) show_map maps.c /^void show_map (CHAR_DATA *ch, int xx, int yy)$/;" f signature:(CHAR_DATA *ch, int xx, int yy) size maps.c /^ int size;$/;" m struct:map_param file: access:public skill_adept merc.h /^ short skill_adept; \/* Maximum skill level *\/$/;" m struct:class_type access:public skill_level merc.h /^ short skill_level[MAX_CLASS]; \/* Level needed by class *\/$/;" m struct:skill_type access:public skill_lookup magic.c /^int skill_lookup( const char *name )$/;" f signature:( const char *name ) skill_lookup merc.h /^int skill_lookup args( ( const char *name ) );$/;" p signature:( const char *name ) skill_table const.c /^const struct skill_type skill_table [MAX_SKILL] = {$/;" v typeref:struct:skill_type skill_type merc.h /^struct skill_type {$/;" s skill_type::beats merc.h /^ short beats; \/* Waiting time after use *\/$/;" m struct:skill_type access:public skill_type::min_mana merc.h /^ short min_mana; \/* Minimum mana used *\/$/;" m struct:skill_type access:public skill_type::minimum_position merc.h /^ short minimum_position; \/* Position for caster \/ user *\/$/;" m struct:skill_type access:public skill_type::msg_off merc.h /^ char * msg_off; \/* Wear off message *\/$/;" m struct:skill_type access:public skill_type::name merc.h /^ char * name; \/* Name of skill *\/$/;" m struct:skill_type access:public skill_type::noun_damage merc.h /^ char * noun_damage; \/* Damage message *\/$/;" m struct:skill_type access:public skill_type::pgsn merc.h /^ short * pgsn; \/* Pointer to associated gsn *\/$/;" m struct:skill_type access:public skill_type::skill_level merc.h /^ short skill_level[MAX_CLASS]; \/* Level needed by class *\/$/;" m struct:skill_type access:public skill_type::slot merc.h /^ short slot; \/* Slot for #OBJECT loading *\/$/;" m struct:skill_type access:public skill_type::spell_fun merc.h /^ SPELL_FUN * spell_fun; \/* Spell pointer (for spells) *\/$/;" m struct:skill_type access:public skill_type::target merc.h /^ short target; \/* Legal targets *\/$/;" m struct:skill_type access:public sky merc.h /^ int sky;$/;" m struct:weather_data access:public slot merc.h /^ short slot; \/* Slot for #OBJECT loading *\/$/;" m struct:skill_type access:public slot_lookup magic.c /^int slot_lookup( int slot )$/;" f signature:( int slot ) slot_lookup merc.h /^int slot_lookup args( ( int slot ) );$/;" p signature:( int slot ) smash_tilde db.c /^void smash_tilde( char *str )$/;" f signature:( char *str ) smash_tilde merc.h /^void smash_tilde args( ( char *str ) );$/;" p signature:( char *str ) snoop_by merc.h /^ DESCRIPTOR_DATA * snoop_by;$/;" m struct:descriptor_data access:public social_table interp.c /^const struct social_type social_table [] = {$/;" v typeref:struct:social_type social_type merc.h /^struct social_type {$/;" s social_type::char_auto merc.h /^ char * const char_auto;$/;" m struct:social_type access:public social_type::char_found merc.h /^ char * const char_found;$/;" m struct:social_type access:public social_type::char_no_arg merc.h /^ char * const char_no_arg;$/;" m struct:social_type access:public social_type::name merc.h /^ char * const name;$/;" m struct:social_type access:public social_type::others_auto merc.h /^ char * const others_auto;$/;" m struct:social_type access:public social_type::others_found merc.h /^ char * const others_found;$/;" m struct:social_type access:public social_type::others_no_arg merc.h /^ char * const others_no_arg;$/;" m struct:social_type access:public social_type::vict_found merc.h /^ char * const vict_found;$/;" m struct:social_type access:public spec_breath_acid special.c /^DECLARE_SPEC_FUN( spec_breath_acid );$/;" v spec_breath_acid special.c /^bool spec_breath_acid( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) spec_breath_any special.c /^DECLARE_SPEC_FUN( spec_breath_any );$/;" v spec_breath_any special.c /^bool spec_breath_any( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) spec_breath_fire special.c /^DECLARE_SPEC_FUN( spec_breath_fire );$/;" v spec_breath_fire special.c /^bool spec_breath_fire( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) spec_breath_frost special.c /^DECLARE_SPEC_FUN( spec_breath_frost );$/;" v spec_breath_frost special.c /^bool spec_breath_frost( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) spec_breath_gas special.c /^DECLARE_SPEC_FUN( spec_breath_gas );$/;" v spec_breath_gas special.c /^bool spec_breath_gas( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) spec_breath_lightning special.c /^DECLARE_SPEC_FUN( spec_breath_lightning );$/;" v spec_breath_lightning special.c /^bool spec_breath_lightning( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) spec_cast_adept special.c /^DECLARE_SPEC_FUN( spec_cast_adept );$/;" v spec_cast_adept special.c /^bool spec_cast_adept( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) spec_cast_cleric special.c /^DECLARE_SPEC_FUN( spec_cast_cleric );$/;" v spec_cast_cleric special.c /^bool spec_cast_cleric( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) spec_cast_judge special.c /^DECLARE_SPEC_FUN( spec_cast_judge );$/;" v spec_cast_judge special.c /^bool spec_cast_judge( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) spec_cast_mage special.c /^DECLARE_SPEC_FUN( spec_cast_mage );$/;" v spec_cast_mage special.c /^bool spec_cast_mage( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) spec_cast_undead special.c /^DECLARE_SPEC_FUN( spec_cast_undead );$/;" v spec_cast_undead special.c /^bool spec_cast_undead( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) spec_executioner special.c /^DECLARE_SPEC_FUN( spec_executioner );$/;" v spec_executioner special.c /^bool spec_executioner( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) spec_fido special.c /^DECLARE_SPEC_FUN( spec_fido );$/;" v spec_fido special.c /^bool spec_fido( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) spec_fun merc.h /^ SPEC_FUN * spec_fun;$/;" m struct:char_data access:public spec_fun merc.h /^ SPEC_FUN * spec_fun;$/;" m struct:mob_index_data access:public spec_guard special.c /^DECLARE_SPEC_FUN( spec_guard );$/;" v spec_guard special.c /^bool spec_guard( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) spec_janitor special.c /^DECLARE_SPEC_FUN( spec_janitor );$/;" v spec_janitor special.c /^bool spec_janitor( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) spec_lookup merc.h /^SF * spec_lookup args( ( const char *name ) );$/;" p signature:( const char *name ) spec_lookup special.c /^SPEC_FUN *spec_lookup( const char *name )$/;" f signature:( const char *name ) spec_mayor special.c /^DECLARE_SPEC_FUN( spec_mayor );$/;" v spec_mayor special.c /^bool spec_mayor( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) spec_poison special.c /^DECLARE_SPEC_FUN( spec_poison );$/;" v spec_poison special.c /^bool spec_poison( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) spec_thief special.c /^DECLARE_SPEC_FUN( spec_thief );$/;" v spec_thief special.c /^bool spec_thief( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) spell_acid_blast magic.c /^void spell_acid_blast( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_acid_blast merc.h /^DECLARE_SPELL_FUN( spell_acid_blast );$/;" v spell_acid_breath magic.c /^void spell_acid_breath( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_acid_breath merc.h /^DECLARE_SPELL_FUN( spell_acid_breath );$/;" v spell_armor magic.c /^void spell_armor( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_armor merc.h /^DECLARE_SPELL_FUN( spell_armor );$/;" v spell_bless magic.c /^void spell_bless( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_bless merc.h /^DECLARE_SPELL_FUN( spell_bless );$/;" v spell_blindness magic.c /^void spell_blindness( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_blindness merc.h /^DECLARE_SPELL_FUN( spell_blindness );$/;" v spell_burning_hands magic.c /^void spell_burning_hands( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_burning_hands merc.h /^DECLARE_SPELL_FUN( spell_burning_hands );$/;" v spell_call_lightning magic.c /^void spell_call_lightning( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_call_lightning merc.h /^DECLARE_SPELL_FUN( spell_call_lightning );$/;" v spell_cause_critical magic.c /^void spell_cause_critical( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_cause_critical merc.h /^DECLARE_SPELL_FUN( spell_cause_critical );$/;" v spell_cause_light magic.c /^void spell_cause_light( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_cause_light merc.h /^DECLARE_SPELL_FUN( spell_cause_light );$/;" v spell_cause_serious magic.c /^void spell_cause_serious( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_cause_serious merc.h /^DECLARE_SPELL_FUN( spell_cause_serious );$/;" v spell_change_sex magic.c /^void spell_change_sex( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_change_sex merc.h /^DECLARE_SPELL_FUN( spell_change_sex );$/;" v spell_charm_person magic.c /^void spell_charm_person( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_charm_person merc.h /^DECLARE_SPELL_FUN( spell_charm_person );$/;" v spell_chill_touch magic.c /^void spell_chill_touch( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_chill_touch merc.h /^DECLARE_SPELL_FUN( spell_chill_touch );$/;" v spell_colour_spray magic.c /^void spell_colour_spray( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_colour_spray merc.h /^DECLARE_SPELL_FUN( spell_colour_spray );$/;" v spell_continual_light magic.c /^void spell_continual_light( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_continual_light merc.h /^DECLARE_SPELL_FUN( spell_continual_light );$/;" v spell_control_weather magic.c /^void spell_control_weather( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_control_weather merc.h /^DECLARE_SPELL_FUN( spell_control_weather );$/;" v spell_create_food magic.c /^void spell_create_food( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_create_food merc.h /^DECLARE_SPELL_FUN( spell_create_food );$/;" v spell_create_spring magic.c /^void spell_create_spring( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_create_spring merc.h /^DECLARE_SPELL_FUN( spell_create_spring );$/;" v spell_create_water magic.c /^void spell_create_water( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_create_water merc.h /^DECLARE_SPELL_FUN( spell_create_water );$/;" v spell_cure_blindness magic.c /^void spell_cure_blindness( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_cure_blindness merc.h /^DECLARE_SPELL_FUN( spell_cure_blindness );$/;" v spell_cure_critical magic.c /^void spell_cure_critical( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_cure_critical merc.h /^DECLARE_SPELL_FUN( spell_cure_critical );$/;" v spell_cure_light magic.c /^void spell_cure_light( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_cure_light merc.h /^DECLARE_SPELL_FUN( spell_cure_light );$/;" v spell_cure_poison magic.c /^void spell_cure_poison( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_cure_poison merc.h /^DECLARE_SPELL_FUN( spell_cure_poison );$/;" v spell_cure_serious magic.c /^void spell_cure_serious( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_cure_serious merc.h /^DECLARE_SPELL_FUN( spell_cure_serious );$/;" v spell_curse magic.c /^void spell_curse( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_curse merc.h /^DECLARE_SPELL_FUN( spell_curse );$/;" v spell_detect_evil magic.c /^void spell_detect_evil( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_detect_evil merc.h /^DECLARE_SPELL_FUN( spell_detect_evil );$/;" v spell_detect_hidden magic.c /^void spell_detect_hidden( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_detect_hidden merc.h /^DECLARE_SPELL_FUN( spell_detect_hidden );$/;" v spell_detect_invis magic.c /^void spell_detect_invis( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_detect_invis merc.h /^DECLARE_SPELL_FUN( spell_detect_invis );$/;" v spell_detect_magic magic.c /^void spell_detect_magic( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_detect_magic merc.h /^DECLARE_SPELL_FUN( spell_detect_magic );$/;" v spell_detect_poison magic.c /^void spell_detect_poison( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_detect_poison merc.h /^DECLARE_SPELL_FUN( spell_detect_poison );$/;" v spell_dispel_evil magic.c /^void spell_dispel_evil( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_dispel_evil merc.h /^DECLARE_SPELL_FUN( spell_dispel_evil );$/;" v spell_dispel_magic magic.c /^void spell_dispel_magic( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_dispel_magic merc.h /^DECLARE_SPELL_FUN( spell_dispel_magic );$/;" v spell_earthquake magic.c /^void spell_earthquake( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_earthquake merc.h /^DECLARE_SPELL_FUN( spell_earthquake );$/;" v spell_enchant_weapon magic.c /^void spell_enchant_weapon( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_enchant_weapon merc.h /^DECLARE_SPELL_FUN( spell_enchant_weapon );$/;" v spell_energy_drain magic.c /^void spell_energy_drain( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_energy_drain merc.h /^DECLARE_SPELL_FUN( spell_energy_drain );$/;" v spell_faerie_fire magic.c /^void spell_faerie_fire( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_faerie_fire merc.h /^DECLARE_SPELL_FUN( spell_faerie_fire );$/;" v spell_faerie_fog magic.c /^void spell_faerie_fog( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_faerie_fog merc.h /^DECLARE_SPELL_FUN( spell_faerie_fog );$/;" v spell_fire_breath magic.c /^void spell_fire_breath( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_fire_breath merc.h /^DECLARE_SPELL_FUN( spell_fire_breath );$/;" v spell_fireball magic.c /^void spell_fireball( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_fireball merc.h /^DECLARE_SPELL_FUN( spell_fireball );$/;" v spell_flamestrike magic.c /^void spell_flamestrike( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_flamestrike merc.h /^DECLARE_SPELL_FUN( spell_flamestrike );$/;" v spell_fly magic.c /^void spell_fly( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_fly merc.h /^DECLARE_SPELL_FUN( spell_fly );$/;" v spell_frost_breath magic.c /^void spell_frost_breath( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_frost_breath merc.h /^DECLARE_SPELL_FUN( spell_frost_breath );$/;" v spell_fun merc.h /^ SPELL_FUN * spell_fun; \/* Spell pointer (for spells) *\/$/;" m struct:skill_type access:public spell_gas_breath magic.c /^void spell_gas_breath( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_gas_breath merc.h /^DECLARE_SPELL_FUN( spell_gas_breath );$/;" v spell_gate magic.c /^void spell_gate( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_gate merc.h /^DECLARE_SPELL_FUN( spell_gate );$/;" v spell_general_purpose magic.c /^void spell_general_purpose( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_general_purpose merc.h /^DECLARE_SPELL_FUN( spell_general_purpose );$/;" v spell_giant_strength magic.c /^void spell_giant_strength( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_giant_strength merc.h /^DECLARE_SPELL_FUN( spell_giant_strength );$/;" v spell_harm magic.c /^void spell_harm( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_harm merc.h /^DECLARE_SPELL_FUN( spell_harm );$/;" v spell_heal magic.c /^void spell_heal( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_heal merc.h /^DECLARE_SPELL_FUN( spell_heal );$/;" v spell_high_explosive magic.c /^void spell_high_explosive( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_high_explosive merc.h /^DECLARE_SPELL_FUN( spell_high_explosive );$/;" v spell_identify magic.c /^void spell_identify( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_identify merc.h /^DECLARE_SPELL_FUN( spell_identify );$/;" v spell_infravision magic.c /^void spell_infravision( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_infravision merc.h /^DECLARE_SPELL_FUN( spell_infravision );$/;" v spell_invis magic.c /^void spell_invis( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_invis merc.h /^DECLARE_SPELL_FUN( spell_invis );$/;" v spell_know_alignment magic.c /^void spell_know_alignment( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_know_alignment merc.h /^DECLARE_SPELL_FUN( spell_know_alignment );$/;" v spell_lightning_bolt magic.c /^void spell_lightning_bolt( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_lightning_bolt merc.h /^DECLARE_SPELL_FUN( spell_lightning_bolt );$/;" v spell_lightning_breath magic.c /^void spell_lightning_breath( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_lightning_breath merc.h /^DECLARE_SPELL_FUN( spell_lightning_breath );$/;" v spell_locate_object magic.c /^void spell_locate_object( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_locate_object merc.h /^DECLARE_SPELL_FUN( spell_locate_object );$/;" v spell_magic_missile magic.c /^void spell_magic_missile( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_magic_missile merc.h /^DECLARE_SPELL_FUN( spell_magic_missile );$/;" v spell_mass_invis magic.c /^void spell_mass_invis( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_mass_invis merc.h /^DECLARE_SPELL_FUN( spell_mass_invis );$/;" v spell_null magic.c /^void spell_null( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_null merc.h /^DECLARE_SPELL_FUN( spell_null );$/;" v spell_pass_door magic.c /^void spell_pass_door( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_pass_door merc.h /^DECLARE_SPELL_FUN( spell_pass_door );$/;" v spell_poison magic.c /^void spell_poison( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_poison merc.h /^DECLARE_SPELL_FUN( spell_poison );$/;" v spell_protection magic.c /^void spell_protection( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_protection merc.h /^DECLARE_SPELL_FUN( spell_protection );$/;" v spell_refresh magic.c /^void spell_refresh( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_refresh merc.h /^DECLARE_SPELL_FUN( spell_refresh );$/;" v spell_remove_curse magic.c /^void spell_remove_curse( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_remove_curse merc.h /^DECLARE_SPELL_FUN( spell_remove_curse );$/;" v spell_sanctuary magic.c /^void spell_sanctuary( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_sanctuary merc.h /^DECLARE_SPELL_FUN( spell_sanctuary );$/;" v spell_shield magic.c /^void spell_shield( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_shield merc.h /^DECLARE_SPELL_FUN( spell_shield );$/;" v spell_shocking_grasp magic.c /^void spell_shocking_grasp( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_shocking_grasp merc.h /^DECLARE_SPELL_FUN( spell_shocking_grasp );$/;" v spell_sleep magic.c /^void spell_sleep( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_sleep merc.h /^DECLARE_SPELL_FUN( spell_sleep );$/;" v spell_stone_skin magic.c /^void spell_stone_skin( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_stone_skin merc.h /^DECLARE_SPELL_FUN( spell_stone_skin );$/;" v spell_summon magic.c /^void spell_summon( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_summon merc.h /^DECLARE_SPELL_FUN( spell_summon );$/;" v spell_teleport magic.c /^void spell_teleport( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_teleport merc.h /^DECLARE_SPELL_FUN( spell_teleport );$/;" v spell_ventriloquate magic.c /^void spell_ventriloquate( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_ventriloquate merc.h /^DECLARE_SPELL_FUN( spell_ventriloquate );$/;" v spell_weaken magic.c /^void spell_weaken( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_weaken merc.h /^DECLARE_SPELL_FUN( spell_weaken );$/;" v spell_word_of_recall magic.c /^void spell_word_of_recall( int sn, int level, CHAR_DATA *ch, void *vo )$/;" f signature:( int sn, int level, CHAR_DATA *ch, void *vo ) spell_word_of_recall merc.h /^DECLARE_SPELL_FUN( spell_word_of_recall );$/;" v state sha256.h /^ int state[8];$/;" m struct:SHA256Context access:public stop_fighting fight.c /^void stop_fighting( CHAR_DATA *ch, bool fBoth )$/;" f signature:( CHAR_DATA *ch, bool fBoth ) stop_fighting merc.h /^void stop_fighting args( ( CHAR_DATA *ch, bool fBoth ) );$/;" p signature:( CHAR_DATA *ch, bool fBoth ) stop_follower act_comm.c /^void stop_follower( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) stop_follower merc.h /^void stop_follower args( ( CHAR_DATA *ch ) );$/;" p signature:( CHAR_DATA *ch ) stop_idling comm.c /^void stop_idling args( ( CHAR_DATA *ch ) );$/;" p file: signature:( CHAR_DATA *ch ) stop_idling comm.c /^void stop_idling( CHAR_DATA *ch )$/;" f signature:( CHAR_DATA *ch ) strArea db.c /^char strArea[MAX_INPUT_LENGTH];$/;" v str_app const.c /^const struct str_app_type str_app [26] = {$/;" v typeref:struct:str_app_type str_app_type merc.h /^struct str_app_type {$/;" s str_app_type::carry merc.h /^ short carry;$/;" m struct:str_app_type access:public str_app_type::todam merc.h /^ short todam;$/;" m struct:str_app_type access:public str_app_type::tohit merc.h /^ short tohit;$/;" m struct:str_app_type access:public str_app_type::wield merc.h /^ short wield;$/;" m struct:str_app_type access:public str_boot_time comm.c /^char str_boot_time[MAX_INPUT_LENGTH];$/;" v str_cmp db.c /^bool str_cmp( const char *astr, const char *bstr )$/;" f signature:( const char *astr, const char *bstr ) str_cmp merc.h /^bool str_cmp args( ( const char *astr, const char *bstr ) );$/;" p signature:( const char *astr, const char *bstr ) str_dup db.c /^char *str_dup( const char *str )$/;" f signature:( const char *str ) str_dup merc.h /^char * str_dup args( ( const char *str ) );$/;" p signature:( const char *str ) str_empty db.c /^char str_empty [1];$/;" v str_infix db.c /^bool str_infix( const char *astr, const char *bstr )$/;" f signature:( const char *astr, const char *bstr ) str_infix merc.h /^bool str_infix args( ( const char *astr, const char *bstr ) );$/;" p signature:( const char *astr, const char *bstr ) str_prefix db.c /^bool str_prefix( const char *astr, const char *bstr )$/;" f signature:( const char *astr, const char *bstr ) str_prefix merc.h /^bool str_prefix args( ( const char *astr, const char *bstr ) );$/;" p signature:( const char *astr, const char *bstr ) str_suffix db.c /^bool str_suffix( const char *astr, const char *bstr )$/;" f signature:( const char *astr, const char *bstr ) str_suffix merc.h /^bool str_suffix args( ( const char *astr, const char *bstr ) );$/;" p signature:( const char *astr, const char *bstr ) string_hash db.c /^char * string_hash [MAX_KEY_HASH];$/;" v string_space db.c /^char * string_space;$/;" v subject merc.h /^ char * subject;$/;" m struct:note_data access:public sunlight merc.h /^ int sunlight;$/;" m struct:weather_data access:public tail_chain db.c /^void tail_chain( void )$/;" f signature:( void ) tail_chain merc.h /^void tail_chain args( ( void ) );$/;" p signature:( void ) talk_channel act_comm.c /^void talk_channel args( ( CHAR_DATA *ch, char *argument,$/;" p file: signature:( CHAR_DATA *ch, char *argument, int channel, const char *verb ) talk_channel act_comm.c /^void talk_channel( CHAR_DATA *ch, char *argument, int channel, const char *verb )$/;" f signature:( CHAR_DATA *ch, char *argument, int channel, const char *verb ) target merc.h /^ short target; \/* Legal targets *\/$/;" m struct:skill_type access:public target_name magic.c /^char *target_name;$/;" v ter maps.c /^ bool ter; \/\/ Switches to terrain mode.$/;" m struct:map_param file: access:public text maps.c /^ bool text;$/;" m struct:map_param file: access:public text merc.h /^ char * text;$/;" m struct:help_data access:public text merc.h /^ char * text;$/;" m struct:note_data access:public thac0_00 merc.h /^ short thac0_00; \/* Thac0 for level 0 *\/$/;" m struct:class_type access:public thac0_32 merc.h /^ short thac0_32; \/* Thac0 for level 32 *\/$/;" m struct:class_type access:public tight maps.c /^ bool tight;$/;" m struct:map_param file: access:public time_info db.c /^TIME_INFO_DATA time_info;$/;" v time_info_data merc.h /^struct time_info_data {$/;" s time_info_data::day merc.h /^ int day;$/;" m struct:time_info_data access:public time_info_data::hour merc.h /^ int hour;$/;" m struct:time_info_data access:public time_info_data::month merc.h /^ int month;$/;" m struct:time_info_data access:public time_info_data::year merc.h /^ int year;$/;" m struct:time_info_data access:public timer merc.h /^ short timer;$/;" m struct:char_data access:public timer merc.h /^ short timer;$/;" m struct:obj_data access:public title merc.h /^ char * title;$/;" m struct:pc_data access:public title_table const.c /^char * const title_table [MAX_CLASS][MAX_LEVEL+1][2] = {$/;" v to_list merc.h /^ char * to_list;$/;" m struct:note_data access:public to_room merc.h /^ ROOM_INDEX_DATA * to_room;$/;" m struct:exit_data access:public todam merc.h /^ short todam;$/;" m struct:str_app_type access:public tohit merc.h /^ short tohit;$/;" m struct:str_app_type access:public top_affect db.c /^int top_affect;$/;" v top_area db.c /^int top_area;$/;" v top_ed db.c /^int top_ed;$/;" v top_exit db.c /^int top_exit;$/;" v top_help db.c /^int top_help;$/;" v top_mob_index db.c /^int top_mob_index;$/;" v top_obj_index db.c /^int top_obj_index;$/;" v top_reset db.c /^int top_reset;$/;" v top_room db.c /^int top_room;$/;" v top_shop db.c /^int top_shop;$/;" v top_string db.c /^char * top_string;$/;" v trip fight.c /^void trip args( ( CHAR_DATA *ch, CHAR_DATA *victim ) );$/;" p file: signature:( CHAR_DATA *ch, CHAR_DATA *victim ) trip fight.c /^void trip( CHAR_DATA *ch, CHAR_DATA *victim )$/;" f signature:( CHAR_DATA *ch, CHAR_DATA *victim ) trust merc.h /^ short trust;$/;" m struct:char_data access:public type merc.h /^ short type;$/;" m struct:affect_data access:public unequip_char handler.c /^void unequip_char( CHAR_DATA *ch, OBJ_DATA *obj )$/;" f signature:( CHAR_DATA *ch, OBJ_DATA *obj ) unequip_char merc.h /^void unequip_char args( ( CHAR_DATA *ch, OBJ_DATA *obj ) );$/;" p signature:( CHAR_DATA *ch, OBJ_DATA *obj ) update_handler merc.h /^void update_handler args( ( void ) );$/;" p signature:( void ) update_handler update.c /^void update_handler( void )$/;" f signature:( void ) update_pos fight.c /^void update_pos( CHAR_DATA *victim )$/;" f signature:( CHAR_DATA *victim ) update_pos merc.h /^void update_pos args( ( CHAR_DATA *victim ) );$/;" p signature:( CHAR_DATA *victim ) valid maps.c /^ bool valid;$/;" m struct:map_param file: access:public valid maps.c /^ bool valid;$/;" m struct:map_qd file: access:public valid maps.c /^ bool valid;$/;" m struct:map_visit file: access:public value merc.h /^ int value [4];$/;" m struct:obj_data access:public value merc.h /^ int value [4];$/;" m struct:obj_index_data access:public vict_found merc.h /^ char * const vict_found;$/;" m struct:social_type access:public violence_update fight.c /^void violence_update( void )$/;" f signature:( void ) violence_update merc.h /^void violence_update args( ( void ) );$/;" p signature:( void ) vnum merc.h /^ short vnum;$/;" m struct:exit_data access:public vnum merc.h /^ short vnum;$/;" m struct:mob_index_data access:public vnum merc.h /^ short vnum;$/;" m struct:obj_index_data access:public vnum merc.h /^ short vnum;$/;" m struct:room_index_data access:public wait merc.h /^ short wait;$/;" m struct:char_data access:public was_in_room merc.h /^ ROOM_INDEX_DATA * was_in_room;$/;" m struct:char_data access:public weapon merc.h /^ short weapon; \/* First weapon *\/$/;" m struct:class_type access:public wear_flags merc.h /^ short wear_flags;$/;" m struct:obj_data access:public wear_flags merc.h /^ short wear_flags;$/;" m struct:obj_index_data access:public wear_loc merc.h /^ short wear_loc;$/;" m struct:obj_data access:public wear_obj act_obj.c /^void wear_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj, bool fReplace ) );$/;" p file: signature:( CHAR_DATA *ch, OBJ_DATA *obj, bool fReplace ) wear_obj act_obj.c /^void wear_obj( CHAR_DATA *ch, OBJ_DATA *obj, bool fReplace )$/;" f signature:( CHAR_DATA *ch, OBJ_DATA *obj, bool fReplace ) weather_data merc.h /^struct weather_data {$/;" s weather_data::change merc.h /^ int change;$/;" m struct:weather_data access:public weather_data::mmhg merc.h /^ int mmhg;$/;" m struct:weather_data access:public weather_data::sky merc.h /^ int sky;$/;" m struct:weather_data access:public weather_data::sunlight merc.h /^ int sunlight;$/;" m struct:weather_data access:public weather_info db.c /^WEATHER_DATA weather_info;$/;" v weather_update update.c /^void weather_update args( ( void ) );$/;" p file: signature:( void ) weather_update update.c /^void weather_update( void )$/;" f signature:( void ) weight merc.h /^ short weight;$/;" m struct:obj_data access:public weight merc.h /^ short weight;$/;" m struct:obj_index_data access:public where_name act_info.c /^char * const where_name [] = {$/;" v who_name merc.h /^ char who_name [4]; \/* Three-letter name for 'who' *\/$/;" m struct:class_type access:public wield merc.h /^ short wield;$/;" m struct:str_app_type access:public wimpy merc.h /^ short wimpy;$/;" m struct:char_data access:public wis_app const.c /^const struct wis_app_type wis_app [26] = {$/;" v typeref:struct:wis_app_type wis_app_type merc.h /^struct wis_app_type {$/;" s wis_app_type::practice merc.h /^ short practice;$/;" m struct:wis_app_type access:public wizlock comm.c /^bool wizlock; \/* Game is wizlocked *\/$/;" v write_to_buffer comm.c /^void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length )$/;" f signature:( DESCRIPTOR_DATA *d, const char *txt, int length ) write_to_buffer merc.h /^void write_to_buffer args( ( DESCRIPTOR_DATA *d, const char *txt,$/;" p signature:( DESCRIPTOR_DATA *d, const char *txt, int length ) write_to_descriptor comm.c /^bool write_to_descriptor args( ( int desc, char *txt, int length ) );$/;" p file: signature:( int desc, char *txt, int length ) write_to_descriptor comm.c /^bool write_to_descriptor( int desc, char *txt, int length )$/;" f signature:( int desc, char *txt, int length ) x maps.c /^ int x;$/;" m struct:map_qd file: access:public xp_compute fight.c /^int xp_compute args( ( CHAR_DATA *gch, CHAR_DATA *victim ) );$/;" p file: signature:( CHAR_DATA *gch, CHAR_DATA *victim ) xp_compute fight.c /^int xp_compute( CHAR_DATA *gch, CHAR_DATA *victim )$/;" f signature:( CHAR_DATA *gch, CHAR_DATA *victim ) y maps.c /^ int y;$/;" m struct:map_qd file: access:public year merc.h /^ int year;$/;" m struct:time_info_data access:public