mud/lua/
mud/player/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Thanks to abaddon for proof-reading our comm.c and pointing out bugs.  *
 *  Any remaining bugs are, of course, our work, not his.  :)              *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

/*
 * This file contains all of the OS-dependent stuff:
 *   startup, signals, BSD sockets for tcp/ip, i/o, timing.
 *
 * The data flow for input is:
 *    Game_loop ---> Read_from_descriptor ---> Read
 *    Game_loop ---> Read_from_buffer
 *
 * The data flow for output is:
 *    Game_loop ---> Process_Output ---> Write_to_descriptor -> Write
 *
 * The OS-dependent functions are Read_from_descriptor and Write_to_descriptor.
 * -- Furey  26 Jan 1993
 */

#include <stdlib.h>
#include <stdio.h>
#include <stdarg.h>
#include <string.h>
#include <ctype.h>
#include <errno.h>
#include <unistd.h>
#include <sys/time.h>
#include <time.h>
#include <signal.h>
/*
 * Socket and TCP/IP stuff.
 */
#include <fcntl.h>
#include <netdb.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <arpa/telnet.h>
#include "merc.h"

const	char	echo_off_str	[] = { IAC, WILL, TELOPT_ECHO, '\0' };
const	char	echo_on_str	[] = { IAC, WONT, TELOPT_ECHO, '\0' };
const	char 	go_ahead_str	[] = { IAC, GA, '\0' };

/*
 * Global variables.
 */
DESCRIPTOR_DATA *   descriptor_free;	/* Free list for descriptors	*/
DESCRIPTOR_DATA *   descriptor_list;	/* All open descriptors		*/
DESCRIPTOR_DATA *   d_next;		/* Next descriptor in loop	*/
FILE *		    fpReserve;		/* Reserved file handle		*/
bool		    god;		/* All new chars are gods!	*/
bool		    merc_down;		/* Shutdown			*/
bool		    wizlock;		/* Game is wizlocked		*/
char		    str_boot_time[MAX_INPUT_LENGTH];
time_t		    current_time;	/* Time of this pulse		*/



/*
 * OS-dependent local functions.
 */
void	game_loop_unix		args( ( int control ) );
int	init_socket		args( ( int port ) );
void	new_descriptor		args( ( int control ) );
bool	read_from_descriptor	args( ( DESCRIPTOR_DATA *d ) );
bool	write_to_descriptor	args( ( int desc, char *txt, int length ) );

/*
 * Other local functions (OS-independent).
 */
bool	check_parse_name	args( ( char *name ) );
bool	check_reconnect		args( ( DESCRIPTOR_DATA *d, char *name,
                              bool fConn ) );
bool	check_playing		args( ( DESCRIPTOR_DATA *d, char *name ) );
int	main			args( ( int argc, char **argv ) );
void	nanny			args( ( DESCRIPTOR_DATA *d, char *argument ) );
bool	process_output		args( ( DESCRIPTOR_DATA *d, bool fPrompt ) );
void	read_from_buffer	args( ( DESCRIPTOR_DATA *d ) );
void	stop_idling		args( ( CHAR_DATA *ch ) );



int main( int argc, char **argv )
{
    struct timeval now_time;
    int port;
    int control;

    /*
     * Init time.
     */
    gettimeofday( &now_time, NULL );
    current_time = (time_t) now_time.tv_sec;
    strcpy( str_boot_time, ctime( &current_time ) );

    /*
     * Reserve one channel for our use.
     */
    if ( ( fpReserve = fopen( NULL_FILE, "r" ) ) == NULL ) {
        perror( NULL_FILE );
        exit( 1 );
    }

    /*
     * Get the port number.
     */
    port = 4000;
    if ( argc > 1 ) {
        if ( !is_number( argv[1] ) ) {
            fprintf( stderr, "Usage: %s [port #]\n", argv[0] );
            exit( 1 );
        } else if ( ( port = atoi( argv[1] ) ) <= 1024 ) {
            fprintf( stderr, "Port number must be above 1024.\n" );
            exit( 1 );
        }
    }

    /*
     * Run the game.
     */
    control = init_socket( port );

    /*
     * JES: load the global lua state 
     */
    load_global_lua();

    boot_db( );
    sprintf( log_buf, "Merc is ready to rock on port %d.", port );
    log_string( log_buf );
    game_loop_unix( control );
    close( control );

    /*
     * That's all, folks.
     */
    log_string( "Normal termination of game." );
    exit( 0 );
    return 0;
}



int init_socket( int port )
{
    static struct sockaddr_in sa_zero;
    struct sockaddr_in sa;
    int x;
    int fd;

    if ( ( fd = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 ) {
        perror( "Init_socket: socket" );
        exit( 1 );
    }

    if ( setsockopt( fd, SOL_SOCKET, SO_REUSEADDR,
                     (char *) &x, sizeof(x) ) < 0 ) {
        perror( "Init_socket: SO_REUSEADDR" );
        close( fd );
        exit( 1 );
    }

#if defined(SO_DONTLINGER) && !defined(SYSV)
    {
        struct	linger	ld;

        ld.l_onoff  = 1;
        ld.l_linger = 1000;

        if ( setsockopt( fd, SOL_SOCKET, SO_DONTLINGER,
                         (char *) &ld, sizeof(ld) ) < 0 ) {
            perror( "Init_socket: SO_DONTLINGER" );
            close( fd );
            exit( 1 );
        }
    }
#endif

    sa		    = sa_zero;
    sa.sin_family   = AF_INET;
    sa.sin_port	    = htons( port );

    if ( bind( fd, (struct sockaddr *) &sa, sizeof(sa) ) < 0 ) {
        perror( "Init_socket: bind" );
        close( fd );
        exit( 1 );
    }

    if ( listen( fd, 3 ) < 0 ) {
        perror( "Init_socket: listen" );
        close( fd );
        exit( 1 );
    }

    return fd;
}



void game_loop_unix( int control )
{
    static struct timeval null_time;
    struct timeval last_time;

    signal( SIGPIPE, SIG_IGN );
    gettimeofday( &last_time, NULL );
    current_time = (time_t) last_time.tv_sec;

    /* Main loop */
    while ( !merc_down ) {
        fd_set in_set;
        fd_set out_set;
        fd_set exc_set;
        DESCRIPTOR_DATA *d;
        int maxdesc;

        /*
         * Poll all active descriptors.
         */
        FD_ZERO( &in_set  );
        FD_ZERO( &out_set );
        FD_ZERO( &exc_set );
        FD_SET( control, &in_set );
        maxdesc	= control;
        for ( d = descriptor_list; d; d = d->next ) {
            maxdesc = UMAX( maxdesc, d->descriptor );
            FD_SET( d->descriptor, &in_set  );
            FD_SET( d->descriptor, &out_set );
            FD_SET( d->descriptor, &exc_set );
        }

        if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 ) {
            perror( "Game_loop: select: poll" );
            exit( 1 );
        }

        /*
         * New connection?
         */
        if ( FD_ISSET( control, &in_set ) )
            new_descriptor( control );

        /*
         * Kick out the freaky folks.
         */
        for ( d = descriptor_list; d != NULL; d = d_next ) {
            d_next = d->next;
            if ( FD_ISSET( d->descriptor, &exc_set ) ) {
                FD_CLR( d->descriptor, &in_set  );
                FD_CLR( d->descriptor, &out_set );
                if ( d->character )
                    save_char_obj( d->character );
                d->outtop	= 0;
                close_socket( d );
            }
        }

        /*
         * Process input.
         */
        for ( d = descriptor_list; d != NULL; d = d_next ) {
            d_next	= d->next;
            d->fcommand	= FALSE;

            if ( FD_ISSET( d->descriptor, &in_set ) ) {
                if ( d->character != NULL )
                    d->character->timer = 0;
                if ( !read_from_descriptor( d ) ) {
                    FD_CLR( d->descriptor, &out_set );
                    if ( d->character != NULL )
                        save_char_obj( d->character );
                    d->outtop	= 0;
                    close_socket( d );
                    continue;
                }
            }

            if ( d->character != NULL && d->character->wait > 0 ) {
                --d->character->wait;
                continue;
            }

            read_from_buffer( d );
            if ( d->incomm[0] != '\0' ) {
                d->fcommand	= TRUE;
                stop_idling( d->character );

                if ( d->connected == CON_PLAYING ) {
					if (!alt_menu(d))
                    	interpret( d->character, d->incomm );
				} else
                    nanny( d, d->incomm );

                d->incomm[0]	= '\0';
            }
        }

        /*
         * Autonomous game motion.
         */
        update_handler( );



        /*
         * Output.
         */
        for ( d = descriptor_list; d != NULL; d = d_next ) {
            d_next = d->next;

            if ( ( d->fcommand || d->outtop > 0 )
                    &&   FD_ISSET(d->descriptor, &out_set) ) {
                if ( !process_output( d, TRUE ) ) {
                    if ( d->character != NULL )
                        save_char_obj( d->character );
                    d->outtop	= 0;
                    close_socket( d );
                }
            }
        }



        /*
         * Synchronize to a clock.
         * Sleep( last_time + 1/PULSE_PER_SECOND - now ).
         * Careful here of signed versus unsigned arithmetic.
         */
        {
            struct timeval now_time;
            long secDelta;
            long usecDelta;

            gettimeofday( &now_time, NULL );
            usecDelta	= ((int) last_time.tv_usec) - ((int) now_time.tv_usec)
                        + 1000000 / PULSE_PER_SECOND;
            secDelta	= ((int) last_time.tv_sec ) - ((int) now_time.tv_sec );
            while ( usecDelta < 0 ) {
                usecDelta += 1000000;
                secDelta  -= 1;
            }

            while ( usecDelta >= 1000000 ) {
                usecDelta -= 1000000;
                secDelta  += 1;
            }

            if ( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) ) {
                struct timeval stall_time;

                stall_time.tv_usec = usecDelta;
                stall_time.tv_sec  = secDelta;
                if ( select( 0, NULL, NULL, NULL, &stall_time ) < 0 ) {
                    perror( "Game_loop: select: stall" );
                    exit( 1 );
                }
            }
        }

        gettimeofday( &last_time, NULL );
        current_time = (time_t) last_time.tv_sec;
    }

    return;
}



void new_descriptor( int control )
{
    static DESCRIPTOR_DATA d_zero;
    char buf[MAX_STRING_LENGTH];
    DESCRIPTOR_DATA *dnew;
    BAN_DATA *pban;
    struct sockaddr_in sock;
    struct hostent *from;
    int desc;
    size_t size;

    size = sizeof(sock);
    getsockname( control, (struct sockaddr *) &sock, &size );
    if ( ( desc = accept( control, (struct sockaddr *) &sock, &size) ) < 0 ) {
        perror( "New_descriptor: accept" );
        return;
    }

#if !defined(FNDELAY)
#define FNDELAY O_NDELAY
#endif

    if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 ) {
        perror( "New_descriptor: fcntl: FNDELAY" );
        return;
    }

    /*
     * Cons a new descriptor.
     */
    if ( descriptor_free == NULL ) {
        dnew		= alloc_perm( sizeof(*dnew) );
    } else {
        dnew		= descriptor_free;
        descriptor_free	= descriptor_free->next;
    }

    *dnew		= d_zero;
    dnew->descriptor	= desc;
    dnew->connected	= CON_GET_NAME;
    dnew->outsize	= 2000;
    dnew->outbuf	= alloc_mem( dnew->outsize );

    size = sizeof(sock);
    if ( getpeername( desc, (struct sockaddr *) &sock, &size ) < 0 ) {
        perror( "New_descriptor: getpeername" );
        dnew->host = str_dup( "(unknown)" );
    } else {
        /*
         * Would be nice to use inet_ntoa here but it takes a struct arg,
         * which ain't very compatible between gcc and system libraries.
         */
        int addr;

        addr = ntohl( sock.sin_addr.s_addr );
        sprintf( buf, "%d.%d.%d.%d",
                 ( addr >> 24 ) & 0xFF, ( addr >> 16 ) & 0xFF,
                 ( addr >>  8 ) & 0xFF, ( addr       ) & 0xFF
               );
        sprintf( log_buf, "Sock.sinaddr:  %s", buf );
        log_string( log_buf );
        from = gethostbyaddr( (char *) &sock.sin_addr,
                              sizeof(sock.sin_addr), AF_INET );
        dnew->host = str_dup( from ? from->h_name : buf );
    }

    /*
     * Swiftest: I added the following to ban sites.  I don't
     * endorse banning of sites, but Copper has few descriptors now
     * and some people from certain sites keep abusing access by
     * using automated 'autodialers' and leaving connections hanging.
     *
     * Furey: added suffix check by request of Nickel of HiddenWorlds.
     */
    for ( pban = ban_list; pban != NULL; pban = pban->next ) {
        if ( !str_suffix( pban->name, dnew->host ) ) {
            write_to_descriptor( desc,
                                 "Your site has been banned from this Mud.\r\n", 0 );
            close( desc );
            free_string( dnew->host );
            free_mem( dnew->outbuf, dnew->outsize );
            dnew->next		= descriptor_free;
            descriptor_free	= dnew;
            return;
        }
    }

    /*
     * Init descriptor data.
     */
    dnew->next			= descriptor_list;
    descriptor_list		= dnew;

    /*
     * Send the greeting.
     */
    {
        extern char * help_greeting;
        if ( help_greeting[0] == '.' )
            write_to_buffer( dnew, help_greeting+1, 0 );
        else
            write_to_buffer( dnew, help_greeting  , 0 );
    }

    return;
}



void close_socket( DESCRIPTOR_DATA *dclose )
{
    CHAR_DATA *ch;

    if ( dclose->outtop > 0 )
        process_output( dclose, FALSE );

    if ( dclose->snoop_by != NULL ) {
        write_to_buffer( dclose->snoop_by,
                         "Your victim has left the game.\r\n", 0 );
    }

    {
        DESCRIPTOR_DATA *d;

        for ( d = descriptor_list; d != NULL; d = d->next ) {
            if ( d->snoop_by == dclose )
                d->snoop_by = NULL;
        }
    }

    if ( ( ch = dclose->character ) != NULL ) {
        sprintf( log_buf, "Closing link to %s.", ch->name );
        log_string( log_buf );
        if ( dclose->connected == CON_PLAYING ) {
            act( "$n has lost $s link.", ch, NULL, NULL, TO_ROOM );
            ch->desc = NULL;
        } else {
            free_char( dclose->character );
        }
    }

    if ( d_next == dclose )
        d_next = d_next->next;

    if ( dclose == descriptor_list ) {
        descriptor_list = descriptor_list->next;
    } else {
        DESCRIPTOR_DATA *d;

        for ( d = descriptor_list; d && d->next != dclose; d = d->next )
            ;
        if ( d != NULL )
            d->next = dclose->next;
        else
            bug( "Close_socket: dclose not found.", 0 );
    }

    close( dclose->descriptor );
    free_string( dclose->host );
    dclose->next	= descriptor_free;
    descriptor_free	= dclose;
    return;
}



bool read_from_descriptor( DESCRIPTOR_DATA *d )
{
    int iStart;

    /* Hold horses if pending command already. */
    if ( d->incomm[0] != '\0' )
        return TRUE;

    /* Check for overflow. */
    iStart = strlen(d->inbuf);
    if ( iStart >= sizeof(d->inbuf) - 10 ) {
        sprintf( log_buf, "%s input overflow!", d->host );
        log_string( log_buf );
        write_to_descriptor( d->descriptor,
                             "\r\n*** PUT A LID ON IT!!! ***\r\n", 0 );
        return FALSE;
    }

    /* Snarf input. */
    for ( ; ; ) {
        int nRead;

        nRead = read( d->descriptor, d->inbuf + iStart,
                      sizeof(d->inbuf) - 10 - iStart );
        if ( nRead > 0 ) {
            iStart += nRead;
            if ( d->inbuf[iStart-1] == '\n' || d->inbuf[iStart-1] == '\r' )
                break;
        } else if ( nRead == 0 ) {
            log_string( "EOF encountered on read." );
            return FALSE;
        } else if ( errno == EWOULDBLOCK )
            break;
        else {
            perror( "Read_from_descriptor" );
            return FALSE;
        }
    }

    d->inbuf[iStart] = '\0';
    return TRUE;
}



/*
 * Transfer one line from input buffer to input line.
 */
void read_from_buffer( DESCRIPTOR_DATA *d )
{
    int i, j, k;

    /*
     * Hold horses if pending command already.
     */
    if ( d->incomm[0] != '\0' )
        return;

    /*
     * Look for at least one new line.
     */
    for ( i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ ) {
        if ( d->inbuf[i] == '\0' )
            return;
    }

    /*
     * Canonical input processing.
     */
    for ( i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ ) {
        if ( k >= MAX_INPUT_LENGTH - 2 ) {
            write_to_descriptor( d->descriptor, "Line too long.\r\n", 0 );

            /* skip the rest of the line */
            for ( ; d->inbuf[i] != '\0'; i++ ) {
                if ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' )
                    break;
            }
            d->inbuf[i]   = '\n';
            d->inbuf[i+1] = '\0';
            break;
        }

        if ( d->inbuf[i] == '\b' && k > 0 )
            --k;
        else if ( isascii(d->inbuf[i]) && isprint(d->inbuf[i]) )
            d->incomm[k++] = d->inbuf[i];
    }

    /*
     * Finish off the line.
     */
    if ( k == 0 )
        d->incomm[k++] = ' ';
    d->incomm[k] = '\0';

    /*
     * Deal with bozos with #repeat 1000 ...
     */
    if ( k > 1 || d->incomm[0] == '!' ) {
        if ( d->incomm[0] != '!' && strcmp( d->incomm, d->inlast ) ) {
            d->repeat = 0;
        } else {
            if ( ++d->repeat >= 20 ) {
                sprintf( log_buf, "%s input spamming!", d->host );
                log_string( log_buf );
                write_to_descriptor( d->descriptor,
                                     "\r\n*** PUT A LID ON IT!!! ***\r\n", 0 );
                strcpy( d->incomm, "quit" );
            }
        }
    }

    /*
     * Do '!' substitution.
     */
    if ( d->incomm[0] == '!' )
        strcpy( d->incomm, d->inlast );
    else
        strcpy( d->inlast, d->incomm );

    /*
     * Shift the input buffer.
     */
    while ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' )
        i++;
    for ( j = 0; ( d->inbuf[j] = d->inbuf[i+j] ) != '\0'; j++ )
        ;
    return;
}



/*
 * Low level output function.
 */
bool process_output( DESCRIPTOR_DATA *d, bool fPrompt )
{
    extern bool merc_down;

    /*
     * Bust a prompt.
     */
    if ( fPrompt && !merc_down && d->connected == CON_PLAYING ) {
        CHAR_DATA *ch;

        ch = d->original ? d->original : d->character;
        if ( IS_SET(ch->act, PLR_BLANK) )
            write_to_buffer( d, "\r\n", 2 );

        if ( IS_SET(ch->act, PLR_PROMPT) ) {
            char buf[40];

            ch = d->character;
            sprintf( buf, "{W<{Y%d{yhp {G%d{gap {C%d{cmv{W>{x", ch->hit, ch->mana, ch->move );
			write_to_buffer ( d, buf, 0 );
        }

        if ( IS_SET(ch->act, PLR_TELNET_GA) )
            write_to_buffer( d, go_ahead_str, 0 );
    }

    /*
     * Short-circuit if nothing to write.
     */
    if ( d->outtop == 0 )
        return TRUE;

    /*
     * Snoop-o-rama.
     */
    if ( d->snoop_by != NULL ) {
        write_to_buffer( d->snoop_by, "% ", 2 );
        write_to_buffer( d->snoop_by, d->outbuf, d->outtop );
    }

    /*
     * OS-dependent output.
     */
    if ( !write_to_descriptor( d->descriptor, d->outbuf, d->outtop ) ) {
        d->outtop = 0;
        return FALSE;
    } else {
        d->outtop = 0;
        return TRUE;
    }
}



/*
 * Append onto an output buffer.
 */
void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length )
{			
    
	/* color conversion in lua */
	char *ctxt;
	ctxt = call_lua( global_L, NULL, NULL, LCALL_COLOR, "do_color", (char*)txt );
	
	/*
     * Find length in case caller didn't.
     */
	//if ( length <= 0 )
        length = strlen(ctxt);

    /*
     * Initial \r\n if needed.
     */
    if ( d->outtop == 0 && !d->fcommand ) {
        d->outbuf[0]	= '\r';
        d->outbuf[1]	= '\n';
        d->outtop	= 2;
    }

    /*
     * Expand the buffer as needed.
     */
    while ( d->outtop + length >= d->outsize ) {
        char *outbuf;

        outbuf      = alloc_mem( 2 * d->outsize );
        strncpy( outbuf, d->outbuf, d->outtop );
        free_mem( d->outbuf, d->outsize );
        d->outbuf   = outbuf;
        d->outsize *= 2;
    }

    /*
     * Copy.
     */
    strcpy( d->outbuf + d->outtop, ctxt );
    d->outtop += length;
    return;
}



/*
 * Lowest level output function.
 * Write a block of text to the file descriptor.
 * If this gives errors on very long blocks (like 'ofind all'),
 *   try lowering the max block size.
 */
bool write_to_descriptor( int desc, char *txt, int length )
{
    int iStart;
    int nWrite;
    int nBlock;

    if ( length <= 0 )
        length = strlen(txt);

    for ( iStart = 0; iStart < length; iStart += nWrite ) {
        nBlock = UMIN( length - iStart, 4096 );
        if ( ( nWrite = write( desc, txt + iStart, nBlock ) ) < 0 ) {
            perror( "Write_to_descriptor" );
            return FALSE;
        }
    }

    return TRUE;
}



/*
 * Deal with sockets that haven't logged in yet.
 */
void nanny( DESCRIPTOR_DATA *d, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    CHAR_DATA *ch;
    char *pwdnew;
    char *p;
    int iClass;
    bool fOld;

    while ( isspace(*argument) )
        argument++;

    ch = d->character;

    switch ( d->connected ) {

    default:
        bug( "Nanny: bad d->connected %d.", d->connected );
        close_socket( d );
        return;

    case CON_GET_NAME:
        if ( argument[0] == '\0' ) {
            close_socket( d );
            return;
        }

        argument[0] = UPPER(argument[0]);
        if ( !check_parse_name( argument ) ) {
            write_to_buffer( d, "Illegal name, try another.\r\nName: ", 0 );
            return;
        }

        fOld = load_char_obj( d, argument );
        ch   = d->character;

        if ( IS_SET(ch->act, PLR_DENY) ) {
            sprintf( log_buf, "Denying access to %s@%s.", argument, d->host );
            log_string( log_buf );
            write_to_buffer( d, "You are denied access.\r\n", 0 );
            close_socket( d );
            return;
        }

        if ( check_reconnect( d, argument, FALSE ) ) {
            fOld = TRUE;
        } else {
            if ( wizlock && !IS_HERO(ch) ) {
                write_to_buffer( d, "The game is wizlocked.\r\n", 0 );
                close_socket( d );
                return;
            }
        }

        if ( fOld ) {
            /* Old player */
			write_to_buffer( d, "Found Profile yo!\r\n", 0);
			write_to_buffer( d, "Password: ", 0);
            write_to_buffer( d, echo_off_str, 0 );
            d->connected = CON_GET_OLD_PASSWORD;
            return;
        } else {
            /* New player */
            sprintf( buf, "Did I get that right, %s (Y/N)? ", argument );
            write_to_buffer( d, buf, 0 );
            d->connected = CON_CONFIRM_NEW_NAME;
            return;
        }
        break;

    case CON_GET_OLD_PASSWORD:
        write_to_buffer( d, "\r\n", 2 );

        if ( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) ) {
            write_to_buffer( d, "Wrong password.\r\n", 0 );
            close_socket( d );
            return;
        }

        write_to_buffer( d, echo_on_str, 0 );

        if ( check_reconnect( d, ch->name, TRUE ) )
            return;

        if ( check_playing( d, ch->name ) )
            return;

        sprintf( log_buf, "%s@%s has connected.", ch->name, d->host );
        log_string( log_buf );
        if ( IS_HERO(ch) )
            do_help( ch, "imotd" );
        do_help( ch, "motd" );
        d->connected = CON_READ_MOTD;
        break;

    case CON_CONFIRM_NEW_NAME:
        switch ( *argument ) {
        case 'y':
        case 'Y':
            sprintf( buf, "New character.\r\nGive me a password for %s: %s",
                     ch->name, echo_off_str );
            write_to_buffer( d, buf, 0 );
            d->connected = CON_GET_NEW_PASSWORD;
            break;

        case 'n':
        case 'N':
            write_to_buffer( d, "Ok, what IS it, then? ", 0 );
            free_char( d->character );
            d->character = NULL;
            d->connected = CON_GET_NAME;
            break;

        default:
            write_to_buffer( d, "Please type Yes or No? ", 0 );
            break;
        }
        break;

    case CON_GET_NEW_PASSWORD:
        write_to_buffer( d, "\r\n", 2 );

        if ( strlen(argument) < 5 ) {
            write_to_buffer( d,
                             "Password must be at least five characters long.\r\nPassword: ",
                             0 );
            return;
        }

        pwdnew = crypt( argument, ch->name );
        for ( p = pwdnew; *p != '\0'; p++ ) {
            if ( *p == '~' ) {
                write_to_buffer( d,
                                 "New password not acceptable, try again.\r\nPassword: ",
                                 0 );
                return;
            }
        }

        free_string( ch->pcdata->pwd );
        ch->pcdata->pwd	= str_dup( pwdnew );
        write_to_buffer( d, "Please retype password: ", 0 );
        d->connected = CON_CONFIRM_NEW_PASSWORD;
        break;

    case CON_CONFIRM_NEW_PASSWORD:
        write_to_buffer( d, "\r\n", 2 );

        if ( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) ) {
            write_to_buffer( d, "Passwords don't match.\r\nRetype password: ",
                             0 );
            d->connected = CON_GET_NEW_PASSWORD;
            return;
        }

        write_to_buffer( d, echo_on_str, 0 );
        write_to_buffer( d, "What is your sex (M/F/N)? ", 0 );
        d->connected = CON_GET_NEW_SEX;
        break;

    case CON_GET_NEW_SEX:
        switch ( argument[0] ) {
        case 'm':
        case 'M':
            ch->sex = SEX_MALE;
            break;
        case 'f':
        case 'F':
            ch->sex = SEX_FEMALE;
            break;
        case 'n':
        case 'N':
            ch->sex = SEX_NEUTRAL;
            break;
        default:
            write_to_buffer( d, "That's not a sex.\r\nWhat IS your sex? ", 0 );
            return;
        }

        strcpy( buf, "Select a class [" );
        for ( iClass = 0; iClass < MAX_CLASS; iClass++ ) {
            if ( iClass > 0 )
                strcat( buf, " " );
            strcat( buf, class_table[iClass].who_name );
        }
        strcat( buf, "]: " );
        write_to_buffer( d, buf, 0 );
        d->connected = CON_GET_NEW_CLASS;
        break;

    case CON_GET_NEW_CLASS:
        for ( iClass = 0; iClass < MAX_CLASS; iClass++ ) {
            if ( !str_cmp( argument, class_table[iClass].who_name ) ) {
                ch->class = iClass;
                break;
            }
        }

        if ( iClass == MAX_CLASS ) {
            write_to_buffer( d,
                             "That's not a class.\r\nWhat IS your class? ", 0 );
            return;
        }

        sprintf( log_buf, "%s@%s new player.", ch->name, d->host );
        log_string( log_buf );
        write_to_buffer( d, "\r\n", 2 );
        do_help( ch, "motd" );
        d->connected = CON_READ_MOTD;
        break;

    case CON_READ_MOTD:
        write_to_buffer( d,
                         "\r\nWelcome to Merc Diku Mud.  May your visit here be ... Mercenary.\r\n",
                         0 );
        ch->next	= char_list;
        char_list	= ch;
        d->connected	= CON_PLAYING;

        if ( ch->level == 0 ) {
            OBJ_DATA *obj;

            switch ( class_table[ch->class].attr_prime ) {
            case APPLY_STR:
                ch->pcdata->perm_str = 16;
                break;
            case APPLY_INT:
                ch->pcdata->perm_int = 16;
                break;
            case APPLY_WIS:
                ch->pcdata->perm_wis = 16;
                break;
            case APPLY_DEX:
                ch->pcdata->perm_dex = 16;
                break;
            case APPLY_CON:
                ch->pcdata->perm_con = 16;
                break;
            }

            ch->level	= 1;
            ch->exp	= 1000;
            ch->hit	= ch->max_hit;
            ch->mana	= ch->max_mana;
            ch->move	= ch->max_move;
            sprintf( buf, "the %s",
                     title_table [ch->class] [ch->level]
                     [ch->sex == SEX_FEMALE ? 1 : 0] );
            set_title( ch, buf );

            obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_BANNER), 0 );
            obj_to_char( obj, ch );
            equip_char( ch, obj, WEAR_LIGHT );

            obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_VEST), 0 );
            obj_to_char( obj, ch );
            equip_char( ch, obj, WEAR_BODY );

            obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_SHIELD), 0 );
            obj_to_char( obj, ch );
            equip_char( ch, obj, WEAR_SHIELD );

            obj = create_object( get_obj_index(class_table[ch->class].weapon),
                                 0 );
            obj_to_char( obj, ch );
            equip_char( ch, obj, WEAR_WIELD );

            char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) );
        } else if ( ch->in_room != NULL ) {
            char_to_room( ch, ch->in_room );
        } else if ( IS_IMMORTAL(ch) ) {
            char_to_room( ch, get_room_index( ROOM_VNUM_CHAT ) );
        } else {
            char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) );
        }

        act( "$n has entered the game.", ch, NULL, NULL, TO_ROOM );
        do_look( ch, "auto" );
        break;
    }

    return;
}



/*
 * Parse a name for acceptability.
 */
bool check_parse_name( char *name )
{
    /*
     * Reserved words.
     */
    if ( is_name( name, "all auto immortal self someone" ) )
        return FALSE;

    /*
     * Length restrictions.
     */
    if ( strlen(name) <  3 )
        return FALSE;

    if ( strlen(name) > 12 )
        return FALSE;

    /*
     * Alphanumerics only.
     * Lock out IllIll twits.
     */
    {
        char *pc;
        bool fIll;

        fIll = TRUE;
        for ( pc = name; *pc != '\0'; pc++ ) {
            if ( !isalpha(*pc) )
                return FALSE;
            if ( LOWER(*pc) != 'i' && LOWER(*pc) != 'l' )
                fIll = FALSE;
        }

        if ( fIll )
            return FALSE;
    }

    /*
     * Prevent players from naming themselves after mobs.
     */
    {
        extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH];
        MOB_INDEX_DATA *pMobIndex;
        int iHash;

        for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) {
            for ( pMobIndex  = mob_index_hash[iHash];
                    pMobIndex != NULL;
                    pMobIndex  = pMobIndex->next ) {
                if ( is_name( name, pMobIndex->player_name ) )
                    return FALSE;
            }
        }
    }

    return TRUE;
}



/*
 * Look for link-dead player to reconnect.
 */
bool check_reconnect( DESCRIPTOR_DATA *d, char *name, bool fConn )
{
    CHAR_DATA *ch;

    for ( ch = char_list; ch != NULL; ch = ch->next ) {
        if ( !IS_NPC(ch)
                && ( !fConn || ch->desc == NULL )
                &&   !str_cmp( d->character->name, ch->name ) ) {
            if ( fConn == FALSE ) {
                free_string( d->character->pcdata->pwd );
                d->character->pcdata->pwd = str_dup( ch->pcdata->pwd );
            } else {
                free_char( d->character );
                d->character = ch;
                ch->desc	 = d;
                ch->timer	 = 0;
                send_to_char( "Reconnecting.\r\n", ch );
                act( "$n has reconnected.", ch, NULL, NULL, TO_ROOM );
                sprintf( log_buf, "%s@%s reconnected.", ch->name, d->host );
                log_string( log_buf );
                d->connected = CON_PLAYING;
            }
            return TRUE;
        }
    }

    return FALSE;
}



/*
 * Check if already playing.
 */
bool check_playing( DESCRIPTOR_DATA *d, char *name )
{
    DESCRIPTOR_DATA *dold;

    for ( dold = descriptor_list; dold; dold = dold->next ) {
        if ( dold != d
                &&   dold->character != NULL
                &&   dold->connected != CON_GET_NAME
                &&   dold->connected != CON_GET_OLD_PASSWORD
                &&   !str_cmp( name, dold->original
                               ? dold->original->name : dold->character->name ) ) {
            write_to_buffer( d, "Already playing.\r\nName: ", 0 );
            d->connected = CON_GET_NAME;
            if ( d->character != NULL ) {
                free_char( d->character );
                d->character = NULL;
            }
            return TRUE;
        }
    }

    return FALSE;
}



void stop_idling( CHAR_DATA *ch )
{
    if ( ch == NULL
            ||   ch->desc == NULL
            ||   ch->desc->connected != CON_PLAYING
            ||   ch->was_in_room == NULL
            ||   ch->in_room != get_room_index( ROOM_VNUM_LIMBO ) )
        return;

    ch->timer = 0;
    char_from_room( ch );
    char_to_room( ch, ch->was_in_room );
    ch->was_in_room	= NULL;
    act( "$n has returned from the void.", ch, NULL, NULL, TO_ROOM );
    return;
}



/*
 * Write to one char.
 */
void send_to_char( const char *txt, CHAR_DATA *ch )
{
    if ( txt != NULL && ch->desc != NULL )
        write_to_buffer( ch->desc, txt, strlen(txt) );
    return;
}

/*
 * JES: sendf (printf to char) added 11/09
 */
void sendf(CHAR_DATA *ch, char *fmt, ...)
{
    char buf[MAX_STRING_LENGTH];
    va_list args;
    va_start (args, fmt);
    vsprintf (buf, fmt, args);
    va_end (args);
    send_to_char(buf, ch);
}


/*
 * The primary output interface for formatted output.
 */
void act( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type )
{
    static char * const he_she	[] = { "it",  "he",  "she" };
    static char * const him_her	[] = { "it",  "him", "her" };
    static char * const his_her	[] = { "its", "his", "her" };

    char buf[MAX_STRING_LENGTH];
    char fname[MAX_INPUT_LENGTH];
    CHAR_DATA *to;
    CHAR_DATA *vch = (CHAR_DATA *) arg2;
    OBJ_DATA *obj1 = (OBJ_DATA  *) arg1;
    OBJ_DATA *obj2 = (OBJ_DATA  *) arg2;
    const char *str;
    const char *i;
    char *point;

    /*
     * Discard null and zero-length messages.
     */
    if ( format == NULL || format[0] == '\0' )
        return;

    to = ch->in_room->people;
    if ( type == TO_VICT ) {
        if ( vch == NULL ) {
            bug( "Act: null vch with TO_VICT.", 0 );
            return;
        }
        to = vch->in_room->people;
    }

    for ( ; to != NULL; to = to->next_in_room ) {
        if ( to->desc == NULL || !IS_AWAKE(to) )
            continue;

        if ( type == TO_CHAR && to != ch )
            continue;
        if ( type == TO_VICT && ( to != vch || to == ch ) )
            continue;
        if ( type == TO_ROOM && to == ch )
            continue;
        if ( type == TO_NOTVICT && (to == ch || to == vch) )
            continue;

        point	= buf;
        str	= format;
        while ( *str != '\0' ) {
            if ( *str != '$' ) {
                *point++ = *str++;
                continue;
            }
            ++str;

            if ( arg2 == NULL && *str >= 'A' && *str <= 'Z' ) {
                bug( "Act: missing arg2 for code %d.", *str );
                i = " <@@@> ";
            } else {
                switch ( *str ) {
                default:
                    bug( "Act: bad code %d.", *str );
                    i = " <@@@> ";
                    break;
                    /* Thx alex for 't' idea */
                case 't':
                    i = (char *) arg1;
                    break;
                case 'T':
                    i = (char *) arg2;
                    break;
                case 'n':
                    i = PERS( ch,  to  );
                    break;
                case 'N':
                    i = PERS( vch, to  );
                    break;
                case 'e':
                    i = he_she  [URANGE(0, ch  ->sex, 2)];
                    break;
                case 'E':
                    i = he_she  [URANGE(0, vch ->sex, 2)];
                    break;
                case 'm':
                    i = him_her [URANGE(0, ch  ->sex, 2)];
                    break;
                case 'M':
                    i = him_her [URANGE(0, vch ->sex, 2)];
                    break;
                case 's':
                    i = his_her [URANGE(0, ch  ->sex, 2)];
                    break;
                case 'S':
                    i = his_her [URANGE(0, vch ->sex, 2)];
                    break;

                case 'p':
                    i = can_see_obj( to, obj1 )
                        ? obj1->short_descr
                        : "something";
                    break;

                case 'P':
                    i = can_see_obj( to, obj2 )
                        ? obj2->short_descr
                        : "something";
                    break;

                case 'd':
                    if ( arg2 == NULL || ((char *) arg2)[0] == '\0' ) {
                        i = "door";
                    } else {
                        one_argument( (char *) arg2, fname );
                        i = fname;
                    }
                    break;
                }
            }

            ++str;
            while ( ( *point = *i ) != '\0' )
                ++point, ++i;
        }

        *point++ = '\r';
        *point++ = '\n';
        buf[0]   = UPPER(buf[0]);	

		/*
		 * JES: Fixed, no more need to pass length
		 */
		char buffer[MAX_STRING_LENGTH];		
		int p = strlen(point);
		int b = strlen(buf);

		strncpy( buffer, buf, b - p);	
		buffer[b - p] = '\0';
		write_to_buffer( to->desc, buffer, 0 );
    }

    return;
}